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Age of Empires Series Wiki
Age of Empires Series Wiki
This article is about the gameplay mechanic in Age of Empires II. For the gameplay mechanic in other games, see Upgrade.

Upgrades are technologies in Age of Empires II that allow the creation of better military units and construction of improved versions of buildings. The unit upgrade of a unit transforms the unit into a better version of itself, usually with an increase in attributes. All existing units, except converted units, are upgraded. Unit upgrades are shown directly below the unit in the user interface of the building in which they are created. Building upgrades, except for upgrading Docks to Harbors, are all done at the University.

All the Castle unique units can be upgraded to the Elite version of themselves. This elite upgrade becomes available in the Imperial Age. There are some civilizations which have a unique upgrade to a unit which is exclusive to them.

For the Gurjaras, the Camel Scout is automatically upgraded to the Camel Rider upon reaching the Castle Age. Among other units, the Scout Cavalry, Camel Scout, and Serjeant also receive important buffs upon advancing through the Ages. Upgrades which add "not-so-significant" statistics (like Line of Sight) are not mentioned.

While most upgrades are known and available to the player, some upgrades are granted free with Age-ups. These do not change the cosmetics of the unit, only the statistics. Nonetheless, they are included here for completeness.

Icon terminology[]

Icons are used for some attributes in the following tables. Their meaning is as follows:

  • - Hit points
  • - Regeneration (hit points per minute)
  • - Melee attack
  • - Pierce attack
  • - Melee armor
  • - Pierce armor
  • - Movement speed
  • - Reload time
  • - Blast radius
  • - Range

Barracks[]

Unit Upgrade Cost and Time Change
Militia Feudal Age None +2 Line of Sight
Man-at-Arms 100 food, 40 gold
40 seconds
+5 , +2 , +0.06 , +2 vs Shock infantry, +2 vs Standard building
Man-at-Arms Long Swordsman 150 food, 65 gold
40 seconds
+15 , +3 , +1 , +4 vs Shock infantry, +1 vs Standard building
Long Swordsman Two-Handed Swordsman 200 food, 100 gold
60 seconds
+5 , +3 , +1 Line of Sight, +2 vs Shock infantry, +1 vs Standard building
Legionary 800 food, 400 gold
100 seconds
+15 , +3 , +1 , +1 , +1 Line of Sight, +2 vs Eagle Warrior, +1 vs Standard building, +4 vs Infantry, +4 vs Condottiero
Two-Handed Swordsman Champion 650 food, 350 gold
85 seconds
+5 , +2
Spearman Feudal Age None +2 Line of Sight
Pikeman 160 food, 90 gold
35 seconds
+10 , +1 , +7 vs Cavalry, +10 vs War Elephant, +6 vs Camel, +7 vs Ship, +7 vs Fishing Ship, +7 vs Mameluke
Pikeman Halberdier 300 food, 600 gold
50 seconds
+5 , +1 , +10 vs Cavalry, +3 vs War Elephant, +8 vs Camel, +1 vs Ship, +1 vs Fishing Ship
Eagle Scout Feudal Age None +3 Line of Sight
Castle Age +3 , +2 vs Cavalry, +1 vs Camel, +1 vs Ship, +1 vs Fishing Ship, -25 seconds training time
Eagle Warrior 200 food, 200 gold
50 seconds
+5 , +1 , +0.05 , +1 vs Cavalry, +1 vs Camel
Eagle Warrior Elite Eagle Warrior 800 food, 500 gold
50 seconds
+10 , +2 , +1 , +0.1 , +1 vs Cavalry, +1 vs Camel, +2 vs Monk, +2 vs Siege weapon, +1 vs Ship, +1 vs Fishing Ship, -15 seconds training time
Fire Lancer Elite Fire Lancer 650 food, 400 gold
50 seconds
+20 , +2 , +1 , +1 , +1 Line of Sight, +01 vs Cavalry, +10 vs War Elephant, +8 vs Camel, +8 vs Ship, -7 seconds training time, +1 Garrison firepower

Archery Range[]

Unit Upgrade Cost and Time Change
Archer Crossbowman 175 food, 100 gold
35 seconds
+5 , +1 , +1 , +1 Line of Sight, +5% accuracy, -8 seconds training time
Crossbowman Arbalester 450 food, 350 gold
50 seconds
+5 , +1 , +5% accuracy
Skirmisher Elite Skirmisher 230 wood, 130 gold
50 seconds
+5 , +1 , +1 , +1 , +1 Line of Sight, +1 vs Archer, +1 vs Spearman, +2 vs Cavalry Archer
Elite Skirmisher Imperial Skirmisher 300 wood, 300 gold
50 seconds
+1 , +1 , +1 vs Archer, +2 vs Cavalry Archer
Cavalry Archer Heavy Cavalry Archer 900 food, 500 gold
50 seconds
+10 , +1 , +1 , +1 Line of Sight, +30% accuracy, -0.02 attack delay, +2 vs Spearman, -7 seconds training time
Elephant Archer Elite Elephant Archer 900 food, 500 gold
80 seconds
+50 , +1 , +15% accuracy
Genitour Elite Genitour 500 food, 450 wood
60 seconds
+5 , +1 , +1 Line of Sight, +1 vs Archer, +2 vs Cavalry Archer, +1 Cavalry archer armor

Stable[]

Unit Upgrade Cost and Time Change
Scout Cavalry Feudal Age None +2 , +0.35 , +2 Line of Sight
Light Cavalry 150 food, 50 gold
45 seconds
+15 , +2 , -0.05 , +4 attack vs Monk
Light Cavalry Hussar 500 food, 600 gold
50 seconds
+15 , -0.1 , +2 attack vs Monk
Winged Hussar 600 food, 800 gold
60 seconds
+20 , +2 , -0.1 , +4 attack vs Monk, +4 attack vs Gunpowder units
Knight Cavalier 300 food, 300 gold
80 seconds
+20 , +2
Cavalier Paladin 1,300 food, 750 gold
170 seconds
+40 , +2 , +1 , +1 Line of Sight, +0.1
Savar 1,000 food, 600 gold
150 seconds
+25 , +2 , +1 , +2 , +1 Line of Sight, +4 vs Archers
Camel Scout Feudal Age None +2 , +0.25 , +1 Line of Sight, +4 vs Cavalry, +2 attack vs Camel, +2 attack vs Ship, +2 attack vs Fishing Ship
Castle Age Upgrades to Camel Rider, +5 vs Cavalry, +3 attack vs Camel, +3 attack vs Ship, +3 attack vs Fishing Ship
Camel Rider Heavy Camel Rider 325 food, 360 gold
105 seconds
+20 , +1 , +9 attack vs Cavalry, +4 attack vs Camel, +4 attack vs Ship, +4 attack vs Fishing Ship, +7 attack vs Mameluke
Heavy Camel Rider Imperial Camel Rider 1,000 food, 500 gold
125 seconds
+20 , +1 , -0.33 , +4 vs Standard building, -2 seconds training time
Battle Elephant Elite Battle Elephant 1,100 food, 700 gold
100 seconds
+50 , +2 , +1 , +1 Line of Sight, +3 vs Building, +3 vs Stone defense
Steppe Lancer Elite Steppe Lancer 600 food, 550 gold
55 seconds
+20 , +2 , +1
Hei Guang Cavalry Heavy Hei Guang Cavalry 350 food, 250 gold
70 seconds
+30 , +1 , +1 vs Infantry, +1 vs Condottiero
Shrivamsha Rider Elite Shrivamsha Rider 850 food, 500 gold
45 seconds
+15 , +3 , -0.1 , +1 Line of Sight, can dodge +2 projectiles

Siege Workshop[]

Unit Upgrade Cost and Time Change
Battering Ram Capped Ram 300 food
50 seconds
+25 , +1 , +0.5 , +10 , +10 attack vs Building, +15 attack vs Siege weapon, +1 Ram armor
Capped Ram Siege Ram 1,000 food
75 seconds
+70 , +1 , +1.5 , +5 , +40 attack vs Building, +10 attack vs Siege weapon, +1 Ram armor
Mangonel Onager 800 food, 500 gold
75 seconds
+2 projectiles, +10 , +10 , +1 , +0.25 , +1 , +1 Line of Sight, +10 attack vs Heavy siege, +10 attack vs Building, can destroy trees
Onager Siege Onager 1,450 food, 1,000 gold
150 seconds
+2 projectiles, +10 , +25 , +1 , +0.25 , +15 attack vs Building
Scorpion Heavy Scorpion 800 food, 750 gold
50 seconds
+20 , +3 , +1 , +1 , +1 attack vs Infantry, +3 attack vs War Elephant, +3 attack vs Building, +11 attack vs Ram
Bombard Cannon Houfnice 1,100 food, 800 gold
140 seconds
+10 , +10 , +0.2 , +1 , +50 attack vs Building, +10 attack vs Ship, +10 attack vs Fishing ship, +10 attack vs Stone defense, +10 attack vs Heavy Siege
Armored Elephant Siege Elephant 850 food
60 seconds
+40 , +10 , +1.5 , +15 attack vs Building, +10 attack vs Siege weapon, +3 Cavalry armor, +3 War elephant armor
Rocket Cart Heavy Rocket Cart 800 wood, 750 gold
75 seconds
+20 , +2 projectiles, +2 , +0.25 , -0.15 , +1 , +1 Line of Sight, +5 attack vs Building, +1 vs Wall, can destroy trees

Dock[]

Unit Upgrade Cost and Time Change
Galley War Galley 230 food, 100 gold
50 seconds
Upgrades to War Galley, +15 , +1 , +1 , +1 Line of Sight, +1 vs Ship, +1 vs Fishing Ship, +1 vs Building, +1 vs Ram, -24 seconds training time
Fire Galley Upgrades to Fire Ship, +20 , +1 , +1 , +0.05 , +2 vs Fishing Ship, +1 vs Heavy warship, +1 vs Building, +1 vs Heavy warship, -29 seconds training time
Demolition Raft Upgrades to Demolition Ship, +15 , +20 , +1 , +0.1 , +0.5 , +40 vs Building, +2 Ship armor, -14 seconds training time
War Galley Galleon 400 food, 315 wood
65 seconds
+30 , +1 , +2 , +1 , +1 Line of Sight, +2 attack vs Ship, +2 attack vs Fishing ship, +1 attack vs Building
Fire Ship Fast Fire Ship 315 wood, 250 gold
50 seconds
+20 , +1 , +2 , +1 Line of Sight, +0.08 , +1 attack vs Ship, +1 attack vs Fishing ship, +1 attack vs Heavy warship, +2 attack vs Building, +3 Ship armor
Dragon Ship 298 wood, 255 gold
60 seconds
+30 , +2 , +0.51 , +2 , +2 , +1 Line of Sight, +0.19 , +1 attack vs Ship, +1 attack vs Fishing ship, +2 attack vs Heavy warship, +2 attack vs Building
Demolition Ship Heavy Demolition Ship 200 wood, 300 gold
50 seconds
+10 , +30 , +2 , +0.5 , +60 vs Building, +2 Ship armor
Cannon Galleon Elite Cannon Galleon 525 wood, 500 gold
30 seconds
+30 , +10 , +2 , +0.05 , +2 , +2 Line of Sight, +75 vs Building
Longboat Elite Longboat 750 food, 475 gold
60 seconds
+30 , +1 , +1 , +2 , +1 Line of Sight, +1 vs Ship, +1 vs Fishing Ship
Turtle Ship Elite Turtle Ship 650 food, 500 gold
65 seconds
+100 , +1 , +2 , +1 , +3 Ship armor
Caravel Elite Caravel 700 food, 525 gold
48 seconds
+22 , +2 , +1 vs Building, +1 vs Ship, +1 vs Fishing Ship, +1 range

Castle[]

EliteUniqueUnitDE

Note: To avoid redundancy, the following measures are taken:

  • All upgradeable units are unique units, so none of them are marked in yellow.
  • All unique unit upgrades are called "Elite <UniqueUnit>", have the same upgrade icon, and have the same page as the non-Elite unit, so there are no columns for those.
Unit Food Wood Gold Time Change
Arambai 1,000 0 750 65 +5 , +2 , +1 , +10% accuracy
Ballista Elephant 1,000 0 500 70 +40 , +1 , +1 vs Stone defense, +1 vs Standard building, +2 vs Building
Berserk 1,075 0 475 45 +9 , +2 , +1 , +2 Line of Sight, +1 vs Eagle Warrior, +1 vs Standard building, -2 seconds training time
Boyar 1,000 0 600 60 +30 , +2 , +4 , +1
Camel Archer 0 1,000 500 45 +10 , +1 , +1 , +2 vs Mounted archer
Cataphract 1,200 0 800 50 +40 , +3 , -0.1 , +1 Line of Sight, +1 vs Infantry, +1 vs Condottiero, +4 Cavalry armor
Centurion 1,100 0 900 60 +45 , +2 , +1 , +2 aura , +5% movement speed boost inside aura
Chakram Thrower 1,000 0 650 45 +10 , +1 , +1 , +1 Line of Sight, +1 vs Eagle Warrior, +1 vs Standard building, +1 vs Infantry, +1 vs Condottiero
Chu Ko Nu 1,105 0 1,105 50 +5 , +2 , +2 projectiles, +0.45 , -3 seconds training time
Composite Bowman 0 600 500 45 +5 , +1 , -2 seconds training time
Conquistador 1,200 0 600 60 +15 , +2 , +1 , +1 Line of Sight, +2 vs Ram, +2 vs Building, +5% accuracy
Coustillier 1,000 0 800 45 +30 , +3 , +5 charge attack, -1 seconds training time
Fire Archer 800 0 800 45 +5 , +1 , +1 , +5% accuracy, +1 Line of Sight, +1 vs Ship, +1 vs Fishing Ship
Gbeto 900 0 600 45 +10 , +3 , +1 , +1 Line of Sight
Genoese Crossbowman 900 0 750 60 +5 , +2 vs Cavalry, +2 vs War elephant, +2 vs Camel, +1 vs Ship, +1 vs Fishing ship
Ghulam 950 0 575 45 +10 , +2 , +3 , +0.05 , +1 vs Archer
Huskarl 1,200 0 550 40 +10 , +2 , +2 , +2 Line of Sight, +4 vs Archer, +1 vs Eagle Warrior, +2 vs Standard building
Hussite Wagon 0 800 600 45 +70 , +3 , +1 , +3 , +2 pierce attack for secondary projectiles, +1 vs Building, +5% accuracy, -4 seconds training time
Iron Pagoda 950 0 750 45 +25 , +1 , +1 , -10 seconds shield charge
Jaguar Warrior 1,000 0 500 45 +10 , +4 , +1 , +2 Line of Sight, +1 vs Infantry
Janissary 850 0 750 55 +6 , +5 , +1 , +1 vs Ram, +15% accuracy
Kamayuk 900 0 500 45 +10 , +1 , +1 Line of Sight, +4 vs Cavalry, +4 vs Camel, +1 vs Mameluke
Karambit Warrior 900 0 600 40 +10 , +1 , +1 , +1 vs Standard building
Keshik 700 0 900 40 +30 , +2 , +1 , -2 seconds training time
Kipchak 1,100 1,000 0 65 +5 , +1 , +1 projectile
Konnik 1,000 0 750 70 +20 , +2 , +1
Leitis 750 0 750 45 +30 , +3 , +1 , -2 seconds training time
Liao Dao 800 0 650 45 +10 , +4 , +1 vs Shock infantry, +1 vs Standard building
Longbowman 850 0 850 60 +5 , +1 , +1 , +1 , +1 Line of Sight, +10% accuracy
Magyar Huszar 800 0 600 60 +10 , +1 , +1 Line of Sight, +3 vs Siege weapon, +1 vs Ram
Mameluke 600 0 500 50 +13 , +2 , +1 , +3 vs Cavalry, +1 vs Mameluke, -0.2 attack delay
Mangudai 1,100 0 675 50 +2 , +1 , +2 vs Siege weapon
Monaspa 1,000 0 700 45 +10 , +2 , +2 , +1 Line of Sight
Obuch 800 0 600 45 +15 , +2 , +1 Line of Sight, +1 vs Eagle Warrior, +2 vs Standard building
Organ Gun 1,200 0 500 36 +10 , +2 , +1 projectile, +2 , +1 vs Building, -4 seconds training time
Plumed Archer 700 1,000 0 45 +15 , +2 , +1 , +1 , +1 vs Infantry, +1 vs Condottiero, +5% accuracy
/ Ratha 800 800 0 45 +10 , +2 , +1 , +10% accuracy, -2 seconds training time
Rattan Archer 1,000 0 750 45 +5 , +1 , +1 , +2 , +10% accuracy
Samurai 750 0 650 60 +10 , +2 , +1 Line of Sight, +2 vs Unique unit, +1 vs Eagle Warrior, +1 vs Standard building
Serjeant 800 0 675 45 +10 , +3 , +2 , +1 , +2 Line of Sight, +1 vs Eagle Warrior, +1 vs Standard building
Shotel Warrior 900 0 450 45 +5 , +3 , +1 , +1 vs Standard building, -4 seconds training time
Tarkan 1,000 0 500 45 +50 , +3 , +1 , +2 Line of Sight, +2 vs Building, +2 vs Wall
Teutonic Knight 950 0 500 50 +20 , +3 , +3 , +2 Line of Sight
Tiger Cavalry 1,000 0 800 50 +15 , +2 , +1 , +1 vs Archers
Throwing Axeman 1,000 0 750 45 +10 , +1 , +1 , +1 , +1 Line of Sight, +1 vs Eagle Warrior, +1 vs Standard building, -0.18 attack delay
Urumi Swordsman 900 0 450 45 +10 , +2 , +0.05 , +1 vs Eagle Warrior, +1 vs Standard building, +3 charge attack, -4 charge
War Elephant 1,300 0 800 75 +150 , +5 , +1 , +1 Line of Sight
War Wagon 0 1,000 800 75 +50 , +1 , +1 , +1 Line of Sight
White Feather Guard 900 0 500 45 +5 , +1 , +1 , +1 Line of Sight, +1 vs Camels
Woad Raider 1,000 0 800 45 +15 , +4 , +2 Line of Sight, +1 vs Eagle Warrior, +1 vs Standard building

Other[]

Unit Upgrade Cost and Time Change
Dismounted Konnik Elite Konnik 1,000 food, 750 gold
70 seconds
+5 , +1 , +1
Hunnic Horse Feudal Age None +0.35 , +2 Line of Sight
Serjeant Castle Age None +25 , +3 , +1 , +1 , -4 seconds training time, +33.3% work rate (construction of Donjons)

Building upgrades[]

Unit Upgrade Cost and Time Change
Stone Wall Fortified Wall 200 food, 100 wood
50 seconds
Upgrades to Fortified Wall, +1,200 , +4 , +2 , +8 Building armor
Gate Upgrades to Fortified Gate, +1,250
Watch Tower Castle Age None +170
Guard Tower 100 food, 250 gold
30 seconds
+480 , +2 , +1 , +1 , +2 vs Ship, +2 vs Fishing Ship
Guard Tower Keep 500 wood, 350 gold
75 seconds
+750 , +1 , +1 , +1 , +1 vs Ship, +1 vs Fishing Ship
Donjon Feudal Age None
Castle Age +250 , +1 , +1 , +1 arrow, +2 additional arrow capacity
Imperial Age +750 , +1 , +1 , +1 arrow, +3 additional arrow capacity
Dock Thalassocracy 300 food, 300 gold
40 seconds
Upgrades to Harbor, +200 , +4 Line of Sight, +4 projectiles, +Armor class: Stone defense

Campaign-only upgrades[]

Unit Upgrade Building Cost and Time Change
Qizilbash Warrior Elite Qizilbash Warrior Castle 850 food, 600 wood
50 seconds
+40 , +3 , +1 Line of Sight, +4 Cavalry armor

Civilization bonuses[]

Civilization Bonus
Armenians Long Swordsman, Two-Handed Swordsman, Champion, Pikeman, and Halberdier upgrades are available one Age earlier.
Bohemians Houfnice upgrade available for Bombard Cannon.
Bulgarians Militia line units are upgraded for free. Siege Workshop unit upgrades cost -50% food.
Burgundians Cavalier upgrade available in the Castle Age. Stable unit upgrades cost -50%.
Chinese Upgrades are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.
Cumans Capped Ram upgrade available in Castle Age.
Dravidians Barracks unit upgrades are 50% cheaper.
Ethiopians Pikeman upgrade is free.
Hindustanis Imperial Camel Rider upgrade available for Heavy Camel Rider.
Italians Dock unit upgrades, Fortified Wall upgrade, and tower upgrades are 33% cheaper.
Jurchens Siege unit upgrades, Fortified Wall upgrade, and tower upgrades cost -75% wood and are researched +100% faster.
Khitans Skirmishers, Genitours, and the Spearman and Scout Cavalry lines upgrade +25% faster. Heavy Cavalry Archer upgrade available in the Castle Age and costs -50%.
Koreans Tower upgrades are free.
Lithuanians Winged Hussar upgrade available for Light Cavalry.
Persians Upgrades at the Docks are researched 15%/20% faster in the Castle/Imperial Age. Savar upgrade available for the Cavalier.
Poles Winged Hussar upgrade available for Light Cavalry and Scout Cavalry-line upgrades cost -50% food.
Shu Crossbowman, Arbalester, and Hevay Cavalry Archer upgrades are 25% cheaper.
Spanish Receive 20 gold after researching a unit upgrade.
Turks Light Cavalry and Hussar upgrades are free. Elite Cannon Galleon upgrade is 50% cheaper.

Team bonuses[]

Civilization Bonus
Britons Archery Range unit upgrades are researched 10% faster.
Celts Siege Workshop unit upgrades are researched 20% faster.
Goths Barracks unit upgrades are researched 20% faster.
Huns Stable unit upgrades are researched 20% faster.
Malians Fortified Wall and tower upgrades are researched 80% faster.
Portuguese All upgrades are researched 25% faster.
Vietnamese Imperial Skirmisher upgrade available for the Elite Skirmisher.

Technologies[]

Technology Civilization Cost and time Effect
Conscription All 150 food, 150 gold
60 seconds
Unit upgrades at the Barracks, Archery Range, Stable, and Castle are researched 33% faster.
Chivalry Franks 600 wood, 500 gold
40 seconds
Stable unit upgrades are researched 40% faster.
Kasbah Berbers 250 food, 250 gold
40 seconds
Castle unit upgrades are researched 25% faster for the whole team.
Perfusion Goths 400 wood, 600 gold
40 seconds
Barracks unit upgrades are researched 100% faster.

Trivia[]

  • Only the Imperial Skirmisher and Elite Mangudai upgrades do not add hit points.
  • The upgrade of the Serjeant (between the Feudal and Castle Ages) is the only free unit upgrade which adds hit points.
  • Technically, the Folwark is an upgrade of the Mill and the Fortified Church is an upgrade of the Monastery. They both occur automatically, with the player never owning the precursor buildings, so they are not considered as actual upgrades from the player's perspective.
  • The cut technology Revetments upgraded Palisade Walls into Fortified Palisade Walls.

Gallery[]

Gameplay elements in the Age of Empires series
Genie Engine-exclusive
Frame delay · Full Tech Tree · Team bonus
Age of EmpiresRuins · Discovery
Age of Empires IIProjectile duplication
Bang Engine-exclusive
Autoqueue · Multiplier
Age of MythologyGod (Major · Minor) · God power · Settlement (Settlement Victory) · Weight class
Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance· Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure
Age of Empires IV-exclusive
GenericInfluence · Landmark · Point of Interest · Sacred Site · Variant civilization
Civilization-uniqueBounty · Dynasty · Golden Age · Imperial Council (Vizier Point) · Commanderie
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.