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Age of Empires Series Wiki
Age of Empires Series Wiki

Update 36202 is a patch in Age of Empires II: Definitive Edition, released on March 30, 2020. It introduced four The Art of War scenarios, two random maps, and a new unique unit - the Flaming Camel.

Game stability[]

  • Fixed an issue where discovering the Bombard Cannons on Into China would crash the client.
  • Fixed a variety of one-off crashes.
  • Fixed various issues when transferring restored game files.

Performance[]

  • Reduced the file size of assets by 1GB, and by an additional 1GB for players running the Enhanced Graphics Pack DLC.
  • Continued improvements to how VRAM and RAM is utilized when running the game.
  • Implemented various performance improvements.

Gameplay[]

  • Auto Scout is now available for all horse and camel variants of the initial Scout unit.
  • Fixed an issue where right-clicking to attack a specific enemy in a mixed army could result in insubordination by the ordered units.
  • Fixed a legacy issue where units tasked to attack ground would sometimes ignore the command and attack the closest enemy unit instead.
  • Fixed an issue where defensive structures would sometimes stop attacking targets.
  • Packed Trebuchets which auto-pack and then chase another Trebuchet (target) can no longer instantly destroy the enemy Trebuchet without unpacking.
  • Selecting more than one control group using Shift no longer merges them into one group by default. A new Shift Group Appending option has been added to enable or disable this behavior.
  • Attack ground is no longer available for Trebuchets when playing Treaty.
  • Fixed a rare issue where Siege Towers could be used to move units across terrain obstructions such as cliffs.
  • Furor Celtica now applies to rams and Siege Towers which have units garrisoned inside.

Civilization balance[]

General[]

  • Steppe Lancer [Standard & Elite]: Increased the base attack by +1.

Chinese[]

  • No longer have access to the Redemption technology.

Cumans[]

  • No longer have access to the Redemption technology.
  • Can now research the Capped Ram upgrade in the Castle Age.
  • Kipchak [Standard & Elite]: Now fire +1 extra arrow.
  • Steppe Husbandry: Now grants its benefits to Steppe Lancers. Now reduces the training time of Scout Cavalry, Cavalry Archers, and Steppe Lancers by 100% (was 400%).

Goths[]

  • No longer have access to the Arson technology.
  • The civilization bonus affecting the cost of infantry units has now been staggered per Age: 20% cheaper โ†’ 25% cheaper โ†’ 30% cheaper โ†’ 35% cheaper.
  • The civilization bonus boosting infantry attack vs. buildings now increments by +1 attack per Age (starting in the Feudal Age).

Tatars[]

  • Now gain the Thumb Ring technology for free as a civilization bonus.
  • Keshik: Reduced the training time from 23 to 16 seconds.
  • Elite Keshik: Reduced the training time from 20 to 14 seconds.
  • Silk Armor: Now grants its benefits to Steppe Lancers.
  • Timurid Siegecraft: Increased the bonus range granted to Trebuchets from +1 to +2. Now makes the new Flaming Camel unit available when researched โ€” a fast-moving Petard with bonuses vs. mounted units and elephants.

Campaigns[]

The Art of War[]

Four scenarios have been added:

In addition, changes have been implemented to existing scenarios:

  • Added localized versions of the introduction videos for all supported audio languages.
  • Booming: Players can now properly advance to the Imperial Age after building two Castle Age buildings, rather than having to build a Castle. Fixed a separate issue where players could advance to the Imperial Age without constructing the prerequisite buildings.
  • Rushing the Enemy: The kill counter will now increment properly as soon as the player starts killing enemy Villagers.

Campaign scenarios[]

  • Fixed various instances where the dialogue text and voiceover audio did not agree during the Vlad Dracula campaign.

Random maps[]

General[]

  • Predators will no longer spawn on top of Relics.

Maps[]

  • Alpine Lakes: Updated the map to ensure a more consistent and fair distribution of resources, including hills, forests, and lakes. Each player will now start with one close lake and two small forests. Each close lake contains four deep fish within the reach of shore fishermen. In addition to fish and herdables, players now start with an extra Boar.
  • Arabia: Reduced the number and length of cliffs that spawn on the map, allowing for more open gameplay. Extra gold and stone deposits have been adjusted to distribute more evenly amongst the players.
  • Arena: Deer now always appear within the bounds of the player walls. Fixed a bug where, on occasion, only four Relics would appear on a tiny map (instead of five). Adjusted the number of Relics spawned to match other maps. Six-player maps will now spawn 7 Relics, and eight-player maps will spawn 8 Relics.
  • Hideout: Extra gold and stone deposits have been adjusted to distribute more evenly amongst the players. Adjusted the distance of stone and gold deposits to prevent them from blocking gates. Altered the way the map is generated to prevent player bases from overlapping. Guaranteed that one pile of stone now always appears within the walls of each player's base. Boars will now consistently spawn inside of the player's base. Groups of Deer will now either appear entirely within the walls (50% of the time) or well outside of them.
  • MegaRandom: Added new map variations to make better use of the Mangrove Shallows/Forests terrain. Adjusted the balance of deer spawns to ensure an average of 4 deer per player. Fixed several bugs that caused issues with the generation of gold and stone. Increased the amount of starting gold spawned on the Empire Wars game mode.

Lobbies and matchmaking[]

General[]

  • Added a tooltip to game lobbies that provides a detailed look at any player's stats, including their rating, rank, wins, losses, and win percentage.
  • The technology tree can now be viewed while in the matchmaking queue.
  • The number of spectators and Game ID are now displayed while spectating a match.
  • Added the ability to pick player color in ranked matchmaking. This now also controls the player's starting team position based on the selected color.
  • Teams in ranked matchmaking now delegate their map bans to the party leader.
  • Updated the default team selection from "-" to "?" in multiplayer lobbies.
  • Team Positions can no longer be selected when playing custom scenarios.
  • Two new maps inspired by the community โ€” Four Lakes and Golden Swamp โ€” are now available in the random map selection screen by default.
  • Fixed an issue where custom scenario lobbies would incorrectly display the previously-selected random map as the location.
  • Fixed an issue where the game would run slower for players than for spectators.
  • Implemented additional tracking and safeguards to defend against cheat programs.

Ranked map rotation[]

  • The ranked map pool is now unique depending on whether the player is playing 1v1 or as a team. Nine total maps are still available in both modes: six that are playable in both, and three exclusive maps that only appear in the 1v1 or team queue.

Graphics[]

Audio[]

  • Indian Villagers no longer say "attack" when tasked to move.
  • Properly limited how gunpowder sounds are played when too many of them are triggered at the same time.

AI[]

General[]

  • Improved the effectiveness of AI players on the Hamburger map.
  • Fixed a rare issue where AI-controlled players would continue to send unit commands after resigning or being defeated.
  • Fixed an issue where AI-controlled players would play too passively before reaching the Imperial Age.
  • Fixed an issue where the AI would occasionally resign too early in team games.
  • Fixed a rare issue where AI players would send tribute to the host player rather than the player that requested the resources.
  • Fixed a rare issue where AI-controlled players would build excessive numbers of military buildings.
  • Fixed a rare issue where explorer units would occasionally fall idle.

Pathfinding[]

  • Fixed an issue where units would be paralyzed with fear instead of properly fleeing enemy aggressors.
  • Fixed an issue where Bombard Cannons would fail to interrupt their attack-move under certain circumstances.
  • Fixed a rare issue where a trapped scout using auto-scout could cause the game to lag.

Scripting[]

  • Siege weapons are no longer affected by sn-task-ungrouped-soldiers.
  • unit-type-count-total now counts additional objects in the unit queue.
  • up-pending-objects now counts additional objects in the unit queue.
  • up-garrison now accepts unit lines.
  • up-modify-group-flag can now be used to select and see which units are in what group.
  • up-find-remote can now find building foundations.
  • sn-allow-civilian-defense set to 0 and sn-allow-civilian-offense set to โ‰ฅ1 will no longer make villagers retreat.

UI[]

  • Added a new Player Profile hub where players can your game stats and collections. This is accessible directly from the main menu!
  • Fixed a rare issue where chat messages were sometimes not sent to everyone.
  • Shift-clicking a stack of units in the building queue now decreases the queued total by 5.
  • All herdable Cows will now show the correct message in the UI when found.
  • The minimap now updates correctly when switching between players using hotkeys while watching a recorded game.
  • The Map Seed is now visible in the objectives panel for spectated and recorded games. This information is useful when reporting issues with a randomly generated map.
  • The game no longer inserts a "/" in front of non-taunt numbers when the /Taunts option is turned off.
  • The Chieftains technology no longer displays an incorrect description in the notification area when researched.

Modding[]

General[]

  • Palette mods are now possible.
  • It is now possible to use OPUS encoded WEM files in audio mods.

Scenario Editor[]

  • The Play Sound trigger effect now works with custom sounds.
  • Added a unique model for the Heavy Swordsman.
  • Fixed an issue where some random maps did not appear in the Scenario Editor's "random map list".

Trivia[]

  • Prior to this update, all civilizations had access to Arson. With the release of the update, the Goths are the only civilization without the technology.
  • Before this update, all civilizations had access to one unique unit at the Castle (excluding the Mercenary Kipchaks from Cuman Mercenaries). With the release of the update, the Tatars have access to the Flaming Camel as another Castle unique unit.
Patches/Updates/Hotfixes
Age of Empires
Age of Empires 1.0a ยท 1.0b ยท 1.0c
The Rise of Rome 1.0a
Definitive Edition Changelog (DE1) ยท CU3 ยท CU4 ยท CU5 ยท CU6 ยท CU7 ยท U8 ยท U9 ยท U10 ยท U11 ยท 28529 ยท 34483 ยท 35199 ยท 38862 ยท 46777 ยท 100.2.31845.0 | Summary
Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 93001 (93870) ยท 95810 ยท 99311 ยท 107882 ยท 108769 (109739) ยท 111772 (113358) ยท 125283 ยท 141935
Age of Empires II
The Age of Kings 2.0a [backport of patch 1.0 for The Conquerors]
The Conquerors 1.0 (launch) ยท 1.0b ยท 1.0c
HD Edition 2.1 ยท 2.2 ยท 2.3 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
The Forgotten 3.0 ยท 3.1 ยท 3.2 ยท 3.3 ยท 3.4 ยท 3.5 ยท 3.6 ยท 3.6a ยท 3.7 ยท 3.8 ยท 3.9 ยท 4.0 ยท 4.1 ยท 4.2 ยท 4.3
The African Kingdoms 4.4 ยท 4.5 ยท 4.6 ยท 4.7 ยท 4.8 ยท 4.9
Rise of the Rajas 5.0 ยท 5.1 ยท 5.3 ยท 5.4 ยท 5.5 ยท 5.6 ยท 5.7 ยท 5.8
The Last Khans 32708 ยท 32911 ยท 33059 ยท 33164 ยท 33315 ยท 34055 (34223 ยท 34397) ยท 34699 (34793 ยท 35209) ยท 35584 ยท 36202 ยท 36906 ยท 37650 (37906) ยท 39284 (39515) ยท 40220 ยท 40874 ยท 41855 ยท 42848 (43210)
Lords of the West 44725 (44834 ยท 45185) ยท 46295 ยท 47820 ยท 50292 (50700)
Dawn of the Dukes 51737 (53347) ยท 54480 ยท 56005 ยท 58259 ยท 59165
Dynasties of India 61321 ยท 62085 ยท 63482 (63581) ยท 66692 (71094) ยท 73855 ยท 75350 ยท 77209 ยท 78174 (78757) ยท 81058 (82587)
Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 90260 ยท 93001 (93870)
The Mountain Royals 95810 (96976) ยท 99311 (99404) ยท 104954
Victors and Vanquished 107882 ยท 108769 (109739) ยท 111772 (113358 ยท 114480) ยท 117204 ยท 118476 ยท 125283 (127161)
Chronicles: Battle for Greece 128442 ยท 130746 ยท 133431  ยท 141935 ยท 143191
The Three Kingdoms 143421 ยท 144358 ยท 145651
Age of Mythology
Windows 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10
Mac 1.0.1 ยท 2.0 ยท 2.01
The Titans 1.01 ยท 1.02 ยท 1.03
Extended Edition 1.5 ยท 1.6 ยท 1.7 ยท 1.8 ยท 1.9 ยท 1.10 ยท 1.11 ยท 1.12
Tale of the Dragon 2.0 ยท 2.1 ยท 2.2 ยท 2.3 ยท 2.4 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
Retold 17.18697 ยท 17.22308 ยท 17.27932 ยท 17.30764 (17.31993) ยท 17.36100 (17.38008) ยท 17.43876 ยท 17.46557 ยท 17.51177 (17.54147) ยท 17.64528 (18.419ยท 18.7603
Immortal Pillars 18.9036 (18.9861) ยท 18.12962 ยท 18.15886 (18.18178) ยท 18.21333 ยท 18.27100 (18.28714) ยท 18.33318
Age of Empires III
Age of Empires III 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10 ยท 1.11 ยท 1.12 ยท 1.13 ยท 1.14
The WarChiefs 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06
The Asian Dynasties 1.01 ยท 1.02 ยท 1.03
Definitive Edition 1529 ยท 3552 (4087) ยท 5208 ยท 6159 (6847) ยท 9476 ยท 10807 ยท 13088 ยท 14825 ยท 18493 ยท 20322 ยท 23511 (24632) ยท 26865 (27330 ยท 27812) ยท 29715 (30181)
The African Royals 38254 (39346) ยท 43871 ยท 47581 ยท 50830 ยท 54545 ยท 56860 ยท 61213 ยท 13.690 ยท 13.4412
Knights of the Mediterranean 13.9057 ยท 13.10442 ยท 13.12327 ยท 13.18214 ยท 13.27885 (13.29366 ยท 13.29985) ยท 13.38085 ยท 13.58326 ยท 14.3853 ยท 14.43676 ยท Update 15.30007 ยท Patch 15.30007 ยท 15.59076 (Data Patch)
Age of Empires IV
Release Patch 7989 ยท Update 8324 ยท Patch 9369 ยท Patch 10257 ยท Patch 11009 ยท Patch 11963
Season One Season One Update ยท Server-Side Patch 12973 ยท Patch 14681 ยท Patch 15965
Season Two Season Two Update 17718 ยท Patch 20249 ยท Patch 23349
Season Three Update 24916 ยท Patch 5.1.148 ยท Server-Side Patch 5.1.148.1 ยท Patch 5.2.131
Season Four Update 6.0.878 ยท Patch 6.1.130
Season Five Update 7.0.5861 (Hotfix 7.0.5976 ยท Hotfix 7.0.6026) ยท Patch 7.1.113
Xbox release Update 8.0.185 ยท Patch 8.1.276 ยท Patch 8.2.218
Season Six Update 9.1.176 ยท Patch 9.1.370 ยท Patch 9.2.628
Season Seven Update 10.0.576 ยท Patch 10.1.48
Season Eight Update 11.0.782 ยท Patch 11.1.1201
Season Nine Update 12.0.1974 ยท Patch 12.0.2246 ยท Patch 12.1.2454 (Hotfix 12.1.2638) ยท Patch 12.2.3327
Season Ten Update 13.0.4178 ยท Patch 13.0.4343 ยท Patch 13.1.4420 ยท Patch 13.2.4553
Season Eleven Update 14.0.4963