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Age of Empires Series Wiki
This article is about the gameplay mechanic in Age of Empires. For the gameplay mechanic in Age of Empires II, see Upgrade (Age of Empires II).

Upgrades are those technologies in Age of Empires that allow the creation of better military units and construction of improved versions of buildings. The unit upgrade of a unit transforms the unit into a better version of itself, usually with an increase in attributes. All existing units, except converted units, are upgraded. Unit upgrades are shown directly below the unit in the user interface of the building in which they are created. Building upgrades are all done at the Granary.

Barracks[]

Unit Upgrade Upgrades to Cost and Time Change
Clubman Battle Axe Axeman 100 food
40 seconds
+5 hit points, +2 melee attack, +1 pierce armor, +4 vs Mounted units
Short Swordsman Broad Sword Broad Swordsman 140 food, 50 gold
90 seconds
+20 hit points, +2 melee attack
Broad Swordsman Long Sword Long Swordsman 240 food, 100 gold
90 seconds
+20 hit points, +2 melee attack, +1 melee armor
Long Swordsman Legion Legionary 1,400 food, 600 gold
150 seconds
+40 hit points, +2 melee attack

Archery Range[]

Unit Upgrade Upgrades to Cost and Time Change
Improved Bowman Composite Bow Composite Bowman 180 food, 100 wood
100 seconds
+5 hit points, +1 pierce attack, +1 range, +1 Line of Sight
Horse Archer Heavy Horse Archer Heavy Horse Archer 1,750 food, 800 gold
150 seconds
+30 hit points, +1 pierce attack, +0.17 speed, +1 Line of Sight

Stable[]

Unit Upgrade Upgrades to Cost and Time Change
Chariot Scythe Chariot Scythe Chariot 1,400 wood, 1,000 gold
200 seconds
+20 hit points, +2 melee attack, +1 melee armor, +0.75 blast radius
Cavalry Heavy Cavalry Heavy Cavalry 350 food, 125 gold
90 seconds
+2 melee attack, +2 melee armor, +1 pierce armor, +1 vs. Light infantry
Heavy Cavalry Cataphract Cataphract 1,600 food, 600 gold
150 seconds
+90 hit points, +2 attack, +3 melee armor, +1 pierce armor, +1 vs. Light infantry
War Elephant Armored Elephant Armored Elephant 1,000 food, 1,200 gold
150 seconds
+3 melee attack, +2 melee armor, +1 pierce armor, +10 vs. Buildings and Fire Galley, +10 vs. Walls

Siege Workshop[]

Unit Upgrade Upgrades to Cost and Time Change
Stone Thrower Catapult Catapult 300 food, 250 wood
100 seconds
+10 melee attack, +0.45 blast radius, +1 pierce armor, +2 range, +2 line of sight
Catapult Heavy Catapult Heavy Catapult 1,800 food, 900 wood
150 seconds
+75 hit points, -0.85 reload time, +1 range, +1 line of sight
Ballista Helepolis Helepolis 1,200 food, 1,000 wood
150 seconds
+10 pierce attack, +0.45 blast radius, +1 pierce armor, +2 range, +2 line of sight

Academy[]

Unit Upgrade Upgrades to Cost and Time Change
Hoplite Phalanx Phalangite 300 food, 100 gold
90 seconds
+3 melee attack, +2 melee armor
Phalangite Centurion Centurion 1,000 food
75 seconds
+40 hit points, +10 melee attack, +1 melee armor

Dock[]

Unit Upgrade Upgrades to Cost and Time Change
Fishing Boat Fishing Ship Fishing Ship 50 food, 100 wood
51 seconds
+30 hit points, +0.6 speed
Trade Boat Merchant Ship Merchant Ship 200 food, 75 wood
102 seconds
+80 hit points, +0.5 speed
Light Transport Heavy Transport Heavy Transport 300 food
50 seconds
+25 hit points, +1 attack, +50 attack vs Building, +15 attack vs Siege weapon, +0.5 blast radius, +10 pierce armor, +1 Ram armor
Scout Ship War Galley War Galley 150 food, 75 wood
128 seconds
+40 hit points, +1 pierce attack, +0.2 reload time, +1 range, +2 line of sight
War Galley Trireme Trireme 250 food, 100 wood
200 seconds
+40 hit points, +4 attack, +0.19 reload time, +1 range, +1 line of sight, -3.1 projectile speed
Catapult Trireme Juggernaut Juggernaut 1,300 food, 700 wood
200 seconds
+65 hit points, +0.2 blast radius, +1 range, +1 line of sight

Building upgrades[]

Unit Upgrades to Cost and Time Change
Watch Tower Sentry Tower 120 food, 50 stone
30 seconds
+60 hit points, +1 pierce attack, +1 pierce armor, +1 range, +1 line of sight
Sentry Tower Guard Tower 300 food, 100 stone
75 seconds
+55 hit points, +1 pierce attack, +1 pierce armor, +1 range, +1 line of sight
Guard Tower Ballista Tower 1,800 food, 750 stone
150 seconds
+10 pierce attack, +1.6 rate of fire, -3.1 projectile speed
Small Wall Medium Wall 180 food, 100 stone
60 seconds
+100 hit points, +1 pierce armor
Small Gate Medium Gate +150 hit points, +1 pierce armor
Medium Wall Fortified Wall 300 food, 175 stone
75 seconds
+100 hit points, +1 pierce armor
Medium Gate Fortified Gate +150 hit points, +1 pierce armor

Civilization bonuses[]

Team bonuses[]

Gallery[]

Gameplay elements in the Age of Empires series
Genie Engine-exclusive
Frame delay · Full Tech Tree · Team bonus
Age of EmpiresRuins · Discovery
Age of Empires IIProjectile duplication
Bang Engine-exclusive
Autoqueue · Multiplier
Age of MythologyGod (Major · Minor) · God power · Settlement (Settlement Victory) · Weight class
Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance· Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure
Age of Empires IV-exclusive
GenericInfluence · Landmark · Point of Interest · Sacred Site · Variant civilization
Civilization-uniqueBounty · Dynasty · Golden Age · Imperial Council (Vizier Point) · Commanderie
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.
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