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Age of Empires Series Wiki
Age of Empires Series Wiki

Update 18.50572 is an update for Age of Mythology: Retold, released on October 9, 2025. It brings in many bug fixes and a few balance changes for the Heavenly Spear expansion released with the previous update.

Build spotlight[]

Japanese god portrait updates[]

  • Many Japanese Major and Minor God Portraits have received minor tweaks to improve their quality.
  • An alternate 'Shrine Maiden' version of the Ame-no-Uzume minor god portrait is available to all players who own the expansion. The version that was present for launch remains the default appearance.
  • Players can use the Change Portrait button in either the Compendium or the God Picker to change major and minor god portraits to their preferred appearance.

Keyboard and mouse mini map update[]

  • Players can now choose to cycle between three size states for the mini map while playing with a Keyboard and Mouse, instead of the previous two states. The choice to enlarge the map bigger and better than before will give more control to view it in their preferred way.
  • Players can modify the size of the mini map by using the Magnifying Glass icon in the bottom right of the mini map. This button will toggle between the three different sizes. The three sizes are Default, Medium, and Large.
  • Players can modify the maximum size by adjusting the new "Max Minimap Scale" setting, located in the UI options, and can choose between a range of 120% and 200% scale. The default scale is set to 150%.

Game[]

Stability and performance[]

  • Applied general stability improvements to enhance the engine, including updates to some third-party SDK versions used by the game.
  • Fixed some rare multithreading-related situations where players could freeze or crash while running code in external libraries.
  • Fixed general multithreading stability.
  • Fixed an out-of-sync that could occur when watching Gauntlet mode replays from an enemy AI perspective.
  • Fixed a crash that could occur when a player joins a multiplayer lobby at the same time as the other player leaves the lobby.
  • Fixed a crash that could occur while updating particle effects in some rare situations.
  • Fixed a crash that could occur while shutting down the game on PlayStation 5.
  • Fixed a case where platform login could fail when switching between accounts.
  • Fixes for platform login state.
  • Improved thread safety when granting achievements on the Xbox platform.
  • Minor performance improvements for Cinematics by fixing a bug that caused the Cinematic Preloader system to fail to preload all files it should have been loading.
  • Fixed a rare case that could lead to a deadlock while processing unlocked rewards.
  • Fixed a crash that could occur when trying to send chat messages in some situations.

Localization[]

  • Updates to some translations to improve translation quality.

Graphics[]

  • Fixed some Chinese plants to reference their correct Chinese assets.
  • Minor improvement to cinematic quality by ensuring textures are preloaded ahead of when the renderer needs them.
  • Minor visual polish to some assets.
  • Fixed a bug that caused the hex grid map background in Gauntlet to reveal fully in some situations, such as when a pop-up with a new badge unlock was shown.

Audio[]

  • Ship attack sounds no longer continue playing after the ship is destroyed while they are performing an attack.
  • Minor adjustments to some audio.

Hotkeys[]

  • Removed non-functional Find All Imperial Academies and Find Imperial Academy Hotkey entries. These are part of the Find Stable Hotkeys.
  • Fixed some cases where new Japanese Pantheon Hotkeys were using the wrong string in the UI.

UI[]

  • Fixed a bug that caused right-clicking on a selected building's UI to set its Gather Point behind the UI.
  • Added new loading screen tips for the Japanese Pantheon.
  • Fixes for grammatical errors in some strings.
  • Updated some strings to clarify where actions and technologies are applicable.
  • Fixed an incorrect string for the Heavenly Barrage ability.
  • The Attack Move cursor is now correctly displayed while holding shift, in situations where shift-clicking would add a valid waypoint for an Attack Move task.
  • Fixed a bug that could have resulted in incorrect achievement unlock behavior in some situations.
  • Emoji characters are now detected and shown as a replacement Unicode character if the game can not interpret them.
  • The Titans that guard the Plenty Vault during King of the Hill-type matches in higher difficulty Gauntlet mode matches are now called "Titan Predator" units.
  • Tooltips will no longer show as if hovered over a unit when the mouse is outside of the game window.
  • Lifespan and HP bars are no longer displayed for unselectable units while the Alt key is held down.
  • Fixed a bug that caused the Daily Celestial Challenge celebration pop-up to check for progress before the player was fully signed in, in some situations.
  • Fixed a bug that prevented notifications about player reporting from showing after an action has been taken.

Controller[]

  • Controller players can now use contextual X actions (Square on PlayStation 5) to Ungarrison from allied buildings.
  • Fixed a bug where ungarrisoning from buildings could fail with a controller if an ally had garrisoned units in a building before the player.
  • Fixed a bug where the player color would show the building owner's player color in the Garrison Radial Menu instead of the unit owner's player color.
  • Fixed a bug that caused Weak/Medium/Strong Magnetism strength modifiers, dependent on the type of unit, to always be treated as Strong.
  • Fixed a bug that could cause the Unit Commands Radial Menu to also perform updates as if the Villager Priority menu was active when viewing it.
  • Fixed some bugs that could occur when closing out of Radial Menus while viewing the Control Groups menu in some rare situations.

Gameplay fixes[]

  • The Relic Shen of Nekhbet will no longer affect non-naval myth units.
  • Fixed a case where an army was moving incorrectly during a replay.
  • Fixed a bug where building placement checks could be incorrect for Dock-type buildings when queried through the KB.
  • Casting the Great Hunt god power over animals that hold more food than the intended spawnable food limit will now correctly clone existing animals instead of spawning new animals.
  • Forest Fire can no longer be cast over nature-owned units other than trees.
  • Fixed a bug that could cause incorrect pathfinding to occur in some situations while performing a Gather-type unit action.
  • Targets moving through lairs placed by the Spider Lair god power are no longer stuck if they managed to escape before the attack is initiated.
  • Tactic checks for unit-action god powers that perform self-targeting are now properly ignored. This change ensures that Qiongqis can perform their landing through the manual casting of the Land ability as expected.
  • Fixed a bug that allowed "Collect X Relics as Y Pantheon" to repeatedly eject and drop off the same Relic X times to complete this challenge type.
  • Miko no longer appears as an idle villager.
  • Smiting Gust can no longer throw Fenrir, the flaming wolf spawned using the Inferno god power.

Egyptians[]

Myth units[]

  • Roc (Sobek):
    • The cooldown for landing and takeoff has been removed.
    • Hit points while landed have been increased from 600 โ†’ 700.
    • While landed, the Roc now has an assigned weight class to ensure it behaves correctly with other units.

Buildings[]

Chinese[]

Buildings
  • Crossbow Tower: Attack speed reduction reduced from -35% โ†’ -25%.

Japanese[]

Amaterasu[]

  • Bushidล: Gold trickle rates per tier reduced by 0.5 per second.
  • Solar Shield (god power): duration reduced from 15 โ†’ 10 seconds.

Tsukuyomi[]

  • Bushidล: XP gained per favor spent on completed technologies increased from 1 โ†’ 5.

Susanoo[]

  • Bushidล: Passive XP earned from myth units increased by 2x.
  • Kusanagi (god power):
    • Cost reduced from 25 โ†’ 20 favor.
    • Repeat cost reduced from +10 โ†’ +5 favor.
    • Delayed water attack damage increased from 15 hack 10 crush โ†’ 25 hack 25 crush.

Hachiman[]

  • Golden Kite (technology):
    • Ranged soldier and hero damage increased from +10% โ†’ +15%.
    • The +15% hero damage now also applies to Miko and Shogun.
  • Dan-no-ura Tactics (technology): Now applies to the Wasen, instead of the Ramming Wasen.

Takemikazuchi[]

  • Divine Slash (god power): Birth (windup) animation length reduced from 1.5 โ†’ 1 second.

Raijin[]

  • Heavenly Barrage (technology): Divine damage of Junkozosen reduced from 5 โ†’ 3.

Myth units[]

  • Tengu ( Hachiman): Damage increased from ​16 โ†’ 20 Hack Attack hack.
  • Shinigami ( Watatsumi):
    • Special attack now has a 2ร— multiplier vs. myth units.
    • Special attack now has a 0.5ร— multiplier vs. heroes.
    • Reincarnated variants of the Shinigami now also have +20% damage per stage, along with their increased hit points.

Other units[]

Naval units[]

  • Fishing Ship: Gather rate increased from 0.5 โ†’ 0.55.
  • Honengyo: The Torpedo special attack now only throws units up to a limited size class.

Campaign[]

  • Units can no longer walk through the Invisible Gate object. The Invisible Gate is used to control pathing in some campaign scenarios.
  • Updates to improve the AI in Pillars of the Gods scenarios 2, 3, 4, 5, 6, 8, and 9.
  • Fixed a bug that caused Houyi to repeat a line twice in quick succession in Pillars of the Gods 02.

Modding/Editor[]

General[]

  • Fixed a bug that caused the DebugOutputGameData config to cause extremely long load times.
    • Significantly improved the performance of DebugOutputGameData. Enabling this config will still increase load time by approximately 1.2 seconds.
    • +DebugOutputGameData will no longer output the SimData.xml file. If the player also wants to output this file, they will also need to enable the +DebugOutputGameDataLargeFiles config.
    • When +DebugOutputGameDataLargeFiles is enabled, this will add up to another 2.7 seconds to loading screens.
  • Added support for additive modding of ringmenucommandordering.xml. Additive modding will now correctly match nodes in this file. The ringmenucommandordering file determines which actions appear in the Radial Menu.
  • Deprecated <TextureID> use in ProtoUnits.
  • Added support for toggling specific ProtoAction flags through technologies and triggers.
    • void trProtounitActionSetFlag(int playerID, string unitTypeName, string actionName, string actionFlag, bool set): toggles the given flag for the provided proto unit action for this scenario only.
    • Added the above trigger function as a trigger in the Editor as "Protounit: Action Set Flag".
  • Extended modding support for the Veterancy system.
    • Implemented support for assigning damage type-dependent modify Types (ArmorSpecific and DamageSpecific) to Veterancy ranks.
    • Implemented support for adding Veterancy Ranks and modifying Veterancy include/exclude unitTypes through Tech effects.
    • Extended supported modify types for Veteran Ranks, ensuring the following are properly handled: LOS, LOSFactor, Armor, ShieldRegenRate, and RegenRate.
    • void trProtounitVeterancyAddRank(string unitTypeName, int playerID, int rankTypeID, float value): adds a veterancy rank for the provided protoUnit for this scenario only.
    • void trProtounitVeterancyBonus(string unitTypeName, int playerID, int rankID, int modifyType, int damageType, float delta, int relativity): adds or modifies a bonus entry for the given Veterancy rank for the provided protoUnit for this scenario only.
    • Trigger editor versions as "Protounit: Veterancy Add Rank" and "Protounit: Veterancy Bonus".
  • The DodgeChance modify type is now functional.
  • Implemented support for modifying ProtoUnit spawn/replacement data through triggers.
    • void trProtounitModifySpawnData(string unitTypeName, int playerID, string spawnProtoName, int eventType, float delta, int relativity, float chance, float lifespan): sets or modifies spawn data for the given event for the provided unitType for this scenario only.
    • void trProtounitModifyReplacementData(string unitTypeName, int playerID, string replProtoName, int eventType, float delta, int relativity): sets or modifies spawn data for the given event for the provided unitType for this scenario only.
    • Trigger editor versions as "Protounit: Modify Spawn Data" and "Protounit: Modify Replacement Data".
  • Added XS constants for spawn event types: cSpawnEventTypeDead, cSpawnEventTypeKilled, cSpawnEventTypeBirth, cSpawnEventTypeBuild, cSpawnEventTypeMutate, cSpawnEventTypeHit, cSpawnEventTypeHitGround, cSpawnEventTypeRevertToSocket, cSpawnEventTypeHitWater, cSpawnEventTypeSelfDestruct.
  • Fixed a bug where querying the unitstat Current Velocity using kbUnitGetStatFloat could return the Build Rate stat if the unit was not currently moving. Will now return 0.0f if this occurs.
  • Fixed a bug where applying a DeadTransformBuildLimit ProtoUnit data effect would also apply a TurnRate data effect.
  • Fixed a bug where triggering an EntityEvent CastPower during a Linear Area Attack Action could cause additional events to occur.
  • Fixed a bug where checking the canActivate state of a Unit Charged Modify Action using a Terrain Type would also potentially incorrectly check for the Fully Charged status as if the activation type was a Charged Action Active type.
  • Fixed a bug that could cause incorrect results when using kbUnitQuerySetMaximumDistance with a distance that exceeded a maximum safe float value.
  • Fixed a bug that caused Tech effects using the Combined Type also to be treated as a Player type.
  • Fixed a bug that caused applying a Player Action Add Data Effect also to try to apply as a Power ROF type effect.
  • Fixed a bug that could cause AI defend plans to behave incorrectly when swapping to an attack state.
  • Fixed a bug that could cause the selection manager to treat units' carried resources as gold in some situations instead of their real current carried resource.
  • UnitModify ProtoPowers with modifiers set to no stackable can now be cast as intended over an area without an actual unit target.
  • Fixed some cases where Hit Effects using a terrain type would not work correctly for some movement types or those with multiple types, such as Titans.
  • Fixed a bug that caused Chinese Forest, Cliff, and Water brushes to show up with incorrect textures in the UI while using the default version of the Editor.

Model system modding update[]

  • Fixed a bug that only allowed the first occurrence of the "Export" button in the model conversion UI to function.
  • Fixed some situations that could have resulted in a crash while exporting or while loading models with errors.
  • Updates to Model System Modding documentation in the BANG documentation folder.
    • Added information about new Editor tool features to "BANG documentation/ModelSystemModding_Documentation.pdf".
    • Added notes about expected FBX nodes for destruction to "BANG documentation/TMModel_Documentation.pdf".
  • Added new features, including:
    • Added status text that displays after interacting with most buttons in the Model Convert UI to help represent the results of the interaction.
    • More errors are now logged in mythlog.txt to help diagnose any issues the player may encounter.
    • Added a way to view the content of the logs as part of the Model Convert UI, making it easier to see more immediate results and debug output while in the game client.
    • Added a helper button to purge all *.deps files from a local mod.
    • Added a button to generate the SimData.xml file using content in a local mod. This feature will allow creators to generate the SimData_Generated.xml file and then copy any relevant data into their SimData_mods.xml file.
    • Performance improvements to not update the mod directory states as frequently.
    • Added a utility button to generate the model manifest for a local mod. This automatic generation will automatically exclude any override models that are already part of the base game's model manifest.
    • Added a button to open the folder directly to a local mod.
    • Added a way to copy some helpful relative and absolute paths to the asset paths.
    • The player can find a new AdditiveUnitExample.zip file in game/art/ArtExamplesForModders.bar. This is an example mod that demonstrates the files required to create a mod that defines a new "examplearcher" unit, along with making it available for in-game training.
    • Added a utility to scan for FBX files that are missing an associated FBX Import file. The player can now use the associated Actions button to generate a default FBX Import file or use the copy paths options to navigate to the file.
Patches/Updates/Hotfixes
Age of Empires
Age of Empires 1.0a ยท 1.0b ยท 1.0c
The Rise of Rome 1.0a
Definitive Edition Changelog (DE1) ยท CU3 ยท CU4 ยท CU5 ยท CU6 ยท CU7 ยท U8 ยท U9 ยท U10 ยท U11 ยท 28529 ยท 34483 ยท 35199 ยท 38862 ยท 46777 ยท 100.2.31845.0 | Summary
Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 93001 (93870) ยท 95810 ยท 99311 ยท 107882 ยท 108769 (109739) ยท 111772 (113358) ยท 125283 ยท 141935
Age of Empires II
The Age of Kings 2.0a [backport of patch 1.0 for The Conquerors]
The Conquerors 1.0 (launch) ยท 1.0b ยท 1.0c
HD Edition 2.1 ยท 2.2 ยท 2.3 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
The Forgotten 3.0 ยท 3.1 ยท 3.2 ยท 3.3 ยท 3.4 ยท 3.5 ยท 3.6 ยท 3.6a ยท 3.7 ยท 3.8 ยท 3.9 ยท 4.0 ยท 4.1 ยท 4.2 ยท 4.3
The African Kingdoms 4.4 ยท 4.5 ยท 4.6 ยท 4.7 ยท 4.8 ยท 4.9
Rise of the Rajas 5.0 ยท 5.1 ยท 5.3 ยท 5.4 ยท 5.5 ยท 5.6 ยท 5.7 ยท 5.8
The Last Khans 32708 ยท 32911 ยท 33059 ยท 33164 ยท 33315 ยท 34055 (34223 ยท 34397) ยท 34699 (34793 ยท 35209) ยท 35584 ยท 36202 ยท 36906 ยท 37650 (37906) ยท 39284 (39515) ยท 40220 ยท 40874 ยท 41855 ยท 42848 (43210)
Lords of the West 44725 (44834 ยท 45185) ยท 46295 ยท 47820 ยท 50292 (50700)
Dawn of the Dukes 51737 (53347) ยท 54480 ยท 56005 ยท 58259 ยท 59165
Dynasties of India 61321 ยท 62085 ยท 63482 (63581) ยท 66692 (71094) ยท 73855 ยท 75350 ยท 77209 ยท 78174 (78757) ยท 81058 (82587)
Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 90260 ยท 93001 (93870)
The Mountain Royals 95810 (96976) ยท 99311 (99404) ยท 104954
Victors and Vanquished 107882 ยท 108769 (109739) ยท 111772 (113358 ยท 114480) ยท 117204 ยท 118476 ยท 125283 (127161)
Chronicles: Battle for Greece 128442 ยท 130746 ยท 133431  ยท 141935 ยท 143191
The Three Kingdoms 143421 ยท 144358 ยท 145651 ยท 147949 ยท 153015 ยท 153638 ยท 155976
Chronicles: Alexander the Great 158041 (160062)
Age of Mythology
Windows 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10
Mac 1.0.1 ยท 2.0 ยท 2.01
The Titans 1.01 ยท 1.02 ยท 1.03
Extended Edition 1.5 ยท 1.6 ยท 1.7 ยท 1.8 ยท 1.9 ยท 1.10 ยท 1.11 ยท 1.12
Tale of the Dragon 2.0 ยท 2.1 ยท 2.2 ยท 2.3 ยท 2.4 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
Retold 17.18697 ยท 17.22308 ยท 17.27932 ยท 17.30764 (17.31993) ยท 17.36100 (17.38008) ยท 17.43876 (17.46557) ยท 17.51177 (17.54147) ยท 17.64528 (18.419) ยท 18.7603
Immortal Pillars 18.9036 (18.9861) ยท 18.12962 ยท 18.15886 (18.18178) ยท 18.21333 ยท 18.27100 (18.28714) ยท 18.33318 (18.34798) ยท 18.40371 (18.42553 ยท 18.44294 ยท 18.46960)
Heavenly Spear 18.49472 ยท 18.50572 ยท 18.52475
Age of Empires III
Age of Empires III 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10 ยท 1.11 ยท 1.12 ยท 1.13 ยท 1.14
The WarChiefs 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06
The Asian Dynasties 1.01 ยท 1.02 ยท 1.03
Definitive Edition 1529 ยท 3552 (4087) ยท 5208 ยท 6159 (6847) ยท 9476 ยท 10807 ยท 13088 ยท 14825 ยท 18493 ยท 20322 ยท 23511 (24632) ยท 26865 (27330 ยท 27812) ยท 29715 (30181)
The African Royals 38254 (39346) ยท 43871 ยท 47581 ยท 50830 ยท 54545 ยท 56860 ยท 61213 ยท 13.690 ยท 13.4412
Knights of the Mediterranean 13.9057 ยท 13.10442 ยท 13.12327 ยท 13.18214 ยท 13.27885 (13.29366 ยท 13.29985) ยท 13.38085 ยท 13.58326 ยท 14.3853 ยท 14.43676 ยท Update 15.30007 ยท Patch 15.30007 ยท 15.59076 (Data Patch)
Age of Empires IV
Release Patch 7989 ยท Update 8324 ยท Patch 9369 ยท Patch 10257 ยท Patch 11009 ยท Patch 11963
Season One Season One Update ยท Server-Side Patch 12973 ยท Patch 14681 ยท Patch 15965
Season Two Season Two Update 17718 ยท Patch 20249 ยท Patch 23349
Season Three Update 24916 ยท Patch 5.1.148 ยท Server-Side Patch 5.1.148.1 ยท Patch 5.2.131
Season Four Update 6.0.878 ยท Patch 6.1.130
Season Five Update 7.0.5861 (Hotfix 7.0.5976 ยท Hotfix 7.0.6026) ยท Patch 7.1.113
Xbox release Update 8.0.185 ยท Patch 8.1.276 ยท Patch 8.2.218
Season Six Update 9.1.176 ยท Patch 9.1.370 ยท Patch 9.2.628
Season Seven Update 10.0.576 ยท Patch 10.1.48
Season Eight Update 11.0.782 ยท Patch 11.1.1201
Season Nine Update 12.0.1974 ยท Patch 12.0.2246 ยท Patch 12.1.2454 (Hotfix 12.1.2638) ยท Patch 12.2.3327
Season Ten Update 13.0.4178 ยท Patch 13.0.4343 ยท Patch 13.1.4420 ยท Patch 13.2.4553
Season Eleven Update 14.0.4963 ยท Patch 14.1.5602
Season Twelve Update 15.1.6970 ยท Patch 15.1.7064 ยท Patch 15.1.7149