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This article is about the unique units in Age of Empires II. For the armor class, see Armor class: Unique unit. For unique units in other games of the series, see unique unit.
Unique unit AoE2
Aoe2 uniqueunits prev

A unique unit is a unit only usually available to a single civilization in Age of Empires II. They are shown in the color deep violet in the technology tree, as demonstrated on the right.

Overview[]

Unique units armor aoe2de

Each civilization in the game has one unique unit that can be trained in the Castle from the Castle Age. The Bulgarians and Sicilians can train their unique unit in another building in addition to the Castle; the Krepost and Donjon, respectively. In addition, sixteen civilizations have access to a second unique unit that is trained at another building. The Gurjaras are the only civilization with 3 unique units, but with maximum 2 trainable simultaneously.

Before Age of Empires II HD: The African Kingdoms was released, a Castle was required to train the second unique unit. Since that was changed, the civilizations with two unique units gain the advantage of instant access to a unique unit once the Castle Age is reached.

There are different categories of unique units:

  • Castle unique units
  • Unique upgrades
  • Non-Castle unique units (which are not unique upgrades)
  • Shared units (available through team bonuses)

As the name suggests, a Castle unit are trained at the Castle, while non-Castle units are created elsewhere (ex. Longboat, Missionary, Slinger). Unique upgrades by definition are created at the building where other units of the line are created.

Castle unique units share a common weakness in the requirement of a Castle to be produced. This means that, especially in the Castle Age, it is much harder to create a group of unique units compared to a group of units not trained in a Castle. Anarchy and Marauders alleviate this issue for the Huskarl and Tarkan respectively, but both technologies still require a Castle to be built.

Shared units, however, fill a different and broader niche, since their nature means that they can be used by other civilizations in addition to their own by simply allying with their native factions. A team containing an Italian, Berber, or Vietnamese player will have access to the Condottieri, Genitours, or Imperial Skirmishers, respectively. Shared unique units are team bonuses and not unique units. They may, however, be a part of the Armor class: Unique unit. A team containing a Cuman player will have access to 5 free Elite Kipchaks per Castle when Cuman Mercenaries has been researched.

All unique units are available in the Castle Age, apart from the unique upgrades, Flemish Militia, Condottiero, Serjeant, Thirisadai, Mounted Trebuchet, and the The Three Kingdoms trainable heroes. Presently, there is no unique upgrade in the Castle Age.

Unique units unlocked in the Imperial Age and unique upgrades by design do not have an Elite upgrade. Hence, all other unique units but Xianbei Raider, Grenadier, Warrior Priest, War Chariot, Jian Swordsman, Slinger, and Missionary have an Elite version that possesses overall superior statistics. The upgrade is always available in the Imperial Age. Additionally, the Serjeant receives a free upgrade upon reaching the Castle Age and the Flemish Militia receives free upgrades upon reaching the Castle and Imperial Ages.

Serjeants are the only unit which can be trained at the Castle in the Feudal Age in Regicide game mode or when the player starts with Castle from the start, e.g. MegaRandom or Fortress maps.

The Samurai possesses an attack bonus against all standalone unique units (including itself). The unique upgrades are safe from this attack bonus. The The Three Kingdoms trainable heroes, despite being fully standalone unique units, do not have the unique unit armor class. The Samurai is the only unit that has an attack bonus against unique units.

List of unique units[]

Overall, there are 65[Update?] unique units:

  • 15 archers (including the Arambai, melee Ratha, excluding gunpowder units)
  • 21 infantry (including the Dismounted Konnik and Warrior Priest)
  • 17 cavalry (excluding the melee Ratha)
  • 5 land gunpowder units
  • 4 ships (including Turtle Ships)
  • 1 non-gunpowder siege weapon (Ballista Elephant)
  • 2 special units (Missionary and Flaming Camel)

The following list contains all unique units sorted by expansions. It can also be sorted by their civilization, type, and building(s) as need be. In addition, a small speciality/description is provided.

Civilization Unique unit Type Trained at Description/Speciality
Britons Longbowman Foot archer Castle Long range
Byzantines Cataphract Heavy cavalry Castle Anti-infantry, resistant to anti-cavalry attacks
Celts Woad Raider Medium infantry Castle Fast-moving, heavily armed
Chinese Chu Ko Nu Foot archer Castle Fires multiple arrows in quick succession
Franks Throwing Axeman Heavy infantry Castle Ranged melee attack
Goths Huskarl Medium infantry Castle Archer-resistant, anti-archer
Barracks*
Japanese Samurai Heavy infantry Castle Attack bonus against unique units
Mongols Mangudai Mounted archer Castle Attack bonus against siege weapons
Persians War Elephant Elephant cavalry Castle Slow and tanky with powerful Area of Effect attack
Saracens Mameluke Camel cavalry Castle Ranged melee attack, anti-cavalry
Teutons Teutonic Knight Heavy infantry Castle Heavily armed, heavily armored
Turks Janissary Foot gunpowder unit Castle Long range, high attack
Vikings Berserk Heavy infantry Castle Regeneration
Longboat Warship Dock Fast-moving, easy to micromanage
Aztecs Jaguar Warrior Heavy infantry Castle Anti-infantry, heavily armed,
gains stat buffs upon killing enemy units
Huns Tarkan Medium cavalry Castle Archer-resistant, anti-building
Stable*
Koreans War Wagon Heavy mounted archer Castle Archer-resistant
Turtle Ship Heavy gunpowder warship Dock Ship-resistant, high attack, medium-ranged
Maya Plumed Archer Foot archer Castle Fast-moving, high hit points
Spanish Conquistador Mounted gunpowder unit Castle High attack, easy to micromanage
Missionary Mounted Monk Monastery Does not have an Elite version
Inca Kamayuk Heavy infantry Castle Extra range, anti-cavalry
Slinger Foot archer Archery Range Anti-infantry, does not have an Elite version
Indians
(removed)
Elephant Archer Elephant mounted archer Castle Archer-resistant
Imperial Camel Rider Camel cavalry Stable Unique upgrade to the Heavy Camel Rider
Italians Genoese Crossbowman Foot archer Castle Anti-cavalry
Condottiero* Medium infantry Barracks Fast-moving, anti-gunpowder
Magyars Magyar Huszar Light cavalry Castle Attack bonus against siege weapons
Slavs Boyar Heavy cavalry Castle Heavily armored
Berbers Camel Archer Camel mounted archer Castle Anti-mounted-archer
Genitour* Mounted archer Archery Range Mounted Skirmisher
Ethiopians Shotel Warrior Light infantry Castle Fast-moving, heavily armed
Malians Gbeto Light infantry Castle Ranged melee attack, heavily armed
Portuguese Organ Gun Gunpowder siege weapon Castle Good against bunched up foot soldiers
Caravel Warship Dock Pass-through damage
Burmese Arambai Ranged cavalry Castle High but inaccurate attack
Khmer Ballista Elephant Elephant cavalry siege weapon Castle Elephant with mounted Scorpion, able to cut trees
Malay Karambit Warrior Light infantry Castle Costs less resources and half population
Vietnamese Rattan Archer Foot archer Castle Archer-resistant
Imperial Skirmisher* Foot archer Archery Range Upgrade to the Elite Skirmisher
Bulgarians Konnik Heavy cavalry Castle
Krepost
Respawns as Dismounted Konnik upon death
Dismounted Konnik Heavy infantry Corpse of Konnik
Cumans Kipchak Mounted archer Castle Cheap cost, fires many arrows at once
Available in a limited quantity for free to allies as well through Cuman Mercenaries
Lithuanians Leitis Heavy cavalry Castle Heavily armed, ignores melee armor of enemy units
Tatars Keshik Medium cavalry Castle Cheap cost, generates gold during combat
Flaming Camel Mounted suicide unit Siege Workshop Attack bonus vs cavalry units, anti-elephant
Burgundians Coustillier Medium cavalry Castle Charges attack every 40 seconds
Flemish Militia Medium infantry Barracks Anti-cavalry,
gains free stat buffs upon Ageing up
Sicilians Serjeant Heavy infantry Castle
Donjon
Good armor of both kinds, can build Donjons,
can also be obtained by First Crusade
Bohemians Hussite Wagon Gunpowder siege weapon Castle Tanky, protect units behind by absorbing 50% damage
Houfnice Gunpowder siege weapon Siege Workshop Unique upgrade to the Bombard Cannon
Lithuanians Winged Hussar Light cavalry Stable Unique upgrade to the Light Cavalry, replaces Hussars
Poles
Obuch Heavy infantry Castle Decent armor of both kinds, damages armor of enemy units
Bengalis / Ratha Mounted archer Castle Can switch between melee and ranged modes
Dravidians Urumi Swordsman Heavy infantry Castle Charges attack every 24/20 seconds
Thirisadai Heavy warship Dock Ship-resistant, does not have an Elite version
Gurjaras Chakram Thrower Light infantry Castle Ranged melee attack, pass-through damage
Shrivamsha Rider Light cavalry Stable Dodges projectiles
Camel Scout Camel cavalry Stable Unique precursor to the Camel Rider, scout unit
Hindustanis Ghulam Light infantry Castle Archer-resistant, anti-archer, thrusts into multiple units
Imperial Camel Rider Camel cavalry Stable Unique upgrade to the Heavy Camel Rider
Romans Legionary Heavy infantry Barracks Unique upgrade to the Long Swordsman
Replaces Two-Handed Swordsman and Champion
Centurion Heavy cavalry Castle Buffs nearby Militia-line units
Georgians Monaspa Heavy cavalry Castle Attack is increased in the vicinity of other Monaspas and Knights, low hit points, low gold cost
Armenians Composite Bowman Foot archer Castle Ignores pierce armor of enemy units
Warrior Priest Religious infantry Fortified Church Can heal and carry Relics in addition to combat
Persians Savar Heavy cavalry Stable Unique upgrade to the Cavalier, replaces Paladins
Chinese Dragon Ship Short-ranged ship Dock Unique upgrade to the Fire Ship, replaces Fast Fire Ships
Jurchens Iron Pagoda Heavy cavalry Castle Blocks out one non-projectile every 60 (50 for Elite) seconds
Grenadier Siege Hand Cannoneer Archery Range Throws bombs which explode to deal Area of Effect damage
Khitans Liao Dao Heavy infantry Castle Deals bleeding damage over time
Mounted Trebuchet Camel cavalry siege weapon Siege Workshop Camel with mounted Trebuchet,
projectiles create area hazard
Shu White Feather Guard Heavy infantry Castle Slows movement speed of enemy units which it attacks
War Chariot Cavalry siege weapon Siege Workshop Can switch between focus fire and barrage modes, which resonate to attacking like the Scorpion and the Organ Gun respectively
Liu Bei Infantry hero Castle Aura heals nearby units
Wei Tiger Cavalry Heavy cavalry Castle Anti-archer, archer-resistant,
gains stat buffs upon killing enemy units
Xianbei Raider Mounted archer Archery Range Charges its attack to fire multiple projectiles at once every 30 seconds
Cao Cao Cavalry hero Castle Aura increases nearby units' attack speed
Wu Fire Archer Foot archer Castle Anti-building, automatically switches between multi-projectile area attack against units and long range attack against buildings
Jian Swordsman Heavy infantry Barracks Archer-resistant, automatically switches to a less-armored but more armed and faster version falling below a certain threshold of hit points
Sun Jian Cavalry hero Castle Aura increases nearby units' movement speed

In context of the above:

  • Light units have better speed but lower hit points, armor and attack compared to their heavy counterparts.
  • Multiple linked tags means that the unit is upgraded as such.
  • Having an attack bonus does not make the unit a counter unit, as such it is different from anti.
    • Magyar Huszars are anti-siege, but that is not only because of their attack bonus.
  • Units may have other properties but they are not popular for those. Example: Longboats have multiple projectiles, but are famous for their speed lending to micro-potential.
  • Heavily armed means more melee attack.
  • Heavily armored means more melee armor.
  • Archer-resistant means more pierce armor.
  • Unique upgrades do not drastically change a unit, as such their description does not have much, except for the Camel Scout.
  • Units marked with an asterisk (*) are available as team bonuses, hence are lost in Full Tech Tree mode

Trivia[]

Gallery[]

Units in Age of Empires II
Civilian Villager · Trade Cart · Fishing Ship · Trade Cog · King
Miscellaneous Transport Ship · Monk · Petard
Infantry Militia Man-at-Arms Long Swordsman Two-Handed Swordsman Champion
Spearman Pikeman Halberdier
Archer Archer Crossbowman Arbalester
Skirmisher Elite Skirmisher
Hand Cannoneer
Cavalry Archer Heavy Cavalry Archer
Cavalry Scout Cavalry Light Cavalry Hussar
Knight Cavalier Paladin
Siege weapon Battering Ram Capped Ram Siege Ram
Mangonel Onager Siege Onager
Scorpion Heavy Scorpion
Bombard Cannon
Trebuchet
Siege Tower
War ship Galley War Galley Galleon
Fire Galley Fire Ship Fast Fire Ship
Demolition Raft Demolition Ship Heavy Demolition Ship
Cannon Galleon Elite Cannon Galleon
Regional
Infantry Eagle Scout Eagle Warrior Elite Eagle Warrior
Fire Lancer Elite Fire Lancer
Archer Elephant Archer Elite Elephant Archer
Cavalry Camel Rider Heavy Camel Rider
Battle Elephant Elite Battle Elephant
Steppe Lancer Elite Steppe Lancer
Xolotl Warrior
Armored Elephant Siege Elephant
Hei Guang Cavalry Heavy Hei Guang Cavalry
War ship Dromon
Lou Chuan
Siege weapon Rocket Cart Heavy Rocket Cart
Traction Trebuchet
Unique
Monk Missionary · Warrior Priest
Infantry Berserk · Chakram Thrower · Condottiero · Flemish Militia · Gbeto · Ghulam · Huskarl · Jaguar Warrior · Jian Swordsman · Kamayuk · Karambit Warrior · Legionary · Liao Dao · Obuch · Samurai · Serjeant · Shotel Warrior · Teutonic Knight · Throwing Axeman · Urumi Swordsman · Warrior Priest · White Feather Guard · Woad Raider
Archer Arambai · Camel Archer · Chu Ko Nu · Composite Bowman · Conquistador · Genitour · Genoese Crossbowman · Grenadier · Fire Archer · Imperial Skirmisher · Janissary · Kipchak · Longbowman · Mangudai · Plumed Archer · Ranged Ratha · Rattan Archer · Slinger · Xianbei Raider · War Wagon
Cavalry Ballista Elephant · Boyar · Camel Scout · Cataphract · Centurion · Coustillier · Imperial Camel Rider · Iron Pagoda · Keshik · Konnik · Leitis · Magyar Huszar · Mameluke · Monaspa · Melee Ratha · Mounted Trebuchet · Savar · Shrivamsha Rider · Tarkan · Tiger Cavalry · War Chariot · War Elephant · Winged Hussar
Siege weapon Houfnice · Hussite Wagon · Organ Gun
War ship Caravel · Dragon Ship · Longboat · Thirisadai · Turtle Ship
Hero Cao Cao · Liu Bei · Sun Jian
Miscellaneous Flaming Camel
For different types of units, see Category:Unit types (Age of Empires II).
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