The Turma is an Atlantean cavalry archer available in the Classical Age. They are only good against other archers. Turmae are similar to Egyptian Slingers, but are stronger, more expensive and more mobile.

Attack bonuses[edit | edit source]

God Bonuses and Upgrades[edit | edit source]

General[edit | edit source]

Oranos increases Turma speed by 10%.

Strategy[edit | edit source]

Turmae make excellent raiders because their attributes make them very resistant to ranged attacks, and they can defeat most archers easily. They also have a strong bonus against Throwing Axemen, but it is mitigated to some extent by their low hack armor, which makes anything other than true archers very dangerous, especially cavalry that can outrun them. In the Classical Age they are also important as they are the only way for the Atlanteans to counter archers in that age. Unlike the Norse and Greeks they cannot train true cavalry until the Heroic Age, thus Turmae fulfill the anti-archer role for the Classical Age but are essentially obsolete or relegated to a support role by the Heroic Age.

Mythology[edit | edit source]

The swift, front-armored Atlantean Turma is exceptionally good against archers such as the Toxotes and Arcus, but is weak against all other units.

The training of the Atlantean Turma was very focused and dangerous, requiring years to perfect. Both horse and rider had to be athletic, tough, and fast. A veteran Turma could kill a bird in flight with a well-aimed javelin throw. The horses, descended from wild Atlantean stock, were no less exceptional. These horses were so prized that capturing even one from the Atlanteans in battle was considered great good fortune - even if the battle was lost. Many great bloodlines were founded in other regions by such captured Atlantean stock.

Turma Hero[edit | edit source]

Like all Atlantean human units, a Turma can be converted into a Hero at any time, provided the player has sufficient resources.

Attack bonuses[edit | edit source]

God Bonuses and Upgrades[edit | edit source]

General[edit | edit source]

Changelog[edit | edit source]

The Titans[edit | edit source]

Trivia[edit | edit source]

  • The name "Turma" originates from Roman military terminology referring to a squadron of cavalry units.
  • These units' internal names are Javelin Cavalry and Javelin Cavalry Hero, respectively.

Gallery[edit | edit source]

Wikipedia
Wikipedia has an article about:
Military units in Age of Mythology
Culture Type Units
Greeks Infantry Hoplite  · Hypaspist  · Myrmidon (Zeus) · Militia (Poseidon)
Archer Toxotes  · Peltast  · Gastraphetes (Hades)
Cavalry Hippikon  · Prodromos  · Hetairoi (Poseidon)
Siege weapon Petrobolos  · Helepolis
Ship Trireme  · Pentekonter  · Juggernaut
Other Kataskopos
Egyptians Infantry Spearman  · Axeman  · Mercenary  · Khopesh Swordsman
Archer Slinger  · Chariot Archer
Cavalry Camelry  · War Elephant  · Mercenary Cavalry
Siege weapon Catapult  · Siege Tower
Ship Kebenit  · Ramming Galley  · War Barge
Norse Infantry Ulfsark  · Throwing Axeman  · Huskarl
Archer Bogsveigir
Cavalry Raiding Cavalry  · Jarl
Siege weapon Portable Ram  · Ballista
Ship Longboat  · Drakkar  · Dragon Ship
Atlanteans Infantry Murmillo  · Katapeltes  · Destroyer  · Fanatic
Archer Arcus  · Turma
Cavalry Contarius
Siege weapon Cheiroballista  · Fire Siphon  · Onager
Ship Bireme  · Fireship  · Siege Bireme
Other Oracle
Chinese Infantry Halberdier
Archer Chu Ko Nu  · Mounted Archer
Cavalry Cataphract  · General  · Scout Cavalry  · War Chariot
Siege weapon Fire Lance  · Sitting Tiger
Ship Junk  · Fire Ship  · Siege Junk
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