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Update 35584 is a patch in Age of Empires II: Definitive Edition, released on February 27, 2020. It introduced the Auto Scouting feature, as well as player reporting.

Auto-scouting[]

When 'Auto Scouting' is activated from the starting scout's command interface, it will automatically send the Scout on the same scouting pattern used by the AI. The player can easily take control back by disabling auto-scout or issuing a manual command, which will take priority over the automatic behavior. Auto-scouting can also be reactivated by clicking the button again.

  • 'Auto Scout' is only available for your starting Scout unit(s), not for trained Scouts.
  • Note that auto-scout does not apply to other starting units spawned by the MegaRandom map.
  • Works in every part of the game: Single Player and Multiplayer matches, as well as the Campaign.
  • Issuing a manual command will seed control of the unit back to the player and disable auto-scouting.

This is designed to ease the early-game learning curve for new players.

Player reporting and safety[]

The new Report button allows players to report conduct violations that fall in the following categories:

  • Cheating
  • Griefing
  • Inactivity (AFK)
  • Inappropriate Lobby Name
  • Inappropriate Player Name
  • Offensive Clan Name
  • Offensive Clan Tag
  • Offensive Clan Description
  • Verbal Abuse
  • Other

The player will be asked to provide a note whenever they submit a report, where they include any details they can about the given incident.

If and when action is taken against an account, a message is displayed on the game home screen describing the duration of the given punishment. There are a few actions Support may take based on the severity or frequency of the abuse:

  • Chat Mute
  • Temporary Multiplayer Suspension
  • Multiplayer Ban

Game stability[]

  • Fixed an uncommon issue where leaving a game lobby and creating a new one would cause it to load indefinitely.
  • Fixed a crash when clicking the Browse Mods tab.
  • Fixed a crash when using hotkeys to quickly jump between multiple units or buildings.
  • Fixed a crash triggered by a player exiting the game during the countdown timer for a 1v1 matchup.
  • Fixed a crash caused when opening the Benchmark Test while running a data mod.
  • Fixed a circumstantial crash triggered when loading or shortly after loading a restored game.
  • Fixed a rare crash that could be triggered by opening the in-game chat menu.
  • Fixed various crashes that could occur when launching the game.

Performance[]

  • Implemented several potential fixes to address disconnects within the first few minutes of a multiplayer match.
  • Improved the way RAM is allocated on low-end machines in order to improve performance and mitigate crashes related to running out of memory.
  • Improved the overall performance of the game when running the Enhanced Graphics Pack (UHD) DLC.

Gameplay[]

  • Fixed an issue where Mangonels would "slide" in combat, allowing them to fire in directions they were not visually facing.
  • Fixed an issue where Trebuchets would not move to attack their out-of-range targets when using the old waypoint system.
  • Villagers will no longer drop resources as soon as they are reassigned to collect a new resource. Instead, they will maintain any collected resources until they begin the new task. The collected resources can now be instantly dropped by reassigning to a new resource with CTRL + Right Click.
  • Villagers tasked to gather food from a Wild Boar will now do so consistently instead of pondering the meaning of their existence.
  • Fixed an issue where a boar's path could not be blocked once aggroed.
  • Fixed an issue where units would occasionally ignore waypoint commands.
  • Researching the Spies technology will no longer cause buildings to appear in the fog of war after they've been destroyed.
  • When multiple buildings are selected, technologies will now prioritize buildings that are idle or have no building queue over stacking up in a single building.
  • Defensive structures will now prioritize attacking enemy units over buildings unless manually tasked to do so.
  • In rare circumstances, units can no longer be trained in the incorrect structure by rapidly swapping between two buildings.
  • Trebuchets will now remain unpacked when a Villager is ordered to provide repairs while in the same selection group as said Trebuchet.
  • Multi-queue now works when the foundation of an unfinished Town Center is selected along with completed Town Centers.
  • Clicking Save Chapter will no longer inspire idle Villagers to seek out tasks after saving the game.
  • The CTRL + SHIFT + [F1-F9] hotkey can now be used in single-player games to swap between the different player views. Note that using this will count as cheat, thus preventing achievement progression in the match it is used.
  • Adjusted how gate rotation functions to avoid conflicting with other hotkey prioritizations.

Please note that some hotkeys will be reset to their default settings due to some of the changes in this update. The hotkey groups affected are the zoom and gate commands, as well as the ungarrison hotkey.

Civilization balance[]

Berbers AoE2 Berbers[]

Goths AoE2 Goths[]

  • Infantry are now 35% cheaper in all Ages. This bonus previously applied following the Feudal Age.

Khmer AoE2 Khmer[]

  • The Khmer's unique farming bonus is now disabled in Full Tech Tree games.

Mongols AoE2 Mongols[]

  • Hunters: Reduced their work speed from 50% to 40%.
  • Now have access to the Steppe Lancer and Elite Steppe Lancer units.
  • All Steppe Lancers also benefit from the +30% HP bonus enjoyed by Mongol horsemen.

Persians AoE2 Persians[]

Portuguese AoE2 Portuguese[]

  • Feitoria: Increased the resources generated per second from 0.8 food, 0.8 wood, 0.45 gold, 0.25 stone to 1.6 food, 1.0 wood, 0.7 gold, 0.3 stone.

Tatars AoE2 Tatars[]

Teutons AoE2 Teutons[]

  • As a civilization bonus, Farms are now 40% cheaper (was 33%).
  • Starting in the Castle Age, Barracks units gain +1 armor.

Vietnamese AoE2 Vietnamese[]

  • Economic upgrades no longer cost wood.

Campaigns[]

General[]

  • Selecting a custom campaign will now load its scenarios without requiring the player to select the campaign a second time.

The Art of War[]

  • Fixed a rare issue where loading an The Art of War scenario save could result in a permanent black fog settling in over the main menu screen.
  • Fixed an issue where swapping text languages would displace the scenario medals.

Campaign scenarios[]

Achievements[]

Random maps[]

General[]

  • Fixed an issue where, in certain circumstances, AI players would immediately kill off their Villagers on Earth and Nile Delta maps.
  • Fixed an issue which prevented monuments from generating resources on island maps.

Map settings[]

  • The "Show Suggested Maps" option will now remain toggled to your choice when you exit and re-enter the map selection screen.
  • Capture the Relic: The game will no longer spawn a second Monastery if the map has already spawned one for a player. Fixed an issue where Monasteries could spawn into the map with a "more on-fire than intended" amount of health.
  • Regicide: Will now properly adjust resource numbers based on whether the host chooses Low, Standard, or High resources (Infinite is still infinite).

Maps[]

  • Fortress: Players now begin with a Castle regardless of game mode (originally, Castles would only spawn when playing Regicide).
  • Gold Rush: Forests are now split into smaller patches and player bases are now situated in a clearing. Note that the overall amount of wood on the map remains the same. Removed cliffs from the map. Predators have been spread out more evenly across the map. Lake generation has been adjusted so lakes are smaller and do not appear too close to players. Extra stone and gold nodes have been adjusted to be more accessible to players.
  • Lombardia: Reverted the number of Relics that spawn on the map to their original totals: 5 will spawn as a baseline, 7 with six players, and 8 with eight players.
  • Team Islands: Adjusted how the map is generated to prevent the creation of vulnerable trade routes or thin strips of land between players. Player islands now have a consistent shape with moderate variation around the edges. Players will now spawn a consistent distance from the edges: 7 tiles on smaller map sizes and 9 tiles on larger map sizes. On Medium (2v2) maps, Relics have been assigned per player to prevent them from stacking in favor of one player or team. Removed extra Deer and boar spawns.
  • Valley: Fixed an issue with terrain generation during the Mediterranean season. Zebras will now spawn in the middle of the valley (as intended) during the African season.

Random Map Scripting[]

  • assign_to command has been added. This can be used to assign a land to a player, color, or team in combination with direct_placement.
  • The Random Map game mode can now be detected using RANDOM_MAP identifier.

Lobbies and matchmaking[]

  • Locked down settings which could still be altered after a lobby host readied up for the match.
  • Match options that are hidden from the host (based on the game mode) will now properly hide from other players in the lobby.
  • Players will now be prompted to subscribe to a data mod as soon as they join a lobby to prevent a crash triggered when downloading the mod.
  • Fixed an issue where the player color, civilization choice, team selection, and ready status of other players would not update for new players joining a lobby.
  • Fixed an issue where the Blind Random setting would always default to and load the Coastal map.
  • Fixed an issue where lobby settings and custom map pools would not be saved when creating a new lobby.
  • Fixed an issue where UI elements from previous game lobbies would persist into future game lobbies.
  • Fixed an issue where setting a lobby slot to "Open" would close the slot and setting it to "Closed" would open it.
  • Fixed an issue where the lobby browser would search for games indefinitely rather than timing out when no games were available.
  • Fixed a rare issue where the Spectator Delay setting could not be changed until the server location was changed.
  • Queuing for an auto-match will no longer enable Team Positions in team games.
  • Added contextual hints to the Banned Map screen to explain each map. Tooltips will need to be enabled to display the information.
  • Added the ability to run a Ranked Benchmark Test from the Ranked lobby screen.

Graphics[]

  • Implemented various bug fixes and updates to art assets.
  • Fixed a rare issue where unit outlines would display behind buildings, but in the incorrect color.
  • Units hiding behind Siege Towers will now display outlines.
  • Fixed an issue where unit footprints and dust effects would appear on top of units.
  • Fixed an issue where zooming in and out or scrolling around the map would cause buildings, units, and resources to visually vibrate.
  • Fixed an uncommon issue where units would "flicker" when not using the Enhanced Graphics Pack DLC.

Audio[]

  • Using SHIFT + period (.) and SHIFT + comma (,) now plays the selection sounds for the unit or building selected, or plays the "action failed" sound if no unit is found.
  • The "Under Attack" and "Under Monk Attack" sounds have been redesigned based on community feedback.
  • Unique "buy" and "sell" sounds will now play when trading goods in the Market.
  • Updated the sound effects for the Harbor and Longboat.
  • Increased the volume of the Siege Ram's attack sounds.
  • Fixed an issue where cavalry and camels did not include their rider death sounds when killed.
  • Wild Horses and Wild Camels now have death sounds.
  • Adjusted the attack sound delays for Conquistadors and several other ranged units.
  • Corrected several instances where ranged units were not using the correct attack sound.
  • The sounds of arrows being shot from buildings are now more succinct.

AI[]

General[]

  • Implemented improvements to prevent AI players from locking up and failing to issue any new commands during a match.
  • AI-controlled Eagle Scouts now use the improved scouting behaviors employed by normal Scouts.
  • Fixed an uncommon issue where AI-controlled Scouts would, in certain circumstances, act erratically.
  • Fixed an issue where allied AI players would constantly beg for resources during multiplayer games.
  • Tempered the desire of computer-controlled players to kite and use hit-and-run tactics on lower difficulty levels. On higher difficulties, the computer will attempt to strike a balance between moving and attacking their enemy.
  • Made several general improvements to the strategic decision-making capabilities of AI-controlled players, such as the unit choices they make throughout the course of a match.
  • Improved the strategies an AI-controlled player will utilize throughout a match based on their civilization's strengths, the map type, and enemy army compositions.
  • Implemented improvements to the early-game economy of AI-controlled players.
  • AI-controlled players will now use their Villagers to counter attackers in more situations, such as when attacked using rams, by single military units, or in situations where their own military units are unavailable to help.
  • AI players will now respond to repeated aggression on their Villagers rather than ignoring the continued threat from an enemy player.
  • Improved the responsiveness of AI-controlled players to commands from human allies.
  • AI-controlled players will now include Gates in walls they build as a result of Taunt 54 ('Build a wall between the two flared locations').
  • Extreme AI: Improved the tactical awareness of AI-controlled players in a variety of situations. AI players will now retreat from hopeless fights before they suffer significant losses, and will prioritize enemy targets with monks, military, and siege units more effectively.
  • Extreme AI: Improved the AI's ability to secure their villagers before they've suffered too many casualties as a result of an enemy raid.
  • Extreme AI: AI-controlled trade units will no longer choose dangerous trade routes when safer options are available.
  • Fixed an issue where AI-controlled players would not build Transport Ships on the Hamburger map.
  • Improved the behavior of AI-controlled players on the Yin Yang special map.

Pathfinding[]

  • Continued to implement improvements to guard against units passing through solid buildings, resource nodes, and other normally impassable objects.
  • Fixed an issue where AI units set to attack-move would ignore the order after attacking and killing an enemy unit along their path.

Scripting[]

  • object-data-formation-id and object-data-garrison-id now return the correct values.
  • dropsite-min-distance and sn-enable-boar-hunting now account for Ostriches, Zebras, and Ibexes.

UI[]

  • The Krepost now properly denotes that it increases the population cap when constructed.
  • Added an in-game error message when the servers are down for maintenance (Please note that this does not yet include in-game messaging when counting down to a planned service outage).
  • The History screen now lists civilizations by their localized name rather than the order dictated by their English names.
  • Attempting to save a game using the same file name as another saved game will now prompt you to overwrite the old file. Previously, the save prompt would close without saving the game.
  • Added a 'Copy' button to the multiplayer lobby to copy the Game ID to your clipboard for easy sharing.
  • The Game ID of the current lobby is now displayed to all players joining a lobby including the host.
  • The Wonder countdown will now disappear as soon as the Wonder is destroyed rather than waiting for the Wonder's destruction animation to complete.
  • Added a hotkey to train the ten free Elite Kipchaks unlocked when a player researches the Cuman Mercenaries technology.
  • The total number of completed games are now tallied properly in the multiplayer Profile.
  • Researched unit and technologies will now display properly in the in-game technology tree.
  • Fixed a bug where a Farm's foundation outline would not display when the Terrain Grid Display setting was disabled.
  • Fixed a scaling issue with the terrain grid when zooming in and out.
  • Fixed an issue where the loading screen would fail to hide itself after loading into a match.
  • Fixed an issue where losing population-supporting buildings and then losing units would stop the population counter from flashing to inform you that additional units cannot be produced.
  • Fixed a rare bug where discarding changes in any Settings menu could cause issues when navigating the Hotkeys menu.
  • Fixed an issue which prevented tool-tips from appearing on the statistics screen.

Localization[]

  • Implemented several new localization strings where they were previously missing.
  • Fixed an issue where changing the font to Sans Serif while using the Turkish language would prevent certain characters from appearing.
  • BR: Fixed an issue where the "Ranked Benchmark Test" (Teste de Benchmark com Classificacao) text would extend beyond the borders of the button when using Brazilian Portuguese text.
  • DE: Fixed an issue where "UGC" (Nutzer-Inhalte) and "Location" (Karte) would overlap in the Lobby Browser and Spectate Game tabs when using German text.
  • DE: Fixed an issue where "View Pending Request" text ("Ausstehende Anfragen anzeigen") would overrun the UI bounds when using German text.
  • FR: Fixed audio lines not playing in the correct order in the The Breath of the Dragon scenario.
  • MAL: Fixed text spacing on the first slide of the Amir of Transoxiana scenario.

Modding[]

  • Fixed an issue that prevented the modification of civilization theme music.
  • The priority of mods can now be adjusted without having to relaunch the game client.
  • Players will now receive a warning that prompts them to select one of the available civilizations if certain civilizations are disallowed in a custom scenario.
  • Mods should now update to the latest version automatically once subscribed and downloaded.
  • Fixed an issue where mods would inexplicably duplicate in the mod manager.
  • Fixed an issue which allowed mods to be uploaded which used unsupported characters, thus causing subscribers to crash.
  • Fixed an issue where mods missing certain files could cause the game to lock on a black screen.
  • Users can publish their mods as Unlisted. An Unlisted mod is not publicly available for users to find and download. It will, however, download automatically when a user joins a lobby where the mod is being run.

Scenario Editor[]

  • Fixed an issue where the String ID field for trigger effects would default to 0 rather than -1 if cleared.
  • Adjusting the attack value of a lumberjack to -15 will now (properly) prevent them from damaging trees.
  • Added the ability to disable the extra Villager bonus granted to the Chinese and Mayan civilizations in the Options tab.
Patches/Updates/Hotfixes
Age of Empires
ReturnRome-AoEIcon Age of Empires 1.0a ยท 1.0b ยท 1.0c
RomeIcon The Rise of Rome 1.0a
Age of Empires Definitive Edition icon Definitive Edition Changelog (DE1) ยท CU3 ยท CU4 ยท CU5 ยท CU6 ยท CU7 ยท U8 ยท U9 ยท U10 ยท U11 ยท 28529 ยท 34483 ยท 35199 ยท 38862 ยท 46777 ยท 100.2.31845.0 | Summary
AoE2Icon-ReturnRome Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 93001 (93870) ยท 95810 ยท 99311 ยท 107882 ยท 108769 (109739) ยท 111772 (113358)
Age of Empires II
AoE2-DLCicon-0 The Age of Kings 2.0a [backport of patch 1.0 for The Conquerors]
AoE2-DLCicon-1 The Conquerors 1.0 (launch) ยท 1.0b ยท 1.0c
Aoe2 hb HD Edition 2.1 ยท 2.2 ยท 2.3 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoE2-DLCicon-2 The Forgotten 3.0 ยท 3.1 ยท 3.2 ยท 3.3 ยท 3.4 ยท 3.5 ยท 3.6 ยท 3.6a ยท 3.7 ยท 3.8 ยท 3.9 ยท 4.0 ยท 4.1 ยท 4.2 ยท 4.3
AoE2-DLCicon-3 The African Kingdoms 4.4 ยท 4.5 ยท 4.6 ยท 4.7 ยท 4.8 ยท 4.9
AoE2-DLCicon-4 Rise of the Rajas 5.0 ยท 5.1 ยท 5.3 ยท 5.4 ยท 5.5 ยท 5.6 ยท 5.7 ยท 5.8
AoE2-DLCicon-5 The Last Khans 32708 ยท 32911 ยท 33059 ยท 33164 ยท 33315 ยท 34055 (34223 ยท 34397) ยท 34699 (34793 ยท 35209) ยท 35584 ยท 36202 ยท 36906 ยท 37650 (37906) ยท 39284 (39515) ยท 40220 ยท 40874 ยท 41855 ยท 42848 (43210)
AoE2Icon-LordsWest Lords of the West 44725 (44834 ยท 45185) ยท 46295 ยท 47820 ยท 50292 (50700)
Dawn of the Dukes icon Dawn of the Dukes 51737 (53347) ยท 54480 ยท 56005 ยท 58259 ยท 59165
AoE2Icon-DynastiesIndia Dynasties of India 61321 ยท 62085 ยท 63482 (63581) ยท 66692 (71094) ยท 73855 ยท 75350 ยท 77209 ยท 78174 (78757) ยท 81058 (82587)
AoE2Icon-ReturnRome Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 90260 ยท 93001 (93870)
AoE2Icon-MountainRoyals The Mountain Royals 95810 (96976) ยท 99311 (99404) ยท 104954
Aoe2 hb Victors and Vanquished 107882 ยท 108769 (109739) ยท 111772 (113358 ยท 114480) ยท 117204 ยท 118476
Age of Mythology
Aom original icon Windows 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10
Aom original icon Mac 1.0.1 ยท 2.0 ยท 2.01
AoM The Titans icon The Titans 1.01 ยท 1.02 ยท 1.03
AoM Extended icon Extended Edition 1.5 ยท 1.6 ยท 1.7 ยท 1.8 ยท 1.9 ยท 1.10 ยท 1.11 ยท 1.12
AoM Extended icon Tale of the Dragon 2.0 ยท 2.1 ยท 2.2 ยท 2.3 ยท 2.4 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoMIcon-Retold Retold 17.18697 ยท 17.22308 ยท 17.27932 ยท 17.30764 ยท 17.31993 ยท 17.36100
Age of Empires III
3Icon48px Age of Empires III 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10 ยท 1.11 ยท 1.12 ยท 1.13 ยท 1.14
3WCIcon48px The WarChiefs 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06
3ADIcon48px The Asian Dynasties 1.01 ยท 1.02 ยท 1.03
Age3DE Icon Definitive Edition 1529 ยท 3552 (4087) ยท 5208 ยท 6159 (6847) ยท 9476 ยท 10807 ยท 13088 ยท 14825 ยท 18493 ยท 20322 ยท 23511 (24632) ยท 26865 (27330 ยท 27812) ยท 29715 (30181)
Age3DE Icon The African Royals 38254 (39346) ยท 43871 ยท 47581 ยท 50830 ยท 54545 ยท 56860 ยท 61213 ยท 13.690 ยท 13.4412
Age3DE Icon Knights of the Mediterranean 13.9057 ยท 13.10442 ยท 13.12327 ยท 13.18214 ยท 13.27885 (13.29366 ยท 13.29985) ยท 13.38085 ยท 13.58326 ยท 14.3853 ยท 14.43676 ยท Update 15.30007 ยท Patch 15.30007 ยท 15.59076
GameIcon-AoE4 Age of Empires IV
Release Patch 7989 ยท Update 8324 ยท Patch 9369 ยท Patch 10257 ยท Patch 11009 ยท Patch 11963
Season One Season One Update ยท Server-Side Patch 12973 ยท Patch 14681 ยท Patch 15965
Season Two Season Two Update 17718 ยท Patch 20249 ยท Patch 23349
Season Three Update 24916 ยท Patch 5.1.148 ยท Server-Side Patch 5.1.148.1 ยท Patch 5.2.131
Season Four Update 6.0.878 ยท Patch 6.1.130
Season Five Update 7.0.5861 (Hotfix 7.0.5976 ยท Hotfix 7.0.6026) ยท Patch 7.1.113
Xbox release Update 8.0.185 ยท Patch 8.1.276 ยท Patch 8.2.218
Season Six Update 9.1.176 ยท Patch 9.1.370 ยท Patch 9.2.628
Season Seven Update 10.0.576 ยท Patch 10.1.48
Season Eight Update 11.0.782 ยท Patch 11.1.1201
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