Age of Empires Series Wiki
Advertisement

Update 54545 is a patch in Age of Empires III: Definitive Edition - The African Royals, released on November 30, 2021. It complemented and coincided with the Mexicans DLC's launch.

Game[]

Achievements[]

  • Ten new achievements associated with the Mexican DLC.
  • "Whatever the price…I'll beat it." achievement can now be unlocked when playing as the United States.

Stability and performance[]

  • Fixed a crash when searching for a ranked game while being disconnected from the Internet.
  • Fixed a rare crash when starting a multiplayer game.
  • Small performance improvements to loading times for players with a HDD instead of an SSD.

Graphics[]

  • Made a small fix to the Falconet model in Bombard Mode, which showed an incorrect texture.
  • Updated the Selective Breeding tech icon.
  • Fixed numerous minor issues in the Inca and Aztec Home Cities
  • Dialed back the fog while using the "Ludicrous zoom" alpha feature

Audio[]

  • Yermak now has Voice Lines in the Chuvash Cape Historical Battle.

UI[]

  • All TEAM cards now correctly show a shipment arrival notification.
  • Fixed ~40 Home City Card tooltips which previously showed discrepancies.
  • Fixed various tech tree descriptions.
  • Empire Wars wagons no longer have their Age mentioned in their name.
  • Fixed an issue that didn't allow certain clan names to be picked.
  • Fixed various Accessibility issues.

Scenario Editor[]

  • Four new trigger effects for Protounit attribute modification have been implemented, allowing proper adjustment of all relevant Protounit and Protounit Action attributes through scenario triggers.
    • Modify Protounit Data: Allows modifying most of the default unit attributes, which do not take additional parameters.
    • Modify Protounit Resource: Allows modifying attributes which take a resource type as a parameter (for example, Unit Cost or Resource Storage).
    • Modify Protounit Action: Modifies attributes for a specified unit action.
    • Modify Protounit Action Unit Type: Modifies unit action attributes which require a particular unit type as a parameter (for example, Damage Bonus or Action Work Rate).
  • All aforementioned trigger effects support both percentage based modification and direct value assignment for attribute adjustment, besides of the default additive modification, as used by the original trigger effect.

Settings[]

  • Fixed a rare issue where the player's language could be reset to Spanish.

Hotkeys[]

  • "Find Church, Mosque, Mountain Monastery or University" now works correctly if the players has a Mosque.

Multiplayer[]

  • The "Search again" option is no longer available after playing a Ranked Treaty game, as Ranked treaty is no longer a matchmaking option.
  • Ranked Deathmatch and Ranked Treaty invites now take players to the invited game lobby.

Gameplay[]

General[]

  • Increased the maximum unit selection limit from 60 to 95.
  • Home City Water Flag can no longer be moved to a place without LOS.

Fixes[]

  • US General can now build a Town Center when playing on the "Sarahan Routes – Lost" map.

Civilization balance[]

United States[]

  • Minutemen Companies (IV): Now also ships 10 minutemen
  • Kosciuszko Fortifications (IV): Effect updated to "Fort cost and build time improved by 50%. Enables 2 more to be constructed." (Previously improved training and research speeds)
  • Indian Mammoth Improvement Act (Indian, III): Now also arrives fast
  • French Canadians (New Hampshire, III): Removed 200c cost"
  • New Hampshire Manufacturing (New Hampshire, III): Added 250f and 250w cost
  • Annapolis Naval Academy (Maryland, III): Now also ships 1 Sloop containing 6 Minutemen
  • Chesapeake Oyster Pirates (Maryland, III): Now also ships 1 Sloop
  • Overmountain Settlers (Tennessee, III): Now also ships 4 Settlers
  • Watauga Associations (Tennessee, III): Population bonus to Outposts and Blockhouses increased to +10 (from 5)
  • Kentucky Coalfields (Kentucky, III): No longer infinite, but now ships 2 Coal Mines
  • Green Mountain Boys (Vermont, IV): Now also arrives fast
  • Putnam Engineering (Ohio, IV): Now ships 1 Fort Wagon and 3 Culverins (up from 2)
  • Land of Lincoln (Illinois, V): Unit hitpoint improvement reduced to 5% (from 10%)
  • Bushnell's Sapper Corps (Connecticut, V): Now ships 3 Heavy Cannons (up from 2)
  • INF New York Zouaves: Effect updated to: "Ships an additional Zouave mercenary each time this card is sent, starting at 10."
  • Florida Cowhunters (Florida, V): Now Ships 2 semi-fattened cows for each shipment sent (up from 1)

Random maps[]

Overview[]

  • Several beloved legacy American maps significantly improved, yet still stay true to the original design
  • Lots of minor tweaks and improvements

Map updates[]

  • Standard Maps Set:
    • Added California
    • Added Painted Desert
    • Added Rockies
    • Added Sonora
    • Added Texas
    • Removed Siwa Oasis
  • Team Maps Set:
    • Added California
    • Added Painted Desert
    • Added Rockies
    • Added Sonora
    • Added Texas
    • Removed Great Rift
  • Andes:
    • Fixed an issue where players would sometimes spawn outside their team's area.
    • Fixed an issue where sometimes cliffs would spawn within the team areas.
    • Fixed an issue where starting Town Centers would sometimes spawn on top of cliffs.
    • Fixed an issue where starting Town Centers could start too close to the map edge and starting
    • units (i.e. hero) wouldn't spawn.
    • Adjusted the river positions in team games to ensure adequate space within the team area.
    • Added additional river shallows in free-for-all games.
  • Borneo:
    • Fixed an issue that caused some players not to spawn in imbalanced team games.
  • California:
    • Starting Town Centers are now placed more accurately and the starting resources are better distributed around it.
    • The trade route will still spawn four trade sockets, but the route now runs symmetrically so teams have equal access.
    • Whales will always spawn (previously this was left up to random chance).
    • The Redwoods on this map now contain 600 wood and forests have been better distributed so each player has adequate and fair access to wood.
    • Cliffs spawn more fairly so as to not block any player's access to any part of the map.
  • Central Plain:
    • Fixed an issue that could cause players not to spawn into games using the Nomad start conditions.
  • Guianas:
    • Adjusted treasures on the map for better balance in 1v1 games and more variety in larger games.
  • Himalayas:
    • Fixed an issue that could lead to players' starting berries not spawning.
  • Hokkaido:
    • Fixed an issue that could cause players not to spawn into games using the Nomad start conditions.
  • Indochina and Indonesia:
    • Added starting resource trickle nuggets for civilizations without a Monastery and/or Saloon to account for the resource trickles now provided by those buildings.
  • Minas Gerais:
    • Adjusted (in 1v1) players' second mines to be farther from the river and added a third mine closer to the Eastern plateau to make a smoother transition to the gold mines. These two mines are tin mines.
  • Nile Valley:
    • Fixed a rare issue that could cause a trade post socket not to spawn in team games.
  • Rockies:
    • Starting Town Centers are now placed more accurately and the starting resources are better distributed around it.
    • Added 2 openings to the central valley to allow for smoother transitions where the trade routes pass and opening the map slightly.
    • Two native settlements will always spawn in the valley.
    • There are more smaller patches of trees around the map.
  • Saguenay:
    • Fixed an issue that could cause players not to spawn into games using the Nomad start conditions.
  • Saharan Routes – LOST:
    • Generals can now build the starting Town Center (only the starting Town Center and only on this map).
    • Improved the treasures that spawn on the map (providing more wood and villager treasures around the map).
    • Fixed an issue that sometimes resulted in the King's Hill Fort not to spawn.
  • Sonora:
    • Fixed a bug that could cause the trade travois not to spawn on the trade route.
  • Texas:
    • Removed the bonus starting buildings (moved to the "new" map Texas Frontier below).
    • Starting Town Centers are now placed more accurately and the starting resources are better distributed around it.
    • There are many more hunts on the map and resources are distributed better around the map.
    • Cows now spawn individually and each player will start with some cows in their base.
    • The map now spawns additional native settlements.
  • Texas Frontier:
    • This second version of the beloved Texas map has all the changes listed above, but also has the bonus starting buildings of the classic map.
  • Unknown:
    • Completely new trade route logic:
      • The trade route positions are more random than ever before.
      • It's also now possible to have a no trade route spawn (additional natives will spawn on the map).
      • The trade route and starting player positions have been shifted on the Saguenay-style spawn (off-center ocean) to ensure better starting conditions and better map balance.
    • Added a Japan biome.
    • Added Apache settlements which were previously missing.
  • Yucatan:
    • Fixed an issue that could cause players not to spawn into games using the Nomad start conditions.

AI[]

General[]

  • AI players will now better prioritize targeting units when fighting between enemy buildings.
  • Damage calculation done by the AI now considers poison damage, making the AI less prone to "overkilling" units and more efficient in fights.
  • Fixed a bug where sometimes the AI wouldn't research military upgrades from native settlements.
  • The AI will now attempt to scout a shoreline if there is fish on the map that is nearby enough so it can build a Dock.
  • The AI can now research all minor native upgrades. Could previously only do so on American maps.
  • The AI can now get trading route upgrades on all maps (including naval upgrades), could previously only research the land upgrades on North American maps.
  • The AI can now change the resources trading posts gather on trading routes on all maps, previously only on North American maps.
  • The African AI can now decide to change the resource trading posts gather on trading routes to influence.
  • Military Wagons can now properly construct Barracks. This prevents the AI from endlessly making Barracks using Villagers.
  • The AI can now play Deathmatch as an African civilization.
  • Decreased the amount of military buildings that will be built on lower difficulties when there are not so many villagers.
  • Updated the Deathmatch start of every civilization to be more competitive, and with that solved a bug that would result into the AI infinitely creating military buildings.
  • AI players no longer build Trading Posts which are incorrectly rotated on their Trading Post socket.
  • Fix for artillery being stuck between limber and attack action.
  • Improved the AI logic for getting the Native big button upgrades.
  • Improved the AI logic for getting the baseline Church upgrades.
  • Fixed a bug that prevented the AI from getting the "Heated Shot" upgrade.
  • Civilizations that have automatic spawning of Settlers now respect the Settler limits set for them instead of just going to their build limit.
  • Idle Empire War wagons will now construct military production buildings if outpost-like buildings are at their build limit instead of remaining idle.
  • Fix for warships not responding to attacks when fishing.
  • Fixed a bug that would prevent the AI from getting upgrades from the monastery when the AI was in the last allowed age.
  • Fixed the algorithm used to determine placement of Outpost-like buildings.
  • The AI will no longer build military buildings on a single spot, it will now spread them across the base.

Civilizations[]

  • Fix for the Chinese AI not being able to max out population.
  • Ethiopian AI can now train Shotel Warriors.
  • Ethiopian AI will now set their Mountain Monasteries to gather 50% Influence/Coin.
  • Fixed a bug that would prevent the Ethiopian AI from researching the Church upgrades after aging up with the Jesuit Alliance.
  • Fixed a bug that prevented the Hausa AI from getting Arsenal upgrades after aging up with the British Alliance.
  • Ottomans now properly research their settler increase upgrades depending on the difficulty.
  • Ottomans now have improved logic on when to get the upgrades that reduce their settler build time.
  • Fixed a mistake that would prevent the Haudenosaunee and Lakota from getting arsenal upgrades.
Patches/Updates/Hotfixes
Age of Empires
Age of Empires 1.0a  · 1.0b  · 1.0c
The Rise of Rome 1.0a
Definitive Edition CU3  · CU4  · CU5  · CU6  · CU7  · U8  · U9  · U10  · U11  · Update 28529  · Update 34483  · Update 35199  · Update 38862  · Update 46777
Age of Empires II
AoE2-DLCicon-0.png The Age of Kings 2.0 (launch)  · 2.0a
AoE2-DLCicon-1.png The Conquerors 1.0 (launch)  · 1.0b  · 1.0c
HD Edition 2.1  · 2.2  · 2.3  · 2.5  · 2.6  · 2.7 · 2.8
AoE2-DLCicon-2.png The Forgotten 3.0 (launch)  · 3.1 · 3.2 · 3.3 · 3.4 · 3.5 · 3.6 · 3.6a · 3.7 · 3.8 · 3.9  · 4.0  · 4.1  · 4.2  · 4.3
AoE2-DLCicon-3.png The African Kingdoms 4.4 (launch)  · 4.5  · 4.6  · 4.7  · 4.8  · 4.9
AoE2-DLCicon-4.png Rise of the Rajas 5.0 (launch)  · 5.1  · 5.3  · 5.4  · 5.5  · 5.6  · 5.7  · 5.8
AoEIIDE icon.png Definitive Edition Definitive Edition (launch)  · Update 32911  · Update 33059  · Update 33164  · Update 33315  · Update 34055  · Hotfix 34223  · Hotfix 34397  · Update 34699  · Hotfix 34793  · Hotfix 35209  · Update 35584  · Update 36202  · Update 36906  · Update 37650  · Hotfix 37906  · Update 39284  · Hotfix 39515  · Update 40220  · Update 40874  · Update 41855  · Update 42848  · Hotfix 43210
AoE2Icon-LordsWest.png Lords of the West Update 44725  · Hotfix 44834  · Hotfix 45185  · Update 46295  · Update 47820  · Update 50292  · Hotfix 50700
Dawn of the Dukes icon.png Dawn of the Dukes Update 51737  · Hotfix 53347  · Update 54480  · Update 56005  · Update 58259  · Update 59165
AoE2Icon-DynastiesIndia.png Dynasties of India Update 61321  · Update 62085  · Update 63482
Age of Mythology
PC 1.01  · 1.02  · 1.03  · 1.04  · 1.05  · 1.06  · 1.07  · 1.08  · 1.09  · 1.10
Mac 1.0.1  · 2.0  · 2.01
The Titans 1.01  · 1.02  · 1.03
Extended Edition 1.5  · 1.6  · 1.7  · 1.8  · 1.9  · 1.10  · 1.11  · 1.12
Tale of the Dragon 2.0  · 2.1  · 2.2  · 2.3  · 2.4  · 2.5  · 2.6  · 2.7  · 2.8
Age of Empires III
Age of Empires III 1.01  · 1.02  · 1.03  · 1.04  · 1.05  · 1.06  · 1.07  · 1.08  · 1.09  · 1.10  · 1.11  · 1.12  · 1.13  · 1.14
The WarChiefs 1.01  · 1.02  · 1.03  · 1.04  · 1.05  · 1.06
The Asian Dynasties 1.01  · 1.02  · 1.03
Definitive Edition Update 3552  · Hotfix 4087  · Update 5208  · Update 6159  · Hotfix 6847  · Update 9476  · Update 10807  · Update 13088  · Update 14825  · Update 18493  · Update 20322  · Update 23511  · Hotfix 24632  · Update 26865  · Hotfix 27330  · Hotfix 27812  · Update 29715  · Hotfix 30181
The African Royals Update 38254  · Hotfix 39346  · Update 43871  · Update 47581  · Update 50830  · Update 54545  · Update 56860  · Update 61213  · Update 13.690  · Update 13.4412
Knights of the Mediterranean Update 13.9057  · Update 13.10442  · Update 13.12327
Age of Empires IV
Age of Empires IV Patch 7989  · Update 8324  · Update 9369  · Patch 10257  · Patch 11009  · Patch 11963  · Season One Update  · Patch 14681  · Patch 15965
Advertisement