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Update 83607 is a patch accompanying the launch of Age of Empires II: Definitive Edition - Return of Rome, released on 16 May 2023. It brings in content and balance changes for both Age of Empires and Age of Empires II. The Lac Viet and the Romans were added to Age of Empires and Age of Empires II respectively with this expansion. The patch notes were released one day prior to prepare for the release of the expansion.

Game[]

Audio[]

  • All regional Trade Carts now use the appropriate sound effects.
  • Thirisadai receives the firing sound.
  • When clicking Start Game in a SP/MP lobby, the Civilization Jingle will no longer overlap with Lobby or In-Game Music.
  • Taunts now correctly reduce the volume of music for the duration of them playing.

UI[]

  • Dying economy units can no longer be counted as workers or idle.
  • Turbo Mode state is now displayed in the standard game Objectives.
  • The tooltip for Monument victory banner now displays the correct text.
  • Formation buttons are no longer displayed if in the current unit selection there is only one formation-supporting unit.

Hotkeys[]

  • Readded Change Weapon hotkey entry to Unit Commands group.

Gameplay[]

Fixes[]

  • The area healing effect (used by Caravanserai and Stronghold unique technology) no longer stacks from several effect-providing buildings next to each other.

Campaign[]

Campaign scenarios[]

Balance Changes[]

General[]

Bengalis AoE2 Bengalis[]

  • Elephant units converted from a Bengali player no longer lose their bonus conversion resistance.

Byzantines AoE2 Byzantines[]

  • Receive Dromon
  • Lose (Elite) Cannon Galleon
  • Fire Ship 25% attack speed bonus now also applies to Dromon.

Goths AoE2 Goths[]

  • Receive Dromon
  • Lose Cannon Galleon

Huns AoE2 Huns[]

  • Receive Dromon

Random Maps[]

Map Balance[]

  • BR Fall of Rome: Changed gaia civilization to Romans.
  • BR Battle On Ice: Added gaia Crusader Knights to the middle.

Random Map Scripting[]

  • nomad_resources parameter now reimburses the Town Center's cost (with the cost bonuses taken into account) instead of always adding 275 wood, 100 stone to the starting resources.

Modding[]

Data Mod Support[]

  • It is now possible to modify previously hardcoded civilization settings in civilizations.json file:
    • The amount of civilizations in the data mod (the minimum number of non-gaia civilizations that can be present is 1; the current maximum is the amount of civilizations in the official dataset)
    • Civilization interface style (used in the interface material names)
    • Civilization name string IDs and AI leader name string range
    • Internal civilization names used by the technology tree, future items display, and civilization icon and emblem widgetui material names
    • Image file names used by the civilization selection and loading screens
    • Civilization loading symbols, unique unit and technology IDs for AIs
  • It is now possible to include custom widgetui/icons.json and widgetui/materials.json files in data mods.
  • It is now possible to include custom hotkeys and hotkey groups through hotkeys.json in data mods.
  • It is now possible to define custom drop site rules through dropsites.json in data mods.
  • It is now possible to define custom button action definitions through buttons.json in data mods.
  • It is now possible to define custom audio file or sound event mappings for UI sounds through sounds.json in data mods.
  • It is now possible to define custom random map pools through maps.json in data mods.
  • Fixed an issue where civTechTrees.json and futuravailableunits.json included in data mods were not loaded.
  • Custom audio files that are not data-bound can now also be used in scenarios that are part of data mods.
    • Custom music and audio overrides can now be included in data mods. Lobby music, if included, will play immediately as soon as the custom dataset is applied.
  • Mod-specific loading symbols can now be defined for AIs in AIConsts.json file and for random maps in the string 8739.

General[]

  • It is now possible to include widgetui/morematerials.json in a non-data mod which will add material definitions on top of the original materials.json file.
  • Technology tree width now properly reflects the amount of content in the technology tree.
  • Allowed adding items to the technology tree with Age ID parameter set to -1, which can be used as displayed requirements for other items, but won't have their own displayed nodes.
  • Added new parameters to techtreepreviewpanel.json to control previously hardcoded settings:
    • UnitId โ€“ sets the unit ID which icon will be displayed instead of the technology's icon
    • CivIds โ€“ specifies for which civilization the item will be displayed
    • ExcludeCivs โ€“ show the item for all civilizations except the ones specified by CivIds
    • TeamBonus โ€“ used for team bonus items
    • FullTechTree โ€“ display the item for all civilizations in full tech tree mode, not only for specificed in CivIds
  • Allowed 4-staged items in the technology tree preview
  • Units with the same string ID and class will now be selected together by double-click.
  • Carried by villagers resources will be deposited into the player's stockpile upon garrisoning into a building if this building is in drop_site_list in dropsites.json.
  • The behavior of predator animal class units is now controlled by Combat Level attribute: 1: boar-like, 4: wolf-like.

Command panel button 15 in all buildings and buttons 6, 11 in Market can now be used by units and technologies.

  • Allowed sprite variations for building objects with several angles in their graphics.
  • Added new attributes to control previously hardcoded properties:
    • Minimum Conversion Time Modifier (adds to the minimum time to convert the unit).
    • Maximum Conversion Time Modifier (adds to the maximum time to convert the unit).
    • Conversion Chance Modifier (reduces the chance to convert the unit per conversion roll).
    • Formation Category (0: not using formation, 1: mobile, 2: body, 3: ranged, 4: long ranged, 5: protected).
    • Formation Spacing (controls the spacing between units when in formation).
    • Blast Damage (multiplier to the percentage of blast damage the non-directly targeted units receive if positive value, fixed number damage if negative).
  • Allowed modifying several more unit attributes by Effect Amount, Modify Attribute trigger effect and technologies in data. Check tooltips in Advanced Genie Editor for more information about them.
    • Can be Built on (see AGE).
    • Foundation Terrain (see AGE).
    • Graphic IDs for Attack, Standing, 2nd Standing, Dying, Undead, Walking, Running, Special graphics.
  • The appearance of items in Units โ†’ Other tab in scenario editor can now be controlled by the new Hide in Editor attribute flag 2.
  • Removed Blast Attack Level attribute flags 4, 8, 16, 32 as their functionality is now handled by the new Blast Damage attribute.
  • Allowed defining convert, repair, and heal tasks for specific units and classes which will be used instead of the default task.
  • Work value 1 set to 0 in repair and heal tasks will disallow repairing/healing of the specified unit or class.
  • Added additional options for the convert tasks:
    • Work range allows to set the conversion range which is different from the default range.
    • Unused Resource can now be used to choose the required for conversion resource. Having more than 0 value of the assigned resource allows the conversion, more than 1 allows to use the default range instead of the range specified in work range field.
    • Search wait time field allows setting the string ID of the notification which will be shown if conversion is not allowed (when having 0 of the conversion requirement resource).
  • Added a new task 155 which allows units to provide power up to other units. The unit has to have Combat Ability flag 32 in order for the task to function. The available settings:
    • Unit or Class โ€“ unit or class to affect with power up.
    • Search wait time โ€“ attribute ID to increase; currently supported: attack (9), reload time (10), work rate (13), regeneration rate (109), movement speed (5).
    • Work value 1 โ€“ attribute increase at the maximum power up.
    • Work value 2 โ€“ units required for the maximum power up.
    • Work range โ€“ range of the effect.
    • Target diplomacy โ€“ players whose objects will be affected.
    • Unused flag โ€“ flags to enable additional settings, can be combined with each other. 1: use the amount in work value 1 as multiplier, 2: round area of power up, 4: display the range indicator.
  • Allowed using 32-bit numbers for technology name and description IDs.
  • Enable Tech command type used by Effect Amount (ID 7, -8 for gaia) has been replaced by Spawn Unit, which functions similarly to the data version of this effect type.
  • Modify Technology effect is now able to set the state of technology. It can be used to disable, enable, force enable or research the specified technology ID.
  • Relic-requiring technologies are no longer hardcoded to IDs 699-703 (used by the Lithuanian cavalry attack bonus). To receive this functionality a technology needs to have its first cost type set to Relics Captured.
  • The unit cost addition (multiplying the cost attributes by -1) or removal (multiplying the cost attributes by -2) can now be used by technology effects in data.
  • Fixed an issue where the enemy versions of Modify Tech, Spawn Unit, and Upgrade Unit effect types were not affecting enemy players during treaty.
  • Expanded the functionality of Full Tech Mode technology attribute to be able to restrict the technology to the specific game setting. Negating the number will disable the technology in this setting. The currently available conditions:

Scenario Editor[]

XS Scripting[]

  • Fixed an issue where units were not getting upgraded correctly by xsEffectAmount command.

Age of Empires[]

Since now Age of Empires runs on the game engine of Age of Empires II, all changes to the game engine apply to it as well.

New game mode[]

  • D3: This rule set reduces rush tactics and allows players to start their early game more robustly, only allowing fighting with a single unit until entering the Bronze Age, ensuring players reach later Ages for equal battles.โ€ฏ This rule set also bans walls and towers, making for exciting match ups later in the game.
  • New lobby settings
  • Ranked lobbies and leaderboards will be available in Return of Rome.

New Technologies[]

  • RoR City Watch City Watch - 300 food - Bronze Age/Government Center - All Buildings +3 LoS
  • RoR Conscription Conscription - 450 food, 250 gold - Iron Age/Government Center - All units trained 25% faster
  • RoR Urbanization Urbanization - 350 wood, 150 stone - Iron Age/Government Center - Houses provide double population space (from 4 โ†’ 8)
  • RoR Theocracy Theocracy - 400 gold - replaces Sacrifice - Only one priest must rest after a successful conversion.

Gameplay[]

  • Resource exchange added to the Market
  • Naval Trade adjusted, now no longer requires a resource exchange nor trade goods stockpiling at the Docks (AoE1 naval trade). Now functions the same as AoE2 where each trip generates gold.
  • Villager garrison available at the Town Center and towers now, does not provide any defensive arrows from garrisoned units.
  • Units may garrison into the building they created upon production, maximum of 10 per building. Units garrisoned this way may not go back into the building after, this functions by setting the rally point of the military building to itself.
  • Villagers gathering shorefish can now deposit fish at the docks.

User Experience[]

Balance changes[]

This balance patch accidentally reverts update 46777, so the changes are compared to that of update 38862.

General[]

The following changes are not mentioned in the patch notes

Assyrians AoE Assyrians[]

Babylonians AoE Babylonians[]

Carthaginians AoE Carthaginians[]

Choson AoE Choson[]

Egyptians AoE Egyptians[]

  • Team Bonus: Priests +1 pierce Armor

Greeks AoE Greeks[]

Hittites AoE Hittites[]

  • Wheel 50% cost and research time
  • Team Bonus: Towers provide +4 population space

Macedonians AoE Macedonians[]

Minoans AoE Minoans[]

  • Farms +60 food changed to farmers work 10% faster
  • Team Bonus: Docks cost -20%

Palmyrans AoE Palmyrans[]

  • Trade Ships return +100% gold changed to Traders return +20% gold
  • Team bonus: Technologies research 30% faster

Persians AoE Persians[]

Phoenicians AoE Phoenicians[]

  • Docks +4 LoS, +150 HP
  • Team Bonus: Archers +2 LoS

Romans AoE Romans[]

Shang AoE Shang[]

Sumerians AoE Sumerians[]

  • Camel Riders +1 pierce Armor
  • Team Bonus: Town Centers cost -25%

Yamato AoE Yamato[]

  • Villagers move 10% faster replaced with Fishing Boats gather 20% faster
  • Stable and Archery Range upgrades -30% cost
  • Team Bonus: Stables and Archery Ranges cost -33%
Patches/Updates/Hotfixes
Age of Empires
ReturnRome-AoEIcon Age of Empires 1.0a ยท 1.0b ยท 1.0c
RomeIcon The Rise of Rome 1.0a
Age of Empires Definitive Edition icon Definitive Edition Changelog (DE1) ยท CU3 ยท CU4 ยท CU5 ยท CU6 ยท CU7 ยท U8 ยท U9 ยท U10 ยท U11 ยท Update 28529 ยท Update 34483 ยท Update 35199 ยท Update 38862 ยท Update 46777 ยท Update 100.2.31845.0 | Summary
AoE2Icon-ReturnRome Return of Rome Update 83607 ยท Hotfix 85208 ยท Hotfix 85614 ยท Update 87863 ยท Update 93001 ยท Hotfix 93870 ยท Update 95810 ยท Update 99311 ยท Update 107882 ยท Update 108769 ยท Hotfix 109739 ยท Update 111772 ยท Hotfix 113358
Age of Empires II
AoE2-DLCicon-0 The Age of Kings 2.0a [backport of patch 1.0 for The Conquerors]
AoE2-DLCicon-1 The Conquerors 1.0 (launch) ยท 1.0b ยท 1.0c
Aoe2 hb HD Edition 2.1 ยท 2.2 ยท 2.3 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoE2-DLCicon-2 The Forgotten 3.0 ยท 3.1 ยท 3.2 ยท 3.3 ยท 3.4 ยท 3.5 ยท 3.6 ยท 3.6a ยท 3.7 ยท 3.8 ยท 3.9 ยท 4.0 ยท 4.1 ยท 4.2 ยท 4.3
AoE2-DLCicon-3 The African Kingdoms 4.4 ยท 4.5 ยท 4.6 ยท 4.7 ยท 4.8 ยท 4.9
AoE2-DLCicon-4 Rise of the Rajas 5.0 ยท 5.1 ยท 5.3 ยท 5.4 ยท 5.5 ยท 5.6 ยท 5.7 ยท 5.8
AoE2-DLCicon-5 The Last Khans Update 32708 ยท Update 32911 ยท Update 33059 ยท Update 33164 ยท Update 33315 ยท Update 34055 ยท Hotfix 34223 ยท Hotfix 34397 ยท Update 34699 ยท Hotfix 34793 ยท Hotfix 35209 ยท Update 35584 ยท Update 36202 ยท Update 36906 ยท Update 37650 ยท Hotfix 37906 ยท Update 39284 ยท Hotfix 39515 ยท Update 40220 ยท Update 40874 ยท Update 41855 ยท Update 42848 ยท Hotfix 43210
AoE2Icon-LordsWest Lords of the West Update 44725 ยท Hotfix 44834 ยท Hotfix 45185 ยท Update 46295 ยท Update 47820 ยท Update 50292 ยท Hotfix 50700
Dawn of the Dukes icon Dawn of the Dukes Update 51737 ยท Hotfix 53347 ยท Update 54480 ยท Update 56005 ยท Update 58259 ยท Update 59165
AoE2Icon-DynastiesIndia Dynasties of India Update 61321 ยท Update 62085 ยท Update 63482 ยท Hotfix 63581 ยท Update 66692 ยท Hotfix 71094 ยท Update 73855 ยท Update 75350 ยท Update 77209 ยท Update 78174 ยท Hotfix 78757 ยท Update 81058 ยท Hotfix 82587
AoE2Icon-ReturnRome Return of Rome Update 83607 ยท Hotfix 85208 ยท Hotfix 85614 ยท Update 87863 ยท Update 90260 ยท Update 93001 ยท Hotfix 93870
AoE2Icon-MountainRoyals The Mountain Royals Update 95810 ยท Hotfix 96976 ยท Update 99311 ยท Hotfix 99404 ยท Update 104954
Aoe2 hb Victors and Vanquished Update 107882 ยท Update 108769 ยท Hotfix 109739 ยท Update 111772 ยท Hotfix 113358 ยท Hotfix 114480 ยท Update 117204 ยท Update 118476
Age of Mythology
Aom original icon Windows 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10
Aom original icon Mac 1.0.1 ยท 2.0 ยท 2.01
AoM The Titans icon The Titans 1.01 ยท 1.02 ยท 1.03
AoM Extended icon Extended Edition 1.5 ยท 1.6 ยท 1.7 ยท 1.8 ยท 1.9 ยท 1.10 ยท 1.11 ยท 1.12
AoM Extended icon Tale of the Dragon 2.0 ยท 2.1 ยท 2.2 ยท 2.3 ยท 2.4 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoMIcon-Retold Retold Update 17.18697 ยท Update 17.22308
Age of Empires III
3Icon48px Age of Empires III 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10 ยท 1.11 ยท 1.12 ยท 1.13 ยท 1.14
3WCIcon48px The WarChiefs 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06
3ADIcon48px The Asian Dynasties 1.01 ยท 1.02 ยท 1.03
Age3DE Icon Definitive Edition Update 1529 ยท Update 3552 ยท Hotfix 4087 ยท Update 5208 ยท Update 6159 ยท Hotfix 6847 ยท Update 9476 ยท Update 10807 ยท Update 13088 ยท Update 14825 ยท Update 18493 ยท Update 20322 ยท Update 23511 ยท Hotfix 24632 ยท Update 26865 ยท Hotfix 27330 ยท Hotfix 27812 ยท Update 29715 ยท Hotfix 30181
Age3DE Icon The African Royals Update 38254 ยท Hotfix 39346 ยท Update 43871 ยท Update 47581 ยท Update 50830 ยท Update 54545 ยท Update 56860 ยท Update 61213 ยท Update 13.690 ยท Update 13.4412
Age3DE Icon Knights of the Mediterranean Update 13.9057 ยท Update 13.10442 ยท Update 13.12327 ยท Update 13.18214 ยท Update 13.27885 ยท Hotfix 13.29366 ยท Hotfix 13.29985 ยท Update 13.38085 ยท Update 13.58326 ยท Update 14.3853 ยท Update 14.43676 ยท Update 15.30007 ยท Patch 15.30007 ยท Update 15.59076
GameIcon-AoE4 Age of Empires IV
Release Patch 7989 ยท Update 8324 ยท Patch 9369 ยท Patch 10257 ยท Patch 11009 ยท Patch 11963
Season One Season One Update ยท Patch 12973 ยท Patch 14681 ยท Patch 15965
Season Two Season Two Update 17718 ยท Patch 20249 ยท Patch 23349
Season Three Update 24916 ยท Patch 5.1.148 ยท Patch 5.1.148.1 ยท Patch 5.2.131
Season Four Update 6.0.878 ยท Patch 6.1.130
Season Five Update 7.0.5861 ยท Hotfix 7.0.5976 ยท Hotfix 7.0.6026 ยท Patch 7.1.113
Xbox release Update 8.0.185 ยท Patch 8.1.276 ยท Patch 8.2.218
Season Six Update 9.1.176 ยท Patch 9.1.370 ยท Patch 9.2.628
Season Seven Update 10.0.576 ยท Patch 10.1.48
Season Eight Update 11.0.782 ยท Patch 11.1.1201
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