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Bank

A Bank, a unique building for the Dutch in Age of Empires III

A unique building is a special kind of building first introduced in Age of Mythology. Unique buildings are, as the name suggests, only available to a single civilization. They are also available in Age of Empires II, Age of Empires III, and Age of Empires IV.

AoE2-DLCicon-0 Age of Empires II[]

In Age of Empires II, there are eight unique buildings. They were first introduced in The African Kingdoms, and since then a unique building has been introduced in every expansion except in Return of Rome. Since The Mountain Royals the concept of shared unique buildings was introduced (similar to the Winged Hussar).

Expansion Building Civilization Requires Cost Purpose
AoE2-DLCicon-3 The African Kingdoms Feitoria aoe2DE Feitoria Portuguese AoE2 Portuguese ImperialageDE Imperial Age 350 gold, 300 stone Passively generates all resources
Takes up 20 population space
AoE2-DLCicon-4 Rise of the Rajas Harbor aoe2de Harbor Malay AoE2 Malay UniqueTechCastle-DE Thalassocracy 150 wood Upgrades from Dock
Acts as a defensive structure by shooting arrows
AoE2-DLCicon-5 The Last Khans Krepost icon updated Krepost Bulgarians AoE2 Bulgarians CastleageDE Castle Age 350 stone Acts as a mini-Castle
Can train Konniks but cannot research technologies or create Trebuchets
Provides 20 population
AoE2Icon-LordsWest Lords of the West Aoe2-icon-donjon Donjon Sicilians AoE2 Sicilians FeudalageDE Feudal Age 50 wood, 175 stone Replaces the Watch Tower line
Can train Serjeants and Pikeman and is upgraded for free with Age advancements
Dawn of the Dukes icon Dawn of the Dukes Folwark Folwark Poles AoE2 Poles DarkageDE Dark Age 100 wood Upgraded Mill
Immediately collects 8% of the food provided by nearby Farms upon being seeded
Provides 5 population
AoE2Icon-DynastiesIndia Dynasties of India Ao2de caravanserai icon Caravanserai Hindustanis AoE2 Hindustanis
Persians AoE2 Persians
ImperialageDE Imperial Age 175 wood, 50 stone Heals and improves the speed of all friendly Trade Carts by 1 HP/s and 20% respectively within 8 tiles from all edges of the building
AoE2Icon-MountainRoyals The Mountain Royals AoE2 MuleCart Mule Cart Armenians AoE2 Armenians
Georgians AoE2 Georgians
DarkageDE Dark Age 20 food, 80 wood Mobile drop-site for wood, gold, stone, and hunted food
Replaces the Lumber Camp and Mining Camp
AoE2 FortifiedChurch Fortified Church CastleageDE Castle Age 200 wood Upgraded Monastery
Can also garrison and heal Monks, Villagers, Kings, and Mule Carts
Garrisoned Villagers and Relics add projectiles

Aom original icon Age of Mythology[]

As there are only five civilizations in the game, there are many more differences between them. For this reason, there are quite a lot unique buildings.

AoMR Greeks icon Greeks[]

Other: AoMR Sentinel power icon Sentinel: A statue. Considered an archer, but practically dual-classed: archer + building because it cannot move and has the armor stats of a building. Available only to worshipers of Hades.

AoMR Egyptians icon Egyptians[]

AoMR Norse icon Norse[]

  • AoMR Dwarven Armory icon Dwarven Armory: Unique Armory that is available earlier and is much cheaper, available only to worshipers of Thor.
  • AoMR Healing Spring power icon Healing Spring: God Power building that heals nearby friendly units, available only to worshipers of Forseti.
  • AoMR Hill Fort icon Hill Fort: Cheap, but weak Norse castle.
  • AoMR Longhouse icon Longhouse: Classical age building used to train and upgrade units.

AoMR Atlanteans icon Atlanteans[]

Other: GaiaPortrait Lush terrain: Grows out from buildings and cannot be built on by enemies. Available only to worshipers of Gaia.

ChinesePortrait Chinese[]

  • Building chinese fortress icon Castle: Chinese castle.
  • Earthen Wall Icon Earthen Wall: Archaic Age wall.
  • GardenIcon Garden: Generates a steady supply of a resource.
  • Great Wall Icon Great Wall: Extremely strong Mythic Age wall.
  • Building storage pit icon Storage Pit: Archaic age building used as a drop-off point for food, wood, and gold, as well as to research economic upgrades.
  • MilitaryAcademyIcon War Academy: Classical Age building used to train and upgrade basic units.

3Icon48px Age of Empires III[]

While quite rare for European civilizations, every Asian, Native American, Post-Colonial, and African civilization has at least one unique building.

Civilization Building Description
Flag BritishDE British House aoe3de Manor House Replacement for the House that is more expensive and spawns a Settler upon creation.
Flag DutchDE Dutch Bank aoe3de Bank Produces a steady supply of coin.
Flag OttomanDE Ottomans Church aoe3de Mosque Reskin of the Church that trains Imams instead of Priests.
Flag RussianDE Russians Blockhouse aoe3de Blockhouse Replacement for the Barracks that can attack enemies and supports 10 population.
Flag AztecDE Aztecs Nobles aoe3de Nobles' Hut Functions similarly to the War Hut, but produces different units.
Flag IroquoisDE Haudenosaunee Iro house icon Longhouse Replacement for the House that supports 15 population, but is more expensive and has a lower build limit.
Artillery depot aoe3de Siege Workshop Used to produce siege units.
Flag SiouxDE Lakota Teepee icon DE Teepee Increases the hitpoints of nearby friendly units.
Flag ChineseDE Chinese Chinese village aoe3de Village Replacement for the House that costs twice as much and has an extremely low build limit, but supports 20 population (40 with upgrades), can be garrisoned, can receive Home City shipments, and can also work as a Livestock Pen.
China waracademy aoe3de War Academy Replacement for the Barracks that can train Banner Armies.
Flag IndianDE Indians SacredFieldDE Sacred Field Provides a steady trickle of experience when being worked.
Roughly analogous to the Livestock Pen.
CaravanseraiDE Caravanserai Replacement for the Stable that trains camel and elephant cavalry instead.
MangoGroveDE Mango Grove Can be worked like a coin mine; but provides wood instead.
Flag JapaneseDE Japanese Shrine aoe3de Shrine Replacement for the House that costs more but can be worked by animals (including huntable animals), producing a steady trickle of a resource.
Dojo aoe3de Dojo Automatically creates units in a fashion similar to a Factory.
Cherry orchard portrait aoe3de Cherry Orchard Can be worked like a coin mine; but provides food instead.
Flag IncanDE Inca Inca stronghold Stronghold Roughly analogous to the Fort, but can be garrisoned by military units.
Inca kancha house Kancha House Replacement for the House that provides a steady trickle of food and supports 12 population, but costs more and has a lower build limit.
Inca tambo Tambo Replacement for the Trading Post that supports 5 population, has a weak ranged attack, can garrison Villagers, and can receive Home City shipments.
Inca kallanka Kallanka Functions similarly to the War Hut, but produces different units and supports 10 population; additionally, units garrisoned in a Kallanka take up 1 less population.
Flag SwedishDE Swedes Swedish torp Torp Replacement for the House that costs more, but automatically gathers nearby resources and spawns a Berry Bush when built.
Flag American act3 aoe3de United States Meeting house aoe3de icon Meeting House Replacement for the Church that can train Surgeons and research unique improvements.
Saloon aoe3de Saloon Replacement for the Tavern.
State capitol aoe3de icon State Capitol Capitol replacement that is available in the Fortress Age. Can train Wagons and research unique upgrades.
Flag Ethiopian aoe3de Ethiopians Mountain monastery portrait aoe3de Mountain Monastery Can be constructed on a coin mine on which Villagers and Abuns can be tasked to gather coin and influence.
Flag Hausa Hausa University portrait University Trickles experience or influence under the Sphere of Influence aura. Trickles faster when near a Town Center, Trading Post, or Palace.
Flag MexicanDE Mexicans Cathedral portrait Cathedral Church building that can revive a fallen Padre, protects nearby buildings, and has powerful unique upgrades.
Hacienda portrait Hacienda Economic building that combines Estate, Mill, and Livestock Pen.
Flag ItalianDE Italians Basilica portrait Basilica Ships powerful Papal allies and boosts nearby building construction speed.
Lombard portrait Lombard Trains Outlaws and Mercenaries. Allows investing resources to gain a greater amount of another resource over a long duration.
Flag MalteseDE Maltese Hospital portrait Hospital Trains Maltese infantry. Heals nearby idle units.
Commandery portrait Commandery Defensive Building that can transport units across other Commanderies. Trains powerful European units.
Depot portrait Depot Boosts attack speed of nearby gunpowder units, artillery, and buildings. Explodes if destroyed, damaging all nearby units.
Fixed gun portrait aoe3de Fixed Gun Powerful stationary artillery.

GameIcon-AoE4 Age of Empires IV[]

Nine out of the 16 civilizations in Age of Empires IV have at least one unique building, not counting landmarks.

Civilization Building Description
Byzantines AoE4 Byzantines AoE4 Aqueduct Aqueduct Connect Cisterns
AoE4 Cistern Cistern Enhances productivity of nearby Villagers, and one of military production speed, research speed, or damage resistance of nearby buildings.
AoE4 MercenaryHouse Mercenary House Used to train unique units of other civilizations.
AoE4 OliveGrove Olive Grove Farm which generates Olive Oil in addition to food.
Chinese AoE4 Chinese
Zhu Xis Legacy AoE4 Zhu Xi's Legacy
AoE4 Village Village Provides 40 population space.
AoE4 Granary Granary Serves as a more powerful Mill, improving the gather rate of nearby Farms.
AoE4 Pagoda Pagoda Generates resources when garrisoned with a Relic.
English AoE4 English AoE4 SetupCamp Campfire Provides Line of Sight to player and +30% Line of Sight boost to allied units.
Japanese AoE4 Japanese AoE4 Keep Castle Stronger replacement for the Keep, available only in the Imperial Age
AoE4 Farmhouse Farmhouse Combination of Mill and House - replaces both
AoE4 Forge Forge Combination of Mining Camp and Blacksmith - replaces both
Malians AoE4 Malians AoE4 PitMine Pit Mine Generates 35 gold/min upon being placed on a Gold Vein without depleting the deposit.
AoE4 CattleRanch Cattle Ranch Garrisoned Cattle generate 25 food/min.
Mongols AoE4 Mongols AoE4 Ger Ger Combines the effects of the Mill, Lumber Camp, and Mining Camp.
AoE4 Ovoo Ovoo Automatically gathers from Stone Outcroppings and allows nearby buildings to research improved technologies and produce two units at once.
AoE4 Pasture Pasture Automatically produces Sheep.
Ottomans AoE4 Ottomans AoE4 MilitarySchool Military School Produces a specific type of unit continuously at no cost at a slower rate.
Rus AoE4 Rus AoE4 HuntingCabin Hunting Cabin Mill replacement that trains Scouts and generates gold based on the number of nearby trees.
AoE4 WoodenFortress Wooden Fortress Outpost replacement that provides Lumber Camps within its influence with bonus wood upon drop-off.
AoE4 PalisadeWall Fortified Palisade Wall Stronger replacement for the normal Palisade Wall.
AoE4 PalisadeGate Fortified Palisade Gate Stronger replacement for the normal Palisade Gate.
Notes
  • The Malian Toll Outpost is not counted because it is statistically identical to the generic Outpost, except for its unique Taxation Aura. However, having such influence mechanics is very common in Age of Empires IV. For example, even the Mongol Outpost, which is not listed as a unique building, has a unique Yam aura.
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