Update 15.30007 is an update in Age of Empires III: Definitive Edition - Knights of the Mediterranean, released on November 8, 2023.
Game[]
Stability and Performance[]
- Fixed an issue where players can sometimes get stuck while loading into a ranked match.
- Fixed an issue that limited the number of observable matches displayed in the Browse Games list to a maximum of 20 of each game type.
Civilization balance[]
General[]
Units & buildings[]
- American Citadel (Maya): Fixed an issue that prevented Chinese from properly training their banner armies.
- Askari: Ranged damage multiplier versus cavalry reduced to 1.5x (from 2x) in Volley mode.
- Battle Canoe: Damage reduced to 13 (from 14).
- Boyar (Houses of Phanar): Fixed an issue where Boyars from the homecity would not upgrade to Guard status.
- Command Post (SPC): Fixed missing interactions with certain cards and technologies.
- Consulate units: Fixed several discrepancies between Consulate units and their Royal Guard unit equivalents.
- Corsair Marksman: Hitpoints increased to 110 (from 95).
- Cover Mode: Corrected several unit attacks that were too high in Cover mode.
- Giant Grenadier: Population cost reduced from 3 to 2 and hit points from 300 to 250. hand damage reduced from 42 to 36, but anti-cavalry damage multipliers increased by +0.25.
- Granary: Field aura expanded to support an extra line of Fields.
- Napoleon Gun: No longer tagged as Gunpowder Trooper. XP bounties corrected.
- Nootka Warchief: No longer classified as a hero and can no longer train Nootka Clubmen.
- Order Besteiro (Consulate): Cost changed to 40w 40f (from 30f 30c).
- Pikeman: Fixed the missing range increase for "Imperial Dalkarl Pikemen, Imperial Tercios, Imperial Ordinance Pikemen" and Consulate Tercios.
- Royal Hunter (House of Oldenburg): Ranged damage decreased to 14 (from 15).
Cards & Technologies[]
- Advanced Dock (I): Fixed an issue that allowed sending the card infinitely.
- Bastion, City Walls, Redoubts (III): Cost increased to 600w 600c (from 400w 600c).
- Caballeros: Fixed some unit's attacks not being affected by the card.
- Cotton Armor (Maya): Corrected the cost and hitpoint percentages.
- Oryx Hide Shields (Somali): Corrected the armor increase for units with armor stances.
- Heavy Fortifications (IV): Added cost of 250w.
- Victorian Era (House of Hanover): Initial cost reduced to 10,000 food and coin (down from 11,000).
Aztecs[]
- Founder (I, Big Button): Cost increased to 100 of each resource (up from 50).
- Jaguar Prowler Knight: Combat promotion rewards reduced to 10/20/30% (from 15/25/45%).
- Oztuma Citadel (III): Now also adds +1 to build limit for synergy with the "Mayan Pyramids" technology.
British[]
- Gentlemen of the Pike (IV): Now sends 17 Pikemen (up from 10).
Dutch[]
- Blue Guard: Now improve upon reaching the Imperial Age by 30% (up from 25%).
- Infantry Attack (II), Infantry Combat (III): Now also affect Blue Guards.
- Red Lancers (III, Religious Freedom): Fixed a bug where Red Lancers would lose multipliers when switching stances.
Ethiopians[]
- Improved Cannon Trade (IV, 250i): Can be researched after "Imported Cannons" in the Palace. Splits artillery cost into 40% Influence and 60% Coin.
French[]
- Napoleonic Era (French Revolution): Fixed a bug that resulted in double population costs for Royal Musketeers and Royal Dragoons.
- Sansculotte (French Revolution): Are now considered gatherers in the UI.
Germans[]
- Advanced Dock (I): No longer sends a Dock wagon for Germans.
- Improved Mercenaries (III): Mercenary hitpoints and damage increase reduced to 15% (from 20%).
- Prince-Electors (I): Doubled most build limits for allied native units.
- Wallenstein's Contracts (III, Treaty of Westphalia): No longer fully removes coin cost of Mercenary shipments. Instead, mercenaries train faster and are cheaper (including mercenary shipments). Cost reduced to 1500c (from 3000).
- Zweihรคnder (IV, Treaty of Westphalia): Cost reduced to 1800c (from 2000).
Haudenosaunee[]
- Forest Prowler: Reduced hitpoints to 135 (from 137.5). Reduced ranged damaged to 19 (from 20).
Hausa[]
- Fulani Archer: Movement speed reduced to 4.25 (from 4.5). Fixed an issue where the LOS was less than their long ranged attack's range.
- Improved Cannon Trade (IV, 250i): Can be researched after "Imported Cannons" in the Palace. Splits artillery cost into 40% Influence and 60% Coin.
- Raider: Cost increased to 100f 45c (from 100f 40c).
- Sarkin Dogarai: Fixed a visual glitch with the Maigadi unit.
- Sokoto Chronicle (IV): Converted Kingdom Builders now correctly provide 200 Influence.
- Songhai Alliance (I โ II): Now delivers 200 coin (down from 300).
- Songhai Raid Ability: Raider spawn ability now takes 10 seconds (up from 5).
Inca[]
- Chasqui: Automatic damage improvements from Age 3 upwards are now set to +8 damage per age (down from +10/+15/+15).
- Chimu Runner: hand damage reduced by -1.
- Huaraca:Damage multiplier against Artillery reduced from 2.5x to 2.0x. Gets increased to 2.5x again upon researching "Champion Huaracas" .
- Priestess: Successful conversions now play a sound.
- Quipu Kamayuks (I): Chasqui speed improvement reduced to +5% (down from 10%).
Indians[]
- Homecity shipment XP penalty reduced from 10% to 9%.
Italians[]
- Architect: Now take 34s to train to train (up from 25s). Speed reduced to 4 (from 4.5)
- Freemasonry (III): Fixed an issue that allowed Architects to construct Forts when a Fort card has been sent. Lets Architects construct Military buildings only +45% faster (before only walls).
- Schiavone: Range reduced to 18 in Age 2, but automatically increases to 20 in Age 3.
Japanese[]
- Bakufu (III): Daimyo speed increase reduced to 5% (down from 10%) and LOS increase reduced to +10 (down from +20).
- 8 Samurai (IV): Fixed an issue that prevented the card from being sent again in the Imperial Age.
Lakota[]
- Seven Council Fires (IV): Cost reduced to 250c (from 400c). Now ships 4 Club Warriors and 3 Wakina Riflemen instead of 2 Cetan Bowmen, 2 Club Warriors and 3 Wakina Riflemen.
Maltese[]
- Wignacourt Constructions (II): Fixed range display for the aura on several buildings.
Mexicans[]
- Advanced Frontier Defenses (Central America): Cost reduced to 150w (from 200w).
- Chinaco: Damage bonus against Heavy Cavalry reduced to 1.2x (from 1.25x).
- Outlaw Combat (Filibusters): Cost reduced to 500c (from 750c).
- Plan of Ayutla (IV): Fixed an issue that prevented the card from enabling Revolutionaries.
- Plan of Miramare (IV): Now also improves the range of the Bandido's dynamite attack.
- Plan of Tuxtepec (III): Cost decreased to 500w 500f (from 1000w 1000f).
- Salvadoran Coffee (Central America): Now caps at 10 Settlers.
- Third Guarantee (II, Plan of Iguala): Now reduces Hacienda hitpoints by -35% (down from -50%).
Ottomans[]
- Abus Gunner: Cost increased to 105c 50f (from 100c 50f).
- Acemi Oglan (IV): No longer affects Abus Gunners, but Ottoman Heavy Infantry instead.
- Azap: Increased costs to 55f 40w (from 55f 35w) and train time to 29s (from 27s). Corrected damage multiplier in melee from Ranged Shock Infantry to Shock Infantry.
- Humbaraci: Cost increased to 110f 80c (from 110f 75c).
- Yรถrรผk: Town Center construction rate slowed down to -50% (from -15%).
Portuguese[]
- Grapeshot (IV): Fixed an issue that prevented some Organ Guns from moving after shipping this card.
- Ordenanรงa (III, Treaty of Tordesillas):
- No longer improves hitpoints of Crossbowmen and Pikemen. Pikemen now gain extra hitpoints and damage from their Guard upgrade instead.
- Crossbowmen no longer benefit from Valor Promotions, but instead have their cost reduced and are given rifles.
- Cost increased to 2000f (from 1000f) and moved to Age 4. Icon updated.
- Order Besteiros (IV): No longer reduces Crossbowman costs.
- Organ Gun: Target lock removed.
Russians[]
- Fixed the grunt voices of the Rekrut and Poruchik.
- 17 Hussars (IV, 2000c): Added to homecity.
- Bashkir Rebellion (III): Fixed an issue that prevented the Tengri alliance from working on some maps.
- Landed Gentry (II): Moved to Age 1.
- Poruchik:
- Increased hitpoints to 130 (up from 120).
- Damage increased to 17 (up from 16).
- Upgrades now scale from about -20% lower base values.
- Tsar Cannon (IV): Fixed a bug that allowed sending the card again in the Imperial age. Added cost of 200c.
Spanish[]
- Marvelous Year (III): Settler train time is now reduced by -25% (instead of -33%).
- Walloon Guards (IV, Royal Decree To Claim The New World): Cost reduced to 2000c (from 3000).
United States[]
- Carbine Cavalry: ROF slowed down to 2.5 (from 2.25) and damage increased to 19 (from 18.5).
- Morris Canal: Future shipments arrive in 10s (up from 5s).
- Boston Tea Party: Coin conversation rate down to +15% (from +25%).
- Advanced Homesteading: Now adds 5 population space to Mills and Estates (down from 10) and increases LOS by +8 (down from +15).
- Connecticut Shipwrights: Improves artillery train time by -15% (down from -25%) and for Heavy Cannons by -10%.
- Hamiltonian Economics: Now correctly improves market buy rates by 5%.
- Indiana Mobilization: No longer reduces the train time of Heavy Cannons.
- Knox Artillery Train: Improves the the train time of Horse Artillery by -20% (down from -25%) and Heavy Cannons by -10% (down from -15%).
- Kentucky Hunters: Added cost of 500c.
- Kentucky Coalfields: Added cost of 200w.
- German Immigrants: Cost increased to 250w (up from 200).
Revolutions[]
- Outlaw Combat: Cost of 750c removed in all revolutions except Baja California. Fixed a duplicate appearance of this card when revolting from Malta.
Argentina[]
- Added several building and mercenary cards.
Barbary States[]
- Barbary Combat: Added a combat card for Corsair Marksmen and Barbary Warriors.
Brazil[]
- Guard of Honor: Now also grants the Legion Dragoon upgrade for Portuguese Dragoons.
- Added several resource cards.
Canada[]
- Hudson Bay Company: Now sends 16 Deer (up from 12).
- Added several Native cards.
Egypt[]
- Ranged Infantry Combat: Added a combat card for Khevite Fusiliers.
Finland[]
- Armfelt's Autonomy: Added cost of 500c.
- Grand Duchy of Finland: Added cost of 500c.
- Karelian Jaeger: Can now construct Arsenals.
Haiti[]
- African Roots: Yoruba Eso Rider population cost decreased to 2 (from 3)
- Buccaneer: ROF improved to 2.5 (from 3).
- Native Warrior Combat: Fixed the missing card for the British.
- Wilderness Warfare: Card removed.
Peru[]
- 1 Fort (infinite): Replaced with 1 Stronghold Travois.
- Added several Inca cards.
Romania[]
- Danubian Principalities: Now also sends an European Embassy wagon. Icon updated.
South Africa[]
- 1 Fort (infinite): Card removed.
- Raadsaal (South Africa): Added cost of 500c. Reduced the discounts for "Deforestation, Excessive Taxation" and "Large Scale Agriculture" to -20% (from -25%).
- Trek Wagon: Reduced hitpoints to 350 (from 450).
- Wagon Warfare (South Africa): Cost increased to 1000w (up from 400w) and now takes 60s to arrive (up from 40s).
United States[]
- Bushnell's Continental Sappers:๏ธ Now costs 800c (up from 500c) and sends 6 Petards (down from 10).
- Knowlton's Rangers:
- Cost increased to 1000f (from 500f) and heavily limited benefits from "Agents, Assassins, Military Drummers," and comparable cards.
- Range reduced to 12 (down from 16) and hitpoints confined to 240.
- Negative damage multipliers against Heavy Cavalry now apply to all Cavalry.
- Knox Continental Artillery: Now costs 1000w (up from 500w). Fixed an issue where Culverins had no voice overs.
- Lee's Continental Light Dragoons: Fixed a bug that prevented the Dutch from receiving Guard Carbine Cavalry.
Random maps[]
- Arabia: Adjusted huntable animals.
- California: Improved resource placement.
- Ireland: Adjusted whale constraints.
- Savannah: Made several adjustment for Treaty.
- Great Northern War: Fixed a bug that led to misplaced groupings.
- Various other small bug fixes on several maps.