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Update 36906 is a patch in Age of Empires II: Definitive Edition, released on April 29, 2020.

Game stability[]

  • Fixed various crashes which could be triggered when spectating games.
  • Fixed various one-off crashes.

Performance[]

  • The game client will no longer download additional localized versions of the The Art of War videos other than the selected language and English (as a backup). Excess variants have been removed, reducing the total size of the game's installation by ~5GB.

Gameplay[]

  • Fixed an issue where HD AI could not be selected as the AI Difficulty when using any language other than English.
  • Added new hotkeys to select all Markets, all Blacksmiths, and all Universities.
  • Added a new "Dynamic Grid" option to the setting menu. This allows players to customize the shade and visual intensity of the grid that shows up in-game, as well as the circumstances under which it is displayedโ€”such as when placing buildings, ordering ranged units, etc.
  • Fixed an issue where Organ Guns were not always classified as siege weapons, thus allowing them to be converted without the Redemption technology.
  • Recorded games no longer break as soon as a player quits, drops, crashes, or otherwise departs from a match.
  • Implemented additional tracking and safeguards to defend against cheat programs.

Chat Filtration[]

  • Updated the profanity filter to be far less restrictive of normal and contextual (i.e. Age of Empires-specific) chat.

Achievements[]

  • The Age of Empires achievement โ€” which requires players to win a match with every civilization โ€” no longer requires players to also win with the "Random" civilization option.
  • The Pitched Battle achievement is now correctly awarded when players complete 'The Field of Blood' mission (in the Pachacuti campaign) without constructing walls.

Civilization balance[]

General[]

  • The civilization bonuses which provide additional villagers to the Chinese and Mayans and a bonus llama to the Incas have been disabled in the Empire Wars game mode.
  • Fishermen can now drop food they've collected at Docks.
  • Fire Galley: Increased the training time from 60 to 65 seconds.
  • Keshik [Standard & Elite]: Converted Keshiks now properly generate gold for their new overlords.

CivIcon-Bulgarians Bulgarians[]

  • Can no longer research and train Paladins.
  • The Stirrups technology now affects all cavalry units, not just Light Cavalry and Konniks.

CivIcon-Ethiopians Ethiopians[]

  • Torsion Engines: Increased the width of upgraded Scorpion projectiles from 0.3 to 0.5 tiles.

CivIcon-Goths Goths[]

  • Now receive the Loom technology as a civilization bonus.

CivIcon-Indians Indians[]

  • As a civilization bonus, Fishermen now work 10% faster rather than working 15% faster and carrying +15 food.

CivIcon-Italians Italians[]

  • Fishing Ships now correctly cost -15% wood (instead of -15 wood). This effectively raises the cost from 60 to 64 wood.

CivIcon-Khmer Khmer[]

  • Reduced the work rate of Farmers by 3%.
  • Can no longer train Bombard Cannons.

CivIcon-Lithuanians Lithuanians[]

  • Leitis [Standard & Elite]: Adjusted the training cost from 50 food, 80 gold to 70 food, 50 gold.
  • Leitis: Reduced training time from 23 to 20 seconds.
  • Elite Leitis: Reduced training time from 20 to 18 seconds.
  • Tower Shields: Reduced the cost to research from 800 to 500 food.
  • Tower Shields: Increased the bonus pierce armor provided to Spearmen and Skirmishers from +1 to +2.

CivIcon-Malay Malay[]

  • Harbors now (properly) receive the benefits of Chemistry, Murder Holes, and Heated Shot when Thalassocracy is researched before any of these technologies.

CivIcon-Persians Persians[]

  • Removed the bonus to the work speed of Town Centers and Docks in the Dark Age. They now work: 10% faster โ†’ 15% faster โ†’ 20% faster

CivIcon-Slavs Slavs[]

  • Boyar [Standard & Elite]: Reduced speed from 1.4 to 1.3. Increased pierce armor by +1.

CivIcon-Tatars Tatars[]

  • Flaming Camels now benefit from the +5 attack vs. buildings bonus provided by an Indian ally.

CivIcon-Teutons Teutons[]

  • As a civilization bonus, Barracks and Stable units now receive a +1 melee armor bonus (+2 total) in the Castle and Imperial Age.
  • Teutonic Knight: Increased speed from 0.7 to 0.8.

Random maps[]

General[]

  • Starting villagers and herdable animals should no longer spawn on the same tile.
  • Reduced the number of wolves on all maps where they spawn.
  • Distant cows and buffalo no longer appear in a single group on standard maps. They are now split into two groups comprised of two and one animal.

The elevation points have been revised and re-balanced on the following maps:

  • Arabia
  • Baltic
  • Budapest
  • Cenotes
  • City of Lakes
  • Coastal
  • Continental
  • Crater Lake
  • Enemy Archipelago
  • Farout
  • Fortress
  • Four Lakes
  • Ghost Lake
  • Gold Rush (Partially)
  • Hideout
  • Highland
  • Hill Fort
  • InnerCircle
  • Journey South
  • JungleLanes
  • Lombardia
  • Mediterranean
  • Migration
  • Mongolia
  • MotherLand
  • Nomad
  • Oasis
  • OpenPlains
  • Ring of Water
  • Rivers
  • Scandinavia
  • Socotra
  • Serengeti
  • SnakePit
  • Team Islands
  • The Eye
  • Valley
  • YingYang
  • Yucatan

Maps[]

Acropolis[]

  • Fixed a rare bug where the starting stone nodes could fail to spawn.
  • Separated the original 7-tile gold group into one 4-tile and one 3-tile gold group.
  • Separated the original 5-tile stone group into one 3-tile and one 2-tile stone group.
  • The additional gold and stone nodes located in the lowlands are now more evenly distributed between players.
  • Relic spawns have also been adjusted for balance.
  • Forest generation has been adjusted for balance.
  • Adjusted the spawn locations of distant huntable animals to provide a better balance between all players.
  • The upper edges of the rocky slopes have been modified so buildings can be constructed more easily.
  • Additional seasons have been added for greater variety in the map.

Alpine Lakes[]

  • Forage bushes have been added to improve food production on the map.
  • Additional lakes have frozen over in effort to balance the availability of map resources.
  • The distribution of gold and stone nodes has been updated for 1v1 play.

Golden Swamp[]

  • Four forage bushes will now spawn for each player.
  • Reduced the density of fish nodes throughout the map.
  • Re-balanced the node spawns on the central island when playing on a 3-player map.

Hideout[]

  • Fixed an issue where a player could sometimes spawn too deep in the forest.
  • Forage Bushes should no longer grow where they block gates.
  • Extra gold and stone nodes have been adjusted for balance.

Hill Fort[]

  • Player starting locations are now spaced more consistently from each other, as well as where they begin in the map.
  • All huntable animals now appear consistently within the walls.
  • Bases are now always surrounded by Fortified Palisade Walls.

Migration[]

  • Reduced the number of cliffs spawned throughout the map.
  • Fixed a bug where the starting resource nodes would occasionally fail to spawn.

Mountain Ridge[]

  • Increased the number of gold nodes and Ibex that spawn on the mountaintop.
  • Terrain unsuitable for buildings has been moved further from the starting base spawns.
  • Starting gold clusters have been increased to 6 and 4 tiles, respectively.
  • Starting stone clusters have been decreased from 4 to 3 tiles.
  • Player gold and stone nodes spawn closer to their starting bases.

Nile Delta[]

  • Players now start with a Transport Ship.
  • The outer lands have been slightly enlarged and now spawn with mild elevation levels.

Serengeti[]

  • Forests have been re-balanced to not only scale with the map size, but to ensure that all players start with forests nearby.
  • Increased the number of starting gold clusters from 2 to 3. (The third gold cluster can be found further away from the player's base.)
  • Far gold has been split into smaller clusters with 2 tiles per group.
  • Reduced the total area covered by quicksand, making it easier to build on the map.
  • Updated nearby huntable animals to include 5 Zebras and 3 Ostriches per player.
  • Lakes have been adjusted to avoid spawning in players' starting areas.
  • Elevation has been generally reduced to provide more tactical flexibility.

Other[]

  • Bogland: "Bogland" terrainโ€”which is unsuitable for buildingsโ€”no longer appears within each player's immediate vicinity.
  • Lombardia: Fixed a rare bug where one of the starting Town Centers could appear on the edge of the map.
  • Mediterranean: Extra sheep no longer appear when resources are set to ultra or infinite.

Random Map Scripting[]

  • Maps using resource_delta will now accurately display HP bars over resources.
  • Increased the limit of objects and lands that can be generated through RMS from 99 to 100,000.
  • Added enable_balanced_elevation command to improve hill generation in Random Map Scripts.
  • Added effect_amount to modify resource values (such a starting resources) through RMS.

Lobbies and matchmaking[]

General[]

  • If the Team Together setting is enabled, Team Positions will now randomly choose whether each team is placed in a clockwise or counter-clockwise direction with the rest of their team. This is done regardless of how other teams are placed on the battlefield.
  • Players are now notified when a match is found if they are browsing the tech tree while matchmaking.
  • Increased the spectator delay for ranked games to 2 minutes.
  • Lobbies that are swapped from private to public visibility after creation will now properly display in the lobby browser.
  • The "No games found" message no longer misinforms players when the Lobby Browser is still loading the list of available games.
  • Fixed an issue where custom maps were occasionally not selectable when setting up a game.
  • Fixed an issue where the Civilization button would become unavailable after leaving a ranked match
  • Fixed a rare issue where a game lobby would not update properly if a player entered and then left the lobby.
  • Implemented improvements to how ranked teams are formed. When searching for a match as a pre-made team, the system was inadvertently using the sum rather than the average rating of all party members. This resulted in the system creating imbalanced matches.
  • Updated the lobby list to display more than 50 game lobbies.

Audio[]

  • Fixed a rare issue where in-game sounds would stop playing for some users after playing several consecutive matches without restarting the client.

AI[]

Pathfinding[]

  • Units no longer stutter-step when chasing other units.
  • Fixed an issue where lumberjacks would sometimes choose the (much longer) path less traveled when moving to chop a tree.
  • Fixed a rare issue where large groups of units would scatter when disturbed after being idle for a long period of time.

Scripting[]

  • up-modify-group-flag InConstOn now works with values greater than 1.
  • object-data-progress-type now returns 0 if no action is currently being performed.
  • Added object-data-full-distance, object-data-tile-position and object-data-tile-inverse.

UI[]

  • Units, buildings, and technologies that are not yet available to research or train are now displayed with a darkened icon in the command panel (This new UI feature can be enabled or disabled in the game settings.)
  • Building and unit icons will now reflect their player color instead of always appearing as blue.
  • The Market sell and buy buttons will now update automatically as resource quantities change.
  • The Flaming Camel button no longer conflicts with the "Go back to work" button in the Castle.
  • Swapping between players while watching a recorded game no longer resets the map visibility setting.
  • Spectator Mode: Players are now ordered by teams and then by their player name in the spectator status area rather than by score. This should make it easier to track what's happening in large team gamesโ€”where score-based sorting constantly rearranges the UI.

Modding[]

  • Color Correction mods are now supported.
  • Fixed an issue where some modded campaigns would not display their title and/or mission icons as intended.

Scenario Editor[]

  • Making changes to the terrain/elevation of a map no longer causes performance hitches on larger maps.
  • The Change Ownership trigger now correctly resets a Wonder countdown timer.
Patches/Updates/Hotfixes
Age of Empires
ReturnRome-AoEIcon Age of Empires 1.0a ยท 1.0b ยท 1.0c
RomeIcon The Rise of Rome 1.0a
Age of Empires Definitive Edition icon Definitive Edition Release ยท CU3 ยท CU4 ยท CU5 ยท CU6 ยท CU7 ยท U8 ยท U9 ยท U10 ยท U11 ยท Update 28529 ยท Update 34483 ยท Update 35199 ยท Update 38862 ยท Update 46777 | Summary
AoE2Icon-ReturnRome Return of Rome Update 83607 ยท Hotfix 85208 ยท Hotfix 85614 ยท Update 87863 ยท Update 93001 ยท Hotfix 93870 ยท Update 95810 ยท Update 99311 ยท Update 107882 ยท Update 108769 ยท Hotfix 109739
Age of Empires II
AoE2-DLCicon-0 The Age of Kings 2.0a
AoE2-DLCicon-1 The Conquerors 1.0 (launch) ยท 1.0b ยท 1.0c
Aoe2 hb HD Edition 2.1 ยท 2.2 ยท 2.3 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoE2-DLCicon-2 The Forgotten 3.0 ยท 3.1 ยท 3.2 ยท 3.3 ยท 3.4 ยท 3.5 ยท 3.6 ยท 3.6a ยท 3.7 ยท 3.8 ยท 3.9 ยท 4.0 ยท 4.1 ยท 4.2 ยท 4.3
AoE2-DLCicon-3 The African Kingdoms 4.4 ยท 4.5 ยท 4.6 ยท 4.7 ยท 4.8 ยท 4.9
AoE2-DLCicon-4 Rise of the Rajas 5.0 ยท 5.1 ยท 5.3 ยท 5.4 ยท 5.5 ยท 5.6 ยท 5.7 ยท 5.8
AoE2-DLCicon-5 The Last Khans Update 32708 ยท Update 32911 ยท Update 33059 ยท Update 33164 ยท Update 33315 ยท Update 34055 ยท Hotfix 34223 ยท Hotfix 34397 ยท Update 34699 ยท Hotfix 34793 ยท Hotfix 35209 ยท Update 35584 ยท Update 36202 ยท Update 36906 ยท Update 37650 ยท Hotfix 37906 ยท Update 39284 ยท Hotfix 39515 ยท Update 40220 ยท Update 40874 ยท Update 41855 ยท Update 42848 ยท Hotfix 43210
AoE2Icon-LordsWest Lords of the West Update 44725 ยท Hotfix 44834 ยท Hotfix 45185 ยท Update 46295 ยท Update 47820 ยท Update 50292 ยท Hotfix 50700
Dawn of the Dukes icon Dawn of the Dukes Update 51737 ยท Hotfix 53347 ยท Update 54480 ยท Update 56005 ยท Update 58259 ยท Update 59165
AoE2Icon-DynastiesIndia Dynasties of India Update 61321 ยท Update 62085 ยท Update 63482 ยท Hotfix 63581 ยท Update 66692 ยท Hotfix 71094 ยท Update 73855 ยท Update 75350 ยท Update 77209 ยท Update 78174 ยท Hotfix 78757 ยท Update 81058 ยท Hotfix 82587
AoE2Icon-ReturnRome Return of Rome Update 83607 ยท Hotfix 85208 ยท Hotfix 85614 ยท Update 87863 ยท Update 90260 ยท Update 93001 ยท Hotfix 93870
AoE2Icon-MountainRoyals The Mountain Royals Update 95810 ยท Hotfix 96976 ยท Update 99311 ยท Hotfix 99404 ยท Update 104954
Aoe2 hb Victors and Vanquished Update 107882 ยท Update 108769 ยท Hotfix 109739
Age of Mythology
Aom original icon PC 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10
Aom original icon Mac 1.0.1 ยท 2.0 ยท 2.01
AoM The Titans icon The Titans 1.01 ยท 1.02 ยท 1.03
AoM Extended icon Extended Edition 1.5 ยท 1.6 ยท 1.7 ยท 1.8 ยท 1.9 ยท 1.10 ยท 1.11 ยท 1.12
AoM Extended icon Tale of the Dragon 2.0 ยท 2.1 ยท 2.2 ยท 2.3 ยท 2.4 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
Age of Empires III
3Icon48px Age of Empires III 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10 ยท 1.11 ยท 1.12 ยท 1.13 ยท 1.14
3WCIcon48px The WarChiefs 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06
3ADIcon48px The Asian Dynasties 1.01 ยท 1.02 ยท 1.03
Age3DE Icon Definitive Edition Update 3552 ยท Hotfix 4087 ยท Update 5208 ยท Update 6159 ยท Hotfix 6847 ยท Update 9476 ยท Update 10807 ยท Update 13088 ยท Update 14825 ยท Update 18493 ยท Update 20322 ยท Update 23511 ยท Hotfix 24632 ยท Update 26865 ยท Hotfix 27330 ยท Hotfix 27812 ยท Update 29715 ยท Hotfix 30181
Age3DE Icon The African Royals Update 38254 ยท Hotfix 39346 ยท Update 43871 ยท Update 47581 ยท Update 50830 ยท Update 54545 ยท Update 56860 ยท Update 61213 ยท Update 13.690 ยท Update 13.4412
Age3DE Icon Knights of the Mediterranean Update 13.9057 ยท Update 13.10442 ยท Update 13.12327 ยท Update 13.18214 ยท Update 13.27885 ยท Hotfix 13.29366 ยท Hotfix 13.29985 ยท Update 13.38085 ยท Update 13.58326 ยท Update 14.3853 ยท Update 14.43676 ยท Update 15.30007 ยท Patch 15.30007 ยท Update 15.59076
Age of Empires IV
Age of Empires IV Patch 7989 ยท Update 8324 ยท Patch 9369 ยท Patch 10257 ยท Patch 11009 ยท Patch 11963 ยท Season One Update ยท Patch 12973 ยท Patch 14681 ยท Patch 15965 ยท Season Two Update 17718 ยท Patch 20249 ยท Patch 23349
Anniversary Edition Update 24916 (Season Three) ยท Patch 5.1.148 ยท Patch 5.1.148.1 ยท Patch 5.2.131 ยท Update 6.0.878 (Season Four) ยท Patch 6.1.130 ยท Update 7.0.5861 (Season Five) ยท Hotfix 7.0.5976 ยท Hotfix 7.0.6026 ยท Patch 7.1.113 ยท Update 8.0.185 ยท Patch 8.1.276 ยท Patch 8.2.218 ยท Patch 9.2.628
The Sultans Ascend Update 9.1.176 (Season Six) ยท Patch 9.1.370 ยท Patch 9.2.628 ยท Update 10.0.576 (Season Seven)  ยท Patch 10.1.48
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