Update 54545 is a patch in Age of Empires III: Definitive Edition - The African Royals, released on November 30, 2021. It complemented and coincided with the Mexicans civilization's launch.
Game[]
Achievements[]
- Ten new achievements associated with the Mexican DLC.
- "Whatever the price…I'll beat it." achievement can now be unlocked when playing as the United States.
Stability and performance[]
- Fixed a crash when searching for a ranked game while being disconnected from the Internet.
- Fixed a rare crash when starting a multiplayer game.
- Small performance improvements to loading times for players with a HDD instead of an SSD.
Graphics[]
- Made a small fix to the Falconet model in Bombard Mode, which showed an incorrect texture.
- Updated the Selective Breeding tech icon.
- Fixed numerous minor issues in the Inca and Aztec Home Cities
- Dialed back the fog while using the "Ludicrous zoom" alpha feature
Audio[]
- Yermak now has Voice Lines in the Chuvash Cape Historical Battle.
UI[]
- All TEAM cards now correctly show a shipment arrival notification.
- Fixed ~40 Home City Card tooltips which previously showed discrepancies.
- Fixed various tech tree descriptions.
- Empire Wars wagons no longer have their Age mentioned in their name.
- Fixed an issue that didn't allow certain clan names to be picked.
- Fixed various Accessibility issues.
Scenario Editor[]
- Four new trigger effects for Protounit attribute modification have been implemented, allowing proper adjustment of all relevant Protounit and Protounit Action attributes through scenario triggers.
- Modify Protounit Data: Allows modifying most of the default unit attributes, which do not take additional parameters.
- Modify Protounit Resource: Allows modifying attributes which take a resource type as a parameter (for example, Unit Cost or Resource Storage).
- Modify Protounit Action: Modifies attributes for a specified unit action.
- Modify Protounit Action Unit Type: Modifies unit action attributes which require a particular unit type as a parameter (for example, Damage Bonus or Action Work Rate).
- All aforementioned trigger effects support both percentage based modification and direct value assignment for attribute adjustment, besides of the default additive modification, as used by the original trigger effect.
Settings[]
- Fixed a rare issue where the player's language could be reset to Spanish.
Hotkeys[]
- "Find Church, Mosque, Mountain Monastery or University" now works correctly if the players has a Mosque.
Multiplayer[]
- The "Search again" option is no longer available after playing a Ranked Treaty game, as Ranked treaty is no longer a matchmaking option.
- Ranked Deathmatch and Ranked Treaty invites now take players to the invited game lobby.
Gameplay[]
General[]
- Increased the maximum unit selection limit from 60 to 95.
- Home City Water Flag can no longer be moved to a place without LOS.
Fixes[]
- US General can now build a Town Center when playing on the "Sarahan Routes – Lost" map.
Civilization balance[]
United States[]
- Minutemen Companies (IV): Now also ships 10 minutemen
- Kosciuszko Fortifications (IV): Effect updated to "Fort cost and build time improved by 50%. Enables 2 more to be constructed." (Previously improved training and research speeds)
- Indian Mammoth Improvement Act (Indian, III): Now also arrives fast
- French Canadians (New Hampshire, III): Removed 200c cost"
- New Hampshire Manufacturing (New Hampshire, III): Added 250f and 250w cost
- Annapolis Naval Academy (Maryland, III): Now also ships 1 Sloop containing 6 Minutemen
- Chesapeake Oyster Pirates (Maryland, III): Now also ships 1 Sloop
- Overmountain Settlers (Tennessee, III): Now also ships 4 Settlers
- Watauga Associations (Tennessee, III): Population bonus to Outposts and Blockhouses increased to +10 (from 5)
- Kentucky Coalfields (Kentucky, III): No longer infinite, but now ships 2 Coal Mines
- Green Mountain Boys (Vermont, IV): Now also arrives fast
- Putnam Engineering (Ohio, IV): Now ships 1 Fort Wagon and 3 Culverins (up from 2)
- Land of Lincoln (Illinois, V): Unit hitpoint improvement reduced to 5% (from 10%)
- Bushnell's Sapper Corps (Connecticut, V): Now ships 3 Heavy Cannons (up from 2)
- INF New York Zouaves: Effect updated to: "Ships an additional Zouave mercenary each time this card is sent, starting at 10."
- Florida Cowhunters (Florida, V): Now Ships 2 semi-fattened cows for each shipment sent (up from 1)
Random maps[]
Overview[]
- Several beloved legacy American maps significantly improved, yet still stay true to the original design
- Lots of minor tweaks and improvements
Map updates[]
- Standard Maps Set:
- Added California
- Added Painted Desert
- Added Rockies
- Added Sonora
- Added Texas
- Removed Siwa Oasis
- Team Maps Set:
- Added California
- Added Painted Desert
- Added Rockies
- Added Sonora
- Added Texas
- Removed Great Rift
- Andes:
- Fixed an issue where players would sometimes spawn outside their team's area.
- Fixed an issue where sometimes cliffs would spawn within the team areas.
- Fixed an issue where starting Town Centers would sometimes spawn on top of cliffs.
- Fixed an issue where starting Town Centers could start too close to the map edge and starting
- units (i.e. hero) wouldn't spawn.
- Adjusted the river positions in team games to ensure adequate space within the team area.
- Added additional river shallows in free-for-all games.
- Borneo:
- Fixed an issue that caused some players not to spawn in imbalanced team games.
- California:
- Starting Town Centers are now placed more accurately and the starting resources are better distributed around it.
- The trade route will still spawn four trade sockets, but the route now runs symmetrically so teams have equal access.
- Whales will always spawn (previously this was left up to random chance).
- The Redwoods on this map now contain 600 wood and forests have been better distributed so each player has adequate and fair access to wood.
- Cliffs spawn more fairly so as to not block any player's access to any part of the map.
- Central Plain:
- Fixed an issue that could cause players not to spawn into games using the Nomad start conditions.
- Guianas:
- Adjusted treasures on the map for better balance in 1v1 games and more variety in larger games.
- Himalayas:
- Fixed an issue that could lead to players' starting berries not spawning.
- Hokkaido:
- Fixed an issue that could cause players not to spawn into games using the Nomad start conditions.
- Indochina and Indonesia:
- Added starting resource trickle nuggets for civilizations without a Monastery and/or Saloon to account for the resource trickles now provided by those buildings.
- Minas Gerais:
- Adjusted (in 1v1) players' second mines to be farther from the river and added a third mine closer to the Eastern plateau to make a smoother transition to the gold mines. These two mines are tin mines.
- Nile Valley:
- Fixed a rare issue that could cause a trade post socket not to spawn in team games.
- Rockies:
- Starting Town Centers are now placed more accurately and the starting resources are better distributed around it.
- Added 2 openings to the central valley to allow for smoother transitions where the trade routes pass and opening the map slightly.
- Two native settlements will always spawn in the valley.
- There are more smaller patches of trees around the map.
- Saguenay:
- Fixed an issue that could cause players not to spawn into games using the Nomad start conditions.
- Saharan Routes – LOST:
- Generals can now build the starting Town Center (only the starting Town Center and only on this map).
- Improved the treasures that spawn on the map (providing more wood and villager treasures around the map).
- Fixed an issue that sometimes resulted in the King's Hill Fort not to spawn.
- Sonora:
- Fixed a bug that could cause the trade travois not to spawn on the trade route.
- Texas:
- Removed the bonus starting buildings (moved to the "new" map Texas Frontier below).
- Starting Town Centers are now placed more accurately and the starting resources are better distributed around it.
- There are many more hunts on the map and resources are distributed better around the map.
- Cows now spawn individually and each player will start with some cows in their base.
- The map now spawns additional native settlements.
- Texas Frontier:
- This second version of the beloved Texas map has all the changes listed above, but also has the bonus starting buildings of the classic map.
- Unknown:
- Completely new trade route logic:
- The trade route positions are more random than ever before.
- It's also now possible to have a no trade route spawn (additional natives will spawn on the map).
- The trade route and starting player positions have been shifted on the Saguenay-style spawn (off-center ocean) to ensure better starting conditions and better map balance.
- Added a Japan biome.
- Added Apache settlements which were previously missing.
- Completely new trade route logic:
- Yucatan:
- Fixed an issue that could cause players not to spawn into games using the Nomad start conditions.
AI[]
General[]
- AI players will now better prioritize targeting units when fighting between enemy buildings.
- Damage calculation done by the AI now considers poison damage, making the AI less prone to "overkilling" units and more efficient in fights.
- Fixed a bug where sometimes the AI wouldn't research military upgrades from native settlements.
- The AI will now attempt to scout a shoreline if there is fish on the map that is nearby enough so it can build a Dock.
- The AI can now research all minor native upgrades. Could previously only do so on American maps.
- The AI can now get trading route upgrades on all maps (including naval upgrades), could previously only research the land upgrades on North American maps.
- The AI can now change the resources trading posts gather on trading routes on all maps, previously only on North American maps.
- The African AI can now decide to change the resource trading posts gather on trading routes to influence.
- Military Wagons can now properly construct Barracks. This prevents the AI from endlessly making Barracks using Villagers.
- The AI can now play Deathmatch as an African civilization.
- Decreased the amount of military buildings that will be built on lower difficulties when there are not so many villagers.
- Updated the Deathmatch start of every civilization to be more competitive, and with that solved a bug that would result into the AI infinitely creating military buildings.
- AI players no longer build Trading Posts which are incorrectly rotated on their Trading Post socket.
- Fix for artillery being stuck between limber and attack action.
- Improved the AI logic for getting the Native big button upgrades.
- Improved the AI logic for getting the baseline Church upgrades.
- Fixed a bug that prevented the AI from getting the "Heated Shot" upgrade.
- Civilizations that have automatic spawning of Settlers now respect the Settler limits set for them instead of just going to their build limit.
- Idle Empire War wagons will now construct military production buildings if outpost-like buildings are at their build limit instead of remaining idle.
- Fix for warships not responding to attacks when fishing.
- Fixed a bug that would prevent the AI from getting upgrades from the monastery when the AI was in the last allowed age.
- Fixed the algorithm used to determine placement of Outpost-like buildings.
- The AI will no longer build military buildings on a single spot, it will now spread them across the base.
Civilizations[]
- Fix for the Chinese AI not being able to max out population.
- Ethiopian AI can now train Shotel Warriors.
- Ethiopian AI will now set their Mountain Monasteries to gather 50% Influence/Coin.
- Fixed a bug that would prevent the Ethiopian AI from researching the Church upgrades after aging up with the Jesuit Alliance.
- Fixed a bug that prevented the Hausa AI from getting Arsenal upgrades after aging up with the British Alliance.
- Ottomans now properly research their settler increase upgrades depending on the difficulty.
- Ottomans now have improved logic on when to get the upgrades that reduce their settler build time.
- Fixed a mistake that would prevent the Haudenosaunee and Lakota from getting arsenal upgrades.
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Chronicles is a series in Age of Empires II very different from vanilla Age of Empires II; as such, it is listed separately | |
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