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This article is about the building in Age of Empires II. For the building in other games, see University.

Used to research technologies to improve units and buildings.
Age of Empires II description

The University is a research building in Age of Empires II that becomes available once the Castle Age is reached. The University provides technologies to improve buildings (and defense overall) and missile firing units.

Tactics and placement[]

As a building incapable of attacking or producing units, the placement of a University must not be given much thought. All it needs to do is provide researches and optimally stand until it is done doing so. Once all necessary technologies have been researched, the University is a completely useless building and can freely be deleted (unless it is walling out an area of importance in which case it should be replaced).

As the University provides essential technologies for defensive structures and missile firing units, it should be built as soon as enough wood is available, especially when a turtling strategy is chosen or the player goes heavy on ranged units. Ballistics (Castle Age) and Chemistry (Imperial Age) are the most important technologies here available for all civilizations and as such, their research should be prioritized. Murder Holes is also critical for defense and is available to all, though Teutons receive it for free when they reach Castle Age.

Since most University technologies are very situational, players (including the AI ones) hardly ever build more than one per game.

Technologies[]

Clicking on the icon links to the corresponding page.

University
Dark Age
Feudal Age
Castle Age
Imperial Age
Architecture
Fortified Wall
Ballistics
Guard Tower
Keep
Heated Shot Arrowslits

Availability grid[]

The following table shows the availability of the technologies for every civilization. Technologies that are available to all civilizations (Ballistics, Murder Holes, and Chemistry) are not shown in the table.

= Available
= Unavailable
= Researched for free or fully covered by a civilization bonus if unavailable
Civilization Architecture Fortified Wall Guard Tower Heated Shot Bombard Tower Total
Armenians 4
Aztecs 6
Bengalis 9
Berbers 7
Bohemians 9
Britons 9
Bulgarians 6
Burgundians 8
Burmese 8
Byzantines 6
Celts 8
Chinese 8
Cumans 2
Dravidians 7
Ethiopians 7
Franks 6
Georgians 8
Goths 3
Gurjaras 7
Hindustanis 4
Huns 1
Inca 8
Italians 9
Japanese 7
Jurchens 8
Khitans 5
Khmer 7
Koreans 10
Lithuanians 8
Magyars 5
Malay 7
Malians 7
Maya 7
Mongols 4
Persians 4
Poles 8
Portuguese 9
Romans 6
Saracens 7
Sicilians 4
Slavs 4
Spanish 7
Tatars 7
Teutons 8
Turks 9
Vietnamese 8
Vikings 8
Shu 7
Wei 6
Wu 6
Civilization Architecture Fortified Wall Guard Tower Heated Shot Bombard Tower Total

Further statistics[]

Technologies
Hit points Masonry (+10%)
Architecture (+10%)
Armor Masonry (+1/+1, +3 building armor)
Architecture (+1/+1, +3 building armor)
Conversion resistance Devotion (+1 min, +1 max)
Faith (+4 min, +4 max)
Heresy (die upon getting converted)
Line of Sight Town Watch (+4)
Town Patrol (+4)
Build speed Treadmill Crane (+20%)
Civilization bonuses
Hit points Byzantines (+30%/+40% in Castle/Imperial Age)
Damage resistance Georgians (-20% {-40% instead of -25%} when on higher elevation)
Resource cost Bohemians (-100 wood)
Malians (-15%)
Build speed Romans (+5%)
Spanish (+30%)
Other Romans (+5% repairing speed)
Team bonuses
Conversion resistance Teutons (+3 min, +1 max)
Research speed Malians (+80%)
Portuguese (+25%)
Other Georgians (-25% repair cost)

Civilization bonuses[]

  • Bohemians: Chemistry is available in the Castle Age.
  • Burmese: Faith is 50% cheaper.
  • Byzantines: Town Watch and Town Patrol are free.
  • Chinese: Technologies that benefit Universities are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.
  • Italians: University technologies are 33% cheaper.
  • Jurchens: Building and siege technologies cost -75% wood and research +100% faster.
  • Koreans: Guard Tower upgrade, Keep upgrade and Bombard Tower technology are free.
  • Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
  • Spanish: Researching technologies that benefit Universities provides 20 gold each.
  • Turks: Chemistry is free.

Team bonuses[]

Changelog[]

The Conquerors[]

The African Kingdoms[]

  • Arrowslits introduced. Initially, it is available in the Castle Age. With patch 4.8, it moved to the Imperial Age.

Definitive Edition[]

The Mountain Royals[]

History[]

During the bleakest days of the Dark Ages, learning was all but extinguished in much of Europe. A scattering of priests and monks in isolated monasteries carried forward the ability to read and write and kept books alive by copying old manuscripts. Charlemagne attempted to reverse this trend by creating a school to train men who could help him control his empire, but this experiment largely disappeared under a new wave of barbarian invasions from the north and east. The first centers of higher learning were associated with great cathedral towns such as Cambridge, Oxford, Padua, and Paris. Future priests and church leaders received training in Latin, the Bible, Christian philosophy, and other Christian writings. Medicine, science, and mathematics did not enter the curricula until much later. Graduates of these first universities led the Church and provided a pool of educated men who served generations of European kings as advisors and administrators.

Trivia[]

  • Only the Koreans have all University technologies.
  • The Native American University is loosely based on the El Caracol observatory.
  • The African University is loosely based on the University of Sankore.
  • The Central Asian University resembles the Ulugh Beg Madrasa in Samarkand, Uzbekistan.
  • The Koreans are the only civilization that have access to all University technologies. In addition, the tower-improving technologies are free.
  • The Huns have the fewest researchable technologies, with only Masonry (aside from the technologies that are available to all civilizations: Chemistry, Ballistics, and Murder Holes).

Gallery[]

Buildings in Age of Empires II
Civilian buildings
Production Town Center · Dock · Market
Drop-off Mill · Lumber Camp · Mining Camp · Folwark · Mule Cart
Research Blacksmith · University
Religious Fortified Church · Monastery
Resource Farm · Fish Trap · Feitoria · Pasture
Miscellaneous House · Wonder · Caravanserai
Military buildings
Production Barracks · Archery Range · Stable · Siege Workshop · Dock
Fortified production Castle · Harbor · Krepost · Donjon
Tower Town Center · Fortified Church · Outpost · Watch Tower · Guard Tower · Keep · Bombard Tower
Wall Palisade Wall · Palisade Gate · Stone Wall · Gate · Fortified Wall · Fortified Gate
Scenario Editor buildings
The Age of KingsBridge · Cathedral · Dome of the Rock · Great Pyramid · Mosque · Pavilion · Pyramid · The Accursed Tower · The Tower of Flies · Trade Workshop · Yurt
The Conquerors Monument · Sea Gate · Sea Tower · Sea Wall · Sign
The Forgotten Amphitheatre · Aqueduct · Arch of Constantine · City Wall · Colosseum · Fire Tower · Fortified Palisade Wall · Fortress · Poenari Castle · Quimper Cathedral · Temple of Heaven · Wooden Bridge
The African Kingdoms Barricade · Fence · Fortified Tower · Granary · Hut · Palace (removed) · Storage · Tent
Rise of the Rajas Army Tent · Gol Gumbaz · Sanchi Stupa
The Last Khans Aachen Cathedral · Chain · City Gate · Dormition Cathedral · Rock Church · Sankore Madrasah · Shrine · Tower of London
Dawn of the Dukes Pagan Shrine
Dynasties of India Minaret of Jam
Chronicles Greek Army Tent · Greek Commander Tent · Oracle's Temple · Sapper Tunnel
The Three Kingdoms Chief's Yurt · Hall of Heroes
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