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Update 13.58326 is a patch in Age of Empires III: Definitive Edition - Knights of the Mediterranean, released on March 14, 2023.

Game[]

Stability and performance[]

  • Fixed some crashes caused by mods that affect civilizations' tech trees.
  • Fixed a crash that would sometimes occur when selling livestock.
  • Updated the system that handles particle effects.

Graphics[]

  • Updated decals for units affected by auras and abilities triggered by units and flags belonging to Mexico, Spain or United States.
  • Fixed a visual bug with the Azap shield not upgrading.
  • Merchants and Yรถrรผks now appear in Fishing Boats for the Ottoman and Dutch civilizations respectively.

Sound[]

  • Fixed several instances where units did not have appropriate voicelines.

AI[]

  • Statistically optimized the AI to make army and deck compositions that are more likely to be successful.

Civilization balance[]

General[]

  • 2 War Hut Travois (II): Improves the hit points of War Huts by 15% (down from 20%).
  • Fur Trade (I): Now converts 1.2x stockpiled food into coin (down from 1.25x).
  • Medicine Wheel (I): Effectiveness of Healers at the Community Plaza reduced to 35% (down from 50%).
  • Mercenary Loyalty (III): Tooltip updated to specify this card only reduces the costs of mercenary shipments, not all mercenaries. Now correctly discounts the costs of recently added naval mercenary shipments, Koxinga (Chinese), 10 Ninja Assassins (Japanese) and the Ottoman Mercenary Army (Ottomans).
  • Naval Gunners (III): Fixed an issue that made this card available in Age 2 for the French, Russians, and Swedes instead of Age 3.
  • (TEAM) Engineering School (II): No longer reduces the train time of Grenade troopers and Abus Gunners.
  • Infinite 17 Mayan Allies (IV): No longer shares a build limit with the Mayan Holcan Spearman trained at a Mayan Trading Post.
  • Several technologies now get properly auto-researched upon starting the game in Post-Industrial and Post-Imperial Age.
  • 2 Surgeons, 4 Spies, 5 Petards (II, British Consulate): These Consulate shipments available to the Chinese and Indians are now infinite.
  • Army of the Pure (I, Udasi Temple): Now also increases Chakram siege range by +2.
  • Bourbon Reforms (I, Bourbon Royal House): The maximum XP granted is now capped at 2000 XP.
  • Cheyenne Fury (I, Cheyenne): Cheyenne Rider damage multiplier against cavalry now gets improved by +1.00x (down from +1.50x) and against Shock Infantry by +0.80x (down from 1.0x).
  • Imported Cannons (III): This African Palace technology unlocking artillery training now costs 150 Influence (down from 300) and researches in 20 seconds (down from 40 seconds).
  • Folwarks (I, Vasa Royal House): Now grants 1.5x more resources per economic building.
  • Meritocracy (I, Zen Temple): Fixed several instances where this technology didn't discount unit upgrades as expected.
  • Somali Berbera Seaport (I, Somali): Now arrives 5 seconds faster.
  • Experience Bounties: Corrected the build and kill XP bounties of several units to correctly fit the unit cost. Notable examples are: Drummer 30XP (up from 15), Corsair Marksman 23XP (up from 12), Galleon 60XP (down from 80), and Inca Stronghold 140XP (down from 280).
  • Ranged Shock Infantry: Previously hidden bonus damage against ranged shock infantry units like Eagle Runner Knights is now visible in the statistics panel through the introduction of a class icon.
  • Resource Enclosures: The previously hidden 3.0x damage multiplier of Villagers against Depots, Shrines, and Mountain Monasteries is now visible in the statistics panel through the introduction of the new Resource Enclosures building class and class icon.
  • Advanced Hot Air Balloon: Can no longer be deleted.
  • Arrow Knight, Captured Mortar, Hand Mortar, Huaraca, Mortar, Morutaru, Sebastopol Mortar, Siege Elephant: Now inflicts 1.25x bonus damage against Walls in the Fortress Age and 2.0x bonus damage in the Industrial Age.
  • Athos Monastery (Houses of Phanar): Also trains Priestesses for Inca and Griots for Hausa.
  • Berber Nomad (Berbers): Cost decreased to 150f/120i (down from 180f/145i) and train time reduced to 30s (from 35s).
  • Bolivar (Revolutions): Is now correctly classified as Gunpowder Trooper.
  • Bosniak: Combat promotion restored, but with lower promotion benefits per level.
  • Chakram (Udasi): Classified as Light Infantry unit. Siege damage increased to 20 (from 15). Now inflicts 0.6x bonus damage against Heavy Cavalry (instead of 0.5x against all Cavalry) and 0.5x bonus damage against Hand Shock Infantry (instead of Shock Infantry).
  • Cheyenne Rider (Cheyenne): Hitpoints reduced to 300 (down from 320).
  • Community Plaza: Minimum placement distance to enemy Town Centers increased to 80 tiles (from 65) and hitpoints reduced to 1200 (from 1500).
  • Consulate Artillery: Industrial Age artillery units (Heavy Cannons, Great Bombards, Mysorean Rockets) no longer receive an extra 25% damage and hitpoints improvement in the Industrial Age in addition to their standard 10% improvement (no changes). Horse Artillery (Dutch Consulate) is now classified as Fortress Age Artillery unit so it still benefits from the Guard upgrade as intended.
  • Corsair Captain: Ranged Infantry class removed.
  • Dahomey Amazon: Now inflicts 3.5x bonus damage to Heavy Infantry (up from 1.75x), 0.5x against all Infantry (down from 1.0x), 0.5x against Heavy Cavalry (instead of all Cavalry) and 0.4x against Hand Shock Infantry (instead of 0.3x against Shock Infantry).
  • Dock, Port: Obstruction radius reduced to 4ร—3 (from 5ร—3) for easier placement.
  • Drummer: Is now selected with the select all military units hotkey and correctly classified as Gunpowder Trooper.
  • Native Trading Post: Decreased LOS to 9 (from 12).
  • Landsknecht: Now costs 2 population slots (down from 3). Unit hitpoints and damage are now upgraded from Commerce Age base values: 345 hitpoints, 43 hand damage, and 58 siege damage (down from 430 hitpoints, 54 hand damage, and 72 siege damage). Current values are restored upon reaching the Fortress Age.
  • Levied Bowman: Is now correctly classified as Light Infantry, Archaic Infantry, and Foot Archer.
  • Light Infantry units: Skirmisher and Foot archers have their ranged damage multipliers reduced by -20% against Heavy Cavalry and -33% against Hand Shock Infantry. Light Infantry units that did not inflict negative bonus damage against Shock Infantry so far have now received negative multipliers. Units inflicting siege damage (Abus Gunners, Cannoneers, Fire Throwers) received higher negative multipliers whereas Counter Skirmishers (Pandours, Schiavoni) received lower ones.
  • Llanero (Gran Colombia): Is now correctly classified as Lancer and Heavy Cavalry.
  • Hajduk: Range increased to 20 (up from 18).
  • Healer: Now gathers 20% faster than a Villager at the Community Plaza (down from 25%).
  • Javelin Rider: Hitpoints reduced to 160 (from 180).
  • Mapuche Ironwood Clubman (Mapuche): Attack rate decreased to 2.0 (from 3.0) and damage increased to 24 (from 18).
  • Mortar, Morutaru, Captured Mortar: Can now target units with a barrage attack inflicting 30/19/25 siege damage in an area of 4 at a range of 30. Artillery, cavalry, shock infantry and economic units receive 60% less damage. Barrage attacks benefit less from cards improving the attack range of these units.
  • Prospector Wagon, Salt Camel: Now have legacy hotkeys for discovering mines (Q).
  • Royal Horseman: Hitpoints increased to 900 (up from 750).
  • Seminole Sharktooth Bowman (Seminoles): Fixed an issue that prevented the unit from getting updated by the Seminole Invincibles technology when sent from the Home City.
  • Somali Darood Militia (Somali): Fixed an issue resulting in the home city version erroneously having 3 more range than intended.
  • Sudanese Dervish (Sudanese): Now inflicts 3.0x bonus damage to Heavy Infantry (up from 1.5x), 0.5x against all Infantry (instead of Light Infantry and Counter Skirmishers), 0.5x against Heavy Cavalry (instead of all Cavalry) and 0.4x against Hand Shock Infantry (instead of 0.3x against Shock Infantry).
  • Warrior: Now grants 10 XP to the enemy player when defeated.
  • Winged Hussar (House of Vasa): Costs reduced to 200f 100c (down from 250f 100c).
  • Wokou Horseman: Is now correctly classified as Archer.
  • Yoruba Eso Rider: Ranged and hand resistances increased to 55% (up from 50%).
  • Although it is not listed in the patch notes, Culverins have a ร—1.5 multiplier against Siege Elephants.

Flag AztecDE Aztecs[]

  • High Priest of Ixtlilton (I): The Gather Work Rate of Warrior Priests is now increased by 10% (down from 20%).
  • Infinite 1300 Coin (IV): Arrival time increased to 60 seconds (up from 40 seconds). The card will arrive in ~40 seconds due to the recent acceleration of Imperial Age card arrivals.
  • Chichimeca Rebellion (IV): Cost reduced to 1000 of each resource (down from 1500). Fixed an issue that prevented Villagers to get replaced by Warriors upon death.
  • Eagle Runner Knight: Added a 0.75x multiplier against infantry to all ranged attacks. Lowered range resistance to 20% (from 25%).
  • Warrior Priest: Cover mode removed.

Flag BritishDE British[]

  • Manor House: Cost increased to 140 wood (from 135 wood); Build+KillXP adjusted accordingly to 28 and 84 (from 27 and 81).
  • Ranger: Damage multiplier versus Heavy Infantry increased to 2x (up from 1.75x).
  • [NEW] 8 Rangers (III): Added to Home City.
  • [NEW] 13 Rangers (IV): Added to Home City.
  • 3 Settlers (I): Removed from Home City
  • Greenwich Time (I): Now arrives fast.
  • Virginia Company (I): Now only reduces the build bounty of Manors to 22 XP (up from 18 XP).
  • Baker Rifles (III, Rangers): Range improvement for Rangers increased from 2 to 4.
  • Queen's Rangers (IV): Fixed an issue where Longbowman upgrades would continue to be available in the Barracks.

Flag ChineseDE Chinese[]

  • Disciple: Now inflicts 2.5x damage against mercenaries.
  • Keshik: Now benefits from the Target Lock feature.
  • Summer Palace: Age 2: Now grants 300 food in crates (down from 400 food). Age 3: Now grants 800 food in crates (down from 1000 food).
  • Old Han Army (War Academy): Train time increased to 27 seconds (up from 25 seconds).
  • Standard Army (War Academy): Train time increased to 27 seconds (up from 25 seconds).
  • Ming Army (War Academy): Train time increased to 27 seconds (up from 25 seconds).
  • Mongolian Army (Castle): Train time increased to 29 seconds (up from 25 seconds).
  • Double-Faced Armor (III): Now increases ranged resistance of Meteor Hammers and Iron Flails by +5% (down from 10.5%).
  • Repelling Volley (III): Chu Ko Nu and Arquebusier damage no longer gets improved by this card. Both units now inflict +1.00x damage bonus against all Ranged Shock Infantry instead of only Eagle Runner Knights.
  • Beiyang Army (III): This card sending 8 Steppe Riders and 8 Keshiks now costs 800f (up from 750f).
  • Iron Cap Princes' Army (III): This card sending 12 Changdao Swordsmen and 2 Flamethrowers now costs 800 food (down from 1000 food).
  • 16 Arquebusiers (IV): Now delivers 17 Arquebusiers.

Flag DutchDE Dutch[]

  • Bank: Hit points reduced to 3500 (from 4000).
  • โ€Š[NEW] Willem (IV, 1500c): Ships a mighty Battleship! Dutch Battleships now move faster and damage ALL surrounding units upon detonation.
  • Peace of Mรผnster (I): Envoy unit shipment increased to 2 (from 1).
  • Belgian Revolution (IV): Cost of 500w 500f 500c added, but now also converts Pikemen.
  • Tulip Speculation (IV): Now improves Bank Coin production rate by 25% (up from 20%).
  • [NEW] Buckriders (II, 500c): Ships 3 Highwaymen, enables them in Taverns and Stables for reduced resource and population cost.
  • [NEW] Dutch States Army (III): Mercenaries arrive, train and move faster, but Dutch infantry and cavalry is now more expensive. Enables Highlanders in Barracks, Royal Horsemen in Stables, and both in Taverns.

Flag Ethiopian aoe3de Ethiopians[]

  • Eastern Medicine (Indian Alliance): Now correctly increases the range of Ethiopian villagers.
  • [NEW] Hand Infantry Combat (III): Added to Home City, improves Shotel Warrior hitpoints and damage by 15%.
  • 3 Oromo Warriors (III): Unit count increased to 4.
  • 6 Oromo Warriors (IV): Unit count increased to 7.
  • 3 Abuns (II): Increases the build limit of Abuns by +1 (down from +3).
  • 5 Abuns (III): Increases the build limit of Abuns by +3 (down from +5).
  • 4 Villagers (II): Added to the Home City.
  • British Firearms (III): No longer improves the damage of all heavy ranged cavalry but instead improves the ranged damage of all Ethiopian infantry and cavalry units armed with firearms by 5% (Oromo Warrior, Neftenya, Levied Gunner, Ras).
  • Abun: โ€ŠNow heals Artillery and Elephants much slower
  • Shotel Warrior: Hitpoints reduced to 160 (down from 170).
  • Oromo Warrior: Population cost reduced to 2 (from 3) and hand attack speed slowed down to 1.25 (from 1.0).
  • Sebastopol Mortar: Multiplier against artillery for solid and explosive shot increased to 0.25x (up from 0.1x). Multiplier against buildings for siege attack increased to 1.25x (up from 1x). Movement speed increased to 2.5 (from 2.25).

Flag FrenchDE French[]

  • [NEW] Valmy (IV, 1500c): Ships a mighty Battleship! French Battleships now benefit from Defence Promotions, improving their hitpoints.
  • Ancien Rรฉgime (II): Now also delivers a Royal Embassy Wagon and moved to Age 1.
  • Continental Blockade (Napoleonic Era): Now arrives fast. Tooltip updated to clarify that allied home cities get blocked as well.
  • Grande Armee (Napoleonic Era): Now also increases costs of Sansculottes by 25% in exchange for unlocking cheaper Imperial upgrades.
  • Napoleonic Warfare (Napoleonic Era): Sansculottes themselves now provide less build XP in exchange for higher XP generation through combat.

Flag GermanDE Germans[]

  • Landwehr: Now has a legacy hotkey (X). Ranged attack multiplier for light cavalry increased to 1.5x (from 1.25x).
  • [NEW] Adler von Lรผbeck (III, 900c 900w 900f): Ships a mighty Battleship ahead of its time! German Battleships can train mercenaries. Instead of Uhlans, you get an extra Privateer.
  • Band of Landsknecht Mercenaries (II): Cost reduced to 250c (down from 400).
  • Prince-Electors (II): Card moved to Age1, now also sends a Royal Embassy wagon. Fixed three issues with the Habsburg Dismounted Infantry costing no population slot, the Royal Huntsman costing 2 population slots instead of 1, and the Wittelsbach Chevauleger costing only 1 population slot instead of 2.
  • Witch Hammer (II): Now also reduces the population costs of outlaw-type units.
  • Circle Army (III): Increased the unit counts to deliver 13 Brunswickers, 8 Mounted Infantry, 5 Saxon Cuirassiers (up from 5, 4 and 2). Cost added: 250f 250w. Is now properly classified as mercenary shipment and affected by Mercenary Loyalty.
  • Scharnhorst Reform (III): Now enables Veteran Landwehrs.
  • Princely Bavarian Chevaulegers (III): Cost of 500 food added, but now also delivers 8 Prinz Chevaulegers.
  • 4 Prinz Chevaulegers (III): This converted War Wagon card now ships 5 Prinz Chevaulegers after sending the Princely Bavarian Chevaulegers card.
  • 6 Prinz Chevaulegers (IV): This converted War Wagon card now ships 8 Prinz Chevaulegers after sending the Princely Bavarian Chevaulegers card.
  • March Revolution (IV): Reduced cost to 1000 food, wood, and coin (down from 1200 of each) and now also converts Pikemen into Revolutionaries.
  • Wallenstein's Contracts (III, Treaty of Westphalia): Tooltip specified to clarify that only coin costs are removed from mercenary shipments.

Flag IroquoisDE Haudenosaunee[]

  • Recruit Buccaneer Fleet (IV): This card is now available in the Fortress Age and costs 800 coin (up from 500 coin) to send.

Flag Hausa Hausa[]

  • Loyal Warriors (II): Now reduces the cost of the Akan Ankobias at the War Camp granted by the Gaananci card.
  • Tsetse Sabotage (II): The gained ability now shares a cooldown across all Emirs.
  • Hausa Bakwai (II): Now costs 500 influence (down from 800 influence).

Flag IncanDE Inca[]

  • Villager: Build limit reduced to 90 (down from 99).
  • Chincha Raft: Range reduced to 20 (from 22) and now inflicts 0.25x bonus damage against villagers.
  • Jungle Bowman: LOS increased to 20 (from 18).
  • Maceman: Population cost reduced to 2 (down from 3).
  • Plumed Spearman: Is now correctly classified as Pikeman unit and Archaic Infantry.
  • 5 Macemen (III): Food costs removed.
  • Monumental Architecture (II): Now improves building hitpoints by 30% (down from 45%).
  • Wamani (II): Costs reduced to 250w (from 500w).
  • Tupac Rebellion (IV): Costs reduced to 1500 of each resource (down from 2000). Chimu Runners now convert into Guard Hussars instead of Veteran Hussars.
  • Totora Reeds (I, Dock Big Button): Cost decreased to 500 food, wood, and coin (down from 600 of each resource). Now increases the Chincha Raft build limit by 4 (down from 8) and adds 4 range and LOS (down from 6).

Flag IndianDE Indians[]

  • Karni Mata: Aura effect reduced to 10% gather rate boost (from 15%).
  • Rajputs: Cost decreased to 90 food 35 wood (From 100 food 35 wood). Building damage increased to 35 (from 25). hand damage reduced to 14 (from 18), but ROF improved to 1.25 (from 1.5).
  • Rajput Mansabdar: Cost decreased to 180f 70w (from 200f 70w). Building damage increased to 35 (from 25). hand damage reduced to 14 (from 18), but ROF improved to 1.25 (from 1.5).
  • Sepoy+Sepoy Mansabdar: hand damage increased to 18 (from 15). Anti-cavalry multiplier reduced to 1.75x (from 3x). Anti shock infantry multiplier reduced to 1.2x (from 2.25x). Building damage decreased to 19 (from 22).
  • Foreign Trading Companies (IV): Card moved to Age3, Export trickle improved to 0.75 (from 0.6).
  • Indian Gunpowder (IV): Now also improves Sepoy hitpoints and damage by +10%.
  • Exalted Sepoys (V): Hitpoints and damage now get increased by 50% (down from 60%).
  • Levy (II, Ottoman Consulate): This Consulate shipment previously available to the Indians has been replaced with 6 Azaps.

Flag ItalianDE Italians[]

  • Bersagliere: Ranged resistance increased to 25% (from 20%).
  • [NEW] Sienese Financers (II): Deposit 1000 Food into your Lombards, which will grant you Coin and Wood over time.
  • [NEW] Luccan Financers (III): Deposits 1500 Wood into your Lombards, which will grant you Coin and Food over time.
  • Albanian Company (III): Now sends 4 Stradiots and 4 Bosniaks (up 4 Stradiots and 3 Bosniaks).
  • Steel Bolts (III): Siege damage reduced to 10 (down from 16).
  • TEAM Marco Polo (I): Now delivers 25% more resources from treasure rewards to the entire team (down from 100%).
  • Imperial Bersaglieri (V): Removed the 5% ranged resistance improvement.

Flag JapaneseDE Japanese[]

  • 4 Shrine Wagons (II, 2x): Shrine Wagon count increased to 5.
  • Azekura (II): No longer improves Shrine hitpoints, but now ships 4 Shrine Wagons, improves their gather rate by 5% and enables Shrines to slowly repair themselves. The card can now be sent twice.
  • Bakufu (III): Now reduces artillery train time by 10% (down from 20%).
  • Close Combat (III): Reduced hitpoints improvement to 10% (down from 15%) and hand damage multiplier increase against Shock Infantry reduced to +0.75 (down from +1.00).
  • Naginata Rider Hitpoints (III): Reduced hitpoints improvement to 20% (down from 25%).
  • Nanban Trade (III, 300w 300c): Cost reduced to 300w and card renamed to Komo Trade.
  • 7 Samurai (IV, 2x): Unit count increased to 8, but no longer improves Samurai hitpoints and damage by +5% twice.
  • Seven Lucky Gods (II): Moved to Age 1.
  • Sword Saint (III): Now also improves Samurai hitpoints and damage by 10%.
  • Kamidana (IV): Now reduces spawn time of Dojos by +20% (down from +25%).

Flag MalteseDE Maltese[]

  • Shipments: Added a 2% penalty to their shipment curve to balance the hitpoints per card bonus.
  • [NEW] 5 Sentinels (II): Added to Home City.
  • Wignacourt Constructions (II): The additional gather rate bonus around Town Centers, Outposts, and Commanderies is now reduced to an additional 15% (down from 20%). The total effect of gathering natural resources near one of these buildings is now +25% (down from 30%).
  • Steel Bolts (III): Siege damage reduced to 10 (down from 16).
  • Fixed Gun: Now correctly displays the damage multiplier of 0.10x against Siege Troopers such as Arrow Knights and Huaracas.
  • Order Longbowman: Corrected ranged damage to 16 (from 17) to align the unit with a previous Longbowman adjustment.

Flag MexicanDE Mexicans[]

  • Cruzob Infantry (Maya Revolution): Ranged damage multiplier for all Shock Infantry changed to Hand Shock Infantry.
  • Coach Guns (II, Baja California): Now also ships 3 Comancheros and 3 Renegados. Will send United States outlaws instead after the Bad Boys card has been sent
  • Michoacรกn Fishermen (II, Michoacรกn): Now sends 1 Dock Wagon instead of 2.
  • San Luis Patriots (III, San Luis Potosi): Is now capped at 8 Chinacos.
  • Seven Laws (II): Moved to Age 1.
  • Zacatecas Silver (IV, Zacatecas): Now only delivers 1 Prospector Wagon each time it is shipped after the first shipment (down from 2).

Flag OttomanDE Ottomans[]

  • Abus Gunner: Ranged resistance decreased to 20% (from 25%).
  • Azap: Costs adjusted to 55f 35w (from 45f 45w). Hit points increased to 120 (from 110) and building damage to 22 (from 18).
  • Humbaraci: Siege damage increased to 50 (from 48) and hand damage increased to 28 (from 26).
  • Imam: Resource costs changed from 100 coin to 115 food to give it a unique trait differing from Priests.
  • Janissary: Hit points increased to 215 (from 210).
  • [NEW] Mahmudiye (IV, 1500c): Ships a mighty Battleship! Ottoman Battleships inflict more damage at the expense of a slower rate of fire.
  • [NEW] 7 Azaps (II), 11 Azaps (III), 22 Azaps (IV): Added to Home City.
  • [NEW] Matrakci School (II): Reduces the train time of all infantry by -30% and of Ottoman infantry by an additional -10%.
  • Cebeci (II): Reduced hitpoint improvement for Abus Gunners and Humbaraci to 20% (from 25%).
  • 6 Nizam Fusiliers (III): Now properly respects population costs and build limit.
  • Akincis (III): Now also improves Cavalry Archer train time by -15%.
  • Mosque Construction (III): Mosque technology discount lowered to 50% (down from 60%).
  • Acemi Oglan School (IV): No longer reduces the train time of Janissaries and Nizam Fusiliers, but now reduces the costs of all Ottoman infantry instead: โ€“ 20% for Janissaries, Humbaracis, Azaps. -10% for Nizam Fusiliers, Abus Gunners.
  • Flight Archery (IV): No longer improves train time for Azaps and Cavalry Archers but instead increases their damage by +15%.
  • TEAM Kapikulu (IV): Cost reverted to 1200f (down from 1500) and no longer improves Heavy Cavalry melee armor by 10% (moved to new Mosque tech); card renamed to TEAM Timariots.
  • [NEW] Kapikulu Corps (IV, Palace Intrigue): Added a third unique Mosque technology for parity with other civilizations: Sends 4 Spahis and improves heavy cavalry armor by 10%, upgrading Spahis into Kapikulu Spahis. Costs 1400 food.
  • New Order Infantry (III, Palace Intrigue): Now also sends 20 Nizam Fusiliers (up from 15).
  • Topรงu Corps (IV, Palace Intrigue): In addition to shipping 3 Great Bombards, their population cost also gets decreased to 6 (from 7).
  • Veteran Azaps, Guard Azaps: Now each increase ranged attack range by +1 .
  • Imperial Azaps: Increases ranged attack range by +2.

Flag PortugueseDE Portuguese[]

  • [NEW] Nossa Senhora da Conceiรงรฃo (IV, 1500c): Ships a mighty Battleship! Portuguese Battleships can now heal other ships.
  • Feitorias (I): No longer adds XP generation to Town Centers, but rates for food increased to 0.5 food per second (up from 0.3) and for wood and coin increased to 0.24 wood and coin per second (up from 0.15).
  • Bandeirantes (II): Now also removes the ransom cooldown for Explorers.
  • Constable (III): Now assigns the same hand damage increase to Spies in all stances.
  • Cassador: Fixed an issue that would grant Cassadors Veteran combat strength when made available in the Commerce Age.
  • Settler: No longer gathers 5% faster from huntable animals and berries than other Settlers.
  • The Logistician (I โ†’ II): Now increases the range of pikeman by +0.5 (down from +1.0). Musketeer and Crossbowman improvements remain unchanged. The description has been updated accordingly.

Flag RussianDE Russians[]

  • New civilization bonus: Can now reach 210 population space to offset the individual weakness of Russian units in late game.
  • Strelet: hand damage increased to 6 (up from 4).
  • [NEW] Imperator (IV, 1000c): Ships a mighty Battleship! Russian Battleships inflict more damage and are cheaper, but now have less hit points.
  • 12 Oldenburg Allies: Fixed a bug that resulted in Royal Hunters consuming 1 population slot.

Flag SpanishDE Spanish[]

  • Missionary: Classified as cavalry unit.
  • Soldado: Is no longer affected twice by the British Home City card TEAM Musketeer/Grenadier Hitpoints.
  • Spanish Square (IV): Now delivers 20 Pikemen instead of 10 Pikemen and 8 Rodeleros and grants Pikemen additional 10% ranged and hand resistances.
  • 20 Pikemen (IV): Removed from Home City.
  • House of Trastamara (II): Now reduces the next age up by 80 resources (down from 100 resources) per shipment sent in the current age.
  • Spanish Gold (III): Coin crates are now also delivered for the recently added Mercenary shipments.
  • Nuestras Seรฑoras (IV): Now also increases Battleship build limit by +1.
  • โ€ŠViceroyalty of New Spain (III): Soldados now spawn 3 seconds slower.

Flag SwedishDE Swedes[]

  • Ranged Cavalry Combat (III): Fixed an issue that made this card affect the entire team.
  • Barrage (IV): Card removed.
  • Torp: Cost increased to 140w (from 135w) and build time to 16s (from 12.5). XP values updated accordingly.
  • Leather Cannon: Negative damage multiplier of 0.5x added against Heavy Cavalry and Hand Shock Infantry.
  • Hakkapelit: Fixed the outdated unit tooltip that still described them as heavy hand cavalry instead of light ranged cavalry. Now inflicts ranged bonus damage only against Hand Shock Infantry instead of all Shock Infantry. Negative damage multipliers of 0.7x against infantry and villagers (up from 0.6x) are now used in all melee and ranged attacks. Siege damage reduced to 14 (from 20).

Flag American act3 aoe3de United States[]

  • Scottish Immigrants (III): Moved to Age 2, but now costs 400c and no longer ships a Highlander by default.
  • United States Marines (III): Now also allows Marines to be healed. Siege damage improvement from Minutemen reduced by -25%.
  • Buffalo Soldiers (IV): Moved to Age 3.
  • Coffee Mill Guns (III): Moved to Age 4.
  • Carbine Cavalry: Full damage application is now guaranteed with every attack.
  • Gatling Gun: Damage multiplier against Cavalry changed to 0.25x (down from 0.5x) and against Shock Infantry to 0.15x (down from 0.5x).
  • Settler: Build limit increased to 90 (from 85).

Revolutions[]

Argentina flag revolt DE Argentina[]

  • [NEW] Blandengues: Hand cavalry is cheaper.
  • Stockyards, Land Grab, Ranching, Caballeros: Added to Home City.

Gran Colombia flag revolt Gran Colombia[]

  • [NEW] 16 Independence Guards (infinite): Added to Home City.
  • [NEW] Colombian Navy: Fully replaces Caravels with improved Sloops (HP/range) and allows Imperial Dock upgrades to be researched.
  • Improved Warships, Advanced Arsenal, Advanced Dock, 1 Factory, 2 Covered Wagons, Naval Gunners: Added to Home City.
  • Independence Guard: Is now only -10% slower than a Musketeer (up from โ€“20%).

Hungary flag revolt Hungary[]

  • Hungarian Grenadiers: Now converts Humbaracis to Hungarian Grenadiers and replaces Humbaracis in the Artillery Foundry with Hungarian Grenadiers.

Indonesia flag revolt Indonesia[]

  • [NEW] Kraton Guards: Improves Revolutionaries and Pikemen units in combat by 15% and 25%.
  • [NEW] Lantakas: Improves cannon attacks of ships, buildings and artillery by 15%.
  • Improved Warships, Advanced Dock, Native Warriors, Fencing School: Added to Home City.

Mexico flag revolt DE updated Mexico[]

  • Has now access to Mexican outlaws and Saloons by default.
  • Army of the Three Guarantees, Barbacoa, Charreada, Chipotle Tactics, Caballeros, Guadalajara Ranching, 1 Hacienda (Infinite), Outlaw Combat, Palace of Iturbide, Port Veracruz, Viceroyalty of Spain, Zacatecas Silver: Added to Home City.
  • Bandidos: Replaced with Outlaw Combat.
  • 11 Renegados (infinite): Replaced with infinite 11 Bandidos.
  • 2 Ironclads (infinite): Replaced with infinite 4 Gatling Guns.
  • Charros: No longer improves Cuerudos, but now activates the Charros upgrade for Chinacos obtained from revolution shipments and Haciendas. Cost of 1000 food added.
  • Chinacos: Card removed from Home City.

South Africa flag revolt South Africa[]

  • Bank: Build limit for British restricted to 2 (down from 5). Can now only be reconstructed by the Explorer instead of Citizens.

Random maps[]

Map set changes[]

  • Special Maps: Added Black Forest, Dunes โ€“ The Eye, England, France, Italy, Saharan Routes,Silk Road, and Texas Frontier
  • Standard Maps: Added Caucasus and Karelian Lakes
    • Removed Yellow River
  • Team Maps: Added Bayou, Caucasus, Muscovy, Patagonia, and Pepper Coast. Removed Pomerania, Savanna, and Yellow River

Map changes[]

  • Arctic Territories: Improved distribution of starting resources.
  • Bahia: Restored the bonus starting wood crate.
  • Baja California: Improved distribution of starting and sea resources.
  • Balkan Mountains: Prevented higher tier treasures from spawning in 1v1 games. Increased the XP trickle of the capturable Battery Towers to 0.50 XP/second (from 0.40).
  • Black Forest: Fixed an error which prevented players from allying with the Royal House of Vasa. Corrected an issue where some civilizations received the incorrect wall upgrade.
  • California: Players spawn with an additional hunt in team games. Team members now spawn spread slightly farther apart.
  • Dnieper Basin: Fixed an issue where food mills were capturable without killing their guardians in 4v4 games.
  • Eurasian Steppe: The Trade Route now spawns in a more equally accessible orientation for all teams. Fixed an issue where the Inca civilization started with the incorrect starting units. The Dutch civilization now starts with a Bank and 6 Settlers rather than 10 Settlers and a Salt mine. The Lakota civilization now spawns with 2 fewer Villagers. The Mexican civilization now spawns with 1 additional Settler and Cow.
  • Finland: Improved the efficiency of the Naval Trade Routes. Players spawn with an additional hunt in team games. Team members now spawn spread slightly farther apart.
  • Great Plains: Adjusted the treasure set to decrease the overall amount and frequency of unguarded coin treasures that spawn around the map.
  • Himalayas: Decreased the distance between allies in 2v2 games.
  • Hungarian Plains: Improved distribution of starting resources.
  • Karelian Lakes: Improved distribution of starting resources and frozen lakes.
  • Mexico: Improved distribution of starting resources and resources around the map. Fixed an issue that caused some resources to fail to spawn along the map edge or Native settlements.
  • Minas Gerais: Fixed an issue that sometimes caused one or more Native settlements to overlap with a Trade Route.
  • New England: Whales are constrained farther apart to prevent clumping and uneven distribution.
  • Nile Valley: Improved distribution of starting resources.
  • Ozarks: Decreased the distance between allies in 2v2 games.
  • Pampas: Improved distribution of starting resources. Fixed an issue where sometimes a player failed to spawn into 4v4 games.
  • Patagonia: Reduced the number of whales that spawn in team games. More fish added to the sea. Cliffs now spawn farther from starting Town Centers.
  • Portugal: More fish added to the sea. River shallows now extend the full length of the map.
  • Pyrenees: Fixed an issue where some resources could spawn inside settlements.
  • Rockies: Added additional treasures to the central valley.
  • Saguenay: Fixed an issue that could cause a Cree settlement not to spawn. Fixed a rare issue where sometimes a land bridge would form between an island and the mainland.
  • Savanna: Improved distribution of starting resources.
  • Saxony: Fixed an issue where a Trading Post would spawn on the wrong side of the river creating an imbalanced Trade Route. Improved distribution of starting resources. Fixed an issue where some Royal House settlements wouldn't spawn in games with more than two teams or King of the Hill games.
  • Scandinavia: Fixed an issue that sometimes caused a player's Water Shipment Flag not to spawn.
  • Sudd: Improved distribution of starting resources.
  • Swahili Coast: More fish added to the sea.
  • Tassili: Fixed an issue that sometimes caused a player's second hunt not to spawn.
  • Texas: Fixed an issue that sometimes caused some Native settlements not to spawn.
  • Unknown: Improved distribution of starting resources. Fixed an issue where sometimes a Trading Post failed to spawn in 1v1 games with the large circular trade route. Improved random choice of Outlaws and Mercenaries. Added new treasures, biomes, terrains, layouts, starting wagons, and improved some previously existing starting wagons.
  • Unknown โ€“ LOST: Added some of the starting wagons and features from the base Unknown map. Improved random choice of Outlaws and Mercenaries. Added new treasures, biomes, terrains, and layouts.
  • Unknown โ€“ Survival: Fixed an issue where the Inca civilization started with the incorrect starting units. Improved random choice of Outlaws and Mercenaries.
  • Yellow River: Fixed an issue that sometimes caused one or more Native settlements to overlap with a Trade Route. Restored the flooded spawn as a possibility for 1v1 games.
Patches/Updates/Hotfixes
Age of Empires
ReturnRome-AoEIcon Age of Empires 1.0a ยท 1.0b ยท 1.0c
RomeIcon The Rise of Rome 1.0a
Age of Empires Definitive Edition icon Definitive Edition Changelog (DE1) ยท CU3 ยท CU4 ยท CU5 ยท CU6 ยท CU7 ยท U8 ยท U9 ยท U10 ยท U11 ยท 28529 ยท 34483 ยท 35199 ยท 38862 ยท 46777 ยท 100.2.31845.0 | Summary
AoE2Icon-ReturnRome Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 93001 (93870) ยท 95810 ยท 99311 ยท 107882 ยท 108769 (109739) ยท 111772 (113358)
Age of Empires II
AoE2-DLCicon-0 The Age of Kings 2.0a [backport of patch 1.0 for The Conquerors]
AoE2-DLCicon-1 The Conquerors 1.0 (launch) ยท 1.0b ยท 1.0c
Aoe2 hb HD Edition 2.1 ยท 2.2 ยท 2.3 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoE2-DLCicon-2 The Forgotten 3.0 ยท 3.1 ยท 3.2 ยท 3.3 ยท 3.4 ยท 3.5 ยท 3.6 ยท 3.6a ยท 3.7 ยท 3.8 ยท 3.9 ยท 4.0 ยท 4.1 ยท 4.2 ยท 4.3
AoE2-DLCicon-3 The African Kingdoms 4.4 ยท 4.5 ยท 4.6 ยท 4.7 ยท 4.8 ยท 4.9
AoE2-DLCicon-4 Rise of the Rajas 5.0 ยท 5.1 ยท 5.3 ยท 5.4 ยท 5.5 ยท 5.6 ยท 5.7 ยท 5.8
AoE2-DLCicon-5 The Last Khans 32708 ยท 32911 ยท 33059 ยท 33164 ยท 33315 ยท 34055 (34223 ยท 34397) ยท 34699 (34793 ยท 35209) ยท 35584 ยท 36202 ยท 36906 ยท 37650 (37906) ยท 39284 (39515) ยท 40220 ยท 40874 ยท 41855 ยท 42848 (43210)
AoE2Icon-LordsWest Lords of the West 44725 (44834 ยท 45185) ยท 46295 ยท 47820 ยท 50292 (50700)
Dawn of the Dukes icon Dawn of the Dukes 51737 (53347) ยท 54480 ยท 56005 ยท 58259 ยท 59165
AoE2Icon-DynastiesIndia Dynasties of India 61321 ยท 62085 ยท 63482 (63581) ยท 66692 (71094) ยท 73855 ยท 75350 ยท 77209 ยท 78174 (78757) ยท 81058 (82587)
AoE2Icon-ReturnRome Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 90260 ยท 93001 (93870)
AoE2Icon-MountainRoyals The Mountain Royals 95810 (96976) ยท 99311 (99404) ยท 104954
Aoe2 hb Victors and Vanquished 107882 ยท 108769 (109739) ยท 111772 (113358 ยท 114480) ยท 117204 ยท 118476
Age of Mythology
Aom original icon Windows 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10
Aom original icon Mac 1.0.1 ยท 2.0 ยท 2.01
AoM The Titans icon The Titans 1.01 ยท 1.02 ยท 1.03
AoM Extended icon Extended Edition 1.5 ยท 1.6 ยท 1.7 ยท 1.8 ยท 1.9 ยท 1.10 ยท 1.11 ยท 1.12
AoM Extended icon Tale of the Dragon 2.0 ยท 2.1 ยท 2.2 ยท 2.3 ยท 2.4 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoMIcon-Retold Retold 17.18697 ยท 17.22308 ยท 17.27932
Age of Empires III
3Icon48px Age of Empires III 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10 ยท 1.11 ยท 1.12 ยท 1.13 ยท 1.14
3WCIcon48px The WarChiefs 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06
3ADIcon48px The Asian Dynasties 1.01 ยท 1.02 ยท 1.03
Age3DE Icon Definitive Edition 1529 ยท 3552 (4087) ยท 5208 ยท 6159 (6847) ยท 9476 ยท 10807 ยท 13088 ยท 14825 ยท 18493 ยท 20322 ยท 23511 (24632) ยท 26865 (27330 ยท 27812) ยท 29715 (30181)
Age3DE Icon The African Royals 38254 (39346) ยท 43871 ยท 47581 ยท 50830 ยท 54545 ยท 56860 ยท 61213 ยท 13.690 ยท 13.4412
Age3DE Icon Knights of the Mediterranean 13.9057 ยท 13.10442 ยท 13.12327 ยท 13.18214 ยท 13.27885 (13.29366 ยท 13.29985) ยท 13.38085 ยท 13.58326 ยท 14.3853 ยท 14.43676 ยท Update 15.30007 ยท Patch 15.30007 ยท 15.59076
GameIcon-AoE4 Age of Empires IV
Release Patch 7989 ยท Update 8324 ยท Patch 9369 ยท Patch 10257 ยท Patch 11009 ยท Patch 11963
Season One Season One Update ยท Server-Side Patch 12973 ยท Patch 14681 ยท Patch 15965
Season Two Season Two Update 17718 ยท Patch 20249 ยท Patch 23349
Season Three Update 24916 ยท Patch 5.1.148 ยท Server-Side Patch 5.1.148.1 ยท Patch 5.2.131
Season Four Update 6.0.878 ยท Patch 6.1.130
Season Five Update 7.0.5861 (Hotfix 7.0.5976 ยท Hotfix 7.0.6026) ยท Patch 7.1.113
Xbox release Update 8.0.185 ยท Patch 8.1.276 ยท Patch 8.2.218
Season Six Update 9.1.176 ยท Patch 9.1.370 ยท Patch 9.2.628
Season Seven Update 10.0.576 ยท Patch 10.1.48
Season Eight Update 11.0.782 ยท Patch 11.1.1201
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