Age of Empires Series Wiki
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This article is about the economic feature. For the scenario in Age of Empires IV, see Tribute (scenario).
Tribute AoM

The Tribute option in Age of Mythology

Tribute is a term that refers to the transfer of one player's resources to another player's stockpile. Tribute features in all games of the Age of Empires series.

ReturnRome-AoEIcon Age of Empires and AoE2-DLCicon-0 Age of Empires II[]

Aoe2de tribute screen

Tribute screen in Age of Empires II: Definitive Edition.

All tributes made in Age of Empires and Age of Empires II have a 30% tribute tax: If a player sends 100 units of a resource, 130 resources will be withdrawn from their resources. The tax has two purposes - first, it simulates how resources become lost on the way in the real world due to corruption, bandits, tariffs, etc. Second, it discourages players from giving huge amounts of resources to allies without any penalization. There are technologies at the Market which lower or even expunge the tribute tax, such as Coinage and Banking. Additionally, the tributes will be untaxed if the player's civilization is Palmyran. Players should also keep in mind that a least one Market must exist to be able to pay tribute to other players.

Single player[]

If a computer player has the human player set to neutral in Age of Empires, 2,600 or more of any resource (or a combination of resources adding up to 2,600 or greater) can be tributed to that computer player to make it an ally, sometimes resulting in text stating, "Your empire is worthy of my allegiance." However, computer players that have the player set as enemy will never become an ally regardless of how much tribute is given to them. In such cases they will tell the player, "Your petty offerings will not sway my determination to crush your empire!"

In Age of Empires II, in the single player campaign and skirmishes, neutral computer players may request resources in exchange for an alliance with the player; allied computer players may also request resources from the player in order to build up their forces. Players in turn may request resources from computers, which generally comply unless they have none to spare.

The manual for Age of Empires II also suggests sending tribute to enemy players in order to buy off an impending attack; however this is ill-advised, as sending tribute to enemies not only makes them stronger, but also makes them more likely to attack regardless, given the sudden influx of resources at hand.


In multiplayer, the most common use for tribute is to aid more resource-starved team players in bolstering their military or defense.

Tributes can also 'resurrect' players who are otherwise out of the game, provided they have Villagers or a Town Center.

Aom original icon Age of Mythology[]

Similarly to the above-mentioned games, all tributes made in Age of Mythology have a tribute tax, but 10% rather than 30%.

If a player sends 100 units of a resource, the recipient will receive 90 units. To expunge the tribute tax, the player must research Ambassadors at the Market.

Unlike the previous installments, the player does not need to build a Market to be able to pay tribute.

3Icon48px Age of Empires III[]

In Age of Empires III, the player can send tributes via the in-game options at the top right corner of the screen.

There is a tribute tax of 12%. This means that if a player has 300 food and attempts to give a tribute of 100 food, they will instead lose 112 food. This means that tributes should be used in moderation, lest the player starves themselves in order to boost their allies.

This is even more important to keep in mind than in the other games, as there are no tax-reducing technologies, such as Coinage, that feature in Age of Empires III.

GameIcon-AoE4 Age of Empires IV[]


Tribute screen in Age of Empires IV.

As in Age of Empires and Age of Empires II, sending resources in tribute requires a Market, and all tributes have a 30% tax. Therefore, if a player sends 100 units of a resource, 130 resources will be withdrawn from their stockpile. As in Age of Empires III, there are no tax-reducing technologies.

Gameplay elements in the Age of Empires series
Age · Ability (II · M · III · IV) · Architecture set (II · III) · Area of Effect (Trample damage) · Armor/Resists (hack/melee · pierce/ranged · crush/siege)  · Armor class/Tag (I - original · I - Return of Rome · II · IV) · Artificial intelligence · Attack (Attack bonus/Multiplier) · Attack delay · Attack ground · Aura (IV) · Auto Scout · Building (I · II · M · III · IV) · Civilization (I · II · M · III · IV) · Civilization bonus · Cheat code (I · II · M · III · IV) · Conversion · Counter · Diplomacy · Gaia/Mother Nature · Game modes · Garrison · Gather Point · Healing · Hit points · Hotkey · Line of Sight · Mini map · Player · Population · Range · Rate of Fire · Regeneration · Relic (II · M · IV) · Repairing · Resource (Renewable resources) · Scenario Editor (I · II · M · III · IV) · Score · Signal Allies/Flare · Soundtrack (I · II · M · III · IV) · Speed · Stealth mode · Taunt · Technology (I · II · M · III · IV) · Technology tree (I · II · IV) · Town Bell · Trade (IV) · Tribute · Unit (I · II · M · III · IV) · Unit formation · Unit stance (III) · Upgrade (I · II · III · IV) · User interface · Victory · Villager Priority
Genie Engine
Frame delay · Full Tech Tree · Team bonus
ReturnRome-AoEIcon Age of EmpiresRuins · Discovery
AoE2-DLCicon-0 Age of Empires IIPass-through damage · Projectile duplication
Bang Engine
Autoqueue · Snare
Aom original icon Age of MythologyGod (Major · Minor) · God power · Settlement
3Icon48px Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance· Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Nuggets · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure
Essence Engine
GameIcon-AoE4 Age of Empires IVBounty · Dynasty · Fire armor · Imperial Council (Vizier Point) · Influence · Landmark · Religion · Sacred Site · Variant civilization
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.