| “ | The Tughlaq Dynasty are available with the Dynasties of the East expansion. Beginning his rule in 1320, Ghiyasuddin Tughlaq quickly established law and order with neighboring governors within the Delhi Sultanate after internal revolts plagued the dynasty from previous leadership failures. Gaining confidence from nobles and officers, he quickly reformed taxes, strengthened military, punished corrupt officials, and commanded the construction of the mighty Tughlaqabad Fort before his death in 1325. The Tughlaq Dynasty lays the framework for victory with Worker Elephants that provide a mobile drop-off for all resources. With the construction of each Tughlaqabad Fort, you can appoint a governor to activate unique bonuses and answer the Sultan's call. Raise a fearsome army with three new elephants that show the true power of the mighty Tughlaqabad[sic] Dynasty. |
” |
| —[1] | ||
The Tughlaq Dynasty is a playable variant civilization introduced in Age of Empires IV: Dynasties of the East. They are based on the dynasty of the same name of the Delhi Sultanate.
Civilization overview[]
| “ | Worker Elephants and Villagers have a great working relationship and Tughlaq Dynasty economy kicks off with a bonus to resources when Villagers drop off at Worker Elephants. As Villager walking time becomes too great, the Worker Elephants can freely move around to help take the load off. The Tughlaq Dynasty provides near instantaneous research times on most technologies for a higher price. Stay ahead of enemies by researching quickly and trampling through defensive lines with Raider Elephants. Produce the Healer Elephant from Mosques to reinforce the front line and heal two units simultaneously. Tear through multiple lines of enemies with Ballista Elephants from the Siege Workshop. Establish Tughlaqabad Forts in key locations and assume region control by appointing governors that unlock special bonuses to economy, military, and religion. |
” |
| —[1] | ||
Civilization bonuses[]
- Working Companions:
- Worker Elephants replaces the Mill, Lumber Camp, and Mining Camp, while acting as a mobile drop-off site.
- Town Centers, Worker Elephants, and Docks provide bonus resources when Villagers and Fishing Ships drop off.
- All technologies except emplacements are researched in five seconds, but are 20% costlier.
- Tughlaqabad Forts can appoint one of six Governors to provide various civilization bonuses. One Governor may be active per fort.
- Frontier Fortifications: Infantry units are able to construct Palisade Walls.
- Basketry:
- Gather from Berry Bushes +30% faster but cannot gather from Boar.
- Berry carry capacity increased +3.
- Defensive Deckhands: Fishing Boats can defend themselves with a ranged attack and have 50% additional health.
Governors[]
Ajmer (defensive) -
- Provides free Amir Warriors to defend Tughlaqabad Forts.
Bhakkar (food) -
- Generates food based on nearby houses and farms.
Jalor (tempo) -
- Allows training of cavalry with more hit points.
Multan (economic) -
- Increases the production speed of Town Centers.
Sehwan (religious) -
- Boosts gold from Relics and Sacred sites, and improves Healer Elephants.
Uch (technology) -
- Reduces the cost of all technologies.
Starting resources[]
Landmarks[]
Feudal Age[]
Dome of the Faith - Acts as a Mosque. Unlocks the Healer Elephant an Age earlier. Produces Imams and Healer Elephants at a 65 gold discount.
Tower of Victory - All elephants produced from buildings within the Tower of Victory influence area have a permanent 15% increased attack speed.
Castle Age[]
Compound of the Defender - Reduces Stone cost of buildings by 20%. Unlocks an additional fourth tier Governor upgrade to each Tughlaqabad Fort with enhanced bonuses.
House of Learning - Contains many unique military technologies, most of which benefit elephants.
Imperial Age[]
Hisar Academy - Acts as a Madrasa. Generates 50 food and 50 gold per minute for every active Governor.
Palace of the Sultan - Immediately grants a Governor of choice with a tier four bonus.
Unique units[]
Worker Elephant: Elephant that acts as a universal drop-off, saving time and resources for your Villagers to focus on other tasks. Bonus resources are provided when Villagers drop off.
Raider Elephant: Light melee cavalry unit with increased health and an ability to trample through foes, dealing area damage and bypassing threats along the way. Replaces the Horseman.
Healer Elephant: Construct a Mosque and begin producing Healer Elephants that can heal two units simultaneously with mounted Imams, while their elephant engages in melee combat. Healer Elephants gain increased damage the more infantry units there are nearby. Healer Elephants can also be accessed an Age earlier via the Dome of the Faith Landmark.
Ballista Elephant: Heavy siege cavalry mounted with a devastating ballista capable of piercing through multiple enemies. Replaces the Springald.
Amir Warrior: Heavily armored warriors that consume no population space and are more effective near the player's forts.
| “ | Raiding Elephant: Fast elephant effective at raiding, flanking, and countering ranged units. Can trample to bypass any unit to deal damage in an area. Healer Elephant: High health and armored melee elephant mounted with two Imams that can heal units individually. Deals more damage for each nearby melee infantry. War Elephant: Heavy melee cavalry mounted with a Spearman that has high health and damage with a strong siege attack. Ballista Elephant: Ranged elephant mounted with a ballista thats effective against melee units and can pierce multiple targets. |
” |
[]
Unique buildings[]
Tughlaqabad Fort: Unique replacement to the Keep, Tughlaqabad Forts contain unique technologies to scale their defenses, weaponry, and increase the power of the appointed Governor. "Begin construction of a Tughlaqabad Fort and choose between one of six Governors to appoint." They have unique ways of scaling weapons and defenses that aren't restricted by Age.
Unique technologies[]
Woven Baskets (Worker Elephant) - Villagers gather 5% faster (10% overall) and drop off a total of 10% more resources.
Carrying Frame (Worker Elephant) - Villagers gather 5% faster (15% overall) and drop off a total of 15% more resources.
Elephant Harness (Worker Elephant) - Villagers gather 5% faster (20% overall) and drop off a total of 20% more resources.
Field Repair Site (Worker Elephant) - Worker Elephants can set up a Field Repair Site, healing siege engines for 4 hit points every 2 seconds.
Shahi Walls (Tughlaqabad Fort) - Add +1500 hit points, +3 fire armor, an additional arrowslit, +2 arrow damage, +1 range, and upgrade appointed Governor to level 2.
Red Brick Bastions (Tughlaqabad Fort) - Add +1500 hit points, +5 fire armor, an additional arrowslit, +2 arrow damage, +1 range, and upgrade appointed Governor to level 3.
Curse of Auliya (Tughlaqabad Fort) - Units targeting the Fort attack 30% slower.
Elephant Caretakers (House of Learning) - Elephants regenerate +2 hit points every 2 seconds when out of combat.
Collateral Damage (House of Learning) - Elephants deal +30% bonus damage.
Khanda Drills (House of Learning) - Adds 3 seconds to Man-at-Arms charge duration and increases their charge damage by 100%.
Neza Training (House of Learning) - Spearman damage vs cavalry increased by 35% and production speed increased by 50%.
Reinforced Arm Ballista (Siege Workshop) - Serves as the elite upgrade for Ballista Elephants.
Tughlaqabad Fort Overwatch (Dock) - Tughlaqabad Forts increase the production speed of nearby Docks by 30%, arrowslit damage by 2, and weapon range by 1 tile.
[]
Armored Beasts (Stable) - Serves as the elite upgrade for War Elephants.
Mahouts (House of Learning) - Elephants +10% move speed.
Trivia[]
- Since the Tughlaq Dynasty do not have Mills, they cannot unlock the Garden Bounty bonus, which increases the food amount in Berry Bushes near Mills by +100. As such, they are given a similar Basketry bonus, which provides +30% work rate boost to berry gatherers instead of Garden Bounty's +25%.
Gallery[]
References[]
- ↑ 1.0 1.1 Tughlaq Dynasty page on ageofempires website
| Civilizations in Age of Empires IV | |
|---|---|
| African | |
| Asian | |
| European | |
| Variant civilizations | |
| Asian | |
| European | |
| Campaign-only civilizations | |
| Asian | |
| European | |
| Classification of campaign-only civilizations is based on their base civilizations, not geographical locations. | |









