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Age of Empires Series Wiki

Update 54545 is a patch in Age of Empires III: Definitive Edition - The African Royals, released on November 30, 2021. It complemented and coincided with the Mexicans civilization's launch.

Game[]

Achievements[]

  • Ten new achievements associated with the Mexican DLC.
  • "Whatever the price…I'll beat it." achievement can now be unlocked when playing as the United States.

Stability and performance[]

  • Fixed a crash when searching for a ranked game while being disconnected from the Internet.
  • Fixed a rare crash when starting a multiplayer game.
  • Small performance improvements to loading times for players with a HDD instead of an SSD.

Graphics[]

  • Made a small fix to the Falconet model in Bombard Mode, which showed an incorrect texture.
  • Updated the Selective Breeding tech icon.
  • Fixed numerous minor issues in the Inca and Aztec Home Cities
  • Dialed back the fog while using the "Ludicrous zoom" alpha feature

Audio[]

  • Yermak now has Voice Lines in the Chuvash Cape Historical Battle.

UI[]

  • All TEAM cards now correctly show a shipment arrival notification.
  • Fixed ~40 Home City Card tooltips which previously showed discrepancies.
  • Fixed various tech tree descriptions.
  • Empire Wars wagons no longer have their Age mentioned in their name.
  • Fixed an issue that didn't allow certain clan names to be picked.
  • Fixed various Accessibility issues.

Scenario Editor[]

  • Four new trigger effects for Protounit attribute modification have been implemented, allowing proper adjustment of all relevant Protounit and Protounit Action attributes through scenario triggers.
    • Modify Protounit Data: Allows modifying most of the default unit attributes, which do not take additional parameters.
    • Modify Protounit Resource: Allows modifying attributes which take a resource type as a parameter (for example, Unit Cost or Resource Storage).
    • Modify Protounit Action: Modifies attributes for a specified unit action.
    • Modify Protounit Action Unit Type: Modifies unit action attributes which require a particular unit type as a parameter (for example, Damage Bonus or Action Work Rate).
  • All aforementioned trigger effects support both percentage based modification and direct value assignment for attribute adjustment, besides of the default additive modification, as used by the original trigger effect.

Settings[]

  • Fixed a rare issue where the player's language could be reset to Spanish.

Hotkeys[]

  • "Find Church, Mosque, Mountain Monastery or University" now works correctly if the players has a Mosque.

Multiplayer[]

  • The "Search again" option is no longer available after playing a Ranked Treaty game, as Ranked treaty is no longer a matchmaking option.
  • Ranked Deathmatch and Ranked Treaty invites now take players to the invited game lobby.

Gameplay[]

General[]

  • Increased the maximum unit selection limit from 60 to 95.
  • Home City Water Flag can no longer be moved to a place without LOS.

Fixes[]

  • US General can now build a Town Center when playing on the "Sarahan Routes – Lost" map.

Civilization balance[]

United States[]

  • Minutemen Companies (IV): Now also ships 10 minutemen
  • Kosciuszko Fortifications (IV): Effect updated to "Fort cost and build time improved by 50%. Enables 2 more to be constructed." (Previously improved training and research speeds)
  • Indian Mammoth Improvement Act (Indian, III): Now also arrives fast
  • French Canadians (New Hampshire, III): Removed 200c cost"
  • New Hampshire Manufacturing (New Hampshire, III): Added 250f and 250w cost
  • Annapolis Naval Academy (Maryland, III): Now also ships 1 Sloop containing 6 Minutemen
  • Chesapeake Oyster Pirates (Maryland, III): Now also ships 1 Sloop
  • Overmountain Settlers (Tennessee, III): Now also ships 4 Settlers
  • Watauga Associations (Tennessee, III): Population bonus to Outposts and Blockhouses increased to +10 (from 5)
  • Kentucky Coalfields (Kentucky, III): No longer infinite, but now ships 2 Coal Mines
  • Green Mountain Boys (Vermont, IV): Now also arrives fast
  • Putnam Engineering (Ohio, IV): Now ships 1 Fort Wagon and 3 Culverins (up from 2)
  • Land of Lincoln (Illinois, V): Unit hitpoint improvement reduced to 5% (from 10%)
  • Bushnell's Sapper Corps (Connecticut, V): Now ships 3 Heavy Cannons (up from 2)
  • INF New York Zouaves: Effect updated to: "Ships an additional Zouave mercenary each time this card is sent, starting at 10."
  • Florida Cowhunters (Florida, V): Now Ships 2 semi-fattened cows for each shipment sent (up from 1)

Random maps[]

Overview[]

  • Several beloved legacy American maps significantly improved, yet still stay true to the original design
  • Lots of minor tweaks and improvements

Map updates[]

  • Standard Maps Set:
    • Added California
    • Added Painted Desert
    • Added Rockies
    • Added Sonora
    • Added Texas
    • Removed Siwa Oasis
  • Team Maps Set:
    • Added California
    • Added Painted Desert
    • Added Rockies
    • Added Sonora
    • Added Texas
    • Removed Great Rift
  • Andes:
    • Fixed an issue where players would sometimes spawn outside their team's area.
    • Fixed an issue where sometimes cliffs would spawn within the team areas.
    • Fixed an issue where starting Town Centers would sometimes spawn on top of cliffs.
    • Fixed an issue where starting Town Centers could start too close to the map edge and starting
    • units (i.e. hero) wouldn't spawn.
    • Adjusted the river positions in team games to ensure adequate space within the team area.
    • Added additional river shallows in free-for-all games.
  • Borneo:
    • Fixed an issue that caused some players not to spawn in imbalanced team games.
  • California:
    • Starting Town Centers are now placed more accurately and the starting resources are better distributed around it.
    • The trade route will still spawn four trade sockets, but the route now runs symmetrically so teams have equal access.
    • Whales will always spawn (previously this was left up to random chance).
    • The Redwoods on this map now contain 600 wood and forests have been better distributed so each player has adequate and fair access to wood.
    • Cliffs spawn more fairly so as to not block any player's access to any part of the map.
  • Central Plain:
    • Fixed an issue that could cause players not to spawn into games using the Nomad start conditions.
  • Guianas:
    • Adjusted treasures on the map for better balance in 1v1 games and more variety in larger games.
  • Himalayas:
    • Fixed an issue that could lead to players' starting berries not spawning.
  • Hokkaido:
    • Fixed an issue that could cause players not to spawn into games using the Nomad start conditions.
  • Indochina and Indonesia:
    • Added starting resource trickle nuggets for civilizations without a Monastery and/or Saloon to account for the resource trickles now provided by those buildings.
  • Minas Gerais:
    • Adjusted (in 1v1) players' second mines to be farther from the river and added a third mine closer to the Eastern plateau to make a smoother transition to the gold mines. These two mines are tin mines.
  • Nile Valley:
    • Fixed a rare issue that could cause a trade post socket not to spawn in team games.
  • Rockies:
    • Starting Town Centers are now placed more accurately and the starting resources are better distributed around it.
    • Added 2 openings to the central valley to allow for smoother transitions where the trade routes pass and opening the map slightly.
    • Two native settlements will always spawn in the valley.
    • There are more smaller patches of trees around the map.
  • Saguenay:
    • Fixed an issue that could cause players not to spawn into games using the Nomad start conditions.
  • Saharan Routes – LOST:
    • Generals can now build the starting Town Center (only the starting Town Center and only on this map).
    • Improved the treasures that spawn on the map (providing more wood and villager treasures around the map).
    • Fixed an issue that sometimes resulted in the King's Hill Fort not to spawn.
  • Sonora:
    • Fixed a bug that could cause the trade travois not to spawn on the trade route.
  • Texas:
    • Removed the bonus starting buildings (moved to the "new" map Texas Frontier below).
    • Starting Town Centers are now placed more accurately and the starting resources are better distributed around it.
    • There are many more hunts on the map and resources are distributed better around the map.
    • Cows now spawn individually and each player will start with some cows in their base.
    • The map now spawns additional native settlements.
  • Texas Frontier:
    • This second version of the beloved Texas map has all the changes listed above, but also has the bonus starting buildings of the classic map.
  • Unknown:
    • Completely new trade route logic:
      • The trade route positions are more random than ever before.
      • It's also now possible to have a no trade route spawn (additional natives will spawn on the map).
      • The trade route and starting player positions have been shifted on the Saguenay-style spawn (off-center ocean) to ensure better starting conditions and better map balance.
    • Added a Japan biome.
    • Added Apache settlements which were previously missing.
  • Yucatan:
    • Fixed an issue that could cause players not to spawn into games using the Nomad start conditions.

AI[]

General[]

  • AI players will now better prioritize targeting units when fighting between enemy buildings.
  • Damage calculation done by the AI now considers poison damage, making the AI less prone to "overkilling" units and more efficient in fights.
  • Fixed a bug where sometimes the AI wouldn't research military upgrades from native settlements.
  • The AI will now attempt to scout a shoreline if there is fish on the map that is nearby enough so it can build a Dock.
  • The AI can now research all minor native upgrades. Could previously only do so on American maps.
  • The AI can now get trading route upgrades on all maps (including naval upgrades), could previously only research the land upgrades on North American maps.
  • The AI can now change the resources trading posts gather on trading routes on all maps, previously only on North American maps.
  • The African AI can now decide to change the resource trading posts gather on trading routes to influence.
  • Military Wagons can now properly construct Barracks. This prevents the AI from endlessly making Barracks using Villagers.
  • The AI can now play Deathmatch as an African civilization.
  • Decreased the amount of military buildings that will be built on lower difficulties when there are not so many villagers.
  • Updated the Deathmatch start of every civilization to be more competitive, and with that solved a bug that would result into the AI infinitely creating military buildings.
  • AI players no longer build Trading Posts which are incorrectly rotated on their Trading Post socket.
  • Fix for artillery being stuck between limber and attack action.
  • Improved the AI logic for getting the Native big button upgrades.
  • Improved the AI logic for getting the baseline Church upgrades.
  • Fixed a bug that prevented the AI from getting the "Heated Shot" upgrade.
  • Civilizations that have automatic spawning of Settlers now respect the Settler limits set for them instead of just going to their build limit.
  • Idle Empire War wagons will now construct military production buildings if outpost-like buildings are at their build limit instead of remaining idle.
  • Fix for warships not responding to attacks when fishing.
  • Fixed a bug that would prevent the AI from getting upgrades from the monastery when the AI was in the last allowed age.
  • Fixed the algorithm used to determine placement of Outpost-like buildings.
  • The AI will no longer build military buildings on a single spot, it will now spread them across the base.

Civilizations[]

  • Fix for the Chinese AI not being able to max out population.
  • Ethiopian AI can now train Shotel Warriors.
  • Ethiopian AI will now set their Mountain Monasteries to gather 50% Influence/Coin.
  • Fixed a bug that would prevent the Ethiopian AI from researching the Church upgrades after aging up with the Jesuit Alliance.
  • Fixed a bug that prevented the Hausa AI from getting Arsenal upgrades after aging up with the British Alliance.
  • Ottomans now properly research their settler increase upgrades depending on the difficulty.
  • Ottomans now have improved logic on when to get the upgrades that reduce their settler build time.
  • Fixed a mistake that would prevent the Haudenosaunee and Lakota from getting arsenal upgrades.
Patches/Updates/Hotfixes
Age of Empires
Age of Empires 1.0a · 1.0b · 1.0c
The Rise of Rome 1.0a
Definitive Edition Changelog (DE1) · CU3 · CU4 · CU5 · CU6 · CU7 · U8 · U9 · U10 · U11 · 28529 · 34483 · 35199 · 38862 · 46777 · 100.2.31845.0 | Summary
Return of Rome 83607 (85208 · 85614) · 87863 · 93001 (93870) · 95810 · 99311 · 107882 · 108769 (109739) · 111772 (113358) · 125283 · 141935
Age of Empires II
The Age of Kings 2.0a [backport of patch 1.0 for The Conquerors]
The Conquerors 1.0 (launch) · 1.0b · 1.0c
HD Edition 2.1 · 2.2 · 2.3 · 2.5 · 2.6 · 2.7 · 2.8
The Forgotten 3.0 · 3.1 · 3.2 · 3.3 · 3.4 · 3.5 · 3.6 · 3.6a · 3.7 · 3.8 · 3.9 · 4.0 · 4.1 · 4.2 · 4.3
The African Kingdoms 4.4 · 4.5 · 4.6 · 4.7 · 4.8 · 4.9
Rise of the Rajas 5.0 · 5.1 · 5.3 · 5.4 · 5.5 · 5.6 · 5.7 · 5.8
The Last Khans 32708 · 32911 · 33059 · 33164 · 33315 · 34055 (34223 · 34397) · 34699 (34793 · 35209) · 35584 · 36202 · 36906 · 37650 (37906) · 39284 (39515) · 40220 · 40874 · 41855 · 42848 (43210)
Lords of the West 44725 (44834 · 45185) · 46295 · 47820 · 50292 (50700)
Dawn of the Dukes 51737 (53347) · 54480 · 56005 · 58259 · 59165
Dynasties of India 61321 · 62085 · 63482 (63581) · 66692 (71094) · 73855 · 75350 · 77209 · 78174 (78757) · 81058 (82587)
Return of Rome 83607 (85208 · 85614) · 87863 · 90260 · 93001 (93870)
The Mountain Royals 95810 (96976) · 99311 (99404) · 104954
Victors and Vanquished 107882 · 108769 (109739) · 111772 (113358 · 114480) · 117204 · 118476 · 125283 (127161)
Chronicles: Battle for Greece 128442 · 130746 · 133431  · 141935 · 143191
The Three Kingdoms 143421 · 144358 · 145651
Age of Mythology
Windows 1.01 · 1.02 · 1.03 · 1.04 · 1.05 · 1.06 · 1.07 · 1.08 · 1.09 · 1.10
Mac 1.0.1 · 2.0 · 2.01
The Titans 1.01 · 1.02 · 1.03
Extended Edition 1.5 · 1.6 · 1.7 · 1.8 · 1.9 · 1.10 · 1.11 · 1.12
Tale of the Dragon 2.0 · 2.1 · 2.2 · 2.3 · 2.4 · 2.5 · 2.6 · 2.7 · 2.8
Retold 17.18697 · 17.22308 · 17.27932 · 17.30764 (17.31993) · 17.36100 (17.38008) · 17.43876 · 17.46557 · 17.51177 (17.54147) · 17.64528 (18.419· 18.7603
Immortal Pillars 18.9036 (18.9861) · 18.12962 · 18.15886 (18.18178) · 18.21333 · 18.27100 (18.28714)
Age of Empires III
Age of Empires III 1.01 · 1.02 · 1.03 · 1.04 · 1.05 · 1.06 · 1.07 · 1.08 · 1.09 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14
The WarChiefs 1.01 · 1.02 · 1.03 · 1.04 · 1.05 · 1.06
The Asian Dynasties 1.01 · 1.02 · 1.03
Definitive Edition 1529 · 3552 (4087) · 5208 · 6159 (6847) · 9476 · 10807 · 13088 · 14825 · 18493 · 20322 · 23511 (24632) · 26865 (27330 · 27812) · 29715 (30181)
The African Royals 38254 (39346) · 43871 · 47581 · 50830 · 54545 · 56860 · 61213 · 13.690 · 13.4412
Knights of the Mediterranean 13.9057 · 13.10442 · 13.12327 · 13.18214 · 13.27885 (13.29366 · 13.29985) · 13.38085 · 13.58326 · 14.3853 · 14.43676 · Update 15.30007 · Patch 15.30007 · 15.59076 (Data Patch)
Age of Empires IV
Release Patch 7989 · Update 8324 · Patch 9369 · Patch 10257 · Patch 11009 · Patch 11963
Season One Season One Update · Server-Side Patch 12973 · Patch 14681 · Patch 15965
Season Two Season Two Update 17718 · Patch 20249 · Patch 23349
Season Three Update 24916 · Patch 5.1.148 · Server-Side Patch 5.1.148.1 · Patch 5.2.131
Season Four Update 6.0.878 · Patch 6.1.130
Season Five Update 7.0.5861 (Hotfix 7.0.5976 · Hotfix 7.0.6026) · Patch 7.1.113
Xbox release Update 8.0.185 · Patch 8.1.276 · Patch 8.2.218
Season Six Update 9.1.176 · Patch 9.1.370 · Patch 9.2.628
Season Seven Update 10.0.576 · Patch 10.1.48
Season Eight Update 11.0.782 · Patch 11.1.1201
Season Nine Update 12.0.1974 · Patch 12.0.2246 · Patch 12.1.2454 (Hotfix 12.1.2638) · Patch 12.2.3327
Season Ten Update 13.0.4178 · Patch 13.0.4343 · Patch 13.1.4420 · Patch 13.2.4553
Age of Empires
Main series
Age of Empires The Rise of Rome
Definitive Edition
Age of Empires II: Definitive Edition - Return of Rome
Age of Empires II The Age of Kings (Release) · The Conquerors
HD Edition: The Forgotten · The African Kingdoms · Rise of the Rajas
Definitive Edition ( The Last Khans) : Lords of the West · Dawn of the Dukes · Dynasties of India · Return of Rome · The Mountain Royals · Victors and Vanquished · The Three Kingdoms
Age of Mythology The Titans
Extended Edition: Tale of the Dragon
Retold: New Gods Pack: Freyr · Immortal Pillars · Heavenly Spear
Age of Empires III The WarChiefs · The Asian Dynasties
Definitive Edition: United States Civilization · The African Royals · Mexico Civilization · Knights of the Mediterranean
Age of Empires IV Anniversary Edition · The Sultans Ascend · Knights of Cross and Rose
Chronicles Battle for Greece
Chronicles is a series in Age of Empires II very different from vanilla Age of Empires II; as such, it is listed separately
Spin-offs
MMOAge of Empires Online · Age of Empires: Castle Siege
Handheld Age of Empires: The Age of Kings · Age of Empires: Mythologies
MobileAge of Empires II Mobile (Deluxe) · Age of Empires III Mobile · Age of Empires III: The Asian Dynasties Mobile · Age of Empires: World Domination · Age of Empires Mobile
TabletopAge of Empires: Expandable Card Game · Age of Mythology: The Boardgame · Glenn Drover's Empires: The Age of Discovery