Update 18.27100 is an update for Age of Mythology: Retold - Immortal Pillars released on May 20, 2025. It contains balance changes, bug fixes, campaign adjustments, Scenario Editor improvements, and new features such as AI personalities. It was formerly available as a Public Update Preview with the build number 18.24359. The "Pantheon Pin-up" community event could not be played in the PUP.
Game[]

AI Personalities Selection and Difficulty Level

Personalities

Difficulty levels
AI Personalities[]
- This patch revamps and improves many of the features related to AI personalities.
- This feature allows players to set up their own thematic battles as they see fit. Maybe they want to play alongside 2 defenders who will help in keeping them safe while on the offensive against 3 enemy Overwhelmers. Or team up with 2 Conquerors and try to defeat 4 enemy Economists before they get their boom going.
- The following information provides details about these new personalities and the associated features. 7 New personality options to choose from:
Balanced (renamed from Standard before the update): A balanced approach to life is this personality's mindset.
Attacker (present since before the update): The embodiment of aggression is at display with this personality.
Defender (present since before the update): You may get attacked once in a while, but the true nature of this personality lies in the defensive aspect of war.
Passive: You don't have much to fear from this personality in your own base, but it will defend itself.
- Does not attack unless a human ally uses the correct taunt: number 15.
- More inclined to defend allies.
- Does not claim Settlements it knows to be close to the enemy.
Overwhelmer - Don't expect small forces from this personality, it's go big or go home.
- Only attacks if it has built up a large army.
- More inclined to defend allies.
- More likely to get upgrades that affect military units.
Conqueror - No unclaimed Settlement is safe for a personality with such an expansionist mindset
- Can claim more Settlements on Standard/Moderate/Hard than the other personalities.
- Quicker with claiming Settlements.
- Attacks less frequently.
- Quicker with expanding the amount of buildings within its bases.
Economist: Wars are won or lost on logistics, that's what this personality strongly believes.
- Builds Village Centers.
- Quicker with Aging up.
- Quicker with claiming Settlements.
- Only attacks if it has built up a large force.
- More inclined to accept tribute requests.
- More likely to get upgrades that affect economic units.
Mythical: The power of fell beasts is what will bring this personality victory.
Humanoid: It is just like playing Age of Empires! This personality only loves human and siege units!
- Builds no myth units or heroes, focuses solely on human and siege units.
- Casts no god powers.
- Deletes any myth units it receives.
- Does not research upgrades that cost favor.
- Does not build a Wonder.
Supporter: The eyes of this personality are always fixed on its allies, to see how it can help them.
- Periodically tributes resources to allies, prioritizes human allies.
- More inclined to accept tribute requests.
- More inclined to defend allies.
- Attacks less frequently.
- No AI: does absolutely nothing.
- Random: selects randomly from the above.
Other changes as part of the AI Personalities feature[]
- Standard personality has been renamed to Balanced because it better conveys its gameplay style, and it was confusing to have both a personality and difficulty share the same name.
- Added a Random personality option.
- Lobby screen overhaul to neatly display all the personality and difficulty options. This includes 6 new icons to visualize difficulty levels instead of using plain text.
- Setting it as No AI personality effectively removes an AI from the game, which can be useful for practicing certain build orders.
Photo Mode on Xbox and PlayStation 5[]
The following were added after the PUP:
- All players will now have access to Photo Mode. This feature was previously made available for PC players and we have been working to ensure the experience works as expected on consoles.
- To access Photo Mode, use the Pause menu in singleplayer games.
- Settings and Hotkeys are available to control how players experience Photo Mode.
New loading screen tips[]
- New loading screen tips have been added to help players learn about playing Age of Mythology: Retold.
- New interface changes for the loading screen have been made to improve tip visibility.
- Tips are now visible on more loading screens, including the campaign loading screens.
- Some loading screen tips will only show in specific situations. For example, if playing as a Greek Major God, the tip may be a specific tip related to playing as the Greeks.
Fall of the Trident campaign difficulty adjustments[]
- Some quality of life tweaks are coming to the campaign, primarily for moderate difficulty and below.
- Examples of changes include:
- New worldspace prompts to improve awareness of game dynamics.
- Minor adjustments to some parameters to better align with expectations for a standard and moderate difficulty experience.
- Minor improvements to streamline the experience for newer players, including improved visibility around starting areas.
- Scenario where changes have been made:
- Fall of the Trident 06: I Hope This Works
- Fall of the Trident 12: Light Sleeper
- Fall of the Trident 30: All Is Not Lost
- Fall of the Trident 32: A Place in My Dreams
In-game news[]
- Important updates can now be shared through the in-game news to alert players to new patches or direct players to other information that may be helpful (The red dot next to the player dropdown on the main menu contains notifications).
Stability and performance[]
- Minor general performance improvements.
- Minor improvements to performance when playing using a controller due to fewer updates while the controller menus are not visible.
- Fixed a crash that could occur when shutting down the game quickly after opening.
- Fixed a crash that could occur when changes are made to the terrain in some situations.
- Fixed a crash that could occur when joining an Arena of the Gods game at the same time as the host leaves.
- Fixed a crash that could occur when spamming controller inputs with the editor open on a PC client.
- Fixed a crash that could occur while using the Villager Priority System with a controller after turning the Villager Priority System on and toggling the auto-build farms option.
- Fixed a crash that could occur while interacting with diplomacy site commands using a controller. The crash would occur when the unit currently interacted with ceased to exist.
- Fixed a crash that could occur in some situations while unit actions were updating.
- Fixed a crash that could occur when clicking an ability in the command panel at the same instant that a targeted unit no longer exists.
- Fixed a crash that could occur while idle on the main menu with the Atlantean background scenario visible.
- Fixed some minor memory leaks that could occur in some situations.
Localization[]
- Minor updates to localization in some languages.
Graphics[]
- Adjusted Fog of War rendering to make the gradient between the black map and fog smaller. This should provide a minor improvement for unexpected visual pops of units in places that appear explored.
- The minimap will now update correctly after removing water or changing elevation with trigger effects or map scripts.
- Terrain painted with triggers will now work correctly with Fog of War and Black map.
- Fixed popping that could occur for the Forest Protection god power.
- Ragnarok cast preview will now highlight all valid targets on screen instead of those in a target area near the cursor.
- Fixed a bug that caused some targeted VFX to change direction at unexpected times while moving around the map.
- Axes thrown by Throwing Axeman units will no longer remain spinning when they miss their targets.
- Ballista Tower upgrade now upgrades the projectiles to visually look like Ballista bolts.
- Updated the idle fishing banner appearance.
Audio[]
- Fixed an edge case where audio would not mute if players launched the game and did not have the game in focus at specific points during loading.
- Balanced audio levels for all selection sounds.
- Many minor adjustments to various sounds and the effects that apply to them.
- Fixed some audio paths in the data that could have prevented the sounds from playing in expected situations.
- Fixed some additional cases where sound effects did not have the expected volume levels.
- Volume levels now apply correctly to the narrator.
- Fixed sounds not playing when cheats are used.
- Grunts and acknowledgements will no longer cause ducking of other sound effects.
- Fixed an issue where the narrator volume was too quiet at 5% volume. (added after the PUP)
- Updated FMOD Studio audio to use version 2.03.07 to improve audio quality. (added after the PUP)
- Fixed a bug that prevented some sound mods from working after the FMOD Studio updates, including the Original Voices mod. (added after the PUP)
UI[]
- Major god portrait choices are now visible to other players in multiplayer lobbies.
- Portrait choices now show up in more places, including in-game chat, scoreboard, and as part of the post-game overview.
- Voice chat indicators will now clear correctly after matches end.
- Longer in-game dialogue boxes that appear in chat will no longer appear unintentionally faded.
- Minor adjustments were made to reduce the possibility of notifications appearing blurry during gameplay.
- Fixed a situation that could cause the game to become stuck on a black screen when using Alt+F4 after skipping a cutscene.
- Improvements to the "Continue" button on the main menu. The game will now consider whether the last time players played a campaign is more recent than the latest auto save. "Continue" will now start the next scenario if appropriate.
- A loading spinner will now show while the Community tab is waiting to determine if there is an active event to clarify why the tab is not accessible yet.
- Additional details were added to the Community event UI to improve the explanation of how to participate.
- Research time shown on the command panel now correctly accounts for building work rate changes from modifiers such as Empowering or Town Centers from the Citadel God power.
- World tooltips can now be used as expected after the game is over. This allows players to view Relic effects after the game has ended.
- Fixed some cases of text appearing cut off or poorly formatted with large text sizes in some languages.
- The Age Up button now shows the expected Grey overlay color, while it is not available yet at the start of a game.
- Spectator UI will now behave correctly when the side teams appear on and show the data for their correct respective teams.
- A Friends Leaderboard is now available while viewing the Community Events. Note: This will only show up to 36 friends.
- Fixed a bug that allowed players to change the player color of other players in some situations.
- Taunt responses from the AI will now show correctly in chat for PlayStation 5 players.
Hotkeys[]
- The Push to Talk key can now be rebound / unbound correctly as expected. This fixes a bug where bindings that shared the push to talk binding did not perform their expected actions.
Controller[]
- Minor improvements to the UI when playing using a controller.
- The Age Up from anywhere command now works with Citadel Centers when using a controller.
- Marquee select now correctly clears previous selections when expected.
- The Score Panel display mode cycle button now updates to show the correct state while playing with a controller.
- Added visual feedback to the Find Menu buttons.
- Improved controller quick select by fixing a bug that caused some units to be skipped in some circumstances.
- Added an option to Repair to the Villager Command Menu that can be accessed by pressing D-Pad Down.
- Damaged farms now show a repair icon while playing with a controller.
- Fixed a bug that could cause incorrect behavior while using the Villager Priority System with a controller in some situations.
- Fixed Select All behavior when using the Dpad for some situations that did not behave correctly.
- The Photo Mode camera will now continue working correctly if the minimap is enlarged while playing with a controller.
- Pressing Y (or triangle on PlayStation 5) will no longer incorrectly replay the last cutscene when pressed on the "Next Campaign" screen.
Gameplay fixes[]
- Dynamic progressive damage and infection are no longer applied or handled while the Ceasefire god power is active.
- Units can no longer become permanently invisible when walking through Shennong's Farms.
- Improvements have been made to AI, including the following fixes and additions:
- The AI can now attack the wall while seeking out other players on the Great Wall random map.
- Fixed a bug that prevented valid AI planning of the Underworld god power placement.
- Added support for hybrid terrain.
- Villagers will now correctly try to start gathering the closest relevant resource after building a drop point.
- Fixed a bug that prevented animal predators from auto-attacking villagers.
- Fixed a bug where Trolls and Draugr restarted their special attack windup when their initial target died before firing.
- Fixed a bug that could prevent players from attacking buildings that were in the process of actively Time-Shifting away.
- Taunts now work in multiplayer when playing with AI.
- Minor updates to improve patrolling behavior by changing when unit groups recompute their centroid.
- Fixed a bug that prevented units from attacking other units in some situations.
- Improvements for unit movement prediction.
- Fixed a chance that movement prediction could send units off the map.
- Fixed a bug that prevented the repair of farms.
- Fixed a bug that prevented the 50% discount for the Military Camp and Workshop if the buildings were connected to favored land after they were built.
- Assigning additional Attack Move waypoints is now possible. While in the Attack-Move mode, players can left-click with Shift pressed.
- Deleting wall foundations near Earthen Walls will no longer cause damage to Earthen Walls.
- Fixed villagers not dropping off resources when shift queuing after building a drop site or Town Center.
- Improvements for the Villager Priority System, including:
- Improvements to finding resources around drop-site buildings.
- Villagers will now evaluate whether it is possible to access resources to prevent situations in which they would be assigned resources that were impossible to access.
- Trees are now sorted to prevent situations where the Villager Priority System would attempt to assign villagers to gather at trees in the middle of a forest.
Balance[]
General[]
- Berry Bush gather rate reduced from 0.8 → 0.7 food per second.
- Increased food contained inside animals by ~25% rounded to a nearby rounded number.
- Herdable animal fattening rate reduced from 0.25 → 0.2.
- Survival Equipment moved from the Heroic Age to the Classical Age.
Masons:
- No longer reduces building and Town Center hack and crush vulnerability.
- Building hit points increased from +15% → +20%.
Architects:
- No longer reduces building crush armor.
- Building hit points increased from +20% → +30%.
- Crush armor of all siege weapons increased from 65% → 70%.
Purse Seine: Fishing Ship gather rate reduced from +75% → +50%.
Salt Amphora:
- Fishing Ship base gather rate increased from 0.5 → 0.55 (Egyptians: 0.45 → 0.5).
Deathmatch[]
- Chinese: spawn with 1 less Kuafu.
Relics[]
Tusk of Dangkang: Spawned Pigs now are spawned at any Town Center, and no longer follow the rally point. Pig respawn timer increased from 120 → 150 seconds.
Greeks[]
Poseidon:
- Cavalry, myth unit, and Caravan movement speed bonus reduced from +0.4 → +0.3.
- Human soldiers
- Myth units
Scylla: Pierce armor reduced from 70% → 65%.
- Technologies
- God powers
Egyptians[]
Ra:
- Monument area empowerment no longer affects other Monuments.
- Priests and Monument area empowerment effect reduced from 70% → 60% the strength of a Pharaoh.
Set:
- Adjusted Animal of Set hunt values to match the huntable animal changes in terms of food contained.
- Adjusted Priest animal conversion durations to match the huntable animal changes.
- Human soldiers
Spearman:
Axeman:
- Damage multiplier vs. infantry reduced from 4.5x → 4x. (added after the PUP)
- Pierce armor increased from 5% → 10%. (added after the PUP)
Chariot Archer: Train time reduced from 9.5 → 8 seconds. (added after the PUP)
Camel Rider:
- Pierce armor increased from 35% → 40%. (added after the PUP)
- Train time reduced from 8 → 6.5 seconds. (added after the PUP)
War Elephant:
- Pierce armor increased from 40% → 45%.
- Train time reduced from 16.5 → 14 seconds. (added after the PUP)
- Heroes
Priest:
- Range increased from +5 → +7 upon reaching Classical Age.
- Range reduced from +5 → +4 upon reaching Heroic and Mythic Age.
- Myth units
- Buildings
Monument to Gods: Cost reduced from 700 food, 700 gold → 600 food, 600 gold.
- Technologies
Clairvoyance (
Set):
Spirit of Maat (
Nephthys): Research time reduced from 40 → 30 seconds.
Nebty (
Nephthys): Now also increases Priest and Pharaoh hit points by +10%.
Crimson Linen (
Sekhmet):
- Lifesteal on Scarabs increased from 60% → 75%.
- Lifesteal on other myth units increased from 20% → 25%.
Solar Barque (
Sobek): Kebenit damage required for spawning 3 sea snakes reduced from 500 → 200.
- God powers
Eclipse (
Bast): Duration reduced from 66 → 55 seconds.
Citadel Center (
Sekhmet): Favor cost increased from 125 → 150.
Norse[]
- Odin:
- Human soldiers
Raiding Cavalry: Pierce armor increased from 35% → 40%.
Jarl:
- Damage increased from 10 → 11 hack.
- Pierce armor increased from 35% → 40%.
Throwing Axeman:
- Range increased from 10 → 11. (added after the PUP)
- Pierce armor increased from 10% → 15%. (added after the PUP)
- Heroes
Hersir:
- Movement speed increased from 4.5 → 4.8.
- Damage multiplier vs. myth units increased from 5.5x → 6x.
- Pierce armor increased from 15% → 25%. (added after the PUP)
Godi:
- Damage increased from 6.5 → 7 pierce.
- Attack range increased from 16 → 17.
- Line of sight increased from 18 → 19.
Hero of Ragnarok:
- Movement speed increased from 4 → 4.3. (added after the PUP)
- Hit points increased from 110 → 120. (added after the PUP)
- Myth units
- Technologies
Sons of Sleipnir (
Baldr): Now affects all cavalry.
- God powers
Undermine (
Heimdall):
- Crush damage increased from 7.5 → 10.
- Damage multiplier vs. socketed Town Centers reduced from 2x → 0.75x.
- Damage multiplier vs. Fortresses reduced from 2x → 1.5x.
Gullinbursti (
Freyr):
- Damage from initial impact reduced from 20 → 10 hack damage.
- Initial impact scaling per Age reduced from +20 → +10 hack damage per age.
- Archaic and Classical Age duration reduced from 50 → 40 seconds.
- Heroic Age duration reduced from 60 → 45 seconds.
- Mythic Age duration reduced from 70 → 50 seconds.
Atlanteans[]
Kronos: Can now also Time-Shift Farms.
- Human soldiers
Contarius and Hero: Pierce armor increased from 40% → 45%.
Fire Siphon:
- Hit points increased from 350 → 400.
- Attack range increased from 16 → 18.
- Line of sight increased from 20 → 22.
Fanatic: Hit points increased from 140 → 145.
Fanatic (Hero): Hit points increased from 155 → 160.
- Myth units
- Buildings
Mirror Tower: Damage increased from 35 → 40 pierce.
Chinese[]
- Workers
Kuafu: Damage adjusted from 24 pierce 3 crush → 22 pierce 5 crush.
- Human soldiers
Wuzu Javelineer: Train time reduced from 18 → 14 seconds.
Terracotta Rider: Now have -75% damage in Archaic Age.
White Horse Cavalry: Pierce armor increased from 40% → 45%.
Tiger Cavalry:
- Movement speed reduced from 5.3 → 5.0.
- Hit points reduced from 170 → 165.
Chu Ko Nu: range increased from 14 → 15. (added after the PUP)
Fire Archer: (changed after the PUP)
- Cost increased from 45 wood 35 gold → 50 wood 35 gold.
- Line of sight reduced from 19 → 18.
- Train time increased from 9 → 9.5 seconds.
- Heroes
Sage: Heal rate increased from 5 → 7.5 hit points per second.
Kuafu (Hero): Damage adjusted from 30 pierce 4 crush → 26 pierce 6 crush.
- Myth units
Taowu (
Goumang):
- Dash ability no longer affects farms, animals and heroes.
Qiongqi (
Houtu):
- Damage reduced from 22 → 18 hack.
- (Flying) Line of Sight reduced from 20 → 16.
- (Flying) movement speed reduced from 5 → 4.5.
- Ability cooldown increased from 5 → 10 seconds.
Chiwen: Bolster ability target crush vulnerability reduced from -75% → -25%. (added after the PUP)
- Buildings
Dock: Favored Land radius reduced from 20 → 12.
- Technologies
Herbal Medicine (
Shennong):
- Sage heal rate increased from 7.5 → 10 hit points per second.
- Number of units healed around the main target increased from 3 → 5.
Drought Ships (
Nüba):
- Fishing ship demolition damage changed from 100 divine → 50 crush 50 divine.
- Freeze and armor reduction duration reduced from 5 → 2 seconds.
Maelstrom (
Goumang):
- No longer slows enemy units by -50% in the 20 radius area.
- Divine damage reduced from 5 → 3 damage per second.
- God powers
Earth Wall (
Houtu):
- No longer affected by wall upgrades.
- Now has its concurrently active amounts limited. Limited to 4 per player and 24 globally. When a new cast exceeds these limits, the oldest active power of the same type will be removed. (added after the PUP)
Campaign[]
- Fall of the Trident 04: Fixed a minor AI strategy bug that prevented it from behaving correctly.
- Pillars of the Gods 07: The formerly "Blue" stone now shows correctly as the "Black" stone.
- The New Atlantis 07: Fixed a bug that caused Krios's talking head to obstruct his name and dialogue.
Random maps[]
- The following changes have been made to the Standard/Ranked Map Set:
- Added: Aïr, Mount Olympus, and Sea of Worms.
- Removed: Peach Blossom Land, Bamboo Grove, Blue Lagoon, and Yellow River.
- The following changes have been made to the Quick Match Map Set:
- Added: Aïr and Mount Olympus.
- Removed: Bamboo Grove and Blue Lagoon.
- Hunt will now correctly adhere to constraints on the Nile Shallows random map.
- Minor adjustments to many maps to slightly reduce the number of starting Chickens and berries. On average, the change is about 1 Berry Bush and 1 Chicken less.
- Affected maps: Acropolis, Aïr, Alfheim, Anatolia, Arena, Bamboo Grove, Black Sea, Blue Lagoon, Elysium, Ghost Lake, Giza, Gold Rush, Highland, Jotunheim, Kerlaugar, Marsh, Mediterranean, Megalopolis, Midgard, Mirage, Mirkwood, Mount Olympus, Nile Shallows, Oasis, Peach Blossom Land, Sea of Worms, Silk Road, Steppe, Valley of Kings, Watering Hole, Yellow river.
Modding / Editor[]
- Updates to Core Data PDF are available in the game install folder.
- Added new trigger function that is usable in custom random map XS "
trSetCommunityObjectivesVisibility
" that takes a boolean to control visibility of the new community objectives UI. - Added new KB functions including
kbPlayerGetTributePenalty
,kbUnitQuerySetConnectedAreaGroupID
,kbUnitGetAreaGroupID
,kbAreaGroupGetNumberTiles
,kbPathAreAreaGroupsConnected
,kbPathCreateAreaGroupPath
- Added new parameter to
kbCanPath
fortargetID
. - Removed AI functions
aiPlanGetUnitStance
andaiPlanSetUnitStance
. - Added AI function
aiPlanGetOutputCategoryID
.