Unique technologies are technologies introduced in Age of Empires II: The Conquerors that are available to only one civilization. They appear in all games of the series, except for Age of Empires.
There are "unit upgrade" technologies in Age of Mythology which may be available to only one civilization, but their effect is similar to "unit upgrade" technologies of other civilizations, like Levy Infantry, Levy Longhouse, and Levy Barracks Soldiers. Technologies which work like unique technologies of other games of the series are called myth technologies.
Since the number of unique technologies are quite large in Age of Mythology, Age of Empires III, and Age of Empires IV, this phenomenon is not very noteworthy and is dealt with in the respective technology articles. Henceforth, the entire article focuses on unique technologies for Age of Empires II.
Age of Empires II[]
Unique technologies can be researched at the Castle. In The Conquerors, every civilizations but the Goths (who had two) had access to exactly one unique technology. Since The Forgotten, every civilization (including those previously introduced) has access to two unique technologies, one in the Castle Age and one in the Imperial Age. These technologies typically benefit one or more aspects of that civilization's characteristics and unique units. Unique technologies are disabled in the "Full Tech Tree" option.
- = Available in the Castle Age
- = Available in the Imperial Age
Civilization | Technology | Effect | Cost and Time |
---|---|---|---|
Armenians | Cilician Fleet | Demolition Ships +33% blast radius, Galley-line and Dromons +1 range | 350 wood, 300 gold 45 seconds |
Fereters | Infantry units (except Spearman-line) +30 Hit Points; Warrior Priests +100% heal speed | 550 food, 400 gold 45 seconds | |
Aztecs | Atlatl | Skirmishers +1 attack and range | 400 food, 350 gold 40 seconds |
Garland Wars | Infantry units: +4 attack | 450 food, 750 gold 60 seconds | |
Bengalis | Paiks | Ratha and elephant units: +20% attack speed | 375 wood, 275 gold 45 seconds |
Mahayana | Villagers and Monks take -10% Population space | 800 wood, 650 gold 60 seconds | |
Berbers | Kasbah | Castles: +25% team work speed | 250 food, 250 gold 40 seconds |
Maghrebi Camels | Camel units regenerate 15 hit points per minute | 700 food, 300 gold 40 seconds | |
Bohemians | Wagenburg Tactics | Gunpowder units: +15% movement speed | 300 food, 300 gold 45 seconds |
Hussite Reforms | Monks and Monastery upgrades' gold cost replaced by food | 500 food, 450 gold 45 seconds | |
Britons | Yeomen | Foot archers: +1 range Towers: +2 attack |
750 wood, 450 gold 60 seconds |
Warwolf | Trebuchets: +100% accuracy against units, +0.5 blast radius [tapering effect] | 800 wood, 400 gold 40 seconds | |
Bulgarians | Stirrups | Cavalry units: +33% attack speed | 400 food, 200 gold 35 seconds |
Bagains | Two-Handed Swordsman: +5 melee armor | 900 food, 450 gold 40 seconds | |
Burgundians | Burgundian Vineyards | Villagers generate 0.017 gold per second while working on Farms | 400 food, 300 gold 45 seconds |
Flemish Revolution | Existing Villagers are converted into Flemish Militia Flemish Militia can be trained at Barracks |
200 food, 150 gold 10 seconds | |
Burmese | Manipur Cavalry | Cavalry units: +4 attack against archers | 300 food, 300 gold 40 seconds |
Howdah | Battle Elephants: +1/+1 armor | 400 food, 300 wood 40 seconds | |
Byzantines | Greek Fire | Fire Ships: +1 range Bombard Tower: +0.5 blast radius [25% effect, no friendly fire] Dromon: +0.2 blast radius |
250 food, 300 gold 40 seconds |
Logistica | Cataphracts: have +0.5 blast radius [+5 effect], +6 attack against infantry | 800 food, 600 gold 50 seconds | |
Celts | Stronghold | Castles and Towers: +33% attack speed Castles heal 30 hit points per minute for allied infantry in a 7 tile radius |
250 food, 200 gold 30 seconds |
Furor Celtica | Siege Workshop units: +40% hit points | 750 food, 450 gold 50 seconds | |
Chinese | Great Wall | Walls and towers: +30% hit points | 400 wood, 200 stone 40 seconds |
Rocketry | Chu Ko Nu: +2 pierce attack Scorpions: +4 pierce attack |
750 wood, 750 gold 60 seconds | |
Cumans | Steppe Husbandry | Scout-line, Steppe Lancers, and Cavalry Archers: +100% training speed | 200 food, 300 wood 40 seconds |
Cuman Mercenaries | Allied players can train up to 5 free Elite Kipchaks per Castle | 650 food, 400 gold 40 seconds | |
Dravidians | Medical Corps | Elephant units regenerate 30 hit points per minute | 300 food, 200 gold 45 seconds |
Wootz Steel | Infantry and cavalry units ignore armor | 750 food, 600 gold 60 seconds | |
Ethiopians | Royal Heirs | Shotel Warriors and Camel Riders: -3 damage from mounted units | 300 food, 300 gold 40 seconds |
Torsion Engines | Rams: +0.5 blast radius Mangonel-line, Bombard Cannons: +0.45 blast radius Scorpion projectiles: +0.3 tiles width |
1,000 food, 600 gold 40 seconds | |
Franks | Bearded Axe | Throwing Axemen: +1 range | 300 food, 300 gold 60 seconds |
Chivalry | Stables: +40% work speed | 600 wood, 500 gold 40 seconds | |
Georgians | Svan Towers | Defensive buildings +2 attack; Towers fire arrows that pierce multiple units | 300 food, 200 gold 45 seconds |
Aznauri Cavalry | Cavalry units take 15% less population space | 750 food, 250 gold 45 seconds | |
Goths | Anarchy | Huskarls can be trained at Barracks | 450 food, 250 gold 40 seconds |
Perfusion | Barracks: +100% work speed | 400 wood, 600 gold 40 seconds | |
Gurjaras | Kshatriyas | Military units cost -25% food | 500 food, 450 gold 45 seconds |
Frontier Guards | Camel Riders and Elephant Archers: +4 melee armor | 800 food, 700 gold 60 seconds | |
Hindustanis | Grand Trunk Road | +10% gold gather speed from all sources (Gold Mines, trade, and Relics) Trading fee reduced to 10% |
250 food, 200 wood 40 seconds |
Shatagni | Hand Cannoneers: +2 range | 500 food, 300 gold 40 seconds | |
Huns | Marauders | Tarkans can be trained at Stables | 300 wood, 200 gold 40 seconds |
Atheism | Relic and Wonder victories take +100 years longer -50% enemy Relic resource income |
500 food, 300 wood 60 seconds | |
Incas | Andean Sling | Minimum range of Skirmishers and Slingers removed Slingers: +1 attack |
200 food, 300 gold 40 seconds |
Fabric Shields | Kamayuks, Slingers, and Eagle-line: +1/+2 armor | 600 food, 600 gold 40 seconds | |
Italians | Pavise | Foot archers (except Skirmishers) and Condottieri: +1/+1 armor | 200 wood, 150 gold 40 seconds |
Silk Road | Trade Cart and Trade Cog cost -50% | 500 food, 250 gold 60 seconds | |
Japanese | Yasama | Towers fire 2 additional arrows | 300 food, 300 wood 40 seconds |
Kataparuto | Trebuchets: +300% pack/unpack speed, +33% attack speed | 550 wood, 300 gold 60 seconds | |
Khmer | Tusk Swords | Battle Elephants: +3 attack | 300 wood, 450 gold 40 seconds |
Double Crossbow | Ballista Elephants and Scorpions fire extra half-strength bolt | 700 food, 400 gold 40 seconds | |
Koreans | Eupseong | Watch Tower-line: +2 range | 300 food, 300 wood 40 seconds |
Shinkichon | Mangonel-line: +1 range | 800 wood, 500 gold 60 seconds | |
Lithuanians | Hill Forts | Town Centers: +3 range | 250 food, 250 gold 40 seconds |
Tower Shields | Spearman-line and Skirmishers: +2 pierce armor | 500 food, 200 gold 40 seconds | |
Magyars | Corvinian Army | Magyar Huszar gold cost is replaced by additional food cost | 200 food, 300 gold 40 seconds |
Recurve Bow | Mounted archers: +1 attack and range | 600 wood, 400 gold 40 seconds | |
Malay | Thalassocracy | Upgrades Docks into Harbors | 300 food, 300 gold 40 seconds |
Forced Levy | Militia-line costs +20 food, -20 gold | 850 food, 500 gold 40 seconds | |
Malians | Tigui | Town Centers fire 8 additional arrows always | 200 food, 300 wood 40 seconds |
Farimba | Cavalry units: +5 attack | 650 food, 400 gold 40 seconds | |
Mayans | Hul'che Javelineers | Skirmishers throw extra spear that deals 1 damage | 300 food, 300 gold 40 seconds |
El Dorado | Eagle-line: +40 hit points | 750 food, 450 gold 70 seconds | |
Mongols | Nomads | Population cap is not reduced when Houses are destroyed | 300 wood, 150 gold 40 seconds |
Drill | Siege Workshop units: +50% movement speed | 500 food, 450 gold 60 seconds | |
Persians | Kamandaran | Archer-line costs 60 wood instead of 25 wood, 45 gold | 400 food, 300 gold 40 seconds |
Citadels | Castles +4 pierce attack, +3 attack vs rams, +3 attack vs infantry, receive -25% bonus damage | 600 wood, 300 gold 50 seconds | |
Poles | Szlachta Privileges | Knight-line costs -60% gold | 500 food, 300 gold 45 seconds |
Lechitic Legacy | Scout-line have +0.5 blast radius [33% effect] | 750 food, 550 gold 60 seconds | |
Portuguese | Carrack | Ships: +1/+1 armor | 200 wood, 300 gold 32 seconds |
Arquebus | Improved gunpowder unit accuracy against moving targets +0.5 gunpowder projectile speed, +0.2 for Bombard Cannon and Bombard Tower |
700 food, 400 gold 32 seconds | |
Romans | Ballistas | Scorpions: +33% attack speed Galley-line: +2 attack |
400 food, 300 gold 45 seconds |
Comitatenses | Militia-line, Knight-line, and Centurions train 50% faster and receive +5 charge attack. | 700 food, 800 gold 60 seconds | |
Saracens | Bimaristan | Monks automatically heal multiple nearby units. | 300 wood, 200 gold 50 seconds |
Counterweights | Trebuchets and Mangonel-line: +15% attack | 650 food, 500 gold 50 seconds | |
Sicilians | First Crusade | Up to 5 Town Centers each spawn 5 Serjeants Units become more resistant to conversion |
400 food, 300 gold 60 seconds |
Hauberk | Knight-line: +1/+2 armor | 700 food, 600 gold 45 seconds | |
Slavs | Detinets | Replaces 40% of Castles' and towers' stone cost with wood | 400 wood, 200 gold 40 seconds |
Druzhina | Infantry units have +0.5 blast radius [+5 effect] | 900 food, 500 gold 40 seconds | |
Spanish | Inquisition | Monks and Missionaries convert faster Missionaries: +1 range |
100 food, 300 gold 40 seconds |
Supremacy | Villagers: +6 attack, +2/+2 armor, and +40 hit points | 450 food, 250 gold 60 seconds | |
Tatars | Silk Armor | Scout-line, Steppe Lancer, and mounted archers: +1/+1 armor | 400 wood, 300 gold 40 seconds |
Timurid Siegecraft | Trebuchets: +2 range | 500 wood, 400 gold 50 seconds | |
Teutons | Ironclad | Siege weapons: +4 melee armor | 400 wood, 350 gold 60 seconds |
Crenellations | Castles: +3 range Garrisoned infantry fire arrows |
600 food, 400 stone 60 seconds | |
Turks | Sipahi | Mounted archers: +20 hit points | 350 food, 150 gold 60 seconds |
Artillery | Bombard Tower, Bombard Cannon, and Cannon Galleon: +2 range | 600 food, 650 gold 40 seconds | |
Vietnamese | Chatras | Battle Elephants: +100 hit points | 250 food, 250 gold 40 seconds |
Paper Money | Villagers generate 0.014 gold per second while gathering wood | 550 food, 200 wood 60 seconds | |
Vikings | Chieftains | Infantry: +5 attack against cavalry units, +4 against camel units, and generate 5 gold when killing Villagers, 20 gold when killing trade units and Monks | 600 food, 450 gold 40 seconds |
Bogsveigar | Archer-line and Longboats: +1 attack | 650 food, 500 gold 40 seconds |
Peculiar cases[]
- Flemish Revolution and First Crusade do not start researched when starting a game in Post-Imperial Age, just like Spies.
- The cost of Flemish Revolution is variable depending on the number of Villagers, similar to Spies. While Spies costs 200 gold per enemy Villager (minimum 200 gold, maximum 30,000 gold), Flemish Revolution costs 200 food, 150 gold base plus 10 food, 5 gold per own Villager.
Defunct unique technologies[]
Civilization | Unique technology | Effect | Cost | Notes |
---|---|---|---|---|
Burmese | Manipur Cavalry | Cavalry units and Arambai: +6 attack against standard buildings | 650 food, 400 gold 40 seconds |
Update 56005: Effect changed entirely without name change |
Ethiopians | Royal Heirs | Shotel Warriors: +100% training speed | 300 food, 300 gold 40 seconds |
Update 81058: Effect changed entirely without name change, bonus incorporated into Elite Shotel Warrior |
Incas | Couriers | Kamayuk, Slinger, and Eagle-line: +10% movement speed | 600 food, 600 gold 40 seconds |
The African Kingdoms: Effect changed entirely without name change Definitive Edition: Renamed to Fabric Shields |
Koreans | Panokseon | Turtle Ship: +15% movement speed | 300 food, 300 wood 40 seconds |
Update 42848: replaced by Eupseong, bonus incorporated into Elite Turtle Ship |
Mayans | Obsidian Arrows | Archer-line: +6 attack against standard buildings | 300 food, 300 gold 40 seconds |
Lords of the West: replaced by Hul'che Javelineers |
Persians | Boiling Oil | Castle: +9 attack against rams | 200 wood, 100 stone 40 seconds |
Definitive Edition: replaced by Kamandaran |
Mahouts | War Elephants: +30% movement speed | 300 food, 300 gold 50 seconds |
The Mountain Royals: replaced by Citadels, bonus incorporated into the War Elephant's base speed | |
Saracens | Madrasah | Monks return 33 gold when killed | 200 food, 100 gold 30 seconds |
Dynasties of India: replaced by Counterweights in Imperial Age |
Zealotry | Camel units: +20 hit points | 400 food, 400 gold 50 seconds |
Dynasties of India: moved from Imperial Age to Castle Age The Mountain Royals: replaced by Bimaristan, bonus incorporated into the civilization bonus | |
Sicilians | Scutage | Team receives 15 gold per military unit | 500 food, 400 gold 45 seconds |
Dawn of the Dukes: replaced by Hauberk |
Slavs | Orthodoxy | Monks: +3/+3 armor | 200 food, 300 gold 40 seconds |
Dynasties of India: replaced by Detinets, bonus given to Bengalis |
Vietnamese | Paper Money | Players and allies receive +500 gold | 500 food, 300 wood 60 seconds |
Dynasties of India: Effect changed entirely without name change |
Vikings | Berserkergang | Berserks: +100% faster regeneration | 850 food, 400 gold 40 seconds |
Update 81058: replaced by Bogsveigar, bonus incorporated into the (Elite) Berserk |