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Info icon Note: These changes have been found by the community. Due to lacking an official changelog, it may still be incomplete, or wrong.

Update 17.18697 is the Advanced Access release version of Age of Mythology: Retold. The rework overhauls the game extensively.

AoM Extended icon Tale of the Dragon[]

Most of the content added in Tale of the Dragon (not just the Chinese and their campaign) has been removed, including the following:

Retentions:

  • Most balance and stat changes
  • Blue Lagoon map
  • Regent (though the Regicide map has been removed, it is now available as a game mode that can be played on any map)

Engine[]

  • Based on the Age of Empires III: Definitive Edition version of the Bang Engine.
    • Naval units can traverse shallow water.
    • New tmm and "composite" formats for models instead of GR2 from AoE3DE or GRN and BRG from the original Age of Mythology.
    • New version of the DDT texture format.
    • Removal of Proto(type) IDs allowing for more robust additive-data modding.
    • The addition of new functions and triggers, such as allowing random maps to generate walls.
    • Physics-based building damage and destruction graphics. Also applies to ships and large siege weapons.
  • Units can push other units when moving. The pushing power of units as well as their resistance to being pushed are determined by the weightclass parameter in the unit records in the prototype file (proto.xml).
  • Auto Scout and Villager Priority introduced.
  • Units targeting a particular moving unit from a distance move at an angle to intercept the target in the shortest time at its future position, rather than beeline to the target's current position.
  • The PC version of the game now also supports controllers.
  • Player Colors:
    • Players can change how each player color looks in their own client in the Accessibility settings. Sets of custom colors can also be saved.
    • Players can now select and change player colors during custom game setup.
    • Unit icons now visually reflect player color.
  • Built-in CaptureAge-like recorded game replayer.
  • Hotkeys and more stats like projectile number, reload time, movement speed, and attack bonuses are displayed in the command and information panels.
  • The Scenario Editor has a text filter option to find objects faster.
  • The game notifies the player when approaching the population space capacity.
  • The game supports ray tracing.
  • Certain units (such as Behemoth) now have directional armor, where their armor values can change depending on which direction they are being attacked from, to encourage flanking attacks.
  • Technologies can be added to the build queue even without sufficient resources by right clicking, so that they are researched as soon as there are enough resources.
  • Buildings now have visual effects that are applied to them when they are placed on specific terrain types:
    • On snowy/icy terrain, buildings are covered in a thin layer of snow.
    • On sandy terrain, buildings are covered in a thin layer of sand.
    • On marshy terrain, buildings look grungy and are covered in mold and moss.
    • On burnt terrain, buildings will look grungy and burnt.
    • On marsh dirt terrain, buildings will look covered in mud.

General balance[]

  • Removed the Favor cap.
  • Increased the population cap from 300 → 1000.
  • Minor miscellaneous objects and units that were present in the original game, such as the Golden Fleece and Giant Duck-Billed Platypus, have been removed.
  • Resource drop site foundation can be selected from a resource's command panel, and when placed, a nearby idle Villager will be automatically tasked to it.
  • Ranged units such as archers and buildings now use a simpler accuracy system like Age of Empires II: The Age of Kings, and have decreased accuracy against moving targets overall (originally all ranged units were able to accurately track units moving at 5 m/s or less).
    • Researching the new technology Ballistics at the Armory is required for ranged units to shoot at moving units accurately.
    • Town Centers, Village Centers, and Citadels now inherently have the effect of Ballistics.
  • Divine attack type added. Several units have divine attack by default (Man O' War, Myrmidon, etc) while others may gain it from specific myth technologies.
  • Units can be healed by multiple healer units, not just one.
  • In Standard victory condition, only units (excluding Caravans), Town Centers, Temples, and fortress-type buildings count for survival. If a player loses all of these (but still has other buildings like Archery Range, Market, etc.), they will be defeated.
  • Changed AIs. Titan difficulty no longer has an increased handicap by 100%. Added Extreme and Legendary difficulty levels. While both improve further how the AI behaves, they also have an increased handicap by respectively 25% and 50%.
  • Pantheon Overview Videos have been redone with new voiceovers, footage and cover the reworked mechanics.
    • A new Greek Overview video, narrated by Athena, is added, covering their military units, Favor generation and heroes.
  • Regeneration effects no longer reduce when units are not idle, while healing still does.

Maps[]

  • Added several maps: Arena, Aïr, Giza, Elysium, Gold Rush, Ironwood, Kerlaugar, Mirage, Mirkwood, Mount Olympus, Muspellheim, Nile Shallows, and Tiny.
  • Removed maps: King of the Hill, Sudden Death, and Regicide — these are all now available as Skirmish game modes for any map.
  • Numerous changes have been made to existing maps:
    • Acropolis no longer generates a statue of each player's major god near their Town Center.
    • Alfheim now has autumnal oak trees and natural lighting, instead of pine trees and eerie golden lighting. The Greek-style columns have been changed to Nordic-style columns, and the Ruins object is no longer present.
    • Anatolia now has grassy terrain with snow instead of sand and snow.
    • Archipelago now generates mountains around the map, which can appear on land or in the sea.
    • Black Sea now has grassy terrain with snow instead of sand and snow. It also now has rain precipitation effects.
    • Erebus now generates mostly small pits of lava, rather than long rivers. The rare River Styx-style water variation has been removed. Statues of Hades now appear near Relics instead of the Column and Ruins objects.
    • Highland now has a mix of grass and dirt terrain, instead of verdant grass. The rivers are slightly wider than in the original map.
    • Jotunheim no longer has random rocks and boulders appearing across the map.
    • Megalopolis now has desert sand terrain instead of savannah grass, with sparse patches of verdant grass appearing under berry bushes. The map now has only palm forests, instead of the original map's mix of palm, oak, and acacia trees.
    • Marsh now has mostly muddy grass terrain in the area surrounding the wetland, instead of verdant grass.
    • Nomad now generates as a complete island, like its Age of Empires and Age of Empires II incarnations, instead of being coastal with water on only three sides of the map. A new Greek biome variant of the map has been added alongside the existing Egyptian biome.
    • River Nile now has grass lining the riverbanks, but no longer has lily pads in the water.
    • River Styx has deeper water, and no longer has stalagmites in the water as they would be too deep below the surface to be visible. Ruins no longer generate on this map.
    • Sea of Worms now has autumnal oak trees instead of pine trees, and tundra terrain instead of mostly snow and sand. Players no longer start with a Fortress, Migdol Stronghold, Hill Fort, or Palace in place of Sentry Towers.
    • Team Migration now has the player starting islands covered entirely with sand instead of grass.
    • Tundra now has terrain covered in much more permafrost, and no longer has snowfall precipitation effects.
    • Valley of Kings no longer has Bandit Migdols protecting the map's gold. Instead, there are now shrines near relics on the map, though they are purely decorative and pose no threat to players. Statue of Lion and Fallen Column objects no longer generate, and all players now generate with Sentry Towers near their Town Center.
    • Vinlandsaga no longer features Skraelings, pursuant to their complete removal from the game.
  • Forbidden distance from neutral Settlements to build walls decreased from 10 tiles to 8 tiles, for Gold Mines decreased from 4 tiles to 3 tiles.[1]

Resources[]

  • Trees:
    • Added Cypress Tree, Snow Cypress Tree, Olive Tree, Old Savannah Tree, and Tundra Snow Tree.
    • Autumn Oak: Renamed to Oak Autumn Tree.
    • Cypress: Renamed to Cypress Tree.
    • Erebus Tree: Renamed to Hades Tree.
    • Pine Dead: Renamed to Pine Tree Dead.
    • Snowy Pine: Renamed to Snow Pine Tree.
  • Added Runestone and Stalagmite decorations.
  • Gold Mines are no longer named Small/Medium/Large according to their gold amount.
  • Berry Bush: Increased food amount from 100 → 150.

Mother Nature[]

Relics[]

All civilizations[]

Ages[]

  • AoMR Classical Age icon Classical Age: Also increases Town Center precision.
  • AoMR Heroic Age icon Heroic Age: Aging up requires constructing either an Armory or a Market.
  • AoMR Mythic Age icon Mythic Age:
    • Research time reduced from 130 → 90 seconds.
    • Aging up requires constructing a fortress-type building.
  • Added AoMR Wonder Age icon Wonder Age:
    • Reached when a Wonder is built, lost when the Wonder is destroyed.
    • Rechargeable god powers cost -75% favor and their cooldown is reduced by -75%.
    • Myth units and Titans have +100% hit points, +100% attack (including damage over time), and +20% movement speed. It also makes them larger in appearance.
    • Titan Gate can be rebuilt. A new Titan Gate can be built every 10 in-game minutes, with its first reuse costing 400 favor, and increasing by the same amount for each subsequent reuse.
  • Removed SecretsOfTheTitans Titan Age: Titans can be produced as usual i.e. after researching Secrets of the Titans in the Mythic or Wonder Ages.

God powers[]

Buildings[]

Units[]

Technologies[]

Game modes[]

AoMR Greeks icon Greeks[]

  • AI player names: Added Ithaca. Removed Epirus, Laconia, Macedonia, Peloponnesus, Syracuse, Thessaly, Cyclades, Cythera, Delphi, Ephesus, and Melos.

Buildings[]

  • AoMR Fortress icon Fortress: Increased hit points from 2,100 → 2,400.

Units[]

Technologies[]

Major gods[]

AoMR Zeus icon Zeus
  • No longer increases the maximum favor cap, instead Myth units cost 1 less population.
  • Increased the Hoplites movement speed bonus from +12% → +15%.
  • Reduced the infantry damage multiplier bonus against buildings from +1 → +0.5.
  • AoMR Bolt icon Bolt:
    • Changed attack from 10000 Hack Attack hack / 10000 Pierce Attack pierce / 10000 Crush Attackcrush → 10000 Divine Attack divine.
    • No longer has damage multipliers against Sons of Osiris (of ×0.03) and Nidhogg (of ×0.12).
    • Reduced the damage multiplier against Titans from ×0.5 → ×0.1.
  • AoMR Myrmidon icon Myrmidon:
    • Changed attack from 10 Hack Attack hack → 9 Divine Attack divine.
    • No longer has a damage multiplier against non-Greek units of ×1.5.
    • Reduced Hack armor Hack armor from 45% → 40%.
  • AoMR Olympian Parentage icon Olympian Parentage:
    • Renamed from Olympic Parentage.
    • Can no longer be researched at the Town Center.
    • Reduced cost from 200 food, 10 favor → 100 food, 10 favor.
    • Also reduces hero training time by -50%.
AoMR Hades icon Hades
  • Now increases myth unit hit points by 20%.
  • No longer increases building hit points by 25% and attack by 20%, instead increased their range by 2.
  • No longer increased ranged unit attack by 10%, instead increases their range by 1.
  • AoMR Ballistics icon Ballistics and AoMR Burning Pitch icon Burning Pitch are researched instantly for free in their respective ages.
  • AoMR Sentinel power icon Sentinel (god power):
    • Can be invoked on the player's or an ally's Fortress.
    • When invoked, AoMR Sentinel icon Sentinels rotation around the Town Center can be changed.
  • AoMR Sentinel icon Sentinel (unit):
    • No longer classified as a unit, instead as a building.
    • Reduced range from 22 → 18.
    • No longer has an increased accuracy, compared to ranged units.
    • Increased attack from 11 Pierce Attack pierce → 20 Pierce Attack pierce.
  • AoMR Shade of Hades icon Shade of Hades:
    • Renamed from Hades Shade.
    • Now also classified as a myth unit.
    • Increased movement speed from 4 → 4.5.
    • Increased attack from 6 Hack Attack hack → 12 Hack Attack hack. No longer gets hit points and damage bonuses on age-up (which is compensated by the new bonuses myth units get on age-up).
    • Reduced Crush armor Crush armor from 99% → 80%. No longer benefits from the Armory armor upgrades.
  • AoMR Gastraphetoros icon Gastraphetoros:
    • Renamed from Gastraphetes.
    • Reduced cost from 110 wood, 70 gold → 100 wood, 60 gold.
    • Increased training time from 14 → 18 seconds.
    • Changed attack from 8 Pierce Attack pierce / 6 Crush Attackcrush → 14 Pierce Attack pierce.
    • Now has a damage multiplier against buildings of ×8.
    • Reduced Hack armor Hack armor from 15% → 5%.
  • AoMR Vaults of Erebus icon Vaults of Erebus:
    • Can no longer be researched at the Town Center.
    • Changed cost from 100 food, 5 favor → 200 wood, 15 favor.
    • Increased the generation rate from +0.75 → +2 gold per second.
AoMR Poseidon icon Poseidon
  • No longer reduces cavalry unit cost by 10%, instead increases their movement speed by 0.4. Also affects Caravans and myth units.
  • Reduced the market buy/sell factor bonus from ±15% → ±10%.
  • Increased the Stable cost reduction bonus from -15% → -30%. Also affects Markets.
  • Destroyed Village Centers spawn 6 Militia next to them, destroyed Manors spawn 2.
  • Reduced the number of Militia spawned from economic buildings, increased the number spawned from destroyed Town Centers and military buildings.
  • AoMR Lure power icon Lure:
    • Also spawns Chickens. Spawns more Chickens and gets an increased food attraction amount every age up.
      AgeOld food limitNew food limitSpawned Chickens
      AoMR Archaic Age icon Archaic Age100012003
      AoMR Classical Age icon Classical Age13004
      AoMR Heroic Age icon Heroic Age15006
      AoMR Mythic Age icon Mythic Age190010
      AoMR Wonder Age icon Wonder Age3000
    • Acts as a drop site for food, and is no longer automatically destroyed once it has finished luring.
    • Increased minimum attraction range from 5 → 50, maximum attraction range from 150 → 200.
    • Increased the delay between attractions from 24 → 30 seconds.
  • AoMR Hippocampus icon Hippocampus: Reduced Crush armor Crush armor from 99% → 80%.
  • AoMR Militia icon Militia:
    • Reduced attack from 7 Hack Attack hack → 5 Hack Attack hack.
    • Now has a damage multiplier against cavalry units of ×1.5.
  • AoMR Hetairos icon Hetairos:
    • Renamed from Hetairoi.
    • Increased cost from 45 food, 80 gold → 50 food, 90 gold.
    • Increased training time from 17 → 20 seconds.
    • Increased hit points from 140 → 160.
    • Reduced movement speed from 5.3 → 5.
    • Reduced Line of Sight from 16 → 10.
    • Increased attack from 8.5 Hack Attack hack → 10 Hack Attack hack.
    • No longer has a damage multiplier against buildings of ×3.5, instead deals Area of Effect damage in an area of radius 2.5.
    • Reduced Hack armor Hack armor from 10% → 5%.
  • AoMR Lord of Horses icon Lord of Horses:

AoMR Classical Age icon Classical Age gods[]

AoMR Athena icon Athena
  • AoMR Restoration icon Restoration:
    • Reduced the heal area radius from 50 → 25.
    • Reduced the heal rate from 300 → 100 hit points per second, and increased from 30 → 50 hit points per second while attacking.
    • Can no longer heal Sons of Osiris and Obelisks. Can also heal animals of Set.
  • AoMR Minotaur icon Minotaur:
    • Changed cost from 200 food, 14 favor → 150 gold, 14 favor.
    • Increased movement speed from 4.2 → 4.5.
    • Reduced Line of Sight from 20 → 16.
    • Changed attack from 15 Hack Attack hack / 10 Crush Attackcrush → 17 Hack Attack hack.
    • Reduced Gore ability attack from 60 Hack Attack hack → 50 Hack Attack hack. The ability also targets units within a conic area of 170 degrees and distance 3, dealing reduced damage by 10%.
  • AoMR Labyrinth of Minos icon Labyrinth of Minos:
    • Reduced the Minotaur hit points bonus from +40% → +30%.
    • No longer reduces Minotaur food cost by +25%, instead increases their movement speed by +20%.
  • AoMR Sarissa icon Sarissa:
    • Reduced cost from 200 wood, 15 favor → 100 wood, 15 favor.
    • No longer reduces Hoplite vulnerability by -10% Hack armorhack, instead increases their attack by +10% and melee range by +1.5.
  • AoMR Aegis Shield icon Aegis Shield:
AoMR Hermes icon Hermes
  • AoMR Ceasefire icon Ceasefire:
    • No longer stops tower and fortress-type building construction, instead slows it by 50%. Also affects walls.
    • Reduced duration from 60 → 30 seconds.
  • AoMR Centaur icon Centaur:
    • Reduced cost from 200 wood, 12 favor → 180 wood, 12 favor.
    • Increased hit points from 220 → 250.
    • Increased movement speed from 5.2 → 5.5.
    • Reduced Line of Sight from 20 → 16.
    • Increased attack from 12 Pierce Attack pierce → 18 Pierce Attack pierce.
    • Changed ability from firing an accurate shot → firing a volley of several arrows in an area whose attack scales to the age.
    • Reduced Hack armor Hack armor from 30% → 15% and PierceArmor Pierce armor from 35% → 20%.
  • AoMR Sylvan Lore icon Sylvan Lore:
    • Increased the AoMR Centaur icon Centaur hit points bonus from +25% → +35%.
    • No longer increases AoMR Centaur icon Centaur movement speed by +1, instead increases their range by +3.
  • AoMR Spirited Charge icon Spirited Charge:
  • AoMR Winged Messenger icon Winged Messenger:
    • Reduced cost from 50 gold, 10 favor → 50 gold, 3 favor.
    • A Pegasus without population cost also respawns automatically at a Temple, with a delay of 10 seconds.
    • No longer reduces Pegasus cost and training time, instead increases their movement speed by +20%.
AoMR Ares icon Ares

AoMR Heroic Age icon Heroic Age gods[]

AoMR Apollo icon Apollo
  • AoMR Manticore icon Manticore:
    • Increased movement speed from 4.3 → 4.6.
    • Reduced Line of Sight from 20 → 18.
    • Charged ability projectiles no longer have an increased attack compared to standard projectiles (reduced from 15 Pierce Attack pierce → 11 Pierce Attack pierce).
  • AoMR Sun Ray icon Sun Ray:
    • Changed cost from 200 gold, 20 favor → 100 food, 20 favor.
    • Also reveals the Line of Sight of the struck target for a few seconds.
    • Now affects all units with a ranged attack, including heroes.
  • AoMR Oracle icon Oracle:
    • Reduced cost from 150 wood, 10 favor → 75 wood, 10 favor.
    • Reduced the Line of Sight bonus from +6 to units and +8 to buildings → +4 to units and buildings.
    • Also affects walls.
    • Also enables the player to see the build queue of any other player's buildings.
  • AoMR Temple of Healing icon Temple of Healing:
    • Reduced cost from 150 gold, 12 favor → 75 gold, 12 favor.
    • Can now heal up to 3 units at the same time.
    • Reduced the healing rate from +20 → +15 hit points per second.
  • Added AoMR Anastrophe icon Anastrophe (previously provided by AoMR Dionysus icon Dionysus):
    • Changed cost from 300 food, 15 favor → 100 wood, 100 gold, 15 favor.
    • No longer increases Pentekonter attack and movement speed and reduces training time. Instead gives them a charged melee ability with a 5 seconds cooldown, that deals 40 Hack Attack hack and applies an increased snare effect of -30% movement speed.
AoMR Dionysus icon Dionysus
AoMR Aphrodite icon Aphrodite

AoMR Mythic Age icon Mythic Age gods[]

AoMR Hera icon Hera
  • AoMR Lightning Storm icon Lightning Storm:
    • Electric storm power increases over time.
    • Reduced area radius from 45 → 40.
    • Can no longer target Farms, Sons of Osiris, and Nidhoggs.
  • AoMR Medusa icon Medusa:
    • Changed cost from 250 gold, 28 favor → 250 wood, 24 favor.
    • Increased hit points from 360 → 500.
    • Reduced Line of Sight from 18 → 16 and increased range from 10 → 16.
    • Changed attack from 15 Pierce Attack pierce / 12.5 Crush Attackcrush → 35 Pierce Attack pierce / 5 Crush Attackcrush.
    • Freeze ability no longer instantly kills enemies, instead halves their hit points and stuns them for 8 seconds.
  • AoMR Face of the Gorgon icon Face of the Gorgon: No longer increases Medusa hit points, instead increases their range by +5 and reduces their ability recharge time by -25%.
  • AoMR Monstrous Rage icon Monstrous Rage:
    • Reduced research time from 40 → 30 seconds.
    • No longer increases myth unit attack by +25%, instead reduces their attack rate of fire by +25% and increases their movement speed by +15%.
  • Replaced AthenianWall Athenian Wall with AoMR Argive Patronage icon Argive Patronage:
AoMR Hephaestus icon Hephaestus
AoMR Artemis icon Artemis
  • AoMR Earthquake icon Earthquake:
    • Changed and simplified the damage system, reducing damage overall, and drastically reducing damage to allied units and buildings.
    • Each wave deals 55 Crush Attackcrush at the epicenter. Has a damage multiplier against allied units and buildings of ×0.05, and against buildings of ×2.
    • Increased area radius from 30 → 35.
    • Attack no longer decreases linearly within the area. Instead, 100% of the base attack is taken within the epicenter (now a circle of radius 7.5), 50% within the middle zone (of radius 17.5), and 20% within the outer zone (of radius 35).
  • AoMR Chimera icon Chimera:
    • Changed cost from 300 gold, 30 favor → 350 food, 30 favor.
    • The charged ability no longer instantly hit targets, instead the Chimera throws Ball of Fire projectiles, thrown with a speed of 30.
    • Increased charged ability attack from 28 Hack Attack hack → 30 Divine Attack divine, and no longer has a damage multiplier against heroes of ×0.25.
    • Increased changed ability range from 8 → 10.
  • AoMR Flames of Typhon icon Flames of Typhon:
    • Increased the Chimera attack bonus from +30% → +40%, which now also applies to their fire area.
    • No longer increases Chimera hit points.
  • AoMR Shafts of Plague icon Shafts of Plague:
    • Reduced the ranged soldier attack bonus from +20% Pierce Attack pierce → +10% Pierce Attack pierce.
    • Also causes archers to inflict poison on enemy units, dealing 0.25 Divine Attack divine per second during 6 seconds.
  • Replaced Trierarch Trierarch with AoMR Beast Slayer icon Beast Slayer (previously a common technology):
    • Changed cost from 250 food, 300 gold, 15 favor → 125 food, 125 gold, 20 favor.
    • Reduced research time from 45 → 30 seconds.
    • No longer increases the Greek major god unique unit damage multiplier against myth units, instead increases the one of heroes by +2.

Game modes[]

AoMR Egyptians icon Egyptians[]

  • AI player names: Coptus replaced by Gebtu. Nebesha replaced by Imet. Removed Buhen, Nubia, Sesebi, Bir Nakhlai, Deraheib, Ikkur, Kerma, and Quban.

Buildings[]