Update 17.27932 is a patch in Age of Mythology: Retold, released on September 13, 2024. It is aimed at stability and performance issues, important balance changes, and a few significant campaign changes.
Game[]
Stability and performance[]
- Fixes for many of the most commonly experienced and reported crashes.
- Fixes for some situations that would lead to an out-of-sync state.
- Minor performance improvements throughout gameplay.
- Now playable on Microsoft Store with the ROG Ally, Legion Go, and when using a wireless Xbox 360 controller.
Localization[]
- Updates for localized strings.
- Additional updates to Localized Voice Over content.
Achievements[]
- Fixes for achievement tracking while offline.
- Achievement criteria fixed for Annihilation, Poseidon's Revolt, and Centum Centauri.
Graphics[]
- Fixed visuals that would flicker after finishing a match to show an outdated state.
Audio[]
- Battle cry sounds are properly played when using Boost abilities.
UI[]
- The technology tree is now accessible from the Learn tab.
- The concepts section of the compendium now has additional topics: heroes, human soldiers, myth units, and hero death model.
- Removed the Old Savannah tree entry from the compendium.
- Minor updates to how stats are shown in the compendium.
Hotkeys[]
- Added "Flip Teams" hotkey in spectator (defaults to alt-t).
- Hero selection hotkeys no longer select Citizen (Hero).
- Sky Passage foundations can no longer eject units using a hotkey.
Controller/Xbox[]
- Additional places added to access Xbox Live profiles when interacting with social features.
- Command panel will refresh when swapping between input modes.
- Controller UI will now hide the age-up button at the maximum age.
- Improved visibility of controller selection marquee over water.
- Various controller UI Radial menu improvements.
- Minor contextual improvements for D-pad Quick Find.
- Players using controllers can now target units in the Fog of War.
- Build menus and gameplay should now properly respond to controller inputs when connected via Bluetooth.
Gameplay[]
Fixes[]
- Favor is no longer shown in Temples for non-Greek players.
- Attempting to pick up Relics before a Temple is built will show that a Temple is required.
- Trained units garrison into a gather point target if set to a garrisonable building.
- Removed rally point icon for buildings without that functionality.
- Villagers ordered to attack move will no longer go to an idle state and become stuck in some situations.
- Fixed villagers occasionally getting stuck on animal carcasses.
- Gullinbursti is properly spawned when cast over an untouched farm foundation instead of nothing happening.
- Relics picked up by a hero no longer return to the original position when a hero dies on land and no suitable position is found.
- Units not thrown by the Centimanus Shockwave attack due to SizeClass constraints are no longer damaged twice.
- When the Villager Priority System is enabled, site-based commands to build drop sites will now correctly construct buildings.
- Barrage arrows will now align with their path.
- Walk path updates to improve how they are shown in some situations. (e.g. when hunting)
- Costs shown in the compendium will no longer show as red text if players have insufficient resources.
- Market buy/sell commands are now greyed out if the player does not have sufficient resources.
- Villager Priority System icon will no longer hide when in the expanded mini map mode while using mouse and keyboard.
- The "Immediately Autoqueue Villagers at Game Start" setting can now be toggled while in a game.
- Pending AutoQueue entries will no longer flicker if the player does not have enough resources to train Autoqueue units.
- Toggling AutoQueue with multiple buildings selected will now maintain a consistent state throughout all selected buildings of the same type.
Campaign[]
Campaigns balance changes[]
- Balance changes and fixes for some campaign scenarios.
- The free Roc in Light Sleeper is no longer obtainable.
- Significant balance changes to A Long Way From Home.
General balance[]
Units[]
- Close-combat ship: Hit points increased from 300 → 320.
- Pentekonter: Hit points increased from 330 → 350 (slightly less than +10% hit point bonus; expected 352).
Technologies[]
- Heroic Age: Research time increased from 60 → 75 seconds.
- Mythic Age: Research time increased from 90 → 120 seconds.
- Boiling Oil: Fortress-type building oil damage decreased.
Buildings[]
- Town Center and Citadel Center: Accuracy increased from 0.8 → 1.0.
- Town Center: Damage increased from 10 pierce → 12 pierce.
- Citadel Center: Damage increased from 12 pierce → 15 pierce.
- Building: Garrison range reduced from 4 → 3.
- Fortress-type building: Ranged attack decreased.
Units[]
- Tree: wood increased from 150 → 200.
- Gaia Tree: wood increased from 200 → 250
- Huntable Animal:
- Decay rate decreased from 0.3 → 0.2 food per second.
- Hit points reduced by approximately 20%.
Animal Old hit points New hit points Caribou 20 15 Deer Elk Gazelle Zebra Baboon 25 20 Monkey Giraffe 30 25 Arctic Wolf 45 35 Wolf Hyena 60 45 Lion Bear 90 70 Boar Crocodile Polar Bear Aurochs 130 100 Hippopotamus Walrus Water Buffalo Rhinoceros 180 135 Elephant 360 270
- Bear and Polar Bear: Movement Speed reduced from 5 → 4.3.
- Baboon: Line of Sight reduced from 16 → 12.
- Crowned Crane and Monkey: Line of Sight reduced from 14 → 12.
Greeks[]
Major gods[]
- Myth unit: Hit points bonus decreased from +20% → +15%.
- Gastraphetoros: Damage decreased from 14 pierce → 12 pierce.
Minor gods[]
- Athena: Sarissa: Hoplite attack range bonus decreased from +1.5 → +1.
- Dionysus: Bronze: Vulnerability reductions decreased from -50% → -45%.
Myth units[]
- Minotaur (Athena):
- Cyclops (Ares):
- Hydra and Scylla (Dionysus): Now gain additional heads after inflicting the following amounts of damage
- Head 2: 100 → 150
- Head 3: 400 → 500
- Head 4: 800 → 1250
- Head 5: 1600 → 2500
- Chimera (Artemis):
- Hit points decreased from 800 → 700.
- Fire Breath damage decreased from 30 divine → 20 divine.
- Fire Breath damage bonus against Myth units reduced from ×3 → ×2.
- Fire Breath now has a damage bonus against Heroes of ×0.25.
- Nemean Lion:
- Roar ability stun duration reduced from 1.5 → 1 second.
Human units[]
- Toxotes: Train Time increased from 12 → 15 seconds.
- Peltast:
- Hypaspist: Rate of Fire (attack speed) slowed down from 1.1 → 1.2 seconds for each attack.
- Helepolis: Hit points decreased from 650 → 600.
- Petrobolos:
- Line of Sight decreased from 40 → 36.
- Now has a damage bonus against Ships of ×2.5.
Egyptians[]
Major gods[]
- Delay before initial Baboon of Set spawning increased from 4 → 6 seconds (no longer with the Priest, now 2 seconds after him).
- Animals of Set: Hit points reduced by 25%, rounded to nearest 5.
- Empowerment: Priests and Pharaoh-empowered Monuments now empower at 70% the strength of a Pharaoh (previously 60%).
Minor gods[]
- Nephthys: Spirit of Maat: Heal rate bonus decreased from +100% → +50%.
- Bast: Eclipse: Duration decreased from 86 → 80 seconds.
- Anubis: Plague of Serpents: Total number of snakes spawned decreased from 16 → 14 snakes. Changed spawning from 2 Snakes every 2 → 3 seconds (which increases total duration from 15 → 18 seconds).
- Sobek: Locust Swarm: Now deals -90% damage to allied units and buildings.
- Horus: Tornado: Can now properly damage Settlements that are being constructed.
- Thoth: Meteor: Damage decreased from 800 crush / 50 divine → 750 crush / 40 divine.
Myth units[]
- Petsuchos (Sobek):
- Scorpion Man (Nephthys):
- Roc (Sobek):
- Movement Speed increased from 4.8 → 5.
- Take-off time decreased from 3 → 2 seconds.
- Landing time decreased from 2.5 → 2 seconds.
Human units[]
- Pharaoh: Rate of Fire (attack speed) sped up from 1.2 → 1.0 second for each attack.
- Priest:
- Damage decreased from 2.5 pierce → 2 pierce and from 2.5 divine → 2 divine against Myth units.
- Damage bonus against Myth units increased from ×4 → ×5.
- Axeman: Bonus vs Infantry increased from 4x → 5x.
- Slinger: Line of Sight reduced from 20 → 19.
- Chariot Archer: Now has a damage bonus against Infantry of ×1.25.
- Siege Tower: Crush Armor increased from 50% → 60%.
- Catapult: Line of Sight decreased from 40 → 36.
- Leviathan and War Turtle: Now has a damage bonus against Myth units of ×2.
Buildings[]
- Isis Monument: God power blocking radius increased from 20 → 25 (heal aura radius adjusted accordingly).
Norse[]
- Delay before initial Berserk spawning increased from 4 → 4.5 seconds (now 1.5 seconds after the Ox Cart).
Major gods[]
- Gatherer and Dwarf: Gather rate bonus (of +10%) changed from applying to all food sources except Farms → huntable animals only.
- Freyr's Gift: Hit points bonus changed from granting +25% to human soldiers and heroes → +10% to all units.
- Gullinbursti: Gullinbursti can no longer be teleported by Ptah's Shifting Sands god power (but can still travel through the Underworld Passage).
Minor gods[]
- Ullr: Asgardian Bastion: fixed a bug where Ox Carts were unable to garrison
- Bragi: Flaming Weapons: Ramping cost increased from +25 → +50 favor per additional cast.
- Njord: Walking Woods:
- Starting cost decreased from 150 → 100 favor.
- Number of Trees transformed into Walking Trees decreased from 8 → 7.
- Baldr: Hero of Ragnarok:
- Damage decreased from 9 hack → 8 hack.
- Hero made from Gatherer now has an increased damage bonus against Myth units of ×4 (compared to ×3.5 for Dwarves).
- Tyr: Fimbulwinter: Duration decreased from 42 → 40 seconds.
- Vidar: Inferno: Fenrir's trample attack damage to units on path decreased from 40 hack → 30 hack.
Myth units[]
- Rock Giant (Aegir): Hit points decreased from 1000 → 900.
Human units[]
- Portable Ram: Crush armor increased from 50% → 60%.
Atlanteans[]
Major gods[]
- Bonuses now read as follows (Note: No changes were made, this is just a clarifying text adjustment)
- Can build a new Sky Passage each age.
- Units can enter Sky Passages to instantly travel between them.
- All units have +4 Line of Sight.
- Oracles generate +25% favor at full Line of Sight.
- Damaged enemy units remain visible for 25 seconds.
- Sky Passage: Build time decreased from 40 → 30 seconds.
- Empyrian Speed: Cost decreased from 150 gold, 5 favor → 100 gold, 5 favor.
- Economic Guild: Upgrades cost reduction increased from -30% → -35%.
Minor gods[]
- Atlas: Implode: No longer sucks up Flying units.
- Oceanus: Carnivora: Plant damage bonus against Villagers decreased from ×0.5 → ×0.25, which now also affects Water Carnivorae.
- Leto: Volcanic Forge: Human soldier, hero, and ship pierce vulnerability reduction increased from -10% → -15%.
- Oceanus: Frontline Heroics: Fixed a bug where the upgrade would not show as applied for infantry heroes (but was applied).
Myth units[]
- Argus (Atlas):
- Acid Pool ability range decreased from 5 → 4.
- Acid Pool ability now properly inflicts burst damage at the end of the ability, now dealing 50 divine.
- Acid Pool duration decreased from 8 → 6 seconds.
- Acid Pool damage bonus against Myth units increased from 2x → 3x.
- Acid Pool damage radius decreased from 4 → 3.5.
- Centimanus (Helios):
- Damage bonus against Heroes decreased from ×0.5 → ×0.25.
- Shockwave ability can now also toss up units of weight class 6 (e.g., Cavalry).
- Shockwave ability now properly targetable over all units, and has an ability indicator.
- Shockwave ability damage bonus against Myth units decreased from ×3 → ×2.
Human units[]
- Turma:
- Movement speed increased from 5.3 → 5.5.
- Pierce armor increased from 35% → 40%.
- Turma (Hero):
- Movement speed increased from 5.75 → 5.8.
- Hack armor increased from 5% → 15%
- Pierce armor increased from 35% → 40%.
- Arcus (Hero): Hack armor increased from 5% → 15%.
- Fanatic: Damage increased from 7.5 hack → 8 hack.
- Fanatic (Hero): Damage increased from 8.5 hack → 9 hack.
- Destroyer: Damage increased from 5 hack → 6 hack.
- Destroyer (Hero): Damage increased from 6 hack → 7 hack.
Buildings[]
- Mirror Tower: Damage increased from 25 pierce → 30 pierce.
Random maps[]
Map-specific changes[]
- Unknown and Land Unknown
- Reworked The Unknown and Land Unknown to spawn much more unpredictably.
- Fixed an issue on Highland where hybrid connections were not spawning wide enough on maps with more than 2 players.
- Fixed Nomad starting resources for all pantheons.
Ranked and Quick Match Map Pool Changes[]
- Removed Mediterranean from the Ranked Maps.
- Added Megalopolis to the Ranked and Quick Match Maps.
Lobbies and multiplayer[]
General[]
- Game ID URLs have been added to make it easier to join games. Currently, this feature may only be functional for Steam users.
- Chat messages should no longer have a delay before appearing in the chat window after sending.
- Improved searching for players to invite to games.
- Non-host players can now invite other players to multiplayer skirmish games.
- Reduced time to refresh the multiplayer browser.
- Improvements to allow switching custom scenarios in multiplayer lobbies.
- New option is available in the settings menu to opt out of cross-network play.
- Party chat is now available in Ranked and Quick Match.