The Loop (Games)
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|This article is about the units in Age of Empires III. For units in other games of the series, see Unit.|
|This page or section may need to be cleaned up to reach a higher standard of quality.
- Carib Blowgun Ambusher: Trained in groups by the Explorer once the Carib Ambush Party upgrade is learned. (Carib improvement)
- Daimyo and Shogun units can train most units available to Japan at their current location.
- Nootka War Chief: Trainable by the Explorer with the right upgrades. (Available after searching Loyal Nootka War Chief, Nootka improvement)
- Hot Air Balloons: Temporarily flying reconnaissance unit with a large field of view. (Requires Hot Air Balloons Home City Card be sent to be created by the Explorer)
- War Dogs: A small Explorer pet, effective against Treasure Guardians. (Spanish only)
- Buttercup, the Pet Cougar: A domesticated cougar that is good against guardians. (Available after searching Tupi Animal Lore, Tupi improvement)
- Colonial Militia: Solid general-purpose infantry. Good against cavalry. Available after declaring Revolution. (The WarChiefs onwards, for European civilizations only)
- Coureur des Bois: French train these instead of villagers. They cost more but gather more quickly and do more damage. (French)
- Envoy: A slow reconnaissance unit with a low attack. Unlike other recon units, the Envoy is considered to be a civilian unit. (Dutch only)
- Irregular: Asian Minuteman armed with a musket. (Asians only)
- Minuteman: Quick-training, Musketeer who quickly loses hit points, becoming less effective over time. (Europeans only)
- Native Scout: A Native American scout. Good for exploration, but has a weak attack. (All Native American civilizations introduced in The WarChiefs, with Advanced Scouts Home City Card)
- Sentry: Asian Minutemen armed with a pike. (Asians only)
- Settler: A resource gatherer and builder. (Europeans only)
- Villager A resource gatherer and builder. (Native American and Asian civilizations only)
- Settler Wagon: A German villager that is more expensive but gathers faster than a Settler. (Requires the Germantown Farmers Home City Card has been sent to train at Mill, Germans only)
- Cow: (Portuguese and Spanish through Ranching Home City Card)
- Llama: Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village. (Portuguese and Spanish through Llama Ranching Home City Card)
- Sheep: Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.
- Atakabune: Similar to a Galleon in all but with a different name. Trains infantry and cavalry only if close to shore. (Japanese)
- Canoe: A fast, cheap but low damaging bow unit. Can attack or transport units. (Available only to the "Natives" of The WarChiefs expansion or on American maps when a Trading Post has been made for the Natives when playing as European or Asian civilizations)
- Caravel: Small, fast, weak European/ Indian Warship that can fish. Suitable for exploring naval maps.
- Fire Junk: A ship filled to the brim with gunpowder and drifted towards the enemy, it explodes on contact doing large amounts of damage. Effective against buildings. (Chinese)
- Fishing Boat: A small boat that cannot attack but can only fish.
- Fluyt: A strong Dutch ship good at transport and attack. Like the Galleon, can train units only if close to shore. (Dutch)
- Frigate: A powerful large Warship available only to European civilizations and Indians. It is one of the strongest and most durable warships in the game.
- Fuchuan: The Chinese version of a Galleon, it costs slightly more, but it is actually the strongest warship. Also similar to Frigate. (Chinese)
- Fune: It is almost indistinguishable from a Caravel in all but shape. (Japanese)
- Galleon: A moderately fast Warship that can train infantry and cavalry units on the shore.
- Galley: A stronger and faster version of the Caravel with less hit points. Good at exploring, fishing or transport. (Ottomans)
- Ironclad: A long range, high hit points and high attack armored warship covered in iron. Usable after a revolution or an Asian civilization that allies with the Portuguese through the Consulate. (The WarChiefs onwards)
- Marathan Catamaran: Native mercenary boat. Small boat that can fish and transport units, although has a weak attack and low hit points. Also trains Orangutans, Dacoit and Thuggee. (Available only on Asian maps when a Trading Post has been constructed on Native Settlements)
- Monitor: Visually similar to a Frigate, but has a long range mortar mounted on the deck. Good against buildings.
- Tekkousen: Heavy Japanese armored warship. Similar to a Frigate in stats. (Japanese)
- Tlaloc Canoe: Strong Aztec canoe capable of defeating a Frigate. Can fish. (Aztec)
- War Canoe: A long, upgraded version of the standard canoe available to all Native American nations.
- War Junk: Almost identical to a Caravel in stats. Good at exploring, fishing or transport. (Chinese)
- Wokou Junk: Mercenary warship. Although not particularly strong, (Somewhat weaker than the Caravel) they are shipped with a small army of Mercenaries. (Available only on Asian maps after allying with a Native Settlement or shipped from Japanese and Chinese Home Cities.)
- All infantry and cavalry normally available to a civilization.
- Pirate: Available to the Spanish with a Home City Card. Good against cavalry and light infantry.
- Apache Cavalry: Similar to Dragoons, but good against villagers with upgrades. (Apache, The WarChiefs onwards)
- Carib Blowgunner: A Native that excels at killing villagers, even without upgrades. Effective against heavy infantry and light cavalry too. (Carib only)
- Chakram: A hoop throwing native whose hoops ricochet of enemies, hitting adjacent foes. (Udasi Temple, The Asian Dynasties onwards)
- Cherokee Rifleman: High hit points Skirmishers with a slightly smaller range. (Cherokee)
- Cheyenne Rider: Heavy cavalry weaker than a Hussar but more cost effective. (Cheyenne, The WarChiefs onwards)
- Comanche Horse Archer: A more cost effective "Dragoon" with a bow. (Comanche)
- Conquistador: Basically a Dragoon. Effective against heavy cavalry. (Jesuit Mission, The Asian Dynasties onwards)
- Cree Tracker: A Light infantryman with few resistances but an impressive 300 hit points. Good against heavy infantry and light cavalry. (Cree)
- Cree Coureur des Bois: A Courerur des Bois with a build limit of 5. Unlike most native units, they use up population. (Cree)
- Huron Mantlet: An average overall unit with high durability. (Huron, The WarChiefs onwards)
- Inca Bolas Warrior: A splash damage ranged infantry. (Incas)
- Inca Huaminca: A powerful Inca Pikeman. Good against cavalry. (Incas)
- Klamath Rifleman: A skirmisher with less range but more hit points. (Klamath, The WarChiefs onwards)
- Mapuche Ironwood Clubman: Similar to Halberdiers but can be potent siege machines with upgrades. (Mapuche, The WarChiefs onwards)
- Maya Holcan Spearman: A powerful Maya Pikeman with high siege damage. Good against cavalry too. (Maya only)
- Medicine Man: Poor attack units that can heal units but not themselves. (Maya)
- Navajo Rifleman: Although seemingly bad, they can turn invisible like a spy. (Navajo, The WarChiefs onwards)
- Nootka Clubman: Nootka warrior armed with a wooden club. Effective against cavalry and light infantry. (Nootka)
- Rattan Shield: Cheap fodder with no bonuses. (Shaolin Temple, The Asian Dynasties onwards)
- Seminole Sharktooth Bowman: Similar to Crossbowmen, they have less range but fire twice as fast. Effective against buildings with upgrades. (Seminole)
- Sohei: Similar to Pikeman but with a higher base attack than Swiss Pikeman when fully upgraded. (Zen Temple, The Asian Dynasties onwards)
- Tiger Claw: Effective melee fighters similar to the Rapjut but better. (Bhakti Temple, The Asian Dynasties onwards)
- Tupi Blackwood Archer: A strange archer combining elements of a Crossbowman and a Skirmisher. (Tupi)
- War Elephant: The strongest native unit, it also has the lowest build limit. (Sufi Temple, The Asian Dynasties onwards)
- Zapotec Lightning Warrior: Like a Pikeman but casts 20 extra wood and has higher hit points. (Zapotec, The WarChiefs onwards)
The Mosque is only available to the Ottomans.
- Imam: Holy men and healers treined at Mosque. (Ottomans)
- Missionary: Mounted holy men and healers. (Spanish)
- Priest: Holy men and healers.
- Spy: Sneaky assassins that can go into stealth mode (turn invisible) and have a high attack multipliers vs. Hero and Mercenary units. (The WarChiefs onwards)
- Surgeon: Special unit that heals and builds Field Hospitals. (Requires Master Surgeons Home City Card sent to train him at the Church)
The Blockhouse is only available to the Russians.
- Ashigaru Musketeer: The Japanese version of the Musketeer, with high hit points and a bayonet for fight against cavalry in a melee. (Japanese only)
- Boneguard: Powerful heavy musketeers and swordsmen with hit points to spare. (Circle of Ossus/ Available in the Scenario Editor only)
- Cassador: Portuguese skirmishers with low hit points but very high damage. (Portuguese)
- Crossbowman: Archaic bowman. Common early-game anti-infantry unit. (Most European civilizations)
- Doppelsoldner: German sword armed units that have an area of effect swing attack. Good against cavalry. (Germans only)
- Gurkha: An Indian skirmisher that, although somewhat fragile, has a high attack. (Indians only)
- Halberdier: A heavy pikeman with good damage and sustainability. Good against cavalry, light infantry and buildings.
- Janissary: A powerful musketeer-type unit that costs more food. Effective against cavalry and light infantry in a melee. (Ottomans only)
- Longbowman: A powerful anti-infantry archer with long range. (British only)
- Musketeer: A heavy musket-armed soldier. The bread-and butter of most armies. Good against cavalry and light infantry in melee.
- Pikeman: An anti-cavalry melee soldier with a long pike. Common early-game anti-cavalry unit. Also good against light infantry and buildings. (Most European civilizations.)
- Rajput: Fast Indian melee unit. Similar to the Spanish Rodelero. (Indians only)
- Rodelero: Fast, heavy sword and shield armed units effective against cavalry. (Spanish only)
- Samurai: Heavy infantry with a high cost, offset by its high-damage swing attack. (Japanese only)
- Sepoy: Heavy rifle armed infantry. Similar to the Musketeer. (Indians only)
- Skirmisher: Anti-infantry. Fragile but powerful light ranged infantry.
- Strelet: Weak skirmisher that trains in groups of ten. (Russians only)
- Yumi Archer: A high damage bowman. Good against heavy infantry and light cavalry. (Japanese only)
- Cavalry Archer: Horse archer ranged cavalry. Similar to the Dragoon. (Ottoman and Russian only)
- Cossack: A medium strength sword-armed melee cavalry. Similar to the Hussar. (Russian only)
- Cuirassier: Strong French melee cavalry, one of the strongest cavalry units. Known for its trample attack. (French only)
- Dragoon: Pistol-armed ranged cavalry. Good against heavy cavalry.
- Hussar: Powerful sword-armed melee cavalry. Good against light infantry.
- Lancer: Heavy lance-armed cavalry with high damage against infantry. (Spanish only)
- Naginata Rider: Japanese Naginata (lance)-armed cavalry. Good against infantry. (Japanese only)
- Oprichnik: Melee cavalry with low hit points but effective attack against artillery, light infantry, and raiding settlements. (Russian only)
- Ruyter: Dutch equivalent of the Dragoon. Good against heavy cavalry. (Dutch only)
- Uhlan: German version of the Hussar with very high attack. (Germans only)
- War Wagon: A wood-roofed wagon with large inside rifles pulled by horses. Good against heavy cavalry. (Germans only)
- Yabusame: Bow-armed cavalry with one of the longest ranges in the game. Good against heavy cavalry. (Japanese only)
- Abus Gun: Ottoman light infantry. Similar to the skirmisher, but is classified as light artillery like the Grenadier. (Ottomans only)
- Culverin: Light cannon good against other artillery and ships.
- Falconet: Light cannon effective against infantry and buildings.
- Gatling Gun: Fast-firing machine gun-like artillery only available to European civilizations that revolt instead of going into the Imperial age. (The WarChiefs onwards)
- Grenadier: Grenade lobbing light artillery. Since they function like infantry, they are trainable as early as the Colonial Age.
- Hoop Thrower: Throws burning hoops at the enemy. Especially effective against Janissaries. (Knights of St. John only)
- Horse Artillery: Fast light cannon similar to the Falconet. Capable of keeping up with other cavalry. (The WarChiefs onwards)
- Mortar: Slow, heavy cannon for shelling enemy buildings and ships.
- Organ Gun: A small, six-barreled cannon with a fast rate of fire. Better against infantry than buildings. (Portuguese only)
- Petard: A unit that does high explosive damage to buildings but kills itself in the process. (The WarChiefs onwards)
- Great Bombard: A large cannon with a low rate of fire, firing huge cannonballs doing massive damage against infantry, buildings and ships. (Ottoman only)
- Heavy Cannon: A large cannon, effective against infantry, buildings and ships and available to most European civilizations. (Select Europeans and Chinese)
- Rocket: A fast firing explosive rocket, effective against infantry, buildings and ships. (British only)
- Aenna: Cheap anti-infantry archer. Also good against light cavalry. (Iroquois)
- Cetan Bow: Cheap anti-infantry archer. Also good against light cavalry. (Sioux)
- Coyote Runner: Fast armored Aztec warrior. Good against skirmishers and artillery. (Aztecs)
- Forest Prowler: Rifle armed stealthy skirmisher. Good against heavy infantry and light cavalry. (Iroquois)
- Macehualtin: Sling armed anti-infantry unit. Good against heavy infantry. (Aztecs)
- Puma Spearman: Melee heavy anti-cavalry infantry. Also good against buildings and light infantry. (Aztecs)
- Tomahawk: A Tomahawk throwing heavy infantry. Good against cavalry and light infantry in a melee. (Iroquois)
- Wakina Rifle: Similar to the Iroquois Forest Prowler. Light infantry with low hit points, but long-ranged attack. Good against heavy infantry and light cavalry. (Sioux)
- War Club: Basic heavy infantry of the Sioux armed with a deadly club. Good against cavalry and light infantry. (Sioux)
The Siege Workshop is only available to the Iroquois.
- Light Cannon: Slow light artillery pushed by humans. Good against buildings, infantry, ships and artillery.
- Mantlet: Ranged siege unit pushing a large wooden shield with high hit points. Good against defensive structure, ranged units, and artillery.
- Ram: A strong melee siege unit usable only against buildings.
- Arrow Knight: A bowman Aztec noble that fires flaming arrows. Good against artillery and buildings.
- Eagle Runner Knight: A ranged Aztec warrior, throws javelins from an atlatl. Good against cavalry and Coyote Runners.
- Jaguar Prowl Knight: A Melee unit, armed with an obsidian sword, with the second highest melee damage of any unit. Good against cavalry, light and heavy infantry.
- Axe Rider: Melee cavalry with high attack but low hit points. (Sioux)
- Bow Rider: Ranged light cavalry archer good against heavy cavalry. (Sioux)
- Kanya Horseman: Average melee cavalry with a low cost of food and wood. (Iroquois)
- Musket Rider: Ranged fast cavalry with bonuses multipliers vs. cavalry and artillery, making them good at hit and runs against other cavalry. (Iroquois)
- Rifle Rider: Ranged cavalry good against heavy infantry, heavy cavalry and artillery with a fast attack and good range. (Sioux)
- Tashunke Prowler: Stealth heavy cavalry that gains 10% attack and 5% hit points for every other Tashunke Prowler nearby. (Sioux)
- Dog Soldier: Powerful cavalry spawned either by the Town Center or the Fire Pit. (Sioux)
- Medicine Man: Native healer, equivalent of the European Priest. (Iroquois and Sioux only)
- Skull Knight: Aztec elite berserker with high hit points, high melee attack but low speed. Good against calavary and light infantry. (Aztecs)
- Travois: Civilian unit that transforms into any Iroquois building. (Iroquois)
- Warrior: Light infantry archer that loses hit points over time, similar to Minuteman and Irregular.
- Warrior Priest: A Aztec healer that can also hold its own in combat. Cannot attack buildings. (Aztecs)
- Old Han Army: Archaic infantry group. Chu Ko Nu's are slightly weaker versions of the Crossbowmen, and Qiang Pikemen are weaker versions of Pikemen but both are good in numbers. (Chu Ko Nu and Qiang Pikemen)
- Standard Army: Early-game anti-infantry group. The Steppe Riders are poor cavalry but cheap and can be fielded in large numbers, good against infantry. (Chu Ko Nu and Steppe Riders)
- Ming Army: Early-game anti-cavalry group. The Keshiks are fast moving Mongol horse-archers. (Qiang Pikemen and Keshiks)
- Territorial Army: Heavy infantry group. Changdao Swordsmen are heavy anti-cavalry similar to Halberdiers, while Arquebusiers are Chinese Skirmishers. (Changdao Swordsmen and Arquebusiers)
- Forbidden Army: Heavy cavalry group. Iron Flails are high damage heavy cavalry, good against archers, skirmishers, and artillery. Meteor Hammers are similar, good against artillery. (Iron Flails and Meteor Hammers)
- Imperial Army: Strong anti-infantry group. (Arquebusiers and Iron Flails)
- Sowar: Sowars would be your standard powerful heavy cavalry, but they ride camels. Good against infantry and artillery.
- Zamburak: A fast and cheap but weak light cavalry, whose rider has a rifle and ride camels. Good against heavy cavalry, artillery and Coyote Runners.
- Mahout Lancer: Although they are expensive and slow, these elephant lancers are the melee version of the Howdah. Inflicts wide-area damage. Exceptionally effective against infantry.
- Howdah: A platform on an elephant supports a gunman. Effective against heavy cavalry and artillery.
- Black Flag Army: Anti-infantry group. Flamethrowers are fast firing "Siege" units better against infantry than buildings. (Arquebusiers and Flamethrowers) (Chinese)
- Flail Elephant: Melee siege unit. An elephant with a huge iron flail on its trunk for area damage. Good against buildings. (Indians)
- Flamethrower: Short-range anti-infantry artillery, that unit has the highest rate of fire of all units. Better against infantry than buildings. (Chinese)
- Flaming Arrow: Anti-infantry artillery similar to the Falconet that shoots flaming arrows, it is effective against infantry, artillery and ships. (Japanese)
- Hand Mortar: Weak anti-building artillery. Strong in large numbers, made easier to mass by the "Cheap" cost in terms of siege units. Unlike Mortars, it can fire at units, doing them low damage. (Chinese only)
- Mongolian Army: (Keshiks and Hand Mortars) (Chinese)
- Morutaru: It is like a Mortar, only it is cheaper, takes less population, less siege damage and move slower than Mortars when in Limber mode but also move faster when in Bombard mode. (Japanese)
- Siege Elephant: A cannon mounted on the platform of a siege elephant. These were literally the precursors to tanks. Effective against artillery, buildings and ships. (Indians)
- British allies
- (Chinese and Indians)
- British Expeditionary Company: A shipment of Readcoats, similar to Guard Musketeers but with 10% more hit points. (Redcoat Musketeers)
- British Expeditionary Force: A powerful force for any Asian civilization. (Redcoat Musketeers and Falconet)
- British Expeditionary Army: An army of British Life Guards and Falconets. (Life Guard Hussars and Falconets)
- Surgeons: Heals injured units. Can build Field Hospitals.
- Spies: Sneaky assassin. Highly effective against mercenaries, Explorers, War Chiefs, and Monks.
- Petards: Siege warrior that dies when it attacks buildings, but does lots of damage.
- British Brigade: A shipment effective against heavy infantry bust also buildings and infantry in general. (Roger's Ranger Skirmishers and Falconets)
- Dutch allies
- Dutch Expeditionary Company: A shipment of Musketeers can be useful to a civilization that usually lacks heavy ranged infantry. (Stadhouder Musketeers)
- Dutch Expeditionary Force: Effective against and heavy cavalry and light infantry. (Stadhouder Musketeers and Carabineer Ruyters)
- Dutch Expeditionary Army: A shipment effective against buildings and Ruyters which counter the heavy cavalry which could otherwise destroy the Mortars. (Carabineer Ruyters and Mortars)
- Church Wagon: A Church can provide upgrades which Asian civilizations cannot get regularly.
- Bank Wagon: Although this may seem redundant when Shrines are available, it allows you to focus the shrines on other resources while still producing coin.
- Arsenal Wagon: The Arsenal Wagon can be very useful, as the improvements from there can be extremely helpful.
- Dutch Brigade: An effective combo alone, but does wonders when with a group of your own army. (Stadhouder Musketeers and Mortars)
- French allies
- (Indians and Chinese)
- French Expeditionary Company:. This small army gives you a combination of anti-building, anti-artillery and anti-infantry. (Young/Middle/Old Guard Grenadiers)
- French Expeditionary Force: The Cuirassiers support the Grenadiers against cannon, while the Grenadiers protect the cavalry. Very reliable and self-supporting. (Young/Middle/Old Guard Grenadiers and Cuirassiers)
- French Expeditionary Army: The Horse Artillery gives support to the Cuirassiers against anti-cavalry infantry. (Gendarme Cuirassiers and Horse Artillery)
- Food Crates: Prevents you from having to send these from the Home City, ships 500 food.
- Wood Crates: Ships 500 wood, prevents you from having to send these from the Home City.
- Coin Crates: Prevents you from having to send these from the Home City, ships 500 coin.
- French Brigade: A Shipment of effective heavy cavalry, something Asians somewhat lack. (Gendarme Cuirassiers)
- German allies
- German Expeditionary Company: A shipment of anti-cavalry swordsmen. (Zweihander Doppelsoldners)
- German Expeditionary Force: A shipment of swordsmen who protect the Skirmishers against cavalry also included. (Zweihander Doppelsoldners and Prussian Needle Gun Skirmishers)
- German Expeditionary Army: The Heavy Cannon protects the Skirmishers from enemy infantry, but watch out for cavalry when fielding this army. (Prussian Needle Gun Skirmishers and Heavy Cannons)
- German Brigade: Skirmishers are protected form artillery by the Uhlans, who can also batter it out against other cavalry. (Prussian Needle Gun Skirmishers and Czapka Uhlans)
- Japanese isolation
- Konsha Yamabushi: Japanese Monk armed with a large two-handed club. Good against cavalry and buildings.
- Shinobi-no-Mono: Stealthy ranged infantry. Good against other infantry.
- |Ninjutsu-Zukai: Japanese assassin. Highly effective against mercenaries, Explorers, War Chiefs, and Monks.
- Hatamoto Samurai: Japanese Samurai mercenary.
- Military Rickshaw: Transforms into an early military building saving 200 wood.
- Ottoman allies
- Ottoman Expeditionary Company: An army of Ottoman Gardeners. (Gardener Hussars)
- Ottoman Expeditionary Force: This shipment is powerful against cavalry and artillery. (Tufanci Corps Janissaries and Gardener Hussars)
- Ottoman Expeditionary Army: An army of Ottoman Tufanci Corps and Great Bombards. (Tufanci Corps Janissaries and Great Bombards)
- Levy: Quick-training, Musketeer who quickly loses hitpoints, becoming less effective over time. (Minutemen)
- Settlers: Villager that constructs buildings and gathers resources.
- Great Bombards: A powerful cannon for the Indians, who usually lack siege guns.
- Ottoman Brigade: A explosive and powerful anti-building, anti-infantry and anti-cavalry combo. (Tufanci Corps Janissaries and Great Bombards)
- Portuguese allies
- (Japanese and Indians)
- Portuguese Expeditionary Company: A shipment of Crossbowmen. (Besteiro Crossbowmen)
- Portuguese Expeditionary Force: The Culverin protects the Crossbowmen from artillery while they pour bolts on the enemy. (Besteiro Crossbowmen and Culverin)
- Portuguese Expeditionary Army: Similar purpose to the shipment listed above, but with gun armed Musketeers instead of Crossbowmen. (Guerreiro Musketeers and Culverins)
- Fishing Fleet: Gathers Food from Fish or Coin from Whales. (Fishing Boats)
- Exploration Fleet: Useful for a stealthy waterfront raid blowing up the enemy's buildings. (Caravel with 3 Petards inside)
- Expeditionary Fleet: A powerful ship useful for any water battle. (Ironclad)
- Portuguese Brigade: Artillery and cavalry combo make it an all around effective group of soldiers. (Jinete Dragoons and Horse Artillery)
- Russian allies
- Russian Expeditionary Company: A group of raiding cavalry. (Siberian Cossacks)
- Russian Expeditionary Force: A group of Cossacks and a Culverin, effective against artillery. (Siberian Cossacks and Culverin)
- Russian Expeditionary Army: Ranged Pistol armed Dragoons anti-cavalry which could otherwise run the Culverin down. (Kalmuck Dragoons and Culverins)
- Blockhouse Wagon: Although you cannot train units, it can still shoot.
- Fort Wagon: A fort can be a powerful asset to any civilization, so this is a major defensive boost.
- Factory Wagon: Mass-producing artillery is a boost to any nation.
- Russian Brigade: The Hussars protect the Culverins from most threats. (Bashkir Hussars and Culverins)
- Spanish allies
- Spanish Expeditionary Company: A effective and cheap cavalry counter. (Tercio Pikemen)
- Spanish Expeditionary Force: The Pikemen protect the Falconet from cavalry, while the Falconet takes care of heavy infantry. (Tercio Pikeman and Falconet)
- Spanish Expeditionary Army: Similar to the shipment above, but with powerful Rodeleros instead of Pikemen. (Espadachin Rodeleros and Falconet)
- Spanish Brigade: A strong anti-cavalry and anti-infantry troop. (Espadachin Rodeleros and Garrochista Lancers)
- Sacred Cow: Herd animal. Generates experience points. Increased experience points generation when tasked to a Sacred Field.
- Aenna (Iroquois)
- Abus Gun (Ottomans)
- Arquebusier (Chinese)
- Ashigaru Musketeer (Japanese)
- Axe Rider (Sioux)
- Beiyang Army (Steppe Rider and Keshik) (Chinese)
- Cassador (Portuguese)
- Cavalry Archer
- Cetan Bow (Sioux)
- Changdao Swordsman (Chinese)
- Chu Ko Nu (Chinese)
- Congreve Rocket (British)
- Cossack (Russians)
- Cuirassier (French)
- Dog Soldier (Sioux)
- Doppelsoldner (Germans)
- Emperor's Army (Arquebusier and Hand Mortar) (Chinese)
- Ever Victorious Army (Iron Flail and Flying Crow) (Chinese)
- Forest Prowler (Iroquois)
- Flail Elephant (Indians)
- Flaming Arrow (Japanese)
- Flamethrower (Chinese)
- Flying Crow (Chinese)
- Great Bombard (Ottomans)
- Gurkha (Indians)
- Hand Mortar (Chinese)
- Heavy Cannon
- Horse Artillery
- Howdah (Indians)
- Iron Cap Prince's Army (Changdao Swordsman and Flamethrower) (Chinese)
- Iron Flail (Chinese)
- Janissary (Ottomans)
- Kanya Horseman (Iroquois)
- Keshik (Chinese)
- Lancer (Spanish)
- Light Cannon (Iroquois)
- Longbowman (British)
- Mahout Lancer (Indians)
- Mandarin Duck Squad (Chu Ko Nu and Flamethrower) (Chinese)
- Mantlet (Iroquois)
- Mongol Scout (Chinese)
- Morutaru (Japanese)
- Musket Rider (Iroquois)
- Naginata Riders (Japanese)
- Oprichnik (Russians)
- Organ Gun (Portuguese)
- Nitro Petard (Germans)
- Qiang Pikeman (Chinese)
- Rajput (Indians)
- Ram (Iroquois)
- Rifle Rider (Sioux)
- Rodelero (Spanish)
- Ruyter (Dutch)
- Samurai (Japanese)
- Sepoy (Indians)
- Siege Elephant (Indians)
- Sowar (Indians)
- Spahi (Ottomans)
- Steppe Rider (Chinese)
- Tashunke Prowler (Sioux)
- Tomahawk (Iroquois)
- Urumi (Indians)
- Wakina Rifle (Sioux)
- War Club (Sioux)
- War Wagon (Germans)
- Yabusame (Japanese)
- Yumi Archer (Japanese)
- Arsonist (Indians)
- Barbary Corsair
- Black Rider
- Carib Blowgunner (Dutch)
- Chakram (Indians)
- Cherokee Rifleman (British and Iroquois)
- Cheyenne Rider (Sioux)
- Comanche Horse Archer (Sioux)
- Comanchero (Sioux)
- Cree Tracker (Germans, Iroquois, and Sioux)
- Hessian Jaeger
- Scottish Highlander
- Huron Mantlet (French and Iroquois)
- Jat Lancer (Indians)
- Li'l Bombard
- Manchu Horse Archer
- Marathan Catamaran (Indians)
- Holcan Spearman (Spanish and Aztec)
- Ming Iron Troop (Chinese)
- Nootka Clubman (Russians)
- Pistolero (Sioux)
- Renegado (Sioux)
- Rattan Shield (Chinese)
- Ronin Samurai
- Sohei (Japanese)
- Swiss Pikeman
- Tiger Claw (Indians)
- Tupi Blackwood Archer (Portuguese)
- War Elephant (Indians)
- Wokou Junk
- Yojimbo Cavalry Archer (Japanese)
- Daimyo Kiyomasa (Japanese)
- Daimyo Mototada (Japanese)
- Tokugawa Ieyasu (Japanese)
- Atakabune (Japanese)
- Fluyt (Dutch)
- Fire Junk (Chinese)
- Fishing Boat
- Fuchuan (Chinese)
- Fune (Japanese)
- Galley (Ottomans)
- Tekkousen (Japanese)
- War Canoe
- War Junk (Chinese)
- Colonial Militia
- Gatling Gun
- Bank Wagon (Dutch)
- Castle Rickshaw (Asian)
- Covered Wagon
- Factory Wagon
- Fort Wagon
- Outpost Wagon
- Shrine Wagon (Japanese)
- Town Rickshaw
- Village Rickshaw (Chinese)
- Trading Post Travois (Native American)
- Travois (Iroquois)
- Pet Black Bear (Iroquois)
- Pet Cougar (Sioux)
- Pet Coyote (Sioux)
- Pet Grizzly Bear (Sioux)
- Pet Lion (Indians)
- Pet Monitor Lizard (Japanese)
- Pet Rhino (Indians)
- Pet Tiger (Indians)
- Coureur des Bois (French)
- Envoy (Dutch)
- Hot Air Balloon
- Medicine Man
- Missionaries (Japanese)
- Settler Wagon (Germans)
Confucian Academy Wonder Edit
- Flying Crow: Flying crows are large, rocket slingshoting siege machines. Good against infantry and buildings.
Summer Palace Wonder Edit
- Standard Army: 3 Chu Ko Nu and 2 Steppe Riders
- Old Han Army: 3 Chu Ko Nu and 3 Qiang Pikemen
- Ming Army: 2 Qiang Pikemen and Keshiks
- Territorial Army: 3 Changdao Swordsmen and 3 Arquebusiers
- Forbidden Army: 2 Iron Flails and 2 Meteor Hammers
- Imperial Army: 2 Iron Flails and 3 Arquebusiers
- Daimyo Kiyomasa: A powerful Japanese warrior that can train units and enhance units near it.
- Daimyo Masamune: A powerful Japanese warrior that can train units and enhance units near it.
- Daimyo Mototada: A powerful Japanese warrior that can train units and enhance units near it.
- Shogun Tokugawa: A more powerful version of the Daimyo who trains Yamabushi, Shinobi and artillery instead of infantry and cavalry. It can also increase the hit points of nearby friendly units.
- All Barracks units available, if upgraded into the Delhi Gate also train Caravanserai units and if upgraded into the Red Fort also train Castle units.
Charminar Gate Wonder Edit
- Note: Units trained here are called Mansabdar, which have double hit points, and they also boost the attack of nearby same units. However, this aura is not as effective as the Spanish Unction aura, nor is it highly valued by most players (due to the new units double cost and population use).
- Mansabdar Rajput
- Mansabdar Sepoy
- Mansabdar Gurkha
- Mansabdar Sowar
- Mansabdar Zamburak
- Mansabdar Mahout Lancer
- Mansabdar Howdah
- Mansabdar Siege Elephant
- Mansabdar Flail Elephant
- Note: Monastery units have the name "Repentant" in front of them. Only four units; (two Bandit units and two Mercenary units) and Ronin (via a Home City Card upgrade) are available at a time from Saloons or Monasteries. Bandits change depending on the map, while Mercenary units are at random on every map.
- Arsonist: Mercenary light artillery from India that throws fire bombs to destroy buildings. Also good against infantry. Based on the Grenadier. (The Asian Dynasties onwards)
- Barbary Corsair: A upgraded version of the Rodelero from the Barbary Coast of North Africa. Good against cavalry and light infantry.
- Black Rider: Upgraded Dragoon from Germany. Good against heavy cavalry and artillery.
- Comanchero: Powerful Dragoon, dangerous outlaw on horseback. Good against cavalry.
- Dacoit: Powerful dangerous highwayman armed with a pistol from India. Based on the Musketeer. (The Asian Dynasties onwards)
- Elmeti: Powerful Lancer from Italy. Effective against infantry. (The WarChiefs onwards)
- Fusilier: Powerful Musketeer from Sweden. Good against light cavalry and infantry. (The WarChiefs onwards)
- Hackapell: Very high attack, low hit points melee cavalry based on Uhlan from Finland.
- Highlander: A powerful Musketeer from Scotland. Good against cavalry and light infantry in melee.
- Iron Troop: Mercenary foot archer from China that wears heavy armor. Good against infantry. Based on the Macehualtin. (The Asian Dynasties onwards)
- Jaeger: Powerful Hessian Skirmisher. Good against infantry.
- Jat Lancer: Elite Indian mercenary armed with a lance. Good against infantry and artillery. Based on the Lancer. (The Asian Dynasties onwards)
- Landsknecht: Powerful flamboyant German heavy infantry mercenary. Based on the Halberdier.
- Li'l Bombard: Powerful heavy artillery from Italy. Based on the Great Bombard. (The WarChiefs onwards)
- Mameluke: Very high hit points, low attack bold cavalry from Egypt based on the Hussar.
- Manchu: Chinese cavalry archer mercenary. Based on the Cavalry Archer.
- Ninja: Powerful Spy from Japan. Good against heroes, explorers, mercenaries and native warriors. (The WarChiefs onwards)
- Pirate: Dangerous Pirate based on the Rodelero. Can be upgraded to "Buccaneer" status with Spanish Gold Home City Card exclusive to the Spanish.
- Pistolero: Dangerous outlaw with a pistol. Based on the Musketeer.
- Renegado: Dangerous outlaw with a rifle. Based on the Skirmisher.
- Ronin: Powerful Japanese Samurai mercenary. Effective against cavalry and light infantry.
- Stradiot: Powerful Hussar from the Balkans.
- Swiss Pikeman: Powerful elite Pikeman mercenary from Switzerland.
- Thuggee: Powerful dangerous thug armed with a rifle from India. Based on the Skirmisher. (The Asian Dynasties onwards)
- Wokou Horseman: Powerful nomadic horseman. Good against cavalry. Based on the Cavalry Archer. (The Asian Dynasties onwards)
- Wokou Monk: Powerful Monk archer from China, with keen senses. Based on the Yumi Archer. (The Asian Dynasties onwards)
- Wokou Pirate: Powerful Eastern pirate in search of booty. Based on the Rodelero. Good against cavalry and buildings. (The Asian Dynasties onwards)
- Wokou Ronin: Powerful Japanese swordsman with no master. Good against cavalry and buildings. Based on the Samurai. (The Asian Dynasties onwards)
- Yojimbo: Japanese heavily armed mercenary cavalry good with both a bow and a sword. Good against heavy cavalry and artillery. Based on the Cavalry Archer. (The Asian Dynasties onwards)
Statistics table Edit
|This article or section is a stub. You can help the Wiki by expanding it.|
|Unit icon||Unit name||Base hit points||Speed||Melee damage||Ranged damage||Siege damage||Cost|
|Explorer||400||4.5||6||12 (16 range)||15||N/A|
|120||5.0||6||32||40 food, 40 wood|
|Musketeer||150||4.5||13||23 (12 range)||20||75 food, 25 coin|
|Crossbowman||100||4.0||7||18 (16 range)||8||40 food, 40 wood|
|Skirmisher||120||5.0||6||15 (20 range)||12||50 food, 65 coin|
|Minuteman||200||4.0||13||26 (12 range)||5||75 food|
|Halberdier||200||4.0||25||36||50 food, 70 coin|
|Grenadier||200||4.0||8||16 (12 range)||54||120 food, 60 coin|
|Hussar||320||6.75||30||20||120 food, 80 coin|
|Dragoon||200||7.25||11||22 (12 range)||9||90 food, 90 coin|
|Cavalry Archer||265||6.75||6.5||13||8||100 food, 60 coin|
|Horse Artillery||200||2.4 (6.0 limber)||125 (26 range)||100 wood, 500 coin|
|Falconet||200||1.6 (4.0 limber)||100 (26 range)||100 wood, 400 coin|
|Heavy Cannon||475||1.6 (4.0 limber)||200 (28 range)||200 wood, 500 coin|
|Culverin||280||1.4 (3.5 limber)||40 (34 range)||100 wood, 400 coin|
|Mortar||300||1.2 (3.0 limber)||500 (44 range)||100 wood, 350 coin|
|Caravel||800||8.5||75 (20 range)||300 wood, 100 coin|
|Galleon||1,500||8.5||50 (20 range)||300 wood, 500 coin|
|Frigate||2,000||7.5||90 (30 range)||500 wood, 500 coin|
|Monitor||1,200||6.5||80 (36 range)||800 wood, 200 coin|
|Petard||225||4.0||6||1600||50 food, 100 wood|
|Revolution only||Unit name||Base hit points||Speed||Melee damage||Ranged damage||Siege damage||Cost|
|Colonial Militia||200||5.0||12||24||20||100 food|
|Gatling Gun||150||1.6 (4.0 limber)||30 (24 range)||100 wood, 300 coin|
|Ironclad||2,000||7.5||115 (30 range)||500 wood, 500 coin|
|British only||Unit name||Base hit points||Speed||Melee damage||Ranged damage||Siege damage||Cost|
|Longbowman||95||4.0||10||15 (22 range)||10||60 food, 40 wood|
|Rocket||350||1.6 (4.0 limber)||300 (28 range)||100 wood, 500 coin|
|Dutch only||Unit name||Base hit points||Speed||Melee damage||Ranged damage||Siege damage||Cost|
|Ruyter||140||7.3||7||14( 12 range)||6||30 food, 75 coin|
|Fluyt||1,000||8.5||70 (20 range)||300 wood, 300 coin|
|French only||Unit name||Base hit points||Speed||Melee damage||Ranged damage||Siege damage||Cost|
|Cuirassier||500||6.25||30||30||150 food, 150 coin|
|Germans only||Units name||Base hit points||Speed||Melee damage||Ranged damage||Siege damage||Cost|
|Doppelsoldner||230||4.5||20||60||75 food, 125 coin|
|Uhlan||190||6.75||37||20||50 food, 100 coin|
|War Wagon||500||6.0||21||42 (16 range)||30||150 food, 150 coin|
|Janissary||235||4.0||15||20 (12 range)||25||100 food, 25 coin|
|Abus Gun||130||4.0||10||40 (18 range)||15||50 food, 100 coin|
|Great Bombard||475||1.4 (3.5 limber)||500 (28 range)||100 wood, 600 coin|
|Galley||600||10||100||300 wood, 100 coin|
|Cassador||85||4.5||5||26 (20 range)||12||80 food, 35 coin|
|Organ Gun||150||1.6 (4 limber)||33 (26 range)||100 wood, 300 coin|
|Strelet||72||4.5||4||8 (14 range)||7||37 food, 10 wood|
|Cossack||225||6.75||26||15||75 food, 75 coin|
|Oprichnik||250||6.75||20||75||90 food, 60 coin|
|Rodelero||135||6.0||10||10||65 food, 35 coin|
|Lancer||350||6.5||20||20||110 food, 90 coin|
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