Uproot deals 10 hack damage per second to 1×1-sized buildings, 15 damage to 2×2-sized ones, 25 damage to 4x4-sized ones, 30 damage to 5×5-sized ones, and 40 damage to 6×6-sized, 7×7-sized, and 8×8-sized ones.
Simply put, players can cast Uproot in an area with multiple buildings of great importance to the enemy. With luck, those buildings will be weakened enough for the player's units to deliver the final blow, or even better, will be destroyed by the roots alone. The roots will not only damage the building they surround, but other buildings close enough. So it is best to target buildings constructed close to one another. Though the roots will attack indefinitely, units can attack the roots to prevent them from destroying the buildings. Since roots cannot fight off attackers, players should always cast Uproot while attacking to keep the enemy occupied. The roots are also vulnerable to towers and Fortresses as their arrows will kill the roots before they are destroyed.
Tale of the Dragon Edit
- Initially, Uproot deals 20 hack damage per second to all buildings, lasts until the buildings are destroyed, and provides permanent Line of Sight. After patch 2.7, the damage depends on building size, it lasts for 50 seconds, and it does not provide permanent Line of Sight.
- Uproot was a god power available to Hades originally known as Bramble. Unlike the current Uproot, Bramble was used to defend a Town Center from attack, giving it more armor. It was removed for unknown reasons and replaced with the Sentinels.
- Any building the player attempts to construct near their own roots will also receive damage until they are destroyed. Whether this is a glitch or intentional is unknown.