“ | Ranged Soldier, Cavalry. Mounted javelineer only good against other ranged soldiers. | ” |
—In-game description |
The Turma (plural: Turmae) is an Atlantean ranged soldier available in the Classical Age. They are only good against other archers. Turmae are similar to Egyptian Slingers, but are stronger, more expensive, and more mobile.
Prior to Retold, despite appearing mounted, they were not classified as cavalry units and did not benefit from any upgrades, bonuses, or Relics affecting only cavalry. In Retold, they are classed as cavalry units as well.
Further statistics[]
Strengths and weaknesses[]
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Upgrades[]
Age | Upgrade | Upgrades to | Cost | Effect |
---|---|---|---|---|
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Medium Turma | 150 wood, 150 gold 20 seconds |
+10% hit points, +10% damage, +1 Line of Sight, +1 range |
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Heavy Turma | 300 wood, 300 gold 30 seconds |
+10% hit points, +15% damage, +1 Line of Sight, +1 range |
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Champion Turma | 500 wood, 400 gold 40 seconds |
+10% hit points, +20% damage, +1 Line of Sight, +1 range |
God bonuses[]
General technologies[]
Levy Counter Soldiers and
Conscript Counter Soldiers: -20% training time.
Copper Weapons,
Bronze Weapons,
Iron Weapons: +10% attack.
Copper Armor,
Bronze Armor,
Iron Armor: -10% hack vulnerability.
Copper Shields,
Bronze Shields,
Iron Shields: -10% pierce vulnerability.
Burning Pitch: +3 damage multiplier against
Buildings, +1.5 damage multiplier against
Ships.
Ballistics: Fires more accurately at moving targets.
Myth technologies[]
Channels (Gaia): +15% movement speed when on Lush.
Volcanic Forge (Leto): -15% pierce vulnerability.
Heart of the Titans (Prometheus): -75% time to transform into a hero.
Poseidon's Secret (Theia): +10% movement speed, -10% cost, and heroizing cavalry costs -15%.
Lemurian Descendants (Theia): +9 Line of Sight. (Before Retold).
Relics[]
Arrows of Heracles: +5% attack.
Feather of Bifang: +0.2 attack multiplier vs. buildings.
Pelt of Argus: +6 Line of Sight.
Bow of Artemis: -10% cost.
Ullr's Bow: +1 Line of Sight and range.
Wuhao, Bow of Huangdi: Apply 15% snare for 2 seconds.
Tactics[]
Turmae make excellent raiders because their attributes make them very resistant to ranged attacks, and they can defeat most archers easily. They also have a strong bonus against Throwing Axemen, but it is mitigated to some extent by their low hack armor, which makes anything other than true archers very dangerous, especially cavalry that can outrun them. In the Classical Age they are also important as they are the only way for the Atlanteans to counter archers in that age. Unlike the Norse, Greeks, and both iterations of the Chinese, they cannot train true cavalry until the Heroic Age; thus, Turmae fulfill the anti-archer role for the Classical Age but are essentially obsolete or relegated to a support role by the Heroic Age.
Mythology[]
“ | The swift, front-armored Atlantean Turma is exceptionally good against archers such as the Toxotes and Arcus, but is weak against all other units. The training of the Atlantean Turma was very focused and dangerous, requiring years to perfect. Both horse and rider had to be athletic, tough, and fast. A veteran Turma could kill a bird in flight with a well-aimed javelin throw. The horses, descended from wild Atlantean stock, were no less exceptional. These horses were so prized that capturing even one from the Atlanteans in battle was considered great good fortune - even if the battle was lost. Many great bloodlines were founded in other regions by such captured Atlantean stock. |
” |
Turma Hero[]
“ | Ranged Soldier, Cavalry, Hero. Mounted javelineer hero only good against other ranged soldiers and myth units. | ” |
—In-game description |
Like all Atlantean human units, a Turma can be converted into a hero at any time, provided the player has sufficient resources. They are classified as a hero, as well as a cavalry unit and an archer.
Special ability[]
Further statistics[]
God bonuses[]
General technologies[]
Copper Weapons,
Bronze Weapons,
Iron Weapons: +10% attack.
Copper Armor,
Bronze Armor,
Iron Armor: -15% hack vulnerability.
Copper Shields,
Bronze Shields,
Iron Shields: -15% pierce vulnerability.
Burning Pitch: +3 damage multiplier against
Buildings, +1.5 damage multiplier against
Ships.
Ballistics: Fires more accurately at moving targets.
Myth technologies[]
Channels (Gaia): +15% movement speed when on Lush.
Volcanic Forge (Leto): -15% pierce vulnerability.
Heroic Renewal (Hyperion): Regenerate 1.5 hit points per second and gain +10% hit points.
Orichalcum Mail (Rheia): -20% pierce vulnerability.
Poseidon's Secret (Theia): +10% movement speed.
Lemurian Descendants (Theia): +9 Line of Sight. (Before Retold).
Relics[]
Arrows of Heracles: +5% attack.
Fur of Boyi: Regenerate 0.25 hit points per second.
Hermes' Winged Sandals: +5% movement speed.
Kui Drum: +0.25% attack per 1% hit point missing.
Pelt of Argus: +6 Line of Sight.
The Khopesh of Horus: +1.0 attack bonus multiplier vs. myth units.
Thundercloud Shawl: -5% pierce vulnerability.
Tyrfing, Angantyr's Sword: Regenerate 10% of damage dealt to units.
Ullr's Bow: +1 Line of Sight and range.
Wuhao, Bow of Huangdi: Apply 15% snare for 2 seconds.
Changelog[]
The Titans[]
- Turmae cost 50 wood, 40 gold, and Turma Heroes cost 90 wood, 70 gold, 3 favor. Both are classified as
ranged soldiers, have 5%
hack / 30%
pierce armor, 12 range, and deal 4
pierce damage.
- Turmae take 14 seconds to train, have 5.0 speed, a 4× multiplier vs. Turma Heroes and Arcus Heroes, a 2× multiplier vs. Throwing Axemen, and take 2 population.
- Turma Heroes have 5.3 speed, a 7× multiplier vs.
myth units, 5× vs. Animals of Set, 4× vs. Turma Heroes and Arcus Heroes, 2× vs. Throwing Axemen, and take 3 population.
- Since patch 1.02, Turmae cost 50 wood, 45 gold and Turma Heroes 90 wood, 75 gold, 3 favor.
Tale of the Dragon[]
- Since patch 2.0, Turma Heroes cost 60 wood, 50 gold, 3 favor.
- Since patch 2.7, Turmae and Turma Heroes receive +0/+2/+2 range from Medium/Heavy/Champion Archers.
Retold[]
- Turmae and Turma Heroes are both classified as
ranged soldiers and
cavalry, have 15%
hack / 35%
pierce armor, receive +1/+1/+1 range from Medium/Heavy/Champion Archers, and take 2 population.
- Turmae take 9.5 seconds to train, deal 5.5
pierce damage, cost 45 wood, 40 gold, have 5.3 speed, and no multipliers vs. Turma Heroes, Arcus Heroes, or Throwing Axemen.
- Turma Heroes deal 6.5
pierce damage, cost 80 wood, 70 gold, 2 favor, have 5.75 speed, a 6× multiplier vs.
myth units, and no multipliers vs. Animals of Set, Turma Heroes, Arcus Heroes, or Throwing Axemen.
- Since update 17.27932, Turmae now have 5.5 speed, while Turma Heroes have 5.8 speed. Both have 40%
pierce armor.
- Since update 17.30764, Turmae and Turma Heroes have a 8× attack multiplier vs.
myth units.
- Since update 17.64528, Turmae have 5.3 speed, while Turma Heroes have 5.6 speed. Both have 13 range.
Immortal Pillars[]
- Since update 18.9036, Turmae have 5.0 speed and 16 Line of Sight, while Turma Heroes have 5.3 speed and 18 Line of Sight. Both have 14 range.
Trivia[]
- Despite being mounted, Turmae can be garrisoned into towers and Town Centers just like foot units.
- The name turma originates from Roman military terminology referring to a squadron of cavalry units.