Update 17.43876 is an update for Age of Mythology: Retold released on November 7, 2024. It accompanied the release of the Arena of the Gods game mode.
Arena of the Gods[]
- It adds the Arena of the Gods game mode, which contains scenarios which are modified skirmish maps, randomly generated each time.
- 12 new achievements can be earned in this game mode.
- The following units are introduced for this game mode:
- Kastor (Legend)
- Brunhild (Legend)
- Champion of Freyr (Legend)
- Follower of Loki (Legend)
- Servant of Kronos (Legend)
Game[]
Stability and performance[]
- Fixes for crashes that could occur in various situations.
- Additional tracking has been added to help determine where out-of-sync situations can occur.
- Various performance improvements to improve the responsiveness of the game's simulation.
- Improved performance of some VFX that were causing performance drops in some situations.
- The minimum shader model version has been reduced to 6.2. This may allow some older versions of Windows and some older graphics cards to run the game.
- Shader model 6.5 is still required for users who want to access Ray Tracing features.
- Latest Windows update versions are still highly recommended. Windows update version minimum checked in game is now checking for: ReleaseId: 1803 (Redstone 4) Build: 17134 April 2018 Update WDDM: 2.4.
- For Ray Tracing support, players will still require at least: ReleaseId: 2004 (20H1) Build: 19041 May 2020 Update WDDM: 2.7.
- Additional fixes for saved game stability when loading save games from previous patches.
- Minor performance improvements for some VFX rendering.
- Minor performance improvements for the controller radial menu UI.
- Fixed a crash that could occur when enabling many units in an age-up tech (primarily relevant to mods).
- Fixed a crash that could occur when clicking to place a gather waypoint with multiple selection targets in some rare cases.
- Fixed a crash that could occur when interacting to age up while loading in or out of a game.
- Fixes to reduce the chance of an out-of-sync when playing cinematics in multiplayer.
- Fixed an out-of-sync that could occur when a player resigned.
- Fixed a chance of unpredictable instability when an out-of-sync occurs.
- Fixed an issue where the user was stuck on a black screen after skipping certain end-scenario cutscenes.
- Fixed a crash in the editor when painting water with the paint area checkbox selected after loading a level, resizing the map, and some other actions.
- Fixed a D3D12 error crash that could occur on some custom maps using a size larger than 256.
Localization[]
- Updates for localized strings.
- Updates to voice-over in the Atlantis tutorial cinematic for many languages.
- When the Good Game button is used after a match, it will now localize for each player using their current language settings instead of the sender's language settings.
- Fixed a bug causing some parts of effect help strings to not show with localization.
Achievements[]
- Achievements that can have measured progress toward completion will now show their progress on Xbox.
Graphics[]
- Minor polish to various textures, materials, and models.
- Fixed an issue with Chariot Archer Iron and Bronze textures.
- Fixed a visual issue present on the Atlantean Titan where a hole was visible.
- Rally flags will now show a golden VFX when assigning a unit to a resource and a blue VFX when rallying into an existing unit's control group.
- Range rings for Monuments are properly displayed when placing down new Monuments or selecting one of them.
- Fixed Bellerophon's attack timing to match its animation.
- Fixed Throwing Axeman's attack timing to match its animation.
- Fixed a bug causing the Servant of Kronos Birth VFX to significantly impact performance when it took up a large portion of the screen.
- Fixed a bug with VFX opaque particles not rendering correctly when combined with transparent particles.
- Fixed a bug causing some VFX decals with default roughness to appear incorrectly.
- Subsurface maps for all shared types of ferns have been disabled to prevent them from appearing too bright.
- Fixed a bug causing Chariot Archer wheels (and some other visuals) to become enormous in some rare situations. [Fixed in mid-October hotfix]
Audio[]
- Fixed a bug causing microphones to appear as always in use by the game.
- Fixed a bug causing the mute button to not stay in sync with the mute state.
- Tooltips are now supported for narration when the narration feature is enabled.
- Birth/creation sounds are now played when completing heroization.
UI[]
- Visual polish and improvement in various parts of the UI.
- Added tips to the loading screens.
- God Power button flashing will now function correctly for infinitely recastable God Powers.
- Improvements to rich presence states to support showing when friends are in skirmish or campaign.
- Notification spam related to the current observed player will no longer occur when spectating.
- Fixed a bug causing UI errors when players with Emojis in their name host games.
- Emojis are now removed from the player name when generating default lobby names.
- Players can now right-click friends in the friends list to join or spectate their games.
- Fixed a bug causing dialogue subtitles to be cut off the screen with Extra Large font size settings.
- Passive abilities are no longer taken into account when calculating ability placement in the combined ability menu.
- An in-game leaderboard was added, and it is available on the profile and multiplayer landing pages.
- The Petrified Flame passive ability now has strings for its name and tooltip.
- Minor improvements to load time when entering the main menu.
- Updates to searching for friends to make it easier to find them.
- Attack action data in the unit panel is now properly updated when villagers engage in attack actions triggered by hunting.
- The victorious player will be shown in the victory UI at the end of games when watching a replay or spectating.
- Updated logic for Load/Save dialog sorting.
- Directories are now always listed first when sorting by Name, and last when sorting by Date.
- When opening a Load/Save dialog in the Editor the sorting will default to Name by default.
- Triggering Cinematic Mode on the first frames of a Random Map with custom XS triggers or a Scenario outside of the Campaign mode no longer causes the Minimap to be displayed.
- Fixed a bug causing the match type field to be empty when opening the filters popup if “Casual” was the last selected option.
- The refresh button in the multiplayer lobby will correctly show when the game list is not refreshing and is now disabled while on cooldown.
- Player relationship shown in the unit panel updated for Allied/Enemy/Neutral icons to show tooltips. The Player relationship feature is now also available in the controller UI. Allied is shown as a dove, Neutral appears as a helmet, and Enemies are shown as crossed swords.
- The loading screen will now only show the status of cheats when loading into a multiplayer match.
- Fixed a bug causing incorrect gods to be shown in the match history.
- Fixed a bug causing the cursor not to appear sometimes when the end-of-campaign popups are visible.
- Units converted into cinematic blocks are no longer displayed on the minimap.
- Fixed a bug causing the command panel not to show all available commands when selecting Town Center(s) and Citadel(s) simultaneously.
- Fixed a bug that allowed the pre-queuing of more than one minor god for the same age.
- Fixed a bug preventing the mouse cursor from locking to the screen in some situations while the lock mouse to window setting is enabled.
- Fixed a bug that could make the Restart option available in some unintended situations after experiencing a Suspend or Disconnect during a Multiplayer match.
- Fixed a bug causing progress overlays on icons to appear with incorrect or missing opacity.
- Mod descriptions will no longer show HTML tags in the mod browser.
- When closing the chatbox with a typed unsent message the message will now be cleared.
- AI difficulty will now show next to AI players in the diplomacy player list.
- Fixed a bug causing God Power data overrides to not load when loading a saved game. [Fixed in mid-October hotfix]
- Fixed a bug causing some objects in the editor to appear with a blank name. [Fixed in mid-October hotfix]
- New Cross-Input option for Custom, Quickmatch, and Ranked matches. Disabling the Cross-Input mode will require all players to use a controller for gameplay.
- New filter option for controller-only multiplayer games.
Hotkeys[]
- Hotkeys for toggling Stand Ground and Run Away behavior for villagers is now properly functional for other economic units and Oracles.
- Villagers now have an Attack Move button.
- Kataskopos will no longer be findable/selectable when using find/select military hotkeys.
- Pressing “Esc” in-game now only brings up the in-game menu if nothing is selected; otherwise, it will deselect any current selection.
- Fixed a bug that could leave users stuck with Camera Panning enabled when releasing on the minimap.
- Fixes to improve the experience when using camera panning with cursor lock while in windowed mode.
- Hotkey profiles are now supported.
Controller/Xbox[]
- Controller-only multiplayer with separated matchmaking is now available when the new Cross-Input option is turned off. This option is available in custom games, Quickmatch, and Ranked.
- Leaderboards for controller-only ladder can be found in game on the the profile and multiplayer landing pages.
- Fixed a bug causing attempts to skip cinematics with a controller to pause the cinematic instead of skipping.
- Double pressing to select with a controller will now select all the same unit types on the screen.
- Fixed a bug causing the Right Shoulder Button to close the minimap when the minimap is open.
- Minimap controls can now be found on the controller controls page.
- Villager Priority System and Military Auto-Queue settings are now automatically toggled on when using a controller.
- When using the Villager Priority System, garrisoning will now more reliably task the units to garrison when using a controller.
- Repair commands can now be queued with a controller.
- Repair commands, when issued from a controller, will now function correctly with the Villager Priority System.
- Changes to improve resource selection by the Villager Priority System to allow gathering gold from further outside of the player's base when necessary.
- When using the Villager Priority System, villagers will now drop off their resources before switching to a different resource.
- Fixed a bug causing the Ungarrison from Transports option to not be present in the radial controller menu.
- Fixed profile defaults for Navigation Waypoints.
- Fixed a bug causing the Atlantean Heroize costs to fail to update in the radial controller menu.
- Full Relic descriptions are now available in the radial controller menu.
- Relics can now be inspected with a controller when they are in the fog of war.
- Added military commands to Animals of Set.
- Fixed the inability to remove groups in the controller control groups menu.
- Fixed a bug causing some UI elements to flicker while holding up/down on the left analog stick while in the pause or settings menus.
- Fixed a bug preventing pausing when playing with a controller.
- When pressing pause with a radial controller menu and the radial menu is visible, the radial menu will now close before opening the pause menu to make it easier to pause.
- Interacting with Market Trading options now provides feedback on controller UI to show that the command has been registered.
- Fixed a bug that made rotating building placement previews harder when using a controller.
- Fixed a bug that made the progress icons in the radial menu appear to complete research progress almost instantly.
- Fixes for some flickering that could occur in some situations when using the controller menus.
- Fixed a bug causing placement previews to show incorrectly after a previous placement was completed using a controller.
- Fixed a bug when using a mouse on an Xbox where some cursors were missing.
- Auto-build icons in the controller radial menu will now update when their state changes.
- Improvements to the user experience when navigating the Continue Your Journey popup after campaign scenarios with a controller.
- Minor adjustments to the Dpad double-tap interaction time.
- Fixed a bug with camera magnetism often snapping to the last snapped unit. [Fixed in mid-October hotfix]
Gameplay fixes[]
- Titans are now locked into their attack animations for a minimum time before swapping to a new action.
- Fimbulwinter wolves no longer count toward the Favourite Myth Unit post-game stat.
- Trade actions now properly remove their drop sites from working units.
- Heroizing multiple Atlantean units has been optimized to operate as a single command instead of a command per unit.
- Control group assignment through rally points will now function correctly when ejecting units.
- Updates to improve pathfinding.
- Units traveling in a formation will now use a leader position to help plan group movements.
- Fixed a bug causing some units to become stuck during attack actions.
- Self-castable auto-boost abilities (E.g., Einheri Horn Blow) are no longer blocked from manual casting in some rare situations when the unit is already proceeding to perform the ability with a valid target.
- Units in the Defensive stance will now properly return to their original position after killing a unit by auto-attacking.
- Fire objects are now no longer collideable.
- Centaurs and Draugrs no longer kill herdables and chickens with their special attacks.
- Fixed a bug preventing arrow keys from moving the camera in some situations.
- Fixed a bug causing the “Send a nearby naval unit” command to sometimes move ships to the bottom corner of the map.
- Fixed a bug causing the Dwarven Mine gathering bonus to apply incorrectly in some situations.
- Buildings being worked on by friendly units no longer have noticeable delays when retargetting their attack.
- Caravans can no longer be garrisoned in Sky Passages and Underworld Passages.
- Fixed a bug causing Trade Caravan gold calculation to be incorrect when switching Town Center targets.
- Area-of-Effect attack actions (E.g. Sphinx and Avenger special attacks), when tasked to a specific target, are no longer triggered before being in range of the actual target.
- Draugr launch points have been updated to hit enemies in front of the unit more reliably.
- Fixed a bug causing Garrisoning and Ungarrisoning of units with modify actions to stop functioning as expected. Examples include the Oracle LOS increase and the Gullinbursti distance-based modifier.
- Fixed a bug causing unit lifespans not to be correctly handled in all cases when contained inside of another unit.
- Fixed a bug preventing regeneration/negative regeneration when garrisoned. Mercenaries will now continue losing hitpoints while garrisoned.
- Units performing Area-of-Effect attack actions toward a specific target will now attempt to follow the intended target if the target moves outside of their range.
- Fixed a bug causing refunds to not always be granted when someone else completes building on a socket the player has a foundation on. This also fixed a bug causing AI to fail in their planning of Town Center management.
- Camera track state is now properly reset when initializing a Random Map camera track to prevent any lingering state from Main Menu scenarios from interfering with Random Map loading.
- Fixed a bug causing units performing an attack action not to stay locked on their current targets when their attack animation has been set to locked.
- Fafnir's ranged attack now stays locked onto a target for a portion of its animation.
- Fafnir now continues firing at its target even when they walk out of attack range.
- Attacking a hostile huntable being converted by a Set priest and running away no longer causes it to retaliate toward the Priest.
- When the Villager Priority System is active, newly created villagers are now redistributed to resources, regardless of any set Rally Point location.
- Fixed a bug with AI transporting on water maps.
- Fixed a bug causing Curse to potentially affect invalid targets.
- Attack move can now be properly issued while only having villagers selected.
- Sky Passage auto-ungarrisoning can no longer be triggered from Sky Passages in foundation states.
- Added a cooldown/retries for hunting actions (hunt/trees) when looking for a new target, reducing the number of cases where a villager could go idle while hunting/chopping wood.
- Various myth units are no longer valid for favorite myth unit in postgame stats.
- Fixed a bug where the Flying Roc was attackable by villagers.
- Fixes for situations when resource-gathering villagers could swap to idle when blocked by other villagers.
- Automatons are no longer repairable when in a petrified state.
- Automatons will now die as expected when petrification effects wear off and they were killed during the petrified state.
- Automatons can now be repaired when they die after being thrown.
- Fixed a bug where Freyr villagers & dwarves converted to berserks was also -50% cheaper.
- Fixed an issue with Huntress' Axe, where the Throwing Axeman could still miss a target 1/5 times.
- Units set to auto-scout will now cancel when manually commanded to do something else.
- Fixed a bug causing Titans to become stuck in trees in some situations.
- Implode will now prioritize units closer to the Implode sphere.
- Fixed a bug causing projectiles and units moving with an arc to disappear below -10. This includes units such as Bellerophon when using leap.
- Fixed a bug causing newly-built Town Centers not to generate Lush while playing as Gaia. [Fixed in mid-October hotfix]
- Fixed a bug causing unit rotation in-game and the editor to feel clunky or reset to incorrect rotations. [Fixed in mid-October hotfix]
Campaigns[]
- The tutorial campaign and cinematic map pins now show correctly in the campaign menu.
- Fall of the Trident 02, 03, 04, 05, 08: Minor improvements to help guide new players with additions of controller specific tutorials.
- Fall of the Trident 05: Fixed a bug causing the first attack time to be calculated incorrectly, rebalanced the first attack time to a more appropriate value, and fixed a bug causing the player not to be granted a base as intended when reaching it.
- Fall of the Trident 09: Fixed a bug causing reinforcement waves to occur at unintended times.
- Fall of the Trident 12: Fixed a bug causing rugs and trees to be swapped to ownership by the player when they get their starting town.
- Fall of the Trident 22: Fixed a bug causing attacks to come later than intended.
- Fall of the Trident 28: Various balance, quality of life improvements and bug fixes.
- Fall of the Trident 29: Adjustments to widen some paths, Dwarven Mine can now only be used once, Healing Springs can now be used in all intended playable areas, Flaming Weapons on difficulties that grant it is no longer single-use and will recharge.
- The New Atlantis 02, 03, 04, 05: Disabled a tech that did not affect the units the player has access to.
- The New Atlantis 08: Fixed an issue with the Roc and Wadjet.
Campaign units[]
- Reginleif heal rate reduced from 40 → 25 hit points per second. (This is omitted in the official changelog)
General balance[]
General[]
- Caravan: Trade rate increased from 0.6 → 0.7.
- Repair Rate on all buildings reduced from 0.75 → 0.5.
- Repair Rate for Walls reduced from 0.5 → 0.25.
- Ballistics: Track Rating of units reduced from 99 → +3. (This allows them to more accurately predict where units are moving, but faster units can still out-run ranged units). (These tracking changes were made to help faster units (like cavalry) counter archer-masses.)
Deathmatch[]
- Advancing to the next age in deathmatch now costs resources again. (previously free)
- Greek Favor gather rate reduced from +30% → +20%.
- Greek Town Center build speed reduced from 0.75 → 0.6.
- Freyr's Gift (Freyr): Technology is now automatically researched in Deathmatch.
Greeks[]
Major gods[]
- Bolt (God Power): Favor cost reduced from 65 → 55 Favor.
- Myrmidon (Zeus): Hitpoints increased from 120 → 130.
- Heroes: Fixed an issue where Hades heroes did not correctly benefit from +1 range and Line of Sight.
- Lure (God Power): Total number of chickens spawned in the Wonder age increased from 10 → 15.
Minor gods[]
- Will of Kronos (Technology) – Cyclops throw action damage area increase reduced from +3 → +2.
- Cyclops (Myth unit):
- Area Damage of the throw ability is now constant, rather than dropping off further away from the edge.
- Throw area damage radius reduced from 4 → 3.
Egyptians[]
General[]
- Minion (Ancestors (Nephthys), Mummy Special Attack Spawned (Osiris)): Movement speed increased from 4.5 to 4.75.
- Chariot Archer:
- Hitpoints increased from 95 → 100.
- Pierce Damage increased from 10 → 11.
- Heavy Chariot Archers: Cost reduced from 300 wood, 300 gold → 200 wood, 200 gold.
- Heavy Camel Riders: Cost reduced from 300 food, 300 gold → 250 food, 150 gold.
- Heavy War Elephants: Cost reduced from 400 food, 300 gold → 300 food, 200 gold.
- New Kingdom Pharaoh also has 30% pierce armor like the regular Pharaoh. (This is omitted in the official changelog)
Major gods[]
- Rain (God Power): Farming gather rate increase now only affects the caster, so no longer affects any other players.
Minor gods[]
- Ptah: Electrum Bullets (Technology):
- Divine Damage added to Slinger reduced from +1 → +0.5.
- Slingers deal +10% more damage.
- Sekhmet: Citadel Center (God Power):
- Trains and researches everything 25% faster. (this includes ageing up and producing villagers)
- Favor cost reduced from 150 → 100.
- Bast: Eclipse (God Power):
- Myth Unit movement speed bonus reduced from +20% → +15%.
- Myth Unit armor vulnerability bonus reduced from -20% to -10%.
- Favor cost reduced from 100 to 90.
- Sobek
- Locust Swarm (God Power) – Favor cost increased from 50 → 75.
- Sun-dried Mud-brick: Uses BasePercent instead of Percent for cost modifier. (This is omitted in the official changelog)
- Osiris: Son of Osiris (Osiris): Can no longer be targeted by Shockwave (Oranos).
Norse[]
General[]
- Burning Pitch: Throwing Axeman bonus vs buildings reduced from +3x → +1x.
- Gatherer: Go Berserk costs +10 gold. (This is omitted in the official changelog)
- Dwarf: Go Berserk costs -10 food. (This is omitted in the official changelog)
Major gods[]
- Dwarven Armory:
- Cost increased from 90 Wood → 135 Wood.
- Research speed reduced by -50%, but gains +50% research speed every age advancement. (This means Dwarven Armory researches at normal speed in Classical Age, and twice as fast in Mythic age)
- Dwarven Mine (Thor):
- Favor cost reduced from 60 → 50.
- Favor repeat cost increased from 25 → 50.
- God Bonus: Regeneration rate for human soldiers & heroes reduced from 0.5 → 0.25.
- Raven (Odin): Line of Sight increased from 10 → 14. Line of Sight gained per age reduced from +4 → +2.
- Eyes in the Forest (Technology): no longer works on buildings, so now only affects units.
- Gullinbursti: Special attack now throws units more upwards, rather than away from the boar, which was causing him to struggle taking out certain myth units.
Minor gods[]
- Ullr: Draugr (Ullr):
- Line of Sight increased from 16 → 20. (this helps the issue where the special attack could get cancelled in some cases)
- Special attack rate of fire reduced from 3 → 2.5. (this reduces the overall time required to perform the attack)
- Njord: Jotuns (Technology):
- Mountain Giant hitpoints reduced from +25% → +20%.
- Cost increased from 150 Food 25 Favor → 175 Food 30 Favor.
- Baldr: Ragnarok (God Power) – Favor cost reduced from 500 → 350 Favor.
- Aegir: Tempest (God Power) – Cooldown increased from 60 → 150 Seconds.
- Rock Giant: Hitpoints reduced from 900 → 850, hack armor reduced from 65% → 60%.
- Tyr: Fimbulwinter (God Power):
- Duration reduced from 38 → 36 seconds.
- Fimwulwinter Wolf: Pierce armor 70% → 40%.
- Fimbulwinter Wolf: Movement speed 6.6 → 6.0.
- Vidar
- Fafnir: Damage increased from 10 Hack 5 Crush to 12 Hack 6 Crush. (Note: this unit attacks 6 times in one attack cycle)
- Heimdall
- Safeguard: Uses BasePercent instead of Percent for cost modifier. (This is omitted in the official changelog)
Atlanteans[]
General[]
- Cheiroballista and Hero: Bonus damage vs Infantry increased from 3.5x → 4x.
- Atlantean cavalry line upgrades are -25% cheaper, rather than -50%.
Major gods[]
- Sky Passage: Adjusted as follows
- Hitpoints reduced from 750 → 650.
- Cost increased from 5 Favor → 50 Wood 8 Favor.
Minor gods[]
- Hekate: Tartarian Gate (God Power) – Adjusted as follows
- Begins spawning Tartarian Spawns 2 seconds faster.
- Tartarian Spawns are spawned 25% faster on average.
- Tartarian Spawn: Chase distance increased from 25 → 35.
- Tartarian Spawn: Auto-attack range increased from 20 → 25. (With Line of Sight to match.)
- Tartarian Spawn: Damage increased from 15 Hack 20 Crush → 20 Hack 25 Crush.
- Tartarian Spawn: Bonus damage 2x vs Human Soldiers removed, replaced with 1.5x vs Myth units.
- Tartarian Spawn: Jump attack damage 20 → 30 Hack.
- Tartarian Spawn: Jump attack maximum range 8 → 10.
- Tartarian Spawn: Jump attack bonus vs Myth Units 3x → 2x.
- Oceanus: Carnivora (God Power) – Cooldown increased from 120 → 180 seconds.
- Atlas: Implode (God Power) – Divine damage against units reduced from 50 → 40.
Myth units[]
- Man O' War (Mythic Age Naval Unit): Adjusted as follows
- Attack range 16 → 12.
- Chain lightning number of targets it can bounce to per attack reduced from 4 → 3.
- Line of Sight 18 → 16. (This is omitted in the official changelog)
- Behemoth (Rheia): Adjusted as follows
- Attack range increased from 1.5 → 2.5.
- Cost reduced from 300 Food 20 Favor → 250 Food 20 Favor.
- Argus (Atlas): Adjusted as follows
- Hack damage 30 → 40.
- Special attack acid pool lifespan reduced from 6 → 4 seconds. (This means the damage burst happens 2 seconds sooner)
Maps[]
- Watering Hole & Marsh: Fixed a bug where gold mines on Marsh and Watering Hole could spawn in allies' areas instead of the player's area resulting in a poor map distribution.
- Ghost Lake has been added to the map set for Standard and Quick match.
Modding[]
- New triggers to support incrementing and decrementing counters.
- New triggers to freely alter individual lighting set attributes.
- New trigger to support execution of console commands.
- New random map functions to support creating camera tracks including: rmCameraTrackCreate, rmCameraTrackAddWaypoint, rmCameraTrackWaypointSetTime, rmCameraTrackWaypointSetTension, rmCameraTrackWaypointSetContinuity, and rmCameraTrackWaypointSetBias.
- Restoring defaults in the New Scenario dialog now properly resets the map size to Normal.
- Text will now scale in the editor for higher resolutions.
- Fixed a bug causing the Two-Choice dialogue to not function correctly in multiplayer.
- Various additional bug fixes and some updates to functions available through XS scripting.
- Fixed a bug preventing units from moving in the editor in some situations.
- kbPlayerGetName now supports names in UTF-8 encoding.