|“|| Stronger than Long Swordsman. Cheap and quick to create.|
—Age of Empires II description
Two-Handed Swordsmen are available to all civilizations except for the Persians.
There really is not much to elaborate about the Two-Handed Swordsman as performance-wise it is very similar to its predecessor; despite the substantial improvements to stats it is not that big of a step up, and the same general strategies still apply.
Two-Handed Swordsmen are not seen very often because the Champion upgrade becomes available the moment the Two-Handed Swordsman upgrade is researched. It is mostly used in the early Imperial Age before the Champion upgrade comes in, or by the Huns, Ethiopians, Khmer, Malay, Bulgarians, Tatars, and Mayans, since Two-Handed Swordsmen is the most they can get out of the Militia line due to lacking the Champion upgrade.
The Malay case is particularly interesting as one of their unique technologies is Forced Levy which changes the gold cost of the Militia line to food cost, including the Two-Handed Swordsman, making a swarm of these units a viable tactic in late game 'trash wars' where they easily defeat other trash units (Halberdiers, Hussars, and Elite Skirmishers).
Bulgarians also have quite effective Two-Handed Swordsmen, as they get all the Militia-line upgrades for free and receive an additional +5 melee armor if Bagains is researched, giving them an advantage in early Imperial Age.
Further statistics Edit
|Unit strengths and weaknesses|
|Strong vs.||Skirmishers, Halberdiers, Camel Riders, Eagle Warriors, buildings, Light Cavalry|
|Weak vs.||Archers, Scorpions, Cataphracts, Jaguar Warriors, Boyars, Hand Cannoneers, Conquistadors, Janissaries, Slingers, Teutonic Knights|
|Attack|| Forging (+1)|
Iron Casting (+1)
Blast Furnace (+2)
Arson (+2 attack against standard buildings)
Garland Wars (+4, Aztecs only)
Druzhina (Slavs only, gives trample damage)
Chieftains (Vikings only, gives +5 attack against cavalry and +4 against camels)
|Armor|| Scale Mail Armor (+1/+1)|
Chain Mail Armor (+1/+1)
Plate Mail Armor (+1/+2)
Bagains (+5 melee armor, Bulgarians only)
|Conversion defense|| Faith|
|Creation speed|| Conscription (+33%)|
Perfusion (+100%, Goths only)
|Train cost|| Forced Levy (Malay only, changes gold cost to extra food cost)|
Supplies (-15 food)
Civilization bonuses Edit
- Aztecs: Two-Handed Swordsmen are created 18% faster.
- Bulgarians: Militia-line upgrades (except Champion) are free.
- Burmese: Two-Handed Swordsmen have +3 attack. Researching Faith is 50% cheaper.
- Celts: Two-Handed Swordsmen move 15% faster. Two-Handed Swordsmen can convert herdables even if enemy units are next to them.
- Chinese: Technologies that benefit Two-Handed Swordsmen are 20% cheaper.
- Goths: Two-Handed Swordsmen are 35% cheaper and have +1 attack against standard buildings. With Perfusion researched, researching Tracking, Squires, and Arson and upgrading to Champion is 100% faster.
- Japanese: Two-Handed Swordsmen attack 33% faster.
- Magyars: Forging, Iron Casting, and Blast Furnace are free.
- Malians: Two-Handed Swordsmen have +3 pierce armor.
- Portuguese: Two-Handed Swordsmen cost 15% less gold.
- Slavs: Tracking is free.
- Spanish: Blacksmith upgrades that benefit Two-Handed Swordsmen don't cost gold.
- Tatars: Two-Handed Swordsmen deal 50% bonus damage from a cliff or an elevation.
- Vietnamese: Conscription is free.
- Vikings: Two-Handed Swordsmen have 20% more hit points.
Team bonuses Edit
- A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster.
- A team containing Goths: Two-Handed Swordsmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster.
- A team containing Teutons: Two-Handed Swordsmen are more resistant to conversion.
- A team containing Lithuanians: Researching Heresy and Faith is 20% faster.
- A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster.
The Age of Kings Edit
- Two-Handed Swordsmen have 11 attack.
- Two-Handed Swordsmen have +3 attack against standard buildings.
- Two-Handed Swordsmen have 0 pierce armor.
- Goths: Two-Handed Swordsmen are 25% cheaper.
The Conquerors Edit
- Two-Handed Swordsmen have +6 attack against Eagle Warriors.
- Two-Handed Swordsmen now have 1 pierce armor.
- Heresy introduced.
- Aztecs: Garland Wars introduced.
- Goths: With patch 1.0c, Two-Handed Swordsmen are 35% cheaper. Perfusion introduced.
The Forgotten Edit
- Two-Handed Swordsmen now have 12 attack.
- Two-Handed Swordsmen now have +4 attack against buildings.
- Two-Handed Swordsmen now have +8 attack against Eagle Warriors.
The African Kingdoms Edit
- Arson introduced.
- Vikings: With patch 4.8, Chieftains now affects Two-Handed Swordsmen. It gives Two-Handed Swordsmen +2 attack against camels.
Rise of the Rajas Edit
- Vikings: With patch 5.7, Chieftains now gives Two-Handed Swordsmen +4 attack against camels.
- Malay: Forced Levy removes the Militia line's gold cost.
Definitive Edition Edit
- Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead.
- Supplies introduced.
- Bulgarians: Bagains introduced.
- Malay: Forced Levy now changes the Militia's gold cost to food cost.
- Initially, Bagains gives +3 armor. After Update 34055, it gives +5 armor.
- The Militia line is the only unit line in the game with more than three stages.
- The Malay is the only civilization to have the Militia line (except the Champion) as trash units (once the Forced Levy is researched).
- A fully upgraded Bulgarian Two-Handed Swordsman gets 8 melee armor, having the second highest melee armor of all infantry units and the third of all land units, being only beaten by the Elite Boyar with 9 melee armor and the Elite Teutonic Knight with 13 melee armor.
|“||As armor improved, so did weapons. The two-handed sword was an innovation that allowed a man to swing with the power of both arms, not just one. This was a long and heavy sword, and it required a strong and well-trained man. The two-handed swordsman was a formidable adversary in hand-to-hand combat. Two-handed swordsmen used no shield and relied on the power of their attack to overcome an opponent's shield and armor. Although he struck fewer times, each swing had the potential of being a mortal blow, regardless of the armor and weapons of the defender.||”|