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Update 13.690 is a patch in Age of Empires III: Definitive Edition - The African Royals, released on March 15, 2022.

This patch also reset the patch numbering system by adding a "major version number", which is 13 here (and 12 before this in the Definitive Edition). This practice was later followed by Age of Empires IV with patch 5.1.148 and Age of Empires: Definitive Edition with update 100.2.31845.0, although patch numbering system was reset for the latter with update 28529 also.

Game[]

Stability and performance[]

  • Fixed a rare Out of Sync, caused by using the Hausa Tsetse Sabotage card on enemy buildings while they're producing units.
  • Memory consumption reduced for low graphics settings.

Graphics[]

  • Reduced the radius of the Whale's swimming animation, making it easier to identify the location of its fishing spot.

Audio[]

UI[]

  • Eagle Runner Knights are now properly tagged as "Ranged Shock Infantry".
  • Command panel buttons that are disabled because of both build limit restrictions and because the player doesn't have enough resources now correctly display a red overlay (at build limit) instead of a dark overlay (can't afford).
  • Fixed an issue where social menus could no longer be opened under rare circumstances.
  • Fixed a rare issue where DLC Home Cities could show duplicated.
  • Various Localization fixes across all languages.
  • In the "Fall of the Hausa" Historical Battle the text "You are Victorious!" and "Town Centers Destroyed" will now be displayed in the correct language when a language other than English is selected.
  • Fixed website links in the news panel.
  • Fixed various inaccuracies in the tech tree.
  • Fixed various text truncating issues.
  • Fixed missing map previews for Ozarks and Plymouth map.

Hotkeys[]

Gameplay[]

  • Various ships are no longer harder to select individually when damaged (mostly affected Fune, Tekkousen, Ottoman Galleys and Fuchuans).
  • Ships acquired by African civilizations through Euro/Native Alliances now receive automatic upgrades when Aging up.
  • United States: Steamers can now train Hussar.
  • Mexicans: Haciendas are now affected by the following Native upgrades: Berber Ghorfas (Berbers), Sudanese Hakura System (Sudanese), Red Sea Wagon (Sudanese)
  • Spanish: "Team Archaic Soldier Training" card now affects Mexican Insurgentes.
  • Ethiopians: "Balambaras" card now correctly boosts the Fealty Aura of the Ras.
  • Fixed a rare issue where Tribal Marketplaces would not always disappear when the nearby mine was exhausted.
  • German Explorer no longer loses certain abilities after sending the "Castrametation" card.

Campaign[]

Civilization balance[]

General[]

  • Zouave: Hitpoints increased to 360 (from 320), Ranged resistance reduced to 40% (from 50%), Attack damage improved to 38 (from 35), Cost reduced to 300c (from 350), No longer benefits from the Counter Infantry Rifling upgrade, Population cost increased to 3 (from 2)
  • Peruvian Legion: Grenade attack range reduced to 14 (from 16); now inflicts 0.5x to Artillery (from 1x); area damage reduced to 2 (from 3)
  • Sudanese Dervish: Cost increased to 50f 45w (from 50f 40w)
  • Kanuri Guard: Ranged armor reduced to 30% (from 40)
  • Landsknecht: Population cost increased to 3 (from 2)
  • Added colors to all European standard unit card icons for better recognizability

Flag AztecDE Aztecs[]

  • Wall of Skulls: Now grants 1 Skull Knight for each 3 the player has lost so far (changed from each 2 lost)
  • Great Temple of Huitzilopochtli Support: Skull Knight speed improvement reduced to +0.25 (from 0.5)

Flag BritishDE British[]

  • Logistician (Age 1 โ†’ Age 2): Effect updated to "1 Arsenal Wagon and a free Arsenal technology"
  • Manor House: Cost reverted to 135 (from 140)
  • Starting units: Now begin with 200f 300w (previously 300f 300w)
  • [NEW] INF Rule, Britannia (IV): "Ships a mighty Battleship! This card costs 1000 Coin the next time you send it."
  • [NEW] Greenwich Time (I): "Ships 1 Trading Post Wagon. Each of your Trading Posts improve Politician and Technology research speed by 20%" (Note: Trading Post research speed improvement works like other auras - scales from current rates/stats, not base)
  • [NEW] Rangers (IV): "Longbowmen are fully replaced with Rangers at the Barracks, Homecity, and on the map. Rangers use a rifle instead of a bow to counter Heavy Infantry more effectively, but have less range." (Note: All Longbowmen upgrades also improve Rangers)
  • [NEW] Siege Archery (IV): "Enables Longbowmen to siege buildings from a long-range with fire arrows, which inflict burning damage over time." (Note: has 22 range and the same DPS as the ordinary siege attack; additionally, each arrow inflicts 1 burning dmg per second for 10 seconds)
  • [NEW] INF 8 Longbowmen (III): "Simple shipment of Longbowmen" (Note: this card replaces the current Fortress Age shipment of 8 Longbowmen that can be shipped one time)
  • Glorious Revolution (II): With the arrival of the Ranger unit, and to encourage new ways to play, the techs have been updated:
    • Thin Red Line (free, I): Now affects all Infantry (previously just Heavy Infantry)
    • Blackwatch (1000f, III): Grants 8 Highlanders (no change)
    • [NEW] Roger's Rangers (800f, II): Added "Ships 5 Rangers and replaces your current Longbowmen with them, too. Longbowmen shipments now grant Rangers instead" (Note: does not allow Rangers to be trained)
  • Virginia Company (I): Now reduces Manor House wood cost by exactly -45 wood (previously a percentage reduction of -35%, equal to 47.25). Now also reduces Manor House Build XP bounties in-line with the cost reduction; does not change Kill XP bounty
  • Yeomen (III): Now also increases Longbowmen bonus damage against Heavy Infantry by +0.25x (Moved from the Imperial Longbowmen upgrade which no longer grants this bonus).

Flag ChineseDE Chinese[]

  • Consulate German Relations: Banner Army food cost reduction improvement reduced to 15% (from 20%)
  • Koxinga: Cost increased to 1000c (from 500c); Rate of Fire improvement reduced to 20% (from 25%).

Flag Ethiopian aoe3de Ethiopians[]

  • Ras: Speed reduced to 5.75 (from 6.75); increases by +1 upon reaching the Commerce Age; Damage multiplier against Guardians reduced to 3x (from 3.25)

Flag Hausa Hausa[]

  • Lifidi Knight: Ranged armor reduced to 20% (from 30%); cost increased to 110f, 110c (from 90f, 110c); train time adjusted accordingly
  • Emir: Speed reduced to 5.75 (from 6.75); increases by +1 upon reaching the Commerce Age; Damage multiplier against Guardians reduced to 3x (from 3.25)
  • Rumfa's Riders (II): Now ships 4 Lifidi (down from 5)
  • Hand Cavalry Hitpoints (II): Moved to the Fortress Age
  • Durbar Parade (III): Moved to the Industrial Age

Flag OttomanDE Ottomans[]

  • Improved Buildings (I): Moved to the Industrial Age (from Exploration)

Flag SwedishDE Swedes[]

  • Settler build limit reduced to 90 (from 99)
  • Starting units: Now begin with 300f 300w (previously 200f 300w)

Flag JapaneseDE Japanese[]

  • Shrine (I): Hitpoints reduced to 1300 (from 1400)

Flag MexicanDE Mexicans[]

  • 11 Insurgentes (II): reduced to 10
  • Colegio de San Nicolas (Michoacรกn, II): Unit line of sight improvement reduced to +4 (from +8); No longer affects walls.

Flag SpanishDE Spanish[]

  • War Dog: Fortress Age hitpoint improvement reduced to 55% (from 80%); Industrial Age hitpoint improvement increased to 65% (from 40%) โ€“ Note: attack improvements unchanged
  • Spanish Gold (III): Now delivers crates of 350c (down from 360c)

Flag American act3 aoe3de United States[]

  • New Jersey Seaports (New Jersey, IV): Now improves the amount of resources shipped by 'infinite' crate cards by +400 (down from +900); no change for crate cards which may be sent once.

Random maps[]

Map updates[]

  • Standard Maps Set: Added Arabia, removed Yukon
  • Team Maps Set: Added Arabia and Yukon

Map changes[]

  • General:
    • Made several "under-the-hood" changes to resource distribution on several maps to ensure fairer access to early-game resources.
  • Central Plain: Improved spawn consistency of hunts and mines in 1v1 spawns.
  • Colorado: Fixed an issue where sometimes one or more players could fail to spawn in team games.
  • Darfur: Adjusted the trade route length and trade post socket positions for a fairer "first pass" of the trade travois.
  • Florida: Fixed an issue that sometimes caused a trade post socket not to spawn along the trade route.
  • Lake Victoria: Removed the starting fishing boats and extra 5 population in 1v1 spawns. Fixed an issue where treasures could spawn within a native settlement. Fixed a rare issue that could cause the starting hunt from spawning.
  • Malaysia: Added an additional starting hunt near players' bases.
  • Manchuria: Improved distribution of map resources. Added a trade route socket along the trade route in 1v1 spawns โ€“ there will now always be 4 trade posts in a 1v1.
  • Sahel: Added an additional hunt per player in a 1v1. Adjusted the terrain to be less "duney".
  • Savanna: Fixed an issue where treasures could spawn within a native settlement.
  • Siwa Oasis: Now correctly loads when selecting the "Large Map" option.
  • Tassili: Fixed an issue causing some coin mines not to spawn.
  • Tripolitania: Adjusted the dense perimeter trees from spawning too closely to a player's starting resources.
  • Unknown: Added some additional biomes and terrain features. Added caches of unknown amounts of resources to discover. Adjusted how closely teammates spawn so they aren't too crowded on certain generations nor too close to the enemy on other map seeds. Improved resource distribution around the map. Fixed an issue that could result in a player's bonus starting wagon from spawning.
  • Yellow River: Fixed an issue where upgrading the northern trade route would instead upgrade the southern trade route. Now both trade routes are upgraded separately as expected.
  • Yukon: Fixed an issue that could cause a player's starting hunt not to spawn. Thinned some of the forests to provide more space for units to maneuver.

Lobbies and matchmaking[]

  • Custom AI mods are now supported in Multiplayer.
  • Casual lobby settings are no longer retained when starting a custom ranked game.
  • Selecting "team 4" will now properly be displayed to other players in the lobby.

AI[]

A wide variety of AI improvements to make the AI stronger and more versatile.

  • Lowered the handicap on Hardest from +20% to +15%. (meaning the AI cheats 5% less on Hardest)
  • Lowered the handicap on Extreme from +40% to +30%. (meaning the AI cheats 10% on Extreme)
  • Completely remade what cards the AI puts inside its deck, the decks should be more competitive now while still having lots of variety.
  • Adjusted how the AI determines which cards to send during the game.
  • Adjusted Native civilizations' age up Council Members.
  • Adjusted which Politicians European civilizations age up with, excluded age ups that grant Fort Wagons when the AI isn't allowed to build Forts.
  • The AI can now only revolt if it has more than 60% of its allowed population, to prevent revolts that make very little sense.
  • Excluded the American Texas and Florida federal state age up options when the AI isn't allowed to build Forts.
  • Excluded the Mexican Puebla and Veracruz federal state age up options when the AI isn't allowed to build Forts.
  • Prevented the AI from resigning while treaty is still active.
  • The AI will now only start constructing/upgrading Towers 5 minutes before treaty ends.
  • The AI will now only start constructing an Arsenal 10 minutes before treaty ends.
  • The AI will now construct a second TC on hard+ if it's missing too many Villagers.
  • Fixed Japanese Shrines being limited to areas they should actually be excluded from, this will result in more Shrines being built on the open map next to hunt.
  • Starting Bandit Catamarans will now used to fish from the beginning of the game instead of starting from the Commerce Age.
  • Slowed down the construction of a Consulate to 5 minutes after reaching Commerce Age or reaching the Fortress Age.
  • The AI can now attack with their war ships.
  • The AI will now start training war ships 5 minutes from treaty ending instead of not taking it into consideration.
  • Hard+ AI will now build 2 Docks instead of 1 in the late game.
  • The AI can now also build a Dock on maps that have no water spawn flag but do have fish.
  • African AI can now get their war ship upgrades in the Port.
  • Adjusted African Levy training logic to no longer assume that Levy Gunners are locked behind the Fortress Age since they're available already in the Commerce Age.
  • European Levy can now be used from every Town Center the AI owns instead of only the main Town Center.
  • Fixed a bug that prevented the AI from using the Consulate Levy.
  • Changed when the AI makes extra houses in the Exploration age to be more competitive.
  • When a game is set to high, ultra, or infinite starting resources the AI will perform a Deathmatch like start to be competitive.
  • Implemented all technologies that are deemed suitable to get from all Consulate relations.
  • The AI will now place their Shrines / Torps inside of the base instead of next to resources when the game is on infinite starting resources (to save walking time).
  • AI will no longer try to gather when on infinite starting resources.
  • Fixed a bug that prevented the Lakota from using their New Ways card correctly.
  • Fixed a but that could cause AI Settlers trying to build a Fort.
  • Enable selling food and wood for gold when AI is out of gold. Same when out of food, AI will buy food using gold. This should also help with AI sometimes getting stuck in Commerce Age.
  • Fix for a bug in researching economy upgrades.
  • Bumping Settler count in Commerce Age from 25 to 35 for Dutch on Hard difficulty and higher.
  • Fixed an issue stopping Ottomans from building a Mosque.
  • Fixed an issue of creating too many African field build plans.
  • AI will avoid attacking when focused on aging up.
  • Reduced the time it takes before the AI prioritizes aging up.
  • Fix for Haudenosaunee and Lakota unable to build more tribal marketplaces when there are still gold mines nearby.
  • Fix for trying to gather resources without workable targets.
  • If an AI calls for help in their main base other AI can now also respond to this call for help.
  • Added missing calls for AI voice lines when the player collects a treasure.
  • Fixed the implementation of 4 AI voice lines that get called when Monopoly victory is less than 1 minute away.
  • Added 12 civilization specific AI voice lines that get triggered depending on score differences.
  • The AI will now always send an intro voice line instead of only when certain condition were met.
  • Fixed an issue that would cause everybody to be recognized as first to age up to the Commerce age and receiving those AI chats.
  • Adjusted the starting cattle selling behavior for Hausa and Ethiopia to be more competitive.
Patches/Updates/Hotfixes
Age of Empires
ReturnRome-AoEIcon Age of Empires 1.0a ยท 1.0b ยท 1.0c
RomeIcon The Rise of Rome 1.0a
Age of Empires Definitive Edition icon Definitive Edition Changelog (DE1) ยท CU3 ยท CU4 ยท CU5 ยท CU6 ยท CU7 ยท U8 ยท U9 ยท U10 ยท U11 ยท Update 28529 ยท Update 34483 ยท Update 35199 ยท Update 38862 ยท Update 46777 ยท Update 100.2.31845.0 | Summary
AoE2Icon-ReturnRome Return of Rome Update 83607 ยท Hotfix 85208 ยท Hotfix 85614 ยท Update 87863 ยท Update 93001 ยท Hotfix 93870 ยท Update 95810 ยท Update 99311 ยท Update 107882 ยท Update 108769 ยท Hotfix 109739 ยท Update 111772 ยท Hotfix 113358
Age of Empires II
AoE2-DLCicon-0 The Age of Kings 2.0a [backport of patch 1.0 for The Conquerors]
AoE2-DLCicon-1 The Conquerors 1.0 (launch) ยท 1.0b ยท 1.0c
Aoe2 hb HD Edition 2.1 ยท 2.2 ยท 2.3 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoE2-DLCicon-2 The Forgotten 3.0 ยท 3.1 ยท 3.2 ยท 3.3 ยท 3.4 ยท 3.5 ยท 3.6 ยท 3.6a ยท 3.7 ยท 3.8 ยท 3.9 ยท 4.0 ยท 4.1 ยท 4.2 ยท 4.3
AoE2-DLCicon-3 The African Kingdoms 4.4 ยท 4.5 ยท 4.6 ยท 4.7 ยท 4.8 ยท 4.9
AoE2-DLCicon-4 Rise of the Rajas 5.0 ยท 5.1 ยท 5.3 ยท 5.4 ยท 5.5 ยท 5.6 ยท 5.7 ยท 5.8
AoE2-DLCicon-5 The Last Khans Update 32708 ยท Update 32911 ยท Update 33059 ยท Update 33164 ยท Update 33315 ยท Update 34055 ยท Hotfix 34223 ยท Hotfix 34397 ยท Update 34699 ยท Hotfix 34793 ยท Hotfix 35209 ยท Update 35584 ยท Update 36202 ยท Update 36906 ยท Update 37650 ยท Hotfix 37906 ยท Update 39284 ยท Hotfix 39515 ยท Update 40220 ยท Update 40874 ยท Update 41855 ยท Update 42848 ยท Hotfix 43210
AoE2Icon-LordsWest Lords of the West Update 44725 ยท Hotfix 44834 ยท Hotfix 45185 ยท Update 46295 ยท Update 47820 ยท Update 50292 ยท Hotfix 50700
Dawn of the Dukes icon Dawn of the Dukes Update 51737 ยท Hotfix 53347 ยท Update 54480 ยท Update 56005 ยท Update 58259 ยท Update 59165
AoE2Icon-DynastiesIndia Dynasties of India Update 61321 ยท Update 62085 ยท Update 63482 ยท Hotfix 63581 ยท Update 66692 ยท Hotfix 71094 ยท Update 73855 ยท Update 75350 ยท Update 77209 ยท Update 78174 ยท Hotfix 78757 ยท Update 81058 ยท Hotfix 82587
AoE2Icon-ReturnRome Return of Rome Update 83607 ยท Hotfix 85208 ยท Hotfix 85614 ยท Update 87863 ยท Update 90260 ยท Update 93001 ยท Hotfix 93870
AoE2Icon-MountainRoyals The Mountain Royals Update 95810 ยท Hotfix 96976 ยท Update 99311 ยท Hotfix 99404 ยท Update 104954
Aoe2 hb Victors and Vanquished Update 107882 ยท Update 108769 ยท Hotfix 109739 ยท Update 111772 ยท Hotfix 113358 ยท Hotfix 114480 ยท Update 117204 ยท Update 118476
Age of Mythology
Aom original icon Windows 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10
Aom original icon Mac 1.0.1 ยท 2.0 ยท 2.01
AoM The Titans icon The Titans 1.01 ยท 1.02 ยท 1.03
AoM Extended icon Extended Edition 1.5 ยท 1.6 ยท 1.7 ยท 1.8 ยท 1.9 ยท 1.10 ยท 1.11 ยท 1.12
AoM Extended icon Tale of the Dragon 2.0 ยท 2.1 ยท 2.2 ยท 2.3 ยท 2.4 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoMIcon-Retold Retold Update 17.18697 ยท Update 17.22308
Age of Empires III
3Icon48px Age of Empires III 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10 ยท 1.11 ยท 1.12 ยท 1.13 ยท 1.14
3WCIcon48px The WarChiefs 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06
3ADIcon48px The Asian Dynasties 1.01 ยท 1.02 ยท 1.03
Age3DE Icon Definitive Edition Update 1529 ยท Update 3552 ยท Hotfix 4087 ยท Update 5208 ยท Update 6159 ยท Hotfix 6847 ยท Update 9476 ยท Update 10807 ยท Update 13088 ยท Update 14825 ยท Update 18493 ยท Update 20322 ยท Update 23511 ยท Hotfix 24632 ยท Update 26865 ยท Hotfix 27330 ยท Hotfix 27812 ยท Update 29715 ยท Hotfix 30181
Age3DE Icon The African Royals Update 38254 ยท Hotfix 39346 ยท Update 43871 ยท Update 47581 ยท Update 50830 ยท Update 54545 ยท Update 56860 ยท Update 61213 ยท Update 13.690 ยท Update 13.4412
Age3DE Icon Knights of the Mediterranean Update 13.9057 ยท Update 13.10442 ยท Update 13.12327 ยท Update 13.18214 ยท Update 13.27885 ยท Hotfix 13.29366 ยท Hotfix 13.29985 ยท Update 13.38085 ยท Update 13.58326 ยท Update 14.3853 ยท Update 14.43676 ยท Update 15.30007 ยท Patch 15.30007 ยท Update 15.59076
GameIcon-AoE4 Age of Empires IV
Release Patch 7989 ยท Update 8324 ยท Patch 9369 ยท Patch 10257 ยท Patch 11009 ยท Patch 11963
Season One Season One Update ยท Patch 12973 ยท Patch 14681 ยท Patch 15965
Season Two Season Two Update 17718 ยท Patch 20249 ยท Patch 23349
Season Three Update 24916 ยท Patch 5.1.148 ยท Patch 5.1.148.1 ยท Patch 5.2.131
Season Four Update 6.0.878 ยท Patch 6.1.130
Season Five Update 7.0.5861 ยท Hotfix 7.0.5976 ยท Hotfix 7.0.6026 ยท Patch 7.1.113
Xbox release Update 8.0.185 ยท Patch 8.1.276 ยท Patch 8.2.218
Season Six Update 9.1.176 ยท Patch 9.1.370 ยท Patch 9.2.628
Season Seven Update 10.0.576 ยท Patch 10.1.48
Season Eight Update 11.0.782 ยท Patch 11.1.1201
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