Update 8.0.185 (incorrectly called Update 8.0.3325 on Store and Update 8.1.185 in patch notes) is an update in Age of Empires IV, released on August 22, 2023. It accompanies the Xbox release of the game. Despite following the Xbox release, crossplay between PC (Steam and Windows Store) and Xbox is disabled at the moment.
Gameplay[]
AI updates[]
- Fixed an issue that caused the AI to miscalculate the damage of buildings with garrisoned units. AI should no longer treat outposts as harmless if there are units inside.
- Mongol AI will place Blacksmith and some military production buildings near Ovoo when relocating to take advantage of improved technologies.
- AI's logic for assigning Villagers to gather from resources has been improved.
- AI army will now try to move in formation when traveling to attack or defend a target. Siege engines and slower units will now move together with faster units giving AI a better chance to utilize the whole army.
- Issue with AI archers being idle after fleeing has been fixed.
- AI will now build the first mining camp close to its Town Center early in the game.
- AI now uses more Villagers to construct landmarks and wonders.
- AI will fall back from battles it is losing more reliably.
- AI player's monks will now correctly travel with, heal, and buff their allies.
- AI is now more restricted for executing market trades. It won't execute trade for resources that it needs when it's gathering same resource decently. It will only go for market trades that make sense.
- Accelerated and generally improved AI's first Town Center placement logic in Nomad mode.
- Fixed AI sometimes repeatedly choosing the same bad spot to build their first Town Center in Nomad mode, destroying it and trying again or sometimes completely failing to choose a good construction spot.
AI Scout changes[]
- AI players will now actively scout for nearby enemy units after they have been harassed in their territory.
- AI scouts now collect sheep in Revealed games.
- AI's scouts drop sheep off at the base more often.
- Scout pathfinding when grabbing sheep has been improved around shores.
- AI will use their scouts to observe enemy bases more often.
- AI's scouts no longer deliver sheep to allies on revealed maps.
- AI players' scouts will no longer attempt to steal sheep from near allied bases.
Campaign[]
- Tech Trees option has been removed from the pause menu.
- Fixed a bug in campaign scenarios where a Villager would not automatically build a structure if placed where the Villager is standing.
- Fixed a problem that could cause the enemy AI to stop attacking during the Blockade at Lumen Shan scenario.
Masteries[]
- The Clever Commerce French Mastery description has been updated for clarity.
- Fixed a bug where the "Quick Study" achievement was not awarded if the Ottoman or Malian masteries were completed.
UX/UI & Menus (All Platforms)[]
- Fixed an issue to ensure Mod tooltips will appear wide enough to contain the full mod title without breaking the characters into multiple lines.
- Fixed an issue to ensure that if Voice Chat has been disabled, it can be re-enabled during a match.
- The Relic icon is now centered, when selecting a building with a Relic inside.
- The resource in the deposit and the extraction rate stats are now on the same line when selecting the Ovoo. The player's name is not cut off anymore.
Maps[]
General map changes[]
- Fixed an issue to ensure all Quick Match 2v2 maps use the small version of their maps.
- Altered the distribution and number of Relics that generate on certain sizes of the following maps: Archipelago, Confluence, Mongolian Heights, Nagari, and Warring Islands.
- Tweaked match starts across all maps by adding two Sheep at the Town Center and removing two nearby Sheep from spawning a short distance away. This makes for more fair starts and less frantic searching for food in the first seconds of the game.
- Tightened up the generation of impasse along the edges of forests. Trees along the edges of forests should be more easily accessible to Villagers.
MegaRandom[]
- Fixed a rare crash that could occur when playing 4v4 on gigantic size.
- Fixed a rare crash that could occur while playing in Skirmish.
Danube River[]
- Fixed Danube River sometimes not generating the appropriate number of Sacred Sites on certain map sizes.
Four Lakes[]
- Fixed an issue where opposing players could spawn too close to each other.
- Fixed an issue where a player's base could spawn much further from the lake than another player.
- Resources should no longer spawn "cluttered" next to each other around the center of the map when using larger map sizes.
Balance & bugfixes[]
General[]
- Security fixes implemented to address known exploits.
- Fixed an issue where Man the Sails ability of springald ships was missing help text.
Abbasid Dynasty[]
- Camel Archer frame delay when firing is reduced to match other ranged units.