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A Bank, a unique building for the Dutch in Age of Empires III

A unique building is a special kind of building first introduced in Age of Mythology. Unique buildings are, as the name suggests, only available to a single civilization. They are available in Age of Empires II HD: The African Kingdoms, Age of Mythology, and Age of Empires III.

Age of Empires II[]

In Age of Empires II, there are six unique buildings:

Ao2de caravanserai icon.png Caravanserai (Hindustanis): Imperial Age building that heals and improves the speed of all friendly Trade Carts within an 8-tile radius.
Aoe2-icon-donjon.png Donjon (Sicilians): Sicilian replacement for the Watch Tower line that can train Serjeants and is stronger, but costs more and takes up more space. Can be built by Serjeants as well as by Villagers.
Feitoria aoe2DE.png Feitoria (Portuguese): Slowly generates resources.
Folwark.png Folwark (Poles): Mill which instantly gathers 10% of nearby Farm food upon seeding. Provides 5 population room.
Harbor aoe2de.png Harbor (Malay): Upgraded Dock that shoots arrows. Requires Thalassocracy.
Kreposticon.png Krepost (Bulgarians): Small Castle that can train Konniks but cannot research technologies.

Age of Mythology[]

As there are only five civilizations in the game, there are many more differences between them. For this reason, there are quite a lot unique buildings.

Greeks[]

ArcheryRangeAOMIcon.png Archery Range: Classical Age building used to create and upgrade archers.
Fortress.png Fortress: Powerful Greek castle.
LureIcon.png Lure: God power building that attracts animals, available only to worshipers of Poseidon.
MilitaryAcademyIcon.png Military Academy: Classical Age building used to create and upgrade Infantry.
PlentyIcon.png Vault of Plenty: God Power building that generates a steady trickle of resources, available only to worshipers of Hephaestus.
Storehouse Icon.png Storehouse: Archaic Age building used as a drop-off point for wood and gold, as well as to research lumber and mining upgrades.
UnderWorldPassageIcon.png Underworld Passage: God Power building that serves as a portal across the map, available only to worshipers of Apollo.

Other: SentinelIcon.png Sentinel: A statue. Considered an archer, but practically dual-classed: archer + building because it can't move and has the armor stats of a building. Available only to worshipers of Hades.

Egyptians[]

Improvement ballista tower icon 64.png Ballista Tower: Extremely powerful upgraded Guard Tower.
MilitaryAcademyIcon.png Barracks: Classical Age building used to produce and upgrade basic units.
CitadelIcon.png Citadel: God Power building that acts as an upgraded Town Center, available only to worshipers of Sekhmet.
CitadelWall Icon.png Citadel Wall: Upgraded Fortified Wall.
Lighthouse icon.png Lighthouse: Provides enormous Line of Sight.
LumberCampIcon.png Lumber Camp: Archaic Age building used to drop-off wood and research lumber upgrades.
Midgol.png Migdol Stronghold: Cheap Egyptian castle.
MiningCampIcon.png Mining Camp: Archaic Age building used to drop-off gold and research mining upgrades.
MonumentVillagersIcon.png Monument: Used to generate favor.
Obelisk.png Obelisk: Archaic Age building with substantial Line of Sight.
SiegeWorks.png Siege Works: Heroic Age building used to create and upgrade Siege Units.

Norse[]

ArmoryIcon.png Dwarven Foundry: Unique Armory that is available earlier and is much cheaper, available only to worshipers of Thor.
HealingSpringIcon.png Healing Spring: God Power building that heals nearby friendly units, available only to worshipers of Forseti.
HillFort.png Hill Fort: Cheap, but weak Norse castle.
Longhouse icon.png Longhouse: Classical age building used to train and upgrade units.

Atlanteans[]

BronzeWall icon.png Bronze Wall: Classical Age wall.
CounterBarracksIcon.png Counter-Barracks: Classical Age building used to train and upgrade Counter Units.
EconomicGuild.png Economic Guild: Used to research economic upgrades.
HesperidesIcon.png Hesperides Tree: God Power building used to train Dryads and block God Powers from being cast near it, available only to worshipers of Theia.
IronWall icon.png Iron Wall: Heroic Age wall.
Manor.png Manor: Larger, more expensive replacement for the House that can garrison units.
MilitaryBarracksIcon.png Military Barracks: Classical Age building used to create and upgrade basic units.
Mirror tower icon.jpg Mirror Tower: Defensive building that is particularly strong against ships and flying units. Available only to worshipers of Helios.
OrichalkosWall icon.png Orichalkos Wall: Mythic Age wall.
Palace.png Palace: Atlantean castle that is built quickly and can garrison 12 units.
SkyPassage icon.png Sky Passage: Cheap portal and tower, available only to worshipers of Oranos.
TartarianGateIcon.png Tartarian Gate: God Power building that creates Tartarian Spawns, available only to worshipers of Hekate.

Other: GaiaPortrait.pngLush terrain: Grows out from buildings and cannot be built on by enemies. Available only to worshipers of Gaia.

Chinese[]

Building chinese fortress icon.png Castle: Chinese castle.
Earthen Wall Icon.png Earthen Wall: Archaic Age wall.
GardenIcon.png Garden: Generates a steady supply of a resource.
Great Wall Icon.png Great Wall: Extremely strong Mythic Age wall.
Building storage pit icon.png Storage Pit: Archaic age building used as a drop-off point for foodwood, and gold, as well as to research economic upgrades.
MilitaryAcademyIcon.png War Academy: Classical Age building used to train and upgrade basic units.

Age of Empires III[]

While quite rare for European civilizations, every Asian, Native American, Post-Colonial, and African civilization has at least one unique building.

British[]

Aoe3 house.png Manor: British replacement for the House that is more expensive and spawns a Settler upon creation.

Dutch[]

Bank icon.png Bank: Standalone unique building that produces a steady supply of coin.

Ottomans[]

Church.png Mosque: Ottoman reskin of the Church that trains Imams instead of Priests.

Russians[]

BlockhouseIcon.png Blockhouse: Russian replacement for the Barracks that can attack enemies and supports 10 Population.

Aztecs[]

Nobles Hut Portrait.png Nobles' Hut: Standalone unique building that functions similarly to the War Hut, but produces different units.

Haudenosaunee[]

Iroquois longhouse.png Longhouse: Haudenosaunee replacement for the House that supports 15 Population, but is more expensive and has a lower build limit.
ArtilleryFoundry icon.png Siege Workshop: Standalone unique building used to produce siege units.

Lakota[]

Teepee icon.png Teepee: Standalone unique building that increases the hitpoints of nearby friendly units.

Chinese[]

Village.png Village: Chinese replacement for the House that costs twice as much and has an extremely low build limit, but supports 20 Population (40 with upgrades), can be garrisoned, can receive Home City shipments, and can also work as a Livestock Pen.
Aoe3 war academy.png War Academy: Chinese replacement for the Barracks that can train Banner Armies.

Indians[]

Sacred field.png Sacred Field: Standalone unique building that is roughly analogous to the Livestock Pen and provides a steady trickle of Experience when being worked.
Caravanserai icon.png Caravanserai: Indian replacement for the Stable that trains Camel and Elephant cavalry instead.
Mango grove.png Mango Grove: Standalone unique building that can be worked like a coin mine; but provides wood instead.

Japanese[]

Shrine icon.png Shrine: Japanese replacement for the House that costs more but can be worked by animals (Including huntables), producing a steady trickle of a resource.
Dojo icon.png Dojo: Standalone unique building that automatically creates units in a fashion similar to a Factory.
Cherry Orchard icon.png Cherry Orchard: Standalone unique building that can be worked like a coin mine; but provides food instead.

Incas[]

Inca stronghold.png Stronghold: Standalone unique building that is roughly analogous to the Fort, but can be garrisoned by military units.
Inca kancha house.png Kancha House: Inca replacement for the House that provides a steady trickle of food and supports 12 Population, but costs more and has a lower build limit.
Inca tambo.png Tambo: Inca replacement for the Trading Post that supports 5 Population, has a weak ranged attack, can garrison Villagers, and can receive Home City shipments.
Inca kallanka.png Kallanka: Standalone unique building that functions similarly to the War Hut, but produces different units and supports 10 population; additionally, units garrisoned in a Kallanka take up 1 less Population.

Swedes[]

Swedish torp.png Torp: Swedish replacement for the House that costs more, but automatically gathers nearby resources and spawns a Berry Bush when built.

United States[]

Meeting house aoe3de icon.png Meeting House: United States replacement for the Church that can train Surgeons and research unique improvements.
Saloon aoe3de.png Saloon: United States replacement for the Tavern.
State capitol aoe3de icon.png State Capitol: Capitol replacement that is available in the Fortress Age. Can train Wagons and research unique upgrades.

Ethiopians[]

Mountain monastery portrait aoe3de.png Mountain Monastery: Unique Ethiopian building which Villagers and Abuns can be tasked to gather coin and influence. Can be constructed on a coin mine.

Hausa[]

University portrait.png University: Unique Hausa building that trickles XP or influence under the Sphere of Influence aura. Trickles fast when near a Town Center, Trading Post, or Palace.

Mexicans[]

Cathedral portrait.png Cathedral: Mexican Church building that can revive a fallen Padre, protects nearby buildings, and has powerful unique upgrades.
Hacienda portrait.png Hacienda: Economic building that combines Estate, Mill, and Livestock Pen.

Age of Empires IV[]

Three out of the eight civilizations in Age of Empires IV have at least one unique building.

Chinese[]

BuildingIcon-VillageAoE4.png Village: Dynasty building that provides 40 population space.
BuildingIcon-GranaryAoE4.png Granary: Dynasty building that serves as a more powerful Mill, improving the gather rate of nearby Farms.
BuildingIcon-PagodaAoE4.png Pagoda: Dynasty building that generates resources when garrisoned with a Relic.

Mongols[]

BuildingIcon-GerAoE4.png Ger: Building that combines the effects of the Mill, Lumber Camp, and Mining Camp.
BuildingIcon-OvooAoE4.png Ovoo: Building that automatically gathers from Stone Outcroppings.
BuildingIcon-PastureAoE4.png Pasture: Building that automatically produces Sheep.

Rus[]

BuildingIcon-HuntingCabinAoE4.png Hunting Cabin: Mill replacement that trains Scouts and generates gold based on the number of nearby trees.
BuildingIcon-WoodenFortressAoE4.png Wooden Fortress: Outpost replacement that provides Lumber Camps within its Sphere of Influence with bonus wood upon drop-off.
BuildingIcon-FortifiedPalisadeWallAoE4.png Fortified Palisade Wall: Stronger replacement for the normal Palisade Wall.
BuildingIcon-FortifiedPalisadeGateAoE4.png Fortified Palisade Gate: Stronger replacement for the normal Palisade Gate.
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