Update 158041 is an update which accompanied the launch of Age of Empires II: Definitive Edition - Chronicles: Alexander the Great on October 14, 2025.
Game[]
Stability and performance[]
- Fixed a memory management crash related to building placement in co-op.
- Fixed a crash occurring on the Xbox One platform.
- Fixed a crash on the loading screen when loading into a game on the Microsoft Store platform.
- Fixed a crash that would occur when a player accepts a multiplayer lobby invite while also loading into a campaign level.
- Fixed a crash in Skirmish and Custom Multiplayer Lobbies caused by selecting AI players to mirror using the Chronicles civilization set.
- Optimized cutscenes for the Chronicles DLC series on consoles, reducing download sizes.
Achievements[]
- The Blockade Breaker Achievement now references the correct scenario name: "Destroy both naval blockades in Divine Salamis."
- The Crisis Management Achievement now references the correct scenario name: "Complete The Fruits of Empire without demanding medium or high tribute."
- Fixed an issue preventing players from getting the Promachos Achievement after killing 10 enemy units with a Spartan Polemarch.
Graphics[]
- Fixed an issue which had the wrong animation play for some units during Patrol, Attack-Move and following Waypoints.
- Fixed an issue which had herdable chickens disappear in the Fog of War.
Audio[]
- Numerous small menu narrator fixes to help with accessibility.
UI[]
- Fixed an issue making Fire Lancers and Jian Swordsmen to count as two units in the units counter of the HUD when the "Military Mode" map was selected.
- Fixed an incorrect Loom technology tooltip text.
- Fixed an issue preventing the "Remaining Population Alert" from playing under some circumstances.
- Updated some Villagers tooltips regarding new huntable animals behavior.
- Numerous small fixes to improve menu visuals for Accessibility.
- Fixed an issue on PS5 that prevented a player from moving the cursor / selector when the Browse Mods tab and Player Profile screen were visible.
Hotkeys[]
- Enabled "Auto Scout" hotkey to work when the unit is moving and the "Stop" UI button is visible.
Xbox[]
- Fixed an issue that forced players out of gameplay when the controller was willingly turned off from the power options.
- Fixed an issue preventing audio from playing when players downloaded different audio Language Packs.
- Fixed a number of small memory leaks.
PlayStation[]
- Mitigated some desync occurrences in Crossplay Multiplayer Games.
- Fixed an issue where loading an old save of the William Wallace campaign would crash the game.
- Fix for some PlayStation players not being able to connect to multiplayer.
- Fixes for small graphical errors that could appear in the William Wallace Campaign if launched from PlayGo.
Gameplay[]
General[]
- Added DISABLE_RUNAWAY_ESCAPE_MOVE launch parameter to disable runaway/escape CTRL + right-click move behavior.
Fixes[]
- Fixed an issue that had monks garrison in Fortified Churches after being produced with building waypoints set to pick up and deliver a Relic.
- Fixed an issue that prevented CTRL and SHIFT modifiers from working when unloading units from garrisonable units and buildings.
- Fixed an issue preventing Samurais from using their speed charge attack when targeting Trebuchets.
- Fixed an issue that had Siege Towers unload the garrisoned units immediately in place instead of unloading after having moved to the selected area when issued the "Unload" command via UI button or Hotkey.
- Fixed an issue awarding 2 kills to players that killed a Trebuchet or a Packed Trebuchet.
- Fixed an issue that made aggressive huntable animals (like Boar, Rhino, Elephant) become unresponsive, ensuring they now always attack back in defense, even when retreating.
- Mitigated an issue that sometimes had Trade Carts and Trade Cogs go idle when reaching their destination Market or Dock.
Balance[]
Long-range warship armor class:
- The following Age of Empires II units gain the armor class:
- The following Chronicles units gain the armor class:
Note: The Chronicles Galley and Catapult Ship lines already had this armor class, and the Lembos line had an attack bonus against this class. However, this armor class was pre-loaded for the upcoming naval rework in a future update.
Campaign[]
- Historical Battles: York (865): Fixed an incomplete text showing in the Scouts section regarding AI players.
- Jan Zizka 4: The Golden City: Fixed a wrong text showing in the Objectives section regarding AI players.
- Liu Bei 1: The Oath of the Peach Garden: Adjusted the requirements for the Yellow Turban bases to "surrender" and delete their buildings, improving gameplay flow.
- Tamerlane 4: Sultan of Hindustan: Fixed an issue where Flaming Camels failed to engage the enemy Armored Elephants.
Chronicles[]
Graphics[]
- New Chronicles-specific siege weapon skins are now added for all Chronicles civilizations.
- Spartans now have a unique skin for their Fort.
Audio[]
- Added a new conversion sound effect for Priestesses in Chronicles.
UI[]
- The text description for Chronicles civilization unit types are now capitalized when viewing from the Civilization Selection menu, in parity with non-Chronicles civilizations.
- The Mouflon huntable animal now uses a unique icon.
- Fixed an issue with the radial gamepad menu for Chronicles civilizations, where the radial menu would continue displaying unique Classical Age technologies at the Fort after they have already been researched.
- Fixed an issue on PS5 that prevented a player from moving the cursor / selector when the Browse Mods tab and Player Profile screen were visible.
- For the Achaemenid, Athenian, and Spartan tech trees under Barracks, Supplies no longer appear. Arson now correctly appears as a Civic Age technology, and Gambesons no longer appear on the quick tech tree preview.
- The Siege Onager and Siege Ballista are now shown in the tech tree for Achaemenids, Athenians, and Spartans.
- The Levy-line tooltip for Chronicles civilizations no longer mentions only "Swordsmen".
- Tooltips for Chronicles civilizations now reference "HP" instead of "hit-points", in parity with non-Chronicles civilizations.
- The Athenian Military Policy technology tooltip has been updated to clarify that all melee military units gain gold for killing enemy units.
- Fixed a typo in the Incendiary Raft-line tooltip.
- Athenian Naval Policy tooltip now specifies that foot archers and warships now cost 20% less gold.
- Fixed a typo in the Unpack and Pack commands for the Palintonon unit tooltip that was incorrectly referencing Trebuchet.
- Achaemenid Immortal and Elite Immortal tooltips now mention attack and accuracy upgrades at the Academy for ranged attack mode.
Gameplay[]
- Fixed an issue where the Spanish team bonus (+25% gold from trade units) was also affecting wood for Trade Cogs when using Antiquity Mode.
Athenians[]
- Military Policy now decreases the wood cost of military production buildings by 33% instead of 25%.
- Fixed an issue that prevented Scout Cavalry-line units from gaining (+5 gold for killing units while Military Policy is active).
Spartans[]
- (Elite) Hippeus now deal 3 unblockable trample damage within 0.5 tiles when attacking.
- (Elite) Hippeus hit points increased from 80 (90) โ 90 (100).
Campaign[]
- Battle for Greece 13: Wrath of the Regent: Fixed unrelated text that would appear on the console gamepad radial menu after recruiting the maximum amount of Cretan Archers from the Fort.
Random maps[]
- Fixed an issue that was allowing the spawning of distant herdable animals in some Empire Wars maps.
Lobbies and matchmaking[]
- Fixed an issue where starred civilizations would be lost when changing civilization sets.
- Fixed an issue that would allow players to select Chroniclescivilizations in skirmish and Custom multiplayer lobbies under the default Age of Empires II civilization set.
- Fixed an issue that allowed users to bypass the Chronicles civilization set restrictions on the skirmish and custom multiplayer lobbies.
- Players can no longer change civilization set to Chronicles in skirmish or custom multiplayer lobby settings if they do not own the ChroniclesDLC.
- The Chronicles civilization set can now be accessed in Match Settings when the Chronicles DLC is un-installed but still owned by the player.
AI[]
General[]
- Included Villagers gathering from Pastures in "villager-food" shortcut used by AI to account for Villagers assigned to food.
Pathfinding[]
- Fixed an issue that made units unresponsive when a command was issued in the exact frame the previous movement command was completed.
Modding[]
General[]
- The techtreepreviewpanel.json file now supports both numeric and string (corresponding to data_name) civilization values for the "CivIds" array
- Allowed modifying the following unit attributes by Effect Amount, Modify Attribute trigger effect and technologies in data with the IDs:
- Train Locations Entry Mod (158) โ allows to specify the index of the Train Location structure to be modified or queried from the Train Locations array for the associated attributes (Train Location ID, Button ID, Train Time, Hotkey ID). Defaults to 0, otherwise has the same behavior as the Damage Sprite index attribute.
- Train Locations Total Num (159) โ allows to obtain or resize the length of the Train Location array. When resizing to a larger size, will duplicate the values for the last entry. Otherwise has the same behavior as the Damage Sprite number attribute.
Scenario Editor[]
- Added an additional 20 blank technologies to the Scenario Editor.
- Added additional variants of the "Loot" object.
- Fixed an issue preventing "Task Object" trigger from activating when the last unit in the selected unit list died.
- Fixed a localization issue regarding Water Terrain variants.
- Fixed an issue where the editor settings option "Run triggers and effects in display order" would become un-intentionally disabled if the user cancelled the dialogue window that appears.
- The Trigger Active condition now correctly remembers the selected trigger when deleting other triggers.
- Fixed an issue where using the Modify Resource effect would show blank entries instead of actual resources.
- Flag Achaemenids 1/2/3, Flag Athenians 1/2/3, and Flag Spartans 1/2/3 are now called "Civ Flag Achaemenids 1/2/3", "Civ Flag Athenians 1/2/3", and "Civ Flag Spartans 1/2/3".