Unique technologies are technologies introduced in Age of Empires II: The Conquerors that are unique to a civilization and can be researched at the Castle. In The Conquerors, every civilizations but the Goths (who had two) had access to exactly one unique technology. From The Forgotten and onwards, every civilization has access to two unique technologies, one in the Castle Age and one in the Imperial Age. They typically benefit one or more aspects of that civilization's characteristics and unique units.

Unique technologies can be disabled in favor of additional abilities and units via the "Full Tech Tree" option, thus granting a civilization access to contents that they normally cannot utilize (e.g. Native American civilizations can build Stables and train cavalry) at the cost of their characteristic upgrades that usually benefit their original playing style.

List of unique technologies Edit


Castle Age Edit

Civilization Unique technology Effect
Aztecs Atlatl Skirmisher range and attack increased
Berbers Kasbah Working speed of Castles increased for the entire team
Britons Yeomen Archer range and Tower attack increased
Burmese Howdah Battle Elephant armor increased
Byzantines Greek Fire Fire Ship range increased
Celts Stronghold Castles and Towers fire faster
Chinese Great Wall Hit points of Walls and Towers increased
Ethiopians Royal Heirs Shotel Warrior training time significantly decreased
Franks Chivalry Stables work faster
Goths Anarchy Huskarls can be trained at Barracks
Huns Marauders Tarkans can be trained at Stables
Incas Andean Sling Minimum range of Skirmishers and Slingers removed
Indians Sultans Gold gathering rate of all sources (Mines, trade, and Relics) increased
Italians Pavise Armor and pierce armor of foot archers increased
Japanese Yasama Towers fire extra arrows
Khmer Tusk Swords Battle Elephant attack increased
Koreans Panokseon Turtle Ship speed increased
Magyars Mercenaries Magyar Huszar gold cost removed
Malay Thalassocracy Turns Docks into Harbors
Malians Tigui Town Centers fire arrows even without garrisoned units
Mayans Obsidian Arrows Archer attack against standard buildings increased
Mongols Nomads Population is retained even if Houses are destroyed
Persians Boiling Oil Castles do more damage to Rams
Portuguese Carrack Armor and pierce armor of ships increased
Saracens Madrasah 33% of a Monk's gold cost are returned if he dies
Slavs Orthodoxy Monks have extra armor and pierce armor
Spanish Inquisition Monks and Missionaries convert faster
Teutons Ironclad Siege weapons have more melee armor
Turks Sipahi Cavalry Archer hit points increased
Vietnamese Chatras Battle Elephant hit points increased
Vikings Chieftains Infantry does more damage to cavalry

Imperial Age Edit

Civilization Unique technology Effect
Aztecs Garland Wars Infantry attack increased
Berbers Maghrabi Camels Camels and Camel Archers regenerate
Britons Warwolf Trebuchets do Area of Effect damage
Burmese Manipur Cavalry Cavalry and Arambai attack against buildings increased
Byzantines Logistica Gives Cataphracts trample damage and additional attack bonus against infantry
Celts Furor Celtica Siege weapons' hit points increased
Chinese Rocketry Attack of Chu Ko Nu and Scorpions increased
Ethiopians Torsion Engines Siege Workshop units blast radius increased
Franks Bearded Axe Range of Throwing Axemen increased
Goths Perfusion Barracks work faster
Huns Atheism Relic and Wonder victories take longer, and the cost of Spies/Treason is decreased
Incas Couriers Kamayuks, Slingers, and Eagles have extra armor
Indians Shatagni Hand Cannoneer range increased
Italians Silk Road Trade Carts and Trade Cogs cost decreased
Japanese Kataparuto Trebuchets fire and pack/unpack faster
Khmer Double Crossbow Ballista Elephants and Scorpions fire two projectiles
Koreans Shinkichon Mangonel range increased
Magyars Recurve Bow Cavalry Archer range increased
Malay Forced Levy Militia line gold cost removed
Malians Farimba Attack of Stable units increased
Mayans El Dorado Eagle Warrior hit points increased
Mongols Drill Siege Workshop units movement speed increased
Persians Mahouts War Elephant speed increased
Portuguese Arquebus Gunpowder units accuracy improved
Saracens Zealotry Mameluke and Camel hit points increased
Slavs Druzhina Infantry does Area of Effect damage
Spanish Supremacy Villager combat skill increased
Teutons Crenellations Castle range increased, and garrisoned infantry now fires arrows
Turks Artillery Bombard Tower, Bombard Cannon, and Cannon Galleon range increased
Vietnamese Paper Money Player and allies receive 500 gold
Vikings Berserkergang Berserk regeneration rate increased
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