Unique tech aoe2de mixed.png

Unique technologies are technologies introduced in Age of Empires II: The Conquerors that are unique to a civilization and can be researched at the Castle. In The Conquerors, every civilizations but the Goths (who had two) had access to exactly one unique technology. From The Forgotten and onwards, every civilization has access to two unique technologies, one in the Castle Age and one in the Imperial Age. These technologies typically benefit one or more aspects of that civilization's characteristics and unique units.

Unique technologies can be disabled in favor of additional abilities and units via the "Full Tech Tree" option, thus granting a civilization access to contents that they normally cannot utilize (e.g. Native American civilizations can build Stables and train cavalry) at the cost of their characteristic upgrades that usually benefit their original playing style.

Note that unique technologies also feature in Age of Mythology and Age of Empires III. They are much more common in these games and thus are dealt with in the respective technology articles.

List of unique technologies[edit | edit source]

CastleAgeUnique.png Castle Age[edit | edit source]

Civilization Unique technology Effect Cost Time
CivIcon-Aztecs.png Aztecs Atlatl +1 Skirmisher range and attack 400 food, 350 gold 40
CivIcon-Berbers.png Berbers Kasbah +25% Castle work speed for team 250 food, 250 gold 40
CivIcon-Britons.png Britons Yeomen +1 Foot archer range
+2 Tower attack
750 wood, 450 gold 60
CivIcon-Bulgarians.png Bulgarians Stirrups +33% Cavalry attack speed 400 food, 200 gold 35
Menu techtree burgundians.png Burgundians Burgundian Vineyards Convert half the food stockpile into gold at 2:1 ratio
Farmers generate small amount of gold
400 food, 300 gold 45
CivIcon-Burmese.png Burmese Howdah +1 Battle Elephant armor and pierce armor 400 food, 300 wood 40
CivIcon-Byzantines.png Byzantines Greek Fire +1 Fire Ship range 250 food, 300 gold 40
CivIcon-Celts.png Celts Stronghold +25% Castle and Tower attack speed 250 food, 200 gold 30
CivIcon-Chinese.png Chinese Great Wall +30% Wall and Tower Hit points 400 wood, 200 stone 40
CivIcon-Cumans.png Cumans Steppe Husbandry +100% Scout line, Steppe Lancer, and Cavalry Archer training speed 200 food, 300 wood 40
CivIcon-Ethiopians.png Ethiopians Royal Heirs +100% Shotel Warrior training speed 300 food, 300 gold 40
CivIcon-Franks.png Franks Bearded Axe +1 Throwing Axemen range 300 food, 300 gold 60
CivIcon-Goths.png Goths Anarchy Huskarls can be trained at Barracks 450 food, 250 gold 40
CivIcon-Huns.png Huns Marauders Tarkans can be trained at Stables 300 wood, 200 gold 40
CivIcon-Incas.png Incas Andean Sling Minimum range of Skirmishers and Slingers removed 200 food, 300 gold 40
CivIcon-Indians.png Indians Sultans +10% Gold gathering speed from all sources (Mines, trade, and Relics) 400 food, 400 wood 40
CivIcon-Italians.png Italians Pavise +1 Archer and Condottiero armor and pierce armor 300 food, 150 gold 40
CivIcon-Japanese.png Japanese Yasama Towers fire 2 additional arrows 300 food, 300 wood 40
CivIcon-Khmer.png Khmer Tusk Swords +3 Battle Elephant attack 300 wood, 450 gold 40
CivIcon-Koreans.png Koreans Panokseon (before the Definitive Edition)
Eupseong (in the Definitive Edition)
Before DE: +15% Turtle Ship movement speed
In DE: +2 Watch Tower line range
300 food, 300 wood 40
CivIcon-Lithuanians.png Lithuanians Hill Forts +3 Town Center range 250 food, 250 gold 40
CivIcon-Magyars.png Magyars Corvinian Army Magyar Huszar gold cost removed 200 food, 300 gold 40
CivIcon-Malay.png Malay Thalassocracy Upgrades Docks into Harbors 300 food, 300 gold 40
CivIcon-Malians.png Malians Tigui Town Centers can fire arrows without garrisoned units 200 food, 300 wood 40
CivIcon-Mayans.png Mayans Obsidian Arrows (before the Definitive Edition)
Hul'che Javelineers (in the Definitive Edition)
Before DE: +6 Archer attack against standard buildings
In DE: Skirmishers throw 2 projectiles
300 food, 300 gold 40
CivIcon-Mongols.png Mongols Nomads Destroyed Houses still count towards population cap 300 wood, 150 gold 40
CivIcon-Persians.png Persians Boiling Oil (before the Definitive Edition)
Kamandaran (in the Definitive Edition)
Before DE: +9 Castle attack against rams
In DE: Archer-line costs 60 wood instead of 25 wood and 45 gold
Before DE: 200 wood, 100 stone
In DE: 400 food, 300 gold
40
CivIcon-Portuguese.png Portuguese Carrack +1 Ship armor and pierce armor 200 wood, 300 gold 40
CivIcon-Saracens.png Saracens Madrasah Monks return 33 gold when killed 200 food, 100 gold 30
Menu techtree sicilians.png Sicilians First Crusade Up to 5 Town Centers each spawn 7 Serjeants. Units become more resistant to conversion. 300 food, 600 gold 60
CivIcon-Slavs.png Slavs Orthodoxy +3 Monk armor and pierce armor 200 food, 300 gold 40
CivIcon-Spanish.png Spanish Inquisition Monks and Missionaries convert faster 100 food, 300 gold 40
CivIcon-Tatars.png Tatars Silk Armor +1 Scout line, Steppe Lancer and Cavalry Archer armor and pierce armor 400 wood, 300 gold 40
CivIcon-Teutons.png Teutons Ironclad +4 Siege weapon melee armor 400 wood, 350 gold 60
CivIcon-Turks.png Turks Sipahi +20 Cavalry Archer hit points 350 food, 150 gold 60
CivIcon-Vietnamese.png Vietnamese Chatras +50 Battle Elephant hit points 250 food, 250 gold 40
CivIcon-Vikings.png Vikings Chieftains +5 Infantry attack against cavalry,
+4 against camels
700 food, 500 gold 40

Unique-tech-imperial.jpg Imperial Age[edit | edit source]

Civilization Unique technology Effect Cost Time
CivIcon-Aztecs.png Aztecs Garland Wars +4 Infantry attack 450 food, 750 gold 60
CivIcon-Berbers.png Berbers Maghrabi Camels Camel units regenerate 700 food, 300 gold 40
CivIcon-Britons.png Britons Warwolf Trebuchets do Area of Effect damage
+100% accuracy against units
800 wood, 400 gold 40
CivIcon-Bulgarians.png Bulgarians Bagains +5 Militia line armor 900 food, 450 gold 40
Menu techtree burgundians.png Burgundians Flemish Revolution Villagers are converted into Flemish Militia
Flemish Militia can be trained at Town Centers
800 food, 450 gold 10
CivIcon-Burmese.png Burmese Manipur Cavalry +6 Cavalry and Arambai attack against standard buildings 650 food, 400 gold 40
CivIcon-Byzantines.png Byzantines Logistica Cataphracts do trample damage
+6 attack against infantry
800 food, 600 gold 50
CivIcon-Celts.png Celts Furor Celtica +40% siege weapon hit points 750 food, 450 gold 50
CivIcon-Chinese.png Chinese Rocketry +2 Chu Ko Nu attack
+4 Scorpion attack
600 wood, 600 gold 60
CivIcon-Cumans.png Cumans Cuman Mercenaries Team can train up to 10 free Elite Kipchaks 650 food, 400 gold 40
CivIcon-Ethiopians.png Ethiopians Torsion Engines Siege weapon blast radius increased 1000 food, 600 gold 40
CivIcon-Franks.png Franks Chivalry +40% Stables work speed 600 wood, 500 gold 40
CivIcon-Goths.png Goths Perfusion +100% Barracks work speed 400 wood, 600 gold 40
CivIcon-Huns.png Huns Atheism Relic and Wonder victories take +100 years longer
-50% enemy Relic gold income
500 food, 500 gold 60
CivIcon-Incas.png Incas Couriers (before the Definitive Edition)
Fabric Shields (in the Definitive Edition).
+1/+2 Kamayuk, Slinger, and Eagle Warrior armor and pierce armor 600 food, 600 gold 40
CivIcon-Indians.png Indians Shatagni +1 Hand Cannoneer range 500 food, 300 gold 40
CivIcon-Italians.png Italians Silk Road -50% Trade Cart and Trade Cog cost 500 food, 250 gold 60
CivIcon-Japanese.png Japanese Kataparuto +72% pack/unpack speed,
+33% attack speed for Trebuchets
750 wood, 400 gold 60
CivIcon-Khmer.png Khmer Double Crossbow Ballista Elephants and Scorpions fire two projectiles 700 food, 400 gold 40
CivIcon-Koreans.png Koreans Shinkichon +1 Mangonel range 800 wood, 500 gold 60
CivIcon-Lithuanians.png Lithuanians Tower Shields +2 Spearmen and Skirmisher pierce armor 500 food, 200 gold 40
CivIcon-Magyars.png Magyars Recurve Bow +1 Cavalry Archer range and attack 600 wood, 400 gold 40
CivIcon-Malay.png Malay Forced Levy Militia line gold cost converted to food 850 food, 500 gold 40
CivIcon-Malians.png Malians Farimba +5 Stable unit attack 650 food, 400 gold 40
CivIcon-Mayans.png Mayans El Dorado +40 Eagle Warrior hit points 750 food, 450 gold 70
CivIcon-Mongols.png Mongols Drill +50% Siege weapon movement speed 500 food, 450 gold 60
CivIcon-Persians.png Persians Mahouts +30% War Elephant movement speed 300 food, 300 gold 50
CivIcon-Portuguese.png Portuguese Arquebus Improved gunpowder unit accuracy against moving targets
Bombard Cannon and Bombard Tower projectiles move faster
700 food, 400 gold 40
CivIcon-Saracens.png Saracens Zealotry +20 Mameluke and Camel Rider hit points 500 food, 450 gold 50
Menu techtree sicilians.png Sicilians Scutage Team receives 15 gold per military unit 500 food, 400 gold 60
CivIcon-Slavs.png Slavs Druzhina Infantry deals trample damage 1200 food, 500 gold 40
CivIcon-Spanish.png Spanish Supremacy +6 attack, +2 armor and pierce armor, and +40 hit points for Villagers 450 food, 250 gold 60
CivIcon-Tatars.png Tatars Timurid Siegecraft +2 Trebuchet range
Flaming Camel can be trained at Castles
400 wood, 500 gold 50
CivIcon-Teutons.png Teutons Crenellations +3 Castle range
Garrisoned infantry fire arrows
600 food, 400 stone 60
CivIcon-Turks.png Turks Artillery +2 Bombard Tower, Bombard Cannon, and Cannon Galleon range 500 gold, 450 stone 40
CivIcon-Vietnamese.png Vietnamese Paper Money Team receives 500 gold 500 food, 300 wood 60
CivIcon-Vikings.png Vikings Berserkergang Berserks regenerate faster 850 food, 400 gold 40
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