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− | + | '''Tutorial Campaign: Ascent of Egypt''' ('''Ascent of Egypt Learning Campaign''' before the ''[[Age of Empires: Definitive Edition|Definitive Edition]]'') is the first campaign of ''[[Age of Empires]]''. It is primarily based on the history of the establishment of the Old Kingdom in [[Egyptians (Age of Empires)|Ancient Egypt]]. |
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+ | This campaign is primarily designed to teach new players to learn how to play ''Age of Empires'' (as is implied in the campaign name). The early scenarios teach the players fundamentals of the game. As the campaign progresses, it teaches players more advanced strategies such as [[conversion|converting]], trading, and even building a [[Wonder (Age of Empires)|Wonder]]. |
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+ | This campaign consists of 12 different scenarios, each with a different set of goals and challenges the player must face. |
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− | #[[Dawn of a New age (Campaign)|Dawn of a New age]] |
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− | #[[Skirmish (Campaign)|Skirmish]] |
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− | #[[Farming (Campaign)|Farming]] |
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+ | # [[Foraging]] |
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+ | # [[Discoveries]] |
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− | #[[Crusade (Campaign)|Crusade]] |
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+ | # [[Advancing to the Next Age]] ('''Dawn of a New Age''' in the [[Age of Empires|original]]) |
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− | #[[ |
+ | # [[Skirmish (campaign)|Skirmish]] |
+ | # [[Farming]] |
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− | #[[Siege In Canaan (Campaign)|Siege In Canaan]] |
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+ | # [[Religion]] ('''Crusade''' in the original) |
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+ | # [[Naval Battle (Age of Empires)|Naval Battle]] |
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+ | # [[Siege in Canaan]] |
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+ | {{Campaigns (Age of Empires)}} |
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[[Category:Age of Empires]] |
[[Category:Age of Empires]] |
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− | [[Category: |
+ | [[Category:Ascent of Egypt Learning Campaign]] |
− | [[Category:Campaigns and Battles]] |
Revision as of 20:17, 18 December 2020
Tutorial Campaign: Ascent of Egypt (Ascent of Egypt Learning Campaign before the Definitive Edition) is the first campaign of Age of Empires. It is primarily based on the history of the establishment of the Old Kingdom in Ancient Egypt.
This campaign is primarily designed to teach new players to learn how to play Age of Empires (as is implied in the campaign name). The early scenarios teach the players fundamentals of the game. As the campaign progresses, it teaches players more advanced strategies such as converting, trading, and even building a Wonder.
This campaign consists of 12 different scenarios, each with a different set of goals and challenges the player must face.
Scenarios
- Hunting
- Foraging
- Discoveries
- Advancing to the Next Age (Dawn of a New Age in the original)
- Skirmish
- Farming
- Trade
- Religion (Crusade in the original)
- River Outpost
- Naval Battle
- A Wonder of the World
- Siege in Canaan