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This article is about the unique technologies in Age of Empires II. For unique technologies in other games, see unique technology.

Unique technologies are technologies introduced in Age of Empires II: The Conquerors that are available to only one civilization. They can be researched at the Castle. In The Conquerors, every civilizations had access to exactly one unique technology, except the Goths (who had two). Since The Forgotten, every civilization (including those previously introduced) has access to two unique technologies, one in the Castle Age and one in the Imperial Age. These technologies typically benefit one or more aspects of that civilization's characteristics and unique units. Unique technologies are disabled in the "Full Tech Tree" option.

Icons[]

= Available in the Castle Age
= Available in the Imperial Age

List[]

This section is outdated. Please update this article to reflect recent events or newly available information.
Civilization Technology Effect Cost and Time

Armenians
Cilician Fleet Demolition Ships: +33% blast radius, Galley-line and Dromons: +1 range 350 wood, 300 gold
45 seconds
Fereters Infantry units (except Spearman-line): +30 Hit Points; Warrior Priests: +100% heal speed 550 food, 400 gold
45 seconds

Aztecs
Atlatl Skirmishers: +1 attack and range 400 food, 350 gold
40 seconds
Garland Wars Infantry units: +4 attack 450 food, 750 gold
60 seconds

Bengalis
Paiks Ratha and elephant units: +20% attack speed 375 wood, 275 gold
45 seconds
Mahayana Villagers and Monks take -10% Population space 800 wood, 650 gold
60 seconds

Berbers
Kasbah Castles: +25% team work speed 250 food, 250 gold
40 seconds
Maghrebi Camels Camel units regenerate 15 hit points per minute 700 food, 300 gold
40 seconds

Bohemians
Wagenburg Tactics Gunpowder units: +15% movement speed 300 food, 300 gold
45 seconds
Hussite Reforms Monks and Monastery upgrades' gold cost replaced by food 500 food, 450 gold
45 seconds

Britons
Yeomen Foot archers: +1 range
Towers: +2 attack
750 wood, 450 gold
60 seconds
Warwolf Trebuchets: +100% accuracy against units, +0.5 blast radius [tapering effect] 800 wood, 400 gold
40 seconds

Bulgarians
Stirrups Cavalry units: +33% attack speed 400 food, 200 gold
35 seconds
Bagains Two-Handed Swordsman: +5 melee armor 900 food, 450 gold
40 seconds

Burgundians
Burgundian Vineyards Villagers generate 0.014 gold per second while working on Farms 400 food, 300 gold
45 seconds
Flemish Revolution Existing Villagers are converted into Flemish Militia 200 food, 150 gold
10 seconds

Burmese
Manipur Cavalry Cavalry units: +4 attack against archers 300 food, 300 gold
40 seconds
Howdah Battle Elephants: +1/+1 armor 400 food, 300 wood
40 seconds

Byzantines
Greek Fire Fire Ships: +1 range
Bombard Towers: +0.5 blast radius [25% effect, no friendly fire]
Dromons: +0.2 blast radius
250 food, 300 gold
40 seconds
Logistica Cataphracts: have +0.5 blast radius [+5 effect], +6 attack against infantry 800 food, 600 gold
50 seconds

Celts
Stronghold Castles and Towers: +33% attack speed
Castles heal 30 hit points per minute for allied infantry in a 7 tile radius
250 food, 200 gold
30 seconds
Furor Celtica Siege weapons: +40% hit points 750 food, 450 gold
50 seconds

Chinese
Great Wall Walls and towers: +30% hit points 400 wood, 200 stone
40 seconds
Rocketry Scorpions, Rocket Carts, and Lou Chuans: +25% attack
Lou Chuans fire rockets
935 food, 765 gold
60 seconds

Cumans
Steppe Husbandry Scout Cavalry-line, Steppe Lancers, and Cavalry Archers: +100% training speed 200 food, 300 wood
40 seconds
Cuman Mercenaries Allied players can train up to 5 free Elite Kipchaks per Castle 650 food, 400 gold
40 seconds

Dravidians
Medical Corps Elephant units regenerate 30 hit points per minute 300 food, 200 gold
45 seconds
Wootz Steel Infantry and cavalry units ignore armor 650 food, 550 gold
60 seconds

Ethiopians
Royal Heirs Shotel Warriors and Camel Riders: -3 damage from mounted units 300 food, 300 gold
40 seconds
Torsion Engines Rams: +0.5 blast radius
Mangonel-line, Bombard Cannons: +0.45 blast radius
Scorpion projectiles: +0.3 tiles width
1,000 food, 600 gold
40 seconds

Franks
Bearded Axe Throwing Axemen: +2 range 300 food, 300 gold
60 seconds
Chivalry Stables: +40% work speed 600 wood, 500 gold
40 seconds

Georgians
Svan Towers Defensive buildings: +2 attack
Towers fire arrows that pierce multiple units
300 food, 200 gold
45 seconds
Aznauri Cavalry Cavalry units take 15% less population space 750 food, 250 gold
45 seconds

Goths
Anarchy Huskarls can be trained at Barracks 450 food, 250 gold
40 seconds
Perfusion Barracks: +100% work speed 400 wood, 600 gold
40 seconds

Gurjaras
Kshatriyas Military units cost -25% food 500 food, 450 gold
45 seconds
Frontier Guards Camel Riders and Elephant Archers: +4 melee armor 800 food, 700 gold
60 seconds

Hindustanis
Grand Trunk Road +10% gold gather speed from all sources (Gold Mines, trade, and Relics)
Trading fee reduced to 10%
250 food, 200 wood
40 seconds
Shatagni Hand Cannoneers: +2 range 500 food, 650 gold
40 seconds

Huns
Marauders Tarkans can be trained at Stables 300 wood, 200 gold
40 seconds
Atheism Relic and Wonder victories take +100 years longer
-50% enemy Relic resource income
500 food, 300 wood
60 seconds

Inca
Andean Sling Minimum range of Skirmishers and Slingers removed
Slingers: +1 attack
200 food, 300 gold
40 seconds
Fabric Shields Kamayuks, Slingers, and Eagle Scout-line: +1/+2 armor 600 food, 600 gold
40 seconds

Italians
Silk Road Trade Carts and Trade Cogs cost -50% 250 food, 250 gold
60 seconds
Pirotechnia Hand Cannoneers: +15% pass-through damage, 90% accurate 650 food, 500 gold
50 seconds

Japanese
Yasama Towers fire 2 additional arrows 300 food, 300 wood
40 seconds
Kataparuto Trebuchets: +300% pack/unpack speed, +33% attack speed 550 wood, 300 gold
60 seconds

Jurchens
Fortified Bastions Castles, Town Centers, walls, gates, and towers regenerate 500 hit points per minute. 350 food, 250 wood
40 seconds
Thunderclap Bombs Rocket Carts, Grenadiers, and Lou Chuans detonate when defeated; projectiles produce additional explosions 900 food, 600 gold
50 seconds

Khitans
Lamellar Armor Infantry and Skirmishers reflect 25% non-projectile damage back to the attacker 450 food, 300 gold
45 seconds
Ordo Cavalry Cavalry regenerates 150% of max HP per minute when in combat 600 food, 300 gold
45 seconds

Khmer
Tusk Swords Battle Elephants: +3 attack 300 wood, 450 gold
40 seconds
Double Crossbow Ballista Elephants and Scorpions fire extra half-strength bolt 700 food, 400 gold
40 seconds

Koreans
Eupseong Watch Tower-line: +2 range 300 food, 300 wood
40 seconds
Shinkichon Rocket Carts and Turtle Ships +1 range, fire additional rockets 1100 food, 800 gold
60 seconds

Lithuanians
Hill Forts Town Centers: +3 range 250 food, 250 gold
40 seconds
Tower Shields Spearman-line and Skirmishers: +2 pierce armor 500 food, 200 gold
40 seconds

Magyars
Corvinian Army Magyar Huszar gold cost is replaced by additional food cost 200 food, 300 gold
40 seconds
Recurve Bow Mounted archers: +1 attack and range 600 wood, 400 gold
40 seconds

Malay
Thalassocracy Upgrades Docks into Harbors 300 food, 300 gold
40 seconds
Forced Levy Militia-line costs +20 food, -20 gold 850 food, 500 gold
40 seconds

Malians
Tigui Town Centers fire 8 additional arrows always 200 food, 300 wood
40 seconds
Farimba Cavalry units: +5 attack 650 food, 400 gold
40 seconds

Maya
Hul'che Javelineers Skirmishers throw extra javelin that deals 1 damage 300 food, 300 gold
40 seconds
El Dorado Eagle Scout-line: +40 hit points 750 food, 450 gold
70 seconds

Mongols
Nomads Population cap is not reduced when Houses are destroyed 300 wood, 150 gold
40 seconds
Drill Siege Workshop units: +50% movement speed 500 wood, 450 gold
60 seconds

Persians
Kamandaran Archer-line costs 60 wood instead of 25 wood, 45 gold 400 food, 300 gold
40 seconds
Citadels Castles: +4 pierce attack, +3 attack vs. rams and infantry, receive -25% bonus damage 600 wood, 300 gold
50 seconds

Poles
Szlachta Privileges Knight-line costs -60% gold 500 food, 300 gold
45 seconds
Lechitic Legacy Scout Cavalry-line have +0.5 blast radius [33% effect] 750 food, 550 gold
60 seconds

Portuguese
Carrack Ships: +1/+1 armor 200 wood, 300 gold
32 seconds
Arquebus Improved gunpowder unit accuracy against moving targets
+0.5 gunpowder projectile speed, +0.2 for Bombard Cannon and Bombard Tower
700 food, 400 gold
32 seconds

Romans
Ballistas Scorpions: +33% attack speed
Galley-line: +2 attack
400 wood, 300 gold
45 seconds
Comitatenses Militia-line, Knight-line, and Centurions train 50% faster and receive +5 charge attack 700 food, 800 gold
60 seconds

Saracens
Bimaristan Monks automatically heal multiple nearby units 300 wood, 200 gold
50 seconds
Counterweights Trebuchets and Mangonel-line: +15% attack 650 food, 500 gold
50 seconds

Shu
Coiled Serpent Array Spearman-line and White Feather Guards gain additional HP when near each other, up to +15% with 30 units 350 food, 300 gold
40 seconds
Bolt Magazine Archer-line and War Chariots in focus fire mode fire two extra projectiles
Lou Chuans and War Chariots in barrage mode fire three extra projectiles
650 food, 750 gold
40 seconds

Sicilians
First Crusade Up to 5 Town Centers each spawn 5 Serjeants
Units become more resistant to conversion
400 food, 300 gold
60 seconds
Hauberk Knight-line: +1/+2 armor 700 food, 600 gold
45 seconds

Slavs
Detinets Replaces 40% of Castles' and towers' stone cost with wood 400 wood, 200 gold
40 seconds
Druzhina Infantry units have +0.5 blast radius [+5 effect] 900 food, 500 gold
40 seconds

Spanish
Inquisition Monks and Missionaries convert faster
Missionaries: +1 range
100 food, 300 gold
40 seconds
Supremacy Villagers: +6 attack, +2/+2 armor, and +40 hit points 450 food, 250 gold
60 seconds

Tatars
Silk Armor Scout Cavalry-line, Steppe Lancers, and mounted archers: +1/+1 armor 400 wood, 300 gold
40 seconds
Timurid Siegecraft Trebuchets: +2 range 500 wood, 400 gold
50 seconds

Teutons
Ironclad Siege weapons: +4 melee armor 400 wood, 350 gold
60 seconds
Crenellations Castles: +3 range
Garrisoned infantry fire arrows
600 food, 400 stone
60 seconds

Turks
Sipahi Mounted archers: +20 hit points 350 food, 150 gold
60 seconds
Artillery Bombard Towers, Bombard Cannons, and Cannon Galleons: +2 range 600 food, 650 gold
40 seconds

Vietnamese
Chatras Battle Elephants: +100 hit points 250 food, 250 gold
40 seconds
Paper Money Villagers generate 0.014 gold per second while gathering wood 550 food, 200 wood
60 seconds

Vikings
Chieftains Infantry: +5 attack against cavalry units, +4 against camel units, and generate 5 gold when killing Villagers, 20 gold when killing trade units and Monks 600 food, 450 gold
40 seconds
Bogsveigar Archer-line and Longboats: +1 attack 650 food, 500 gold
40 seconds

Wei
Tuntian Military units generate 3 food per 100 seconds 250 food, 300 wood
40 seconds
Ming Guang Armor Mounted units: +4 melee armor 600 food, 450 gold
65 seconds

Wu
Red Cliffs Tactics Demolition Ships: deal an additional 25 damage over 5 seconds to ships and buildings
Fire Archers: deal an additional 5 damage over 5 seconds to ships and buildings
350 food, 300 gold
40 seconds
Sitting Tiger Traction Trebuchets and anti-building attacks of Lou Chuans fire two additional projectiles 600 wood, 300 gold
40 seconds

Peculiar cases[]

Defunct unique technologies[]

Civilization Unique technology Effect Cost Notes

Burmese
Manipur Cavalry Cavalry units and Arambai: +6 attack against standard buildings 650 food, 400 gold
40 seconds
Update 56005: Effect changed entirely without name change

Ethiopians
Royal Heirs Shotel Warriors: +100% training speed 300 food, 300 gold
40 seconds
Update 81058: Effect changed entirely without name change, bonus incorporated into Elite Shotel Warrior

Inca
Couriers Kamayuk, Slinger, and Eagle-line: +10% movement speed 600 food, 600 gold
40 seconds
The African Kingdoms: Effect changed entirely without name change
Definitive Edition: Renamed to Fabric Shields

Italians
Pavise Increases the armor of foot archers (except Skirmishers) and the Condottiero by +1/+1 200 food, 150 gold
40 seconds
Update 141935: Replaced by Pirotechnia, bonus incorporated into the civilization bonus

Koreans
Panokseon Turtle Ship: +15% movement speed 300 food, 300 wood
40 seconds
Update 42848: replaced by Eupseong, bonus incorporated into Elite Turtle Ship

Maya
Obsidian Arrows Archer-line: +6 attack against standard buildings 300 food, 300 gold
40 seconds
Lords of the West: replaced by Hul'che Javelineers

Persians
Boiling Oil Castle: +9 attack against rams 200 wood, 100 stone
40 seconds
Definitive Edition: replaced by Kamandaran
Mahouts War Elephants: +30% movement speed 300 food, 300 gold
50 seconds
The Mountain Royals: replaced by Citadels, bonus incorporated into the War Elephant's base speed

Saracens
Madrasah Monks return 33 gold when killed 200 food, 100 gold
30 seconds
Dynasties of India: replaced by Counterweights in the Imperial Age
Zealotry Camel units: +20 hit points 400 food, 400 gold
50 seconds
Dynasties of India: moved from Imperial Age to Castle Age
The Mountain Royals: replaced by Bimaristan, bonus incorporated into the civilization bonus

Sicilians
Scutage Team receives 15 gold per military unit 500 food, 400 gold
45 seconds
Dawn of the Dukes: replaced by Hauberk

Slavs
Orthodoxy Monks: +3/+3 armor 200 food, 300 gold
40 seconds
Dynasties of India: replaced by Detinets, bonus given to Bengalis

Vietnamese
Paper Money Players and allies receive +500 gold 500 food, 300 wood
60 seconds
Dynasties of India: Effect changed entirely without name change

Vikings
Berserkergang Berserks: +100% faster regeneration 850 food, 400 gold
40 seconds
Update 81058: replaced by Bogsveigar, bonus incorporated into the (Elite) Berserk
Unique technologies in Age of Empires II
Civilization Castle Age Imperial Age Civilization Castle Age Imperial Age
Britons Yeomen Warwolf Byzantines Greek Fire Logistica
Celts Stronghold Furor Celtica Chinese Great Wall Rocketry
Franks Bearded Axe Chivalry Goths Anarchy Perfusion
Japanese Yasama Kataparuto Mongols Nomads Drill
Persians Kamandaran Citadels Saracens Bimaristan Counterweights
Teutons Ironclad Crenellations Turks Sipahi Artillery
Vikings Chieftains Bogsveigar Aztecs Atlatl Garland Wars
Huns Marauders Atheism Koreans Eupseong Shinkichon
Maya Hul'che Javelineers El Dorado Spanish Inquisition Supremacy
Inca Andean Sling Fabric Shields Italians Silk Road Pirotechnia
Magyars Corvinian Army Recurve Bow Slavs Detinets Druzhina
Berbers Kasbah Maghrebi Camels Ethiopians Royal Heirs Torsion Engines
Malians Tigui Farimba Portuguese Carrack Arquebus
Burmese Manipur Cavalry Howdah Khmer Tusk Swords Double Crossbow
Malay Thalassocracy Forced Levy Vietnamese Chatras Paper Money
Bulgarians Stirrups Bagains Cumans Steppe Husbandry Cuman Mercenaries
Lithuanians Hill Forts Tower Shields Tatars Silk Armor Timurid Siegecraft
Burgundians Burgundian Vineyards Flemish Revolution Sicilians First Crusade Hauberk
Bohemians Wagenburg Tactics Hussite Reforms Poles Szlachta Privileges Lechitic Legacy
Bengalis Paiks Mahayana Dravidians Medical Corps Wootz Steel
Gurjaras Kshatriyas Frontier Guards Hindustanis Grand Trunk Road Shatagni
Romans Ballistas Comitatenses Armenians Cilician Fleet Fereters
Georgians Svan Towers Aznauri Cavalry Jurchens Fortified Bastions Thunderclap Bombs
Khitans Lamellar Armor Ordo Cavalry Shu Coiled Serpent Array Bolt Magazine
Wei Tuntian Ming Guang Armor Wu Red Cliffs Tactics Sitting Tiger
Upcoming technologies
Circumnavigation ( Portuguese)
Revised technologies
Couriers · Manipur Cavalry · Paper Money · Royal Heirs
Removed technologies
Boiling Oil · Camelry · Madrasah · Obsidian Arrows · Orthodoxy · Panokseon · Pavise
Berserkergang · Mahouts · Scutage · Zealotry