Update 18.7603 is an update for Age of Mythology: Retold released on February 27, 2025. It is the preparatory update anticipating the release of Immortal Pillars, featuring updates to the engine and game, as well as balance changes and fixes. It adds the content of Immortal Pillars to the game files, so they can be accessed in the Scenario Editor (only selective units) and viewed in the compendium and technology tree, but otherwise locks them until release date. Regardless, many players found a way to play the Chinese civilization before the expansion's release by using a trigger to change the player's civilization.
Game[]
Stability and performance[]
- Fixed a situation that could cause the main menu UI to disappear on some devices.
- General stability and feature improvements from updates to library versions used by the game.
- Fixed crashes that could occur in some rare situations.
- Minor performance improvements that affect both general gameplay and rendering.
- Updates to network communications to improve network performance.
Localization[]
- Updates to localization and translations.
- Fixed a bug causing changes in selected UI language to not update as expected in some situations.
Graphics[]
- Fixed a bug causing monuments to display a different range while placing compared to what is shown after placing.
- Wadjet poison VFX now lasts 5 seconds to match the duration of the poison damage.
- There are many new art and VFX assets as part of the latest Chinese Pantheon.
UI[]
- Many minor updates to the UI in different areas to support both the new Immortal Pillars content and to support additional platform versions of the game.
- Active voice speakers are now shown in the UI.
- Village Centers and Town Centers now have the same site-based commands available.
- Updates to improve accessibility for users who need to use font size changes and narration to engage with the game.
- Updated options in the Skirmish UI to provide more choices.
- Updated the default filters for multiplayer lobby browsing and fixed some minor bugs with how the filters behaved.
- Improvements to many areas of the game to make online IDs more visible.
- Minor fixes to correct some replay UI that appeared incorrectly in some situations.
- Improved clarity in some advanced rollover tooltips.
- When in Photo Mode, players can no longer move the camera below the terrain.
- Additional areas of the game now support narration when narration is enabled.
- Players joining and leaving lobbies are now narrated when narration is enabled.
- Fixed a bug causing tooltips to be narrated during cinematics in some situations.
- Potentially researchable upgrades available in later ages displayed in the UI no longer disappear when saving and reloading a game in some situations.
- The loading screen layout has been adjusted to make long player names fully visible.
Hotkeys[]
- New hotkeys for the new game elements as part of Immortal Pillars.
Controller/Xbox[]
- Unavailable quick-action menu items are now shown as unavailable.
- Training buttons will now only display as disabled if all selected buildings have their queue full, rather than just one of them.
- Norse D-pad Quick Find interactions include Berserks in the Longhouse and Huskarls in the Hill Fort.
- The radial menu will refresh when a stance is changed, allowing continued use without closing and re-opening the menu.
- Added a button prompt for garrisoning Fishing Ships in Docks.
- An option to control whether healers should be included in military D-pad Quick Find was added.
- A button to open the Diplomacy UI is now available in the controller Pause Menu.
- D-pad commands in the Find Menu no longer close the menu.
- The controller version of Site Menu commands now prioritizes idle workers.
- Quick Select will no longer occasionally select units inside transports or other unusable places.
Gameplay[]
- Units and buildings with multiple attacks per ranged attack cycle will now re-target to a nearby target and continue, rather than canceling once their initial target dies before all attacks are fired.
- Polyphemus's ability no longer damages flying units but now damages Animals of Set and heroes.
- Greek Villagers now prioritize wood and gold equally upon completing a drop site, rather than prioritizing gold over wood.
- Norse Gatherers and Dwarves no longer prioritize food or gold over wood upon completing a drop site; they now have equal priority.
- Dwarves now prioritize gold over food and wood upon completing a drop site.
- The Troll special attack can now be used to attack Automatons.
- Fixed a bug where Freyr God Pack myth units were not tagged as myth units that generate favor.
- Updates and improvements to the AI to work with all the new additions in Immortal Pillars.
- Updates to AI behavior, including improvements to AI use of Earthquake and Implode.
- Fixed a bug allowing players to attack buildings that were being deconstructed.
- Using the "Send a Hero" command on a Relic will no longer call a Hero already holding a Relic.
- Fixed a bug causing villagers to attempt to garrison into buildings with too many existing garrisoned units.
- Atlantean human units will now have the option to become heroes, regardless of which other human units, heroes or otherwise, are selected.
Campaigns[]
- Minor updates to the Tutorial related to prompts when using a controller.
- Minor updates to Fall of the Trident scenario 1 to adjust world space prompts.
- Minor updates to fix issues with triggers in Fall of the Trident scenarios 3 and 4.
Balance[]
General[]
- Deathmatch: God power cooldown durations have been increased by +50%.
Units[]
- Siege weapons: Crush armor has been increased across the board, see specific pantheon for the details.
Technologies[]
- Heavy unit line upgrades: damage increase reduced from +20% → +15%.
- Champion unit line upgrades: damage increase reduced from +30% → 20%.
- Heroes: damage increase from heroic age reduced from +20% → +15%.
- Heroes: damage increase from mythic age reduced from +30% → +20%.
Crenellations: now also increases tracking of towers similarly to Ballistics.
Bronze Weapons: cost reduced from 300 food, 300 gold → 200 food, 200 gold.
Iron Weapons: cost reduced from 600 food, 600 gold → 450 food, 450 gold.
Bronze Armor: cost reduced from 300 food, 200 gold → 200 food, 150 gold.
Iron Armor: cost reduced from 500 food, 500 gold → 400 food, 400 gold.
Bronze Shields: cost reduced from 300 wood, 200 gold → 200 wood, 150 gold.
Iron Shields: cost reduced from 500 wood, 400 gold → 400 wood, 350 gold.
Relics[]
New Relics added with Immortal Pillars.
Feather of Bifang: Human soldiers gain +20% bonus damage vs buildings.
Feather of Jingwei: 0.5 wood per second trickle rate.
Five Colored Stone of Nüwa: Repairing cost reduced by -50%.
Fur of Boyi: Heroes regenerate 0.25 hit points per second.
Jade Hare: Myth units move 5% faster.
Kui Drum: Heroes deal 0.25% more damage per 1% hit points missing.
Nine Cauldrons: All human soldiers and heroes from fortress-type buildings have -5% hack and pierce vulnerability.
Shennong's Ochre Whip: Standard Farm upgrades grant an additional 5% Farm gather rate. (For a total of 15% additional farm gather rate when having researched Flood Control)
Tail of Fei: Summons 1 Fei, which respawns every 120 seconds.
Tusk of Dangkang: Summons 2 Pigs every 120 seconds.
Wuhao, Bow of Huangdi: Ranged soldiers attacks now snare targets, which slows them by 15%, for 2 seconds.
Xirang: Walls regenerate 10 hit points per second.
Two new campaign-exclusive Relics are also added:
Xuanyuan Sword: Improves the attack of all human soldiers and heroes by 15%.
Oracle Bone: Doubles the Favor generation rate from Chinese Favored Land.
Greeks[]
- Athena:
Sarissa (Technology) – Hoplite attack range increase reduced from +1 to +0.5.
Scylla (Heroic Age Naval Myth Unit): damage per head reduced from +100% to +50%.
Heracles (Zeus): damage bonus vs myth units increased from 6.5x → 8x.
Achilles (Hades): damage bonus vs myth units increased from 6.5x → 8x.
Atalanta (Poseidon):
- Damage bonus vs myth units increased from 6.5x → 7x.
- Anti-flying unit attack damage increased from 5.5 pierce → 6 pierce. (not actually implemented)
Hippolyta (Poseidon): has Ballistics by default.
Odysseus (Zeus): has Ballistics by default.
Chiron (Hades): has Ballistics by default.
Petrobolos: crush armor increased from 50% → 65%.
Helepolis: crush armor increased from 50% → 65%.
- All Greek land heroes also have their weight class increased by 1 (this is not mentioned in the official patch notes).
Egyptians[]
Skin of the Rhino (Technology): Villager hack and pierce armor vulnerability reduced from -30% to -25%.
- Osiris:
Son of Osiris (Hero):
- Divine damage reduced from 40 → 35. (This is 50.75 divine damage in Mythic Age, and 61.25 divine damage with Iron Weapons researched.)
- Bonus damage vs myth units reduced from 4x to 3x.
- Nephthys:
Funeral Rites (Technology) – Gold returned on human soldier and hero death increased from 5 → 8.
Chariot Archer: adjusted as follows
- Pierce damage reduced from 11 → 10.
- Bonus damage vs infantry increased from 1.25x → 1.5x.
- Attack range reduced from 20 → 19.
- Line of sight reduced from 22 → 21.
Siege Tower: adjusted as follows
- Crush armor increased from 60% → 65%.
- hit points increased from 300 → 350.
Catapult: crush armor increased from 50% → 60%.
Monument to Priests: adjusted as follows
Monument to Pharaohs: adjusted as follows
Monument to Gods: hit points increased from 800 → 1200.
Migdol Stronghold: cost increased from 400 gold, 10 favor → 500 gold, 10 favor.
Norse[]
Odin: Human soldier and hero regeneration rate increased from 0.25 → 0.4 per second.
- Thor:
Hammer of Thunder (Technology): cost increased from 100 gold, 5 favor → 125 gold, 10 favor.
- Heimdall:
Undermine (God Power):
- Now deals -75% damage vs settlements under construction.
- Damage increased from 5 to 7.5 crush.
- Forseti:
Healing Spring (God Power):
- Heal radius increased from 22 to 25.
- Heal rate while in combat reduced from 50% to 25%.
- Freyja:
Forest Fire (God Power):
- Now works on trees that were already chopped down.
- Attack speed increased from 0.5 to 0.1. (So it attacks 10 times per second, rather than 2 times per second.)
- Damage reduced from 2 divine to 0.4 divine per attack. (These forest fire changes should hopefully make forest fire more consistent.)
- Tyr:
Fimbulwinter (God Power): adjusted as follows
- Duration reduced from 36 → 31 seconds.
- Fimbulwinter number of wolves spawned is reduced.
- Njord:
Vikings (Technology) – Now also gives Raiding cavalry +1 divine damage.
Troll (Forseti): Bonus damage vs Myth Units reduced from 3x to 2x.
Dwarf: Adjusted as follows
- Gold gather rate reduced from 1.06 → 1.02 per second.
- hit points reduced from 60 → 55.
Portable Ram: Crush armor increased from 60% → 65%.
Ballista: crush armor increased from 60% → 65%.
Atlanteans[]
Gaia
- Economic guild and its upgrades discount reduced from -40% to -35%.
Rheia
Daktyloi (Technology) – ship heal rate increased from 2 → 3 hit points per second.
Horns of Consecration (Technology):
Orichalcum Mail (Technology):
- Helios:
Halo of the Sun (Technology):
- Fire Siphons attack range increased from +2 to +4.
- Now also increases Fire Siphon and Fire Ship damage by +15%.
Caladria (Oceanus):
- Burst heal: hit points healed reduced from 100 to 60.
- Burst heal: Animation length reduced from 4.5 to 4 seconds.
Cheiroballista and
Cheiroballista (Hero):
- Crush armor increased from 50% → 65%.
- Bonus vs infantry increased from 4x → 5x.
Fire Siphon: crush armor increased from 50% → 65%.
Mirror Tower (Helios): pierce damage increased from 30 → 35.
Random maps[]
- Polished many of the existing random maps with additional embellishment.
Maps[]
These random maps become playable with the release of Immortal Pillars. When hosting multiplayer lobby games, only those hosts who own the expansion can select this map.
- Bamboo Grove: You start in a narrow pass within the bamboo forest. Hold the chokepoint, exploit the resources behind your base, and defend against enemy attacks from the front.
- Great Wall: The Great Wall offers a temporary truce. Fortify your defenses and plan your attack before breaking through to the enemy!
- Peach Blossom Land: Players begin together in this mythical paradise, but must venture out into the Peach Blossom Land for resources, or attack early to seize the advantage.
- Qinghai Lake: A mysterious shrine rests upon China's largest lake, its shallows navigable by land and naval units alike. Capture it to gain an economic bonus.
- Silk Road: With limited resources to gather, players need to capture Trading Posts along the Silk Road which grant resources of your choice. The Trading Posts will stay under your control as long as your units or buildings are nearby.
- Steppe: The generous grassland perimeter offers ample resources, but true power lies in controlling the central open steppe and its vital settlements.
- Yellow River: The Yellow River divides the region and forks in the center to form an island. Shallow crossings offer passage, making attacks predictable and rewarding keen awareness of your opponent. Players must migrate to more fertile banks as the starting resources run dry.
Random map scripting[]
- Added syscalls to automatically estimate the obstruction size of an object and its items, and to subsequently add this size as a buffer to constraints applied to the object.
- Added syscalls for more customized player placement, and allowing multiple locations for each player.
- For additional changes and fixes to the API, please consult the doxygen in the docs folder.
- Added an updated version of the RM library to make use of the new features and changes.
Modding/Editor[]
- For PC users, PDF documentation about modding Age of Mythology: Retold is in a BANG Documentation folder under the installation directory.
- Doxygen documentation has also been updated.
- Many new game assets are available as part of Immortal Pillars to use in creating custom maps and mods.
- Fixed various bugs in the alternate editor UI.
- Fixed a bug causing the NPC dialog to appear above other popup elements in the alternate editor UI.
- Control+[number key] can now be used to change the percentage size of the current brush in the Editor. Alt+Mouse Scroll can still increase the brush size above the normal limits.
- When using the Editor, the game will try to keep the previous water brush size when switching between different water types.
- Updates to the Object Info Panel in the alternate editor UI to fix the trigger list, hide the panel when swapping to a mode using brushes, refresh to show the current state of the selected unit more accurately, and fixed the delete unit button.
- Copy/pasting units in the Editor now consider placement checks by default. Toggle the ignore placements option to place anywhere.
- Fixed a bug causing a round brush to appear when interacting with the editor in places where a brush is not expected.
- Added support for modifying player 0 diplomacy settings in the editor.
- New triggers include: Army: Unit Count, Building: In Building Chain, Player: Unit Type In Progress Count, Area: Convert Units Limited, Area: Flash Units, Area: Task Units, Area: Task Units, Army: Ungarrison Contained Units, Army: Add Unit Type in Area, Chinese Favor System: Range Visibility, Player: Bonus Unit Spawning, Player: Building Chain, Player: Building Chain Visibility, Unit: Create Number Group.
- The Advanced Transformation Tool in the editor now includes an option to reset the Y-axis position to match the terrain. Living units that have been moved on the Y-axis using the Gizmo tool can no longer receive movement commands while in the editor.
- New editor functionality, including buttons to load/save camera tracks.
- New Tech KB functions accessible with XS, including kbTechGetID, kbTechGetType, and kbTechGetDataEffectRelativity (replaces kbTechGetDataEffectData2).
- Added new KB functions including kbPlayerGetExtraBuildingEfficiency, kbUnitQueryGetPower, kbUnitIsInBuildingChain, kbUnitIsTemporaryCharmedUnit, kbUnitGetPower, kbUnitsGetPower, kbProtoUnitGetBuildRate, kbProtoUnitGetBuildingChainRadius, kbProtoUnitGetIconPath, kbUnitGetStatFlag, kbDefaultGetProtoStatFlag, kbPlayerGetProtoStatFlag, kbProtoUnitGetActionIDs, kbProtoUnitGetActionNames, kbActionGetName, kbAreaGetIDsByPositionAndRange, kbResourceSetFlag, kbResourceIsFlagSet, kbConvertProtoActionDBIDToEntityActionID.
- Removed KB functions: kbUnitGetActionID, kbResourceSetBlacklisted, kbResourceGetBlacklisted.
- Fixed a bug causing buildings to show incorrectly in the fog of war when custom scaling has been applied.
- Mods containing trigger data modifications are now safe for MP and Ranked.
- Mods containing modifications to the base/default editor UI are now safe for MP and Ranked.