|This article is about the units in Age of Empires III. For units in other games of the series, see Unit.|
|This page or section may need to be cleaned up to reach a higher standard of quality.
Below is a list of all units that appear in Age of Empires III, alphabetized and arranged by where each unit is trained. Some units under the "Home City" category can only be received from the Home City. Units with a civilization name in parentheses after it can only be trained by that civilization.
- War Dogs A small Explorer pet, effective against Treasure Guardians. (Spanish)
- Carib Blowgun Ambusher Trained in groups by the Explorer once the Carib ambush party upgrade is learned. (Carib upgrade)
- Nootka Chieftain: Trainable by either the Trading post or the Explorer with the right upgrades. (Nootka upgrade)
- Hot Air Balloons Flying reconnaissance unit with a large field of view
- Daimyo and Shogun units can train most units available to Japan at their current location.
- Colonial Militia Available after declaring Revolution (for European civilizations only).
- Coureur des Bois French train these instead of villagers. They cost more but gather more quickly and do more damage. (French)
- Envoy A slow reconnaissance unit with a low attack. Unlike other recon units, the Envoy is considered to be a civilian unit. (Dutch)
- Irregular Asian Militia. (Asians only)
- Minuteman One of a group mustered from the town center. They have poor stats and lose HP over time. (Europeans only)
- Sentry Asian Minutemen. (Asians only)
- Villager / Settler A gatherer and builder.
The Mosque is only available to the Ottomans.
- Imam Holy men and healers. (Ottomans)
- Missionary Mounted holy men and healers. (Spanish)
- Priest Holy men and healers
- Spy Sneaky assassins that can go into stealth mode (turn invisible) and have a high attack vs. hero units.
The Blockhouse is only available to the Russians.
- Ashigaru Musketeer The Japanese Version of the Musketeer, with high HP and a bayonet for fighting cavalry. (Japanese)
- Boneguard Powerful heavy musketeers with HP to spare. (Circle of Ossus/Available in the Scenario Editor only)
- Cassador Portuguese skirmishers with low HP but very high damage. (Portuguese)
- Crossbowman Archaic bowman. Common early-game anti-infantry unit. (Most European civilizations)
- Doppelsoldner German sword armed units that have an area of effect swing attack. Good against cavalry. (Germans)
- Gurkha An Indian skirmisher that, although somewhat fragile, has a high attack (Indians)
- Halberdier A heavy pikeman with good damage and sustainability.
- Janissary A musketeer-type unit that costs more food. (Ottomans)
- Longbowman A powerful archer with long range. (British)
- Musketeer A heavy musket-armed soldier. The bread-and butter of most armies. Good against cavalry.
- Pikeman An anti-cavalry melee soldier with a long pike. Common early-game anti-cavalry unit. (Most European civilizations.)
- Rajput Fast Indian melee unit. Similar to the Spanish Rodelero. (Indians)
- Rodelero Heavy sword and shield armed units effective against cavalry. (Spanish)
- Samurai Heavy infantry with a high cost, offset by its high-damage swing attack. (Japanese)
- Sepoy Heavy rifle armed infantry. Similar to the Musketeer. (Indians)
- Skirmisher Fragile but powerful light ranged infantry.
- Strelet Weak skirmisher that trains in groups of ten. (Russians)
- Yumi Archer A high damage bowman. (Japanese)
- All infantry and cavalry normally available to a civilization.
- Pirate Available to the Spanish with a Home City card
- Cavalry Archer Horse archer ranged cavalry. Similar to the Dragoon. (Ottoman, Russian)
- Cossack A medium strength sword-armed melee cavalry. Similar to the Hussar. (Russian)
- Cuirassier Strong French melee cavalry, one of the strongest cavalry units. Known for its trample attack. (French)
- Dragoon Pistol-armed ranged cavalry.
- Hussar Powerful sword-armed melee cavalry.
- Lancer Heavy lance-armed cavalry with high damage against infantry. (Spanish)
- Naginata Rider Japanese Naginata (lance)-armed cavalry. (Japanese)
- Oprichnik Melee cavalry with low HP but effective attack against artillery, light infantry, and raiding settlements. (Russian)
- Ruyter Dutch equivalent of the Dragoon. (Dutch)
- Uhlan German version of the Hussar with very high attack. (Germans)
- War Wagon A wood-roofed wagon with large inside rifles pulled by horses, (Germans)
- Yabusame Bow-armed cavalry with one of the longest ranges in the game. (Japanese)
- Abus Gun Ottoman light infantry. Similar to the skirmisher, but is classified as light artillery like the Grenadier. (Ottomans)
- Culverin Light cannon good against other artillery and ships.
- Falconet Light cannon effective against infantry.
- Gatling Gun Fast-firing machine gun-like artillery only available to nations that revolt instead of going into the Imperial age. (War chiefs DLC only)
- Grenadier Grenade lobbing light artillery. Since they function like infantry, they are trainable as early as the Colonial Age.
- Hoop Thrower Throws burning hoops at the enemy. especially effective against Janissaries. (Campaign only) (Knights of St. John)
- Horse Artillery Fast light cannon similar to the Falconet. Capable of keeping up with other cavalry.
- Mortar Slow, heavy cannon for shelling enemy buildings.
- Organ Gun A small, six-barreled cannon with a fast rate of fire (Portuguese)
- Petard A unit that does high explosive damage to buildings but kills itself in the process.
- Atakabune Similar to a galleon in all but name. (Japanese)
- Canoe (Available only to the "Natives" of the War Chiefs expansion or on American maps when a Trading Post has been made for the Natives when playing as European or Asian civilizations) a cheap but low damaging bow unit.
- Caravel Small, fast, weak European/Indian ship that can fish. Suitable for exploring naval maps
- Fire Junk A ship filled to the brim with gunpowder and drifted towards the enemy, it explodes on contact doing large amounts of damage.(Chinese)
- Fishing Boat a small boat that cannot attack but can only fish.
- Fluyt A strong Dutch ship good at transport and attack. (Dutch)
- Frigate A powerful large ship available only to Default civilizations and Indians.
- Fuchuan (Chinese) The Chinese version of a Galleon, it costs slightly more, but it is actually the strongest warship.
- Fune It is almost indistinguishable from a caravel in all but shape. (Japanese)
- Galleon A moderately fast warship that can train units on the shore.
- Galley A stronger version of the caravel with less hp. (Ottomans)
- Ironclad A long range, high hp and attack warship covered in iron, Usable after a revolution or an Asian civilization that allies with the Portuguese through the Consulate.
- Marathan Catamaran (Available only on Asian maps when a Trading Post has been constructed on Native settlements) A small boat that can fish and transport units, although has a weak attacks and low Hp. Also trains Orangutans and Asian outlaws.
- Monitor Visually similar to a Frigate, but has a long range mortar mounted on the deck.
- Tekkousen Similar to a Frigate in stats. (Japanese)
- Tlaloc Canoe Strong Aztec canoe capable of defeating a frigate. (Aztec)
- War Canoe A long, upgraded version of the standard canoe available to all Native American nations.
- War Junk Almost identical to a Caravel in stats. (Chinese)
- Wokou Junk Although not particularly strong, (Somewhat weaker than the Caravel) they are shipped with a small army of Mercenaries. (Available only on Asian maps after allying with a Native civilization or shipped from Asian home cities.)
- Great Bombard A large cannon with a low rate of fire, firing huge cannonballs doing massive damage. (Ottoman)
- Heavy Cannon A large cannon, available to most European civilizations. (Select Europeans and Chinese)
- Rocket A fast firing explosive rocket, effective against infantry and buildings. (British)
- Aenna Cheap anti-infantry archer. (Iroquois)
- Cetan Bow Cheap anti-infantry archer. (Sioux)
- Coyote Runner High class elite light infantry with clubs. (Aztecs)
- Forest Prowler Rifle armed stealthy skirmisher. (Iroquois)
- Macehualtin Sling armed anti-infantry unit. (Aztecs)
- Puma Spearman Melee heavy anti-cavalry infantry (Aztecs)
- Tomahawk A Tomahawk throwing heavy infantry. (Iroquois)
- Wakina Rifle Similar to the forest prowler. (Sioux)
- War Club Basic heavy infantry of the Sioux (Sioux)
The Siege Workshop is only available to the Iroquois.
- Light Cannon Strong heavy artillery.
- Mantlet Ranged siege unit pushing a large wooden shield
- Ram A strong melee siege unit usable only against buildings.
- Arrow Knight A bow and arrow armed Aztec elite.
- Eagle Runner Knight A ranged Aztec warrior.
- Jaguar Prowl Knight A Melee unit with the second highest melee damage of any unit.
- Axe Rider High attack low HP Melee cavalry (Sioux)
- Bow Rider Ranged light cavalry archer good against heavy cavalry/infantry. (Sioux)
- Kanya Horseman Average melee cavalry with a low cost of food and wood. (Iroquois)
- Musket Rider Ranged fast cavalry with bonuses vs cavalry and artillery, making them good at hit and runs against other cavalry. (Iroquois)
- Rifle Rider Ranged cavalry good against heavy infantry with a fast attack and good range. (Sioux)
- Tashunke Prowler Heavy cavalry that gains 10% strength and 5% hp for every other prowler nearby. (Sioux)
- Dog Soldier Powerful cavalry spawned either by the Town center or the Fire Pit. (Sioux)
- Medicine Man Native healer, equivalent of the European Priest
- Skull Knight Tankish melee fighters with high hp but low speed. (Aztecs)
- Travois Civilian unit that transforms into any Iroquois building (Iroquois)
- Warrior Light infantry that loses hit points over time
- Warrior Priest A Healer that can also hold its own in combat. can not attack buildings. (Aztecs)
- Old Han Army Archaic infantry group. Chu Ko Nu's are slightly weaker versions of the crossbowmen, and Qiang Pikemen are weaker versions of Pikemen but both are good in numbers. (Chu Ko Nu & Qiang Pikemen)
- Standard Army Early-game anti-infantry group. the steppe riders are poor cavalry but cheap and can be fielded in large numbers. (Chu Ko Nu & Steppe Riders)
- Ming Army Early-game anti-cavalry group. the Keshiks are fast moving Mongol horse-archers. (Qiang Pikemen & Keshiks)
- Territorial Army Heavy infantry group. Changdao swordsmen are heavy anti-cavalry similar to halbredeirs, while Arquebusiers are Chinese skirmishers. (Changdao Swordsmen & Arquebusiers)
- Forbidden Army Heavy cavalry group. Iron flails are High damage heavy cavalry. Meteor hammers are similar.(Iron Flails & Meteor Hammers)
- Imperial Army Strong anti-infantry group (Arquebusiers & Iron Flails)
- Sowar Sowars would be your standard powerful heavy cavalry, but they ride camels.
- Zamburak A fast and cheap but weak light cavalry, whose rider has a rifle.
- Mahout Lancer Although they are expensive and slow, these elephant lancers are the melee version of the Howdah.
- Howdah A platform on an elephant supports a gunman. These were literally the precursors to tanks.
- Black Flag Army Anti-infantry group. Flamethrowers are fast firing "Siege" units better against infantry than buildings. (Arquebusiers & Flamethrower) (Chinese)
- Flail Elephant Melee siege unit. an elephant with a huge iron flail on its trunk. (Indians)
- Flamethrower Short-range anti-infantry artillery (Chinese)
- Flaming Arrow Anti-infantry artillery, similar to the Falconet, it is effective against infantry and ships. (Japanese)
- Hand Mortar Weak anti-building artillery. Strong in large numbers, made easier to mass by the "Cheap" cost in terms of siege units. unlike mortars, it can fire at units. (Chinese)
- Mongolian Army (Keshiks & Hand Mortars) (Chinese)
- Morutaru It is like a Mortar, only it is cheaper, takes one less population, moves slower in bombard mode, faster in limber mode, and does less base damage when compared. (Japanese)
- Siege Elephant A cannon mounted on the platform of a siege elephant. (Indians)
- British Allies
- (Chinese & Indians)
- British Expeditionary Company A shipment of Readcoats, similar to Guard Musketeers but with 10% more hp. (Musketeers)
- British Expeditionary Force A powerful force for any Asian civilization.(Musketeers and Falconet)
- British Expeditionary Army(Hussars and Falconets)
- Surgeons A useful healer for any Asian civilization, who usually have a lack of healers without upgrades..
- Spies Assassins, something most Asian civilizations lack.
- Petards Although they die on contact, Petards to massive damage.
- British Brigade A shipment effective against heavy infantry bust also buildings and infantry in general. (Skirmishers & Falconets)
- Dutch Allies
- Dutch Expeditionary Company A shipment of Musketeers can be useful to a civilization that usually lacks heavy gunmen. (Musketeers)
- Dutch Expeditionary Force Effective against and cavalry and archers (Musketeers and Ruyters)
- Dutch Expeditionary Army A shipment effective against buildings and Ruyters which counter the hand cavalry which could otherwise destroy the Mortars. (Ruyters and Mortars)
- Church Wagon A church can provide upgrades which Asian civilizations cannot get regularly.
- Bank Wagon Although this may seem redundant when Shrines are available, it allows you to focus the shrines on other resources while still producing coin.
- Arsenal Wagon The arsenal wagon can be very useful, as the improvements from there can be extremely helpful.
- Dutch Brigade An effective combo alone, but does wonders when with a group of your own army.(Musketeers and Mortars)
- French Allies
- (Indians & Chinese)
- French Expeditionary Company. This small army gives you a combination of anti building and infantry, (Grenadiers)
- French Expeditionary Force The Horseman support the Grenadiers against cannon, while the grenadiers protect the cavalry. very reliable and self-supporting. (Grenadiers and Cuirassiers)
- French Expeditionary Army The Cannon gives support to the horseman against anti cavalry infantry.(Cuirassiers and Horse Artillery)
- Food Crates Prevents you from having to send these from the home city.
- Wood Crates
- Coin Crates
- French Brigade A Shipment of light effective light cavalry, something Asians somewhat lack. (Cuirassiers)
- German Allies
- German Expeditionary Company A shipment of anti-cavalry swordsmen. (Doppelsoldners)
- German Expeditionary Force A shipment of swordsmen who protect the skirmishers also included. (Doppelsoldners and Skirmishers)
- German Expeditionary Army The cannon protects the skirmishers from enemy infantry, but watch out for cavalry when fielding this army. (Skirmishers and Heavy Cannons)
- German Brigade Skirmishers are protected form artillery by the Uhlans, who can also batter it out against other cavalry. (Skirmishers and Uhlans)
- Japanese Isolation
- Konsha Yamabushi A cheap unit that easily decimates small groups of cavalry without assistance.
- Shinobi A unit with strong range and siege attacks, as well as the ability to use stealth.
- Ninjutsu-Zukai A Hero massacring mercenary killing machine, although counted as a mercenary themselves ironically
- Hatamoto Samurai A highly effective buffed up samurai.
- Military Rickshaw Transforms into an early military building saving 200 wood.
- Ottoman Allies
- Ottoman Expeditionary Company Similar to a shipment of Musketeers, it fills the gap of no tanged heavy units the Indians have. (Janissaries)
- Ottoman Expeditionary Force This shipment is powerful against hand infantry and buildings, with a high output of damage. (Janissaries and Grenadiers)
- Ottoman Expeditionary Army (Grenadiers and Great Bombards)
- Levy (Minutemen)
- Great Bombards A powerful cannon for the Indians, who usually lack siege guns.
- Ottoman Brigade A explosive and powerful anti building and infantry combo. just watch for cavalry. (Grenadiers and Great Bombards)
- Portuguese Allies
- (Japanese & Indians)
- Portuguese Expeditionary Company A shipment of crossbowmen. (Crossbowmen)
- Portuguese Expeditionary Force The Culverin protects the Crossbowmen from artillery while they pour bolts on the enemy.(Crossbowmen and Culverin)
- Portuguese Expeditionary Army Similar purpose to the shipment listed above, but with gun armed Musketeers instead of Crossbowmen. (Musketeers and Culverins)
- Fishing Fleet (Fishing Boats)
- Exploration Fleet Useful for a stealthy waterfront raid blowing up the enemy's buildings. (Caravel with 3 Petards inside)
- Expeditionary Fleet A powerful ship useful for any water battle. (Ironclad)
- Portuguese Brigade Artillery and cavalry combo make it an all around effective group of soldiers. (Dragoons and Horse Artillery)
- Russian Allies
- Russian Expeditionary Company A group of raiding cavalry. (Cossacks)
- Russian Expeditionary Force A group of cavalry and a Culverin, effective against artillery. (Cossacks and Culverin)
- Russian Expeditionary Army Ranged Pistol armed dragoons counter the cavalry which could otherwise run the Culverin down. (Dragoons and Culverins)
- Blockhouse Wagon Although you cannot train units, it can still shoot.
- Fort Wagon A fort can be a powerful asset to any civilization, so this is a major defensive boost.
- Factory Wagon mass-producing artillery is a boost to any nation.
- Russian Brigade The hussars protect the Culverins from most threats. (Hussars and Culverins)
- Spanish Allies
- Spanish Expeditionary Company A effective and cheap cavalry counter. (Pikemen)
- Spanish Expeditionary Force The Pikemen protect the Falconet from cavalry, while the Falconet takes care of heavy infantry, (Pikeman and Falconet)
- Spanish Expeditionary Army Similar to the shipment above, but with powerful Rodeleros instead of pikemen.(Rodeleros and Falconet)
- Spanish Brigade A strong anti-cavalry-anti infantry troop. (Rodeleros and Lancers])
- Aenna (Iroquois)
- Abus Gun (Ottomans)
- Arquebusier (Chinese)
- Ashigaru Musketeer (Japanese)
- Axe Rider (Sioux)
- Beiyang Army (Steppe Rider & Keshik) (Chinese)
- Cassador (Portuguese)
- Cavalry Archer
- Cetan Bow (Sioux)
- Changdao Swordsman (Chinese)
- Chu Ko Nu (Chinese)
- Congreve Rocket (British)
- Cossack (Russians)
- Cuirassier (French)
- Dog Soldier (Sioux)
- Doppelsoldner (Germans)
- Emperor's Army (Arquebusier & Hand Mortar) (Chinese)
- Ever Victorious Army (Iron Flail and Flying Crow) (Chinese)
- Forest Prowler (Iroquois)
- Flail Elephant (Indians)
- Flaming Arrow (Japanese)
- Flamethrower (Chinese)
- Flying Crow (Chinese)
- Great Bombard (Ottomans)
- Gurkha (Indians)
- Hand Mortar (Chinese)
- Heavy Cannon
- Horse Artillery
- Howdah (Indians)
- Iron Cap Prince's Army (Changdao Swordsman & Flamethrower) (Chinese)
- Iron Flail (Chinese)
- Janissary (Ottomans)
- Kanya Horseman (Iroquois)
- Keshik (Chinese)
- Lancer (Spanish)
- Light Cannon (Iroquois)
- Longbowman (British)
- Mahout Lancer (Indians)
- Mandarin Duck Squad (Chu Ko Nu & Flamethrower) (Chinese)
- Mantlet (Iroquois)
- Mongol Scout (Chinese)
- Morutaru (Japanese)
- Musket Rider (Iroquois)
- Naginata Riders (Japanese)
- Oprichnik (Russians)
- Organ Gun (Portuguese)
- Nitro Petard (Germans)
- Qiang Pikeman (Chinese)
- Rajput (Indians)
- Ram (Iroquois)
- Rifle Rider (Sioux)
- Rodelero (Spanish)
- Ruyter (Dutch)
- Samurai (Japanese)
- Sepoy (Indians)
- Siege Elephant (Indians)
- Sowar (Indians)
- Spahi (Ottomans)
- Steppe Rider (Chinese)
- Tashunke Prowler (Sioux)
- Tomahawk (Iroquois)
- Urumi (Indians)
- Wakina Rifle (Sioux)
- War Club (Sioux)
- War Wagon (Germans)
- Yabusame (Japanese)
- Yumi Archer (Japanese)
- Arsonist (Indians)
- Barbary Corsair
- Black Rider
- Carib Blowgunner (Dutch)
- Chakram (Indians)
- Cherokee Rifleman (British & Iroquois)
- Cheyenne Rider (Sioux)
- Comanche Horse Archer (Sioux)
- Comanchero (Sioux)
- Cree Tracker (Germans, Iroquois & Sioux)
- Hessian Jaeger
- Scottish Highlander
- Huron Mantlet (French & Iroquois)
- Jat Lancer (Indians)
- Li'l Bombard
- Manchu Horse Archer
- Marathan Catamaran (Indians)
- Holcan Spearman (Spanish & Aztec)
- Ming Iron Troop (Chinese)
- Nootka Clubman (Russians)
- Pistolero (Sioux)
- Renegado (Sioux)
- Rattan Shield (Chinese)
- Ronin Samurai
- Sohei (Japanese)
- Swiss Pikeman
- Tiger Claw (Indians)
- Tupi Blackwood Archer (Portuguese)
- War Elephant (Indians)
- Wokou Junk
- Yojimbo Cavalry Archer (Japanese)
- Daimyo Kiyomasa (Japanese)
- Daimyo Mototada (Japanese)
- Tokugawa Ieyasu (Japanese)
- Atakabune (Japanese)
- Fluyt (Dutch)
- Fire Junk (Chinese)
- Fishing Boat
- Fuchuan (Chinese)
- Fune (Japanese)
- Galley (Ottomans)
- Tekkousen (Japanese)
- War Canoe
- War Junk (Chinese)
- Colonial Militia
- Gatling Gun
- Bank Wagon (Dutch)
- Castle Rickshaw (Asian)
- Covered Wagon
- Factory Wagon
- Fort Wagon
- Outpost Wagon
- Shrine Wagon (Japanese)
- Town Rickshaw
- Village Rickshaw (Chinese)
- Trading Post Travois (Native American)
- Pet Black Bear (Iroquios)
- Pet Cougar (Sioux)
- Pet Coyote (Sioux)
- Pet Grizzly Bear (Sioux)
- Pet Lion (Indians)
- Pet Monitor Lizard (Japanese)
- Pet Rhino (Indians)
- Pet Tiger (Indians)
- Coureur des Bois (French)
- Envoy (Dutch)
- Hot Air Balloon
- Medicine Man
- Missionaries (Japanese)
- Settler Wagon (Germans)
Confucian Academy Wonder Edit
- Flying Crow Flying crows are large, rocket slingshoting siege machines.
Summer Palace Wonder Edit
The Shogunate Wonder Edit
- Daimyo Masamune A powerful warrior that can train units or enhance units near it.
- Daimyo Kiyomasa A powerful warrior that can train units or enhance units near it.
- Daimyo Mototada A powerful warrior that can train units or enhance units near it.
Agra Fort Wonder Edit
Charminar Gate Wonder Edit
- Note: Units trained here are called Mansabdar, which have double hit points, and they also boost the attack of nearby units. However this aura is not as effective as the Spanish Unction aura, nor is it highly valued by most players (due to the new units double cost and population use).
- Note: Monastery units have the name "Repentant" in front of them. Only four units; (two Bandit units and two Mercenary units) and Ronin (via a Home City Card upgrade) are available at a time from Saloons or Monasteries. Bandits change depending on the map, while Mercenary units are at random on every map.
- Barbary Corsair A upgraded version of the Pikeman from the Barbary Coast of North Africa.
- Black Rider Upgraded Dragoon from Germany.
- Comanchero Powerful Dragoon.
- Elmeti Powerful Lancer from Italy.
- Fusilier Powerful Colonial Militia from Sweden.
- Hackapell High attack, low HP Uhlan from Finland.
- Scottish Highlander A powerful Musketeer.
- Jaeger Powerful Skirmisher.
- Landsknecht Powerful Halberdier.
- Li'l Bombard Powerful artillery. Based on the Great Bombard.
- Mameluke High HP, low attack cavalry from Egypt based on the Hussar.
- Dacoit Powerful Musketeer from India.
- Thuggee Powerful Skirmisher from India.
- Ninja Powerful spy.
- Outlaw Pirate Powerful Pikeman. Can be upgraded to "Buccaneer" status with a Home City Card exclusive to the Spanish.
- Pistolero Powerful Musketeer.
- Renegado Powerful Skirmisher.
- Ronin Powerful Samurai.
- Stradiot Powerful Hussar from the Balkans.
- Swiss Pikeman Powerful Pikeman.
- Blind Monk Powerful archer from Japan. Based on the Crossbowman.
- Wokou Horseman Powerful Cavalry Archer.
- Wokou Pirate Powerful Pikeman.
- Wokou Ronin Powerful Samurai.
- Apache Cavalry Similar to Dragoons, but good against Villagers with upgrades. (Apache)
- Carib Blowgunner A Native that excels at killing Villagers, even without upgrades. (Carib)
- Chakram A hoop throwing native whose hoops ricochet of enemies, hitting adjacent foes. (Udasi Temple)
- Cherokee Rifleman High HP Skirmishers with a slightly smaller range. (Cherokee)
- Cheyenne Rider Heavy cavalry weaker than a Hussar but more cost effective. (Cheyenne)
- Comanche Horse Archer A more cost effective "Dragoon" with a bow. (Comanche)
- Conquistadore Basically a Dragoon. (Jesuit Mission)
- Cree Tracker A Light infantryman with few resistances but an impressive 300 HP. (Cree)
- Cree Courerur des Bois A Courerur des Bois with a build limit of 5. (Cree)
- Huron Mantlet An average overall unit with high durability. (Huron)
- Inca Bolas Warrior A splash damage ranged infantry. (Incas)
- Inca Huaminca A powerful Pikeman. (Incas)
- Klamath Rifleman A skirmisher with less range but more Hp. (Klamath)
- Mapuche Ironwood Clubman Similar to Halbrediers but can be potent siege machines with upgrades. (Mapuche)
- Maya Holcan Spearman A powerful Pikeman but has terrible siege damage. (Maya)
- Medicine Man Poor attack units that can heal units but not themselves. (Maya)
- Navajo Rifleman Although seemingly bad, they can turn invisible like a spy. (Navajo)
- Nootka Clubman (Nootka)
- Rattan Shield Cheap fodder with no bonuses. (Shaolin Temple)
- Seminole Sharktooth Bowman Similar to Crossbowmen, they have less range but fire twice as fast. (Seminole)
- Tiger Claw Effective melee fighters similar to the Rapjut but better. (Bhakti Temple)
- Tupi Blackwood Archer A strange archer combining elements of a Crossbowman and a Skirmisher. (Tupi)
- Sohei Similar to Pikeman but with a higher base attack than Swiss Pikeman when fully upgraded. (Zen Temple)
- War Elephant The strongest native unit, it also has the lowest build limit. (Sufi Temple)
- Zapotec Lightning Warrior Like a Pikeman but casts 20 extra wood and has higher HP (Zapotec)
Statistics table Edit
|This article or section is a stub. You can help the Wiki by expanding it.|
|Unit icon||Unit name||Base hit points||Speed||Melee damage||Ranged damage||Siege damage||Cost|
|Explorer||400||4.5||6||12 (16 range)||15||N/A|
|120||5.0||6||32||40 food, 40 wood|
|Musketeer||150||4.5||13||23 (12 range)||20||75 food, 25 coin|
|Crossbowman||100||4.0||7||18 (16 range)||8||40 food, 40 wood|
|Skirmisher||120||5.0||6||15 (20 range)||12||50 food, 65 coin|
|Minuteman||200||4.0||13||26 (12 range)||5||75 food|
|Halberdier||200||4.0||25||36||50 food, 70 coin|
|Grenadier||200||4.0||8||16 (12 range)||54||120 food, 60 coin|
|Hussar||320||6.75||30||20||120 food, 80 coin|
|Dragoon||200||7.25||11||22 (12 range)||9||90 food, 90 coin|
|Cavalry Archer||265||6.75||6.5||13||8||100 food, 60 coin|
|Horse Artillery||200||2.4 (6.0 limber)||125 (26 range)||100 wood, 500 coin|
|Falconet||200||1.6 (4.0 limber)||100 (26 range)||100 wood, 400 coin|
|Heavy Cannon||475||1.6 (4.0 limber)||200 (28 range)||200 wood, 500 coin|
|Culverin||280||1.4 (3.5 limber)||40 (34 range)||100 wood, 400 coin|
|Mortar||300||1.2 (3.0 limber)||500 (44 range)||100 wood, 350 coin|
|Caravel||800||8.5||75 (20 range)||300 wood, 100 coin|
|Galleon||1,500||8.5||50 (20 range)||300 wood, 500 coin|
|Frigate||2,000||7.5||90 (30 range)||500 wood, 500 coin|
|Monitor||1,200||6.5||80 (36 range)||800 wood, 200 coin|
|Petard||225||4.0||6||1600||50 food, 100 wood|
|Colonial Militia||200||5.0||12||24||20||100 food|
|Gatling Gun||150||1.6 (4.0 limber)||30 (24 range)||100 wood, 300 coin|
|Ironclad||2,000||7.5||115 (30 range)||500 wood, 500 coin|
|Longbowman||95||4.0||10||15 (22 range)||10||60 food, 40 wood|
|Rocket||350||1.6 (4.0 limber)||300 (28 range)||100 wood, 500 coin|
|Ruyter||140||7.3||7||14( 12 range)||6||30 food, 75 coin|
|Fluyt||1,000||8.5||70 (20 range)||300 wood, 300 coin|
|Cuirassier||500||6.25||30||30||150 food, 150 coin|
|Doppelsoldner||230||4.5||20||60||75 food, 125 coin|
|Uhlan||190||6.75||37||20||50 food, 100 coin|
|War Wagon||500||6.0||21||42 (16 range)||30||150 food, 150 coin|
|Janissary||235||4.0||15||20 (12 range)||25||100 food, 25 coin|
|Abus Gun||130||4.0||10||40 (18 range)||15||50 food, 100 coin|
|Great Bombard||475||1.4 (3.5 limber)||500 (28 range)||100 wood, 600 coin|
|Galley||600||10||100||300 wood, 100 coin|
|Cassador||85||4.5||5||26 (20 range)||12||80 food, 35 coin|
|Organ Gun||150||1.6 (4 limber)||33 (26 range)||100 wood, 300 coin|
|Strelet||72||4.5||4||8 (14 range)||7||37 food, 10 wood|
|Cossack||225||6.75||26||15||75 food, 75 coin|
|Oprichnik||250||6.75||20||75||90 food, 60 coin|
|Rodelero||135||6.0||10||10||65 food, 35 coin|
|Lancer||350||6.5||20||20||110 food, 90 coin|