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Age of Empires Series Wiki
Age of Empires Series Wiki
This article is about the gameplay element. For the scenario in Age of Empires IV, see Tribute (scenario).

Tribute is a term that refers to the transfer of one player's resources to another player's stockpile. Tribute features in all games of the Age of Empires series.

Age of Empires and Age of Empires II[]

Aoe2de tribute screen

Tribute screen in Age of Empires II: Definitive Edition

All tributes made in Age of Empires and Age of Empires II have a 30% tribute tax: If a player sends 100 units of a resource, 130 resources will be withdrawn from their resources. The tax has two purposes - first, it simulates how resources become lost on the way in the real world due to corruption, bandits, tariffs, etc. Second, it discourages players from giving huge amounts of resources to allies without any penalization. There are technologies at the Market which lower or even expunge the tribute tax, such as Coinage and Banking. Additionally, the tributes will be untaxed if the player's civilization is Palmyran. Players should also keep in mind that a least one Market must exist to be able to pay tribute to other players.

Single player[]

If a computer player has the human player set to neutral in Age of Empires, 2,600 or more of any resource (or a combination of resources adding up to 2,600 or greater) can be tributed to that computer player to make it an ally, sometimes resulting in text stating, "Your empire is worthy of my allegiance." However, computer players that have the player set as enemy will never become an ally regardless of how much tribute is given to them. In such cases they will tell the player, "Your petty offerings will not sway my determination to crush your empire!"

In Age of Empires II, in the single player campaign and skirmishes, neutral computer players may request resources in exchange for an alliance with the player; allied computer players may also request resources from the player in order to build up their forces. Players in turn may request resources from computers, which generally comply unless they have none to spare.

The manual for Age of Empires II also suggests sending tribute to enemy players in order to buy off an impending attack; however this is ill-advised, as sending tribute to enemies not only makes them stronger, but also makes them more likely to attack regardless, given the sudden influx of resources at hand.

Multiplayer[]

In multiplayer, the most common use for tribute is to aid more resource-starved team players in bolstering their military or defense.

Tributes can also 'resurrect' players who are otherwise out of the game, provided they have Villagers or a Town Center.

Age of Mythology[]

Tribute AoM

The Tribute option in Age of Mythology

In Retold, players can tribute resources to their allies once a Market has been constructed and remains standing. If all of the player's Markets are destroyed, the player cannot tribute until another has been constructed.

At the start, tributes have a fee of 20%. E.g., if sending 100 food to an ally, another 20 food is deducted from the player's stockpile. Researching Tax Collectors reduces this to a penalty of 10, and Ambassadors removes this penalty.

Since update 18.27100, the Supporter AI personality also allows AI players to periodically tribute resources to other players on the same team, with higher priority given to human allies.

Similarly to the above-mentioned games, all tributes made in Age of Mythology have a tribute tax, but 10% rather than 30%.

If a player sends 100 units of a resource, the recipient will receive 90 units. To expunge the tribute tax, the player must research Ambassadors at the Market.

Unlike the previous installments, the player does not need to build a Market to be able to pay tribute.

Age of Empires III[]

In Age of Empires III, the player can send tributes via the in-game options at the top right corner of the screen.

There is a tribute tax of 12%. This means that if a player has 300 food and attempts to give a tribute of 100 food, they will instead lose 112 food. This means that tributes should be used in moderation, lest the player starves themselves in order to boost their allies.

This is even more important to keep in mind than in the other games, as there are no tax-reducing technologies, such as Coinage, that feature in Age of Empires III.

Age of Empires IV[]

TributeAoE4

Tribute screen in Age of Empires IV

As in Age of Empires and Age of Empires II, sending resources in tribute requires a Market, and all tributes have a 30% tax. Therefore, if a player sends 100 units of a resource, 130 resources will be withdrawn from their stockpile. As in Age of Empires III, there are no technologies that can reduce this tax. Tribute can only be sent to allied players, and can be sent in amounts of 100, 500, and 1,000.

Trivia[]

  • In Age of Empires II, the sound effect for being tributed is used as the test sound in the volume control.
Gameplay elements in the Age of Empires series
Genie Engine-exclusive
Frame delay · Full Tech Tree · Team bonus
Age of EmpiresRuins · Discovery
Age of Empires IIProjectile duplication
Bang Engine-exclusive
Autoqueue · Multiplier
Age of MythologyGod (Major · Minor) · God power · Settlement (Settlement Victory) · Weight class
Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance· Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure
Age of Empires IV-exclusive
GenericInfluence · Landmark · Point of Interest · Sacred Site · Variant civilization
Civilization-uniqueBounty · Dynasty · Golden Age · Imperial Council (Vizier Point)
Age-up methodsBuildings: Most landmarks
Technologies: Commanderie/Golden Tent/House of Wisdom
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.