Update 108769 is an update for Age of Empires II: Definitive Edition which was released on March 26, 2024. It is a small update which focuses on fixing the bugs which were introduced with Victors and Vanquished. The patch also added the limited time custom scenario The Siege.
Game[]
Stability & Performance[]
- Fixed an out of sync issue which could occur in games with AI players.
- Fixed a pathfinding crash introduced in update 107882.
Hotkeys[]
- Fixed an issue where non-standard keys from different keyboard layouts would not be registered.
- Seek Shelter hotkey now works correctly for Mule Carts.
- Hotkeys for training units on the other Dock page now work correctly when holding down Shift.
Recorded Games & Spectator[]
- Players on the scoreboard are no longer occasionally falsely displayed as resigned (crossed out).
Multiplayer[]
- Starting a LAN server no longer causes a disconnect from multiplayer services.
Xbox[]
- A significant drop in performance no longer occurs when opening Command Menu for a unit.
- Fixed an issue where the wrong loading screen would appear for campaign scenarios.
- Campaign difficulty icons now appear next to the labels of campaign scenarios on the "Victors and Vanquished" campaign screen.
- Added a visual indicator in the campaign menu to show ownership status of the Victors and Vanquished DLC.
- Fixed an issue where the building requirements for the next age would disappear when hovering over the age-up button.
- Fixed an issue where pressing "A" on a building would set the rally point to itself.
Gameplay[]
General[]
- Upon ungarrisoning from siege weapons, units with a projectile attack must now go through a reload time before attacking.
Fixes[]
- Units tasked to garrison or looking for shelter will now walk towards buildings with no free garrison space instead of staying idle.
- Villagers can no longer convert resources into food when using the Drop Off command.
- Villagers now go to the correct dropsite depending on the resource they are carrying, and can no longer drop resources at the wrong dropsites.
- Drop Resources command now works correctly for builders carrying resources.
- Groups of units in formation will no longer sometimes stop for a moment before starting to attack their target unit.
- Units will no longer ignore previous waypoints when receiving a queued garrison command.
- All Back to Work and Send Villagers Back to Work commands are no longer disallowed when having civilian and military buildings selected together.
Campaign[]
General[]
- Fixed an issue where objectives depending on tributes would not work in certain campaign scenarios, such as Barbarossa, Pachacuti, and The Grand Dukes of the West.
Victors and Vanquished[]
- Ragnar:
- Varangian traders (Trade Cogs) can now pick up and deliver gold from Docks.
- Fixed an issue where ships could get stuck behind a dock due to decorations around it.
- Assigned "Pagan Shrines" the correct default hotkey in the build menu.
- (Xbox) Disabled quick commands for the "Pagan Shrine" object.
- Mstislav:
- Player can no longer leave the area of the main base on the north before completing the initial objective.
- All units of the "Mongol Trap" will now successfully attack the player's base.
- The Lithuanian Priests will now remain in the area they spawned and not steal relics from the map.
- (Xbox) Fixed an issue where the site radial menu allowed selecting villagers that should not be selectable.
- Temujin: (Xbox) Added a map marker for the objective to meet Ong Khan.
- Nobunaga: (Xbox) HUD elements now change their color as expected when choosing a clan.
- Karlsefni: (Xbox) The in-game narrator now reads all the dialogue prompts.
- Robert:
- Changed the AI behavior to sell stone less frequently, so the player cannot repeatedly buy stone and tribute it to gain support of the AI.
- (Xbox) All objectives will now be shown on the right-hand side objective panel.
- Drake: "Donkeys" will now have an appropriate animation.
- Stephen: (Xbox) Fixed an issue with the introduction narration, so it's on parity with the PC version now and the pop-up messages appear sequentially.
AI[]
General[]
- The CD/HD version of the AI will now work properly again when playing on the "Huge" map size.
Scripting[]
- GIANT-MAP and "giant" are now defined as the "Huge" map size for legacy AI support.
- For the (map-size) fact, the following constants are now defined for the new map sizes: miniature-map, tiny-map, small-map, medium-map, normal-map, large-map, huge-map, giant-map, massive-map, enormous-map, colossal-map, incredible-map, monstrous-map, ludicrous-map.
- For the map size dependent #load-ifs, the following are now defined for the new map sizes: MINIATURE-MAP-SIZE, TINY-MAP-SIZE, SMALL-MAP-SIZE, MEDIUM-MAP-SIZE, NORMAL-MAP-SIZE, LARGE-MAP-SIZE, HUGE-MAP-SIZE, GIANT-MAP-SIZE, MASSIVE-MAP-SIZE, ENORMOUS-MAP-SIZE, COLOSSAL-MAP-SIZE, INCREDIBLE-MAP-SIZE, MONSTROUS-MAP-SIZE, LUDICROUS-MAP-SIZE
- (players-tribute) and (players-tribute-memory) no longer return incorrect values and now perform as expected.
Return of Rome[]
Ascent of Egypt[]
- Siege in Canaan: AI script error no longer appears at the start of the scenario.
Lobbies and Matchmaking[]
- Fixed an issue where Custom Scenario game mode wasn't available in lobbies.