Update 18.21333 is an update for Age of Mythology: Retold - Immortal Pillars released on April 24, 2025. It contains balance changes, bug fixes, campaign adjustments, and introduces a new community event "Pantheon Pin-Up".
Game[]
New major/minor god portrait controls[]
- Players can now swap God Portraits in the God Picker and Compendium to support new choices for them.
- Look for the cycle icon at the top right of the major god portraits and to the right of the minor god portrait names.
- Initially only players who have the Legacy Portrait DLC will have choices present to modify individual major and minor god portrait choices.
- Players who previously opted to use the Legacy Portrait DLC for all their portraits will see that their initial choices have been defaulted to keep their preference.
- The game will remember the choices for each major and minor god so players can choose the versions they want.
- The first opportunity for a new major god Portrait will be the major Reward for fully completing the community monthly event.
- Gods that have a choice for available alternate portraits show a dot at the bottom right of the smaller God Portraits in the God Picker next to the names of entries in the Compendium.
Stability and Performance[]
- Minor improvements for stability and performance.
- Fixed crashes that could occur in some situations.
- Fixed a rare multithreading crash.
- Fixed a crash that could occur when submitting text using the Steam keyboard after leaving a lobby.
- Fixed a crash that could occur when using combined building menus to train units.
- Fixed a crash that could occur when stealth ended.
- Fixed a crash that could occur when entering or leaving scenarios in some rare situations.
- Performance improvements when loading into save games. Mostly a significant improvement when loading into late-game saves.
Achievements[]
- Pickup Artist now correctly requires players to win the match to earn the achievement.
- Fixed translations for some PlayStation 5 trophy achievements.
Localization[]
- Minor updates to localization in some situations.
Graphics[]
- Performance improvements for Nezha Fire Trail.
- Minor visual adjustments were applied to the Hesperides Tree to adjust the normals used by the model.
- Minor adjustments to Fog of War rendering.
- Added a missing explosion particle texture.
- Adjusted the smoke appearance of Rampage particle VFX.
- Adjusted Dwarven Forge belt VFX.
- Added a new underwater rock object.
- When Oracles are selected, the LOS for all Oracles on-screen is now displayed correctly.
- Fixed a visual bug that could occur for some Walking Woods variations that showed an incorrect texture.
Audio[]
- Removed a duplicate definition of HeroRevive from shared soundsets.
- Adjusted volume for some Chinese unit audio.
- Fixed some bugs related to naval selection sounds not working.
- Trimmed empty space in some Qilin sounds.
- Fixed a bug causing master volume to apply to ambient sounds twice.
- Fixed some instances of sounds not muting when the game loses focus.
- Some sound settings names have changed to more accurately reflect what they modify.
- Fixed some occurrences where sounds were not triggering correctly in some campaign missions.
- Fixed reverb effects remaining active longer than intended in The Golden Gift 01 cinematic.
- Disabled volume attenuation on unit select and acknowledgement sounds.
- Disabled distance-based reverb effects.
- Disabled distance attenuation for all unit Select events.
- Fixed various inconsistencies for various selection and acknowledgement sounds.
- Disabled distance attenuation for all Attack events.
- Improved interaction between unit-related noises and music that was unintentionally occurring in all game modes.
- Fixed a bug that caused localized audio to end abruptly during cinematics in some situations.
Hotkeys[]
- Updates to improve movement setting defaults for Photo Mode.
- Fixed a bug that allowed invalid hotkey combinations to be created in some situations.
UI[]
- Updates to some Chinese unit tooltips to improve reader clarity.
- Added missing history text to the compendium for techs from the Freyr God Pack.
- God Blessing Shields will now show in the UI while spectating/replaying Chinese Gods.
- Performance improvements for the replay UI.
- Added support for typing into textboxes with external keyboards without virtual keyboards on PlayStation.
- Titles in the Hotkey menus are no longer cut off in some situations.
- Invites will now work correctly after canceling an automatic match search.
- Fixed friend grouping in the friends list to sort by platform.
- Completing the Daily Celestial Challenge with a score near the very top will now show the player is in the top 1% instead of the top 0% of players.
- Multiplayer Lobby settings should now persist between games for more settings when hosting games.
- Fixed a bug that showed double notifications for Daily Celestial Challenge completion.
- Updates to Scores UI
- Scores should now show in expected situations. Scores had been hiding incorrectly under some circumstances.
- Names should appear correctly when intended to be visible on the scoreboard as intended. When cycling through the scoreboard, one or more names had a chance to appear invisible.
- The Scoreboard now only has three states instead of four: Hidden, Short, and Visible. These states are now also represented by changes to the banner icon near the minimap. Interacting with this banner cycles the Scoreboard state.
- Pressing Alt+F4 after skipping a cinematic will no longer leave the player stuck on a black screen.
- Low-performance warnings will no longer show in some unintended situations.
- Player icons will now show chosen icons when using the Invite to Party menu.
- Fixed an issue that prevented players on PlayStation from sending multiple messages when using Keyboard and Mouse.
- Updated a description for Daily Celestial Challenges to better explain when rewards are granted. This change may not be present in all languages for this update.
- Community Event Objectives will show in many game modes for the current week's challenges. Players can turn off these additional objectives in the UI settings by using the "Show Community Event Objectives in HUD" setting.
- For players who own the Legacy God Portrait DLC, the main menu carousel button will now take them to Zeus in the Compendium as an example location to change God portraits.
- The reward icon for Daily Celestial Challenge popups will now appear as expected. There was a rare chance that the icon would not appear in some situations.
Controller[]
- Added new Diplomacy Page to Site Menu while targeting another player's unit or building.
- The Minimap size is now saved between PC sessions.
- Garrisoned units are now selectable with a Quick Find action.
- The command to convert a selected group of Gatherers or Dwarfs to Berserks, on controller now tries to transform all selected units.
- Added a new setting to hide the Quick Find and Command Help widgets in the controller HUD.
- Fixed a bug that caused certain UI elements to not show when the enlarged Minimap was visible.
- Fixed a bug that caused fish in the fog of war to have a large hitbox when interacting with a controller.
- Added a new setting for "Unit Bar Scale" to adjust the size of the hitpoint bars on Xbox and PlayStation. For players who preferred the original hitpoint bar size when the game launched on PlayStation, the player can change the setting to the smallest value.
Gameplay[]
Fixes[]
- Various improvements to AI behavior related to plans.
- Various fixes for pathfinding, including:
- Fixes for units failing to path further than a short distance in some situations.
- Fixes for units becoming stuck around lakes.
- Fixes for units not escaping from mazes of obstacles.
- Fixes for units stopping in place.
- Villagers will no longer stack or linger at dropsites together when they have nothing to gather.
- Starting Age is no longer applied incorrectly in some rare situations.
- World drag will now properly cancel when the game window doesn't have focus and when a pop-up opens.
- Spectators can now modify speed controls to play faster or slower to match changes made for replays. If players catch up while spectating, gameplay will return to normal playback speed. Maximum speed may vary depending on individual system capabilities.
- Fixed issues where various embellishment buildings prevented convertible objects from changing player ownership.
- Drop sites and Obelisks will no longer prevent the conversion of objects.
- The Crenellations technology now properly affects all tower types—for example, the tower add-on Chinese production buildings with the tracking bonus and range increase.
- The Chasing the Sun technology will now correctly improve the Town Center construction speed.
- Lightning Weapons damage and stun no longer apply to units with Divine Immunity. Examples include the Son of Osiris, Nidhogg, and Yinglong.
- Wen Zhong can no longer replicate units with Divine Immunity.
- Caravans can no longer garrison in non-Fort buildings. This fixes a bug where players with one-click-garrison could not right-click a Town Center to trade with it.
- Fixed a bug where villagers did not have bonus damage vs certain towers, such as Chinese Tower Emplacements, and Mirror Towers.
- Fixed Spoils of War resource reward from Migdol Stronghold, Monument to Priests and Pharaohs to match the intended 50% of the cost of the building.
Balance[]
General[]
Purse Seine: Moved from Heroic age → Classical age.
Salt Amphora: Moved from Mythic age → Heroic age.
Deathmatch[]
- Starting resources reduced from 20000 → 18000 food, wood, and gold.
- Chinese deathmatch build rate for town centers reduced from 0.75x → 0.5x of base.
- Nüwa now spawns with 1 less Kuafu in Deathmatch, as it also gets the hero Kuafu immediately.
- Nüwa building auto-build rate in deathmatch reduced from 0.5 → 0.25 build points per second.
Relics[]
Tail of Fei: Removed from the standard Relic pool.
Greeks[]
Minor gods[]
Athena:
Sarissa – Hoplite damage increase reduced from +10% → +5%.
Athena:
Labyrinth of Minos – Minotaur movement speed reduced from +20% → +15%.
Ares:
Pestilence – Affected buildings unit train time increase increased from 1.75x → 2x as long.
Hephaestus:
Forge of Olympus: Technology cost reduction reduced from -60% → -75%. Now also increases armory research speed by 100%.
Hera:
Lightning Storm – damage reduced per strike from 125 → 100 divine damage.
Myth units[]
Cyclops (
Ares): adjusted as follows
- Crush damage increased from 20 → 24.
- Bonus damage multiplier vs myth units increased from 2x → 3x.
Centaur (
Hermes): bonus damage multiplier vs myth units increased from 2x → 3x.
Manticore (
Apollo): adjusted as follows
Nemean Lion (
Aphrodite): bonus damage multiplier vs myth units increased from 2x → 3x.
Colossus (
Hephaestus): adjusted as follows
- Crush damage increased from 65 → 80.
- Eat rate increased from 15 → 20 hit points per second.
Hero units[]
Jason (
Zeus):
- Damage vs flying units increased from 4 → 6 pierce.
- Weight class increased from 7 → 8.
Ajax (
Hades):
- Damage vs flying units increased from 4 → 6 pierce.
- Weight class increased from 7 → 8.
Theseus (
Poseidon):
- Damage vs flying units increased from 4 → 6 pierce.
- Weight class increased from 7 → 8.
Heracles (
Zeus):
- Damage vs flying units increased from 6 → 8 pierce.
- Movement speed increased from 4.8 → 5.0.
- Weight class increased from 7 → 8.
Achilles (
Hades):
- Damage vs flying units increased from 5 → 12 pierce.
- Weight class increased from 8 → 9.
Atalanta (
Poseidon):
- Damage vs flying units increased from 5.5 → 8 pierce.
- Weight class increased from 7 → 8.
Odysseus (
Zeus):
- Weight class increased from 7 → 8. (This is omitted in the official patch notes)
Hippolyta (
Poseidon):
- Weight class increased from 7 → 8. (This is omitted in the official patch notes)
Chiron (
Hades):
- Weight class increased from 8 → 9. (This is omitted in the official patch notes)
Bellerophon (
Zeus):
- Damage vs flying units increased from 10 → 16 pierce.
- Bellerophon hit points reduced from 500 → 440.
- Weight class increased from 8 → 9.
Perseus (
Hades):
- Perseus hit points increased from 400 → 480.
- Damage vs flying units increased from 7 → 12 pierce.
- Weight class increased from 7 → 8.
- Petrify ability now only works on myth units, and no longer on human soldiers/economic units.
Polyphemus (
Poseidon):
- Damage vs flying units increased from 18 → 30 pierce.
- Special attack hack damage increased from 50 → 60.
- Weight class increased from 10 → 11.
- Greek heroes: now train 10% faster per age advancement.
Human units[]
Hoplite: damage increased from 7.5 → 8 hack.
Peltast: hit points reduced from 70 → 65.
Myrmidon (
Zeus): train time reduced from 14 → 10.
Gastraphetoros (
Hades): adjusted as follows
- Train time reduced from 18 → 13.
- Bonus damage multiplier vs buildings increased from 8x → 12x.
- Hit points increased from 60 → 80.
Hetairos (
Poseidon): train time reduced from 20 → 11.5.
Siege units[]
Helepolis: crush damage increased from 34 → 40.
Egyptians[]
Major gods[]
Set[]
Baboon of Set: line of sight increased from 12 → 16.
Minor gods[]
Anubis:
Plague of Serpents – serpent hit points increased from 50 → 60.
Sekhmet:
Citadel – favor cost increased from 100 → 125.
Horus:
Greatest of Fifty – infantry hit points increase reduced from +30% → +20%.
Human units[]
Spearman: adjusted as follows
- Hit points increased from 75 → 85.
- Damage increased from 6 → 7 hack.
Axeman: adjusted as follows
- Hit points increased from 70 → 80.
- Bonus damage multiplier vs infantry reduced from 5x → 4.5x.
Slinger:
Chariot Archer: pierce damage increased from 10 → 11.
Norse[]
Major gods[]
Thor[]
Hammer of Thunder: Hersir passive favor generation increase reduced from +100% → +50%.
Odin[]
Raven: Ravens respawn timer reduced from 4 → 3 minutes.
Hamask:
- Berserk speed and attack speed increased on damaged effect removed.
- Now gives 10% berserk movement speed.
- Now gives 25% bonus damage vs myth units for berserk.
Loki[]
- Bonus damage multiplier on humans and heroes reduced from +20% → +10%.
Minor gods[]
Freyja:
Sessrumnir:
- Now enables Godi's to be trained an age sooner.
- Hero hit points increase reduced from +20% to +10%.
Forseti:
Hall of Thanes – infantry movement speed increase reduced from +10% → +5%.
Heimdall:
Gjallarhorn – cost reduced from 250 gold, 10 favor → 150 gold, 10 favor.
Ullr:
Valgaldr – research time reduced from 75 → 50 seconds.
Bragi:
Call of Valhalla – favor earned on berserk death reduced from 1 → 0.5.
Aegir:
Feasts of Renown – food earned per second from town centers and forts reduced from 1 → 0.5.
Baldr:
Sons of Sleipnir – Raiding Cavalry damage increased from +10% → +20%.
- This technology was feeling a bit lackluster, so its effect has been increased.
Hero units[]
Hero of Ragnarok (
Baldr): population cost reduced from 3 → 2.
Human units[]
Hirdman: adjusted as follows
Raiding Cavalry: hack damage increased from 7.5 → 8.
Other units[]
Atlanteans[]
Minor gods[]
Oceanus:
Weightless Mace – cost increased from 50 wood, 50 gold, 15 favor → 75 wood, 100 gold, 20 favor.
Theia:
Poseidon's Secret – cavalry cost reduction reduced from -15% → -10%.
Helios:
Petrification – hack armor on siege weapons increased from -10% → -15%.
Helios:
Titanomachy – Cost reduced from 400 food, 20 favor → 250 food, 20 favor.
Helios:
Halo of the Sun – siege and fire ship damage increased from +15% → +20%.
Atlas:
Guardian of Io:
Atlas:
Implode:
- Now only deals damage to units once, rather than once per second when inside the sphere.
- Implode divine damage increased from 40 → 100, to accommodate the above.
- Implode Escape and Explosion damage radius reduced from 35 → 30.
Myth units[]
Caladria (
Oceanus): adjusted as follows
- Pacify ability movement speed reduction reduced from -50% to -33%.
- Pacify ability attack speed reduction increased from -50% → -66%.
Promethean (
Prometheus): hack armor reduced from 60% → 55%.
Promethean Offspring (
Prometheus): hack armor reduced from 25% → 15%.
Dryad (
Theia): adjusted as follows
Human units[]
Cheiroballista and Hero: adjusted as follows
- Attack range reduced from 18 → 17.
- Hack armor reduced from 25% → 20%.
Chinese[]
Major gods[]
Nüwa[]
Kuafu Chieftain – Hero Kuafu respawn timer increased from 2 → 4 minutes.
Shennong[]
Prosperous Seeds: adjusted as follows
- Cost reduced from 10 → 5 favor.
- Farm gather rate multiplier increased from 1.4x → 1.5x.
- Cooldown reduced from 60 → 30 seconds.
Minor gods[]
Houtu:
Chasing the Sun:
Rushou:
Fei Beasts:
- Now always spawns 7 fei beasts, instead of scaling per age.
- Movement speed reduced from 6 → 5.
- Hit points increased from 55 → 75.
- Now have a -50% multiplier vs villagers.
Rushou:
Gilded Shields – pierce armor reduction on Dao Swordsman reduced from -25% → -20%.
Nüba:
Scorching Feathers – now also reduces reload time of archers by 5% (i.e. +5.26% attack speed; official patch notes and in-game description wrongly state that it grants +5% attack speed).
Gonggong:
Tempestuous Storm:
- Hero cost reduction reduced from -25% → -15%.
- Hero recharge time reduction reduced from -40% → -25%.
Gonggong:
Shaker of Heaven – cost increased from 300 gold, 25 favor → 350 gold, 30 favor.
Huangdi:
Leizu's Silk – hit points increase on human soldiers and villagers reduced from +20% → +10%.
Huangdi:
Xuanyuan's Bloodline – infantry lifesteal and damage modifiers reduced from +30% to +25%.
Huangdi:
Yinglong's Wrath:
- Yinglong Deluge ability temporarily removed.
- Yinglong can no longer be healed from Shennong's Favored Land.
- Yinglong special attack recharge time increased from 5 → 15.
Zhurong:
Blazing Prairie:
- Duration reduced from 20 → 16 seconds.
- Blazing Prairie damage bonus multiplier vs buildings reduced from 5x → 3x.
- Blazing Prairie now has a bonus damage multiplier vs farms of 0.1x.
Myth units[]
Qilin (
Xuannü): adjusted as follows
- Special Attack damage increased from 12 Hack 4 Crush → 15 Hack 5 Crush.
- Special Attack projectile now travels faster, making it more consistent in hitting its target.
Yazi (
Chiyou): hit points increased from 240 → 260.
Qinglong (
Gonggong): adjusted as follows
- Pierce damage increased from 50 → 80.
- Movement speed reduced from 5.3 → 4.3.
- Special attack pierce damage reduced from 50 → 35.
Hero units[]
Kuafu (Hero) (
Nüwa): adjusted as follows
- Gather, build and repair rate relative to a normal Kuafu reduced from 1.5x → 1.3x.
- Damage bonus multiplier vs myth units reduced from 6x → 3x.
Pioneer: adjusted as follows
- Bonus damage multiplier vs myth units increased from 8x → 11x.
- Pierce damage reduced from 6 → 5.
- Pioneers line of sight gained in classical age increased from +2 → +3.
Sky Lantern: adjusted as follows
- Hit points reduced from 30 → 5.
- Are no longer auto-attackable.
Nezha (
Fuxi): adjusted as follows
Nezha (Child) (
Classical Age): cost increased from 100 gold, 5 favor → 150 gold, 5 favor.
Nezha (Youth) (
Heroic Age): cost increased from 200 gold, 5 favor → 300 gold, 5 favor.
Nezha (
Mythic Age): cost increased from 300 gold, 5 favor → 450 gold, 5 favor.
Nezha (
Mythic Age): Movement speed reduced from 6 → 5.
Yang Jian (
Fuxi): adjusted as follows
- Special Attack hit points recovered from damage dealt reduced from 100% → 40%.
- Damage radius reduced from 6 → 4.
- Movement speed reduced from 5 → 4.8.
- Population cost increased from 3 → 4.
- No longer regenerates.
Li Jing (
Nüwa): adjusted as follows
- Population cost increased from 3 → 4.
- No longer regenerates.
Wen Zhong (
Shennong): adjusted as follows
- Damage is now constant throughout the area, rather than falling off towards the edge of the radius.
- Replicate ability duration reduced from 20 → 12 seconds.
- Population cost increased from 3 → 4.
- No longer regenerates.
Human units[]
Dao Swordsman: damage increased from 8 → 9 hack.
Fire Archer: adjusted as follows
- Bonus damage multiplier vs infantry increased from 1.5x → 3x.
- Damage reduced from 5 → 4 pierce.
- bonus damage multiplier vs buildings increased from 4x → 6x.
- Fire Archer attack range reduced from 17 → 16.
Chu Ko Nu: Bonus damage multiplier vs infantry 1.25x → removed.
White Horse Cavalry: bonus damage multiplier vs ranged soldiers increased from 1.5x → 1.75x.
Siege units[]
Siege Crossbow: Crush damage increased from 75 → 90.
Technology[]
Sky Fire: Sky Lantern area damage reduced from 3 → 2 divine damage per second upon hitting the ground.
Buildings[]
Tower: adjusted as follows
Earth Wall (
Houtu): pierce armor reduced from 90% → 75%.
Random maps[]
- Updates to the Standard Map Set:
- Added: Mediterranean, Peach Blossom Land, Valley of Kings, and Yellow River.
- Removed: Anatolia, Midgard, Marsh, Elysium.
- Updates to the Quick Match Map Set:
- Added: Valley of Kings and Yellow River.
- Removed: Marsh and Elysium.
- Savannah has slightly reduced Berries/Chickens in the starting area.
Campaign[]
- Pillars of the Gods 04: Fixed a mismatch between Houyi's voice-over and subtitles.
- Fall of the Trident 17: Fixed ai use of attack routes that prevented all intended routes from being used.
- The New Atlantis 03: Players can now capture the plenty vaults as intended. also, an issue that prevented AI from working as intended was fixed during one portion of the scenario.
- Pillars of the Gods 05 and 07: Spotlight images will now appear correctly.
- Pillars of the Gods: Removed stray vfx from player Town Centers in some scenarios.
Modding/Editor[]
- kbPathCreateAreaPath and kbCanAreaPath now take an additional allowTeleporters Boolean parameter.
- Added kbTechIsQueued and kbTechIsPreQueued.
- Added new triggers "Unit: Shield Percent Damaged" and "Unit: Set Shield Points".
- Fixed a bug that would have prevented loading custom resource XAML files in mods.
- Fixed a bug that prevented AI error messages from showing when loading into scenarios. AI errors are expected to show when they occur and should show as UI that allows players to skip past all errors if there is more than one. For modders using the aidebug config, the behavior is unchanged.