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Update 125283 is an update for Age of Empires II: Definitive Edition and Return of Rome which was released on October 15, 2024. It features the return of the Empire Wars 1v1 ladder (replacing the Red Bull Wololo: El Reinado ladder introduced earlier), bug fixes, improvements to Victors and Vanquished scenarios, new Quality of Life features, and balance changes.

Game[]

Stability and performance[]

  • The game will no longer momentarily display a black screen on lower spec machines while switching between Age of Empires II and Return of Rome modes.
  • Fixed an issue where a black screen softlock could be encountered when restoring a save file of a custom campaign.
  • Fixed an issue where the game would freeze in certain situations (was encountered mostly when playing custom scenarios).
  • Fixed a crash which could occur when targeting movable objects on impassable tiles.

Graphics[]

  • Bamboo tree graphics (including felled and stumps) are no longer reduced by Small Trees option.

Audio[]

  • Menu narrator no longer plays if the window is out of focus.

UI[]

  • Bridges are now displayed on the mini map with the same color as shallows terrain.
  • Corrected the 4v4 map size given in the Ranked Team Queue menu from "normal" to "large".
  • Civilization Selection:
    • The civilization selection dialog sports a new look, where the new design includes the ability to mark civilizations as starred. On Console, the dialog now also uses a grid instead of a carousel, making it easier to select any civilization.
    • Added the Custom civilization selection mode, which chooses randomly from starred civilizations.

Hotkeys[]

  • Changed the default Drop Off Resources hotkey for HD preset from A to Z, preventing the conflict with Economic Buildings hotkey.

Xbox[]

  • Fixed an issue where the mouse could not be used in the settings menu.

Gameplay[]

General[]

  • Deer being pushed will ignore small obstacles such as resources and continue in the intended direction where possible.
  • Pressing Alt + set gather point hotkey will now set the Gather Point of a building to itself. For Xbox users, this can be activated by right trigger + right shoulder button when the building has already been selected.
  • When setting gather points, holding SHIFT will allow spawning units to follow multiple waypoints.
  • Assisted Farm placement can now place Farms around Town Center foundations.

Fixes[]

  • Fixed an issue where Kings were occasionally able to attempt to attack ordinary units.
  • Fixed an issue where players would be unable to send invites if they started and then stopped queuing in the same session without returning to the main menu.
  • Fixed a bug where Monks would fail to drop Relics in a Monastery if the one was attempting to shift drop a Relic while having Legacy Command Queue enabled.
  • 1 hit point Mongol Scout Cavalry with Bloodlines no longer die when reaching Castle Age.

Campaign[]

General[]

Campaign scenarios[]

  • Babur Icon Babur #2: The Last Timurids: Fixed an issue where player would receive gold per second instead of per killed unit and destroyed building.
  • CampaignIcon-GajahMadaDE Gajah Mada #4: Serving the New King: Player now has the intended population limit (125).
  • Scn 21 gaiseric Gaiseric:
    • Player begins with more resources on all difficulties.
    • Player begins with more units on Standard and Moderate difficulties.
    • Player begins with Feudal Age Blacksmith upgrades on Standard difficulty.
    • Added cap on Huns spawn to improve late game performance.
    • Mauri AI is more active as intended.
    • Mauri begins with Stables and can train Camel Riders and Camel Archers.
    • Comitatenses AI attacks slightly more frequently.
  • Scn 22 vortigern Vortigern:
    • Sword rating changed from 2 to 3.
    • Romano-British changed from Byzantines to Romans civilization.
    • Player begins with more resources on Moderate difficulty.
    • Enemies spawn fewer units on Moderate difficulty.
    • Saxons AI receives fewer resources whenever Saxons are recruited on Moderate difficulty.
    • Number of Saxons recruited now appears on objectives panel.
  • Scn 23 charlemagne Charlemagne:
    • Main objective reworked. Build a Wonder or Defeat all enemies objective is now replaced by an objective to attain an Imperial Score of 100 by finding scholars (+10 each), building a Wonder (+20), defeating enemies (+20 each), and completing secondary objectives (+10 each).
    • Imperial Age is now unlocked by attaining 70+ Imperial Score.
    • Charlemagne hero updated to existing Charlemagne hero.
    • Charlemagne hero begins with more hit points on Standard difficulty.
    • Charlemagne hero receives additional Hit Points and Attack on reaching the Pope.
    • Player begins with more resources on Standard and Moderate difficulties.
    • Population limit changed to 200.
    • Additional paths added to Saxon forest.
    • Saxons have fewer and more consolidated bases.
    • Saxons can now advance to the Castle Age.
    • Saxons and Avars now research economic technologies.
    • Lombards begin with a Castle.
    • Lombards and Umayyads will no longer rebuild lost Town Centers.
    • Lombards and Umayyads will no longer rebuild lost Castles.
    • Free Play mode added.
    • Fixed reversed operator signs on certain AI unit training instructions that made the scenario unintentionally difficult on Standard difficulty.
  • Scn 24 ragnar Ragnar:
    • Sword rating changed from 2 to 3.
    • Areas that can be settled are marked with a Flare as they are discovered.
    • Start with a warband on Standard difficulty.
    • Recommended early raiding and settlement targets are revealed on Standard difficulty.
    • Lindisfarne is no longer revealed on Standard difficulty.
    • Villagers cannot be attacked by enemies on Standard difficulty.
    • Raid frequency is reduced on Standard and Moderate difficulties.
    • Camera now moves to Jomsvikings and base is revealed when challenged.
    • Objective to Challenge the Jomsvikings now specifies that the player must research a custom technology.
    • Message announcing ability to challenge the Jomsviking now specifies that the player must research a custom technology.
    • Fixed reversed operator signs on certain AI unit training instructions that made the scenario unintentionally difficult on Standard difficulty.
  • Scn 25 ironside Ironside:
    • Primary objective to destroy Wonders reduced from destroying 4 to 3 Wonders.
    • Additional Wonder target option added: Basilica of Ragusa.
    • Hero units are stronger.
    • Fixed reversed operator signs on certain AI unit training instructions that made the scenario unintentionally difficult on Standard difficulty.
  • Scn 26 finehair Finehair: Battering Rams can now be built at a capturable Siege Workshop in Denmark.
  • Scn 27 robert Robert:
    • Timer no longer ends the scenario. Instead, the King of the Franks and all dukes who do not support the player become hostile.
    • Timer added on Moderate difficulty. Timer is set to 120 minutes on Moderate / 90 minutes on Hard difficulty.
    • Timer is disabled if at war with the King of the Franks.
    • Fixed reversed operator signs on certain AI unit training instructions that made the scenario unintentionally difficult on Standard difficulty.
    • Various cosmetic updates to map.
  • Scn 28 otto Otto:
    • Player begins with a Market and additional units on all difficulties.
    • Player begins with more resources and Relics on Standard and Moderate difficulties.
    • Player begins with Watch Towers on Standard difficulty.
    • Player begins with Man-at-Arms researched on Standard difficulty.
    • German dukes begin with more resources and larger armies.
    • Dukes begin with more loyalty on Hard difficulty.
    • Dukes will rebuild Town Centers after a delay; will not rebuild Town Centers while enemy units are in their vicinity.
    • Dukes can now be defeated by enemy forces.
    • Vikings, Wends, and Magyars have higher population limits, train more units, have access to more resources, and advance further technologically on Moderate and Hard difficulties.
    • Vikings, Wends, Magyars, and West Francia no longer rebuild lost Town Centers.
    • Magyars and West Francia no longer rebuild lost Castles.
    • Numbers of Castles and Town Centers to destroy to defeat enemy factions reduced.
    • Bases of Vikings AI player are now connected by Shallows to improve scenario pacing and AI performance.
    • Defeat condition for Wends changed from all Pagan Shrines destroyed to no Castles and 2 or fewer Town Centers.
    • West Francia begins in the Castle Age.
    • West Francia will now become hostile under more conditions, even if the German dukes remain loyal.
    • Removed excess Italian Monks, Villagers, and Pigs.
    • Fixed reversed operator signs on certain AI unit training instructions that made the scenario unintentionally difficult on Standard difficulty.
    • Various cosmetic updates to map.
  • Scn 29 seljuk Seljuk:
    • Begin with more units on Standard and Moderate difficulties.
    • Receive more resources after completing the opening sequence on Standard and Moderate difficulties.
    • Receive more resources after capturing each Ox Cart on Standard and Moderate difficulties.
    • Seljuk hit points increased on Moderate difficulty.
    • Subsequent hero hit points increased on all difficulties.
    • Trebuchets and Petards are enabled in the respective Ages.
    • Ghaznavids AI now gathers resources, trains units, and attacks.
    • Ghaznavids changed from Tatars to Hindustanis civilization with Tatars architecture.
    • Ghaznavid Genitours, Savars, and War Elephants removed. Cannot train these units.
    • Ghaznavids begin with fewer units.
    • Ghaznavids can be defeated by destroying two of three Castles.
    • Byzantines AI now gathers resources, trains units, and attacks on accession of Alp Arslan.
    • Gates added to Byzantine Fortified Walls at Manzikert.
    • Byzantine Wonder defenses adjusted.
    • Northern flanking passageway to Manzikert now blocked by Palisade Wall.
    • Byzantines Imperial Legionaries changed to Legionaries. Can train Legionaries.
    • Buyids AI now gathers resources, trains units, and attacks.
    • Buyids begin with fewer units.
    • Buyids military units in agriculture areas around Baghdad removed when Baghdad captured.
    • Kipchaks and Kara-Khanids AIs will now train units and launch attacks.
    • Resources added to various areas of the map.
    • An additional five Imams can be found.
    • An additional two Gaia Villagers can be found.
    • Additional Forage Bushes and Trees added to the northern steppe.
    • Allying with the Kara-Khanids provides more resources.
    • Kara-Khitai spawn rate reduced.
    • Capturable Villagers now show correct unit information.
    • Receive more resources when capturing Baghdad.
  • Scn 30 karlsefni Karlsefni: Additional Skraelings spawn in Vinland over time scaled by difficulty.
  • Scn 31 komnenos Komnenos:
    • Can no longer accidentally "aggro" enemies while collecting supporters for the coup attempt.
    • Dock area in Constantinople updated to reduce pathing issues when attacking the Emperor's bodyguard.
    • Player begins with more resources on all difficulties.
    • Base tax revenue increased on all difficulties.
    • Starting legitimacy level is increased on all difficulties.
    • Alexios Komnenos moves more quickly and has more hitpoints and attack on Standard and Moderate difficulties.
    • Legitimacy penalty for losing units and buildings is reduced on Standard difficulty.
    • Legitimacy penalty for losing units is increased on Hard difficulty.
    • Legitimacy slowly declines over time on Hard difficulty.
    • Varangian hit points reduced from 112 to 82.
    • Pretenders now receive Dromons.
    • A Fatimid army now patrols between their two cities on Hard difficulty.
    • Fixed error where Seljuks and Normans AI were not receiving the correct amounts of resources.
    • Seljuks and Normans will now upgrade their units more quickly.
    • Normans will now research Hauberk and Gambesons.
    • Bombard Tower technology disabled as intended.
    • Terrain adjusted so that Seljuk Turks will no longer attack the Castle in Constantinople from across the Bosporus.
    • Various cosmetic updates to map.
  • Scn 32 stephen Stephen:
    • Sword rating changed from 2 to 3.
    • Captured Castles are replaced by the player's Castles to benefit from upgrades.
    • Player begins with a Battering Ram on all difficulties.
    • Player begins with more units and Donjons on Standard and Moderate difficulties.
    • Player begins with Relics on Standard and Moderate difficulties.
    • Player begins with more resources on Moderate difficulty.
    • Map contains more Gold Mines on Standard and Moderate difficulties.
    • Scottish siege units will no longer spawn in an inaccessible area.
    • Objectives now specify that the Tower of London must not be destroyed.
    • Various cosmetic updates to map.
  • Scn 33 temujin Temujin:
    • Khurims provide additional Villagers.
    • Razing Xi Xia and Great Jin buildings provides Food and Wood on all difficulties.
    • Razing nomadic buildings provide Food and Wood on Standard difficulty.
    • Additional Mangudai will spawn if military population is low on Standard and Moderate difficulties.
    • Additional Villagers and Mangudai will spawn if all Villagers are lost on Standard and Moderate difficulties.
    • Temujin benefits from technologies as intended.
    • Choice of marriage partner provides a small benefit (Tatars: 4 Heavy Camel Riders, Keraits: 3 Horses, Naimans: 2 Monks).
    • AI will no longer attack captured Horses.
    • Horse Line of Sight reduced.
    • Declaring war on the Tatars per Ong Khan's request now provides an instant 500 food and 500 wood as well as the 600 gold for killing 8 Tatar units.
    • Declaring war on the Xi Xia per Ong Khan's request now provides an instant 500 food and 500 wood as well as the 600 gold for razing 10 Xi Xia buildings.
    • Enemy factions will train more units and attack more frequently.
    • Xi Xia and Great Jin will now tribute excess food to the Naimans and Kereyids, respectively.
  • Scn 34 mstislav Mstislav:
    • Villagers can now be selected and tasked; can only build Farms and repair.
    • Villagers can now be targeted by Rus' enemies on Moderate and Hard difficulties.
    • Mongols feint and attack sequence works as intended.
    • Mongols will now execute an attack plan against the Rus' cities.
    • Rus' cities will remain active during Mongols invasion.
    • Rus' cities now receive additional resources to train units during Mongols invasion.
    • Fixed issue where recruited Teutonic Order units were on No Attack stance.
    • Adjusted positioning of buildings in starting town to facilitate AI targeting.
    • Fixed reversed operator signs on certain AI unit training instructions that made the scenario unintentionally difficult on Standard difficulty.
    • Fixed an issue on console where Elite Druzhina upgrade did not appear in the command menu.
    • Various cosmetic updates to map.
  • Scn 35 constantine Constantine XI:
    • Villager count on Standard difficulty reduced to 21 Villagers (same as Moderate) but Villager and Fishing productivity doubled.
    • Player begins with more resources on Standard and Moderate difficulties.
    • Player begins with Fishing Ships on Standard difficulty.
    • Ottomans receive Artillery for final waves on Moderate and Hard difficulties.
  • Scn 36 fetih Fetih:
    • Begin with more resources on Standard and Moderate difficulties.
    • More Gold and Stone Mines added outside Constantinople.
    • Timer requirement removed.
    • Added new primary objective to destroy all Byzantine Castles.
    • Added new primary objective to kill Orhan Celebi.
    • Added new primary objective to kill Theophilos Palaiologos.
    • Added new primary objective to kill Giovanni Giustiniani.
    • Locations of all objectives are marked with Flares.
    • Secondary objective to lose fewer than 500 units removed.
    • Added new secondary objective choice: can either capture Galata peacefully for Gold or attack the city with different results.
    • Genoese Galata now is allied with the player to support the new secondary objective.
    • Genoese Galata begins with more Galleons.
    • Date advances more slowly on all difficulties from 90/60/40 seconds per day on Standard/Moderate/Hard to 120/90/60 seconds per day; this will make completing the "Faster than a Speeding Cannonball" Achievement easier.
    • Date stops advancing on June 30, 1453.
    • Fixed reversed operator signs on certain AI unit training instructions that made the scenario unintentionally difficult on Standard difficulty.
    • Giovanni Giustiniani has correct name.
  • Scn 37 shimazu Shimazu:
    • Sword rating changed from 2 to 3.
    • Siege Workshop is no longer disabled; provides access to Battering Rams, Onagers, and all associated Japanese unit upgrades.
    • Captured Castles are replaced by the player's Castles to benefit from upgrades.
    • Player begins with more resources on Standard and Moderate difficulties.
    • Finding shipwrecks provides more Gold on Standard difficulty.
    • Losing Gold for kills no longer occurs on Standard difficulty.
    • Gold amount lost per kill reduced from 10 to 4 and 2 on Hard and Moderate difficulties, respectively.
    • Objective to defeat the Shogun no longer requires destroying the Shogun's Castles on Honshu. Instead, Shogun's Army must be reduced to 0 units only.
    • Razing Korean buildings reduces the Shogun's ire on all difficulties.
    • Razing Korean building provides more Gold on all difficulties.
    • Shogun has fewer units on Moderate difficulty.
    • Shogun has additional units on Hard difficulty.
    • Shogun Transport Ships will now begin landings before changing diplomacy to mitigate Transport Ship sniping.
    • Shogun AI will declare war if it loses any units to Attack Ground.
    • Shogun now has more coastal defenses.
    • Message timings and conditions adjusted to prevent too many messages appearing in quick succession.
  • Scn 38 nobunaga Nobunaga:
    • Main objective updated to defeat 4 clans instead of 5.
    • Enemy players build fewer Castles and Town Centers.
    • Fixed reversed operator signs on certain AI unit training instructions that made the scenario unintentionally difficult on Standard difficulty.
  • Scn 39 drake Drake:
    • Sword rating changed from 1 to 2.
    • Diego and Le Testu will be revealed after some time if previously missed.

Balance changes[]

General[]

Standard units
Siege units
Fortifications
Market
  • Trade Cart and Trade Cog collision size multiplier reduced from 0.5 โ†’ 0.25, making bumping while trading less likely.
  • Market base exchange rates for food prices increased from 100 โ†’ 115, so initial food prices are more expensive and selling provides more gold. Wood and Stone exchange rates are unchanged.
    • Initial standard gold price for buying 100 food increased from 130 gold โ†’ 150 gold.
    • Initial standard gold reward for selling 100 food increased from 70 gold โ†’ 81 gold.

Aztecs AoE2 Aztecs[]

  • Military units create faster civilization bonus increased from 11% โ†’ 15%.

Bohemians AoE2 Bohemians[]

  • Non-Elite Hussite Wagon train time increased from 26 seconds โ†’ 30 seconds.

Byzantines AoE2 Byzantines[]

  • Fire Galley line and Dromons attack faster civilization bonus reduced from 25% โ†’ 20%.

Chinese AoE2 Chinese[]

  • Fixed an issue where the team bonus effect was providing slightly different than intended bonus Farm food amounts.

Dravidians AoE2 Dravidians[]

Georgians AoE2 Georgians[]

  • (Elite) Monaspa hit points reduced from 75 (90) โ†’ 70 (80).

Huns AoE2 Huns[]

  • Hunnic Horse that spawns on Nomadic maps movement speed reduced from 1.2 โ†’ 1.05 in the Dark Age.

Khmer AoE2 Khmer[]

Koreans AoE2 Koreans[]

  • Elite Turtle Ship upgrade cost reduced from 1,000 food, 800 gold โ†’ 650 food, 500 gold.
  • (Elite) Turtle Ship base movement speed increased from 0.9 (1.035) โ†’ 1.05.

Persians AoE2 Persians[]

  • (Elite) War Elephant conversion resistance increased from 0 โ†’ 2, increasing minimum/maximum conversion times by +2.5 in-game seconds.

Poles AoE2 Poles[]

Portuguese AoE2 Portuguese[]

  • (Elite) Caravel train time reduced from 36 seconds โ†’ 25 seconds.
  • Non-Elite Organ Gun train time increased from 21 seconds โ†’ 25 seconds.

Romans AoE2 Romans[]

  • Civilization bonus that benefits Scorpions wording adjusted, since all civilizations' Scorpions are now affected by Ballistics.

Lobbies and matchmaking[]

General[]

  • 1v1 Empire Wars is available again, replacing the Red Bull Wololo: El Reinado ladder.
  • Muting a player in lobby now mutes this player globally instead of only in the current lobby session.

AI[]

General[]

  • Fixed a bug where the AI sometimes opens with an Archery Range on random map Castle Age starts.
  • Improved the AI's ability to handle non-standard age starts on Random Map and Empire Wars more generally.

Pathfinding[]

  • Fixed excessive sideways movement of large groups when retreating in formation while performing hit and run attacks.
  • Fixed an issue where units would occasionally be able to go through walls, especially if the game was recently restored from a save game.
  • Fixed an issue where groups of units would not have correct pathfinding in cases when some units in the group are stuck.

Scripting[]

  • Number of available goals increased from 512 to 16,000.

Localization[]

General[]

  • Stephen and Komnenos scenarios now display correct dates in their descriptions when using Latin American Spanish language.

Modding[]

General[]

  • Updated Advanced Genie Editor to the latest version (various display improvements).
  • .xaml and other UI files will always be displayed by mods.
  • The intended gather point for herdables can now be configured by dropsites.json

Fixes[]

  • Fixed an issue where Warrior Priests would sometimes choose to attack, even if the convert command was selected first before right clicking a unit.

AoE2Icon-ReturnRome Age of Empires: Return of Rome[]

Hotkeys[]

  • Changed the default Cancel build hotkey in HD hotkey preset to unassigned.

Campaign[]

  • AI script error no longer occurs in several Glory of Greece campaign scenarios.
Patches/Updates/Hotfixes
Age of Empires
ReturnRome-AoEIcon Age of Empires 1.0a ยท 1.0b ยท 1.0c
RomeIcon The Rise of Rome 1.0a
Age of Empires Definitive Edition icon Definitive Edition Changelog (DE1) ยท CU3 ยท CU4 ยท CU5 ยท CU6 ยท CU7 ยท U8 ยท U9 ยท U10 ยท U11 ยท 28529 ยท 34483 ยท 35199 ยท 38862 ยท 46777 ยท 100.2.31845.0 | Summary
AoE2Icon-ReturnRome Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 93001 (93870) ยท 95810 ยท 99311 ยท 107882 ยท 108769 (109739) ยท 111772 (113358) ยท 125283
Age of Empires II
AoE2-DLCicon-0 The Age of Kings 2.0a [backport of patch 1.0 for The Conquerors]
AoE2-DLCicon-1 The Conquerors 1.0 (launch) ยท 1.0b ยท 1.0c
Aoe2 hb HD Edition 2.1 ยท 2.2 ยท 2.3 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoE2-DLCicon-2 The Forgotten 3.0 ยท 3.1 ยท 3.2 ยท 3.3 ยท 3.4 ยท 3.5 ยท 3.6 ยท 3.6a ยท 3.7 ยท 3.8 ยท 3.9 ยท 4.0 ยท 4.1 ยท 4.2 ยท 4.3
AoE2-DLCicon-3 The African Kingdoms 4.4 ยท 4.5 ยท 4.6 ยท 4.7 ยท 4.8 ยท 4.9
AoE2-DLCicon-4 Rise of the Rajas 5.0 ยท 5.1 ยท 5.3 ยท 5.4 ยท 5.5 ยท 5.6 ยท 5.7 ยท 5.8
AoE2-DLCicon-5 The Last Khans 32708 ยท 32911 ยท 33059 ยท 33164 ยท 33315 ยท 34055 (34223 ยท 34397) ยท 34699 (34793 ยท 35209) ยท 35584 ยท 36202 ยท 36906 ยท 37650 (37906) ยท 39284 (39515) ยท 40220 ยท 40874 ยท 41855 ยท 42848 (43210)
AoE2Icon-LordsWest Lords of the West 44725 (44834 ยท 45185) ยท 46295 ยท 47820 ยท 50292 (50700)
Dawn of the Dukes icon Dawn of the Dukes 51737 (53347) ยท 54480 ยท 56005 ยท 58259 ยท 59165
AoE2Icon-DynastiesIndia Dynasties of India 61321 ยท 62085 ยท 63482 (63581) ยท 66692 (71094) ยท 73855 ยท 75350 ยท 77209 ยท 78174 (78757) ยท 81058 (82587)
AoE2Icon-ReturnRome Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 90260 ยท 93001 (93870)
AoE2Icon-MountainRoyals The Mountain Royals 95810 (96976) ยท 99311 (99404) ยท 104954
Aoe2 hb Victors and Vanquished 107882 ยท 108769 (109739) ยท 111772 (113358 ยท 114480) ยท 117204 ยท 118476 ยท 125283 (127161)
Chronicles: Battle for Greece 128442 ยท 130746
Age of Mythology
Aom original icon Windows 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10
Aom original icon Mac 1.0.1 ยท 2.0 ยท 2.01
AoM The Titans icon The Titans 1.01 ยท 1.02 ยท 1.03
AoM Extended icon Extended Edition 1.5 ยท 1.6 ยท 1.7 ยท 1.8 ยท 1.9 ยท 1.10 ยท 1.11 ยท 1.12
AoM Extended icon Tale of the Dragon 2.0 ยท 2.1 ยท 2.2 ยท 2.3 ยท 2.4 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoMIcon-Retold Retold 17.18697 ยท 17.22308 ยท 17.27932 ยท 17.30764 (17.31993) ยท 17.36100 (17.38008) ยท 17.43876 ยท 17.46557 ยท 17.51177 (17.54147)
Age of Empires III
3Icon48px Age of Empires III 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10 ยท 1.11 ยท 1.12 ยท 1.13 ยท 1.14
3WCIcon48px The WarChiefs 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06
3ADIcon48px The Asian Dynasties 1.01 ยท 1.02 ยท 1.03
Age3DE Icon Definitive Edition 1529 ยท 3552 (4087) ยท 5208 ยท 6159 (6847) ยท 9476 ยท 10807 ยท 13088 ยท 14825 ยท 18493 ยท 20322 ยท 23511 (24632) ยท 26865 (27330 ยท 27812) ยท 29715 (30181)
Age3DE Icon The African Royals 38254 (39346) ยท 43871 ยท 47581 ยท 50830 ยท 54545 ยท 56860 ยท 61213 ยท 13.690 ยท 13.4412
Age3DE Icon Knights of the Mediterranean 13.9057 ยท 13.10442 ยท 13.12327 ยท 13.18214 ยท 13.27885 (13.29366 ยท 13.29985) ยท 13.38085 ยท 13.58326 ยท 14.3853 ยท 14.43676 ยท Update 15.30007 ยท Patch 15.30007 ยท 15.59076 (Data Patch)
GameIcon-AoE4 Age of Empires IV
Release Patch 7989 ยท Update 8324 ยท Patch 9369 ยท Patch 10257 ยท Patch 11009 ยท Patch 11963
Season One Season One Update ยท Server-Side Patch 12973 ยท Patch 14681 ยท Patch 15965
Season Two Season Two Update 17718 ยท Patch 20249 ยท Patch 23349
Season Three Update 24916 ยท Patch 5.1.148 ยท Server-Side Patch 5.1.148.1 ยท Patch 5.2.131
Season Four Update 6.0.878 ยท Patch 6.1.130
Season Five Update 7.0.5861 (Hotfix 7.0.5976 ยท Hotfix 7.0.6026) ยท Patch 7.1.113
Xbox release Update 8.0.185 ยท Patch 8.1.276 ยท Patch 8.2.218
Season Six Update 9.1.176 ยท Patch 9.1.370 ยท Patch 9.2.628
Season Seven Update 10.0.576 ยท Patch 10.1.48
Season Eight Update 11.0.782 ยท Patch 11.1.1201
Season Nine Update 12.0.1974  ยท Patch 12.0.2246 ยท Patch 12.1.2454 (Hotfix 12.1.2638)
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