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Stance icon AoM

Unit stances set the level of aggression in military unit responses to the presence of enemy buildings and units.

Age of Empires[]

Aoede unit stances

Unit stance interface in Age of Empires: Definitive Edition

Formation selection returnofrome

In-game interface seen in Return of Rome

Absent in the original Age of Empires, update 38862 for Age of Empires: Definitive Edition added the four unit stances from Age of Empires II:

  • Aggressive (Default)
  • Defensive
  • Stand Ground
  • No Attack

Return of Rome further added the Auto Scout feature for applicable units.

Age of Empires II[]

Unit Stances aoe2de

Unit stance (middle row) interface in Age of Empires II: Definitive Edition

First introduced to the series in Age of Empires II, unit stances are available for selection in four options. All military units created are set to be aggressive by default, while the Definitive Edition adds the option for created units to start with a defensive stance.

  • Aggressive: units move without limitation and will follow enemy targets in Line of Sight (LOS) and range until they are killed.
  • Defensive: units attack any unit in their range, and will follow for a certain number of tiles before returning to their original position. Units on defensive stance will retreat a few tiles if a ranged unit outside their LOS attacks them.
  • Stand Ground: units do not move to attack but will attack any enemy in their range.
  • No Attack: units do not automatically attack unless ordered.
  • Auto Scout: Auto Scout was introduced in update 35584 and was originally only available to the first scout unit presented to the player at the beginning of a game. Since update 111772, it is available to all scout units. The scouting unit explores the entire map in a pre-determined, yet somewhat random pattern.

Most units have the Aggressive/Defensive stance by default, depending on the chosen option in the settings, but the following units always start with these stances no matter the setting chosen:

Notably, the Scorpion line, (Elite) Ballista Elephant, and (Elite) Hussite Wagon are the only siege units to use the default stance.

Age of Mythology[]

Aom formations

Unit stance (bottom row) selection in Age of Mythology

AoMR generic command panel

Unit stances (second row) in Retold

While Age of Mythology features three stances, its main menu options allow for the setting of a default stance for newly created military units.

  • Aggressive: Units will chase down and fight enemy units in Line of Sight.
  • Defensive: Units will fight enemy units within Line of Sight, but will not stray far from their last commanded location.
  • Stand Ground: Units will attack anything in range, but not move from their position (Added in Retold)
  • Passive: Units will neither fight nor flee.

Age of Empires III[]

Tactics UI

A part of the in-game tactics interface in Age of Empires III

Main article: Unit stance (Age of Empires III)

In Age of Empires III, unit stances have been merged into the unit formations interface. The most similar stance to other games is Stand ground:

  • Stand ground prevents the units from moving around the map, even if they're being shot at. They will continue to engage enemy units in range but will not pursue them. This formation stance is available to all cavalry and infantry units.

Before the Definitive Edition, unit stances must be enabled by a UI option called "Show advanced unit formations".

Age of Empires IV[]

This section is most likely incomplete and may need expansion. You can help by adding to it.
Gameplay elements in the Age of Empires series
Genie Engine-exclusive
Frame delay · Full Tech Tree · Team bonus
Age of EmpiresRuins · Discovery
Age of Empires IIProjectile duplication
Bang Engine-exclusive
Autoqueue · Multiplier
Age of MythologyGod (Major · Minor) · God power · Settlement (Settlement Victory) · Weight class
Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance· Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure
Age of Empires IV-exclusive
GenericInfluence · Landmark · Point of Interest · Sacred Site · Variant civilization
Civilization-uniqueBounty · Dynasty · Golden Age · Imperial Council (Vizier Point) · Commanderie
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.
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