| This article is about the unique technologies in Age of Empires II. For unique technologies in other games, see unique technology. |

Unique technologies are technologies introduced in Age of Empires II: The Conquerors that are available to only one civilization. They can be researched at the Castle. In The Conquerors, every civilizations had access to exactly one unique technology, except the Goths (who had two). Since The Forgotten, every civilization (including those previously introduced) has access to two unique technologies, one in the Castle Age and one in the Imperial Age. These technologies typically benefit one or more aspects of that civilization's characteristics and unique units. Unique technologies are disabled in the "Full Tech Tree" option.
Icons[]
= Available in the Castle Age
= Available in the Imperial Age
List[]
| This section is outdated. Please update this article to reflect recent events or newly available information. |
| Civilization | Technology | Effect | Cost and Time |
|---|---|---|---|
Armenians |
Demolition Ships: +33% blast radius, Galley-line and Dromons: +1 range | 350 wood, 300 gold 45 seconds | |
| Infantry units (except Spearman-line): +30 Hit Points; Warrior Priests: +100% heal speed | 550 food, 400 gold 45 seconds | ||
Aztecs |
Skirmishers: +1 attack and range | 400 food, 350 gold 40 seconds | |
| Infantry units: +4 attack | 450 food, 750 gold 60 seconds | ||
Bengalis |
Ratha and elephant units: +20% attack speed | 375 wood, 275 gold 45 seconds | |
| Villagers and Monks take -10% Population space | 800 wood, 650 gold 60 seconds | ||
Berbers |
Castles: +25% team work speed | 250 food, 250 gold 40 seconds | |
| Camel units regenerate 15 hit points per minute | 700 food, 300 gold 40 seconds | ||
Bohemians |
Gunpowder units: +15% movement speed | 300 food, 300 gold 45 seconds | |
| Monks and Monastery upgrades' gold cost replaced by food | 500 food, 450 gold 45 seconds | ||
Britons |
Foot archers: +1 range Towers: +2 attack |
750 wood, 450 gold 60 seconds | |
| Trebuchets: +100% accuracy against units, +0.5 blast radius [tapering effect] | 800 wood, 400 gold 40 seconds | ||
Bulgarians |
Cavalry units: +33% attack speed | 400 food, 200 gold 35 seconds | |
| Two-Handed Swordsman: +5 melee armor | 900 food, 450 gold 40 seconds | ||
Burgundians |
Villagers generate 0.014 gold per second while working on Farms | 400 food, 300 gold 45 seconds | |
| Existing Villagers are converted into Flemish Militia | 200 food, 150 gold 10 seconds | ||
Burmese |
Cavalry units: +4 attack against archers | 300 food, 300 gold 40 seconds | |
| Battle Elephants: +1/+1 armor | 400 food, 300 wood 40 seconds | ||
Byzantines |
Fire Ships: +1 range Bombard Towers: +0.5 blast radius [25% effect, no friendly fire] Dromons: +0.2 blast radius |
250 food, 300 gold 40 seconds | |
| Cataphracts: have +0.5 blast radius [+5 effect], +6 attack against infantry | 800 food, 600 gold 50 seconds | ||
Celts |
Castles and Towers: +33% attack speed Castles heal 30 hit points per minute for allied infantry in a 7 tile radius |
250 food, 200 gold 30 seconds | |
| Siege weapons: +40% hit points | 750 food, 450 gold 50 seconds | ||
Chinese |
Walls and towers: +30% hit points | 400 wood, 200 stone 40 seconds | |
| Scorpions, Rocket Carts, and Lou Chuans: +25% attack Lou Chuans fire rockets |
935 food, 765 gold 60 seconds | ||
Cumans |
Scout Cavalry-line, Steppe Lancers, and Cavalry Archers: +100% training speed | 200 food, 300 wood 40 seconds | |
| Allied players can train up to 5 free Elite Kipchaks per Castle | 650 food, 400 gold 40 seconds | ||
Dravidians |
Elephant units regenerate 30 hit points per minute | 300 food, 200 gold 45 seconds | |
| Infantry and cavalry units ignore armor | 650 food, 550 gold 60 seconds | ||
Ethiopians |
Shotel Warriors and Camel Riders: -3 damage from mounted units | 300 food, 300 gold 40 seconds | |
| Rams: +0.5 blast radius Mangonel-line, Bombard Cannons: +0.45 blast radius Scorpion projectiles: +0.3 tiles width |
1,000 food, 600 gold 40 seconds | ||
Franks |
Throwing Axemen: +2 range | 300 food, 300 gold 60 seconds | |
| Stables: +40% work speed | 600 wood, 500 gold 40 seconds | ||
Georgians |
Defensive buildings: +2 attack Towers fire arrows that pierce multiple units |
300 food, 200 gold 45 seconds | |
| Cavalry units take 15% less population space | 750 food, 250 gold 45 seconds | ||
Goths |
Huskarls can be trained at Barracks | 450 food, 250 gold 40 seconds | |
| Barracks: +100% work speed | 400 wood, 600 gold 40 seconds | ||
Gurjaras |
Military units cost -25% food | 500 food, 450 gold 45 seconds | |
| Camel Riders and Elephant Archers: +4 melee armor | 800 food, 700 gold 60 seconds | ||
Hindustanis |
+10% gold gather speed from all sources (Gold Mines, trade, and Relics) Trading fee reduced to 10% |
250 food, 200 wood 40 seconds | |
| Hand Cannoneers: +2 range | 500 food, 650 gold 40 seconds | ||
Huns |
Tarkans can be trained at Stables | 300 wood, 200 gold 40 seconds | |
| Relic and Wonder victories take +100 years longer -50% enemy Relic resource income |
500 food, 300 wood 60 seconds | ||
Inca |
Minimum range of Skirmishers and Slingers removed Slingers: +1 attack |
200 food, 300 gold 40 seconds | |
| Kamayuks, Slingers, and Eagle Scout-line: +1/+2 armor | 600 food, 600 gold 40 seconds | ||
Italians |
Trade Carts and Trade Cogs cost -50% | 250 food, 250 gold 60 seconds | |
| Hand Cannoneers: +15% pass-through damage, 90% accurate | 650 food, 500 gold 50 seconds | ||
Japanese |
Towers fire 2 additional arrows | 300 food, 300 wood 40 seconds | |
| Trebuchets: +300% pack/unpack speed, +33% attack speed | 550 wood, 300 gold 60 seconds | ||
Jurchens |
Castles, Town Centers, walls, gates, and towers regenerate 500 hit points per minute. | 350 food, 250 wood 40 seconds | |
| Rocket Carts, Grenadiers, and Lou Chuans detonate when defeated; projectiles produce additional explosions | 900 food, 600 gold 50 seconds | ||
Khitans |
Infantry and Skirmishers reflect 25% non-projectile damage back to the attacker | 450 food, 300 gold 45 seconds | |
| Cavalry regenerates 150% of max HP per minute when in combat | 600 food, 300 gold 45 seconds | ||
Khmer |
Battle Elephants: +3 attack | 300 wood, 450 gold 40 seconds | |
| Ballista Elephants and Scorpions fire extra half-strength bolt | 700 food, 400 gold 40 seconds | ||
Koreans |
Watch Tower-line: +2 range | 300 food, 300 wood 40 seconds | |
| Rocket Carts and Turtle Ships +1 range, fire additional rockets | 1100 food, 800 gold 60 seconds | ||
Lithuanians |
Town Centers: +3 range | 250 food, 250 gold 40 seconds | |
| Spearman-line and Skirmishers: +2 pierce armor | 500 food, 200 gold 40 seconds | ||
Magyars |
Magyar Huszar gold cost is replaced by additional food cost | 200 food, 300 gold 40 seconds | |
| Mounted archers: +1 attack and range | 600 wood, 400 gold 40 seconds | ||
Malay |
Upgrades Docks into Harbors | 300 food, 300 gold 40 seconds | |
| Militia-line costs +20 food, -20 gold | 850 food, 500 gold 40 seconds | ||
Malians |
Town Centers fire 8 additional arrows always | 200 food, 300 wood 40 seconds | |
| Cavalry units: +5 attack | 650 food, 400 gold 40 seconds | ||
Maya |
Skirmishers throw extra javelin that deals 1 damage | 300 food, 300 gold 40 seconds | |
| Eagle Scout-line: +40 hit points | 750 food, 450 gold 70 seconds | ||
Mongols |
Population cap is not reduced when Houses are destroyed | 300 wood, 150 gold 40 seconds | |
| Siege Workshop units: +50% movement speed | 500 wood, 450 gold 60 seconds | ||
Persians |
Archer-line costs 60 wood instead of 25 wood, 45 gold | 400 food, 300 gold 40 seconds | |
| Castles: +4 pierce attack, +3 attack vs. rams and infantry, receive -25% bonus damage | 600 wood, 300 gold 50 seconds | ||
Poles |
Knight-line costs -60% gold | 500 food, 300 gold 45 seconds | |
| Scout Cavalry-line have +0.5 blast radius [33% effect] | 750 food, 550 gold 60 seconds | ||
Portuguese |
Ships: +1/+1 armor | 200 wood, 300 gold 32 seconds | |
| Improved gunpowder unit accuracy against moving targets +0.5 gunpowder projectile speed, +0.2 for Bombard Cannon and Bombard Tower |
700 food, 400 gold 32 seconds | ||
Romans |
Scorpions: +33% attack speed Galley-line: +2 attack |
400 wood, 300 gold 45 seconds | |
| Militia-line, Knight-line, and Centurions train 50% faster and receive +5 charge attack | 700 food, 800 gold 60 seconds | ||
Saracens |
Monks automatically heal multiple nearby units | 300 wood, 200 gold 50 seconds | |
| Trebuchets and Mangonel-line: +15% attack | 650 food, 500 gold 50 seconds | ||
Shu |
Spearman-line and White Feather Guards gain additional HP when near each other, up to +15% with 30 units | 350 food, 300 gold 40 seconds | |
| Archer-line and War Chariots in focus fire mode fire two extra projectiles Lou Chuans and War Chariots in barrage mode fire three extra projectiles |
650 food, 750 gold 40 seconds | ||
Sicilians |
Up to 5 Town Centers each spawn 5 Serjeants Units become more resistant to conversion |
400 food, 300 gold 60 seconds | |
| Knight-line: +1/+2 armor | 700 food, 600 gold 45 seconds | ||
Slavs |
Replaces 40% of Castles' and towers' stone cost with wood | 400 wood, 200 gold 40 seconds | |
| Infantry units have +0.5 blast radius [+5 effect] | 900 food, 500 gold 40 seconds | ||
Spanish |
Monks and Missionaries convert faster Missionaries: +1 range |
100 food, 300 gold 40 seconds | |
| Villagers: +6 attack, +2/+2 armor, and +40 hit points | 450 food, 250 gold 60 seconds | ||
Tatars |
Scout Cavalry-line, Steppe Lancers, and mounted archers: +1/+1 armor | 400 wood, 300 gold 40 seconds | |
| Trebuchets: +2 range | 500 wood, 400 gold 50 seconds | ||
Teutons |
Siege weapons: +4 melee armor | 400 wood, 350 gold 60 seconds | |
| Castles: +3 range Garrisoned infantry fire arrows |
600 food, 400 stone 60 seconds | ||
Turks |
Mounted archers: +20 hit points | 350 food, 150 gold 60 seconds | |
| Bombard Towers, Bombard Cannons, and Cannon Galleons: +2 range | 600 food, 650 gold 40 seconds | ||
Vietnamese |
Battle Elephants: +100 hit points | 250 food, 250 gold 40 seconds | |
| Villagers generate 0.014 gold per second while gathering wood | 550 food, 200 wood 60 seconds | ||
Vikings |
Infantry: +5 attack against cavalry units, +4 against camel units, and generate 5 gold when killing Villagers, 20 gold when killing trade units and Monks | 600 food, 450 gold 40 seconds | |
| Archer-line and Longboats: +1 attack | 650 food, 500 gold 40 seconds | ||
Wei |
Military units generate 3 food per 100 seconds | 250 food, 300 wood 40 seconds | |
| Mounted units: +4 melee armor | 600 food, 450 gold 65 seconds | ||
Wu |
Demolition Ships: deal an additional 25 damage over 5 seconds to ships and buildings Fire Archers: deal an additional 5 damage over 5 seconds to ships and buildings |
350 food, 300 gold 40 seconds | |
| Traction Trebuchets and anti-building attacks of Lou Chuans fire two additional projectiles | 600 wood, 300 gold 40 seconds |
Peculiar cases[]
- Flemish Revolution and First Crusade do not start researched when starting a game in Post-Imperial Age, just like Spies.
- The cost of Flemish Revolution is variable depending on the number of Villagers, similar to Spies. While Spies costs 200 gold per enemy Villager (minimum 200 gold, maximum 30,000 gold), Flemish Revolution costs 200 food, 150 gold base plus 10 food, 5 gold per own Villager.
Defunct unique technologies[]
| Civilization | Unique technology | Effect | Cost | Notes |
|---|---|---|---|---|
Burmese |
Cavalry units and Arambai: +6 attack against standard buildings | 650 food, 400 gold 40 seconds |
Update 56005: Effect changed entirely without name change | |
Ethiopians |
Shotel Warriors: +100% training speed | 300 food, 300 gold 40 seconds |
Update 81058: Effect changed entirely without name change, bonus incorporated into Elite Shotel Warrior | |
Inca |
Kamayuk, Slinger, and Eagle-line: +10% movement speed | 600 food, 600 gold 40 seconds |
The African Kingdoms: Effect changed entirely without name change Definitive Edition: Renamed to Fabric Shields | |
Italians |
Increases the armor of foot archers (except Skirmishers) and the Condottiero by +1/+1 | 200 food, 150 gold 40 seconds |
Update 141935: Replaced by Pirotechnia, bonus incorporated into the civilization bonus | |
Koreans |
Turtle Ship: +15% movement speed | 300 food, 300 wood 40 seconds |
Update 42848: replaced by Eupseong, bonus incorporated into Elite Turtle Ship | |
Maya |
Archer-line: +6 attack against standard buildings | 300 food, 300 gold 40 seconds |
Lords of the West: replaced by Hul'che Javelineers | |
Persians |
Castle: +9 attack against rams | 200 wood, 100 stone 40 seconds |
Definitive Edition: replaced by Kamandaran | |
| War Elephants: +30% movement speed | 300 food, 300 gold 50 seconds |
The Mountain Royals: replaced by Citadels, bonus incorporated into the War Elephant's base speed | ||
Saracens |
Monks return 33 gold when killed | 200 food, 100 gold 30 seconds |
Dynasties of India: replaced by Counterweights in the Imperial Age | |
| Camel units: +20 hit points | 400 food, 400 gold 50 seconds |
Dynasties of India: moved from Imperial Age to Castle Age The Mountain Royals: replaced by Bimaristan, bonus incorporated into the civilization bonus | ||
Sicilians |
Team receives 15 gold per military unit | 500 food, 400 gold 45 seconds |
Dawn of the Dukes: replaced by Hauberk | |
Slavs |
Monks: +3/+3 armor | 200 food, 300 gold 40 seconds |
Dynasties of India: replaced by Detinets, bonus given to Bengalis | |
Vietnamese |
Players and allies receive +500 gold | 500 food, 300 wood 60 seconds |
Dynasties of India: Effect changed entirely without name change | |
Vikings |
Berserks: +100% faster regeneration | 850 food, 400 gold 40 seconds |
Update 81058: replaced by Bogsveigar, bonus incorporated into the (Elite) Berserk |