"Stronger than Long Swordsman. Cheap and quick to create."
Age of Empires II description

The Two-Handed Swordsman is an infantry unit in Age of Empires II that can be trained at the Barracks once the Imperial Age is reached. It is the fourth tier upgrade of the Militia line.

Two-Handed Swordsmen are available to all civilizations except for the Persians.

Tactics Edit

There really is not much to elaborate about the Two-Handed Swordsman as performance-wise it is very similar to its predecessor; despite the substantial improvements to stats it is not that big of a step up, and the same general strategies still apply.

Two-Handed Swordsmen are not seen very often because the Champion upgrade becomes available the moment the Two-Handed Swordsman upgrade is researched. It is mostly used in the early Imperial Age before the Champion upgrade comes in, or by the Huns, Ethiopians, Khmer, Malay, Bulgarians, Tatars, and Mayans, since Two-Handed Swordsmen is the most they can get out of the Militia line due to lacking the Champion upgrade.

The Malay case is particularly interesting as one of their unique technologies is Forced Levy which changes the gold cost of the Militia line to food cost, including the Two-Handed Swordsman, making a swarm of these units a viable tactic in late game 'trash wars' where they easily defeat other trash units (Halberdiers, Hussars, and Elite Skirmishers).

Bulgarians also have quite effective Two-Handed Swordsmen, as they get all the Militia-line upgrades for free and receive an additional +5 melee armor if Bagains is researched, giving them an advantage in early Imperial Age.

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Skirmishers, Halberdiers, Camel Riders, Eagle Warriors, buildings, Light Cavalry
Weak vs. Archers, Scorpions, Cataphracts, Jaguar Warriors, Boyars, Hand Cannoneers, Conquistadors, Janissaries, Slingers, Teutonic Knights
Attack Forging Forging (+1)
Ironcasting Iron Casting (+1)
Blastfurnace Blast Furnace (+2)
Arson Arson (+2 attack against standard buildings)
Unique-tech-imperial Garland Wars (+4, Aztecs only)
Unique-tech-imperial Druzhina (Slavs only, gives trample damage)
CastleAgeUnique Chieftains (Vikings only, gives +5 attack against cavalry and +4 against camels)
Armor Scalemailarmor Scale Mail Armor (+1/+1)
Chainmailarmor Chain Mail Armor (+1/+1)
Platemailarmor Plate Mail Armor (+1/+2)
UniqueTechImperial-DE Bagains (+5 melee armor, Bulgarians only)
Speed Squires Squires (+10%)
Sight Tracking Tracking (+2)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)
Unique-tech-imperial Perfusion (+100%, Goths only)
Train cost Unique-tech-imperial Forced Levy (Malay only, changes gold cost to extra food cost)
Suplliesicon Supplies (-15 food)
Upgrades Champion-research Champion

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Age of Kings Edit

  • Two-Handed Swordsmen have 11 attack.
  • Two-Handed Swordsmen have +3 attack against standard buildings.
  • Two-Handed Swordsmen have 0 pierce armor.
  • Goths: Two-Handed Swordsmen are 25% cheaper. Bonus damage against buildings is +1.

The Conquerors Edit

The Forgotten Edit

  • Two-Handed Swordsmen now have 12 attack.
  • Two-Handed Swordsmen now have +4 attack against buildings.
  • Two-Handed Swordsmen now have +8 attack against Eagle Warriors.

The African Kingdoms Edit

  • Arson introduced.
  • Vikings: With patch 4.8, Chieftains now affects Two-Handed Swordsmen. It gives Two-Handed Swordsmen +2 attack against camels.

Rise of the Rajas Edit

  • Vikings: With patch 5.7, Chieftains now gives Two-Handed Swordsmen +4 attack against camels.
  • Malay: Forced Levy removes the Militia line's gold cost.

Definitive Edition Edit

Trivia Edit

  • The Militia line is the only unit line in the game with more than three stages.
  • The Malay is the only civilization to have the Militia line (except the Champion) as trash units (once the Forced Levy is researched).
  • A fully upgraded Bulgarian Two-Handed Swordsman gets 8 melee armor, having the second highest melee armor of all infantry units and the third of all land units, being only beaten by the Elite Boyar with 9 melee armor and the Elite Teutonic Knight with 13 melee armor.

History Edit

"As armor improved, so did weapons. The two-handed sword was an innovation that allowed a man to swing with the power of both arms, not just one. This was a long and heavy sword, and it required a strong and well-trained man. The two-handed swordsman was a formidable adversary in hand-to-hand combat. Two-handed swordsmen used no shield and relied on the power of their attack to overcome an opponent's shield and armor. Although he struck fewer times, each swing had the potential of being a mortal blow, regardless of the armor and weapons of the defender."

Gallery Edit

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