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Age of Empires Series Wiki
Age of Empires Series Wiki

This page contains all Home City Cards available for the United States civilization in Age of Empires III: Definitive Edition.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times
  • Red: Shipment that can be sent twice
  • Blue: Shipment that arrives fast (5 seconds)

Federal Cards can be only obtained by choosing Federal States in-game and hence they are not available as Home City Cards that can be picked before starting a game.

Card Description Age
Crates of 300 Food Ships 300 food
Crates of 600 Food Ships 600 food
Crates of 700 Food Ships 700 food
Crates of 1000 Food Ships 1,000 food
Crates of 1600 Food Ships 1,600 food
Cords of 300 Wood Ships 300 wood
Cords of 600 Wood Ships 600 wood
Cords of 700 Wood Ships 700 wood
Cords of 1000 Wood Ships 1,000 wood
Chests of 300 Coin Ships 300 coin
Chests of 600 Coin Ships 600 coin
Chests of 700 Coin Ships 700 coin
Chests of 1000 Coin Ships 1,000 coin
Chests of 1600 Coin Ships 1,600 coin
7 Sheep + 1 Homestead Wagon Ships 7 Sheep and 1 Homestead Wagon
15 Sheep + 1 Homestead Wagon Ships 15 Sheep and 1 Homestead Wagon
7 Semi-Fattened Cows Ships 7 semi-fattened Cows
1 Covered Wagon Ships 1 Covered Wagon
TEAM 2 Surgeons Ships 2 Surgeons
4 Surgeons Ships 4 Surgeons
Sheriff Heroes get +50% hit points and attack; the General get +2.0 attack multiplier against treasure guardians and outlaws, and Carbine Attack is immediately available
Missouri River Expeditions Ships 1 Covered Wagon; Town Center build limit +1; The General can summon the Hot Air Balloon
Advanced Balloon Ships an Advanced Hot Air Balloon

Card Description Age
5 Regulars Ships 5 Regulars
8 Regulars Ships 8 Regulars
7 Regulars Ships 7 Regulars
15 Regulars Ships 15 Regulars
United States Army The General, Minutemen, and Heavy Infantry get +15% hit points and attack
8 State Militia Ships 8 State Militia
11 State Militia Ships 11 State Militia
22 State Militia Ships 22 State Militia
9 State Militia Ships 9 State Militia
54th Massachusetts Volunteers Ships 5 State Militia and 4 Regulars, and upgrades them to Veteran (if not already); costs 400 food
7 Sharpshooters Ships 7 Sharpshooters
6 Sharpshooters Ships 6 Sharpshooters
14 Sharpshooters Ships 14 Sharpshooters
1st Michigan Volunteer Sharpshooters Ships 8 Sharpshooters and Cree Trackers; Cree Trackers are upgraded to Champion (if not already), get +9 Line of Sight and the Eagle Eye charged ability
Long Rifles State Militia and Minutemen get +4 Line of Sight and range; Sharpshooters available from the Commerce Age
Continental Rangers Rifle infantry get +15% hit points and attack
United States Marines Upgrades Minutemen to Marines (Minuteman that no longer lose hit points over time, with +725% siege attack, +100% multiplier against artillery, +200% multiplier against ships, a long-ranged anti-ship attack, +8 Line of Sight, and +14 XP train and kill bounty)
10 Carbine Cavalry Ships 10 Carbine Cavalry
5 Carbine Cavalry Ships 5 Carbine Cavalry
4 Carbine Cavalry Ships 4 Carbine Cavalry
Buffalo Soldiers Carbine Cavalry get +15% attack, +10% ranged resistance and +1 ranged attack range
Georgia Hussars Upgrades Hussars to Veteran (if not already); Hussars cost -15%
Rolling Artillery Ships 3 → 2 → 1 Gatling Gun(s); Resets after every three uses (4th, 7th, 10th, etc.)
TEAM 2 Gatling Guns Ships 2 Gatling Guns
Coffee Mill Guns Gatling Guns fire continuously instead of in bursts
Advanced Artillery Ships 1 Mortar; Mortars and Horse Artillery can be trained in the Fortress Age
2 Mortars Ships 2 Mortars
3 Mortars Ships 3 Mortars
2 Heavy Cannon Ships 2 Heavy Cannons
4 Culverins Ships 4 Culverins
3 Horse Artillery Ships 3 Horse Artillery
2 Horse Artillery Ships 2 Horse Artillery
5 Captured Rockets Ships 5 Rockets; costs 1,000 food, 1,000 wood
TEAM North Carolina Quakers Ships 5 Quaker Guns

Card Description Age
Arkansas Post Ships 3 Trading Post Wagons; Trading Post Wagons can build Markets, Saloons and Meeting Houses
TEAM Westward Expedition Ships 4 Military Wagons
TEAM Louisiana Purchase Ships 1 Covered Wagon; Existing and new Town Centers spawn 3 Bisons; costs 1,000 coin
TEAM Alaska Purchase Ships 6 Polar Bears; Existing Town Centers spawn 1 Silver Prospector Wagon; costs 2,500 wood
TEAM Lewis & Clark Expedition Reveals all treasures, resources, Trade Routes, and Native settlements, and sees what enemies can see for 20 seconds; Ships 100 XP
Springfield Armory Ships 1 Arsenal Wagon; Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion available at Arsenal; Arsenal technologies are free but takes +250% times as long to be researched
Knox Artillery Train Upgrades Horse Artillery to Heavy Horse Guns (if not already); Horse Artillery and Heavy Cannons get +20% hit points; Horse Artillery train time -20%; Heavy Cannons train time -10%
Advanced Frontier Defenses Ships 3 Outpost Wagons; Upgrades Outposts to Frontier (if not already)
Native Lore Native technologies 20% cheaper
Indian Friendship Each different allied native tribe sends a large shipment of their respective native warriors; Native warrior train time -10%; Native warrior shipments arrive time -50%; costs 500 food, 500 wood
Blood Brothers Upgrades native warriors to Elite/Disciplined and Champion/Honored (if not already)
Patriotism State Militia train time -45%; Regulars and Sharpshooters train time -35%; Hussars and Carbine Cavalry train time -25%
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
Pioneers Villagers get +65% hit points
Frontier Defenses Ships 2 Outpost Wagons
Heavy Fortifications Grants all defensive building upgrades (if not already); costs 250 wood
Fort Ships 1 Fort Wagon; Fort build limit +1
Kosciuszko Fortifications Forts cost -50% and build time -50%; Fort build limit +2
Advanced Homesteading Ships 2 Homestead Wagons; Mills and Estates get +8 Line of Sight and support 5 population
Hamiltonian Economics Hunting Dogs, Gang Saw, Placer Mines, Blunderbuss, Great Coat, Steel Traps, Log Flume, and Amalgamation are free and refunds the costs of already researched ones; Market buy factor -5%
Advanced Dock Docks get +100% attack and heal ships 85% faster, and Warship train time -33%
Advanced Saloon Saloon build limit +2, support 20 population, and available from the Exploration Age; Military Wagons can build Saloons
Shotgun Messengers Ships 4 Owlhoots and 4 Cowboys; Trading Posts get +12 LOS and the Shotgun Messengers charged ability
6 Spies Ships 6 Spies
10 Spies Ships 10 Spies
Agents Upgrades Spies to Agents with +50% hit points and +15 Line of Sight; Enables Pistol Attack charged ability
Ranching Livestock Pens can train Cows
Minutemen Companies Replaces Levy with Conscription; Ships 10 Minutemen
Virginia General Assembly Ships 1 State Capitol Wagon; The next technology researched at the State Capitol (except Spies and Blockade) is free; State Capitol build limit +1

Card Description Age
Capitalism Gives a trickle of 1.65 coin
Fish Market Fishing Boats and Sloops gather food from Fish 25% faster and coin from Whales 20% faster
Rendering Plant Fishing Boats and Sloops gather food from Fish 30% faster and coin from Whales 25% faster
Whale Oil Fishing Boats and Sloops gather coin from Whales 30% faster
Sawmills Villagers gather wood from trees and Mango Groves 15% faster; trees and Mango Groves last 15% longer
Exotic Hardwoods Villagers gather wood from trees and Mango Groves 20% faster
Establish Ironmonger Villagers gather coin from mines and Mountain Monasteries 20% faster
Silversmith Villagers gather coin from mines and Mountain Monasteries 20% faster; mines last 20% longer
Refrigeration Villagers gather food 20% faster; Haciendas auto gather food 20% faster
Stockyards Livestock fattens 30% faster when tasked to Livestock Pens, Farms, Villages, Livestock Markets, and Haciendas
Furrier Villagers gather food from Huntable animals 15% faster and from Berry Bushes, and Cherry Orchards 20% faster; Huntable animals last 7.5% longer and Berry Bushes, and Cherry Orchards last 10% longer
Spice Trade Villagers gather from Huntable animals, Berry Bushes, and Cherry Orchards 20% faster; Huntable animals, Berry Bushes, and Cherry Orchards last 10% longer
Medicine Villager cost and train time -15%
Rum Distillery Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 20% faster; Haciendas auto gather coin 20% faster
Cigar Roller Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 20% faster; Haciendas auto gather coin 20% faster
Textile Mill Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 25% faster; Haciendas auto gather coin 25% faster
Stonemasons Villagers build buildings 65% faster
Land Grab Mills, Livestock Pens, and Estates cost -40% and build time -75%
Washington Lumber Mills Ships 400 wood; Villagers gather wood from trees and Mango Groves 10% faster
Minneapolis Mills Ships 800 food; Villagers gather food from Mills, Farms, Fields, and Rice Paddies 10% faster

Card Description Age
Irish Immigrants Ships 2 Settlers and 2 additional Settlers for every 5 minutes of the game time (up to 30 minutes)
British Immigrants Houses can train Settlers, which takes twice as long
Dutch Immigrants Ships 1 Bank Wagon; villagers gather coin from mines 5% faster; mines last 10% longer; Bank Wagon can be trained at the State Capitol; costs 300 coin
French Immigrants Ships 3 Coureur des Bois; villagers get +35% hit points, +100% ranged attack, +0.5 speed, and now resist ranged attacks; units affected by villager upgrades get +10% hit points and speed; costs 225 wood
German Immigrants Each existing and newly constructed Mill spawn 1 Settler Wagon; In the Industrial Age you can recruit up to 5 Settler Wagons from Mills as well; costs 225 wood
Russian-American Company Ships 2 Blockhouse Wagons which can construct Frontier Blockhouses; villagers gather from Huntable animals 20% faster
Spanish Immigrants Ships 1 Outpost Wagon; Gives a trickle of 1.70 XP; Levy spawns 6 Tercio Pikemen (that do not lose hit points over time) from the Commerce Age; costs 300 food
Chinese Immigrants Ships 1 Trading Post Rickshaw; Trading Posts get +40% hit points and can use a special version of Levy which levies Trading Post Rickshaws for free
Scottish Immigrants Ships 1 Highlander for each Saloon, Meeting House, and Trading Post (up to 10)*; costs 400 coin
1 Sloop Ships 1 Sloop
2 Sloops Ships 2 Sloop
1 Steamer Ships 1 Steamer
1 Frigate Ships 1 Frigate
European Cannons Warships get +15% attack, +2 Line of Sight and range
Naval Gunners Warships get +20% attack
1 Ironclad Ships 1 Ironclad
1 Ironclad + 1 Steamer Ships 1 Ironclad and 1 Steamer
Admiralty Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, and Imperial Men-o'-War cost and research time -60%
TEAM Coastal Defenses Buildings get +0.8 attack multiplier against ships
Mississippi Steamers Steamers get +35% hit points and attack, and +2 Line of Sight and range
Virginia Oak Docks, Fishing Boats, Sloops, and Frigates get +15% hit points
Hulks Upgrades Ironclads to Hulks, which get +1 build limit and a 25% chance to block all incoming attacks
Reno Gang Ships 7 Gunslingers, Cowboys, and/or Owlhoots (selected at random)
Poker Ships 13 random mercenaries; up to three random mercenaries can be trained at the Saloon; costs 3,500 coin
Dance Hall Upgrades the Saloon to the Dance Hall which can train Ronin; outlaws take -2 population
Oklahoma Black Mesa Ships 1 Coal Prospector Wagon and 5 Gunslingers; Gunslingers can gather coin from mines; costs 250 wood
Recruit Manilamen Ships 2 Wokou Junks; costs 300 food, 300 wood
Recruit Manilamen Fleet Ships 3 Wokou Junks; costs 300 food, 300 wood
Seminole Scouts Ships 12 Seminole Sharktooth Bowmen which can use stealth mode; costs 250 food, 250 wood
Apache Scouts Ships 8 Apache Cavalry which can use stealth mode; upgrades Apache Cavalry to Elite (if not already); costs 250 food, 250 wood
Navajo Scouts Ships 21 Navajo Riflemen which can use stealth mode; upgrades Navajo Riflemen to Elite and Champion (if not already); costs 500 food, 500 wood
TEAM 10 Cree Allies Ships 10 Cree Trackers; upgrades Cree Trackers to Elite (if not already); costs 1,000 coin
Lee's Legion Ships 6 Carbine Cavalry; Carbine Cavalry available from the Commerce Age; costs 250 food, 250 wood
Washington's Legion Ships 16 Legion Grenadiers with +2 Line of Sight, Grenade Launchers and Incendiary Grenades; Legion Grenadiers can be trained at Forts; costs 1,000 food, 1,000 wood
Armand's Legion Ships 10 Legion Dragoons; Legion Dragoons can be trained at Forts; costs 500 food, 500 wood
Kovat's Legion Ships 9 Magyar Hussars; Magyar Hussars can be trained at Forts; costs 1,000 food, 1,000 wood
Pulaski's Legion Ships 12 Prussian Uhlans; Prussian Uhlans can be trained at Forts; costs 500 food, 500 wood

Changelog[]

Definitive Edition[]

  • "Buffalo Soldiers" increases the attack of Carbine Cavalry by 25%.
  • "Advanced Saloon" allows the Saloon to support 25 population.
  • "Lee's Legion" ships 9 Carbine Cavalry and costs 500 food, 500 wood.
  • "Dance Hall" available in the Commerce Age.
  • Have "2 Covered Wagons".
  • "Kosciuszko Fortifications" reduces the build time of Forts by 25% and increases their work rate by 25% and build limit by 1.
  • Originally, Bear Flag Revolt shipped 7 Honcho the Pet Grizzly Bears. With update 26865, it ships 6.
  • Originally, Spanish Immigrants gave 5 Tercios from Pikeman Patrol. With update 26865, it gives 6.
  • TEAM Louisiana Purchase (Card, III) spawns 6 Bison at each Town Center, and costs 750 coin.
  • New Jersey Seaports (New Jersey, IV) improves the amount of resources shipped by 'infinite' crate cards by +900.

The African Royals[]

  • With update 43871, TEAM Louisiana Purchase (Card, III) spawns 3 Bison at each Town Center, and costs 1,000 coin.
  • With update 50830, "Buffalo Soldiers" increases the attack of Carbine Cavalry by 15% and their ranged resistance by 10%, "United States Marines" gives Minutemen an anti-ship attack with 20 range, "Advanced Saloon" allows the Saloon to support 20 population, "Lee's Legion" now ships 6 Carbine Cavalry and costs 250 food, 250 wood, "Dance Hall" moved to the Industrial Age, "2 Covered Wagons" removed, "Virginia General Assembly" added (moved from the Virginia Federal State).
  • With update 54545, "Rolling Artillery", "Georgia Hussars", "Missouri River Expeditions", "5 Carbine Cavalry", and "4 Carbine Cavalry" added, "Minutemen Companies" now also ships 10 Minutemen, "Kosciuszko Fortifications" now reduces the cost and build time of Forts by 50%, and increases their build limit by 2.
  • With update 13.27885, "French Immigrants" Cost increased to 250w (from 200w), "Hamiltonian Economics" (II) No longer improves the Market buy factor, but now refunds the cost of any Market technologies that were researched prior to sending the card, "Improved Buildings" Removed from Home City, "Hire Scottish Highlanders" (III) Removed from Home City, [NEW] "Scottish Immigrants" (II, 350c) Costs 350c, Ships 1 Highlander, gain +1 Highlander for each Saloon, Meeting House and Trading Post (up to 10), "United States Marines" (III) Will now add a XP bounty of 14 to Marines, "European Cannons" (II) Now correctly affects the Steamer and Sloop, "INF 2 Horse Artillery" (IV) This card is no longer infinite, "INF 2 Culverins" (IV) Removed from Home City.
  • With update 13.58326, Scottish Immigrants (III) Moved to Age 2, but now costs 400c and no longer ships a Highlander by default, United States Marines (III) Now also allows Marines to be healed; Siege damage improvement from Minutemen reduced by -25%, Buffalo Soldiers (IV) Moved to Age 3, and Coffee Mill Guns (III) was moved to Age 4.

Trivia[]

  • The "Washington Lumber Mill" cards bears a striking resemblance to Microsoft's logo. This is a reference to the company's headquarters which were located in Redmond, Washington.
Home City Cards in Age of Empires III
Civilizations
African Ethiopians · Hausa
Asian Chinese · Indians · Japanese
European British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Federal American Mexicans · United States
Native American Aztecs · HaudenosauneeI · Inca · LakotaS
Campaign and Historical Battle civilizations
Barbary Pirates (Algiers) · Black Family Estate (Act I: Fire and Act II: Shadow) · Canadians (Battle of Queenston Heights) · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Moroccans (The Battle of the Three Kings) · United States (campaign) (Act III: Steel)
I formerly "Iroquois"; S formerly "Sioux"