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Unique tech aoe2de mixed

Unique technologies are technologies introduced in Age of Empires II: The Conquerors that are available to only one civilization. They appear in all games of the series, except for Age of Empires.

There are "unit upgrade" technologies in Age of Mythology which may be available to only one civilization, but their effect is similar to "unit upgrade" technologies of other civilizations, like Levy Infantry, Levy Longhouse, and Levy Barracks Soldiers. Technologies which work like unique technologies of other games of the series are called myth technologies.

Since the number of unique technologies are quite large in Age of Mythology, Age of Empires III, and Age of Empires IV, this phenomenon is not very noteworthy and is dealt with in the respective technology articles. Henceforth, the entire article focuses on unique technologies for Age of Empires II.


Age of Empires II[]

Unique technologies can be researched at the Castle. In The Conquerors, every civilizations but the Goths (who had two) had access to exactly one unique technology. Since The Forgotten, every civilization (including those previously introduced) has access to two unique technologies, one in the Castle Age and one in the Imperial Age. These technologies typically benefit one or more aspects of that civilization's characteristics and unique units. Unique technologies are disabled in the "Full Tech Tree" option.

UniqueTechCastle-DE = Available in the Castle Age
UniqueTechImperialDE = Available in the Imperial Age
Civilization Technology Effect Cost and Time
CivIcon-Armenians Armenians UniqueTechCastle-DE Cilician Fleet Demolition Ships +33% blast radius, Galley-line and Dromons +1 range 350 wood, 300 gold
45 seconds
UniqueTechImperialDE Fereters Infantry units (except Spearman-line) +30 Hit Points; Warrior Priests +100% heal speed 550 food, 400 gold
45 seconds
CivIcon-Aztecs Aztecs UniqueTechCastle-DE Atlatl Skirmishers +1 attack and range 400 food, 350 gold
40 seconds
UniqueTechImperialDE Garland Wars Infantry units: +4 attack 450 food, 750 gold
60 seconds
CivIcon-Bengalis Bengalis UniqueTechCastle-DE Paiks Ratha and elephant units: +20% attack speed 375 wood, 275 gold
45 seconds
UniqueTechImperialDE Mahayana Villagers and Monks take -10% Population space 800 wood, 650 gold
60 seconds
CivIcon-Berbers Berbers UniqueTechCastle-DE Kasbah Castles: +25% team work speed 250 food, 250 gold
40 seconds
UniqueTechImperialDE Maghrebi Camels Camel units regenerate 15 hit points per minute 700 food, 300 gold
40 seconds
CivIcon-Bohemians Bohemians UniqueTechCastle-DE Wagenburg Tactics Gunpowder units: +15% movement speed 300 food, 300 gold
45 seconds
UniqueTechImperialDE Hussite Reforms Monks and Monastery upgrades' gold cost replaced by food 500 food, 450 gold
45 seconds
CivIcon-Britons Britons UniqueTechCastle-DE Yeomen Foot archers: +1 range
Towers: +2 attack
750 wood, 450 gold
60 seconds
UniqueTechImperialDE Warwolf Trebuchets: +100% accuracy against units, +0.5 blast radius [tapering effect] 800 wood, 400 gold
40 seconds
CivIcon-Bulgarians Bulgarians UniqueTechCastle-DE Stirrups Cavalry units: +33% attack speed 400 food, 200 gold
35 seconds
UniqueTechImperialDE Bagains Two-Handed Swordsman: +5 melee armor 900 food, 450 gold
40 seconds
CivIcon-Burgundians Burgundians UniqueTechCastle-DE Burgundian Vineyards Villagers generate 0.017 gold per second while working on Farms 400 food, 300 gold
45 seconds
UniqueTechImperialDE Flemish Revolution Existing Villagers are converted into Flemish Militia
Flemish Militia can be trained at Barracks
200 food, 150 gold
10 seconds
CivIcon-Burmese Burmese UniqueTechCastle-DE Manipur Cavalry Cavalry units: +4 attack against archers 300 food, 300 gold
40 seconds
UniqueTechImperialDE Howdah Battle Elephants: +1/+1 armor 400 food, 300 wood
40 seconds
CivIcon-Byzantines Byzantines UniqueTechCastle-DE Greek Fire Fire Ships: +1 range
Bombard Tower: +0.5 blast radius [25% effect, no friendly fire]
Dromon: +0.2 blast radius
250 food, 300 gold
40 seconds
UniqueTechImperialDE Logistica Cataphracts: have +0.5 blast radius [+5 effect], +6 attack against infantry 800 food, 600 gold
50 seconds
CivIcon-Celts Celts UniqueTechCastle-DE Stronghold Castles and Towers: +33% attack speed
Castles heal 30 hit points per minute for allied infantry in a 7 tile radius
250 food, 200 gold
30 seconds
UniqueTechImperialDE Furor Celtica Siege Workshop units: +40% hit points 750 food, 450 gold
50 seconds
CivIcon-Chinese Chinese UniqueTechCastle-DE Great Wall Walls and towers: +30% hit points 400 wood, 200 stone
40 seconds
UniqueTechImperialDE Rocketry Chu Ko Nu: +2 pierce attack
Scorpions: +4 pierce attack
750 wood, 750 gold
60 seconds
CivIcon-Cumans Cumans UniqueTechCastle-DE Steppe Husbandry Scout-line, Steppe Lancers, and Cavalry Archers: +100% training speed 200 food, 300 wood
40 seconds
UniqueTechImperialDE Cuman Mercenaries Allied players can train up to 5 free Elite Kipchaks per Castle 650 food, 400 gold
40 seconds
CivIcon-Dravidians Dravidians UniqueTechCastle-DE Medical Corps Elephant units regenerate 30 hit points per minute 300 food, 200 gold
45 seconds
UniqueTechImperialDE Wootz Steel Infantry and cavalry units ignore armor 750 food, 600 gold
60 seconds
CivIcon-Ethiopians Ethiopians UniqueTechCastle-DE Royal Heirs Shotel Warriors and Camel Riders: -3 damage from mounted units 300 food, 300 gold
40 seconds
UniqueTechImperialDE Torsion Engines Rams: +0.5 blast radius
Mangonel-line, Bombard Cannons: +0.45 blast radius
Scorpion projectiles: +0.3 tiles width
1,000 food, 600 gold
40 seconds
CivIcon-Franks Franks UniqueTechCastle-DE Bearded Axe Throwing Axemen: +1 range 300 food, 300 gold
60 seconds
UniqueTechImperialDE Chivalry Stables: +40% work speed 600 wood, 500 gold
40 seconds
CivIcon-Georgians Georgians UniqueTechCastle-DE Svan Towers Defensive buildings +2 attack; Towers fire arrows that pierce multiple units 300 food, 200 gold
45 seconds
UniqueTechImperialDE Aznauri Cavalry Cavalry units take 15% less population space 750 food, 250 gold
45 seconds
CivIcon-Goths Goths UniqueTechCastle-DE Anarchy Huskarls can be trained at Barracks 450 food, 250 gold
40 seconds
UniqueTechImperialDE Perfusion Barracks: +100% work speed 400 wood, 600 gold
40 seconds
CivIcon-Gurjaras Gurjaras UniqueTechCastle-DE Kshatriyas Military units cost -25% food 500 food, 450 gold
45 seconds
UniqueTechImperialDE Frontier Guards Camel Riders and Elephant Archers: +4 melee armor 800 food, 700 gold
60 seconds
CivIcon-Hindustanis Hindustanis UniqueTechCastle-DE Grand Trunk Road +10% gold gather speed from all sources (Gold Mines, trade, and Relics)
Trading fee reduced to 10%
250 food, 200 wood
40 seconds
UniqueTechImperialDE Shatagni Hand Cannoneers: +2 range 500 food, 300 gold
40 seconds
CivIcon-Huns Huns UniqueTechCastle-DE Marauders Tarkans can be trained at Stables 300 wood, 200 gold
40 seconds
UniqueTechImperialDE Atheism Relic and Wonder victories take +100 years longer
-50% enemy Relic resource income
500 food, 300 wood
60 seconds
CivIcon-Incas Incas UniqueTechCastle-DE Andean Sling Minimum range of Skirmishers and Slingers removed
Slingers: +1 attack
200 food, 300 gold
40 seconds
UniqueTechImperialDE Fabric Shields Kamayuks, Slingers, and Eagle-line: +1/+2 armor 600 food, 600 gold
40 seconds
CivIcon-Italians Italians UniqueTechCastle-DE Pavise Foot archers (except Skirmishers) and Condottieri: +1/+1 armor 200 wood, 150 gold
40 seconds
UniqueTechImperialDE Silk Road Trade Cart and Trade Cog cost -50% 500 food, 250 gold
60 seconds
CivIcon-Japanese Japanese UniqueTechCastle-DE Yasama Towers fire 2 additional arrows 300 food, 300 wood
40 seconds
UniqueTechImperialDE Kataparuto Trebuchets: +300% pack/unpack speed, +33% attack speed 550 wood, 300 gold
60 seconds
CivIcon-Khmer Khmer UniqueTechCastle-DE Tusk Swords Battle Elephants: +3 attack 300 wood, 450 gold
40 seconds
UniqueTechImperialDE Double Crossbow Ballista Elephants and Scorpions fire extra half-strength bolt 700 food, 400 gold
40 seconds
CivIcon-Koreans Koreans UniqueTechCastle-DE Eupseong Watch Tower-line: +2 range 300 food, 300 wood
40 seconds
UniqueTechImperialDE Shinkichon Mangonel-line: +1 range 800 wood, 500 gold
60 seconds
CivIcon-Lithuanians Lithuanians UniqueTechCastle-DE Hill Forts Town Centers: +3 range 250 food, 250 gold
40 seconds
UniqueTechImperialDE Tower Shields Spearman-line and Skirmishers: +2 pierce armor 500 food, 200 gold
40 seconds
CivIcon-Magyars Magyars UniqueTechCastle-DE Corvinian Army Magyar Huszar gold cost is replaced by additional food cost 200 food, 300 gold
40 seconds
UniqueTechImperialDE Recurve Bow Mounted archers: +1 attack and range 600 wood, 400 gold
40 seconds
CivIcon-Malay Malay UniqueTechCastle-DE Thalassocracy Upgrades Docks into Harbors 300 food, 300 gold
40 seconds
UniqueTechImperialDE Forced Levy Militia-line costs +20 food, -20 gold 850 food, 500 gold
40 seconds
CivIcon-Malians Malians UniqueTechCastle-DE Tigui Town Centers fire 8 additional arrows always 200 food, 300 wood
40 seconds
UniqueTechImperialDE Farimba Cavalry units: +5 attack 650 food, 400 gold
40 seconds
CivIcon-Mayans Mayans UniqueTechCastle-DE Hul'che Javelineers Skirmishers throw extra spear that deals 1 damage 300 food, 300 gold
40 seconds
UniqueTechImperialDE El Dorado Eagle-line: +40 hit points 750 food, 450 gold
70 seconds
CivIcon-Mongols Mongols UniqueTechCastle-DE Nomads Population cap is not reduced when Houses are destroyed 300 wood, 150 gold
40 seconds
UniqueTechImperialDE Drill Siege Workshop units: +50% movement speed 500 food, 450 gold
60 seconds
CivIcon-Persians Persians UniqueTechCastle-DE Kamandaran Archer-line costs 60 wood instead of 25 wood, 45 gold 400 food, 300 gold
40 seconds
UniqueTechImperialDE Citadels Castles +4 pierce attack, +3 attack vs rams, +3 attack vs infantry, receive -25% bonus damage 600 wood, 300 gold
50 seconds
CivIcon-Poles Poles UniqueTechCastle-DE Szlachta Privileges Knight-line costs -60% gold 500 food, 300 gold
45 seconds
UniqueTechImperialDE Lechitic Legacy Scout-line have +0.5 blast radius [33% effect] 750 food, 550 gold
60 seconds
CivIcon-Portuguese Portuguese UniqueTechCastle-DE Carrack Ships: +1/+1 armor 200 wood, 300 gold
32 seconds
UniqueTechImperialDE Arquebus Improved gunpowder unit accuracy against moving targets
+0.5 gunpowder projectile speed, +0.2 for Bombard Cannon and Bombard Tower
700 food, 400 gold
32 seconds
CivIcon-Romans Romans UniqueTechCastle-DE Ballistas Scorpions: +33% attack speed
Galley-line: +2 attack
400 food, 300 gold
45 seconds
UniqueTechImperialDE Comitatenses Militia-line, Knight-line, and Centurions train 50% faster and receive +5 charge attack. 700 food, 800 gold
60 seconds
CivIcon-Saracens Saracens UniqueTechCastle-DE Bimaristan Monks automatically heal multiple nearby units. 300 wood, 200 gold
50 seconds
UniqueTechImperialDE Counterweights Trebuchets and Mangonel-line: +15% attack 650 food, 500 gold
50 seconds
CivIcon-Sicilians Sicilians UniqueTechCastle-DE First Crusade Up to 5 Town Centers each spawn 5 Serjeants
Units become more resistant to conversion
400 food, 300 gold
60 seconds
UniqueTechImperialDE Hauberk Knight-line: +1/+2 armor 700 food, 600 gold
45 seconds
CivIcon-Slavs Slavs UniqueTechCastle-DE Detinets Replaces 40% of Castles' and towers' stone cost with wood 400 wood, 200 gold
40 seconds
UniqueTechImperialDE Druzhina Infantry units have +0.5 blast radius [+5 effect] 900 food, 500 gold
40 seconds
CivIcon-Spanish Spanish UniqueTechCastle-DE Inquisition Monks and Missionaries convert faster
Missionaries: +1 range
100 food, 300 gold
40 seconds
UniqueTechImperialDE Supremacy Villagers: +6 attack, +2/+2 armor, and +40 hit points 450 food, 250 gold
60 seconds
CivIcon-Tatars Tatars UniqueTechCastle-DE Silk Armor Scout-line, Steppe Lancer, and mounted archers: +1/+1 armor 400 wood, 300 gold
40 seconds
UniqueTechImperialDE Timurid Siegecraft Trebuchets: +2 range 500 wood, 400 gold
50 seconds
CivIcon-Teutons Teutons UniqueTechCastle-DE Ironclad Siege weapons: +4 melee armor 400 wood, 350 gold
60 seconds
UniqueTechImperialDE Crenellations Castles: +3 range
Garrisoned infantry fire arrows
600 food, 400 stone
60 seconds
CivIcon-Turks Turks UniqueTechCastle-DE Sipahi Mounted archers: +20 hit points 350 food, 150 gold
60 seconds
UniqueTechImperialDE Artillery Bombard Tower, Bombard Cannon, and Cannon Galleon: +2 range 600 food, 650 gold
40 seconds
CivIcon-Vietnamese Vietnamese UniqueTechCastle-DE Chatras Battle Elephants: +100 hit points 250 food, 250 gold
40 seconds
UniqueTechImperialDE Paper Money Villagers generate 0.014 gold per second while gathering wood 550 food, 200 wood
60 seconds
CivIcon-Vikings Vikings UniqueTechCastle-DE Chieftains Infantry: +5 attack against cavalry units, +4 against camel units, and generate 5 gold when killing Villagers, 20 gold when killing trade units and Monks 600 food, 450 gold
40 seconds
UniqueTechImperialDE Bogsveigar Archer-line and Longboats: +1 attack 650 food, 500 gold
40 seconds

Peculiar cases[]

Defunct unique technologies[]

Civilization Unique technology Effect Cost Notes
CivIcon-Burmese Burmese UniqueTechImperialDE Manipur Cavalry Cavalry units and Arambai: +6 attack against standard buildings 650 food, 400 gold
40 seconds
Update 56005: Effect changed entirely without name change
CivIcon-Ethiopians Ethiopians UniqueTechCastle-DE Royal Heirs Shotel Warriors: +100% training speed 300 food, 300 gold
40 seconds
Update 81058: Effect changed entirely without name change, bonus incorporated into Elite Shotel Warrior
CivIcon-Incas Incas UniqueTechImperialDE Couriers Kamayuk, Slinger, and Eagle-line: +10% movement speed 600 food, 600 gold
40 seconds
The African Kingdoms: Effect changed entirely without name change
Definitive Edition: Renamed to Fabric Shields
CivIcon-Koreans Koreans UniqueTechCastle-DE Panokseon Turtle Ship: +15% movement speed 300 food, 300 wood
40 seconds
Update 42848: replaced by Eupseong, bonus incorporated into Elite Turtle Ship
CivIcon-Mayans Mayans UniqueTechCastle-DE Obsidian Arrows Archer-line: +6 attack against standard buildings 300 food, 300 gold
40 seconds
Lords of the West: replaced by Hul'che Javelineers
CivIcon-Persians Persians UniqueTechCastle-DE Boiling Oil Castle: +9 attack against rams 200 wood, 100 stone
40 seconds
Definitive Edition: replaced by Kamandaran
UniqueTechImperialDE Mahouts War Elephants: +30% movement speed 300 food, 300 gold
50 seconds
The Mountain Royals: replaced by Citadels, bonus incorporated into the War Elephant's base speed
CivIcon-Saracens Saracens UniqueTechCastle-DE Madrasah Monks return 33 gold when killed 200 food, 100 gold
30 seconds
Dynasties of India: replaced by Counterweights in Imperial Age
UniqueTechImperialDE Zealotry Camel units: +20 hit points 400 food, 400 gold
50 seconds
Dynasties of India: moved from Imperial Age to Castle Age
The Mountain Royals: replaced by Bimaristan, bonus incorporated into the civilization bonus
CivIcon-Sicilians Sicilians UniqueTechImperialDE Scutage Team receives 15 gold per military unit 500 food, 400 gold
45 seconds
Dawn of the Dukes: replaced by Hauberk
CivIcon-Slavs Slavs UniqueTechCastle-DE Orthodoxy Monks: +3/+3 armor 200 food, 300 gold
40 seconds
Dynasties of India: replaced by Detinets, bonus given to Bengalis
CivIcon-Vietnamese Vietnamese UniqueTechImperialDE Paper Money Players and allies receive +500 gold 500 food, 300 wood
60 seconds
Dynasties of India: Effect changed entirely without name change
CivIcon-Vikings Vikings UniqueTechImperialDE Berserkergang Berserks: +100% faster regeneration 850 food, 400 gold
40 seconds
Update 81058: replaced by Bogsveigar, bonus incorporated into the (Elite) Berserk
Unique technologies in Age of Empires II
AoE2-DLCicon-0 The Age of Kings civilizations
UniqueTechCastle-DECivIcon-Britons Yeomen · CivIcon-Byzantines Greek Fire · CivIcon-Celts Stronghold · CivIcon-Chinese Great Wall · CivIcon-Franks Bearded Axe · CivIcon-Goths Anarchy · CivIcon-Japanese Yasama · CivIcon-Mongols Nomads · CivIcon-Persians Kamandaran · CivIcon-Saracens Bimaristan · CivIcon-Teutons Ironclad · CivIcon-Turks Sipahi · CivIcon-Vikings Chieftains
UniqueTechImperialDECivIcon-Britons Warwolf · CivIcon-Byzantines Logistica · CivIcon-Celts Furor Celtica · CivIcon-Chinese Rocketry · CivIcon-Franks Chivalry · CivIcon-Goths Perfusion · CivIcon-Japanese Kataparuto · CivIcon-Mongols Drill · CivIcon-Persians Citadels · CivIcon-Saracens Counterweights · CivIcon-Teutons Crenellations · CivIcon-Turks Artillery · CivIcon-Vikings Bogsveigar
AoE2-DLCicon-1 The Conquerors civilizations
UniqueTechCastle-DECivIcon-Aztecs Atlatl · CivIcon-Huns Marauders · CivIcon-Koreans Eupseong · CivIcon-Mayans Hul'che Javelineers · CivIcon-Spanish Inquisition
UniqueTechImperialDECivIcon-Aztecs Garland Wars · CivIcon-Huns Atheism · CivIcon-Koreans Shinkichon · CivIcon-Mayans El Dorado · CivIcon-Spanish Supremacy
AoE2-DLCicon-2 The Forgotten civilizations
UniqueTechCastle-DECivIcon-Incas Andean Sling · CivIcon-Italians Pavise · CivIcon-Magyars Corvinian Army · CivIcon-Slavs Detinets
UniqueTechImperialDECivIcon-Incas Fabric Shields · CivIcon-Italians Silk Road · CivIcon-Magyars Recurve Bow · CivIcon-Slavs Druzhina
AoE2-DLCicon-3 The African Kingdoms civilizations
UniqueTechCastle-DECivIcon-Berbers Kasbah · CivIcon-Ethiopians Tigui · CivIcon-Malians Royal Heirs · CivIcon-Portuguese Carrack
UniqueTechImperialDECivIcon-Berbers Maghrebi Camels · CivIcon-Ethiopians Farimba · CivIcon-Malians Torsion Engines · CivIcon-Portuguese Arquebus
AoE2-DLCicon-4 Rise of the Rajas civilizations
UniqueTechCastle-DECivIcon-Burmese Howdah · CivIcon-Khmer Tusk Swords · CivIcon-Malay Thalassocracy · CivIcon-Vietnamese Chatras
UniqueTechImperialDECivIcon-Burmese Manipur Cavalry · CivIcon-Khmer Double Crossbow · CivIcon-Malay Forced Levy · CivIcon-Vietnamese Paper Money
AoE2-DLCicon-5 The Last Khans civilizations
UniqueTechCastle-DECivIcon-Bulgarians Stirrups · CivIcon-Cumans Steppe Husbandry · CivIcon-Lithuanians Hill Forts · CivIcon-Tatars Silk Armor
UniqueTechImperialDECivIcon-Bulgarians Bagains · CivIcon-Cumans Cuman Mercenaries · CivIcon-Lithuanians Tower Shields · CivIcon-Tatars Timurid Siegecraft
AoE2Icon-LordsWest Lords of the West civilizations
UniqueTechCastle-DECivIcon-Burgundians Burgundian Vineyards · CivIcon-Sicilians First Crusade
UniqueTechImperialDECivIcon-Burgundians Flemish Revolution · CivIcon-Sicilians Hauberk
Dawn of the Dukes icon Dawn of the Dukes civilizations
UniqueTechCastle-DECivIcon-Bohemians Wagenburg Tactics · CivIcon-Poles Szlachta Privileges
UniqueTechImperialDECivIcon-Bohemians Hussite Reforms · CivIcon-Poles Lechitic Legacy
AoE2Icon-DynastiesIndia Dynasties of India civilizations
UniqueTechCastle-DECivIcon-Bengalis Paiks · CivIcon-Dravidians Medical Corps · CivIcon-Gurjaras Kshatriyas · CivIcon-Hindustanis Grand Trunk Road
UniqueTechImperialDECivIcon-Bengalis Mahayana · CivIcon-Dravidians Wootz Steel · CivIcon-Gurjaras Frontier Guards · CivIcon-Hindustanis Shatagni
AoE2Icon-ReturnRome Return of Rome civilizations
UniqueTechCastle-DECivIcon-Romans Ballistas
UniqueTechImperialDECivIcon-Romans Comitatenses
AoE2Icon-MountainRoyals The Mountain Royals civilizations
UniqueTechCastle-DECivIcon-Armenians Cilician Fleet · CivIcon-Georgians Svan Towers
UniqueTechImperialDECivIcon-Armenians Fereters · CivIcon-Georgians Aznauri Cavalry
Removed technologies
UniqueTechCastle-DECivIcon-Persians Boiling Oil · CivIcon-Saracens Camelry · CivIcon-Saracens Madrasah · CivIcon-Mayans Obsidian Arrows · CivIcon-Slavs Orthodoxy · CivIcon-Koreans Panokseon
UniqueTechImperialDECivIcon-Vikings Berserkergang · CivIcon-Persians Mahouts · CivIcon-Sicilians Scutage · CivIcon-Saracens Zealotry
Revised technologies
UniqueTechImperialDE Couriers · UniqueTechImperialDE Manipur Cavalry · UniqueTechImperialDE Paper Money · UniqueTechCastle-DE Royal Heirs
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