Update 18.52475 is an update for Age of Mythology: Retold, released on October 23, 2025. It contains balance changes, game fixes, and new UI features, as well as updates to the Gauntlet game mode for Arena of the Gods.
It was followed by update 18.54786, which was released without patch notes on November 6, 2025.
Build spotlight[]
New loading screens[]
When playing a 1v1 match, players will now see the full-size portraits of their selected major gods, displaying the unlocked portrait of their choosing (e.g. from the Legacy God Portraits DLC, monthly Pantheon Pin-Up community events, or the Premium Edition-exclusive alternative portrait for Tsukuyomi). New loading screens are also implemented for team games with two teams and up to 6v6, likewise showcasing the players' portrait choices. These loading screens appear in any game mode that uses the Skirmish type format, including single-player (except for the campaigns) and multiplayer. In other situations, the loading screens will remain the same as before. The new loading screens will not show if any player has a team set to random.
The new loading screens can also be disabled by navigating to UI > Enable Alternate Match Start Loading Screen and disabling the feature.
Social features[]
- The Friends social panel is now available next to the Chat.
Arena of the Gods[]
Gauntlet mode settings[]
- Players can now choose to reduce the frequency of Deathmatch or Lightning game settings when beginning a Labyrinth in Gauntlet mode. Enabling these options at the start will swap out at least 50% of the given game setting with Standard-setting games, while the final Boss Node will never be generated with the given setting. These options are enabled separately for both Deathmatch and Lightning.
New Chaos Events[]
- Insect Invasion: A shift of winds has drawn Pestilence into your buildings.
When this event occurs, it will trigger a modified version of Pestilence at every Town Center on the map for 25 seconds. - Dank Chaos: The Kappa are here for you. Enter their swamps at your peril.
When this event occurs, it spawns multiple large areas of Swampland around the map. - Conscription of the Peasants: All players gain one or more additional villagers at each Town Center. All players earn the same economic boost.
- Cluck-Cluck-BOOM!: Beware the chickens! They are here for revenge after their kind have been feasted on during the battles between Pantheons.
When this Chaos Event activates, many Methane Chickens spawn all across the map. The Chickens will explode, throwing everything around them after a short time.
New Favor Stash Items[]
- Exchange Scout Program (Level: 50, Cost: 100 favor): Summon a random scout unit.
- Fortified Perimeter (Level: 55, Cost: 800 favor): Spawns Fortified Sentinels at all Town Centers controlled by the player.
- Mythic Rejuvenation (Level: 60, Cost: 800 favor): For a short time, the player's units are healed and buildings are repaired near each of their Town Centers.
- Bountiful Trickle (Level: 65, Cost: 1,000 favor): Gain a small quantity of all resource types over time.
- Glutton for Chaos (Level: 70, Cost:1,200 favor): Trigger the next Chaos Event.
Gauntlet balance changes[]
Note: Changes listed here may also apply to Arena of the Gods Story mode and the Daily Celestial Challenge if the listed items appear in those modes.
- When using Kastor as a Legend while playing as the Japanese, the player can now make use of the free and fast Age-up available to other pantheons.
- All Legends now apply benefits from the Arena of the Gods bonuses that were available to Kastor. This includes the following:
- All Legends now give extra starting bonus resources at the start of Gauntlet matches.
- All Legends grant the free and fast Age-up.
- All Legends now apply the bonus +5 population limit.
- All Legends now spawn some thematic bonus units similar to how Kastor spawns 3 Murmillos:
- Hoplite units are spawned with Gargarensis, Circe, and Kamos.
- Axeman units are spawned with Amanra, Theris, and Setna.
- Berserk units are spawned with Reginleif, King Folstag, and Halogi.
- Dao Swordsman are spawned with Yan Feifeng, Chiyou, and Nüchou.
- Kamos has gained a small bonus to his damage. Kamos' hand attack now deals 6× damage bonus vs. myth units.
- The Enemy Incursion Chaos Event has been rebalanced to modify the quantity of units and the chance of different units appearing:
- Classical Age myth units have twice the chance to appear as other units.
- Classical Age myth units can now appear in groups of 1 to 3.
- Heroic Age myth units can now spawn in groups of 1 to 2.
- Mythic Age myth units will now always spawn as single units.
- Titans can now appear as a Titan from any pantheon instead of only the Greek Titan. Titans still only spawn during the Enemy Incursion on Legendary difficulty.
- Caladriae can no longer spawn as one of the possible options.
- Chaos Events will now never repeat the same event twice in a row.
- Reduced the damage done by the Fault Line Chaos Event. This weaker version of Earthquake's damage has been reduced from 10 → 9 damage per hit.
- Reduced the damage done by the Rage of Zeus Chaos Event. This weaker version of Lightning Storm has been reduced from 20 → 16 damage per hit.
- The Children of Nidhogg Chaos Event will now not occur when there are only 2 players. This reduces the risk of spawning too close to a single player. The Children were too aggressive and could target a player's base, wiping them out early in a game.
- Child of Nidhogg units have had their Line of Sight reduced from 40 to 20 to make them less likely to rush distant enemies.
- Reduced the chance that Gauntlet matches may end with no interaction, mainly through the above modifications to Chaos Events.
- When a Player Blessing Event occurs, the player is twice as likely to gain a Blessing instead of resources (66% chance).
- When the player does gain resources instead of a Blessing from a Player Blessing Event, the resources awarded are twice as likely (66% chance) to be two different resources.
Co-op updates[]
- While playing through Gauntlet as the person invited to join a host, the player will gain XP and Favor Stash currency. The gains to XP unlock new Favor Stash items and increase the player's Favor Stash spend and save limits.
- The player can now use the Favor Stash while playing in the co-op mode.
- When invited to participate in another player's Labyrinth, the player will now gain access to all the non-Eternal Blessings that are available to the host player. This means playing through a Gauntlet will provide more shared progression as the host chooses which nodes to complete with a co-op partner.
- On the Victory screen as the non-host player in a Gauntlet match, the player will now see the reward unlocked by the host. The non-Eternal rewards unlocked as part of a Labyrinth can be used during subsequent Nodes played with the same host for the duration of that same Labyrinth.
- Joining as a co-op player as part of another player's game will no longer reset the player's equipped Blessing choices in their own Labyrinth.
Other changes and fixes[]
- Enemy Blessing events now appear in chat as a message from an enemy player to easily see which events are blessings gained by the enemy.
- Child of Nidhogg now appears as a unique name on the Children of Nidhogg Chaos Event units.
- Attack move can now be used against units spawned during the Enemy Incursion and Children of Nidhogg Chaos Events.
- Children of Nidhogg will now spawn correctly if there was water or other obstructions present in the center of the map.
- Some Eternal rewards can be unlocked in multiple game modes. If the player earns one of these rewards while the reward is at the end of the player's current Labyrinth, a pop-up will now show to let them know. The player can then choose to continue their current Labyrinth or start a new Labyrinth.
- Timers will now update in real time while playing co-op and viewing the Gauntlet Event UI. The Gauntlet Event UI is available through the Game Summary screen.
- The Traitor god power can no longer target the Gauntlet Legend Reginleif.
- Fixed a bug that caused the Heroic version of Loki's Skillful Scions Blessing to activate the Mythical equivalent.
- Players who choose the minor god Rushou can now access the Favor Stash button without needing to research Autumn of Abundance. The Favor Stash button for the keyboard and mouse UI has shifted one column to the left.
- Fixed the Freyja's Second Ride World Twist to now function correctly with the Chinese and Japanese. Freyja's Second Ride World Twist dismounts cavalry units on death and increases their cost.
- When playing as the Chinese, the Freyja's Second Ride World Twist will cause:
- Upon death, White Horse Cavalry is replaced with one Ge Halberdier.
- Removed cost penalty for Tiger Cavalry due to Tiger Cavalry already having a dismount behavior on death.
- When playing as the Japanese, the Freyja's Second Ride World Twist will cause:
- Upon death, Naginata Rider and Yumi Horse Archer units are both replaced by one Yari Spearman unit.
- Upon death, Daimyo units are replaced by two Yari Spearman.
- Upon death, Shogun units are replaced by one Onna-musha.
- When playing as the Chinese, the Freyja's Second Ride World Twist will cause:
Game[]
Stability and performance[]
- Updates to the game's network libraries to continue improving stability.
- Fixed a crash that could occur when team names are looked up while progressing through the single-player and multiplayer lobbies.
- Fixed a crash that could occur while AI plans attack routes.
- Fixed a crash that could occur while loading into games if a model failed to load during startup.
- Fixed a crash that could occur in the UI in various rare situations.
Localization[]
- Updates to some translations to improve translation quality.
Graphics[]
- Adjusted Relic attach points for the Shogun and Harumoto.
- Reduced visible seams that could occur on the Gauntlet map background when viewed in some resolutions.
- The "Photo Mode Sunrise" Skybox used for the Yasuko's Tale epilogue cinematic and in Photo Mode will no longer drop to a lower resolution when using lower graphics settings.
Audio[]
- Fixed a bug that caused the narrator to sometimes speak on loading screens when the narration options are disabled.
- Updates to some localized audio used in the Pillars of the Gods campaign, the Yasuko's Tale campaign, and Arena of the Gods Story mode.
- Fixed a bug that caused the background music played in Arena of the Gods Gauntlet mode to cut out when looping.
Hotkeys[]
- Added a new "Find Idle Healer" hotkey.
UI[]
- Tooltips for the Command Panel and Passives will now show for 30+ seconds when using a mouse. This was previously 5 seconds.
- Minor improvements to some effect descriptions.
- The Immortal Pillars and Heavenly Spear carousel buttons on the main menu will now take players who already own the expansions to their respective campaigns. These buttons will no longer show if players have completed at least 33% of the associated campaign.
- Fixed a bug that caused incorrect text to show in the player profile page when there is no match history for the player.
- Japanese Shrines no longer reference fish in their description to prevent it from appearing as if fish should affect the Shrine.
- Fixed some cases where notifications about player reporting actions would not show.
- Minor improvements to the Learn tab UI to fix clipping issues at larger accessibility text sizes.
- God power cost tooltips shown as a world space tooltip now round up while choosing a casting location to match the behavior of costs shown in other places.
Handheld-device gaming[]
The game will now detect whether the player is playing on a handheld device, such as the ROG Ally or Steam Deck. When the game detects that the player is playing on a handheld-type device, it will apply some recommended default settings. This will occur during the first-time user experience and when resetting settings to defaults. Defaults for detected handheld devices include:
- Automatically sets the font size to Large for easier viewing on small screens.
- Defaults to 720p resolution for improved performance.
The player can still choose to modify these settings to any other valid settings for the device.
Gameplay fixes[]
- Fix a bug that prevented the Gate of Troy from functioning as a gate.
- Workers and Norse infantry can no longer be tasked to allied Settlement foundations.
AutorangedModifyactions deactivated by a lack of contained units will now correctly release any previous modifiers.- Ox Carts are no longer valid targets for Smiting Gust.
- War Turtle and Kappa are now correctly tagged as naval myth units. This change allows them to benefit from the Shen of Nekhbet Relic.
- Casting Son of Osiris and Shogun on a target now correctly heals the target to full hit points.
- Shinigamis and Prometheans created through the Sage's Replicate ability no longer cause units to be spawned upon death.
Balance[]
Deathmatch[]
- God power cooldowns increased from +50% → +100%.
- Fortress-type buildings: Build limit reduced from 15 → 10.
Tower: Build limit reduced from 30 → 20.
Town Center: +25% hit points.- Starting favor reduced from 200 → 100.
House: Build limit reduced from 16 → 12.
Manor: Build limit reduced from 8 → 6.
Japanese: Starting Commoners increased from 8 → 9.
General[]
- All core (not hard-counter) infantry units have had their pierce armor slightly reduced; see the specific culture section for details.
Arrow ships and
siege ships: Obstruction sizes reduced from 2.49 → 1.99.
Relics[]
Ōkuninushi's Covenant: Removed from the standard Relic pool.
Greeks[]
Human units[]
Hoplite: Pierce armor reduced from 15% → 10%.
Myrmidon:
- Movement speed increased from 4.3 → 4.5.
- Hit points increased from 150 → 160.
- Pierce armor reduced from 20% → 15%.
Toxotes: Attack speed increased from 1.1 → 1.
Heroes[]
Odysseus (Zeus): Damage multiplier vs. myth units increased from 6.5× → 8×.
Chiron (Hades): Damage multiplier vs. myth units increased from 6.5× → 8×.
Hippolyta (Poseidon): Damage multiplier vs. myth units increased from 6.5× → 8×.
Polyphemus (Poseidon): Special attack damage multiplier vs. myth units increased from 7× → 10×.
Perseus (Hades):
- Special attack damage increased from 300 → 500
divine. - Special attack range increased from 10 → 12.
- Special attack damage increased from 300 → 500
Myth units[]
Minotaur (Athena): Cost reduced from 180 gold, 15 favor → 180 gold, 14 favor.
Nemean Lion (Aphrodite): Hit points increased from 660 → 740.
Hydra (Dionysus): Cost reduced from 250 food, 28 favor → 250 food, 26 favor.
Manticore (Apollo): Cost reduced from 250 wood, 25 favor → 250 wood, 22 favor.
Chimera (Artemis): Cost reduced from 300 food, 28 favor → 280 food, 26 favor.
Egyptians[]
Human units[]
Slinger:
- Damage increased from 3 → 4
pierce. - Damage multiplier vs. ranged soldiers reduced from 3× → 2×.
- Damage increased from 3 → 4
Axeman: Hit points increased from 80 → 85.
Spearman:
- Damage reduced from 7 → 6
hack. - Damage multiplier vs. cavalry increased from +50% → +75%.
- Hit points increased from 80 → 85.
- Pierce armor reduced from 15% → 10%.
- Damage reduced from 7 → 6
War Elephant:
- Damage increased from 20 → 22
hack. - Pierce armor increased from 45% → 50%.
- Damage increased from 20 → 22
Myth units[]
Petsuchos (Sobek):
Scarab (Sekhmet): Hit points increased from 900 → 1,000.
Phoenix (Thoth): Cost reduced from 200 gold, 25 favor → 200 gold, 22 favor.
Avenger (Horus): Cost reduced from 250 food, 25 favor → 250 food, 22 favor.
Norse[]
Thor[]
Dwarf: Food and wood gather rate bonus increased from +15% → +25%.- New bonus: Technologies at the Dwarven Armory are -10% cheaper.
Human units[]
Gatherer: Gather rate reduced from 0.95× → 0.9× that of a Greek Villager.
Dwarf: Gather rate on food and wood reduced from 0.8× → 0.7× that of a Greek Villager.
Berserk: Pierce armor reduced from 10% → 5%.
Raiding Cavalry:
- Hack armor reduced from 20% → 15%.
- Pierce armor increased from 40% → 45%.
Myth units[]
God powers[]
Atlanteans[]
Human units[]
Murmillo: Pierce armor reduced from 10% → 5%.
Cheiroballista:
- Range reduced from 17 → 16.
- Now gains +1 range from each ranged soldiers line upgrade.
Heroes[]
Murmillo (Hero): Pierce armor reduced from 10% → 5%.
Cheiroballista (Hero):
- Range reduced from 17 → 16.
- Now gains +1 range from each ranged soldiers line upgrade.
God powers[]
Tartarian Gate (Hekate): Reuse cost reduced from 350 → 300 favor.
Chinese[]
- Starting food reduced from 200 → 150.
Fuxi[]
Nüwa[]
Clay Peasant:
- Build speed reduced from 0.85 → 0.75 build points per second.
- No longer gather from hunt resources 10% faster than normal Peasants.
Kuafu Chieftain: Cost changed from 100 food, 20 favor → 150 food, 15 favor.
Human units[]
Kuafu: Cost reduced from 50 food, 100 gold, 15 favor → 50 food, 100 gold, 10 favor.
Dao Swordsman: Pierce armor reduced from 30% → 25%.
Fire Archer: Attack range reduced from 12 → 11.
Heroes[]
Sage: Replicate ability stun duration of target reduced from 8 → 2 seconds. (Replicated unit lifespan unchanged)
Yang Jian (Fuxi):
- Damage reduced from 25 → 14
hack. - Damage multiplier vs. myth units increased from 7× → 10×.
- Damage reduced from 25 → 14
Li Jing (Nüwa):
- Damage reduced from 14 → 9
pierce. - Damage multiplier vs. myth units increased from 4× → 7×.
- Damage reduced from 14 → 9
Wen Zhong (Shennong):
Nezha (Fuxi): Population cost increased from 0 → 3.
Myth units[]
Buildings[]
Temple: Favored Land radius increased from 12 → 15.
Technologies[]
Sky Fire:
- Sky Lantern damage reduced from 2 → 1
divine damage per second. - Sky Lantern damage area reduced from 5 → 4.
- Sky Lantern damage multiplier vs. myth units increased from 2× → 5×.
- Sky Lantern damage reduced from 2 → 1
Rock Solid (Nüba): Cost reduced from 200 wood, 25 favor → 150 wood, 20 favor.
Japanese[]
Amaterasu[]
- Maximum resource capacity on resources from Shrines reduced from 150% → 140%.
- Herdables no longer benefit from the Shrine's increasing resource capacity bonus.
Solar Shield: Shield points reduced from 1,500 → 300, but increases by +300 per Age advancement.
Tsukuyomi[]
Susanoo[]
- Bushidō bonus: Tier 1 now starts with 15 favor.
Crushing Waves:
Kusanagi: Now has a 0.5× damage multiplier vs.
workers.
Human units[]
Yumi Archer: Attack launch point reduced from 67% → 40% of the animation length.
Samurai: Pierce armor reduced from 15% → 10%.- Dojo units: Bushidō XP contribution from combat reduced from 2 → 1.5 XP per damage dealt.
Heroes[]
Miko: Base favor gather rate increased from 0.03 → 0.04.
Onna-musha:
Bushi: Pierce damage reduced from 8 → 7.
Daimyo: Population cost reduced from 4 → 3.
Myth units[]
Kamaitachi (Ame-no-Uzume):
Jorogumo (Inari Ōkami):
- Hack armor increased from 45% → 50%.
- Hit points increased from 360 → 400.
Wanyūdō (Minakatatomi): Cost reduced from 140 wood, 16 favor → 140 wood, 15 favor.
Raiju (Raijin):
Onmoraki (Ōkuninushi): Cost changed from 250 wood, 30 favor → 250 food, 30 favor.
Buildings[]
Shrine: Food resources now count 33% less towards the Shrine's favor rate.
Technologies[]
Wisdom of Nine (Inari Ōkami): Cost reduced from 125 food, 15 favor → 100 food, 10 favor.
Ivory Netsuke (Inari Ōkami): Titans now earn gold at 1/10th the rate as normal myth units.
Kumiki (Minakatatomi): Research time reduced from 40 → 20 seconds.
Saltwater Spring (Minakatatomi): Cost reduced from 125 gold, 20 favor → 125 gold, 12 favor.
Condemned Soul (Minakatatomi): Cost reduced from 200 wood, 24 favor → 160 food, 20 favor.
God powers[]
Shrine of the Hunt (Minakatatomi): Now spawns Wolves and Deer closer to the Shrine.
Thunder Burst (Raijin): Now has a 0.5× damage multiplier vs.
workers.
Smiting Gust (Fūjin):
Random maps[]
- Snake Dance:
- Increased the player area to allow more room for forest placement.
- Starting forests are now placed more reliably in the player areas by allowing them to touch the cliffs.
- Increased hunt amount slightly.
- Black Sea: fixed an issue where crossings did not spawn as intended in uneven team games, e.g., 1v2.
Campaign[]
- Updates to some localized audio used in the Pillars of the Gods campaign, the Yasuko's Tale campaign, and Arena of the Gods Story mode.
Yasuko's Tale 07: Fixed a bug that caused some success dialogue to still play later during the scenario after failing to rescue the prisoner convoy.
Yasuko's Tale 09: Fixed a potential soft lock that could occur if players defeat all of Kagemasa's forces during a specific portion of the scenario.
Yasuko's Tale 12: Fixed a situation where the Titan could become stuck in a patrol loop.
Modding/Editor[]
General[]
- Child of Nidhogg and other Gauntlet-modified protounits now have unique names to differentiate them from their regular game versions during gameplay and in the Editor.
- Chaos Events are now defined in an
aotg_chaosevents.xmlfile and do currently support additive mods if players create anaotg_chaosevents_mods.xmlfile. - Music now supports a looping parameter in
playlist.xml.
Model system modding update[]
- Updated the tooltip for the "Make SimData" button to explain that it will not work correctly if the associated mod is not enabled.
- Fixed a bug that prevented the "Make SimData" button from finding
AnimXMLfiles inside any folders that were not already used by the game. The game will now search for any new folders players have created in the local mod's art directory while processing this action. - Added new functions to the Model Convert UI:
- Users can now use the Load Model and Hot Reload Model buttons to force the game to try to load individual models. These functions will only work correctly if a local mod was enabled before pressing the buttons.
- If their local mod is not currently loaded, the user will now see [Mod_Not_Enabled] appear after the mod folder name.
- Improved copy to clipboard for model entries. Users can now copy the relative path in the art root.
- Access to some additional developer UIs while in the Editor. Users can now open a debug view in the Editor while using the model convert tool. They can also make this UI show automatically in the editor by adding
+showProxyDebugto theuser.cfgfile or launch parameters. This debug UI gives the user access to some of the model state the game sees. Right-clicking any unit entry lets the user add it to a focus group or center the camera on it. Users can remove items from the focused list or center on them from anywhere in the scene. While units are focused, they will remain tracked even if the user does not currently have them rendered in the view. This may help with jumping around a scene or finding specific objects within it.