Age of Empires Series Wiki
Age of Empires Series Wiki

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This page contains all Home City Cards available for the United States civilization in Age of Empires III: Definitive Edition. Federal Cards can be only obtained by choosing Federal States in-game and hence they are not available as Home City Cards that can be picked before starting a game.

  • Green: TEAM Shipment that is sent to each player in a team
  • Violet: Shipment that can be sent an INFINITE number of times
  • Red: Shipment that can be sent TWICE

US Home City 1.png
Card Description Age
German Home City 4 (Capitalism).png Capitalism Gives a trickle of 1.65 coin
Ages discovery.jpg
Swedish Home City 1 (300 Food).png Crates of 300 Food Ships 300 food
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Swedish Home City 1 (600 Food).png Crates of 600 Food Ships 600 food
Ages colonial.jpg
Swedish Home City 1 (700 Food).png Crates of 700 Food Ships 700 food
Ages colonial.jpg
Swedish Home City 1 (1000 Food).png Crates of 1000 Food Ships 1,000 food
Ages fortress.jpg
Swedish Home City 1 (300 Wood).png Cords of 300 Wood Ships 300 wood
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Swedish Home City 1 (600 Wood).png Cords of 600 Wood Ships 600 wood
Ages colonial.jpg
Swedish Home City 1 (700 Wood).png Cords of 700 Wood Ships 700 wood
Ages colonial.jpg
Swedish Home City 1 (1000 Wood).png Cords of 1000 Wood Ships 1,000 wood
Ages fortress.jpg
Swedish Home City 1 (300 Coin).png Chests of 300 Coin Ships 300 coin
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Swedish Home City 1 (600 Coin).png Chests of 600 Coin Ships 600 coin
Ages colonial.jpg
Swedish Home City 1 (700 Coin).png Chests of 700 Coin Ships 700 coin
Ages colonial.jpg
Swedish Home City 1 (1000 Coin).png Chests of 1000 Coin Ships 1,000 coin
Ages fortress.jpg
Swedish Home City 1 (1600 Food).png Crates of 1600 Food Ships 1,600 food
Ages industrial.jpg
Portuguese Home City 1 (1600 Coin).png Chests of 1600 Coin Ships 1,600 coin
Ages industrial.jpg
Swedish Home City 1 (8 Sheep).png 7 Sheep + 1 Homestead Wagon Ships 7 Sheeps and a Homestead Wagon
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Spanish Home City 1 (15 Sheep).png 15 Sheep + 1 Homestead Wagon Ships 15 Sheep and 1 Homestead Wagon
Ages fortress.jpg
Swedish Home City 1 (7 Cow).png 7 Semi-Fattened Cows Ships 7 semi-fattened Cows
Ages colonial.jpg
Swedish Home City 1 (1 Covered Wagon).png 1 Covered Wagon Ships 1 Covered Wagon
Ages fortress.jpg
Ottoman Home City 1 (2 Covered Wagons).png 2 Covered Wagons Ships 2 Covered Wagons
Ages industrial.jpg
Swedish Home City 1 (2 Surgeons).png TEAM 2 Surgeons Ship 2 Surgeons
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Swedish Home City 1 (4 Surgeons).png 4 Surgeons Ship 4 Surgeons
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US Home City 1 (Sheriff).png Sheriff The General gets +50% hit points and attack, +100% bonus against Treasure Guardians and Outlaws, and Carbine Attack ability becomes available early.
Ages colonial.jpg
Swedish Home City 1 (Hot Air Balloons).png Hot Air Balloons The General can summon a Hot Air Balloon to explore the map for a limited time
Ages discovery.jpg
Swedish Home City 1 (Advanced Balloon).png Advanced Balloon Ships an Advanced Hot Air Balloon
Ages industrial.jpg

US Home City 2.png
Card Description Age
8 State Militia Ships 8 State Militia
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11 State Militia Ships 11 State Militia
Ages fortress.jpg
22 State Militia Ships 22 State Militia
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9 State Militia Ships 9 State Militia
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10 Carbine Cavalry Ships 10 Carbine Cavalry
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5 Regulars Ships 5 Regulars
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8 Regulars Ships 8 Regulars
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7 Regulars Ships 7 Regulars
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15 Regulars Ships 15 Regulars
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US Home City 2 (United States Army).png United States Army General, Heavy infantry and Minuteman get +15% hit points and attack
Ages fortress.jpg
1st Michigan Volunteer Sharpshooters Ships 8 Sharpshooters and Cree Trackers. Upgrades Cree Trackers to Champion and grants them Eagle Eye charged ability
Ages industrial.jpg
7 Sharpshooters Ships 7 Sharpshooters
Ages fortress.jpg
6 Sharpshooters Ships 6 Sharpshooters
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14 Sharpshooters Ships 14 Sharpshooters
Ages industrial.jpg
54th Massachusetts Volunteers Ships 5 State Militia and 4 Regulars and grants their Veteran upgrades; costs 400 food
Ages fortress.jpg
TEAM 2 Gatling Guns Ships 2 Gatling Guns for the entire team
Ages industrial.jpg
3 Gatling Guns Ships 3 Gatling Guns
Ages fortress.jpg
1 Gatling Gun Ships 1 Gatling Gun
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US Home City 2 (Coffee Mill Guns).png Coffee Mill Guns Gatling Guns no longer reload, so fire continuously
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Swedish Home City 2 (Advanced Artillery).png Advanced Artillery Enables training of Mortars and Horse Artillery in the Fortress Age
Ages fortress.jpg
Swedish Home City 2 (2 Mortars).png 2 Mortars Ships 2 Mortars
Ages industrial.jpg
Swedish Home City 2 (3 Mortars).png 3 Mortars Ships 3 Mortars
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2 Culverins Ships 2 Culverins
Ages industrial.jpg
Swedish Home City 2 (2 Heavy Cannons).png 2 Heavy Cannon Ships 2 Heavy Cannons
Ages industrial.jpg
Spanish Home City 2 (4 Culverins).png 4 Culverins Ships 4 Culverins
Ages industrial.jpg
Swedish Home City 2 (3 Horse Artillery).png 3 Horse Artillery Ships 3 Horse Artillery
Ages industrial.jpg
2 Horse Artillery Ships 2 Horse Artillery
Ages industrial.jpg
5 Captured Rockets Ships 5 Rockets; costs 1,000 food, 1,000 wood
Ages industrial.jpg
TEAM North Carolina Quakers Ships 5 Quaker Guns for the entire team; also can be sent infinite times
Ages industrial.jpg
2 Mortars + 2 Culverins Ships 2 Mortars and 2 Culverins
Ages industrial.jpg
US Home City 2 (Long Rifles).png Long Rifles State Militia and Minutemen get +4 range and LOS, Sharpshooters become trainable from the Commerce Age
Ages colonial.jpg
US Home City 2 (Continental Rangers).png Continental Rangers Rifle Infantry get +15% hit points and attack
Ages fortress.jpg
US Home City 2 (Buffalo Soldiers).png Buffalo Soldiers Carbine Cavalry get +25% attack
Ages industrial.jpg
US Home City 2 (United States Marines).png United States Marines Minutemen are upgraded to Marines, which get +1,000% siege attack, a x2.0 multiplier against Artillery and a x3.0 multiplier against Ships
Ages fortress.jpg

US Home City 3.png
Card Description Age
Arkansas Post Ships 3 Trading Post Wagons and also allows them to build Market, Saloon and Meeting House
Ages colonial.jpg
TEAM Westward Expedition Ships 4 Military Wagons for the entire team
Ages industrial.jpg
TEAM Louisiana Purchase Ships 1 Covered Wagon, and all existing and new Town Centers spawn 6 Bisons for the entire team; costs 750 coin
Ages fortress.jpg
TEAM Alaska Purchase Ships 6 Polar Bears, and Town Centers spawn 1 Silver Prospector Wagon for the entire team; costs 2,500 coin
Ages industrial.jpg
US Home City 3 (TEAM Lewis & Clark Expedition).png TEAM Lewis & Clark Expedition Reveals all treasures, resources, Trade Routes, Native settlements, also the enemies' position is temporarily revealed and ships Collection of Books worth 100 XP for the entire team
Ages discovery.jpg
Springfield Armory Ships 1 Arsenal Wagon and enables Advanced Arsenal improvements, all Arsenal improvements become free but take +250% longer to research
Ages colonial.jpg
Ottoman Home City 3 (Engineering School).png Knox Artillery Train Upgrades Horse Artillery to Heavy Horse Guns. Horse Artillery and Heavy Cannons have +20% hit points, Horse Artillery train 25% faster and Heavy Cannons train 15% faster
Ages industrial.jpg
Advanced Frontier Defenses Ships 3 Outpost Wagons and upgrades Outposts to Frontier Outposts
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Spanish Home City 3 (Native Lore).png Native Lore Native technologies cost no coin
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Indian Friendship Each different allied native tribe sends a large shipment of their respective native warriors, Native Warriors are trained 10% faster and are shipped 50% faster; costs 500 food, 500 wood
Ages industrial.jpg
Spanish Home City 3 (Blood Brothers).png Blood Brothers Upgrades native warriors to Elite/Disciplined and Champion/Honored (if not already)
Ages industrial.jpg
US Home City 3 (Patriotism).png Patriotism State Militia train 45% faster, Regulars and Sharpshooters train 35% faster and Hussars and Carbine Cavalry train 25% faster
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Spanish Home City 3 (Native Treaties).png Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
Ages colonial.jpg
Spanish Home City 3 (Pioneers).png Pioneers Villagers get +65% hit points
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Spanish Home City 3 (Improved Buildings).png Improved Buildings Buildings get +40% hit points
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Spanish Home City (Frontier Defense).png Frontier Defenses Ships 2 Outpost Wagons
Ages colonial.jpg
Spanish Home City 3 (Heavy Fortifications).png Heavy Fortifications Grants all defensive building upgrades (if not already)
Ages industrial.jpg
Spanish Home City 3 (Fort).png Fort Ships 1 Fort Wagon
Ages fortress.jpg
British Home City 3 (Castramentation).png Kosciuszko Fortifications Forts are built 25% faster and also trains units 25% faster, adds +1 build limit to Forts
Ages industrial.jpg
Advanced Homesteading Ships 2 Homestead Wagons, Mills and Estates gain +15 LOS and also increase population cap by 10
Ages colonial.jpg
US Home City 3 (Hamiltonian Economics).png Hamiltonian Economics Market technologies become free, Buy factor becomes -10%
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British Home City 3 (Advanced Dock).png Advanced Dock Docks get +100% attack and heal ships 100% faster, and ship train time -33%
Ages discovery.jpg
Advanced Saloon.png Advanced Saloon Saloons support 25 population and can be built in Exploration Age, Saloons also gain +2 build limit
Ages discovery.jpg
US Home City 3 (Shotgun Messengers).png Shotgun Messengers Trading Posts get +12 LOS and a powerful charged ability (attack) that deals AOE damage
Ages industrial.jpg
6 Spies Ships 6 Spies
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10 Spies Ships 10 Spies
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British Home City 3 (Agents).png Agents Upgrades Spies to Agents with +50% hit points and +15 LOS
Ages colonial.jpg
British Home City 3 (Ranching).png Ranching Livestock Pens can train Cows
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US Home City 3 (Minutemen Companies).png Minutemen Companies Upgrades the Levy ability to Conscription to call a large army of Minutemen, but also costs more
Ages discovery.jpg

US Home City 4.png
Card Description Age
Spanish Home City (Fish Market).png Fish Market Fishing Boats and Sloops gather 25% faster
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Spanish Home City 4 (Rendering Plants).png Rendering Plant Fishing Boats and Sloops gather 30% faster
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British Home City 4 (Whale Oil).png Whale Oil Fishing Boats and Sloops gather from whales 35% faster
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Spanish Home City Cards (Sawmills).png Sawmills Settlers gather wood 15% faster, increases wood gather yield increased by 15%
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Spanish Home City 4 (Exotic Hardwood).png Exotic Hardwoods Settlers gather wood 20% faster
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Spanish Home City 4 (Iron Monger).png Establish Ironmonger Settlers gather coin from Mines 20% faster
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Spanish Home City 4 (Silversmith).png Silversmith Settlers gather from mines 20% faster, mines gather yield increased by 20%
Ages colonial.jpg
Spanish Home City 4 (Refrigeration).png Refrigeration Settlers gather food 20% faster
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Spanish Home City 4 (Sustainable Agriculture).png Stockyards Livestocks fatten 30% faster when tasked to Livestock Pens, Farms, and Villages
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Spanish Home City 4 (Spice Trade).png Spice Trade Settlers gather from huntable animals, Berry Bushes, and Cherry Orchards 20% faster and increases their gather yield by 10%
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Spanish Home City 4 (Medicine).png Medicine Villager cost and train time -15%
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Spanish Home City 4 (Rum Distillery).png Rum Distillery Settlers gather coin from Estates and Rice Paddies 20% faster
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Spanish Home City 4 (Cigar Roller).png Cigar Roller Settlers gather coin from Estates and Rice Paddies 20% faster
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Spanish Home City 4 (Textile Mill).png Textile Mill Settlers gather coin from Estates and Rice Paddies 20% faster
Ages fortress.jpg
Spanish Home City 4 (Stone Masions).png Stonemasons Settlers and wagons build buildings 65% faster
Ages colonial.jpg
Spanish Home City 4 (Land Grab).png Land Grab Mills, Livestock Pens, and Estates cost -40% and build time -75%;
Ages discovery.jpg
Spanish Home City 4 (Furrier).png Furrier Settlers gather from huntable animals 15% faster and gather from Berry Bushes and Cherry Orchards 20% faster; Increases gather yield for huntable animals by 8% and Berry Bushes and Cherry Orchards by 10%
Ages discovery.jpg
Washington Lumber Mills Ships 400 wood, Villagers gather wood from Trees and Mango Groves 10% faster
Ages colonial.jpg
Minneapolis Mills Ships 800 food, Villagers gather food from Mills 10% faster
Ages industrial.jpg

US Home City 5.png
Card Description Age
US Home City 5 (Irish Immigrants) .png Irish Immigrants Ships 2 Settlers and 2 additional Settlers for every 5 minutes of the game (up to a maximum of 30 minutes)
Ages discovery.jpg
US Home City 5 (British Immigrants).png British Immigrants Enables Settlers to be slowly trained from Houses
Ages industrial.jpg
US Home City 5 (Dutch Immigrants) .png Dutch Immigrants Ships a Bank Wagon, Settlers gather coin from Mines 5% faster and Mines yield 10% more coin. Bank Wagon can be reacquired from the State Capitol; costs 350 coin
Ages discovery.jpg
US Home City 5 (French Immigrants).png French Immigrants Ships 3 Coureur des Bois, Settlers get +35% hit points, +100% ranged attack, +0.5 speed and their resistance is changed from melee to ranged; costs 200 wood
Ages discovery.jpg
US Home City 5 (German Immigrants).png German Immigrants Newly constructed Mills spawn a Settler Wagon. In the Industrial Age, it becomes possible to train up to 5 Settler Wagons from Mills.
Ages discovery.jpg
US Home City 5 (Russian-American Company).png Russian-American Company Ships 2 Blockhouse Wagons, Settlers gather food from hunted animals 30% faster
Ages fortress.jpg
US Home City 5 (Spanish Immigrants) .png Spanish Immigrants Ships 1 Outpost Wagon, grants 1.70 XP trickle. Upon reaching the Commerce Age, the Levy ability can be used to call a group of powerful Pikemen that do not lose hit points; costs 300 food
Ages discovery.jpg
US Home City 5 (Chinese Immigrants).png Chinese Immigrants Ships 1 Trading Post Rickshaw, enables the Levy ability to be used to Trading Posts to recruit more Trading Post Rickshaws for free. Trading Posts get +40% hit points
Ages discovery.jpg
1 Sloop Ships 1 Sloop
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2 Sloops Ships 2 Sloop
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1 Steamer Ships 1 Steamer
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Spanish Home City 5 (1 Frigate).png 1 Frigate Ships 1 Frigate
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British Home City 5 (Naval Gunners).png Naval Gunners Warships get +20% attack
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1 Ironclad Ships 1 Ironclad
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1 Ironclad + 1 Steamer Ships a Ironclad and a Steamer
Ages industrial.jpg
Spanish Home City 5 (Admiralty).png Admiralty Warship Improvements cost and research time -60%
Ages colonial.jpg
US Home City 5 (Mississippi Steamers).png Mississippi Steamers Steamers gain +35% hit points and attack, +2 range and LOS
Ages fortress.jpg
US Home City 5 (Virginia Oak).png Virginia Oak Docks, Fishing Boats, Sloops and Frigates gain +15% hit points
Ages discovery.jpg
US Home City 5 (Hulks).png Hulks Ironclad gains +1 build limit and a 25% chance to block all incoming attacks
Ages industrial.jpg
Spanish Home City 5 (Hire Highlander).png Hire Scottish Highlanders Ships 9 Highlanders; costs 1,000 coin
Ages fortress.jpg
US Home City 5 (Reno Gang).png Reno Gang Ships 7 random Wild West Outlaws
Ages fortress.jpg
US Home City 5 (Poker).png Poker Enables up to 3 random mercenaries in the Saloon and ships 13 random mercenary units; costs 3,500 coin
Ages industrial.jpg
Dance Hall.png Dance Hall Upgrades the Saloon to the Dance Hall which can train Ronin and outlaws use -2 population
Ages colonial.jpg
US Home City 5 (Oklahoma Black Mesa).png Oklahoma Black Mesa Ships 1 Coal Prospector Wagon and 5 Gunslingers, enables Gunslingers to gather coin from Mines; costs 1,000 wood
Ages industrial.jpg
Recruit Manilamen Ships 2 Wokou Junk; costs 300 food, 300 wood
Ages colonial.jpg
Recruit Manilamen Fleet Ships 3 Wokou Junk; costs 300 food, 300 wood
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Seminole Scouts Ships 12 Seminole Sharktooth Bowman which can use stealth mode; costs 250 food, 250 wood
Ages colonial.jpg
Apache Scouts Ships 8 Apache Cavalry which can use stealth mode; costs 250 food, 250 wood
Ages fortress.jpg
Navajo Scouts Ships 21 Navajo Rifleman which can use stealth mode; costs 500 food, 500 wood
Ages industrial.jpg
US Home City 5 (Lee's Legion).png Lee's Legion Ships 9 Carbine Cavalry, enables them to be trained at the Commerce Age; costs 500 food, 500 wood
Ages colonial.jpg
US Home City 5 (Washington's Legion).png Washington's Legion Ships 16 Grenadiers equipped with Grenade Launchers and have +2 LOS, and enables them to be trained at Forts; costs 1,000 food, 1,000 wood
Ages industrial.jpg
US Home City 5 (Armand's Legion).png Armand's Legion Ships 10 Dragoons and enables them to be trained at Forts; costs 500 food, 500 wood
Ages fortress.jpg
US Home City 5 (Kovat's Legion).png Kovat's Legion Ships 9 Magyar Hussars and enables them to be trained at Forts; costs 1,000 food, 1,000 wood
Ages industrial.jpg
US Home City 5 (Pulaski's Legion).png Pulaski's Legion Ships 12 Czapka Uhlans and enables them to be trained at Forts; costs 500 food, 500 wood
Ages fortress.jpg