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Civilization Technology tree Home City Cards
Civilization Technology tree Home City Cards

The following lists all of the cards available to the United States in the Act III: Steel campaign of Age of Empires III.

Some cards are highlighted with:
Purple Shipment that can be sent an INFINITE number of times

Card Description Age
4 Settlers Delivers 4 Settlers
3 Settlers Delivers 3 Settlers
5 Settlers Delivers 5 Settlers
Crates of 300 Food Delivers 3 Crates of Food
Crates of 700 Food Delivers 1 Huge Crates of Food and 2 Crates of Food
Crates of 1000 Food Delivers 2 Huge Crates of Food
Cords of 300 Wood Delivers 3 Cords of Wood
Cords of 700 Wood Delivers 1 Huge Cords of Wood and 2 Cords of Wood
Chests of 300 Coin Delivers 3 Chests of Coin
Chests of 700 Coin Delivers 1 Huge Chests of Coin and 2 Chests of Coin
7 Sheep + 1 Homestead Wagon Delivers 7 Sheep and 1 Homestead Wagon
15 Sheep + 1 Homestead Wagon Delivers 15 Sheep and 1 Homestead Wagon
1 Covered Wagon Delivers 1 Covered Wagon; Town Center build limit +1
Fisticuffs Amelia Black hit points +35%, damage +40%
Military Promotion Major Cooper hit points and damage +40%
Hot Air Balloons The Explorer gets the Hot Air Balloon ability

Card Description Age
7 Skirmishers Delivers 7 Skirmishers
9 Skirmishers Delivers 9 Skirmishers
6 Musketeers Delivers 6 Musketeers
8 Musketeers Delivers 8 Musketeers
14 Musketeers Delivers 14 Musketeers
9 Musketeers Delivers 9 Musketeers
3 Hussars Delivers 3 Hussars
4 Hussars Delivers 4 Hussars
7 Hussars Delivers 7 Hussars
5 Hussars Delivers 5 Hussars
Cavalry Damage Cavalry damage +15%
Cavalry Hitpoints Cavalry hit points +15%
Cavalry Combat Cavalry hit points and damage +15%
1 Falconet Delivers 1 Falconet
2 Falconets Delivers 2 Falconets
2 Falconets Delivers 2 Falconets
Advanced Artillery Grants Field Guns and Howitzers
2 Mortars Delivers 2 Mortars
3 Mortars Delivers 3 Mortars
2 Congreve Rockets Delivers 2 Rockets
3 Congreve Rockets Delivers 3 Rockets

Card Description Age
Virginia Company Manor House wood cost -50, but XP build bounty -6
Native Lore Native technology cost -20%
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
Native Warriors Native warrior cost -25%
Advanced Trading Post Trading Post cost -35%, hit points +20%, gets a ranged attack
Town Militia Town Center and Command Post damage +50%, can use Conscription
Pioneers Villager hit points +65%; unit affected by villager upgrades hit points +20%
Improved Buildings Building hit points +40%
Advanced Arsenal Enables Arsenal to be built in the Commerce Age; enables Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion in the Arsenal
Fort Delivers 1 Fort Wagon; Fort build limit +1
Extensive Fortifications Outpost build limit +6, hit points +25%
Heavy Fortifications Grants all defensive building upgrades; costs 250 wood
Royal Decree to Claim the New World Delivers 2 Surgeons; enables American Patriots and Grand Encampment in the Church
Advanced Mill Delivers 1 Mill Wagon; Mill cost -50%, hit points +100%
Advanced Market Delivers 1 Market Wagon; Market buy factor -20%, sell factor +20%
Advanced Estate Delivers 1 Estate Wagon; Estate cost -31%, hit points +100%, enables it to be built from the Exploration Age
Advanced Dock Dock damage +100%, heal work rate for ships +85%; war ship train time -33%
Factory Delivers 1 Factory Wagon

Card Description Age
Fish Market Fishing boat gather work rate for fish +25%, for whale +20%
Exotic Hardwoods Villager gather work rate for tree and Mango Grove +20%
Silversmith Villager gather work rate for mine and Mountain Monastery +20%; land villager changes gather yield for mine and Mountain Monastery +20%
Royal Mint Villager gather work rate for mines, Estate, Rice Paddy (coin), Field (coin), Mountain Monasteries, and Hacienda (coin) +25%; Hacienda auto gather work rate for coin +25%
Sustainable Agriculture Villager gather work rate for Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) +15%; Hacienda auto gather work rate for food +15%
Spice Trade Villager gather work rate for hunted animals, Berry Bush, and Cherry Orchard +20%; land villager changes gather yield for hunted animals and Berry Bush +10%
Medicine Land villager cost and train time -15%
Rum Distillery Villager gather work rate for Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +20%; Hacienda auto gather work rate for coin +20%
Textile Mill Villager gather work rate for Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +25%; Hacienda auto gather work rate for coin +25%
Stonemasons Villager build work rate for buildings +65%

Card Description Age
1 Caravel Delivers 1 Caravel
1 Galleon Delivers 1 Galleon
1 Frigate Delivers 1 Frigate
Naval Gunners War ship damage +20%
1 Monitor Delivers 1 Monitor
Admiralty Dock war ship technology cost and research time -60%
Hire Holy Roman Army Delivers 7 Jaegers, 5 Black Riders, and 4 Landsknechts; costs 2,000 coin
Hire Highland Mercenary Army Delivers 8 Swiss Pikemen, 6 Highlanders, and 4 Harquebusiers; costs 2,000 coin
Mercenary Loyalty Mercenary and native warrior shipment cost -25%, infinite shipment cost -10% instead, the "Hire Indian Jat Lancer" shipment cost -50% instead, the "Hire Ronin Army" shipment cost -33% instead

Notes[]

  • In the original Age of Empires III, it's not important to earn large amounts of experience in the campaign. This is due to the fact the player won't be able to Build a Deck like in skirmishes. Any new cards unlocked will not be able to be switched out for inferior cards, so the player is stuck with both. Furthermore, if the player reaches the maximum number of cards allowed in a single age (9), the next card purchased for that age will push one off the list (can never be used again), maybe even one the player wanted to keep. This is not longer the case in Age of Empires III: Definitive Edition, where the player can use the standard deck builder interface.
  • The player can get a second Factory with the Industrial Age Politician.
  • Heavy Fortifications and mercenary cards are available in the Fortress Age.

Trivia[]

  • Level 67 is required to unlock all available cards.
  • Increasing the Home City level also increases the deck size limit, which can go beyond the number of cards the player can place in the deck (10 per age maximum, so 40).
  • Several cards in the Military Academy and Laclede's Landing have a purple border, but cannot be sent infinitely. Note the missing infinity symbol in the top left of the icon.

Gallery[]

Home City Cards in Age of Empires III
Civilizations
African Ethiopians · Hausa
Asian Chinese · Indians · Japanese
European British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Federal American Mexicans · United States
Native American Aztecs · HaudenosauneeI · Inca · LakotaS
Campaign and Historical Battle civilizations
Barbary Pirates (Algiers) · Black Family Estate (Act I: Fire and Act II: Shadow) · Canadians (Battle of Queenston Heights) · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Moroccans (The Battle of the Three Kings) · United States (campaign) (Act III: Steel)
I formerly "Iroquois"; S formerly "Sioux"