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Update 12.0.1974 is an update in Age of Empires IV, released on October 22, 2024. It includes new maps, a new seasonal event and game mode, and many balance changes, including a significant siege rework.

Build spotlight[]

New game mode: Full Moon[]

The Full Moon game mode is available in the game mode selection menu for skirmish and multiplayer.

Updates since the public update preview[]

New feature: multiplayer pause[]

It's now possible to pause the game during a multiplayer match. This option is on by default in Quickmatch and Ranked and can be enabled (or disabled) by the lobby host in custom matches.

Any player may pause at any time, but each player has a limit of five (5) pauses per match. During only the first pause for each player, a minimum duration of 60 seconds must pass before any other players may un-pause. The player who paused the game can un-pause at any time. Subsequent pauses by the same player may be un-paused at any time by any player.

The player's remaining pauses will display on the pause screen. While inputs are not available during the pause, it's still possible to chat.

Gameplay[]

AI updates[]

  • Fixed a problem in Nomad mode where the Malian AI could become paralyzed with indecision.

Hotkeys[]

  • The Wheelbarrow hotkey can now be correctly remapped.
  • Added key bind option for selecting all Shinobi and for cycling through them in the Remap Controls menu.

UX/UI and menus (all platforms)[]

  • Players are now notified of impending Wonder Victory more frequently.
  • Fixed an issue that causes the โ€œWin Anyโ€ daily challenge to not complete
  • When constructing field siege units with infantry, population no longer momentarily reduces before increasing.
  • New post game graphs added. Includes: Total Resources Gathered, Total Food Gathered, Total Wood Gathered, Total Gold Gathered, and Total Stone Gathered.

UX/UI and menus (console)[]

  • Fixed an issue where Economy Rally point was missing on multiple buildings in console UI.

Maps[]

New maps[]

  • Atacama:Even the strongest warlords will be tested by the harsh and exposed conditions of the Atacama Desert.
  • Lakeside: A lake rests in the cradle of a mountainous region. High above each side of the lake different factions prepare for inevitable conflict.

Balance and bugfixes[]

General[]

  • Fixed a bug where Rus and Byzantine villagers could drop off their bonus resources without losing them by instantly cancelling the drop-off animation after it begins.
  • Adjusted ungarrison mechanics to mitigate an exploit where players could quickly ungarrison, attack, and regarrison before taking any damage. Now, there is a small delay on attacking for a brief period after ungarrisoning from a Ram, Siege Tower, Cheirosiphon, or Tower of the Sultan.
  • Fixed an issue where both Military and Economy Rally Points would use the same tooltips.
  • Rally point now should correctly display as a blue flag when setting from a town center to a resource deposit
  • Fixed various daily challenges that would not grant completed stat after completion
  • The population indicator no longer changes for a single frame when constructing siege in the field with Infantry.
  • Fixed a possible crash entering a match after pressing 'play'.
  • Horticulture, Fertilization, and Precision Cross-Breeding upgrades effect reduced from 15% โ†’ 10% faster food gathering. Mongol improved food upgrades benefit reduced from 7.5% โ†’ 5%
  • Boar food increased from 2000 โ†’ 2200
  • Extended Lines reduced from 20% โ†’ 15% gather rate
  • Drift Nets reduced from 15% โ†’ 10% gather rate
  • Berry gather rate increased from 0.66 โ†’ 0.69. Delhi Sultanate, Ayyubids, and Abbasid Dynasty berry bonus reduced from 35% โ†’ 25%.
  • All tier 2 and 3 economic upgrades get new icons.
  • Acid Distillation has been renamed to Shaft Mining.
  • Melee unit torch damage increased from 16 โ†’ 17 in Castle Age and 20 โ†’ 21 in Imperial Age.
  • Palisade Wall build time increased from 4 seconds โ†’ 8 seconds.
  • Elite Horseman ranged armor increased from 4 โ†’ 5.
  • Horsemen attack bonus vs. siege now scales with base damage, instead of 10 at all ranks. Adjusted from +10 at all tiers to +8/9/11/13 for Early/Feudal/Veteran/Elite.
    • Order of the Dragon Gilded Horseman adjusted to +15/18/20 instead of +15 at all ranks.
    • Ottoman Sipahi and Delhi Sultanate Ghazi Raider also get +9/11/13 versus siege instead of matching their higher damage.
    • Jeanne d'Arc's Companion Rider bonus damage vs siege set to +13/+16.
  • Elite Man at Arms ranged armor increased from 5 โ†’ 6.
  • Range bonus for standing on Stone Walls reduced from +2 โ†’ +1 range.
  • Stone Wall cost increased from 20 โ†’ 25 stone.

Design update/rework[]

Projectiles have been reworked as part of Season Nine.

  • Arrow projectiles have been updated to have smoother, more natural trajectories.
    • Now accounts for the height difference between two units when calculating trajectory arcs. The trajectory should look more 'natural', i.e. Archers on a Wall or on a high cliff no longer aiming upwards even if the target is very close.
    • Keep and Outpost trajectories are smoother when targeting units below them.
    • Arrows no longer teleport to find the target on the final frame. This was especially noticeable if the unit died during the arrows flight.
  • Units will no longer fire projectiles at units in their death animation.

Siege updates[]

  • Springalds reworked from an anti-siege role to an anti-melee infantry role with special projectiles that pierce their target which pass through enemy formations for devastating effect (see below).
  • Culverins reworked from anti-siege to a unique bombard replacement for several civilizations.
  • Adjusted the armor of all siege engines from ranged armor to ranged damage reduction (referred to as Ranged Resistance).
    • Ram and Siege Towers reduce incoming ranged damage by 95%.
    • Bombards, Cannons, and Culverins reduce incoming ranged damage by 85% (see below).
    • Counterweight Trebuchet and Traction Trebuchet reduce incoming ranged damage by 80%.
    • Mangonels and Nest of Bees reduce incoming ranged damage by 80%.
    • Springalds reduce incoming ranged damage by 60%.
    • Ribauldequins reduce incoming ranged damage by 35%.

Bombard-type adjustments[]

Bombard
  • Health reduced from 240 โ†’ 210.
  • Ranged Armor replaced with 85% Ranged Resistance.
  • Base damage reduced from 100 โ†’ 50.
  • Gains +50 bonus damage vs. Infantry.
Culverin

Unit reworked into a unique Bombard Replacement for several civilizations that fires faster, has additional range, and deals less damage than standard bombards.

  • Cost reduced from 400 wood 600 gold โ†’ 325 wood 550 gold.
  • Health reduced from 220 โ†’ 200.
  • Ranged Armor replaced with 85% Ranged Resistance.
  • Base damage reduced from 85 โ†’ 35.
  • Gains +230 bonus damage vs. Buildings and Ships.
  • Gains +50 bonus damage vs. Infantry.
  • Bonus damage vs. Siege removed.
  • Reload time increased (attack speed reduced) from 3.375 to 3.625.
  • Range reduced from 12 โ†’ 10.5.
  • Now fully replace Bombards for Holy Roman Empire, Order of the Dragon, Abbasid Dynasty and Ayyubids.
  • Removed from Malians.
Cannon
  • Ranged Armor replaced with 85% Ranged Resistance.
  • Base damage reduced from 100 โ†’ 55.
  • Gains +55 bonus damage vs. Infantry.
Great Bombard
  • Health Reduced from 300 โ†’ 250 (+210 early version).
  • Ranged Armor replaced with 85% Ranged Resistance.
  • Base damage reduced from 190 โ†’ 70 (+55 early version).
  • Gains +150 bonus damage vs. Infantry (+120 early version).

Springald adjustments[]

Springald
  • Cost reduced from 250 wood 250 gold โ†’ 150 wood 100 gold.
  • Health reduced from 125 โ†’ 75.
  • Ranged Armor replaced with 60% Ranged Resistance.
  • Melee Armor increased from 0 โ†’ 3.
  • Base damage reduced from 30 โ†’ 15.
  • Gain +10 bonus damage vs. Melee Infantry.
  • Range reduced from 10 โ†’ 8.
  • Population Cost reduced from 3 โ†’ 2.
  • Fires bolts that pierce through multiple units.
  • No longer has homing projectiles.
  • No longer has minimum range.
  • Ayyubids, Abbasid Dynasty, and Mongols field build time reduced from 80 โ†’ 50 seconds.
  • Ottomans Mehmed Imperial Academy base train time reduced from 100 โ†’ 75 seconds.
Roller Shutter Triggers technology
  • No longer provides additional range to Springalds, instead it provides +25% attack speed and an extra +10% ranged damage reduction.

Trebuchet adjustments[]

Counterweight Trebuchet
  • Health reduced from 170 โ†’ 140.
  • Ranged Armor replaced with 80% Ranged Resistance.
  • Population cost reduced from 3 โ†’ 2.
Traction Trebuchet
  • Health reduced from 150 โ†’ 125.
  • Ranged Armor replaced with 80% Ranged Resistance.
  • Population cost reduced from 3 โ†’ 2.
Huihui Pao
  • Ranged Armor replaced with 80% Ranged Resistance.

Mangonel Adjustments[]

Mangonel
  • Ranged Armor replaced with 80% Ranged Resistance.
  • Damage reduced from 12 โ†’ 10.
  • Bonus damage vs. Ranged increased from 6 โ†’ 8.
  • Bonus damage vs. Buildings increased from 24 โ†’ 30.
  • Range reduced from 9 โ†’ 8.
  • Unit responsiveness improved:
    • Aim time reduced from 0.5 โ†’ 0.25 seconds.
    • Wind-down increased from 2.25 โ†’ 2.5 seconds.
  • Each boulder's blast radius reduced from 0.875 โ†’ 0.5 tiles.
  • Projectile spread reduced from 0.75 โ†’ 0.5 tiles.
  • Tracking speed reduced from 1.5 tiles per second โ†’ 0.75 tiles per second.
Adjustable Crossbars Technology
  • Cost increased from 300 wood 700 gold โ†’ 1000 wood 1200 gold, 110 seconds.
  • Effect changed from +25% attack speed to +100% splash radius, +1 range, and +1 projectile added to Mangonel Attacks.
  • Mongols Improved Adjustable Crossbars removed.
Nest of Bees
  • Ranged Armor replaced with 80% Ranged Resistance.
  • Range reduced from 8 โ†’ 7.
  • Damage reduced from 8 โ†’ 6.
  • Now gains +2 bonus damage vs Ranged Units.
Additional Barrels Technology
  • Cost increased from 200w 500g โ†’ 400w 800g.
  • Effect increased from 1 โ†’ 2 additional rockets.

Ribauldequin[]

  • Health reduced from 350 โ†’ 225.
  • Ranged Armor replaced with 35% Ranged Resistance.
  • Melee armor increased from 10 โ†’ 15.

Ram and Siege Tower[]

  • Ranged Armor replaced with 95% Ranged Resistance.
  • Rams bonus damage vs walls increased from +200 โ†’ +300.

University[]

Incendiary Arrows
  • Cost increased from 300 wood 700 gold โ†’ 500 wood 1000 gold.
  • Added an additional effect: Non-gunpowder ranged units gain +20% damage and deal additional siege damage to Buildings.
    • Archer-type units deal 3 siege damage when firing on a Buildings (with exceptions).
    • Mounted Archer-type units deal 3 siege damage (with exceptions).
    • Crossbowmen deal 4 siege damage (with exceptions).
    • Notable Exceptions:
      • Tower Elephants (Delhi Sultanate) and Desert Raiders (Ayyubids) do not use siege arrows against buildings, as they use Tusk and Torch attacks respectively.
      • Zhuge Nu (Chinese/Zhu Xi), Cavalry Archers (Ottomans), and Mangudai (Mongols) deal 2 damage instead of the general bolt/arrow amount.
      • Gilded Archers (Order of the Dragon) deal 6 siege damage, and Gilded Crossbowmen deal 8 siege damage.
  • Delhi Sultanate's base research time increased from 1080 โ†’ 1320 seconds.
Biology
  • Cost increased from 300 food 700 gold โ†’ 500 food 1000 gold.
  • Cavalry health increased from 20% โ†’ 30%.
  • Delhi Sultanate's base research time increased from 1080 โ†’ 1320 seconds.
  • Mongols Biology (Improved) Cost increased from 1000 โ†’ 1500 stone. Grants 40% health to all Cavalry, 10% if Biology has already been researched.
  • French Royal Bloodlines Cost stays at 300 food 700 gold. Cavalry health increased from 35% โ†’ 40%.
Chemistry
  • Cost reduced from 300 food 700 gold, 90 seconds โ†’ 200 food 650 gold, 60 seconds.
  • Effect changed from gunpowder units +20% base damage โ†’ Gunpowder Siege engines gain +25% bonus damage. Delhi Sultanate's base research time reduced from 1080 seconds โ†’ 720 seconds.
Elite Army Tactics
  • Cost increased from 300 food 700 gold โ†’ 500 food 1000 gold.
  • Effect changed from melee Infantry +20% health and +20% damage โ†’ +4 melee armor and +20% damage (including bonus damage).
    • Mongols Improved Elite Army Tactics cost adjusted to 1600 stone, +30% damage and +6 armor.
    • Japanese Oda Tactics changed from melee Infantry +20% health, +20% damage, and +20% torch damage โ†’ +20% damage, +4 melee armor, and +20% torch damage.
    • Delhi Sultanate's base research time increased from 1080 โ†’ 1320 seconds.
Siege Works
  • Cost reduced from 300 wood 700 gold โ†’ 300 wood 600 gold.
  • Effect changed from siege engines +20% health and +10 ranged armor โ†’ siege engines +20% health.
    • Mongols Siege Works (Improved) effect changed to +30% health; +10% health if Siege Works has already been researched.
New Tech
Serpentine Powder
  • Cost: 300 food 500 gold, 60 seconds.
  • Available in the Imperial Age.
  • Effect: Handcannoneers gain +8 bonus damage versus melee Infantry and a brief boost of movement speed upon firing their weapon.
    • Delhi Sultanate research time: 720 seconds.
    • Mongols do not get an Improved Serpentine Powder upgrade.
    • Zhu Xi and Ottomans don't get access to Serpentine Powder.
New Tech
Silk Bowstrings
  • Cost: 300 wood 700 gold, 60 seconds.
  • Available in the Imperial Age.
  • Effect: Archers +2 Range, Mounted Archers +1 Range.
    • Delhi Sultanate research time: 720 seconds.
    • Delhi Sultanate Tower Elephants do not benefit from this upgrade.
    • Mongols do not get an Improved Silk Bowstring upgrade.
    • Zhu Xi does not get access to Silk Bowstrings.

Abbasid Dynasty AoE4 Abbasid Dynasty[]

  • Field constructed Springalds starting health increased from 1 โ†’ 25.
  • Field constructed Mangonels starting health increased from 1 โ†’ 30.
  • Phalanx for Abbasid Dynasty no longer applies to the brace/spearwall mechanic, which already has decent range.

Byzantines AoE4 Byzantines[]

  • Fixed an issue where Mercenary Horse Archers and Mercenary Musofadi Warriors didn't have a production sound.
  • Aqueducts no longer have the โ€œconvert to palisade gate abilityโ€ while under construction.
  • Olive groves cost adjusted from 70 โ†’ 75 wood.

Chinese AoE4 Chinese[]

  • Imperial Officials no longer override player commands which are issued on exactly the first frame after the Official automatically chooses a tax drop-off, whilst in an idle state and at maximum tax capacity.
  • Additional Barrels cost increased from 200 wood 500 gold โ†’ 400 wood 800 gold.
  • Additional Barrels effect increased from 1 โ†’ 2 additional rockets.
  • Grenadier attack made more responsive:
    • Grenadier aim time reduced from 0.5 โ†’ 0 seconds.
    • Grenadier reload time increased from 0.75 โ†’ 1.25 seconds.

Delhi Sultanate AoE4 Delhi Sultanate[]

  • New Naval technology: Salvaged Materials (240 seconds). Baghlah heal 30 health when sinking an enemy ship.

English AoE4 English[]

  • Wynguard Ranger battalion cost increased from 450 wood 250 gold โ†’ 450 wood 300 gold.
  • Wynguard Ranger range reduced from 9 โ†’ 8.
  • The King's Palace now correctly displays that it's an Age III โ€“ Economic Landmark.
  • Corrected an issue causing the Trebuchet to attack slower after Shattering Projectiles was researched.

French AoE4 French[]

  • Docks provide +10 population space.

HRE AoE4 Holy Roman Empire[]

  • Meinwerk Palace: Riveted Chain has been replaced with Awl Pikes, which grants +2 damage to Spearmen and Horsemen. 75 food 250 gold, 40 seconds.
  • Garrisoned Relic effect reduced from 50% โ†’ 25% armor and 35% โ†’ 25% damage.
  • Reinforced Defenses reduced from +40% health โ†’ +25%.
  • Emplacement discount reduced from 25% โ†’ 20%.
  • Town Center ranged armor reduced from 75 โ†’ 50.
  • Aachen Chapel range reduced from 7.5 โ†’ 6.5.
  • Elite Landsknecht damage increased from 20 โ†’ 21.

Japanese AoE4 Japanese[]

  • Each tier of the Daimyo Manor's farm gather rate aura reduced from 25% โ†’ 20%.
  • Nagae Yari additional bonus damage vs cavalry reduced from 20% โ†’ 15%
  • Elite Onna Bugeisha health increased from 125 โ†’ 135.

Malians AoE4 Malians[]

  • Farimba Garrison:
    • Aging up with the Farimba now gives players the choice to enlist one of three new units: the Mansa Musofadi, Mansa Javelineer, and the Mansa Freeborn.
      • Mansa Musofadi: a tougher version of the regular Musofadi boasting higher melee armor and health.
      • Mansa Javelineer: a faster moving Javelin thrower that deals poison damage.
      • Mansa Freeborn: a high ranged armor melee unit.
    • The Mansa Musofadi and Mansa Javelineer replace their counterparts at their respective Buildings whilst the Mansa Freeborn is a new unit that is trainable from the Barracks.
    • Players can choose another one of the remaining two options if they reach the Imperial Age.
  • Saharan Trade Network:
    • Acts as a Toll Outpost that comes with Defensive Javelins Emplacement.
    • In addition to previous effects, the Saharan Trade Network now grants all other Toll Outposts the Defensive Javelin Emplacement, replacing the standard Arrowslits Emplacement.
      • Javelin Emplacements have 8 range, 12 base damage and 1.38 attack speed with +4 damage vs. Ranged Units.
      • Costs 75 gold.
  • Fixed an incorrect description for the Military Festival in the technology tree.
  • Animal carcasses no longer prevent players from building Pit Mines.
  • Updated Malian masteries to fit the changes to the Farimba Garrison landmark and Local Knowledge technology.
  • Corrected an issue where the Kura Storehouse would be selected using the โ€œSelect all Outpostsโ€ hotkey.

Mongols AoE4 Mongols[]

  • Fixed an issue where Khan's Hunters would be briefly disabled when unpacking the Deer Stones.
  • Fixed an issue where Khan Hunter aura provided Desert Raiders with additional Melee Range.
  • The description for Khan's Hunter Range Aura now correctly says the buff.

Ottomans AoE4 Ottomans[]

  • Fixed many units experience values to normalize around 1 experience per 40 resources.
  • Janissary Guns effect increased from +3 โ†’ +5 damage.
  • The Istanbul Observatory's description has been updated to correctly state that it also improves the production speed of Grand Galleys.
  • Imperial Council:
    • Fast Training has been removed and its +25% production speed effect has been added to Advanced Academy.
    • In addition to unlocking Knights and Janissaries at the Military School, Advanced Academy now also improves military production speed by 25%.
    • Four new Imperial Council upgrades are available:
      • Extensive Fortifications (Tier 2): Defensive buildings are 20% cheaper. All garrison arrows are replaced with crossbow bolts, which deal +1 damage and +2 bonus damage vs heavy units.
      • Timariots (Tier 2): Enables Cavalry Archers to be trained from the Archery Range and Military School.
      • Pax Ottomana (Tier 3): Villager production speed increased by +50% for 4 minutes.
      • Great Bombard (Tier 4): A Great Bombard arrives at the Capital Town Center. Early version used before Imperial Age, automatically upgrades upon reaching the Imperial Age.
    • Trade Bags and Siege Crews have been moved from tier 2 to tier 4.
  • Military Schools: Knight production speed reduced by 28% and Janissary production speed reduced by 25%.
  • Janissary
    • Receives Ranged tag, and a new โ€œLight Gunpowder Infantryโ€ tag.
    • Normal Handcannoneers are no longer classified as Light.
    • Archers gain bonus vs Light Gunpowder Infantry.
    • Bonus vs Cavalry 16 โ†’ 12 (20 โ†’ 15).
  • Janissary Guns effect increased from +3 โ†’ +5 damage.

Rus AoE4 Rus[]

  • Fortified Palisade Wall build time increased from 3 seconds โ†’ 8 seconds.
  • Banded Arms technology range effect for Springalds increased from 0.5 โ†’ 1.
  • Fixed an issue where some tooltips were not updated for the Bounty rework for Rus.
  • Fixed an issue where Rus Kremlin Militia were not benefiting from Elite Army Tactics.
  • The Rus Bounty SFX no longer incorrectly plays when depositing fish or berries with a villager.

Ayyubids AoE4 Ayyubids[]

  • Field constructed Springalds starting health increased from 1 โ†’ 25
  • Field constructed Mangonels starting health increased from 1 โ†’ 30
  • Field constructed Tower of the Sultan health increased from 90 โ†’ 120
  • Corrected an issue where the description for Tier 2 Golden Age would incorrectly read +50% research speed bonus instead of the intended +25%.
  • Reduced the Bedouin Swordsman rotation rate to be more in line with all other units.
  • Phalanx for Ayyubids no longer applies to the brace/spearwall mechanic, which already has decent range.
  • Fixed some issues with the Trade Wing: Bazaar's Bedouin Skirmisher and Bedouin Swordsman now correctly benefit from the Sultan's Mamluks Technology and provide the aura to nearby camels with the Infantry Support technology.
  • Fixed an issue where the Economic Wing: Growth wouldn't grant villagers +10% gather rate in Imperial Age.

Jeanne d Arc AoE4 Jeanne d'Arc[]

  • Docks provide +10 population space.
  • Jeanne d'Arc Companion Riders moved to the Stable, Companion Champion moved to the Barracks.
    • Companion Equipment moved to the respective building.
    • Alongside Jeanne being the appropriate tier, the player needs to be in the Castle Age to train them.
  • Jeanne d'Arc gains half experience from constructing before the Capital Town Center is constructed on Nomad.
  • Jeanne's Riders
    • Health adjusted from 185 โ†’ 170.
    • Base damage adjusted from 14 โ†’ 13.
    • Bonus damage vs Siege increased from 9 โ†’ 13.
  • Jeanne's Elite Riders
    • Health adjusted from 220 โ†’ 205.
    • Damage adjusted from 17 โ†’ 16.
    • Bonus damage vs Siege increased from 11 โ†’ 16.

Zhu Xis Legacy AoE4 Zhu Xi's Legacy[]

  • New Technology โ€“ Bolt Magazines: Grants Zhuge Nu +0.5 range and +1 bonus vs Light Infantry. 75 food 150 gold, 45 seconds. Available in the Castle Age.
  • New Technology โ€“ Dali Horses: All Cavalry gain +20% Attack Speed. 75 food 175 gold, 45 seconds. Available in the Feudal Age.
  • Imperial Guard reload time adjusted from 1.5 โ†’ 1.62 seconds.
  • Yuan Raider reload time adjusted from 1.5 โ†’ 1.62 seconds.
  • New Technology โ€“ Hard Cased Bombs: Units hit by Grenadiers receive +15% Ranged and Melee damage for 5 seconds. 100 food 250 gold, 45 seconds. Available in the Castle Age.
  • Early Grenadier becomes available in Castle Age.
  • Grenadier attack made more responsive:
    • Grenadier aim time reduced from 0.5 โ†’ 0 seconds.
    • Grenadier reload time increased from 0.75 โ†’ 1.25 seconds.

Order of the Dragon AoE4 Order of the Dragon[]

  • Garrisoned Relic effect reduced from 50% โ†’ 25% armor and 35% โ†’ 25% damage.
  • Reinforced Defenses effect reduced from +40% โ†’ +25% health.
  • Emplacement discount reduced from 25% โ†’20%.
  • Town Center ranged armor reduced from 75 โ†’ 50.
  • All gilded unit Castle Age Torch Damage increased from 24 โ†’ 25, Imperial Age Torch Damage increased from 28 โ†’ 29.
  • Elite Gilded Landsknecht health increased from 210 โ†’ 220.
Patches/Updates/Hotfixes
Age of Empires
ReturnRome-AoEIcon Age of Empires 1.0a ยท 1.0b ยท 1.0c
RomeIcon The Rise of Rome 1.0a
Age of Empires Definitive Edition icon Definitive Edition Changelog (DE1) ยท CU3 ยท CU4 ยท CU5 ยท CU6 ยท CU7 ยท U8 ยท U9 ยท U10 ยท U11 ยท 28529 ยท 34483 ยท 35199 ยท 38862 ยท 46777 ยท 100.2.31845.0 | Summary
AoE2Icon-ReturnRome Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 93001 (93870) ยท 95810 ยท 99311 ยท 107882 ยท 108769 (109739) ยท 111772 (113358) ยท 125283 ยท 141935
Age of Empires II
AoE2-DLCicon-0 The Age of Kings 2.0a [backport of patch 1.0 for The Conquerors]
AoE2-DLCicon-1 The Conquerors 1.0 (launch) ยท 1.0b ยท 1.0c
Aoe2 hb HD Edition 2.1 ยท 2.2 ยท 2.3 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoE2-DLCicon-2 The Forgotten 3.0 ยท 3.1 ยท 3.2 ยท 3.3 ยท 3.4 ยท 3.5 ยท 3.6 ยท 3.6a ยท 3.7 ยท 3.8 ยท 3.9 ยท 4.0 ยท 4.1 ยท 4.2 ยท 4.3
AoE2-DLCicon-3 The African Kingdoms 4.4 ยท 4.5 ยท 4.6 ยท 4.7 ยท 4.8 ยท 4.9
AoE2-DLCicon-4 Rise of the Rajas 5.0 ยท 5.1 ยท 5.3 ยท 5.4 ยท 5.5 ยท 5.6 ยท 5.7 ยท 5.8
AoE2-DLCicon-5 The Last Khans 32708 ยท 32911 ยท 33059 ยท 33164 ยท 33315 ยท 34055 (34223 ยท 34397) ยท 34699 (34793 ยท 35209) ยท 35584 ยท 36202 ยท 36906 ยท 37650 (37906) ยท 39284 (39515) ยท 40220 ยท 40874 ยท 41855 ยท 42848 (43210)
AoE2Icon-LordsWest Lords of the West 44725 (44834 ยท 45185) ยท 46295 ยท 47820 ยท 50292 (50700)
Dawn of the Dukes icon Dawn of the Dukes 51737 (53347) ยท 54480 ยท 56005 ยท 58259 ยท 59165
AoE2Icon-DynastiesIndia Dynasties of India 61321 ยท 62085 ยท 63482 (63581) ยท 66692 (71094) ยท 73855 ยท 75350 ยท 77209 ยท 78174 (78757) ยท 81058 (82587)
AoE2Icon-ReturnRome Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 90260 ยท 93001 (93870)
AoE2Icon-MountainRoyals The Mountain Royals 95810 (96976) ยท 99311 (99404) ยท 104954
Aoe2 hb Victors and Vanquished 107882 ยท 108769 (109739) ยท 111772 (113358 ยท 114480) ยท 117204 ยท 118476 ยท 125283 (127161)
Chronicles icon Chronicles: Battle for Greece 128442 ยท 130746 ยท 133431  ยท 141935 ยท 143191
AoE2Icon-ThreeKingdoms The Three Kingdoms 143421 ยท 144358 ยท 145651 ยท 147949 ยท 153015 ยท 153638 ยท 155976
Chronicles icon Chronicles: Alexander the Great 158041 (160062ยท 162286
Age of Mythology
Aom original icon Windows 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10
Aom original icon Mac 1.0.1 ยท 2.0 ยท 2.01
AoM The Titans icon The Titans 1.01 ยท 1.02 ยท 1.03
AoM Extended icon Extended Edition 1.5 ยท 1.6 ยท 1.7 ยท 1.8 ยท 1.9 ยท 1.10 ยท 1.11 ยท 1.12
AoM Extended icon Tale of the Dragon 2.0 ยท 2.1 ยท 2.2 ยท 2.3 ยท 2.4 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
AoMIcon-Retold Retold 17.18697 ยท 17.22308 ยท 17.27932 ยท 17.30764 (17.31993) ยท 17.36100 (17.38008) ยท 17.43876 (17.46557) ยท 17.51177 (17.54147) ยท 17.64528 (18.419) ยท 18.7603
AoMR IP icon Immortal Pillars 18.9036 (18.9861) ยท 18.12962 ยท 18.15886 (18.18178) ยท 18.21333 ยท 18.27100 (18.28714) ยท 18.33318 (18.34798) ยท 18.40371 (18.42553 ยท 18.44294 ยท 18.46960)
AoMR HS icon Heavenly Spear 18.49472 ยท 18.50572 ยท 18.52475 ยท 18.56738
Age of Empires III
3Icon48px Age of Empires III 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10 ยท 1.11 ยท 1.12 ยท 1.13 ยท 1.14
3WCIcon48px The WarChiefs 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06
3ADIcon48px The Asian Dynasties 1.01 ยท 1.02 ยท 1.03
Age3DE Icon Definitive Edition 1529 ยท 3552 (4087) ยท 5208 ยท 6159 (6847) ยท 9476 ยท 10807 ยท 13088 ยท 14825 ยท 18493 ยท 20322 ยท 23511 (24632) ยท 26865 (27330 ยท 27812) ยท 29715 (30181)
TAR AoE3 icon The African Royals 38254 (39346) ยท 43871 ยท 47581 ยท 50830 ยท 54545 ยท 56860 ยท 61213 ยท 13.690 ยท 13.4412
KotM AoE3 icon Knights of the Mediterranean 13.9057 ยท 13.10442 ยท 13.12327 ยท 13.18214 ยท 13.27885 (13.29366 ยท 13.29985) ยท 13.38085 ยท 13.58326 ยท 14.3853 ยท 14.43676 ยท Update 15.30007 ยท Patch 15.30007 ยท 15.59076 (Data Patch)
GameIcon-AoE4 Age of Empires IV
Release Patch 7989 ยท Update 8324 ยท Patch 9369 ยท Patch 10257 ยท Patch 11009 ยท Patch 11963
Season One Season One Update ยท Server-Side Patch 12973 ยท Patch 14681 ยท Patch 15965
Season Two Season Two Update 17718 ยท Patch 20249 ยท Patch 23349
Season Three Update 24916 ยท Patch 5.1.148 ยท Server-Side Patch 5.1.148.1 ยท Patch 5.2.131
Season Four Update 6.0.878 ยท Patch 6.1.130
Season Five Update 7.0.5861 (Hotfix 7.0.5976 ยท Hotfix 7.0.6026) ยท Patch 7.1.113
Xbox release Update 8.0.185 ยท Patch 8.1.276 ยท Patch 8.2.218
Season Six Update 9.1.176 ยท Patch 9.1.370 ยท Patch 9.2.628
Season Seven Update 10.0.576 ยท Patch 10.1.48
Season Eight Update 11.0.782 ยท Patch 11.1.1201
Season Nine Update 12.0.1974 ยท Patch 12.0.2246 ยท Patch 12.1.2454 (Hotfix 12.1.2638) ยท Patch 12.2.3327
Season Ten Update 13.0.4178 ยท Patch 13.0.4343 ยท Patch 13.1.4420 ยท Patch 13.2.4553
Season Eleven Update 14.0.4963 ยท Patch 14.1.5602
Season Twelve Update 15.1.6970 ยท Patch 15.1.7064 ยท Patch 15.1.7149 ยท Patch 15.2.7380