Update 17.36100 is an update for Age of Mythology: Retold released on October 10, 2024. It was teased as update 17.33136 as a Public Update Preview.
Game[]
Stability and performance[]
- Fixed a crash that could occur on some GPUs when rendering the Hesperides Tree.
- Fixed a performance issue that could occur when placing Town Centers in the Scenario Editor or in late-game matches.
- Fix for a situation causing an out-of-sync when Wonder Age affected a formation.
- Improved performance when refreshing the current state of the friend list. Players with many friends should no longer experience significant performance drops in the main menu.
- Fixes for some situations causing loading a save game to fail.
- Updates to save game formats have happened to ensure ongoing future stability in later patches. If players experience problems with saved games from previous patches please contact support.
- Fixed an out-of-sync that could occur when multiple players experience a connection interruption simultaneously in a short period.
- Fixes for various other crashes, stability and performance issues.
Localization[]
- Updates for localized strings.
- Fixes for truncation in some screens when using some languages and a controller.
Achievements[]
- Fixes for some achievements unlocking before the intended criteria was met.
UI[]
- Minor ongoing visual improvements to many areas of the UI.
- Player relationships for units can now be seen in the unit stats panel.
- Notification for full building production queue can no longer be displayed more than once in a row.
- Fixes for Social Panel UI related to handling friend requests.
- The Friends list will now appear in a sorted order. Ordered by Online status and then by Name.
- Favor gatherer count in the UI for Norse now correctly accounts for Godis.
- Fix for clients' UI not knowing the current download progress of saved games in a multiplayer lobby.
- Improvements to the multiplayer browse game screen:
- The list should now show a more complete collection of available games.
- The screen will no longer prevent players from selecting games when some items in the list have populated.
- Improvements to the filter functionality to find relevant games.
- Old games that are stale and no longer active or joinable should be much less likely to appear in the list.
- Fix for Spectator HUD power bar colors not updating when switching player sides in 1v1.
- The Browse Games lobby is now searchable by Game ID, Game ID URLs, and player names.
- 4v4 Ranked and Quick Play is now available when queuing for automated matchmaking.
- Fixed a bug causing a graphics warning dialog to continue showing after selecting "Don't Show Again."
- File loading dialog can now sort by the Date/Time column and will default to sorting by newest.
- Fixed a bug causing chat messages to appear twice for the sender in some situations.
- Fixed an issue with the in-game tech tree, where it could not be properly navigated using controller.
- Right clicking minor god portraits will now pre-queue the Age-up.
- Fixed a bug causing mods intended to be safe for ranked to not be treated as safe. For example, mods including modifications to the 4K UI and some data mods such as String mods should now be safe for ranked.
- Update to party invite searching to search while typing and allow partial name searches on known friends.
- Minor visual improvements to the Mods menus.
- QoL improvements to the Load / Save menus.
- Fixed a bug causing whisper chats to not send/receive properly.
- The Tech Tree, Learn Tab, and Chat are now available while queuing for games.
- Fixed a bug preventing queuing for matchmaking when leaving and re-entering matchmaking quickly.
Mods[]
- Fixed a bug causing changes made by players in the editor to interfere with the ability to participate in multiplayer. Some local changes to user files will only be usable in the editor and when playtesting to prevent conflicts.
- Units added through custom map scripts will now appear in the controller ring menu.
- Fixes for additive mods, including for a bug causing additive mods to apply to Zeus instead of the intended major god.
Hotkeys[]
- Control-Double Click on Atlantean villagers will avoid selecting units that are not performing the same gathering/hunting action type.
- Hotkey conflicts are now taken into account when trying to reset hotkeys.
- Units currently empowering a building are now excluded from the Select All Heroes / Military Units.
- Fixed a bug causing the find land military hotkey also to find naval units.
Graphics[]
- Fixed a bug causing incorrect animation blending to be applied during some birth animations.
- VFX updates for Asgardian Bastion, Einheri, Valkyrie, Set Monuments, and more.
- Fixed flickering that could occur on the Summoning Tree unit.
- Targets hit by the UFO's attack will now have the burning shader effect applied.
- A "zzz" visual effect now displays above idle Villagers.
- Nidhogg's range indicator will now display a more accurate path.
- Fixed a bug causing z-fighting between water and land in some situations on the edge of the world.
- Fixed a bug causing Centaur arrows to appear incorrectly when their scale increases.
- Minor visual updates for some units.
Controller[]
- Easy Military Drag Select is now an option on Xbox.
- Updates to Mini map quality of life for controller players.
- Added navigation points to the controller Minimap.
- Units added through custom map scripts will now appear on the ring menu.
- Added a new option for fast panning the minimap in controller mode.
- Livestock and fishing boats can now be moved in the controller Minimap.
- Marquee selection will no longer function when in the controller Minimap mode.
- Fixed instructions specific to the controller that were showing incorrectly in some scenarios and menus.
- Fixed a bug causing gather points to not behave as expected while in the Minimap mode with a unit hovered by the controller cursor.
- Attack move can now be issued through the controller Minimap.
- Command all military can now be used in the controller Minimap.
- Ongoing polish and improvements for controller UI and functionality.
Gameplay Fixes[]
- Fixes for unit AI behavior on drop sites. Villagers will be properly tasked onto nearby dead herdables after building/right-clicking on a drop site.
- Fix for unit formations that caused units to stand on the other side of large obstacles like mountains or rivers when the formation positions collided with the environment.
- Improved formation behavior when a wall splits the formation.
- Fix for a transport bug causing units to not un-garrison on the shore in some situations.
- ChainAttack actions will no longer cause units to become uncontrollable.
- Villagers can now attack move.
- Villagers are now treated as idle if they cannot build a building they have been tasked to help with.
- Herdables now die in 1 hit to prevent unintended favor gains by Norse players.
- Fixed selection of settlements during construction stages.
- Alt-right clicking a Sky Passage will now correctly garrison units within it, except when it can be repaired.
- Fixed a bug affecting behavior when ejecting units from Sky Passages.
- Fixed a bug causing Heroized units on lush not to receive their speed bonus from the Channels upgrade until leaving and re-entering the lush.
- Atlantean Oracle Favor, rate reduction logic, no longer accounts for garrisoned Oracles.
- Implode no longer pulls in herdables.
- ProtoUnit cost modifications done through technologies no longer allow cost values to go negative.
- Placing a Town Center on a Settlement in the Fog of War will now refund the player if another player has already built on it when revealed.
- Huntables that die from Damage-over-Time damage (Such as poison) no longer lose all resources.
- When tasking a unit performing a charged action to a new target out of its current range the animations are now reset to prevent attacks on incorrect units.
- The Roc can now land on empty Farms.
- Carnivora Arms are no longer selected with Select Myth Unit hotkeys.
- When casting Citadel over a Town Center while researching a Minor God, aging-up progress is preserved.
- Fixed a bug causing Dwarven Mine to give one less gold total than intended when fully gathered.
- Regent is no longer considered a military unit and now has hero scaling per age.
Campaign and Special Scenarios[]
- Greek culture tutorial cinematic available through the Learn tab has been updated.
- Fixed a bug causing the Phoenix to stutter on the Egyptian main menu scenario.
- Fall of the Trident 01 Post-Scenario Cinematic: Minor visual polish.
- Fall of the Trident 04: Balance changes.
- Fall of the Trident 06: Various balance changes, fixes, and visual polish.
- Fall of the Trident 08: Fixes for villagers dying in unintended ways.
- Fall of the Trident 09: Fixes to improve responsiveness and clarity of an objective.
- Fall of the Trident 10: Minor visual polish.
- Fall of the Trident 13: Minor visual polish.
- Fall of the Trident 14: Fix for Prosperity cooldown. The victory condition is not as picky about where Amanra must be to win.
- Fall of the Trident 16A: Minor balance change.
- Fall of the Trident 19: Allied units can no longer disembark near the enemy Dock.
- Fall of the Trident 21: Balance changes.
- Fall of the Trident 24: Minor visual polish, and Dwarven Mine now has a 120-second cooldown.
- Fall of the Trident 28: Minor visual polish.
- Fall of the Trident 30: Minor fix to a mid-game cinematic.
- Fall of the Trident 31: Minor visual polish and balance tuning on Easy and Moderate difficulties.
- Fall of the Trident 32: Balance changes to the Norse ally's base.
- The New Atlantis 03: Minor visual polish for cinematics.
- The New Atlantis 03 Post-Scenario Cinematic: Minor visual polish.
- The New Atlantis 04: Cinematic visual polish.
- Freyr Mythical Battle: Minor scenario tuning.
- Kronos: Regeneration rate increased from 100 → 200 hit points per second.
General balance[]
Mother Nature[]
- Cow: Hit points reduced from 25 → 6.
- Goat and Pig: Hit points reduced from 20 → 5.
- Charon's Obol: Fixed Dwarves returning more gold (~59%) than the intended 50%.
General[]
- Fortress-type building: Hack armor increased from 30% → 40%.
- Regent:
- No longer classified as a military unit.
- Now benefits from hero Age-up bonuses.
- Line of Sight increased from 15 → 16.
- Champion Cavalry: Research time increased from 20 → 40 seconds.
- Guard Tower: Sentry Tower attack bonus increased from +40% → +50%.
- Architects: Building hit points bonus increased from +15% → +20%.
- Burning Pitch: The damage multiplier bonus against buildings of +3 now also affects Draugar.
- Engineers: No longer affects all siege weapons, instead only a subset which no longer includes Cheiroballistae (as they are also affected by ranged soldier upgrades).
Greeks[]
General[]
Major gods[]
- Also increases ranged soldier Line of Sight by +1.
- Achilles: Movement speed reduced from 5.5 → 5.3.
Minor gods[]
- Centaur: Special Attack total pierce damage dealt over 5 seconds reduced from 28 to 21.
- Sylvan Lore: Also increases Centaur Line of Sight by +1.
- Spirited Charge: Centaur movement speed bonus reduced from +10% → +5%.
- Sun Ray: Also affects ranged hero attacks against flying units.
Egyptians[]
General[]
- Mercenary:
- Mercenary Cavalry:
- Training time reduced from 3 → 2 seconds.
- Attack increased from 7 hack → 8 hack.
- Damage multiplier against ranged soldiers increased from ×1.25 → ×1.5.
- War Turtle:
Major gods[]
- Skin of the Rhino: Research time reduced from 30 → 15 seconds.
Minor gods[]
- Locust Swarm: Attack increased from 0.3 divine → 0.4 divine.
- Bone Bow: Also increases Chariot Archer Line of Sight by +3.
- Minion (from Ancestors):
- Movement speed reduced from 5 → 4.5.
- Damage multiplier against heroes reduced from ×0.5 → ×0.25.
- Son of Osiris: Line of Sight increased from 16 → 20.
- Minion (from Mummies):
- Movement speed reduced from 5 → 4.5.
- Damage multiplier against heroes reduced from ×0.5 → ×0.2.
- Meteor: Attack reduced from 750 crush → 580 crush (Town Centers can take an additional meteor strike before being destroyed, and a second one if Masons has been researched).
- Valley of the Kings:
- Empowered Migdol Stronghold and Barracks training rate bonus reduced from -40% → -50%, resulting in units being trained slower while empowered after the upgrade has been researched.
- Example (with Levy & Conscript upgrades): War Elephants train speed, before: 10.05 seconds, after: 12.06 seconds.
Norse[]
General[]
- Town Center, Village Center and Citadel Center: No longer has a reduced wood cost (by -10%) and hit points (by -10%), compared to other civilizations.
- Godi: Line of Sight reduced from 20 → 18.
- Jormun Elver: Damage multiplier against myth units reduced from ×3 → ×2.
Major gods[]
- Gullinbursti: Can no longer damage allied units and buildings with its basic attack.
Minor gods[]
- Hero of Ragnarok: Dwarf damage multiplier against myth units increased from ×3.5 → ×4 (which is no longer reduced compared to Gatherers).
- Granite Blood: Rock Giant hit points bonus reduced from +40% → +20%.
Atlanteans[]
Units[]
- Man O' War: Attack increased from 25 divine → 40 divine.
Minor gods[]
- Automaton: Training time reduced from 12 → 10 seconds.
- Caladria:
- Hit points reduced from 125 → 80.
- Hack armor reduced from 10% → 5%.
- Pierce armor increased from 20% → 45%.
- Chaos:
- Ramping cost increased from +10 → +20 favor per additional use.
- Duration reduced from → seconds, with being the number of affected units.
- Rheia's Gift: No longer removes the favor cost for promoting units to heroes.
- Poseidon's Secret: Fixed a bug where it incorrectly gave a 30% discount, rather than the intended 15%.
- Implode:
- Escape radius increased from 35 → 40.
- Delay between unit sucking reduced from 0.5 → 0.15 seconds.
- Now reveals its Line of Sight to all players.
- Tartarian Gate:
- Maximum number of Spawns increased from 6 → 7.
- Hack armor increased from 25% → 30%.
- Pierce armor increased from 60% → 80%.
- Tartarian Spawn: Spawn wandering distance increased from 16 → 20.
Maps[]
- Highland shallow connections are now wider, introduced a 3 shallow crossings variation in 1v1.