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Update 47820 is a patch in Age of Empires II: Definitive Edition, released on May 3, 2021.

Game[]

Stability and performance[]

  • Fixed an issue that could cause the game to crash when checking whether a specific building foundation is obstructed when it no longer exists.
  • Fixed an issue that could cause the game to freeze during the first few minutes of gameplay, or later in very rare cases.
  • Fixed an issue that would cause a freeze when using the 'Select All' hotkey for a specific building type which includes foundations that are still under construction.
  • Fixed a rare crash that could occur when creating a Multiplayer lobby.
  • Fixed several crashes that could occur during game startup.
  • Fixed a crash that would occur when attempting to watch a replay of a Lords of the West campaign without owning the expansion.
  • Fixed an extremely rare crash that could occur when two players resigned at exactly the same time.
  • Fixed a crash that would occur when using an outdated data mod that hadn't been updated to account for the new civilizations introduced in the Lords of the West expansion.
  • Fixed a Scenario Editor crash that could occur when generating a custom Random Map, reducing the amount of players and map size, and then generating it again.
  • Fixed a crash that would occur when attempting to play with a modified data file containing more than 1701 units.

Achievements[]

  • The 'Smoke in the water' achievement can now be unlocked, as intended, in the Lake Poyang Historical Battle.
  • The 'Turkish delight' achievement can now be unlocked, as intended, by defeating all other Turkish factions without forming an alliance with them.

Audio[]

  • The Burgundian and Sicilian themes will now play for the full duration of their tracks.

UI[]

  • Building Range Indicators have been added as an option in the Options โ†’ Game section. Depending on the selected option, range indicators are shown for all buildings with a ranged attack:
    • At All Times
    • When Selected
    • Never
  • The color of the range indicator mirrors the Terrain Grid Color by default, but can (alternatively) be changed to the Player Color of the selected building's owner.
  • Double-clicking a civilization in the civilization selection screen will now select it without having to press the 'Confirm' button.
  • Fixed a very rare issue where it was possible to disable in-game notifications with no way to re-enable them.
  • Fixed a purely visual bug in the UI where Viking Militia-line units displayed a higher hit point value than the maximum hit points allowed.
  • The Bulgarian Technology Tree no longer states that the stone cost-reduction to construct Town Centers is only effective as of the Castle Age; the bonus is now in effect starting in the Dark Age, as previously.

Accessibility[]

  • In the Ranked Matchmaking window, the Preferred/Banned Map screens can now be navigated using the keyboard for each game type.
  • In the Mod Manager, the 'Check For Update' button can now be accessed using the keyboard.
  • Fixed an issue which made it difficult to consistently navigate between the different Multiplayer tabs (Ranked, Lobby, etc.) using the keyboard.
  • When chat narration is enabled, the Narrator now acknowledges the first letter of words when reading through in-game updates.
  • The Narrator no longer skips the first two letters of other notifications.
  • The Narrator no longer reads out "icon 1" and "icon 2" rather than reading the descriptive text of images in the 'Select Icon' window.

Gameplay[]

  • Scorpion: No longer spawns on Aggressive Stance when the Default Aggressive stance is disabled.
  • Issuing a move command to a Monk who is already navigating to pick up a Relic will no longer cause the Monk to stop entirely.

Campaign[]

  • Kotyan Khan 4: Blood for Blood: The final objective of the scenario can no longer be completed before other primary objectives.
  • Fixed various minor issues throughout the Edward Longshanks campaign of the Lords of the West expansion.

Civilization balance[]

General[]

CivIcon-Burgundians Burgundians[]

  • Increased the amount of food generated by Relics from 20 > 30 food/minute, which now mirrors the generation rate of gold.
  • The food cost of economy upgrades is now reduced by 50% in addition to being available one Age earlier.
  • Flemish Militia: Reduced attack versus cavalry from 12 > 8. Reduced attack versus camels and ships from 8 > 6.
  • Burgundian Vineyards: Now converts half of all food into gold rather than the entire stockpile. Increased the rate at which farmers generate gold by +33%.

CivIcon-Cumans Cumans[]

  • Reduced the team bonus health granted to Palisade Walls from +50% > +33%.

CivIcon-Franks Franks[]

  • Bearded Axe: Now available in the Castle Age (was Imperial Age). Reduced the cost to research from 400 food, 400 gold > 300 food, 300 gold.
  • Chivalry: Now available in the Imperial Age (was Castle Age). Increased the cost from 400 wood, 400 gold > 600 wood, 500 gold.

CivIcon-Incas Incas[]

  • Villagers now gain the benefits of Blacksmith upgrades starting in the Castle Age.

CivIcon-Malay Malay[]

  • Fish Traps now provide +200% food as opposed to an unlimited amount.
  • Battle Elephants now cost -30% in the Castle Age and -40% in the Imperial Age.
  • Karambit Warrior [Standard & Elite]: Increased attack from 6/7 > 7/8.

CivIcon-Mongols Mongols[]

  • Mangudai [Standard & Elite]: Reduced speed from 1.45 > 1.4.

CivIcon-Portuguese Portuguese[]

  • Organ Gun [Standard & Elite]: Secondary projectiles now consistently deal 2 damage as opposed to 1 or 2 depending on whether they hit their primary target.

CivIcon-Sicilians Sicilians[]

  • Now receive access to the Siege Onager upgrade.
  • Serjeant: Increased Feudal Age melee armor from 1 > 2. Increased Castle Age hit points from 60 > 65.
  • Elite Serjeant: Increased hit points from 75 > 85.
  • Donjon: Reduced the stone cost to build from 200 > 175 stone.
  • First Crusade: As an added effect, the technology now also improves all Sicilian units' resistance to conversion.

Random maps[]

Five brand-new maps have been added to the map pool:

  • Crater: "In the depths of a Siberian forest, an ash-covered wasteland appears, offering little shelter but plenty in gold and riches."
  • Crossroads: "Four forest-capped hills loom at the center, serving as the only source of wood and rendering the paths between them most treacherous."
  • Michi: "An impenetrable forest separates the teams of players, until one breaks through and draws the first blood on this infamous battlefield."
  • Team Moats: "The surrounding streams offer little but a false sense of security. And with little room for expansion, players must soon break out and claim the vast lands around."
  • Volcanic Island: "With stone scattered around in the shallows, the once fire-breathing mountain has since overgrown with lush vegetation and now awaits to be conquered."

Map Balance[]

  • Baltic: On Tiny, Small, and Medium map sizes, the number of Relics now correctly scale and spawn based on the number of players actually present on the map.
  • Migration: Players' starting islands now always touch the edges of the map to prevent a channel around to the back of the island. Increased the width of the water channels between the players and the mainland. Increased the size of the mainland and created a more consistent shape across map variants. Forests on the mainland now grow in larger groupings and can appear closer to the coastline, allowing for more open space inland. Increased the amount of gold and stone on the map to more closely match the standard amounts, though the number of resource nodes can vary slightly. Berries no longer grow close to the water. Cliffs no longer spawn on the Tiny (1v1) map size.
  • Seize The Mountain: Slightly reduced the amount of forest generated on the map. Adjusted the forests on smaller map sizes to make the map less easy to wall. Reduced the size of the mountain on smaller map sizes to allow for more playable space. Improved the balance of starting forests in 3v3 and 4v4 settings. On smaller map sizes, the mainland now spawns further from the map edges to prevent players from walling to the edge of the map with a Dock.
  • Hideout: Secondary gold and stone pilesโ€”as well as other resources which were meant to spawn outside of the player's wallsโ€”can no longer appear within the walls of an elongated base.
  • Fortress: Fixed an issue which would create empty areas of the map. Towers are now spaced more evenly.

AI[]

General[]

  • Fixed an issue where AI players would issue orders repeatedly, causing undesirable side effects such as unit stuttering.
  • Boar lurers garrisoned by the AI in a Town Center to avoid the Boar's attacks will now, rather than hiding in the Town Center for extended periods of time, ungarrison once the boar swaps to a new target.

Pathfinding[]

  • Fixed a rare, persistent issue where units would defy the rules of space and time to path through walls and attack enemy units.
  • Fixed an issue where lumberjacks could become idle after tasking them to trees using command queue.
  • Fixed an issue where builders would refuse to path to a foundation if blocked or locked within walls during a previous attempt to reach the site.
  • Villagers working on a Farm will no longer move around the farm more than four times before dropping off food. This should make their harvesting efficiency more consistent.
  • Fixed an edge case where huntable wild animals, such as a boar, would stop chasing the boar lurer despite them still being within the boar's line of sight.

Scripting[]

  • The can-train, up-can-train, train, or up-train commands now allow for -1 to be passed into them instead of causing a game crash.
  • up-remaining-boar-amount now also works on living boars, as intended.
  • Stacked find-status-remote searches no longer erroneously reset search indexes.
  • Introduced sn-enable-research-queue to control whether AI players can (or cannot) queue technologies along with units when sn-enable-training-queue is enabled. sn-enable-research-queue is set to 0 by default, and can be set to 1 to enable.
  • sn-number-tasked-units now works as intended when used with up-target-objects or up-target-point.

Modding[]

General[]

  • Added a new Blast Defense Level attribute in data for scenarios and RandomMapScripts. It has the same functionality as the blast defense level field in unit data.
  • Added a new Object Hotkey attribute in data for scenarios and RandomMapScripts. It has the same functionality as the Hotkey field in unit data.
  • Added new flags for Hero Status attribute to control hero properties individually:
    • 2: cannot be converted
    • 4: auto-healing
    • 8: default defensive stance
    • 16: protected formation
    • 32: safe delete confirmation
  • The flags can be combined with each other, or flag 1 can be used to enable full hero status.
  • The Regeneration Rate attribute now determines the number of hit points a given unit regenerates in a minute. The Regeneration task in the unit data is no longer required. The Regeneration Rate attribute has no effect for units with Hero Status flag 1 (full hero status) or 2 (auto-healing), which regenerate at the fixed 30 hit points/min rate.
Patches/Updates/Hotfixes
Age of Empires
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RomeIcon The Rise of Rome 1.0a
Age of Empires Definitive Edition icon Definitive Edition Release ยท CU3 ยท CU4 ยท CU5 ยท CU6 ยท CU7 ยท U8 ยท U9 ยท U10 ยท U11 ยท Update 28529 ยท Update 34483 ยท Update 35199 ยท Update 38862 ยท Update 46777 | Summary
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Age of Empires II
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AoE2-DLCicon-1 The Conquerors 1.0 (launch) ยท 1.0b ยท 1.0c
Aoe2 hb HD Edition 2.1 ยท 2.2 ยท 2.3 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoE2-DLCicon-2 The Forgotten 3.0 ยท 3.1 ยท 3.2 ยท 3.3 ยท 3.4 ยท 3.5 ยท 3.6 ยท 3.6a ยท 3.7 ยท 3.8 ยท 3.9 ยท 4.0 ยท 4.1 ยท 4.2 ยท 4.3
AoE2-DLCicon-3 The African Kingdoms 4.4 ยท 4.5 ยท 4.6 ยท 4.7 ยท 4.8 ยท 4.9
AoE2-DLCicon-4 Rise of the Rajas 5.0 ยท 5.1 ยท 5.3 ยท 5.4 ยท 5.5 ยท 5.6 ยท 5.7 ยท 5.8
AoE2-DLCicon-5 The Last Khans Update 32708 ยท Update 32911 ยท Update 33059 ยท Update 33164 ยท Update 33315 ยท Update 34055 ยท Hotfix 34223 ยท Hotfix 34397 ยท Update 34699 ยท Hotfix 34793 ยท Hotfix 35209 ยท Update 35584 ยท Update 36202 ยท Update 36906 ยท Update 37650 ยท Hotfix 37906 ยท Update 39284 ยท Hotfix 39515 ยท Update 40220 ยท Update 40874 ยท Update 41855 ยท Update 42848 ยท Hotfix 43210
AoE2Icon-LordsWest Lords of the West Update 44725 ยท Hotfix 44834 ยท Hotfix 45185 ยท Update 46295 ยท Update 47820 ยท Update 50292 ยท Hotfix 50700
Dawn of the Dukes icon Dawn of the Dukes Update 51737 ยท Hotfix 53347 ยท Update 54480 ยท Update 56005 ยท Update 58259 ยท Update 59165
AoE2Icon-DynastiesIndia Dynasties of India Update 61321 ยท Update 62085 ยท Update 63482 ยท Hotfix 63581 ยท Update 66692 ยท Hotfix 71094 ยท Update 73855 ยท Update 75350 ยท Update 77209 ยท Update 78174 ยท Hotfix 78757 ยท Update 81058 ยท Hotfix 82587
AoE2Icon-ReturnRome Return of Rome Update 83607 ยท Hotfix 85208 ยท Hotfix 85614 ยท Update 87863 ยท Update 90260 ยท Update 93001 ยท Hotfix 93870
AoE2Icon-MountainRoyals The Mountain Royals Update 95810 ยท Hotfix 96976 ยท Update 99311 ยท Hotfix 99404 ยท Update 104954
Aoe2 hb Victors and Vanquished Update 107882
Age of Mythology
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Aom original icon Mac 1.0.1 ยท 2.0 ยท 2.01
AoM The Titans icon The Titans 1.01 ยท 1.02 ยท 1.03
AoM Extended icon Extended Edition 1.5 ยท 1.6 ยท 1.7 ยท 1.8 ยท 1.9 ยท 1.10 ยท 1.11 ยท 1.12
AoM Extended icon Tale of the Dragon 2.0 ยท 2.1 ยท 2.2 ยท 2.3 ยท 2.4 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
Age of Empires III
3Icon48px Age of Empires III 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10 ยท 1.11 ยท 1.12 ยท 1.13 ยท 1.14
3WCIcon48px The WarChiefs 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06
3ADIcon48px The Asian Dynasties 1.01 ยท 1.02 ยท 1.03
Age3DE Icon Definitive Edition Update 3552 ยท Hotfix 4087 ยท Update 5208 ยท Update 6159 ยท Hotfix 6847 ยท Update 9476 ยท Update 10807 ยท Update 13088 ยท Update 14825 ยท Update 18493 ยท Update 20322 ยท Update 23511 ยท Hotfix 24632 ยท Update 26865 ยท Hotfix 27330 ยท Hotfix 27812 ยท Update 29715 ยท Hotfix 30181
Age3DE Icon The African Royals Update 38254 ยท Hotfix 39346 ยท Update 43871 ยท Update 47581 ยท Update 50830 ยท Update 54545 ยท Update 56860 ยท Update 61213 ยท Update 13.690 ยท Update 13.4412
Age3DE Icon Knights of the Mediterranean Update 13.9057 ยท Update 13.10442 ยท Update 13.12327 ยท Update 13.18214 ยท Update 13.27885 ยท Hotfix 13.29366 ยท Hotfix 13.29985 ยท Update 13.38085 ยท Update 13.58326 ยท Update 14.3853 ยท Update 14.43676 ยท Update 15.30007 ยท Patch 15.30007 ยท Update 15.59076
Age of Empires IV
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Anniversary Edition Update 24916 (Season Three) ยท Patch 5.1.148 ยท Patch 5.1.148.1 ยท Patch 5.2.131 ยท Update 6.0.878 (Season Four) ยท Patch 6.1.130 ยท Update 7.0.5861 (Season Five) ยท Hotfix 7.0.5976 ยท Hotfix 7.0.6026 ยท Patch 7.1.113 ยท Update 8.0.185 ยท Patch 8.1.276 ยท Patch 8.2.218 ยท Patch 9.2.628
The Sultans Ascend Update 9.1.176 (Season Six) ยท Patch 9.1.370 ยท Patch 9.2.628 ยท Update 10.0.576 (Season Seven)
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