Update 93001 is a patch in Age of Empires II: Definitive Edition - Return of Rome, released on September 7, 2023. In addition to regular stuff, it adds two original campaigns in Return of Rome (Ascent of Egypt and The First Punic War).
Game[]
Stability & Performance[]
- Fixed an issue where the game was crashing after restarting a game under certain circumstances.
Audio[]
- Music volume no longer stays reduced after the match has ended.
- Fixed an issue where the Music volume was only 40% of its maximum value, compared to Update 59165.
- After updating to this version, volume that was previously set to 0-100% will now be within 0-40%, and can be manually increased further.
- All in-game sounds and voice-over are now stopped after exiting the match, including exiting a scenario test.
- Fixed an issue where the Soundtrack Playlist options Dynamic and Immersive were no longer working properly.
UI[]
- In widgetUI menus, graphics such as unit/technology icons will now look considerably better at smaller sizes and screen resolutions.
- In widgetUI menus, fonts will now look considerably better at smaller sizes and screen resolutions.
- In Serif Font mode, fixed an issue where the large-resolution font would be inadvertently enabled when the game window is tall enough, yet not wide enough to scale the menu beyond a smaller size.
- Civilization icons are no longer off-center in the statistics screen.
- Fixed an issue where Player information is not available in Lobby Browser when tooltips are off.
- Fixed an issue where the "player slot options" dropdown in the lobby could become locked.
- Objectives tab is now showing the correct Resource settings in 1v1 Ranked games.
- Opening Options no longer causes player dropdown to appear empty in Spectator UI.
- Garrison icon now appears properly even when a Transport Ship is selected among other units.
- When multiple buildings are selected and multiple technologies are clicked to be researched, the UI is updated accordingly, by removing queued technologies from those still shown as available for research.
- Fixed an issue where Secondary Objectives appeared mixed and stacked on top of each other on the Objectives menu in some cases.
- Improved the readability of texts for low screen resolutions.
- Returning to the Main Menu after playing no longer causes the Load Game default tab to become Replays.
Settings[]
- Disable UGC Warnings and Disable CaptureAge Warnings settings are now saved properly.
Hotkeys[]
- Fixed an issue where Shift + Left-click was behaving like Shift + Right-click in two-button mouse case, unexpectedly queueing commands instead of allowing for multiple selection.
- Made "Escape" (ESC) key showing in-game popup menu optional (Options > Game, "ESC Menu").
- Allowed configuring "Game Commands" group "Unselect" and "Cancel" hotkeys.
- Fixed an issue where creating a "currently selected profile" hotkey template doesn't copy the previously selected profile's hotkeys.
Multiplayer[]
- The random civilization option now temporarily excludes the last three used civilisations from the randomization pool, creating a more diverse experience for the player.
Xbox[]
- Strikethrough is no longer missing from defeated player's name on the Score Panel.
- Masonry can now be removed properly from the research queue after being selected on controller.
- The Map Pool's Banned and Preferred maps are no longer reset after a minute or when rebooting the title.
- The Naval Units shortcuts are now present in the Help Index.
- Fixed an issue where the incorrect Map was loaded after restoring default settings and then selecting a different Location.
- Fixed an issue where the Crossplay option does not get disabled while in a lobby/in a match.
- Fish Traps now update their remaining resources while they're being selected.
- Alt + Right Click now works like on the PC version, while using Keyboard and Mouse settings.
- In Keyboard and Mouse settings, mouse double-clicking now select all units of the same type properly.
- In Keyboard and Mouse settings, the Delete key now works as intended in the Save Game menu and deletes files.
- Fixed UI issues for some icons and tooltips not being displayed as intended.
Gameplay[]
Fixes[]
- Fixed an issue where Villagers could become idle when depleting their own farms while having an allied depleted farm nearby. Villagers now reseed their own depleted farm and ignore allied farms as intended.
- Fixed an issue where in some cases Villagers were not ungarrisoned properly from Town Centers while using Go back to work input.
- Fixed an issue where objects without sprites would not draw any highlighting. They will now show their selection outline when this mode is enabled.
- Fixed an issue where Ungarrison command didn't work for several selected buildings if the first building in the selection didn't have units garrisoned.
- Fixed an issue where Units stop for a moment before reaching target.
Campaign[]
General[]
- Captured buildings are no longer destroyed when upgrading Masonry.
AI[]
Pathfinding[]
- Fixed an issue to prevent units from walking over solid objects under some circumstances.
- Fixed an issue where units did not respond to commands in some cases.
Scripting[]
- Fixed an issue where a constant may not actually be redefined.
Modding[]
General[]
- Fixed an issue when the incorrect scout unit could be spawned on blank maps.
- spritecolors.json can now be used in non-dataset mods and has been relocated to the palettes folder.
- Fixed an issue where the game would crash if the data file contained a lot of techs, depending on the amount of free techs.
- Data mods with text should now load it when the dataset is selected, and be unloaded when the data mod is unloaded (return to main menu). Non-data text mods should now also properly load/unload without having to restart the game.
- Selecting Data mods with text in the lobby/Skirmish now updates the texts of the Civilization Picker and Tech Trees properly.
- Fixed an issue when applying Modify Attribute to Secondary Projectile no longer causes a crash.
- Game no longer crashes upon resetting trigger effect location in Scenario Editor.
- Non-integer power-ups ranges are now supported.
- Power up tasks with less than 1.0f range don't affect units outside the task's range anymore.
- Hotkey profiles (.hkp) for Data mods containing hotkeys.json will now use the ID identifier of the mod for Published mods, rather than the mod name. If a local mod with the same Title existed before publishing it for others, its related .hkp will be copied to the Published profile on first subsequent play.
- DEAssetTool has been upgraded to DESpriteTool, which allows users to produce SLD graphics from PSD files. For more information, see "Tools_Builds\Sprites" in the game installation directory.
Scenario Editor[]
- Fixed an issue where unit upgrades in a unit line (e.g. a Man-at-Arms or Crossbowman) would not benefit from modify attribute correctly.
- Fixed an issue where objects that share a training site were also not being disabled when being added to the list. The game uses the sharedbuildings.json to figure out which unit ID's are shared.
- The Regicide Mode is now only available in Secondary Game Mode.
- Customized units (units with changed names) in scenarios are no longer affected by general changes to the base unit.
- Fixed an issue where scenarios created in AoE II: The Conquerors and AoE II (2013) without expansions couldn't be opened anymore.
- Garrisoned rams on scenario start no longer have permanent bonus damage; they lose their bonus damage when empty as intended.
Age of Empires II[]
Game[]
UI[]
- Added the missing localization for the Romans in the History section.
- Technology tree now displays the correct base stats for Serjeants in Castle Age at the Castle.
- Fixed an issue where incorrect cursors were used when having a Monk selected and hovering over a Siege unit.
Hotkeys[]
- Changed default "Villager Build" group hotkeys, for "Definitive Hotkeys": Caravanserai (H โ C), Feitoria (H โ C), and for "HD Hotkeys": Caravanserai (H โ B, now same as Feitoria), Cancel (B โ ???, unassigned).
- Fixed an issue where merging different "Select all" buildings hotkeys was not possible anymore.
- Decoupled "Select all Kreposts/Donjons" hotkey into separate "Select all Kreposts" and "Select all Donjons".
- Introduced missing "Select all" hotkeys for Lumber Camps, Mills and Mining Camps.
- Fixed default keys in the HD default set for some Units and Commands.
Balance changes[]
General[]
- (Siege) Armored Elephant cost reduced from 130 food, 95 gold โ 120 food, 95 gold.
- Heavy Cavalry Archer base accuracy increased from 50% โ 80%
- Siege Onager bonus attack vs Heavy siege (Hussite Wagons, Ballista Elephants) reduced from 75 โ 50
- Villagers gain +6 bonus attack vs the Heavy siege armor class
Bohemians[]
- (Elite) Hussite Wagon:
- Hit points reduced from 200 (250) โ 180 (230)
- Attack reduced from 17 (20) โ 11 (13)
- Secondary projectile attack increased from 2 โ 4 (6), +3 vs buildings, +3 vs rams
- Number of secondary projectiles increased from 3 โ 5
- Now fires all projectiles at the same time
Franks[]
- Castle discount civilization bonus changed from 25% โ 15%/25% in Castle Age/Imperial Age
Romans[]
- Centurion HP decreased from 120 โ 110
Sicilians[]
AI[]
- The CD and HD AIs have been updated to play Romans more effectively.
- The CD and HD AIs will now obtain Supplies, Gambesons, and recently added or changed unique technologies in appropriate situations.
Scripting[]
- my-unique-unit-upgrade is now defined correctly for Koreans.
Return of Rome[]
Game[]
Audio[]
- English version of the in-game voice-over at the end of Pyrrhus 2 campaign scenario is no longer missing.
- Fixed the Objective Complete, Garrison and Ungarrison sounds being missing.
- Fixed Trade Cart, Trade Boat and Merchant Ship creation sounds.
Gameplay[]
General[]
- Predator animals will now attack Scouts, Priests and Siege units as intended.
- All units will now automatically fight back against predator animals as intended.
Fixes[]
- Fixed an issue where "going above and beyond" cheat code was not working properly.
- Fixed an issue where Predators did not attack units within their line of sight.
Campaign[]
Ascent of Egypt[]
- Added to the game, based mostly on the Definitive Edition tutorial campaign.
The First Punic War[]
- Added to the game, based on the Age of Empires: The Rise of Rome demo campaign, rather than the Definitive Edition reimagining.
Pyrrhus #1: A Second Alexander[]
- The bridges by Demetrius camp are no longer on fire.
- The other enemy players are more likely to help Antiochus out when the player is destroying his Stables.
- Some of the player's starting Houses are changed to Army Tents.
- Antiochus now starts with some Cavalry on higher difficulty levels, to ensure he always has some level of defense.
- Antiochus also makes a last ditch defense effort when he has lost most of his stables on higher difficulty levels.
- Fixed a bug where the enemy forces would keep walking away from Antigonus' camp during the finale, if the player destroyed Antiochus' Stables before the allies fell back to defensive lines.
- Antigonus no longer builds Storage Pits close to the enemy lines.
- Lysimachus no longer researches Centurion or Iron Age armor/attack upgrades.
- Antiochus no longer gets Scale Armor for Cavalry on Easy or Moderate.
- Antigonus spawns a few extra defenders as a last ditch effort, if his camp gets overrun before the finale.
- Flags now mark out the Stables the player needs to destroy.
- The final enemy push is now less intense on all difficulty levels.
- Moved a tower so that the player can see the nearest gold mines from the start.
- Gave Antigonus a Storage Pit by a good woodline.
- Minor AI updates.
Balance changes[]
General[]
- Slinger pierce armor increased from 2 โ 3
- Slinger bonus damage vs archers increased from 2 โ 3
- Stone Thrower blast radius increased from 0.5 โ 0.8
- Catapult blast radius increased from 1.2 โ 1.25
- Heavy Catapult blast radius increased from 1.2 โ 1.5
- Stone Thrower pierce armor increased from 0 โ 3
- Catapult pierce armor increased from 0 โ 4
- Heavy Catapult pierce armor increased from 0 โ 5
- City Watch moved to Town Center and available in Tool Age, cost reduced from 200 โ 100 food
- Urbanization moved to Bronze Age, cost reduced from 350 wood, 150 stone โ 300 wood, 100 stone
- Fixed an issue where repairers had slightly higher movement speed than other Villagers
- Boars, Javelinas, and Rhinoceroses now have the same movement speed as Elephants
Assyrians[]
- Archer bonus fire rate adjusted from 33% faster โ 11/22/33% faster in Tool/Bronze/Iron Ages
Choson[]
- Team bonus changed from Walls +4 line of sight โ Buildings +2 Line of Sight
Hittites[]
- Warship range bonus adjusted from +2/3 in Tool/Bronze Ages โ +1/2/3 in Tool/Bronze/Iron Ages
Minoans[]
- Civilization Bonus changes from +2 Range for Composite Bowman โ Improved Bowman and Composite Bowman +1/+2 Range in Bronze/Iron Ages
AI Scripting[]
- Fixed an issue where sn-preferred-storage-pit-placement was not impacting the influence map as expected which resulted in poor Storage Pit placement.