Age of Empires Series Wiki
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Update 38862 is a patch in Age of Empires: Definitive Edition, released on July 6, 2020. It introduced unit stances and new hotkeys to the game.

New content and features[]

  • New unit stances are available — similar to those in Age of Empires II: Definitive Edition.
    • Aggressive (Default)
    • Defensive
    • Stand Ground
    • No Attack
  • A new Mirror Civilization option is available in multiplayer lobbies, allowing the player to match the civilization of the opponent.
  • Added a new Solid Farms (Legacy) setting. When enabled, Farms act as solid buildings (like the original game) that block movement until the Farm is destroyed.
  • New hotkeys have been added to support the following actions:
    • Select all buildings of the same type (Ctrl + Shift + key)
    • Select all idle villagers [Ctrl + Shift + .]
    • Select all military units [Ctrl + Shift + ,]
    • Delete all selected units [Shift + Delete]
    • Reset zoom to default level (100%) [Ctrl + Alt + 0]
  • Implemented several new anti-cheat measures.

Multiplayer[]

  • The Team ranked lobby option is no longer locked and can be used to create 2v2, 3v3, and 4v4 matches.
  • Quickmatch and ranked lobbies now share the same Elo ladders.
  • Elo ladders are now split into 1v1 and Team ladders for both the Random Map and Deathmatch ranked modes. Quickmatch is still divided into 1v1, 2v2, 3v3, and 4v4, but the latter three (2v2, 3v3, 4v4) count towards the player's Team Elo.
  • Leaderboards will now display the Elo values for all players.
  • Ranked games should no longer end up with unevenly-distributed teams.
  • Options used when creating a ranked lobby will no longer remain as a filter following the game.
  • The default team for both the host and clients in a lobby is now set to random.
  • Fixed a bug that caused random teams to create unbalanced teams.
  • Players will no longer be un-readied when another player in the lobby changes their team or color.
  • Lobby chat can now be scrolled using the mouse wheel.
  • Updated the message when kicking someone from a lobby to properly display the player's name.
  • Added a new countdown before a match begins.
  • Added chat shortcuts to send a message to specific players within a match: Allies (;), Enemies (#), and All (*)
  • Chat will no longer be displayed for the enemy team when co-op players are in a match.
  • Chat will no longer break after displaying a multi-line message.
  • Spectators can now see player resources and the global queue for each player by using the number keys (1-8).

Game[]

Stability and performance[]

  • Fixed an uncommon issue that caused some users to disconnect approximately 5 minutes after starting a match.
  • Implemented general performance optimizations.

Gameplay[]

  • Fixed an unintended mechanic where units could be spawned on the opposite side of a wall built next to the production building.
  • Units will no longer be created from blocked buildings that have no valid space for the unit to spawn.
  • Military units will no longer lose their collision boxes or stack/merge together when grouped closely or forced into a tight space.
  • Fixed rare instances where Ballistics would fail to properly improve the accuracy of the Catapult Trireme or Juggernaught.
  • Using Attack Move with Priests in the selection group will no longer inspire them to try and convert enemy units who enter their line of sight.
  • Villagers will no longer automatically hunt another nearby Elephant after gathering all the food from the first.
  • Naval units will no longer get stuck in Docks where they are created.
  • Left-clicking to execute a command will now work even when moving the cursor while clicking.
  • Implemented global pathfinding improvements.

Graphics[]

  • Graphics assets now use a compressed format in order to reduce the overall size of the game and new updates.
  • Implemented additional installation optimizations to reduce the hard drive space required by the game.

NOTE: The above changes will require an (initially) larger download than normal to re-download the game files, though doing so will reduce the size of future downloads.

  • Fixed several instances where the animation and audio of an action were out of sync, particularly for melee units.
  • The selection outlines for units and buildings are not properly scaled at all zoom levels.
  • Adjusted the speed of certain unit animations in order to appear more realistic.
  • Slowed the destruction animations of buildings to more reasonable levels.
  • Units now decay and disappear from the battlefield more rapidly.

Audio[]

  • Adjusted in-game sounds to a more consistent volume level.

UI[]

  • Increased the maximum zoom threshold in multiplayer to match that of single player.
  • Renamed the Black Map Fog option to Animate Fog in order to better clarify its purpose.
  • Players are now sorted by Team on the Statistics – Timeline screen.

Civilization balance[]

General[]

  • Villagers now move 10% faster in the Tool Age. The Wheel technology now grants a +50% speed boost (was +60%) to maintain the same maximum speed.
  • Warships and Slingers no longer deal a minimum of 1 damage to buildings. This reduces the damage dealt by Slingers against normal buildings and by Scout Ships against walls and towers.
  • Decreased the maximum search radius of Priests to prevent them from fixating on and following distant injured units.
  • Predator animals will no longer break off their attack if the player tries to drop a building on them.
  • Cataphract: Now have +20 HP, +1 armor, and +2 attack vs. infantry (for a total of 7). Reduced the gold cost of the upgrade from 750 to 600 gold. The food cost is unchanged.
  • Domestication: Reduced the food cost to research the technology from 200 to 150 food. The wood cost is unchanged.
  • Heavy Cavalry: Now have +1 attack vs. infantry (for a total of 6).
  • Helepolis: Increased the fire rate by 5% (still slower than that in the original game).
  • Scout: Increased cost from 80 to 90 food. This is still lower than the 100 food cost in the original game. Reduced line of sight by 1.
  • Scythe Chariot: Reduced armor from 2 to 1. Increased the upgrade cost from 1200 wood, 800 gold to 1400 wood, 1000 gold. Increased the time to research the unit from 150 to 200 seconds.
  • Chariot units no longer deal bonus damage to Priests.
  • Reduced the conversion resistance of all Chariot units from 8x to 2x that of normal units.
  • Siegecraft: Reduced the attack bonus granted to Villagers vs. towers and walls by ~50%.
  • Slinger: Increased the training time from 28 to 35 seconds.
  • Slinger: Reduced damage dealt to walls and towers by ~50%.
  • Towers: Increased the hp of all towers: Watch Tower (+25 hp), Sentry Tower (+35 hp), Guard Tower (+40 hp), Ballista Tower (+40 hp).

Several units and technologies have had attributes adjusted to match their original game values:

  • Bowman: Increased the training time from 26 to 30 seconds.
  • Coinage: Increased the amount of bonus gold yielded from nodes from +10% to +25%.
  • Camel Rider: Reduced training time from 32 to 30 seconds.
  • Elephant Archer: Reduced attack damage from 6 to 5.

Babylonians[]

  • New civilization bonus: Market technologies are 30% cheaper to research.
  • Decreased the bonus HP of walls and towers from +75% to +60% hp.

Carthaginians[]

  • New civilization bonus: Carthaginians now start the game with +50 of each resource.

Choson[]

  • New civilization bonus: Storage Pit technologies are 40% cheaper to research.

Egyptians[]

  • New civilization bonus: Farms are 20% cheaper to build; they now cost 60 wood instead of 75 wood.

Greeks[]

  • New civilization bonus: Town Centers work 10% faster starting in the Tool Age. This affects both Villager creation and aging up.
  • Now have access to the Fire Galley naval unit.

Hittites[]

  • Rather than having +3 range at all times, Hittite warships now have +2 range in the Tool Age and +3 range in the Bronze and Iron Age.

Macedonians[]

  • Rather than having +2 pierce armor at all times, Macedonian Academy units now have +1 pierce armor in the Bronze Age and +2 pierce armor in the Iron Age.

Palmyrans[]

  • Increased the civilization starting food bonus from +50 to +75 food.
  • Now have access to the Plow technology.

Persians[]

  • Increased the movement speed of Persian Elephant units from +20% to +25% that of other elephants.
  • Now have access to the Plow technology.

Romans[]

  • Reduced the civilization discount to Tower costs from -50% to -40%.

Shang[]

  • Reduced the civilization bonus to Wall HP from +75% to +60% HP.

Yamato[]

  • Reduced the civilization discount to Cavalry unit costs from -20% to -15%.
  • Reduced the civilization bonus to Ship HP from +25% to +20% HP.

Map balance[]

  • Increased the quantity of gold in node tiles from 400 to 450 gold.
  • Increased the quantity of stone in node tiles from 250 to 300 stone.
  • Maps now guarantee that one straggler tree spawns near the Town Center of each player on all maps. Additional straggler trees are random, as before.
  • Increased the amount of gold generated on maps. Most maps now have 3 piles of gold per player except for the Continental and Narrows maps, which have 2 larger piles.
  • Adjusted how maps are generated to ensure that the same amount of gold and stone spawns in each pile for each player.
  • Lions will no longer spawn in pairs. There is still a small chance for two lions to spawn relatively close to each other, but that's entirely random.
  • Continental: Slightly increased the forested area.
  • Small / Large Islands: Non-player gold nodes have been replaced with another player gold. Increased the amount of forest that spawns on the island.
  • Small Islands: Increased the size of the islands. Increased the number of resources that spawn on each island, as well as shore fish and deep sea fish.
  • Oasis: Reduced the amount of water and increased the amount of forest spawned at the center of the map.
  • Other minor map improvements.
Patches/Updates/Hotfixes
Age of Empires
ReturnRome-AoEIcon Age of Empires 1.0a · 1.0b · 1.0c
RomeIcon The Rise of Rome 1.0a
Age of Empires Definitive Edition icon Definitive Edition Release · CU3 · CU4 · CU5 · CU6 · CU7 · U8 · U9 · U10 · U11 · Update 28529 · Update 34483 · Update 35199 · Update 38862 · Update 46777 | Summary
AoE2Icon-ReturnRome Return of Rome Update 83607 · Hotfix 85208 · Hotfix 85614 · Update 87863 · Update 93001 · Hotfix 93870 · Update 95810 · Update 99311 · Update 107882 · Update 108769 · Hotfix 109739
Age of Empires II
AoE2-DLCicon-0 The Age of Kings 2.0a
AoE2-DLCicon-1 The Conquerors 1.0 (launch) · 1.0b · 1.0c
Aoe2 hb HD Edition 2.1 · 2.2 · 2.3 · 2.5 · 2.6 · 2.7 · 2.8
AoE2-DLCicon-2 The Forgotten 3.0 · 3.1 · 3.2 · 3.3 · 3.4 · 3.5 · 3.6 · 3.6a · 3.7 · 3.8 · 3.9 · 4.0 · 4.1 · 4.2 · 4.3
AoE2-DLCicon-3 The African Kingdoms 4.4 · 4.5 · 4.6 · 4.7 · 4.8 · 4.9
AoE2-DLCicon-4 Rise of the Rajas 5.0 · 5.1 · 5.3 · 5.4 · 5.5 · 5.6 · 5.7 · 5.8
AoE2-DLCicon-5 The Last Khans Update 32708 · Update 32911 · Update 33059 · Update 33164 · Update 33315 · Update 34055 · Hotfix 34223 · Hotfix 34397 · Update 34699 · Hotfix 34793 · Hotfix 35209 · Update 35584 · Update 36202 · Update 36906 · Update 37650 · Hotfix 37906 · Update 39284 · Hotfix 39515 · Update 40220 · Update 40874 · Update 41855 · Update 42848 · Hotfix 43210
AoE2Icon-LordsWest Lords of the West Update 44725 · Hotfix 44834 · Hotfix 45185 · Update 46295 · Update 47820 · Update 50292 · Hotfix 50700
Dawn of the Dukes icon Dawn of the Dukes Update 51737 · Hotfix 53347 · Update 54480 · Update 56005 · Update 58259 · Update 59165
AoE2Icon-DynastiesIndia Dynasties of India Update 61321 · Update 62085 · Update 63482 · Hotfix 63581 · Update 66692 · Hotfix 71094 · Update 73855 · Update 75350 · Update 77209 · Update 78174 · Hotfix 78757 · Update 81058 · Hotfix 82587
AoE2Icon-ReturnRome Return of Rome Update 83607 · Hotfix 85208 · Hotfix 85614 · Update 87863 · Update 90260 · Update 93001 · Hotfix 93870
AoE2Icon-MountainRoyals The Mountain Royals Update 95810 · Hotfix 96976 · Update 99311 · Hotfix 99404 · Update 104954
Aoe2 hb Victors and Vanquished Update 107882 · Update 108769 · Hotfix 109739
Age of Mythology
Aom original icon PC 1.01 · 1.02 · 1.03 · 1.04 · 1.05 · 1.06 · 1.07 · 1.08 · 1.09 · 1.10
Aom original icon Mac 1.0.1 · 2.0 · 2.01
AoM The Titans icon The Titans 1.01 · 1.02 · 1.03
AoM Extended icon Extended Edition 1.5 · 1.6 · 1.7 · 1.8 · 1.9 · 1.10 · 1.11 · 1.12
AoM Extended icon Tale of the Dragon 2.0 · 2.1 · 2.2 · 2.3 · 2.4 · 2.5 · 2.6 · 2.7 · 2.8
Age of Empires III
3Icon48px Age of Empires III 1.01 · 1.02 · 1.03 · 1.04 · 1.05 · 1.06 · 1.07 · 1.08 · 1.09 · 1.10 · 1.11 · 1.12 · 1.13 · 1.14
3WCIcon48px The WarChiefs 1.01 · 1.02 · 1.03 · 1.04 · 1.05 · 1.06
3ADIcon48px The Asian Dynasties 1.01 · 1.02 · 1.03
Age3DE Icon Definitive Edition Update 3552 · Hotfix 4087 · Update 5208 · Update 6159 · Hotfix 6847 · Update 9476 · Update 10807 · Update 13088 · Update 14825 · Update 18493 · Update 20322 · Update 23511 · Hotfix 24632 · Update 26865 · Hotfix 27330 · Hotfix 27812 · Update 29715 · Hotfix 30181
Age3DE Icon The African Royals Update 38254 · Hotfix 39346 · Update 43871 · Update 47581 · Update 50830 · Update 54545 · Update 56860 · Update 61213 · Update 13.690 · Update 13.4412
Age3DE Icon Knights of the Mediterranean Update 13.9057 · Update 13.10442 · Update 13.12327 · Update 13.18214 · Update 13.27885 · Hotfix 13.29366 · Hotfix 13.29985 · Update 13.38085 · Update 13.58326 · Update 14.3853 · Update 14.43676 · Update 15.30007 · Patch 15.30007 · Update 15.59076
Age of Empires IV
Age of Empires IV Patch 7989 · Update 8324 · Patch 9369 · Patch 10257 · Patch 11009 · Patch 11963 · Season One Update · Patch 12973 · Patch 14681 · Patch 15965 · Season Two Update 17718 · Patch 20249 · Patch 23349
Anniversary Edition Update 24916 (Season Three) · Patch 5.1.148 · Patch 5.1.148.1 · Patch 5.2.131 · Update 6.0.878 (Season Four) · Patch 6.1.130 · Update 7.0.5861 (Season Five) · Hotfix 7.0.5976 · Hotfix 7.0.6026 · Patch 7.1.113 · Update 8.0.185 · Patch 8.1.276 · Patch 8.2.218 · Patch 9.2.628
The Sultans Ascend Update 9.1.176 (Season Six) · Patch 9.1.370 · Patch 9.2.628 · Update 10.0.576 (Season Seven)  · Patch 10.1.48
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