BroccoliBot (talk | contribs) m (→Further statistics: clean up, replaced: Unit Strengths and Weaknesses → Unit strengths and weaknesses) |
MikeEmpires (talk | contribs) No edit summary Tag: Source edit |
||
(149 intermediate revisions by 38 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Infobox AoE2 unit |
||
− | {{forNolink|unit in [[Age of Empires II: The Conquerors]]|the armor class|[[Armor Class: Turtle Ship]]}} |
||
⚫ | |||
− | {{AoEIIUnits Test |
||
+ | |Image = <gallery> |
||
⚫ | |||
− | + | TurtleShipIcon-DE.png|Definitive |
|
+ | TurtleShipIcon.jpg|Original |
||
− | |Intro=[[File:ConquerorsIcon.png]] ''[[Age of Empires II: The Conquerors|The Conquerors]]'' |
||
+ | </gallery> |
||
− | |Type=[[Naval vessels (Age of Empires II)|Naval Vessel]], [[Gunpowder Units|Gunpowder Unit]] |
||
⚫ | |||
− | |Available=[[File:ConquerorsIcon.png]] [[Koreans]] |
||
+ | |Type = [[Ship (Age of Empires II)|Ship]]<br />[[Gunpowder unit (Age of Empires II)|Gunpowder unit]]<br />[[Siege weapon (Age of Empires II)|Siege weapon]] |
||
− | |Age=[[File:Castle-age-reseach.jpg|22px]] [[Castle Age]] |
||
+ | |Civilization = {{2icons|Koreans}} |
||
− | |Building=[[File:Dock-logo.jpg|22px]] [[Dock (Age of Empires II)|Dock]] |
||
+ | |Age = {{2icons|Castle Age}} |
||
⚫ | |||
+ | |Building = {{2icons|Dock}} |
||
− | |UpCost=[[File:Elite-unique-research.jpg|22px]] {{resources|food=1000}}, {{resources|gold=800}} |
||
⚫ | |||
⚫ | |||
+ | |UpCost = {{AoE2Icon|Elite}} {{resources|food = 1,000|gold = 800}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Wood = {{tt|152|190 base, reduced by civilization bonus; 200 in The Conquerors, 180 from the Forgotten to update 39284, reduced to 153 from the Definitive Edition to update 39284}} |
||
⚫ | |||
⚫ | |||
− | |Attack=50 [[Attack#Age of Empires II|melee]] |
||
⚫ | |||
⚫ | |||
+ | |MAttack = 50 |
||
⚫ | |||
− | | |
+ | |Range = 6, {{tt|7|6 before update 81058}} <small>(Elite)</small> |
⚫ | |||
⚫ | |||
+ | |PierceArmor = 5, 6 <small>(Elite)</small> |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |Speed=0.9 |
||
⚫ | |||
⚫ | |||
+ | |Speed = 0.9, {{tt|1.035|0.9 before update 42848}} <small>(Elite)</small> |
||
− | |FD=0 |
||
⚫ | |||
⚫ | |||
− | | |
+ | |AD = 0 |
⚫ | |||
⚫ | |||
+ | |AOE = 0.5 [100% effect] |
||
⚫ | The '''[[Wikipedia:Turtle Ship|Turtle Ship]]''' is the second [[Unique unit (Age of Empires II)|unique unit]] of the [[Koreans]] in ''[[Age of Empires II: The Conquerors]]''. It can be trained at the [[Dock (Age of Empires II)|Dock]] once the [[Castle Age]] is reached. It is a heavily armored [[Gunpowder |
||
+ | |Ability = {{tt|Can [[attack ground]]|Since update 99311}} |
||
+ | }} |
||
⚫ | |||
⚫ | The '''[[Wikipedia:Turtle Ship|Turtle Ship]]''' is the second [[Unique unit (Age of Empires II)|unique unit]] of the [[Koreans]] in ''[[Age of Empires II: The Conquerors]]''. It can be trained at the [[Dock (Age of Empires II)|Dock]] once the [[Castle Age (Age of Empires II)|Castle Age]] is reached. It is a heavily armored [[Gunpowder unit (Age of Empires II)|gunpowder]] [[Ship (Age of Empires II)|warship]]. |
||
Turtle Ships can be upgraded to Elite Turtle Ships in the [[Imperial Age (Age of Empires II)|Imperial Age]]. |
Turtle Ships can be upgraded to Elite Turtle Ships in the [[Imperial Age (Age of Empires II)|Imperial Age]]. |
||
+ | |||
+ | Since it a ranged unit with blast damage, it also causes friendly fire. Hence, it is a double-edged sword in close combat. |
||
== Tactics == |
== Tactics == |
||
+ | The Turtle Ship resembles a Cannon Galleon as a gunpowder naval unit. However, the range, minimum range, and durability differences of the two differentiate the two units concerning their role. The Cannon Galleon is an anti-building unit that loses easily to any other naval unit, whereas the Turtle Ship is a heavily armored ship excelling against other warships. |
||
− | The Turtle Ship is one of the major Korean advantages. A single Turtle Ship can wipe out a small fleet of enemy vessels. |
||
⚫ | Turtle Ships are very heavily armored, with the non-elite Turtle Ship possessing +8 defense against anti-ship attack bonuses that other ships and [[tower]]s typically deal against ships. The Elite Turtle Ship even has +11 defense against anti-ship attack bonuses, making it especially formidable. This bonus defense nullifies all the bonus attack that ships ([[War Galley (Age of Empires II)|War Galleys]], [[Fire Ship (Age of Empires II)|Fire Ships]]), and towers without [[Heated Shot (Age of Empires II)|Heated Shot]] deal against ships. As a result, Galleons and Fast Fire Ships take around five times as long to kill Turtle Ships as Galleons. |
||
− | The Turtle Ship's main weaknesses are its short range and slow speed, allowing other ships to utilize hit-and-run tactics on it. The cost is also a drawback. |
||
+ | Turtle Ship damage output is nearly twice that of the Galleon against other Galleons, and five times better against Fast Fire Ships. |
||
− | This means that the best choice against Turtle Ships is probably to mass [[Galleon (Age of Empires II)|Galleons]], since the they are cheaper, faster, and long-ranged, allowing them to utilize hit-and-run tactics. [[Bombard Cannon]]s and [[Monk (Age of Empires II)|Monks]] from inland are also good choices against Turtle Ships. |
||
+ | The Turtle Ship's main weaknesses are its short range (though still better than Fire Ships) and slow speed. Galleons can hit-and-run, Demolition Ships can outmaneuver them (especially with the large hitboxes of Turtle Ships), and Fire Ships can deal heavy amounts of damage. Their cost is also a drawback, costing 69% more wood and 500% more gold than the Galleon. |
||
⚫ | The player must not fall |
||
+ | The best choice against Turtle Ships is to mass Fast Fire Ships, since they are cheaper and faster while dealing comparable damage. The Koreans also lack the [[Demolition Ship]] line entirely, so they lack a hard counter to Fire Ships. [[Bombard Cannon]]s and [[Monk (Age of Empires II)|Monks]] from inland are also good choices against Turtle Ships. Demolition Ships can also deal a lot of damage to massed Turtle Ships, but are not a suitable counter in large numbers. |
||
⚫ | Turtle Ships are very heavily armored, with the non-elite Turtle Ship possessing +8 defense against anti-ship attack bonuses that other ships and [[ |
||
+ | |||
⚫ | The player must not fall into the trap of creating only Turtle Ships, as that can prove to be a costly mistake. To use them properly, Turtle Ships must be paired with other ships, mainly Galleons, which have a long range and hinder the enemy's hit-and-run tactics. The role of the Turtle Ship in the navy is to soak up a lot of damage while dealing a considerable amount of damage to enemy vessels. Therefore, they should be used in the frontline. |
||
+ | |||
+ | == Comparison with the Fire Ship == |
||
+ | {| class="fandom-table" |
||
+ | ! |
||
+ | !{{2icons|Turtle Ship}} |
||
+ | !{{2icons|Fire Ship}} |
||
+ | |- |
||
+ | |'''Research Costs''' |
||
+ | |{{Tt|none|needed a Castle before the African Kingdoms}} |
||
+ | |{{Resources|food = 230|gold = 100}}, 50 seconds |
||
+ | |- |
||
+ | |'''Cost''' |
||
+ | |{{Resources|wood = 152|gold = 180}} |
||
+ | |{{Resources|wood = 60|gold = 45}} |
||
+ | |- |
||
+ | |'''Hit Points''' |
||
+ | |200 |
||
+ | |120 |
||
+ | |- |
||
+ | |'''Creation Time''' |
||
+ | |50 |
||
+ | |36 |
||
+ | |- |
||
+ | |'''Attack''' |
||
+ | |50 melee |
||
+ | |1 melee<br />2 pierce<br />+3 vs Ship |
||
+ | |- |
||
+ | |'''Other Attack Bonuses''' |
||
+ | |None |
||
+ | | +2 vs Building |
||
+ | |- |
||
+ | |'''Armor<br />'''Melee/Pierce/Ship |
||
+ | |6/5/{{tt|8|1 against Fire Ships}} |
||
+ | |0/6/6 |
||
+ | |- |
||
+ | |'''Movement Speed''' |
||
+ | |0.9 |
||
+ | |1.35 |
||
+ | |- |
||
+ | |'''Attack Speed''' |
||
+ | |6 |
||
+ | |0.25 |
||
+ | |- |
||
⚫ | |||
+ | |6 |
||
+ | |2.49 |
||
+ | |- |
||
+ | |'''Other properties''' |
||
+ | |Has a blast attack of 100% effect in 0.5 tiles |
||
+ | |Projectiles track moving targets naturally |
||
+ | |} |
||
+ | |||
+ | == Comparison with the Fast Fire Ship == |
||
+ | {| class="fandom-table" |
||
+ | ! |
||
+ | !{{2icons|Elite Turtle Ship}} |
||
+ | !{{2icons|Fast Fire Ship}} |
||
+ | |- |
||
+ | |'''Research Costs''' |
||
+ | |{{Resources|food = 1,000|gold = 800}}, 65 seconds |
||
+ | |{{Resources|gold = 250|wood = 280}}, 50 seconds |
||
+ | |- |
||
+ | |'''Cost''' |
||
+ | |{{Resources|wood = 152|gold = 180}} |
||
+ | |{{Resources|wood = 60|gold = 45}} |
||
+ | |- |
||
+ | |'''Hit Points''' |
||
+ | |300 |
||
+ | |140 |
||
+ | |- |
||
+ | |'''Creation Time''' |
||
+ | |50 |
||
+ | |36 |
||
+ | |- |
||
+ | |'''Attack''' |
||
+ | |50 melee |
||
+ | |1 melee<br />3 pierce<br />+4 vs Ship |
||
+ | |- |
||
+ | |'''Other Attack Bonuses''' |
||
+ | |None |
||
+ | | +3 vs Building |
||
+ | |- |
||
+ | |'''Armor'''<br />Melee/Pierce/Ship |
||
+ | |8/6/{{tt|11|2 against Fire Ships}} |
||
+ | |0/8/9 |
||
+ | |- |
||
+ | |'''Movement Speed''' |
||
+ | |1.035 |
||
+ | |1.43 |
||
+ | |- |
||
+ | |'''Attack Speed''' |
||
+ | |6 |
||
+ | |0.25 |
||
+ | |- |
||
+ | |'''Range''' |
||
+ | |7{{tt|+1|Siege Engineers}} |
||
+ | |2.49 |
||
+ | |- |
||
+ | |'''Other properties''' |
||
+ | |Has a blast attack of 100% effect in 0.5 tiles |
||
+ | |Projectiles track moving targets naturally |
||
+ | |} |
||
== Further statistics == |
== Further statistics == |
||
As Turtle Ships are unique to the Koreans, only technologies that are available to them are shown in the following table: |
As Turtle Ships are unique to the Koreans, only technologies that are available to them are shown in the following table: |
||
− | {| class="wikitable" style="font-size:89%; width:500px; |
+ | {| class="wikitable" style="font-size:89%; width:500px; width: 100%;" align="left" |
|- |
|- |
||
− | ! colspan="2" style=" |
+ | ! colspan="2" style="color:black; font-size:110%; padding:1em;" | Unit strengths and weaknesses |
|- |
|- |
||
|'''Strong vs.''' |
|'''Strong vs.''' |
||
− | |[[ |
+ | |[[Ship (Age of Empires II)|Ships]] at close distance, [[Building (Age of Empires II)|buildings]] on the shoreline, units on the shoreline or shallows |
|- |
|- |
||
|'''Weak vs.''' |
|'''Weak vs.''' |
||
− | |[[Bombard Cannon]]s, [[Monk (Age of Empires II)|Monks]] |
+ | |[[Bombard Cannon]]s, [[Monk (Age of Empires II)|Monks]], [[Castle (Age of Empires II)|Castles]], [[tower]]s, [[Condottiero|Condottieri]] (in the shallows) |
|- |
|- |
||
− | ! colspan="2" style=" |
+ | ! colspan="2" style="color:black; font-size:110%; padding:1em;" | Upgrades |
+ | |- |
||
+ | |'''Accuracy''' |
||
+ | |{{2icons|Ballistics}} (hit moving targets) |
||
|- |
|- |
||
|'''Armor''' |
|'''Armor''' |
||
|{{2icons|Careening}} (+0/+1) |
|{{2icons|Careening}} (+0/+1) |
||
+ | |- |
||
+ | |'''Range''' |
||
+ | |{{tt|{{2icons|Siege Engineers}} (+1)|since update 87863}} |
||
|- |
|- |
||
|'''Speed''' |
|'''Speed''' |
||
− | |{{2icons|Dry Dock}} (+15%)<br />{{2icons|Panokseon}} (+15% |
+ | |{{2icons|Dry Dock}} (+15%)<br />{{2icons|Panokseon}} (+15%) (before [[update 42848]]) |
|- |
|- |
||
|'''Conversion defense''' |
|'''Conversion defense''' |
||
− | |{{2icons| |
+ | |{{2icons|Devotion}} (+1 min, +1 max)<br />{{2icons|Faith}} (+4 min, +4 max) |
|- |
|- |
||
|'''Creation speed''' |
|'''Creation speed''' |
||
Line 71: | Line 187: | ||
|- |
|- |
||
|'''Train cost''' |
|'''Train cost''' |
||
− | |{{2icons|Shipwright}} (-20%) |
+ | |{{2icons|Shipwright}} ({{Resources|wood = -20%}}) |
|- |
|- |
||
|'''Upgrades''' |
|'''Upgrades''' |
||
− | | |
+ | |{{AoE2Icon|Elite}} Elite Turtle Ship |
|} |
|} |
||
+ | |||
{{-}} |
{{-}} |
||
+ | |||
+ | == Civilization bonuses == |
||
+ | * {{2icons|Koreans}}: Turtle Ships cost {{Resources|wood = -20%}}. |
||
== Team bonuses == |
== Team bonuses == |
||
+ | * {{2icons|Lithuanians}}: Researching [[Devotion]] and [[Faith]] is 20% faster. |
||
⚫ | |||
+ | * {{2icons|Portuguese}}: Upgrades that benefit Turtle Ships are researched 25% faster. |
||
⚫ | |||
+ | * {{2icons|Turks}}: Turtle Ships are created 25% faster. |
||
== Changelog == |
== Changelog == |
||
− | === |
+ | === {{2icons|TC}} === |
− | *Turtle Ships |
+ | * Turtle Ships cost {{resources|wood = 200|gold = 200}} |
+ | * With [[Patch 1.0b (The Conquerors)|patch 1.0b]], their model was updated (see [[Turtle Ship#Gallery|gallery]]). |
||
− | *Turtle Ships cost 200W/200G. |
||
− | === |
+ | === {{2icons|TF}} === |
− | *Turtle Ships |
+ | * Turtle Ships cost {{resources|wood = 180|gold = 180}}. |
+ | * [[Panokseon]] introduced. |
||
− | === |
+ | === {{2icons|TAK}} === |
− | *Turtle Ships no longer |
+ | * Training Turtle Ships no longer requires a Castle. |
+ | * With [[Patch 4.8 (Age of Empires II)|patch 4.8]], Turtle Ships are created 20% faster when allied with the [[Turks]]. |
||
− | == |
+ | === {{2icons|DE}} === |
+ | * Turtle Ships cost {{Resources|wood = -15%}} ({{resources|wood = 180}} → {{resources|wood = 153}}) thanks to a new Korean civilization bonus. |
||
− | *Despite being gunpowder units, Turtle Ships are unaffected by the [[Turks|Turkish]] [[Team Bonus]]. |
||
+ | * With [[update 39284]], the base wood cost was increased to {{resources|wood = 190}} and the wood discount was increased to 20%, hence the wood cost after the discount is {{resources|wood = 152}}. |
||
⚫ | |||
+ | * With [[update 42848]], [[Panokseon]] was embedded in the Elite Turtle Ship upgrade, which means that the Elite Turtle Ship's speed is 1.035 (from 0.9), and the technology is no longer available for research. |
||
+ | |||
+ | === {{2icons|DoI}} === |
||
+ | * With [[update 61321]], Turtle Ships are now resistant to armor-ignoring attacks similarly to buildings. |
||
+ | * With [[update 81058]], Elite Turtle Ships have 7 range. |
||
+ | |||
+ | === {{2icons|RoR}} === |
||
+ | * With [[update 87863]], Turtle Ships benefit from [[Siege Engineers]]. |
||
+ | |||
+ | === {{2icons|TMR}} === |
||
+ | * With [[update 99311]], Turtle Ships receive the attack ground ability. |
||
+ | |||
+ | == Heroes == |
||
+ | There is one [[Hero (Age of Empires II)|hero]] in the game with the appearance of a Turtle Ship: |
||
+ | * [[File:Yisun aoe2DE.png|22x22px]] [[Admiral Yi Sun-Shin]] |
||
== History == |
== History == |
||
− | {{quote|Under attack by samurai Japan in 1592, the fate of Korea and perhaps China depended on breaking the |
+ | {{quote|Under attack by [[Samurai (Age of Empires II)|samurai]] Japan in 1592, the fate of Korea and perhaps [[Chinese (Age of Empires II)|China]] depended on breaking the invader's supply lines at sea across the Straits of Korea. Korean [[admiral Yi Sun-Shin]] won two great naval victories off southern Korea with the aid of Turtle Ships, the first armored warships in history. These oarpowered ships had a low profile and mounted a battery of cannons on their broadside. Their sides and top were rounded and shaped like a flat turtle shell. They were not well suited for use on the high sea but quite useful in coastal waters where waters were relatively calm. The [[Japanese (Age of Empires II)|Japanese]] ships were at a great disadvantage in combat against them. Most missile fire glanced off their rounded armor. They offered no openings for enemy boarding parties. Unarmored enemy ships were quickly disabled by their cannon.|''Age of Empires II: The Conquerors'' manual}} |
+ | |||
+ | == Trivia == |
||
⚫ | |||
+ | * With 300 HP and 8 melee armor, the Elite Turtle Ship has the highest hit points and melee armor among all [[Ship (Age of Empires II)|ships]]. |
||
+ | * The Turtle Ship is the only gunpowder unit to be affected by Ballistics (not counting similar technologies, like the Portuguese [[Arquebus]]). It is also the only unit which deals melee damage at a range to be affected by Ballistics. |
||
+ | * Before the ''Definitive Edition'', the Turtle Ship's icon is based on its original appearance (before version 1.0b). |
||
+ | * Unlike their game counterpart, real Turtle Ships were not slow due to their combined use of oars and sails (the latter not depicted in the game). [[Admiral Yi Sun-Shin]] even invented the "blast and ram" tactic, which consisted on the Turtle Ships using their speed to charge enemy ships, firing cannon up close (multiplying damage) to weaken the structure, then ramming the weakened part to destroy it. |
||
+ | * Also in real life, the dragon head at the front was designed to release sulfur smoke and camouflage the ship, scare, and poison enemy crews. However, because the Koreans had no siphons capable of directing the smoke, this feature could only be used when paired with favorable winds. |
||
== Gallery == |
== Gallery == |
||
<gallery> |
<gallery> |
||
+ | Scn 08 noryang point normal.png|Unit sprite in the ''Definitive Edition'' |
||
⚫ | |||
+ | Turtleship prev aoe2de.png|Another sprite in the ''Definitive Edition'' |
||
⚫ | |||
+ | korea2.jpg|Turtle Ship in the ''HD Edition'' and ''Definitive Edition'' |
||
⚫ | |||
⚫ | |||
+ | turtleshipbattle.png|Turtle Ships win a fight against an enemy fleet with minimal losses |
||
⚫ | |||
+ | Turtle Ship art 1.png|In-game scenario artwork of a Turtle Ship |
||
+ | Turtle Ship art 2.png|Artwork depicting Turtle Ships confronting a Japanese [[wikipedia:Atakebune|Atakebune]] |
||
+ | Turtle Ship art 3.png|A Samurai impaled on the spikes of a Turtle Ship |
||
Turtle Ship paint.jpg|A Turtle Ship painting in the 16th century |
Turtle Ship paint.jpg|A Turtle Ship painting in the 16th century |
||
+ | Turtle ship memorial.png|A to-scale recreation of a Turtle Ship in front of the Korean Naval Academy |
||
⚫ | |||
+ | </gallery> |
||
+ | |||
+ | == Videos == |
||
+ | <gallery> |
||
+ | ELITE TURTLE SHIP vs EVERY BATTLE SHIP (Total Resources) - AoE II- DE |
||
</gallery> |
</gallery> |
||
{{Units List (Age of Empires II)}} |
{{Units List (Age of Empires II)}} |
||
− | [[Category:Unique |
+ | [[Category:Unique units (Age of Empires II)]] |
− | [[Category:Age of Empires II]] |
||
[[Category:Ships in Age of Empires II]] |
[[Category:Ships in Age of Empires II]] |
||
− | [[Category:Castle Age]] |
+ | [[Category:Castle Age (Age of Empires II)]] |
− | [[Category:Gunpowder |
+ | [[Category:Gunpowder ships]] |
[[Category:The Conquerors]] |
[[Category:The Conquerors]] |
||
+ | [[es:Barco Tortuga]] |
Latest revision as of 13:48, 17 February 2024
“ | Korean unique ship. Slow and ironclad. | ” |
—Age of Empires II description |
The Turtle Ship is the second unique unit of the Koreans in Age of Empires II: The Conquerors. It can be trained at the Dock once the Castle Age is reached. It is a heavily armored gunpowder warship.
Turtle Ships can be upgraded to Elite Turtle Ships in the Imperial Age.
Since it a ranged unit with blast damage, it also causes friendly fire. Hence, it is a double-edged sword in close combat.
Tactics[]
The Turtle Ship resembles a Cannon Galleon as a gunpowder naval unit. However, the range, minimum range, and durability differences of the two differentiate the two units concerning their role. The Cannon Galleon is an anti-building unit that loses easily to any other naval unit, whereas the Turtle Ship is a heavily armored ship excelling against other warships.
Turtle Ships are very heavily armored, with the non-elite Turtle Ship possessing +8 defense against anti-ship attack bonuses that other ships and towers typically deal against ships. The Elite Turtle Ship even has +11 defense against anti-ship attack bonuses, making it especially formidable. This bonus defense nullifies all the bonus attack that ships (War Galleys, Fire Ships), and towers without Heated Shot deal against ships. As a result, Galleons and Fast Fire Ships take around five times as long to kill Turtle Ships as Galleons.
Turtle Ship damage output is nearly twice that of the Galleon against other Galleons, and five times better against Fast Fire Ships.
The Turtle Ship's main weaknesses are its short range (though still better than Fire Ships) and slow speed. Galleons can hit-and-run, Demolition Ships can outmaneuver them (especially with the large hitboxes of Turtle Ships), and Fire Ships can deal heavy amounts of damage. Their cost is also a drawback, costing 69% more wood and 500% more gold than the Galleon.
The best choice against Turtle Ships is to mass Fast Fire Ships, since they are cheaper and faster while dealing comparable damage. The Koreans also lack the Demolition Ship line entirely, so they lack a hard counter to Fire Ships. Bombard Cannons and Monks from inland are also good choices against Turtle Ships. Demolition Ships can also deal a lot of damage to massed Turtle Ships, but are not a suitable counter in large numbers.
The player must not fall into the trap of creating only Turtle Ships, as that can prove to be a costly mistake. To use them properly, Turtle Ships must be paired with other ships, mainly Galleons, which have a long range and hinder the enemy's hit-and-run tactics. The role of the Turtle Ship in the navy is to soak up a lot of damage while dealing a considerable amount of damage to enemy vessels. Therefore, they should be used in the frontline.
Comparison with the Fire Ship[]
Turtle Ship | Fire Ship | |
---|---|---|
Research Costs | none | 230 food, 100 gold, 50 seconds |
Cost | 152 wood, 180 gold | 60 wood, 45 gold |
Hit Points | 200 | 120 |
Creation Time | 50 | 36 |
Attack | 50 melee | 1 melee 2 pierce +3 vs Ship |
Other Attack Bonuses | None | +2 vs Building |
Armor Melee/Pierce/Ship |
6/5/8 | 0/6/6 |
Movement Speed | 0.9 | 1.35 |
Attack Speed | 6 | 0.25 |
Range | 6 | 2.49 |
Other properties | Has a blast attack of 100% effect in 0.5 tiles | Projectiles track moving targets naturally |
Comparison with the Fast Fire Ship[]
Elite Turtle Ship | Fast Fire Ship | |
---|---|---|
Research Costs | 1,000 food, 800 gold, 65 seconds | 280 wood, 250 gold, 50 seconds |
Cost | 152 wood, 180 gold | 60 wood, 45 gold |
Hit Points | 300 | 140 |
Creation Time | 50 | 36 |
Attack | 50 melee | 1 melee 3 pierce +4 vs Ship |
Other Attack Bonuses | None | +3 vs Building |
Armor Melee/Pierce/Ship |
8/6/11 | 0/8/9 |
Movement Speed | 1.035 | 1.43 |
Attack Speed | 6 | 0.25 |
Range | 7+1 | 2.49 |
Other properties | Has a blast attack of 100% effect in 0.5 tiles | Projectiles track moving targets naturally |
Further statistics[]
As Turtle Ships are unique to the Koreans, only technologies that are available to them are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Ships at close distance, buildings on the shoreline, units on the shoreline or shallows |
Weak vs. | Bombard Cannons, Monks, Castles, towers, Condottieri (in the shallows) |
Upgrades | |
Accuracy | Ballistics (hit moving targets) |
Armor | Careening (+0/+1) |
Range | Siege Engineers (+1) |
Speed | Dry Dock (+15%) Panokseon (+15%) (before update 42848) |
Conversion defense | Devotion (+1 min, +1 max) Faith (+4 min, +4 max) |
Creation speed | Shipwright (+54%) |
Train cost | Shipwright (-20% wood) |
Upgrades | Elite Turtle Ship |
Civilization bonuses[]
Team bonuses[]
- Lithuanians: Researching Devotion and Faith is 20% faster.
- Portuguese: Upgrades that benefit Turtle Ships are researched 25% faster.
- Teutons: Turtle Ships are more resistant to conversion.
- Turks: Turtle Ships are created 25% faster.
Changelog[]
The Conquerors[]
- Turtle Ships cost 200 wood, 200 gold
- With patch 1.0b, their model was updated (see gallery).
The Forgotten[]
The African Kingdoms[]
- Training Turtle Ships no longer requires a Castle.
- With patch 4.8, Turtle Ships are created 20% faster when allied with the Turks.
Definitive Edition[]
- Turtle Ships cost -15% wood (180 wood → 153 wood) thanks to a new Korean civilization bonus.
- With update 39284, the base wood cost was increased to 190 wood and the wood discount was increased to 20%, hence the wood cost after the discount is 152 wood.
- With update 42848, Panokseon was embedded in the Elite Turtle Ship upgrade, which means that the Elite Turtle Ship's speed is 1.035 (from 0.9), and the technology is no longer available for research.
Dynasties of India[]
- With update 61321, Turtle Ships are now resistant to armor-ignoring attacks similarly to buildings.
- With update 81058, Elite Turtle Ships have 7 range.
Return of Rome[]
- With update 87863, Turtle Ships benefit from Siege Engineers.
The Mountain Royals[]
- With update 99311, Turtle Ships receive the attack ground ability.
Heroes[]
There is one hero in the game with the appearance of a Turtle Ship:
History[]
“ | Under attack by samurai Japan in 1592, the fate of Korea and perhaps China depended on breaking the invader's supply lines at sea across the Straits of Korea. Korean admiral Yi Sun-Shin won two great naval victories off southern Korea with the aid of Turtle Ships, the first armored warships in history. These oarpowered ships had a low profile and mounted a battery of cannons on their broadside. Their sides and top were rounded and shaped like a flat turtle shell. They were not well suited for use on the high sea but quite useful in coastal waters where waters were relatively calm. The Japanese ships were at a great disadvantage in combat against them. Most missile fire glanced off their rounded armor. They offered no openings for enemy boarding parties. Unarmored enemy ships were quickly disabled by their cannon. | ” |
—Age of Empires II: The Conquerors manual |
Trivia[]
- Before the Definitive Edition, the Turtle Ship was one of only four units in the game without any innate attack bonus (the others being the Militia, the Boyar, and the Knight line).
- With 300 HP and 8 melee armor, the Elite Turtle Ship has the highest hit points and melee armor among all ships.
- The Turtle Ship is the only gunpowder unit to be affected by Ballistics (not counting similar technologies, like the Portuguese Arquebus). It is also the only unit which deals melee damage at a range to be affected by Ballistics.
- Before the Definitive Edition, the Turtle Ship's icon is based on its original appearance (before version 1.0b).
- Unlike their game counterpart, real Turtle Ships were not slow due to their combined use of oars and sails (the latter not depicted in the game). Admiral Yi Sun-Shin even invented the "blast and ram" tactic, which consisted on the Turtle Ships using their speed to charge enemy ships, firing cannon up close (multiplying damage) to weaken the structure, then ramming the weakened part to destroy it.
- Also in real life, the dragon head at the front was designed to release sulfur smoke and camouflage the ship, scare, and poison enemy crews. However, because the Koreans had no siphons capable of directing the smoke, this feature could only be used when paired with favorable winds.