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Update 13.18214 is a patch in Age of Empires III: Definitive Edition - Knights of the Mediterranean, released on August 16, 2022.

Game[]

Stability & performance[]

  • Fixed a crash that would occur in the terrain system, especially after repeatedly loading saved games of different maps.
  • Fixed a crash that occurs if flare visuals have not finished animating when destroying the world, then loading into a new world.
  • Faster pathfinding algorithm to reduce slowdown in busy games
  • Optimised refresh of in-game UI elements
  • Fixed a bug where using the file dialog repeatedly (when the user has a lot of saved games) would eventually run the game out of memory.
  • Record Game playback improvement so frames are not unnecessarily skipped. This means playback at the slowest speed will have more chance to keep in time with the original.
  • Fixed an issue that caused record games to play back slower each time they are viewed.
  • Fix for crash when sorting players by score in the post-game screen
  • Fix for crash when hiding the UI tech tree screen.
  • Fixed a crash that would occur when there were heavy amounts of particle effects present.

Graphics[]

  • Fixed some minor shader & SSAO issues.

UI[]

  • Fixed Lakota Home City night lighting with fireflies customization deducting 11 points instead of 10 points.
  • Fix for adjusting the Age-Up button to refresh more often so it will become active/not-active as the player's resources change.
  • Command panel hotkeys are now hidden whenever the tycoon panel is open.
  • Command panel is now darkened when the Tycoon Package panel is open.
  • Added hiding the Tycoon Package panel whenever the game summary or challenges popup is opened.
  • Fix to stop players sending a flare when playing back a record game.
  • Updated Trade Monopoly notification icons & timer icon to be the correct resolutions for their size to avoid visible compression.
  • Fixed incorrect Maltese Depot compendium image.
  • Fix for Clan Invites/Applications page language not updating after initially loading.

Gameplay[]

  • Fix for rescued treasure units unintentionally having extra damage bonus when the Starting Age is set higher than Exploration Age.
  • Fixed an issue where "Mission Fervor" didn't correctly apply the research discount to Italian priest shipments.
  • Royal Huntsmen are no longer able to gather wood after sending the Sawmills card from the Home City.
  • "Team Inca Bridges" can now be sent regardless of the Chasqui build limit
  • Lakota can now upgrade Wettin Battery Towers
  • Indian Card "Grazing" now correctly affects Berber Camel Riders
  • "Somali Oryx Hide Shields" now correctly affects Chinese Banner Armies

Civilization balance[]

General[]

  • Priest and Imam: Cost reduced to 100c (from 150); bounties adjusted accordingly hitpoints reduced to 200 (from 360)
  • Captured Mortar: Cost reduced to 450c (from 500); bounties adjusted accordingly; population cost reduced to 6 (from 8)
  • Stealth ability: All units (but not buildings) will reveal a stealthed enemy if the enemy is within 2 range of it
  • Trample mode: Self-damage for units in trample mode reduced to 35% (from 50%)
  • Unit Promotions: Unit Promotion levels are now displayed under the unit's hit point bar whenever units with promotions have been selected or the Alt key is pressed.
  • Heroes: May no longer use the Cover Mode tactic. African Heroes no longer gain attack and hit point shadow improvements until the Industrial and Imperial Ages
  • Javelin Rider: Hit points reduced to 180 (from 190)
  • Armored Pistoleer: Initial HP reduced to 560 (from 660).
  • Desert Archer: Now occupies 3 population space (up from 2). Heavy infantry multiplier reduced to 1.75X (from 2X).
  • Desert Warrior: Now occupies 3 population space (up from 2)
  • Crabat: Ranged armor reduced to 15% (from 25%). Ranged attack decreased to 30 (from 43). Melee Cavalry damage multiplier reduced to 3.x (from 4.5x); Shock Infantry damage multiplier adjusted accordingly to 2.25x
  • Cossack Daredevil: Mounted: Fixed a bug where it was tagged as Light Ranged Cavalry (is intended as a Heavy Cavalry unit). Mounted: The area of effect on its charged ability has been reduced to 2 (from 3). Dismounted: hand attack is reduced to 14 (from 17). Cost increased to 115c (from 100c).
  • Inquisitor: Increased speed to 5 (from 4.5).
  • Mountain Monastery: Can now be built nearby capturable food windmills.
  • Totenkopf Hussar (Hanover Royal House): Now starts with it's Death Strike ability fully charged; number of hits required to fully charge it increased to 8 (from 4)
  • Northern Musketeer (Oldenburg Royal House): Build limit corrected to 16 (from 12)
  • Seminole Sharktooth Bowman (Seminole): Now benefits from the target lock feature and attacks up to 33.3% faster the closer the target is to the unit
  • Trabant (Wettin Royal House): Received a charged pistol attack; Cost increased to 60f 70c (from 50f 70c); hand damage increased to 22 (from 15), cavalry multipliers adjusted accordingly for no overall damage change against cavalry
  • Klamath Rifleman (Klamath): This unit got reworked to be different from the Cherokee Rifleman it used to share identical stats with. The Klamath Rifleman now costs 100f 30w (from 60f 60w) and has a build limit of 10. "Klamath skirmisher versed in a wide range of trades. Can pick up treasures and slowly gather from all natural resources except mines and huntable animals." New multiplier versus Treasure Guardians. Reduced combat stats to balance gathering.
  • Team Alta California Territory (IV): Now can be shipped even if the player is at or above the Cow Build Limit.
  • INFINITE 7 Sheep + Homestead Wagon: This card now respects sheep build limit.
  • Mission Fervor: Effect updated to "Healing units train faster and gain more hitpoints. Significantly improves their healing speed." +50% HP. +50% train speed (also improves arrival time of Basilica shipments of Priests). +100% heal rate
  • Town Watch: Unit LOS improvement increased to +3 (from 2); cost reduced to 150 food (from 200)
  • Gas Lighting: Cost reduced to 75f (from 100)
  • Bandit Gang and Outlaw Band (IV): Now no long ship Treasure Guardians along with Outlaws.
  • Royal Scots Grey (Hanover Royal House): Now causes the Death Strike ability to be charged in 4 hits instead of 8 hits. Previously this technology caused Totenkopf Hussar to start with their Death Strike ability fully charged.
  • Austro-Hungarian Empire (Habsburg Royal House): Cost reduced to 375f 375c (from 500f 500c)
  • Royal Tax (Bourbon Royal House): Now grants 35 coin per building (up from 25)
  • Royal Saxon Grenadiers (Wettin Royal House): Cost reduced to 500c (from 600c)
  • Filiki Eteria (Phanar Royal House): Cost reduced to 800c (from 1000c)
  • Tupi Poison Arrow Frogs (Tupi): Now also allows Tupi Blackwood Archers to inflict poison damage
  • Carib Kasiri Beer (Caribs): Now also allows Carib Blowgunners to inflict poison damage
  • Klamath Huckleberry Feast (Klamath): Now sends 150 food in crates for every 3 minutes (up from 100)
  • Klamath Work Ethos (Klamath): Now also improves gather rates of Klamath Riflemen
  • Seminole Guerilla Wars (Seminole): Cost increased to 350f 350c (from 200f 200c), but now also increases the Seminole Sharktooth Bowman siege range by +6
  • [NEW] Seminole Invincibles (Seminole): A third technology has been added to the Seminoles to complete their technology roster:
    • Seminole Invincibles (II): "The story of Seminole invincibility improves Sharktooth Bowmen hitpoints and allows them to slowly regenerate hitpoints." Grants +10% Hit points. Reduced combat stats to balance gathering. Regenerates 2.5% Hit points per second.
  • Maya Pyramids (Maya): A third technology has been added to the Maya to complete their technology roster:
    • Maya Pyramids (II): "The study of Maya pyramids allows you to reconstruct a mighty Maya Castle for defensive purposes." Delivers 1 Maya Castle Travois.

Flag IroquoisDE Haudenosaunee[]

  • Community Plaza: Healers may also now socialize at the Community Plaza to improve the benefits of ceremonies (same effectiveness as a Villager) โ€“ this also affects the Lakota
  • Healers Ceremony: Now spawns Healers less quickly โ€“ this also affects the Lakota
  • Harvest Ceremony: Train speed bonus for Military Units is now considerably better, but the train speed bonus for Economic units has been reduced โ€“ this affects all civilizations. Assuming 25 villagers on the Community Plaza, this results in an increased train speed of 343% for military units training and 120% for economic units (up from 224% for each).
    • Exponent (Military): 1.0425
    • Exponent (Economic): 0.9800
  • Mantlet: Cost reduced to 80w 80c (from 75w 125c); bounties adjusted accordingly
  • Ram: No longer tagged as infantry; hitpoints increased to 250 (from 200)
  • The Chief (Council Member: Exploration Age โ†’ Commerce Age): Now ships 2 Villagers (down from 3)
  • Infantry Attack (II): Renamed to "Warhut Warrior Attack"; now only affects Aenna, Tomahawks and Forest Prowlers
  • Infantry Hitpoints (II): Renamed to "Warhut Warrior Hitpoints"; now only affects Aenna, Tomahawks and Forest Prowlers
  • Infantry Combat (III): Renamed to "Warhut Warrior Combat"; now only affects Aenna, Tomahawks and Forest Prowlers
  • Siege Combat (III): Added to Home City with expected icon
  • Siege Discipline (III): Replaced with Beaver Wars
  • Canoes (II): Renamed to "Watape" and added a new icon
  • [NEW] Beaver Wars: Added to Home City
  • [NEW] Siege Construction: Added to Home City
  • Engineering School (II): Removed from Home City
  • [NEW] Environmentalism: Added to Home City
  • [NEW] North America Trade: Added to Home City
  • [NEW] Medicine Wheels: Added to Home City
  • [NEW] Wampum: Added to Home City
  • [NEW] Covenant Chain: Added to Home City
  • [NEW] Canadian Loyalists: Added to Home City
  • [NEW] 22 Lenape Allies: Added to Home City
  • 2 Light Cannons (IV): Removed from Home City
  • [NEW] TEAM 2 Light Cannons (IV): Added to Home City
  • [NEW] 4 Healers (II): Added to Home City
  • 7 Mantlets (IV): Increased to 10
  • 6 Mantlets (IV): Removed from Home City
  • [NEW] TEAM 3 Mantlets (III): Added to Home City

Flag ChineseDE Chinese[]

  • Starting resources: Now begin with a Goat (previously a semi-fattened Goat)
  • Meteor Hammer: Bonus damage against Artillery reduced to 1.34x (from 2x)
  • Blockhouse (Russian Relations): Reverted the ability to train Hand Mortars and Flamethrowers; cost increased to 250 export (from 225).
  • 11 Changdao Swordsmen (III): Reduced to 10
  • 17 Arquebusiers (IV): Reduced to 16
  • 18 Changdao Swordsmen (IV): Reduced to 17

Flag Ethiopian aoe3de Ethiopians[]

  • Zebenyas (III): Siege armor improvement reduced to +5% (from +10%); hitpoint improvement reduced to 10% (from 15%).
  • Loyal Warriors (I): Moved to the Fortress Age.

Flag Hausa Hausa[]

  • Aรฏr Berbers (II): Moved to the Fortress Age.

Flag IncanDE Inca[]

  • Huaraca: Added a 2x Artillery multiplier to all of its attacks. Bonus damage against Infantry reduced to 1.5x (from 2x). All ranged attacks now benefit from the Target Lock feature (once the firing animation begins, the attack will always finish, even if the target moves out of range)
  • Priestess: Conversion Range now improves upon reaching the Fortress and Industrial Ages by +5 (up from +4.5) and by +5 upon reaching the Imperial Age (previously didn't improve) โ€“ this makes their maximum range 27 and should make them a formidable force against expensive units

Flag ItalianDE Italians[]

  • Shipments: XP cost penalty reduced to 1.05x (from 1.08x)
  • Architect: Coin cost reduced to 170 (from 200); bounties adjusted accordingly. Training time improved to 25 seconds (from 35). Now constructs Lombards in 100 seconds (down from 120)
  • Lombard: Investments now deposit 250 resources (down from 300); investment cap increased to 5000 (from 3000).
  • 7 Pavisiers (II): Increased to 8
  • Team House of Savoy (III): This card is no longer infinite
  • [NEW] Native Warriors (III): Added to Home City
  • 25 Bourbon Allies (IV): This card no longer activates the Guard upgrade for these units (also affects the Maltese civilization).

Flag SiouxDE Lakota[]

  • Starting resources: Adjusted to 400f, 100w, 100c (from 400f, 200w, 100c)
  • Teepee: Gather rate bonus adjusted to 10% (from 12.5%)
  • Bow Rider: Now inflicts 0.75x to Villagers (down from 1x)
  • Tashunke Prowler: Moved to the Industrial Age (from Fortress)
  • Legendary Wakina Rifle: Now also grants +1 range
  • Bonepipe Armor: Now grants +10% Siege armor (up from 5%)
  • Great Hunter (II): Now grants 10% of the food hunted so far again (down from 12.5%)
  • 4 Tashunke Prowlers (III): Removed from Home City
  • Dakota Support (III): Moved to the Industrial Age; cost increased to 1500 coin (from 1000); now ships 10 Tashunke (up from 5)
  • Friendly Territory (I): Now also causes Teepees to increase the range of nearby Military Units by +10%
  • Earth Bounty (I): Moved to the Fortress Age (from Exploration); Now trickles 2.5 c/s (previously 0.65 w/s and 0.65 c/s); now boosts Estate Work rate by +20% (up from 10%)
  • Advanced Captured Mortars (IV): Now ships 3 Captured Mortars (down from 4); now reduces Captured Mortar population cost by -1; cost increased to 750c
  • [NEW] Fur Trade (I): Added to Home City
  • [NEW] North American Trade (IV): Added to Home City
  • [NEW] Medicine Wheels (I): Added to Home City

Flag MalteseDE Maltese[]

  • Depot: Increased build time to 20 (from 15) and triggered detonation time to 5 seconds (from 4.5)
  • Hire Royal Horsemen: Fixed an issue that allowed the card to be sent three times; can now be sent once as intended
  • 7 Sentinels (III): Increased to 8
  • 8 Sentinels (III): Increased to 9
  • British Tongue (II): Now ships 10 Longbowmen (up from 9)
  • Spanish Tongue (III): Now ships 9 Veteran Lancers (up from 8)
  • Portuguese Tongue (III): Now ships 13 Veteran Cassador (up from 11)
  • French Tongue (IV): Now ships 9 Guard Cuirassiers (up from 8)
  • Flintlock Rockets (IV): Now increases Sentinel cost and stats by 45% (up from 35%)

Flag OttomanDE Ottomans[]

  • 1 Covered Wagon (III): Removed from Home City.

Flag SwedishDE Swedes[]

  • Contract French Fusiliers (II): Moved to the Fortress Age; cost adjusted to 1000c (up from 400c); now ships 7 Fusiliers (up from 3).

Flag American act3 aoe3de United States[]

  • Carbine Cavalry: Now benefits from the Target Lock feature (once the firing animation begins, the attack will always finish, even if the target moves out of range).
  • Shotgun Messengers: This card now also sends 4 Cowboys + 4 Owlhoots (but does not affect the card unlocked by the Mexican civilization's Baja California revolution โ€“ which has been renamed to "Coach Guns").

Random maps[]

Map updates[]

  • The Standard and Team Maps can now be filtered in the map selection screen.
  • Standard Maps Set: Added Finland, Lithuania, Pomerania, Portugal, and Wallachia
    • Removed California, Himalayas, Ozarks, Pyrenees, and Siberia
  • Team Maps Set: Added Pomerania, Ozarks, and Siberia
    • Removed Anatolia, Baja California, Balkans, Courland, Finland, Korea, Mexico, Nile Valley, Sonora, Vistula Basin, and Wallachia
  • Treaty Maps Set: Added California and Vistula Basin

Map changes[]

  • Alps: Fixed an issue that could result in Trading Post Sockets from spawning outside the treaty build radius.
  • Archipelago: Now available for single player.
  • Central Asia: Players' third hunt is allowed to spawn slightly closer to the Town Center.
  • Colorado: Added Cheyenne and Navajo settlements into rotation with the Comanche. Trees should no longer bunch up in the very middle of the map to provide better pathing.
  • Courland: The central ice patch is now slightly smaller and the buildable area surrounding each player's TC is slightly larger.
  • Dakota: Cheyenne settlements instead of Comanche now spawn.
  • Deccan: Fixed an issue that could result in Trading Post Sockets from spawning outside the treaty build radius.
  • Eurasian Steppe: Generals can now build the first Town Center (but only the first). Now features multiple spawns better representing more of the transition between our European and Asian maps.
  • Great Plains: Apache settlements now added into rotation with the Comanche settlements. The Cheyenne settlements are unchanged and will still always spawn.
  • Guianas: Fixed an issue that could result in Trading Post Sockets from spawning outside the treaty build radius.
  • Horn: Added a second mine close to the starting Town Center.
  • Lithuania: Removed the middle pond in 1v1 spawns to allow for more open space mid-map.
  • Manchuria: Fixed an issue where players could not build a Trading Post at the Tengri Shrines on the Large version of the map.
  • Northwest Territory: Cree settlements added in rotation with the Klamath.
  • Ozarks: Seminole settlements will now spawn in place of the Cheyenne settlements. Comanche and Cherokee settlements remain in rotation.
  • Painted Desert: Comanche settlements now added into rotation with the Navajo settlements. The Apache settlements are unchanged and will still always spawn.
  • Rhine: Fixed an issue which prevented players from allying with certain Royal Houses.
  • Rockies: The Comanche settlements have been replaced with a rotation of Cree and Klamath. Cheyenne settlements will remain unchanged.
  • Savanna: Fixed an issue where one of the Trading Post Sockets failed to spawn in 1v1 games.
  • Scandinavia: Removed some sea resources.
  • Unknown: Added new technologies, treasures, and Unknown-exclusive Outlaws. Some new features have been added to the Command Post when it spawns. The AI now appropriately uses the Command Post when it spawns in place of the starting Town Center.
  • Yukon: Klamath settlements now spawn in place of the Cree settlements.
Patches/Updates/Hotfixes
Age of Empires
ReturnRome-AoEIcon Age of Empires 1.0a ยท 1.0b ยท 1.0c
RomeIcon The Rise of Rome 1.0a
Age of Empires Definitive Edition icon Definitive Edition Changelog (DE1) ยท CU3 ยท CU4 ยท CU5 ยท CU6 ยท CU7 ยท U8 ยท U9 ยท U10 ยท U11 ยท 28529 ยท 34483 ยท 35199 ยท 38862 ยท 46777 ยท 100.2.31845.0 | Summary
AoE2Icon-ReturnRome Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 93001 (93870) ยท 95810 ยท 99311 ยท 107882 ยท 108769 (109739) ยท 111772 (113358)
Age of Empires II
AoE2-DLCicon-0 The Age of Kings 2.0a [backport of patch 1.0 for The Conquerors]
AoE2-DLCicon-1 The Conquerors 1.0 (launch) ยท 1.0b ยท 1.0c
Aoe2 hb HD Edition 2.1 ยท 2.2 ยท 2.3 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoE2-DLCicon-2 The Forgotten 3.0 ยท 3.1 ยท 3.2 ยท 3.3 ยท 3.4 ยท 3.5 ยท 3.6 ยท 3.6a ยท 3.7 ยท 3.8 ยท 3.9 ยท 4.0 ยท 4.1 ยท 4.2 ยท 4.3
AoE2-DLCicon-3 The African Kingdoms 4.4 ยท 4.5 ยท 4.6 ยท 4.7 ยท 4.8 ยท 4.9
AoE2-DLCicon-4 Rise of the Rajas 5.0 ยท 5.1 ยท 5.3 ยท 5.4 ยท 5.5 ยท 5.6 ยท 5.7 ยท 5.8
AoE2-DLCicon-5 The Last Khans 32708 ยท 32911 ยท 33059 ยท 33164 ยท 33315 ยท 34055 (34223 ยท 34397) ยท 34699 (34793 ยท 35209) ยท 35584 ยท 36202 ยท 36906 ยท 37650 (37906) ยท 39284 (39515) ยท 40220 ยท 40874 ยท 41855 ยท 42848 (43210)
AoE2Icon-LordsWest Lords of the West 44725 (44834 ยท 45185) ยท 46295 ยท 47820 ยท 50292 (50700)
Dawn of the Dukes icon Dawn of the Dukes 51737 (53347) ยท 54480 ยท 56005 ยท 58259 ยท 59165
AoE2Icon-DynastiesIndia Dynasties of India 61321 ยท 62085 ยท 63482 (63581) ยท 66692 (71094) ยท 73855 ยท 75350 ยท 77209 ยท 78174 (78757) ยท 81058 (82587)
AoE2Icon-ReturnRome Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 90260 ยท 93001 (93870)
AoE2Icon-MountainRoyals The Mountain Royals 95810 (96976) ยท 99311 (99404) ยท 104954
Aoe2 hb Victors and Vanquished 107882 ยท 108769 (109739) ยท 111772 (113358 ยท 114480) ยท 117204 ยท 118476
Age of Mythology
Aom original icon Windows 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10
Aom original icon Mac 1.0.1 ยท 2.0 ยท 2.01
AoM The Titans icon The Titans 1.01 ยท 1.02 ยท 1.03
AoM Extended icon Extended Edition 1.5 ยท 1.6 ยท 1.7 ยท 1.8 ยท 1.9 ยท 1.10 ยท 1.11 ยท 1.12
AoM Extended icon Tale of the Dragon 2.0 ยท 2.1 ยท 2.2 ยท 2.3 ยท 2.4 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoMIcon-Retold Retold 17.18697 ยท 17.22308 ยท 17.27932
Age of Empires III
3Icon48px Age of Empires III 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10 ยท 1.11 ยท 1.12 ยท 1.13 ยท 1.14
3WCIcon48px The WarChiefs 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06
3ADIcon48px The Asian Dynasties 1.01 ยท 1.02 ยท 1.03
Age3DE Icon Definitive Edition 1529 ยท 3552 (4087) ยท 5208 ยท 6159 (6847) ยท 9476 ยท 10807 ยท 13088 ยท 14825 ยท 18493 ยท 20322 ยท 23511 (24632) ยท 26865 (27330 ยท 27812) ยท 29715 (30181)
Age3DE Icon The African Royals 38254 (39346) ยท 43871 ยท 47581 ยท 50830 ยท 54545 ยท 56860 ยท 61213 ยท 13.690 ยท 13.4412
Age3DE Icon Knights of the Mediterranean 13.9057 ยท 13.10442 ยท 13.12327 ยท 13.18214 ยท 13.27885 (13.29366 ยท 13.29985) ยท 13.38085 ยท 13.58326 ยท 14.3853 ยท 14.43676 ยท Update 15.30007 ยท Patch 15.30007 ยท 15.59076
GameIcon-AoE4 Age of Empires IV
Release Patch 7989 ยท Update 8324 ยท Patch 9369 ยท Patch 10257 ยท Patch 11009 ยท Patch 11963
Season One Season One Update ยท Server-Side Patch 12973 ยท Patch 14681 ยท Patch 15965
Season Two Season Two Update 17718 ยท Patch 20249 ยท Patch 23349
Season Three Update 24916 ยท Patch 5.1.148 ยท Server-Side Patch 5.1.148.1 ยท Patch 5.2.131
Season Four Update 6.0.878 ยท Patch 6.1.130
Season Five Update 7.0.5861 (Hotfix 7.0.5976 ยท Hotfix 7.0.6026) ยท Patch 7.1.113
Xbox release Update 8.0.185 ยท Patch 8.1.276 ยท Patch 8.2.218
Season Six Update 9.1.176 ยท Patch 9.1.370 ยท Patch 9.2.628
Season Seven Update 10.0.576 ยท Patch 10.1.48
Season Eight Update 11.0.782 ยท Patch 11.1.1201
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