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Update 44725 is a patch accompanying the launch of Age of Empires II: Definitive Edition - Lords of the West, released on January 25, 2021.

Game[]

Stability and performance[]

  • Numerous fixes implemented to address the mid-to-late game multiplayer performance setbacks following the November update.
  • Implemented fixes to performance dips that could occur when a player ages up.
  • Fixed a crash when exiting the profile screen while it is loading.
  • Fixed a crash in the Battle Royale mode triggered when the corruption damaged a non-combatant object.
  • Fixed a rare issue which would cause the game to stall after submitting a player report.

Fixes[]

  • Chasing the Crown: Fixed an issue in the Bayinnaung campaign which prevented the achievement from being earnable.
  • Fixed an issue where a building's research complete animation could fail to spawn the particles if multiple research projects were queued in the same building.
  • The Stormy Dog cheat unit now barks when selected.

UI[]

  • Bonus stats granted to unit(s) via automatic upgrades are now displayed in the base unit stats. As an example, an inherit bonus to attack granted to Scout Cavalry in the Feudal Age would be displayed as 5 instead of 3+2.
  • The profanity filter now only censors the word(s) which were flagged as vulgar rather than the entire message.
  • The Report Player modal no longer remains disabled after submitting a report.
  • Fixed an issue where the Civilization Selection Screen could not be closed after launching the game via a Steam invitation.
  • The Back button now denotes the page to which they'll return in their tooltips.
  • Upon research of the Cuman Mercenaries technology, a notification is now sent to the Cuman player's allies when completed.
  • Medals awarded upon the completion of each Historical Battle are now displayed on top of the scenario titles, as intended.
  • Scenario leaderboards will now properly display scores greater than 65535 points.
  • The Technology Tree can now be navigated using the Z, X, C, V, and B keys on the keyboard.
  • Custom scenarios which change the player color of units will now display the correct color in the HUD when those units are selected with others, garrisoned, or added to command groups.

Several UI improvements have been made to the Battle Royale mode:

  • The Battle Royale timer is now displayed in the Objectives panel.
  • A notification is now displayed when Monks or Missionaries cannot heal a unit in the Battle Royale corrupted zone.
  • The China and India Real World maps will no longer appear as suggested battlefields in Battle Royale.

Gameplay[]

General[]

  • The Gaia team no longer shares the same player color as Player 7 (gray), but displays its own distinct color (white).
  • Increased the line-of-sight of most starting Heroes in the Battle Royale game mode to be more consistent across all units.
  • Added a new hotkey: "Select all idle military units"

Exploit fixes[]

  • Hovering the blueprints of buildings over unexplored terrain will no longer reveal if the underlying terrain is occupied by a building or unit. While the blueprint can still be placed, it will not be buildable if the area is obstructed. This fixes the "palisade scan" exploit that allowed players to identify occupied areas beneath the fog of war.
  • Fixed an exploit where units could be trapped within the foundations of horizontally- and vertically-placed Gates.

Fixes[]

  • Great Fish (Marlin) can no longer be deleted by Dock foundations.
  • The "Select all military buildings" hotkey no longer allows players to select buildings and units simultaneously when no Barracks are present on the map.
  • Fixed an issue where the projectiles of some ranged military โ€” most notably gunpowder units โ€” would be less accurate than intended.

Campaign[]

Civilization balance[]

General[]

  • On maps where each player begins with multiple Town Centers, additional Villagers or Llamas granted to the Chinese, Mayan, and Inca civilizations will only spawn from a single Town Center as opposed to each of them.
  • Reduced the hit points of Palisade Walls and Gates by 40% in the Dark Age.
  • Cavalry Archer [Standard & Heavy]: Reduced the attack animation duration from 1.3 > 1.15. This reduces the overall attack delay by 11.5%.
  • Fixed an issue where the Heated Shot upgrade would not affect secondary arrows fired from Castles and Towers.

The following civilizations no longer have access to the Treadmill Crane technology:

CivIcon-Bulgarians Bulgarians[]

  • Konnik (Dismounted) [Standard & Elite]: No longer has more line of sight than the mounted Konnik.

CivIcon-Burmese Burmese[]

  • Arambai [Standard & Elite]: Increased the damage dealt by missed shots (which still hit a secondary target) from 50% > 100% damage. Reduced attack damage from 17/19 > 12/15.
  • Arambai: Reduced reload time to match the Elite Arambai, from 2.2 > 2.0.

CivIcon-Franks Franks[]

  • Reduced the bonus work rate of Foragers from +25% > +15%.

CivIcon-Huns Huns[]

  • Atheism: No longer reduces the research cost of Spies or Treason, but now also reduces the enemy gold income from Relics by 50%.

CivIcon-Italians Italians[]

  • Reduced the price reduction of Dock technologies from 50% > 33%.
  • The civilization now also receives a 33% discount for all University technologies.
  • Genoese Crossbowman [Standard & Elite]: Reduced the gold cost from 45 > 40 gold. The wood cost remains the same (45 wood).

CivIcon-Koreans Koreans[]

CivIcon-Mayans Mayans[]

CivIcon-Saracens Saracens[]

  • Archers no longer gain bonus attack against standard buildings.
  • Camel units are now granted +10 hit points.
  • Team Bonus: Increased the bonus attack granted to Foot Archers vs. standard buildings from +2 > +3.
  • Zealotry: Reduced the cost from 750 food, 700 gold > 500 food, 450 gold. Now grants Camel and Mameluke units +20 hit points (reduced from +30 hit points).

CivIcon-Tatars Tatars[]

  • Additional Town Center sheep now only spawn from newly-constructed Town Centers, and only after advancing to the Castle Age.
  • Keshik [Standard & Elite]: Increased the food cost from 50 > 60 food. The gold cost remains the same (40 gold).

Random maps[]

General[]

Five brand-new maps have been added to the map pool:

  • African Clearing: "Lone villagers have wandered into a forest clearing and must now battle for the control of its sparse resources."
  • Amazon Tunnel: "In the dense jungle of the Amazon, a wide strip of deforested land serves as the only path between two rival factions."
  • Atacama: "This barren desert is unlikely to quench anyone's thirst, but with its occupants' unrelenting search, its aridity soon gives way to lush trees the deeper they go."
  • Coastal Forest: "With all the towns positioned on the outskirts of a forested hill, battles are certain to ensue in the barren south, in the dark woods, and on the sea waves in the north."
  • Seize The Mountain: "A prospector's dream looms ahead on a mountain protruding out of shallows. It's not merely down to who claims it first, but rather whose claim will outlast the others."

In addition to these changes, here's the last update worth noting for Battle Royale maps:

  • Packed Town Centers no longer appear in the Battle Royale game mode on non-BR maps.

Map balance[]

  • Antarctica: Players start with a normal scout again; Penguins will continue to roam the map.
  • Arena: Secondary herds of Sheep now consistently spawn within the walls.
  • Black Forest: Balanced out the elevation throughout the map.
  • Four Lakes: Relics now scale with map size. This means that 5 Relics will spawn on tiny/small/medium map sizes, 7 Relics during six-player matches, and 8 Relics during eight-player matches.
  • Highland: Reduced the number or remote straggler trees spawned throughout the map. Small rivers will no longer separate teammates. In games with only two players or teams, only a single river will be generated on all map variants. The river is now consistently 7 tiles wide instead of being a random width. Ice crossings will no longer interfere with ship navigation during the snowy season. Added additional crossings to the river. Cliffs have been removed from the map. Starting gold clusters now spawn further from each other. Distant gold and stone nodes, as well as Relics, are now distributed more evenly around the map. Berries will no longer spawn adjacent to the river. Huntable animals now avoid areas where berries are spawned. Each player now consistently starts with a group of 4 Deer as opposed to randomly receiving 3 or 4 Deer. Removed extra boars from the map. Reduced the number of predators that spawn throughout the map.
  • MegaRandom: Fixed several map seeds which could generate imbalanced battlefields.
  • Nile Delta: No longer spawns a Packed Town Center when playing Empire Wars. The edges of the starting islands have been moved away from the map edge on all non-Tiny map sizes. This should help prevent situations where Transport Ships could spawn in land-locked pools of water.
  • Serengeti: Elevated areas now appear around player starting areas, similar to Arabia.
  • Team Islands: Relics are now spawned per player on their respective island, and scale based on the total number of players in the match. This means that 4 Relics will spawn on tiny/small/medium map sizes, 6 Relics during six-player matches, and 8 Relics during eight-player matches. With the exception of ludicrous-sized maps, an extra 3-tile gold and 3-tile stone node will spawn for each player. To compensate, starting stone piles have been reduced from 5- and 4-tile groups to 4- and 3-tile groups. Adjusted the forests on each island to establish equilibrium between the two. Increased the distance at which starting gold and stone generate to the shoreline from 5 > 7. The roads connecting players are now much narrower, allowing for more variety when generating resource nodes around the islands. Updated the road terrain textures to blend more seamlessly with their surroundings. Starting gold clusters now spawn further from each other. Berries now spawn further away from the shorelines. Deer herds are now generated to avoid Berry bushes. Reduced the number of predators that spawn throughout the map.
  • Valley: With the exception of ludicrous-sized maps, an extra 3-tile gold and 3-tile stone node will spawn for each player. To compensate, starting stone piles have been reduced from 5- and 4-tile groups to 4- and 3-tile groups. Starting gold clusters now spawn further from each other. Deer no longer spawn on the map when "infinite resources" is selected via the match settings. Relics are more evenly-distributed between players for maximum drama. Reduced the number of predators that spawn throughout the map.

Random map scripting[]

  • Implemented the effect_amount functionality, which allows the modification of object attributes, unit upgrades, and the modification or removal of technologies.
  • effect_amount can also be used to apply its effects to the Gaia player by using special Gaia effect types.
  • In King of the Hill games, resource generation via Monuments is now enabled by default. It can be turned off by using effect_amount to disable technology 729.
  • Implemented the effect_percent functionality, which has the same function as effect_amount but uses percentage as its value.
  • .xs scripting is now available in RMS. #includeXS has been added to load .xs scripts for random maps.

AI[]

General[]

  • AI players will no longer include Monks who are holding Relics in assaults on their enemies.
  • AI players will no longer try to task Villagers to resources that are unreachable due to being blocked by allied structurers.
  • AI players are now able to see enemy units that have been sighted by human allies with whom they share vision.
  • AI players will no longer be able to track and find units spotted and then hidden by the fog of war for more than five seconds.
  • AI livestock is no longer affected by "collide and correct," which would previously move them away from the Town Center when they blocked another unit that had no other path to their destination.
  • The Portuguese AI will no longer build Feitorias at the start of every Deathmatch.
  • The AI is now aware of the Battle Royale timer, enabling them to better plan and maneuver their armies away from the impending doom.
  • Fixed an issue which would prevent Villagers from fighting back against attackers on Nomad when in the process of constructing a Town Center.
  • Fixed a rare issue where Villagers would fail to defend themselves against predatory animals (such as wolves).
  • Fixed a rare issue where Villagers could go idle and ignore new commands after being ordered to repair an object.
  • Fixed a rare issue where the AI would stop scouting for long periods of time.

Pathfinding[]

  • Units will now prioritize the most direct path when moving less than 20 tiles.
  • Fixed an issue where boars could randomly break agro after bumping into an obstruction.
  • Fixed an issue where patrolling melee units would occasionally fail to engage and attack ranged units who were already in motion.

Scripting[]

  • Fixed a crash when using direct unit control to garrison units.
  • AI can now use the fe-cc-effect-amount and fe-cc-effect-percent actions.
  • sn-maximum-patrol-distance now works with units patrolling in formation.
  • up-can-build-line now correctly checks if coordinates are valid before attempting to place a building.
  • object-data-locked now correctly checks if a gate is locked or unlocked.
  • Krepost projectiles are now recognized by up-projectile-detected as projectile-castle.
  • up-modify-escrow can no longer cause escrow to go into negative values.
  • up-store-player-name no longer stores the player number together with the player name.

Localization[]

  • Added missing localization for the description of the Battle Royale game mode on the Quick Play screen.
  • Added a missing localization string in the fifth scenario of the El Cid campaign.

Modding[]

General[]

  • Unofficial mods are now automatically disabled upon the release of new game updates. This is to prevent compatibility issues with mods that have not been tested or verified to work with new updates, or which may cause crashes and other unexpected behaviors. A new message will appear when mods are disabled in this manner which includes instructions on how to re-enable mods.
  • Civ-specific unit sounds can now be modified individually for the Huns and Mongols, as well as the Teutons and Goths. Naming irregularities and collisions for certain civ-specific sounds have been resolved.
  • The Technology Tree data is now contained in the civTechTrees.json file, thus allowing for easier and more flexible modification of the tech tree.
  • Added technology effects 20-27, which apply their effect to the player's enemies.
  • When modding the UIColors.json file, the game now correctly pulls from the Text attribute (rather than the Healthbar attribute) to determine the UI text color.
  • xsEffectAmount has been implemented for both the scenario editor and random map scripts.

The following attributes can now be modified:

  • Bonus Damage Resistance
  • Icon ID
  • Shown Attack
  • Shown Range
  • Shown Melee Armor
  • Shown Pierce Armor

This can be done in the following methods and places:

  • Technology effects in the data file
  • Modify Attribute Trigger effect in the Scenario Editor
  • Effect Amount command in Random Map, AI, and .xs Scripts

Scenario Editor[]

  • Scenario designers now have the power and option to prevent human players from changing teams in their scenarios.
  • Generating large maps in the editor no longer crashes the game.
  • Loading very small custom maps in the editor no longer crashes the game.
  • Fixed a crash when using the "Replace Object" effect.
  • The "Damage Object" trigger will now work with negative numbers.
  • The "Set Building Gather Point" trigger now works as intended.
  • The "Play Sound" trigger now plays sounds as a 2D effect, which can be heard by the whole map when a specific position is not included.
  • The "Heal Object" effect no longer excludes the given unit from the benefits of technologies.
  • The "Object Has Action" condition will now work in conjuction with any unit AI tasks, such as patrolling.
  • Permanent Flares placed in the editor no longer flash on the minimap.
  • It is no longer possible to unpack Town Centers directly on top of resources.

Fixed a legacy issue where recorded games of a scenario using any of the following triggers would desync:

  • Object Selected
  • Object Visible
  • Object Not Visible
  • AI Signal
  • Chance
Patches/Updates/Hotfixes
Age of Empires
ReturnRome-AoEIcon Age of Empires 1.0a ยท 1.0b ยท 1.0c
RomeIcon The Rise of Rome 1.0a
Age of Empires Definitive Edition icon Definitive Edition Release ยท CU3 ยท CU4 ยท CU5 ยท CU6 ยท CU7 ยท U8 ยท U9 ยท U10 ยท U11 ยท Update 28529 ยท Update 34483 ยท Update 35199 ยท Update 38862 ยท Update 46777 | Summary
AoE2Icon-ReturnRome Return of Rome Update 83607 ยท Hotfix 85208 ยท Hotfix 85614 ยท Update 87863 ยท Update 93001 ยท Hotfix 93870 ยท Update 95810 ยท Update 99311 ยท Update 107882 ยท Update 108769 ยท Hotfix 109739
Age of Empires II
AoE2-DLCicon-0 The Age of Kings 2.0a
AoE2-DLCicon-1 The Conquerors 1.0 (launch) ยท 1.0b ยท 1.0c
Aoe2 hb HD Edition 2.1 ยท 2.2 ยท 2.3 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoE2-DLCicon-2 The Forgotten 3.0 ยท 3.1 ยท 3.2 ยท 3.3 ยท 3.4 ยท 3.5 ยท 3.6 ยท 3.6a ยท 3.7 ยท 3.8 ยท 3.9 ยท 4.0 ยท 4.1 ยท 4.2 ยท 4.3
AoE2-DLCicon-3 The African Kingdoms 4.4 ยท 4.5 ยท 4.6 ยท 4.7 ยท 4.8 ยท 4.9
AoE2-DLCicon-4 Rise of the Rajas 5.0 ยท 5.1 ยท 5.3 ยท 5.4 ยท 5.5 ยท 5.6 ยท 5.7 ยท 5.8
AoE2-DLCicon-5 The Last Khans Update 32708 ยท Update 32911 ยท Update 33059 ยท Update 33164 ยท Update 33315 ยท Update 34055 ยท Hotfix 34223 ยท Hotfix 34397 ยท Update 34699 ยท Hotfix 34793 ยท Hotfix 35209 ยท Update 35584 ยท Update 36202 ยท Update 36906 ยท Update 37650 ยท Hotfix 37906 ยท Update 39284 ยท Hotfix 39515 ยท Update 40220 ยท Update 40874 ยท Update 41855 ยท Update 42848 ยท Hotfix 43210
AoE2Icon-LordsWest Lords of the West Update 44725 ยท Hotfix 44834 ยท Hotfix 45185 ยท Update 46295 ยท Update 47820 ยท Update 50292 ยท Hotfix 50700
Dawn of the Dukes icon Dawn of the Dukes Update 51737 ยท Hotfix 53347 ยท Update 54480 ยท Update 56005 ยท Update 58259 ยท Update 59165
AoE2Icon-DynastiesIndia Dynasties of India Update 61321 ยท Update 62085 ยท Update 63482 ยท Hotfix 63581 ยท Update 66692 ยท Hotfix 71094 ยท Update 73855 ยท Update 75350 ยท Update 77209 ยท Update 78174 ยท Hotfix 78757 ยท Update 81058 ยท Hotfix 82587
AoE2Icon-ReturnRome Return of Rome Update 83607 ยท Hotfix 85208 ยท Hotfix 85614 ยท Update 87863 ยท Update 90260 ยท Update 93001 ยท Hotfix 93870
AoE2Icon-MountainRoyals The Mountain Royals Update 95810 ยท Hotfix 96976 ยท Update 99311 ยท Hotfix 99404 ยท Update 104954
Aoe2 hb Victors and Vanquished Update 107882 ยท Update 108769 ยท Hotfix 109739
Age of Mythology
Aom original icon PC 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10
Aom original icon Mac 1.0.1 ยท 2.0 ยท 2.01
AoM The Titans icon The Titans 1.01 ยท 1.02 ยท 1.03
AoM Extended icon Extended Edition 1.5 ยท 1.6 ยท 1.7 ยท 1.8 ยท 1.9 ยท 1.10 ยท 1.11 ยท 1.12
AoM Extended icon Tale of the Dragon 2.0 ยท 2.1 ยท 2.2 ยท 2.3 ยท 2.4 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
Age of Empires III
3Icon48px Age of Empires III 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10 ยท 1.11 ยท 1.12 ยท 1.13 ยท 1.14
3WCIcon48px The WarChiefs 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06
3ADIcon48px The Asian Dynasties 1.01 ยท 1.02 ยท 1.03
Age3DE Icon Definitive Edition Update 3552 ยท Hotfix 4087 ยท Update 5208 ยท Update 6159 ยท Hotfix 6847 ยท Update 9476 ยท Update 10807 ยท Update 13088 ยท Update 14825 ยท Update 18493 ยท Update 20322 ยท Update 23511 ยท Hotfix 24632 ยท Update 26865 ยท Hotfix 27330 ยท Hotfix 27812 ยท Update 29715 ยท Hotfix 30181
Age3DE Icon The African Royals Update 38254 ยท Hotfix 39346 ยท Update 43871 ยท Update 47581 ยท Update 50830 ยท Update 54545 ยท Update 56860 ยท Update 61213 ยท Update 13.690 ยท Update 13.4412
Age3DE Icon Knights of the Mediterranean Update 13.9057 ยท Update 13.10442 ยท Update 13.12327 ยท Update 13.18214 ยท Update 13.27885 ยท Hotfix 13.29366 ยท Hotfix 13.29985 ยท Update 13.38085 ยท Update 13.58326 ยท Update 14.3853 ยท Update 14.43676 ยท Update 15.30007 ยท Patch 15.30007 ยท Update 15.59076
Age of Empires IV
Age of Empires IV Patch 7989 ยท Update 8324 ยท Patch 9369 ยท Patch 10257 ยท Patch 11009 ยท Patch 11963 ยท Season One Update ยท Patch 12973 ยท Patch 14681 ยท Patch 15965 ยท Season Two Update 17718 ยท Patch 20249 ยท Patch 23349
Anniversary Edition Update 24916 (Season Three) ยท Patch 5.1.148 ยท Patch 5.1.148.1 ยท Patch 5.2.131 ยท Update 6.0.878 (Season Four) ยท Patch 6.1.130 ยท Update 7.0.5861 (Season Five) ยท Hotfix 7.0.5976 ยท Hotfix 7.0.6026 ยท Patch 7.1.113 ยท Update 8.0.185 ยท Patch 8.1.276 ยท Patch 8.2.218 ยท Patch 9.2.628
The Sultans Ascend Update 9.1.176 (Season Six) ยท Patch 9.1.370 ยท Patch 9.2.628 ยท Update 10.0.576 (Season Seven)  ยท Patch 10.1.48
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