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Update 8324 is a patch in Age of Empires IV, released on November 29, 2021.

Features[]

New[]

  • Implemented the ability to enable in-game player scores for those who wish to have them. Players will be able to enable in-game player score on a match-by-match basis for custom lobby multiplayer and skirmish matches.
    • FAQ: How to enable in-game player scores HERE.
  • Players will be able to pan across the map and get a better view of all players' strategies after finishing up the game.
    • After pressing the "Continue" button, player will be taken to the post-game statistics screen and will no longer be able to switch back to the map. We'll be providing options that allow player to easily switch back and forth between the completed map view and post-game stats in Spring 2022.

Updated[]

  • Made several adjustments to ensure better readability, including the changes detailed below:
    • Icon sizes are noticeably reduced
    • New wonder icon matches the HUD objectives icon
    • Primary Town Center is now noticeably larger than Landmarks
    • Deer icon appears smaller and is not obscuring other resource points even when camera and map are rotated
    • Small gold deposit icons match large gold deposit icons but can be told apart from one another on the mini-map
    • Relic icons are now gold in color
    • Fish icons are now slightly blue in color
    • Fish icons no longer appear in shallow streams but remain in deep water
    • Maps such as Ancient Spires, Danube River, Confluence, and Mongolian Heights have no Fish icons present on the mini map with fish present in river
    • Maps with larger bodies of water retain Fish icons in deep water areas
  • Moved the Chinese Dynasty button and user interface to a less prominent position on the screen - in the lower left-hand corner, nearer to the location where players make other selections.
  • Garrison behavior has seen adjustments to better put player in charge of the decision-making, while also ensuring player's economy stays as efficient as possible. Player can turn off 1-click Garrison, meaning player's villagers will no longer automatically load into a hold when right-clicking and will instead need to be summoned to safety using the command card icon. As well, when player ungarrisons villagers, they'll respond to rally points and immediately get back to work.
  • Introduced a new option to the Campaign mode that will allow player to easily jump back into the game and test a new strategy. From the Mission "Fail Screen", player will now be able to select "Load Saved Game" rather pathing back to the Main Menu to select a save game file.
  • Some selection improvements have been made in this build. With this update, player should find trees, animal corpses, sheep, partially depleted deep fish swarms, and Relics easier to select. We'd welcome player's ongoing feedback surrounding these improvements and general selection.
  • The population panel has been updated to display depleted and remaining population space, rather than unit count. This change should allow player to better account for siege and Naval units that count as multiple units.

Balance changes[]

All civilizations[]

  • Spearman (all ranks) bonus damage vs Cavalry class increased from 3x to 3.5x
    • Rank I Spearman bonus damage 12 > 15
    • Rank II Spearman bonus damage 16 > 20
    • Rank III Spearman bonus damage 18 > 23
    • Rank IV Spearman bonus damage 22 > 28
  • Crossbowman
    • Regular bonus damage vs Heavy class increased from 6 to 9
    • Elite bonus damage vs Heavy class increased from 8 to 11
  • Horseman:
    • All ranks ranged armor increased from 0 to 1
    • Early Horseman health reduced from 125 to 100
    • Horseman health reduced from 155 to 125
    • Veteran Horseman health reduced from 190 to 155
    • Elite Horseman health reduced from 225 to 180
  • Handcannoneer damage reduced from 42 to 35
  • Battering Ram
    • Movement speed reduced from 3.5 to 3
    • Health reduced from 900 to 700
    • Population cost reduced from 3 to 1
    • Ranged armor increased from 15 to 30
  • Mangonel:
    • Weapon reload time reduced from 8.75 to 6.75 seconds
    • Weapon area-of-effect shape changed from 180 to 360 degrees
  • Ribauldequin fire armor increased from 0 to 10, ranged armor reduced from 2 to 0
  • Fishing Boat wood cost increased from 60 to 75
  • Archer Ship bonus damage vs Incendiary Ship class increased from 0 to 2x
  • Outpost Arrowslit Emplacement now also increases garrison arrow weapon range from 6 to 8
  • Elite Army Tactics tech's health and damage bonuses increased from 10% to 20%
  • All units' Elite Rank technology research time reduced from 90 to 60 seconds

CivIcon-AbbasidAoE4 Abbasid Dynasty[]

CivIcon-ChineseAoE4 Chinese[]

  • Imperial Official's Tax Collection ability cooldown reduced from 30 to 15 seconds
  • Zhuge Nu:
    • All ranks food cost reduced from 60 to 20
    • Regular health reduced from 90 to 70
    • Veteran health reduced from 110 to 80
    • Elite health reduced from 130 to 95
    • All ranks training time reduced from 22 to 15 seconds
  • Nest of Bees:
    • Movement speed increased from 2.5 to 3.75
    • Weapon minimum range increased from 2.5 to 3
    • Health reduced from 240 to 200
    • Training time reduced from 45 to 40 seconds
    • Damage increased from 8 to 10
  • Pyrotechnics technology moved from the Siege Workshop to the University

CivIcon-DelhiAoE4 Delhi Sultanate[]

  • Sanctity technology Age requirement increased from Dark to Feudal
  • Scholar Research system has been adjusted to correlate with the civ's viable opportunities to produce scholars; early technology research times have been reduced; later ones, increased:
    • Dark Age technologies' research time multiplier reduced from 5x to 3x
    • Feudal Age technologies' research time multiplier reduced from 5x to 3.5x
    • Castle Age technologies' research times remain unchanged at 5x
    • Imperial Age technologies' research time multiplier increased from 5x to 15x

CivIcon-EnglishAoE4 English[]

CivIcon-FrenchAoE4 French[]

  • Reduced armor of French Hulk from 6 to 2

CivIcon-HREAoE4 Holy Roman Empire[]

  • Emergency Repairs influence ability cooldown increased from 45 to 60 seconds

CivIcon-MongolsAoE4 Mongols[]

  • Landmarks are now able to Pack and Unpack while at maximum population
  • Raid Bounty's food and gold plunder reduced from 100 to 75
    • Improved Raid Bounty's food and gold plunder reduced from 125 to 100
  • Khan's Attack Speed Arrow ability no longer affects Siege class units

CivIcon-RusAoE4 Rus[]

  • Boyar's Fortitude technology moved from the Stables to the Blacksmith
  • Lodya ships that activate a role switch will now incur a 50% movement speed penalty until the switch is complete
  • Lodya Fishing Boat role switch wood costs increased by 25 (per role)

Map Specific Changes[]

Ancient Spires[]

  • On larger map sizes, player spawn locations have been moved closer to the center to account for the longer unit travel times.
  • Sacred Sites spawns have been updated. Ancient Spires now spawns 2 Sacred Sites along the central east-west axis. The sites are set to spawn one half-map width apart along this central line.

Archipelago[]

We have seen cases of players spawning on islands without some starting resources (Mongol island players, we hear player!), and we have determined this to be linked to players spawning too close to coastlines, which severely limits our distribution system's ability to find a spot for the set of standard resource deposits.

  • We have now added in a step to our spawn algorithm that re-calculates island real-estate after each player is placed to find the central island point, and place the player there. This helps to ensure that the most space we can give is available for the distribution system, and it solves the problem of some players having their capital TC placed in a vulnerable position.
  • As an added measure, we have bumped up the spawn priority on starting stone deposits to help ensure that all resource types are available as expected.

Black Forest[]

  • We balanced the number of fish in starting lakes to be identical across the map. Each lake should have 5 shore fish and 3 deep water fish.
  • We added a large number of single trees in each player's starting area to both provide close, short-term wood for gathering and make the map feel more "forest-y".
  • We adjusted trade post spawn locations for multi-team (>2) games. Previously, the map would try to find a location on the map that was far away from average team locations. However, this could result in a trade post spawning behind some teams in certain configurations. The Black Forest trade post will now always spawn roughly in the center of the map, giving all teams roughly equal access.
  • We removed the Sacred Sites and replaced them with large gold deposits. We found through playtesting that the map plays more to the gameplay intention of Black Forest without the Sacred Sites victory condition, and the gold income that was provided by the sites was bolstered by the additional large deposits that replaced them. Note: enabling only Sacred Victory on this map will now behave as if all victory conditions are turned off, and the match will end with Annihilation. We are working on ways to make this more obvious in the match setup screen, but felt that the gameplay impact was substantial enough to get in as early as we could. Please give us player's feedback on this change!

Boulder Bay[]

  • Starting resources have been adjusted to be less than full naval maps, but still higher than standard land maps to further push its identity as a hybrid land/water map.
  • Spawn placements have been tuned to place players further away from the coastlines to cut down on unbalanced naval danger.

Confluence[]

  • Spawn positions in larger, multiteam games have been improved so as to not spawn members of opposite teams in the middle of the same quadrant in common cases.
  • We improved the reliability of crossing spawning.

Danube River[]

We felt that the version of the map that shipped resulted in a high number of unbalanced spawns, where players and teams could spawn on a smaller chunk of map or have difficult access to resources and Sacred Sites.

  • We have done an overhaul of this map layout to have much more consistent and balanced generation parameters.
  • The map layout image in the lobby has been updated to reflect the new layout as well.
  • The new Danube River features a U-shaped river that spawns with stealth forests, one of the Sacred Sites and a trade post, making it an important area to contest. The second Sacred Site will spawn atop a cliff on the west side of the map.

French Pass[]

  • We reduced the erosion multiplier to eliminate instances of impasse trenches running through the central valley, which could reduce build space and cause unnecessary map clutter.

Hill and Dale[]

  • Trade posts (2) now spawn along the map edge exactly opposite one another. So, if one spawns along the north-east edge, the second will spawn in the south-west.
  • The number of central large resource deposits has been slightly reduced (approximately 2 per map size were removed).

King of the Hill[]

  • We added 3 individual trees that were missing around the starting TCs.

Lipany[]

  • On larger map sizes, player spawn locations have been moved closer to the center to account for the longer unit travel times.

Mongolian Heights[]

  • We fixed a rare issue where players playing with the Random Positions option could be spawned too close to the river, potentially stomping out trade post and Sacred Site spawn locations.
  • We increased the number and improved distribution of river fish.
  • We adjusted spawns of groups of contested sheep to spread them out and place them closer to the center of the map.

Mountain Pass[]

  • We adjusted the spawning of the mountain opening, making it slightly larger and more consistent. This should eliminate instances of the opening being too small for siege, having the opening blocked by trees, or in rare cases not being open at all and leaving the map half covered in impasse.

Nagari[]

  • We increased the overall amount of fish on the map to reduce cases of unbalanced fish distribution.
  • We adjusted tree and lake spawning to make sure central lake shores are no longer clogged up with trees that block dock placement.

Bug Fixes[]

General[]

  • Stability fixes introduced for specific crash types
  • Player can no longer cancel unbuilt Stone Wall intersections to refund for additional rocks
  • Some fixes have been made to Hardest AI difficulty, such as response to Scout attacks
  • Tweaks made to building placement to allow for construction closer to impassable areas of hills, mountains and map borders
  • Naval and siege units better mind the "Stop" command
  • Greatly improved long pauses encountered when auto-saving in campaign after having created a large number of save files
  • Fixes have been made to a number of Landmarks which did not require wood to repair
  • Spearmen will now brace while attack-moving against charging Cavalry
  • The Warship production button has been moved so that it does not cover the ungarrison button in the Dock
  • Siege Engineering field unit construction icons now have the correct background color
  • Dock Technologies have been rearranged to accurately match the Age in which they are available to research
  • Dock technology buttons have been rearranged to be consistent across civilizations
  • Warships now correctly fire with all cannons while attack-moving or acquiring targets while idle
  • Warship Cannons will now correctly damage ships when shooting directly at their front
  • Crossbowmen no longer gain +1 range after gaining the Incendiary Arrows Technology
  • Stone walls now have the correct health value when being placed
  • Land Traders are now correctly treated as Cavalry
  • Landmarks which act as Town Centers now have the Textiles Technology available
  • The Market trade exploit has been fixed by preventing multi-selected markets from issuing multiple buy/sell commands in a single click
  • Berry Bushes should no longer be stomped by buildings
  • We have replaced stone bridges with fords on river maps while we investigate an issue where AI would not properly pathfind across bridges; this does not affect player units, but it does impact matches played in Coop vs AI or Skirmish
  • Various tooltip changes have been made to better match in-game behavior

CivIcon-AbbasidAoE4 Abbasid Dynasty[]

  • Camel Barding now correctly provides armor to Camels
  • Removed the Scout from displaying under the Abbasid Siege Workshop in the Tech Tree
  • Imams with the Faith technology can no longer convert enemy Religious Units
  • Trade Ships now correctly generate bonus resources
  • Tier 3 Golden Age now correctly reduces the production time of all units and not just the first tier of each unit type
  • Elite Army Tactics and Boot Camp upgrades will now correctly stack with each other
  • House of Wisdom Technologies now display the unique indicator
  • Camel unit base armor has been properly applied
  • The icon background color of the Abbasid Military Wing has been updated
  • Armored Caravans no longer provides Siege armor and correctly provides Ranged armor instead
  • Boot Camp upgrade no longer increases the attack speed of Archers
  • Improved Processing no longer provides a +100% bonus to stone collection

CivIcon-ChineseAoE4 Chinese[]

  • Reload Drills Technology now correctly modifies the attack speed of Bombards, moved to the Bombard column in the Siege Workshop
  • Officials can now supervise Keeps, Universities, and Blacksmiths
  • Battle Hardened Technology has been moved to correctly align with the Man-at-Arms icon; from the Spearman column to Man-at-Arms column in the Barracks
  • Towers with the Extra Materials technology will no longer repair enemy walls
  • Zhuge Nu now has its wood cost reduced when trained from a building within the Aura of the Spirit Way

CivIcon-DelhiAoE4 Delhi Sultanate[]

  • The Tower War Elephant has been renamed to Tower Elephant
  • The Delhi Sultanate tech tree will now correctly display the base research time of every technology
  • Keep Emplacements are no longer affected by the Scholar research system
  • Honed Blades technology now provides the advertised benefit
  • Honed Blades Technology no longer adds an extra +1 damage to Man-at-Arms
  • Tower Elephants no longer gain the Forced March ability
  • Tower Elephant now gains the armor visual upgrade when researching Siege Elephant tech instead of Armored Beasts
    • Developer Note: Tower Elephant does not get increased armor from Siege Elephant tech. This is to help visually distinguish the upgrade.

CivIcon-EnglishAoE4 English[]

  • Palings and Camps can no longer be activated on top of Stone Walls
  • Keep production icons for Spearman and Man-at-Arms have been swapped

CivIcon-FrenchAoE4 French[]

  • The range of the French Royal Ribauldequin has been reduced to match the standard version of the unit
  • The alignment of Technologies displayed under the French Royal Institute in the Technology Tree has been fixed
  • Enlistment Incentives technology now provides the intended +5% additional cost reduction to the French Influence mechanic
  • Gunpowder technology now applies correctly to the French Galleass
  • Royal Cannon now receives the intended +20% bonus damage

CivIcon-HREAoE4 Holy Roman Empire[]

  • Buildings constructed within the Influence area of the Palace of Swabia can now use the Emergency Repairs ability
  • Garrison weapons have been added to the Palace of Swabia
  • The Elzbach Palace can now activate the Emergency Repairs ability while in range of the Holy Roman Empire Influence
  • The Elzbach Palace now correctly receives a 33% damage reduction
  • The Prelate has been added under the Feudal Age Town Center in the Holy Roman Empire Tech Tree
  • The ranged armor of Holy Roman Empire Keeps has been reduced to match other civilizations
  • Two-Handed Weapons technology will no longer give Man-At-Arms units +15 health.
  • Depositing more than 5 Relics into Holy Roman Empire Docks will no longer increase Naval attack speed past 25%
  • Emplacements now have discounted Gold cost
  • Units and Technologies listed under the Palace of Swabia in the Technology Tree are now correctly aligned
  • Bonus damage provided by the Heavy Maces and Two-Handed Weapons Technologies now stack correctly

CivIcon-MongolsAoE4 Mongols[]

  • Packed Landmarks that were destroyed in transit can now be unpacked and repaired
  • Superior Mobility will no longer apply the 50% move speed bonus twice
  • Improved Wheelbarrow can now be researched in the Dark Age
  • The alignment of Technologies displayed under the Mongol Steppe Redoubt in the Technology Tree has been fixed
  • Additional Torches technology no longer improves Naval units and Emplacements
  • The cost to double produce a number of Mongol units has been fixed, including Traders
  • Tithe Barns Technologies are now still available to research after first researching Monastic Shrines as the Mongols
  • Piety and Herbal Medicine are properly removed from the Mongol Prayer Tent UI after researching the improved versions
  • Relics Garrisoned inside of a Mongol Prayer Tent now correctly generate resources after Tithe Barns is researched
  • Khaganate Palace no longer spawns Early Lancers
  • Silver Tree trader double production cost has been updated
  • The cost of Improved Professional Scouts stone has been fixed

CivIcon-RusAoE4 Rus[]

  • Can no longer produce infinite Relics
  • Scouts' hunting weapons now benefit from the Professional Scouts bonus
  • Lodya Transport Ships and Fishing Ship conversions no longer have the Age 2 requirement
  • Horse Archer icon now displays the unique indicator
  • The Trader has been removed from under the Rus Golden Gate section of the Technology Tree
  • Incendiary Arrows no longer increases the attack speed of Rus Lodya Arrow Ships
  • Knight Torch Damage scaling has been adjusted
  • Professional Scouts Technology now provides +200% damage to Rus Scouts
  • Elite Man-At-Arms now have the correct attack speed
  • Lodya Trade Ships now cost an additional 100 wood
  • Spearmen can now activate Spearwall correctly

Known issues[]

  • Certain civilizations are able to collect infinite resources by deleting buildings
  • Certain buildings, when combined with an Imperial Age tech, refund too many additional resources
Patches/Updates/Hotfixes
Age of Empires
ReturnRome-AoEIcon Age of Empires 1.0a ยท 1.0b ยท 1.0c
RomeIcon The Rise of Rome 1.0a
Age of Empires Definitive Edition icon Definitive Edition Release ยท CU3 ยท CU4 ยท CU5 ยท CU6 ยท CU7 ยท U8 ยท U9 ยท U10 ยท U11 ยท Update 28529 ยท Update 34483 ยท Update 35199 ยท Update 38862 ยท Update 46777 | Summary
AoE2Icon-ReturnRome Return of Rome Update 83607 ยท Hotfix 85208 ยท Hotfix 85614 ยท Update 87863 ยท Update 93001 ยท Hotfix 93870 ยท Update 95810 ยท Update 99311 ยท Update 107882 ยท Update 108769 ยท Hotfix 109739
Age of Empires II
AoE2-DLCicon-0 The Age of Kings 2.0a
AoE2-DLCicon-1 The Conquerors 1.0 (launch) ยท 1.0b ยท 1.0c
Aoe2 hb HD Edition 2.1 ยท 2.2 ยท 2.3 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoE2-DLCicon-2 The Forgotten 3.0 ยท 3.1 ยท 3.2 ยท 3.3 ยท 3.4 ยท 3.5 ยท 3.6 ยท 3.6a ยท 3.7 ยท 3.8 ยท 3.9 ยท 4.0 ยท 4.1 ยท 4.2 ยท 4.3
AoE2-DLCicon-3 The African Kingdoms 4.4 ยท 4.5 ยท 4.6 ยท 4.7 ยท 4.8 ยท 4.9
AoE2-DLCicon-4 Rise of the Rajas 5.0 ยท 5.1 ยท 5.3 ยท 5.4 ยท 5.5 ยท 5.6 ยท 5.7 ยท 5.8
AoE2-DLCicon-5 The Last Khans Update 32708 ยท Update 32911 ยท Update 33059 ยท Update 33164 ยท Update 33315 ยท Update 34055 ยท Hotfix 34223 ยท Hotfix 34397 ยท Update 34699 ยท Hotfix 34793 ยท Hotfix 35209 ยท Update 35584 ยท Update 36202 ยท Update 36906 ยท Update 37650 ยท Hotfix 37906 ยท Update 39284 ยท Hotfix 39515 ยท Update 40220 ยท Update 40874 ยท Update 41855 ยท Update 42848 ยท Hotfix 43210
AoE2Icon-LordsWest Lords of the West Update 44725 ยท Hotfix 44834 ยท Hotfix 45185 ยท Update 46295 ยท Update 47820 ยท Update 50292 ยท Hotfix 50700
Dawn of the Dukes icon Dawn of the Dukes Update 51737 ยท Hotfix 53347 ยท Update 54480 ยท Update 56005 ยท Update 58259 ยท Update 59165
AoE2Icon-DynastiesIndia Dynasties of India Update 61321 ยท Update 62085 ยท Update 63482 ยท Hotfix 63581 ยท Update 66692 ยท Hotfix 71094 ยท Update 73855 ยท Update 75350 ยท Update 77209 ยท Update 78174 ยท Hotfix 78757 ยท Update 81058 ยท Hotfix 82587
AoE2Icon-ReturnRome Return of Rome Update 83607 ยท Hotfix 85208 ยท Hotfix 85614 ยท Update 87863 ยท Update 90260 ยท Update 93001 ยท Hotfix 93870
AoE2Icon-MountainRoyals The Mountain Royals Update 95810 ยท Hotfix 96976 ยท Update 99311 ยท Hotfix 99404 ยท Update 104954
Aoe2 hb Victors and Vanquished Update 107882 ยท Update 108769 ยท Hotfix 109739
Age of Mythology
Aom original icon PC 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10
Aom original icon Mac 1.0.1 ยท 2.0 ยท 2.01
AoM The Titans icon The Titans 1.01 ยท 1.02 ยท 1.03
AoM Extended icon Extended Edition 1.5 ยท 1.6 ยท 1.7 ยท 1.8 ยท 1.9 ยท 1.10 ยท 1.11 ยท 1.12
AoM Extended icon Tale of the Dragon 2.0 ยท 2.1 ยท 2.2 ยท 2.3 ยท 2.4 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
Age of Empires III
3Icon48px Age of Empires III 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10 ยท 1.11 ยท 1.12 ยท 1.13 ยท 1.14
3WCIcon48px The WarChiefs 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06
3ADIcon48px The Asian Dynasties 1.01 ยท 1.02 ยท 1.03
Age3DE Icon Definitive Edition Update 3552 ยท Hotfix 4087 ยท Update 5208 ยท Update 6159 ยท Hotfix 6847 ยท Update 9476 ยท Update 10807 ยท Update 13088 ยท Update 14825 ยท Update 18493 ยท Update 20322 ยท Update 23511 ยท Hotfix 24632 ยท Update 26865 ยท Hotfix 27330 ยท Hotfix 27812 ยท Update 29715 ยท Hotfix 30181
Age3DE Icon The African Royals Update 38254 ยท Hotfix 39346 ยท Update 43871 ยท Update 47581 ยท Update 50830 ยท Update 54545 ยท Update 56860 ยท Update 61213 ยท Update 13.690 ยท Update 13.4412
Age3DE Icon Knights of the Mediterranean Update 13.9057 ยท Update 13.10442 ยท Update 13.12327 ยท Update 13.18214 ยท Update 13.27885 ยท Hotfix 13.29366 ยท Hotfix 13.29985 ยท Update 13.38085 ยท Update 13.58326 ยท Update 14.3853 ยท Update 14.43676 ยท Update 15.30007 ยท Patch 15.30007 ยท Update 15.59076
Age of Empires IV
Age of Empires IV Patch 7989 ยท Update 8324 ยท Patch 9369 ยท Patch 10257 ยท Patch 11009 ยท Patch 11963 ยท Season One Update ยท Patch 12973 ยท Patch 14681 ยท Patch 15965 ยท Season Two Update 17718 ยท Patch 20249 ยท Patch 23349
Anniversary Edition Update 24916 (Season Three) ยท Patch 5.1.148 ยท Patch 5.1.148.1 ยท Patch 5.2.131 ยท Update 6.0.878 (Season Four) ยท Patch 6.1.130 ยท Update 7.0.5861 (Season Five) ยท Hotfix 7.0.5976 ยท Hotfix 7.0.6026 ยท Patch 7.1.113 ยท Update 8.0.185 ยท Patch 8.1.276 ยท Patch 8.2.218 ยท Patch 9.2.628
The Sultans Ascend Update 9.1.176 (Season Six) ยท Patch 9.1.370 ยท Patch 9.2.628 ยท Update 10.0.576 (Season Seven)  ยท Patch 10.1.48
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