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In Age of Empires IV, units represent all the economic, military, and support personnel to which a civilization has access. Civilizations begin the game with only a small amount of units and must build up their economy and military by creating additional units.

Unit classifications[]

Each unit in Age of Empires IV can typically be placed under one classification depending on its primary role. Some units, such as the Warrior Monk, may fit under multiple classifications. Additionally, units have several different unit types which define how they interact with other units, technologies or game conditions. The following are some of the primary unit classifications:

Hero units[]

Various civilizations have some units of which only one can exist at a time. These are often called hero units and are also usually characterized by significantly higher health, high attack, and abilities. In addition to being hero units, they also can be classified according to one of the above classifications.

Unit availability[]

Like in other titles, Age of Empires IV has both generic units and unique units. Generic units are shared by most civilizations and almost always have the same statistics across civilizations. In some cases, otherwise generic units may have different names for different civilizations to give them more historical accuracy. All civilizations in Age of Empires IV have at least two unique units. These unique units may be variants of and replacements for generic units, performing the same function with modified statistics (such as the Longbowman) or an added Grenadier. There are also 'pseudo-unique' units, available to some, but not all civilizations.

Generic units[]

The list of generic units is as follows:

Economic[]

Land Military[]

  • Spearman - anti-cavalry light melee infantry
  • Man-at-Arms - general purpose heavy melee infantry
  • Archer - low attack anti-light-infantry ranged infantry
  • Crossbowman - anti-heavy ranged infantry
  • Handcannoneer - high attack general purpose ranged infantry. Called 'Ashigaru Handcannoneer' for the Japanese.
  • Scout - scout unit which cannot be upgraded
  • Horseman - anti-ranged unit light melee cavalry
  • Knight/Lancer - general purpose heavy melee cavalry. Called 'Knight' for European civilizations, and 'Lancer' otherwise.
  • Battering Ram - Early short-range anti-building siege engine that can garrison infantry
  • Siege Tower - Transport siege engine that can place infantry on top of Stone Walls
  • Mangonel - Siege engine that deals area of effect damage at range. Strong against massed ranged units.
  • Counterweight Trebuchet - long-ranged anti-building siege engine
  • Springald - siege engine that counters melee infantry and deals pass-through damage
  • Bombard - powerful anti-building gunpowder siege engine

Religious[]

There is no single, generic name for the standard religious unit. The name of each civilization's religious unit depends on that civilization's historical religion. The current generic names are 'Monk' for Christian and Buddhist civilizations, 'Imam' for Islamic civilizations, and 'Shaman' for the Mongols.

Naval Military[]

Similar to religious units, naval units also do not have single, generic names for each ship across all civilizations. However, military ships are divided into four main 'generic' types for which almost ships sharing that type have the same statistics. The four main types are:

The following units are not considered unique, but are only available to a few civilizations:

  • Culverin - Bombard variant with lower damage but faster fire rate
  • Ribauldequin - Powerful gunpowder siege strong against massed melee units

Unique units[]

Every civilization in Age of Empires IV has at least one unique unit. The Holy Roman Empire have the fewest at two, while the Japanese have the most at 13. Unique units in Age of Empires IV which replace regular units, like how the Ghazi Raider replaces the Horseman for the Delhi Sultanate, may have slightly different statistics and roles, and usually have abilities to better differentiate them from the regular units.

Many unique units available to a base civilization are available to its variant civilization. These units are still considered unique, since variant civilizations can be considered a 'subset' of the main civilization.

There are some units that may seem unique due to their unique name, appearance, and availability to one or a small number of civilizations, but have identical statistics and function to their regular counterparts in other civilizations. These include:

  • Imam (only available to the Abbasid Dynasty before the Season Three Update, now also available to the Ayyubids, Malians, and Ottomans)
  • Shaman (only available to the Mongols)
  • The Handcannoneer of the Japanese is named Ashigaru Handcannoneer.
  • Ships of the same type - Eg: archer ship flavors such as Junk for the Chinese, Light Junk for the Mongols, Lodya Galley for the Rus, etc.
    • The War Cog, the springald ship of the French, has slightly different stats and a different name, which may place it as a unique unit, but is typically just considered an improved springald ship, since it does not have "special abilities". Moreover, it does not even have a different unit model from other Hulks.

Some non-unique units have unique upgrades or unique versions available only to a single civilization:

The Mongols and Byzantines have access to other civilizations' unique units through the Khaganate Palace or Mercenary House respectively. The available units are still considered unique to their original civilizations since they are not available by default to the Mongols or Byzantines. The Huihui Pao is a special case insofar as it is available to both of these civilizations in special cases (through unique landmarks), making it a unique unit not available by default to any one particular civilization. It was originally only available to the Mongols and uses Mongol voice lines in both cases, which may favor it more as a Mongol unique unit, but the Mongols have no method of reliably training it, unlike the Byzantines, and it only spawns randomly from the Khaganate Palace.

Unit attributes[]

Every unit in Age of Empires IV is defined by its template or 'blueprint'. These define the unit's cosmetic features (such as its name, dialogue lines, model, animations, and icon) and its gameplay elements (such as unit statistics and types). The attributes are defined separately for each civilization for each unit, usually derived from a common template. This allows each civilization's units to have different unit models, dialogue lines, statistics, and other features.

The primary gameplay statistics that define a unit are its cost, training time, Line of Sight, hit points, speed, armor, and attacks. Many of these statistics can be upgraded with various technologies. Units may also have special abilities or enhancements that can change their behavior or statistics. Almost all units cost a combination of food, wood, and gold to create, with most units costing two of the three resources and some units costing all three or just one. Units are created almost exclusively one-at-a-time at various buildings, and their training time is typically somewhat proportional to their cost. That is, the more expensive a unit is, the longer it takes to train. Various civilization bonuses can circumvent these general rules, such as the Mongols being able to train units two-at-a-time at the cost of additional stone, or the Byzantines using the unique Olive Oil resource to create units in larger groups. Each unit has one or more attacks, and these attacks are defined separately from the units themselves. They include attributes such as range, damage, and Area of Effect.

List of units[]

Units in Age of Empires IV
Common/Generic
Miscellaneous Villager ยท Trader ยท Fishing Boat ยท Trade Ship ยท Transport Ship ยท Monk/Imam/Shaman ยท Monarch
Melee infantry Spearman ยท Man-at-Arms ยท Ronin
Ranged infantry Archer ยท Crossbowman ยท Handcannoneer
Melee cavalry Scout ยท Horseman ยท Lancer/Knight
Siege Siege Tower ยท Battering Ram ยท Springald ยท Mangonel ยท Counterweight Trebuchet ยท Bombard ยท Ribauldequin ยท Culverin
Military ship Archer ship: Dhow, Galley, Hunting Canoe, Junk, Light Junk, Lodya Galley
Springald ship: Baghlah, Hulk, Lodya Attack Ship, War Canoe, War Cog, War Junk
Incendiary ship: Demolition Ship, Explosive Dhow, Explosive Junk, Lodya Demolition Ship
Warship: Baochuan, Carrack, Xebec
Cheat Photon Man
Unique
Abbasid Dynasty Camel Rider ยท Camel Archer ยท Ghulam ยท Trade Caravan
Ayyubids Atabeg ยท Bedouin Skirmisher ยท Bedouin Swordsman ยท Camel Lancer ยท Dervish ยท Desert Raider ยท Ghulam ยท Tower of the Sultan ยท Trade Caravan
Byzantines Cataphract ยท Varangian Guard ยท Cheirosiphon ยท Limitanei ยท Dromon
Chinese Imperial Official ยท Zhuge Nu ยท Palace Guard ยท Nest of Bees ยท Fire Lancer ยท Grenadier
Delhi Sultanate Scholar ยท War Elephant ยท Tower Elephant ยท Sultan's Elite Tower Elephant ยท Ghazi Raider
English Longbowman ยท King ยท Wynguard Ranger ยท Wynguard Footman
French Royal Knight ยท Arbalรฉtrier ยท Galleass ยท Cannon
Holy Roman Empire Prelate ยท Landsknecht ยท Black Rider
House of Lancaster Demilancer ยท Earl's Guard ยท Hobelar ยท Lord of Lancaster ยท Yeoman
Japanese Atakebune ยท Buddhist Monk ยท Katana Bannerman ยท Mounted Samurai ยท Onna-Bugeisha ยท Onna-Musha ยท Ozutsu ยท Samurai ยท Shinobi ยท Shinto Priest ยท Treasure Caravan ยท Uma Bannerman ยท Yumi Ashigaru ยท Yumi Bannerman
Jeanne d'Arc Jeanne's Champion ยท Jeanne's Rider ยท Royal Knight ยท Arbalรฉtrier ยท Galleass ยท Cannon ยท Jeanne d'Arc [ Peasant ยท Woman-at-Arms ยท Hunter ยท Knight ยท Mounted Archer ยท Blast Cannon ยท Markswoman]
Knights Templar Chevalier Confrere ยท Condottiero ยท Genitour ยท Genoese Crossbowman ยท Heavy Spearman ยท Hospitaller Knight ยท Pilgrim ยท Serjeant ยท Szlachta Cavalry ยท Templar Brother ยท Teutonic Knight ยท Venetian Trader ยท Venetian Galley
Malians Donso ยท Musofadi Warrior ยท Javelin Thrower ยท Warrior Scout ยท Sofa ยท Freeborn Warrior ยท Cattle ยท Musofadi Gunner
Mongols Khan ยท Mangudai ยท Khan's Hunter ยท Traction Trebuchet ยท Huihui Pao ยท Keshik
Order of the Dragon Gilded Spearman ยท Gilded Man-at-Arms ยท Gilded Landsknecht ยท Gilded Archer ยท Gilded Crossbowman ยท Gilded Handcannoneer ยท Gilded Horseman ยท Gilded Knight ยท Gilded Villager ยท Prelate
Ottomans Mehter ยท Sipahi ยท Akinji ยท Janissary ยท Great Bombard ยท Grand Galley
Rus Lodya Fishing Boat ยท Warrior Monk ยท Horse Archer ยท Streltsy ยท Militia
Zhu Xi's Legacy Imperial Official ยท Zhuge Nu ยท Palace Guard ยท Nest of Bees ยท Grenadier ยท Imperial Guard ยท Yuan Raider ยท Shaolin Monk

Torch thrower class[]

10
13
17
21

Units classified as torch throwers automatically inherit the basic torch attack (shown on the right). Most melee infantry and cavalry units are classified as torch throwers. Notable exceptions are:

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