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Trees aoe2de

Trees are the only natural resource that provides wood in the Age of Empires series, and are often grouped together in large clumps, making a forest. Trees are usually abundant throughout the map and are considered as one of the most common resources in the game.

Overview[]

Due to their abundance, trees can often be utilized as a shield from military invasions unless the enemy performs slash and burn techniques or mows it down with heavy siege weaponry, such as Siege Onagers.

Although trees are the easiest resource to gather, the small amount of wood it generates makes smaller maps susceptible to deforestation over time. This will make them rarer than food or gold since there is no other way to obtain wood apart from trading at the Market.

Depending on the type of map chosen for each game, different types of trees are available.

Age of Empires[]

Can be chopped for wood.
—In-game description in the Definitive Edition

Regular trees in Age of Empires yield 75 wood per unit, while Forest Trees yield 40 wood per unit. All trees have 25 hit points which must be eliminated to harvest wood. They are revealed in the mini map in a dark green color which is adopted in the later games. There are five different kinds of trees, each corresponding to different types of terrain: Palm Trees are found in the desert, Pine Trees and Forest Trees appear on grassy terrain, and Beech Trees and lone Oak Trees can be found close to coasts, or away from clumped forests.

Trees form an impenetrable natural barrier against most units. Villagers can slowly chop them down, which is the only way to harvest their wood. These late-game units can clear them away instantly using the attack ground command, although no wood is given:

In the original and Definitive versions of the game, it is possible to destroy many individual "straggler" trees by constructing buildings on top of them. Forests are blocks to potential building sites, however, and some Forest Trees occur singly.

Return of Rome uses different tree types imported from Age of Empires II, which always block potential building sites. They have 20 hit points, and typically yield 80 wood, with some exceptions:

  • Acacia: 120 wood
  • Baobab: 160 wood
  • Reeds: 40 wood
  • Unnamed tree (eg. Tree A): 100 wood

Age of Empires II[]

In Age of Empires II, Trees are more varied, have a more accurate size rendition, and are easier to chop, having only 20 hit points and taking bonus damage from Villagers, which means two chops (one after researching Sappers) are enough to fell a tree. Straggler trees yield 125 wood per unit, whereas most regular forest trees yield 100 wood per unit. Baobab trees, introduced in The African Kingdoms, contain the most at 200 wood per unit. However, because Baobab forests place a tree in every game tile with a probability of 50%, they end up having similar wood on average compared to other forest terrain. The same is the case with Acacia trees, which yield 150 wood and have a 75% probability of spawning on a tile. In some random map generations, the straggler trees are replaced by Bushes, which contain 100 wood instead of the expected 125.

Onagers and Heavy Rocket Carts have the ability to attack specified areas on the ground and cut down trees, making them extremely useful in creating a path to somewhere that was blocked by trees. Onagers can also target specific trees to attack, so the player should be wary when moving troops containing Onagers near a woodline due to accidental attacks on trees near the units. Other units which can cut down trees only cut one tree at a time.

Apart from Villagers, the following units can remove trees by attacking them, however the wood is lost in this case:

If destroyed by the units above or if all wood from a tree has been gathered, buildings can be placed on the tile. For trees placed as single objects (as opposed to trees placed automatically as part of forest terrain), it is enough to just fell them. Some trees are only available as single objects rather than part of forest terrains.

Types[]

This section is most likely incomplete and may need expansion. You can help by adding to it.
  • Acacia: Introduced in Age of Empires II HD: The African Kingdoms
  • Asian Maple, Green: Introduced in The Three Kingdoms
  • Asian Maple, Autumn: Introduced in The Three Kingdoms
  • Asian Pine: Introduced in The Three Kingdoms
  • Bamboo Forest: Introduced in Age of Empires II: The Age of Kings
  • Baobab: Introduced in The African Kingdoms
  • Birch: Introduced in Age of Empires II: Definitive Edition - Dawn of the Dukes
  • Bush A
  • Bush B
  • Bush C
  • Cypress: Likely based on the Mediterranean cypress
  • Dead: Introduced in the Definitive Edition
  • Dragon: Introduced in the African Kingdoms
  • Italian Pine: Likely based on the Stone Pine
  • Jungle: A variant of Palm Forest introduced in Age of Empires II: The Conquerors
  • Lush Bamboo: Introduced in The Three Kingdoms
  • Mangrove: Introduced in Age of Empires II HD: Rise of the Rajas
  • Oak: Introduced in The Age of Kings
  • Oak Autumn Snow: A variant of Oak Autumn with snow on the trees and the ground, also introduced in the Definitive Edition
  • Oak Autumn: A variant of Oak introduced in Age of Empires II: Definitive Edition, decorated with autumnal coloring
  • Oak Forest
  • Olive: Introduced in the Definitive Edition
  • Palm Forest: Introduced in The Age of Kings
  • Peach Blossom: Introduced in The Three Kingdoms
  • Rainforest: Introduced in Rise of the Rajas
  • Reeds: Introduced in the Definitive Edition
  • Snow Pine: A variant of Pine introduced in The Conquerors
  • Special tree: Individual tree treated like an embellishment object rather than part of a forest, introduced in The Age of Kings; only appears in campaigns
  • Willow: Introduced in The Three Kingdoms

Terrain[]

Forest terrain works by having tree objects automatically spawn when creating the terrain in the editor. These trees can be manually removed or manipulated afterwards. Each forest terrain is listed with the non-forest terrain and trees that have the same appearance.

Forest Name Terrain Trees
Forest, Acacia Dirt, Savannah Tree (Acacia)
Forest, Autumn Underbrush Tree (Oak Autumn)
Forest, Autumn Snow Underbrush, Snow Tree (Oak Autumn Snow)
Forest, Bamboo Underbrush Tree (Bamboo Forest)
Forest, Baobab Dirt 4 Tree (Baobab)
Forest, Birch Underbrush Tree (Birch)
Forest, Bush Underbrush Bush A
Bush B
Forest, Dead Underbrush, Snow Bush C
Tree (Dead)
Forest, Dragon Tree Dirt 1 Tree (Dragon)
Forest, Jungle Underbrush Tree (Jungle)
Lush Bamboo Forest Underbrush, Jungle Tree (Lush Bamboo Forest)
Forest, Mangrove Shallows, Mangrove Tree (Mangrove)
Forest, Mediterranean Underbrush Tree (Cypress)
Tree (Olive)
Tree (Italian Pine)
Forest, Oak Underbrush Tree (Oak Forest)
Forest, Oak Bush Underbrush Bush A
Bush B
Tree (Oak Forest)
Forest, Palm Desert Desert, Sand Tree (Palm Forest)
Forest, Palm Grass Grass 2 Tree (Palm Forest)
Forest, Pine Underbrush Tree (Pine Forest)
Forest, Pine Snow Underbrush, Snow Tree (Birch)
Forest, Rainforest Underbrush, Jungle Tree (Rainforest)
Forest, Reeds Underbrush Tree (Reeds)
Forest, Reeds (Beach) Beach, Wet Tree (Reeds)
Forest, Reeds (Shallows) Shallows Tree (Reeds)

Age of Mythology[]

Villagers tasked on a tree will gather Wood.
—In-game description

In the mini map in Age of Mythology, trees are shown as dark green in color. All non-Gaia Forest trees contain 200 wood. Prior to Retold, felled trees could not be built upon until all of their wood was harvested. Since Retold, felled trees can be built upon, and their wood can still be harvested after the completion of the building, either by destroying the building or by accessing a part of the tree outside of it.

Several god powers are related to trees:

  • Walking Woods (Njord) god power transforms trees (except Gaia Forest trees) into walking trees that attack any enemy units or buildings near them.
  • Forest Fire (Freyja) sets selected trees on fire and damages nearby enemy units and buildings.
  • Gaia Forest (Gaia) creates a small forest of 20 special aspen trees called Gaia Trees, each containing 250 wood.
  • Hesperides (Theia) spawns a tree that cannot be used as a wood source or destroyed, although it can be captured by enemies or allies. It trains up to five Dryads per tree and heals nearby myth units. Prior to Retold, it would also block enemy god powers.

Among tree variants, the Tundra and Marsh trees were introduced in The Titans, while Bamboo was originally introduced in Tale of the Dragon. The Cypress Tree, Snow Cypress Tree, Olive Tree, Old Savannah Tree, and Tundra Snow Tree were introduced in Retold. Immortal Pillars reintroduces the Bamboo Tree and marks the introduction of the Chinese Pine Tree and its Dead variant, Gingko Tree, Metasequoia Tree, Peach Tree, Pear Tree, and Willow, alongside Autumn variants of the Gingko and Metasequoia Tree. Furthermore, Goumang's myth technology Vibrant Land allows Houses to become wood dropsites and grow new Metasequoia Trees every two minutes.

Changelog[]

Age of Mythology[]

  • Trees have 150 wood.

The Titans[]

  • Gaia Trees have 200 wood.

Retold[]

Distribution[]

Note: Trees are listed roughly from most common to least
Random map Trees Random map Trees
Acropolis
  • Oak
  • Cypress
  • Olive
Midgard
  • Snow Pine
  • Pine Dead
Aïr
  • Savannah
  • Palm
Mirage
  • Palm
Alfheim

  • Oak Autumn
  • Oak
  • Dead

  • Pine
  • Pine Dead

Mirkwood
  • Oak Autumn
  • Dead
Anatolia
  • Snow Pine
  • Pine
  • Pine Dead
  • Snow Cypress
Mount Olympus
  • Snow Pine
  • Pine
  • Pine Dead
Archipelago
  • Palm
  • Olive
Muspellheim
  • Dead
Arena
  • Oak
  • Pine
  • Dead
Nile Shallows
  • Palm
  • Marsh
Bamboo Grove
  • Bamboo
  • Single Bamboo
Nomad Depends on generation:

  • Palm
  • Oak

  • Oak
  • Cypress
  • Olive

Black Sea
  • Pine
  • Pine Dead
Oasis
  • Palm
Blue Lagoon
  • Palm
  • Savannah
Peach Blossom Land
  • Peach
Elysium
  • Palm
  • Oak
  • Olive
Qinghai Lake
  • Chinese Pine
  • Chinese Pine Dead
Erebus
  • Dead
River Nile
  • Palm
Ghost Lake
  • Snow Pine
  • Pine Dead
River Styx
  • Dead
Giza
  • Palm
Savannah
  • Savannah
Gold Rush
  • Oak
  • Cypress
  • Olive
  • Dead
Sea of Worms

  • Oak Autumn
  • Dead
  • Tundra

  • Pine
  • Snow Pine
  • Pine Dead

Great Wall
  • Chinese Pine
  • Chinese Pine Dead
  • Oak
Silk Road
  • Metasequoia
  • Chinese Pine Dead
Highland
  • Pine
  • Pine Dead
  • Oak
Steppe
  • Chinese Pine
  • Chinese Pine Dead
Ironwood
  • Marsh
  • Dead
  • Oak
Team Migration
  • Oak
  • Palm
  • Olive
Islands
  • Oak
  • Palm
  • Olive
Tiny None
Jotunheim
  • Snow Pine
  • Pine Dead
Tundra
  • Tundra
  • Pine Dead
Kerlaugar
  • Pine
  • Snow Pine
  • Pine Dead
Valley of Kings
  • Palm
  • Savannah
Land Unknown Various Vinlandsaga
  • Pine
  • Snow Pine
  • Pine Dead
  • Oak
Marsh
  • Marsh
  • Oak
  • Cypress
  • Pine
Watering Hole
  • Savannah
Mediterranean
  • Olive
  • Oak
  • Cypress
  • Pine
  • Pine Dead
Yellow River
  • Chinese Pine
  • Chinese Pine Dead
Megalopolis
  • Palm
  • Savannah
  • Oak
The Unknown Various
King of the Hill* Depends on generation:

  • Oak
  • Palm

  • Pine
  • Snow Pine
  • Pine Dead

Sudden Death*
  • Oak
  • Palm

Notes[]

  • The following trees introduced in Retold and its expansions do not appear to be present on any random map:
    • Snow Tundra
    • Pear Tree
    • Ginkgo
    • Ginkgo Autumn
    • Willow
  • The following trees are spawned via the Vibrant Land myth technology near Houses and contain 250 wood:
    • Metasequoia
    • Metasequoia Autumn
    • The regular Metasequoias that appear on the Silk Road map also contain 250 wood.
  • While most natural trees are listed in the Editor with "Tree" as the first part of the name, the Snow Cypress Tree is an exception.
  • Due to an oversight, the Peach Tree lacks a description in the in-game help section.
  • The Oak is the most common tree found on random maps, followed by the Pine.

Tree icons before Retold:

Description[]

Although bamboo grows to be very tall, it is actually a type of grass. Its root system develops underground and will sprout shoots in places with water. Bamboo grows very fast, up to 40 centimeters a day. It is said that if you camp in a bamboo forest, the plant may even pierce your blanket through the night. Bamboo has many uses and pandas cannot live without it.
—In-game help section for Bamboo and Single Bamboo
The pine is widely distributed across China and is recognized by its needle-like leaves and its pine nuts, which are loved by both humans and squirrels. The contents of the pine itself are also invaluable as people have long-extracted the tree's turpentine from its bark to make paint and treat sprains.
—In-game help section for the Chinese Pine and Chinese Pine Dead

Cypresses are deciduous trees with tiny feather-like leaves and small, scaled, ball-shaped fruit. Their tall, straight trunks are very wide at the base and slim at the crown. Cypress roots will grow up into distinctive rounded knobs called knees, but only when the tree's root system is submerged in water.

Cypress trees are more tolerant to flooding than any other species of tree and, consequently, are commonly found in swamps and wetlands. They prefer a somewhat drier environment, however, and are surprisingly drought tolerant.

Cypress wood is dense and valued for its tolerance to water, especially the heartwood of the tree, and is used in many outdoor applications.

—In-game help section for the Cypress Tree
These withered trees populate Hades' subterranean realm, providing only a grim reminder of the world of the living.
—In-game help section for the Dead Tree
Ginkgo trees are said to be as ancient as the gods, having existed long before humans appeared on Earth. They have exceptionally long lifespans, often living for thousands of years. Their seeds, known as ginkgo nuts, are a popular food in various Asian cuisines.
—In-game help section for the Gingko and Gingko Autumn Tree

Beech trees thrive across a wide range of habitats, and are especially prevalent on the European continent. The reason for the widespread nature of the tree is debatable, but it is possible that it is due to early humans' consumption of beech nuts.

Beeches grow quite tall and their thick foliage lends a domineering reputation; beech forests tend to be exceptionally dark, and neighboring flora often expire from a lack of sunlight.

Notably, beeches struggle in more arid climates (such as southern Iberia), but can survive in acidic ones, such as marshes. Ancient sources often speak of armies being ambushed and annihilated in dark forests and forbidding marsh terrain by cunning local tribes.

—In-game help section for the Marsh Tree
A very tall conifer said to have been summoned by Goumang, god of wood and spring. This long-lived giant grows in harsh mountainous regions and was forgotten for centuries until rediscovered in the 20th century.
—In-game help section for the Metasequoia and Metasequoia Autumn Tree

Oak trees are angiosperms, meaning that their seeds are protected (by acorns in oaks) and distributed by animals. Most oaks lose their leaves in the fall, but there are evergreen oaks as well. Oaks are typically slow-growing, long-lived trees with hard wood.

Oaks are dominant in temperate, deciduous forests where summers are warm and winters are cold (such as most of Europe, western Asia, and eastern North America). Plant and animal diversity is higher than in boreal forests, but lower than in tropical forests.

Oaks were sacred to Zeus, particularly at the sanctuary at Dodona, where an oak tree served as an oracle whose rustlings were interpreted by the priestesses. Nature spirits, such as the Hamadryads, were associated with specific trees, which they would defend from intruders.

—In-game help section for the Oak Tree and Oak Autumn Tree

Olive trees are small shrub-like trees primarily native to the Mediterranean region. They sprout evergreen, elongated leaves, small white flowers, and most famously the olive fruit. While the wood is useful in its own right, the fruit and its oil provided fabulous wealth to ancient civilizations dating as far back as the Minoans of Crete. Olives and their oil have been staples of Mediterranean and Near Eastern cuisine for thousands of years.

Olives were sacred to Athena, who was said to have given the first olive tree as a gift to the city of Athens. The olive tree, with its threefold utility of wood, food, and oil, were deemed more useful than Poseidon's gifts of a salt water spring and a horse, and so Athena won the city's patronage. Local tradition held that Athena's olive tree still stood on the acropolis of Athens for over a thousand years.

—In-game help section for the Olive Tree
Palms are evergreen trees, shrubs, or vines with an unbranched trunk and a crown of round leaves with parallel venation. They are more closely related to grasses than to deciduous trees, even though palms produce flowers, fruit, and seeds like other types of trees. Palms are an ancient group of plants, with fossils dating back at least 85 million years. There are 2,000-3,000 species of palms, but most are not widespread, and propser only in areas with warm temperatures and high rainfall. Humans harvest palms for sugar, oil, fiber, canauba wax, fruits (such as dates), and seeds (such as coconuts).
—In-game help section for the Palm Tree
A sweet and juicy fruit discovered by Shennong, god of agriculture and medicine. In Chinese lore, pears are believed to be capable of treating various diseases, and are widely cultivated.
—In-game help section for the Pear Tree

Pine trees are among the four families of coniferous plants. Most conifers are evergreens, but continually shed needles throughout the year. All conifers are gymnosperms, which means that they produce seeds (like pinecones) that have no fruit and are usually dispersed by wind rather than by animals. Many pinecones have evolved to only sprout following a forest fire, so as to ensure that there will be sufficient light to feed the growing sapling.

Temperate coniferous forests grow in regions with sandy soil, mild winters and warm summers, and plenty of rain. They contain some of the tallest trees on the planet, but have relatively low animal diversity. Conifers growing in these forests include firs and giants such as the sequoia and redwood.

Further towards the poles are the boreal or taiga forests, where winters are very cold and summers are short and cool. Conifers in these forests include firs and spruces. Animal diversity there is even lower than in temperate forests.

—In-game help section for the Pine Tree and Snow Pine Tree

Trees of the African savannah are faced with a number of environmental stresses. Temperatures in sub-Saharan Africa are consistently high and rain is seasonal. Periodic fires, as well as grazing from some of the largest herbivores on the planet, keep tree density low.

Typical trees of the African savannah include the thorny acacia and the Senegal date palm. A few wild fruit trees can be found as well. In areas of deep soil or permanent lakes, trees are more diverse, but grasses otherwise dominate the ecosystem.

Some of the adaptations that these trees have evolved to prosper in a dry environment include segmented leaves to reduce desiccation, and thorns to provide shade and deter grazers.

—In-game help section for the Savannah Tree

The tamarack or black larch is a coniferous tree that loses all of its foliage in the fall. Most conifers are evergreen, dropping foliage throughout the year, but never all at once. The tamarack produces small, handsome cones with rounded scales. In fall, the tree's foliage turns yellow before falling off.

The tree's preferred climate is cool moist mountain slopes, bogs, and swamps.

Native Americans used the roots of the tamarack to sew together birch-bark canoes. The tree's Algonquin name, akemantak, means 'wood used to make snowshoes'. Boat ribs, arrows, medicine and many other things could be made from this tall tree.

—In-game help section for the Tundra and Snow Tundra Tree
The willow is famous for its long, swaying branches that appear to weep. Despite its fragile appearance, the willow is resilient and can grow in many environments. However, its catkins are notorious to allergy sufferers.
—In-game help section for the Willow Tree

Aspens are deciduous trees, related to willows and poplars. They have round or heart-shaped leaves with long, vertically flattened stems which cause the leaves to tremble in even the slightest breeze, giving rise to the tree's common name: quaking aspen.

Aspen trees grow rather quickly in mid-to-high elevation environments. Stands, or forests, of aspen trees have a strong, well-established root system that make the trees very hardy. They are among the first species to regrow after forest fires.

Native Americans valued many parts of the aspen tree for curative properties; the chief ingredient in modern aspirin is found in aspen bark.

—In-game help section for the Gaia Tree

Age of Empires III[]

In Age of Empires III, trees are found throughout the map and are shown in the mini map as dark green in color. The types of trees in the game depends on the map chosen for each game. The wide variety of maps in Age of Empires III makes the game have the most diverse natural setting in the series, ranging from cold tundras to the desert of the southwest. Each tree has 6 hit points and yields 300 wood.

Age of Empires IV[]

Use Villagers to fell trees and gather Wood from this tree.
—In-game description

In Age of Empires IV, all trees yield 150 wood and the differences between them are purely cosmetic. Similar to Age of Empires II, straggler trees may be built over even without being chopped down, although they provide the same amount of wood as forest trees.

Biomes[]

Unlike in previous games, the types of trees that appear do not vary by map, but by Biome, which the player can choose before starting a game. The table below lists all the Biomes available and the types of trees that appear on each one:

Note: Trees are listed roughly from most common to least
Biome In-game description Trees
Asian Subtropical A representation of the lush subtropical forests found in China, stretching across Asia towards India.
  • Wild Bamboo
  • Dead Bamboo
  • Wild Dove
  • Wild Larch
  • Wild Elm
  • Wild Gutta-Percha
  • Dead Gutta-Percha
  • Wild Huangshan Pine
  • Wild Saxaul
  • Wild Spruce
  • Dead Willow+
  • Dead Elm+
  • Dead Spruce+
Asian Temperate Our representation of a typical temperate forest from eastern China.
  • Wild Dove
  • Wild Larch
  • Wild Elm
  • Wild Gutta-Percha
  • Dead Gutta-Percha
  • Dead Larch
  • Wild Saxaul
  • Wild Spruce
  • Wild Birch
  • Dead Willow+
  • Dead Elm+
  • Dead Spruce+
  • Dead Birch+
Chalk Downs Based on the coasts of England and France, featuring the chalk-white cliffs and dirt.
  • Wild Elm
  • Dead Elm
  • Wild Oak
  • Wild Willow
  • Wild Birch
  • Wild Spruce
  • Dead Willow+
European Temperate Our representation of the typical European temperate grassland.
  • Wild Spruce
  • Wild Elm
  • Dead Elm
  • Wild Oak
  • Dead Willow+
Gobi Desert Based on the Gobi Desert straddling modern-day northern China and southern Mongolia.
  • Wild Spruce
  • Wild Larch
  • Dead Larch
  • Wild Saxaul
  • Dead Saxaul
  • Dead Willow+
  • Dead Elm+
  • Dead Spruce+
Japanese Spring
(requires The Sultans Ascend)
A beautiful springtime environment dotted with cherry trees in bloom.
  • Cherry (Old)
  • Cherry (Young)
  • Dead Larch
  • Wild Elm
  • Wild Oak
  • Dead Elm
  • Dead Birch
  • Wild Birch
  • Dead Willow+
  • Dead Spruce+
Mediterranean Based on the Eastern Mediterranean coast.
  • Olive (Old)
  • Olive (Young)
  • Cypress
  • Wild Elm
  • Dead Elm
  • Doum Palm
  • Wild Saxaul
  • Date Palm
  • Wild Birchx
Sahara Desert Based on the semiarid desert of north east Africa.
  • Date Palm
  • Doum Palm
  • Tamarisk (Wild)
  • Tamarisk (Dead)
  • Wild Elm
  • Wild Saxaul
  • Dead Saxaul+
Savanna
(requires The Sultans Ascend)
Based on the grassy plains of Africa and dotted with the iconic Acacia tree.
  • Acacia
  • Wild Saxaul
  • Doum Palm
  • Tamarisk (Wild)
  • Tamarisk (Dead)x
  • Dead Saxaul+
  • Dead Elm+
Steppes Based on the great plains of the Mongolian steppe, and other Eurasian steppe landscapes.
  • Wild Spruce
  • Wild Larch
  • Dead Larch
  • Wild Saxaul
  • Dead Willow+
  • Dead Elm+
  • Dead Spruce+
Taiga Summer Based on the deep woods that dominate Northern Europe and much of Russia.
  • Wild Spruce
  • Wild Birch
  • Dead Spruce
  • Dead Elm
  • Dead Birch
  • Wild Elm
  • Wild Oak
  • Dead Willow+
Taiga Winter A version of the taiga that represents the period of snow melt in early Spring.
  • Wild Spruce
  • Dead Spruce
  • Dead Elm
  • Wild Elm
  • Wild Birch
  • Dead Birch
  • Dead Willow+
Winter A snowy, northern landscape in the chill of winter.
  • Snowy Pine
  • Snowy Maple
  • Dead Elm
  • Snowy Cherry
  • Dead Spruce
  • Tamarisk (Dead)
+ Means that it appears only on the Black Forest map, in the marshy area which is initially inaccessible to players, and on Marshland.
x Only on Black Forest.

Trivia[]

  • There are some unused tree icons in the game files, like the "Ghost Pine" and the "Oak (Old)". The Ghost Pine might refer to Pinus sabiniana, a type of pine endemic to California, possibly indicating that a North American Biome was being considered for the game at some point.
  • The generic tree icon, which appears in the UI for the Hunting Cabin, is the same as that of the Wild Birch Tree (medium).

List of trees[]

Tree HP AoE AoE II AoM AoE III Wood
Acacia Tree 20 X 150
Amazon Tree 6 X 300
Andes Tree 6 X 300
Araucania Tree 6 X 300
Bamboo 20 X X X AoE II: 100
AoM: 150
AoE III: 150
Baobab 20 X 200
Bayou Tree 6 X 300
Beech Tree 25 X 40 or 75
Borneo Tree 6 X 300
California Tree 6 X 300
Caribbean Tree 6 X 300
Carolina Tree 6 X 300
Ceylon Tree 6 X 300
Dead Pine Tree 20 X 150
Deccan Tree 6 X 300
Dragon Tree 20 X 100
Forest Tree AoE: 25
AoE II: 20
X X AoE: 40
AoE II: 100
Gaia Tree 20 X 200
Great Lakes Tree 6 X 300
Himalayas Tree 6 X 300
Hispaniola Tree 6 X 300
Honshu Tree 6 X 300
Jungle Palm Tree 20 X 150
Jungle Tree 20 X X AoE II: 100
AoM: 150
Mangrove Tree 20 X 100
Marsh Tree 20 X 150
Mongolia Tree 6 X 150
New England Tree 6 X 300
Northwest Territory Tree 6 X 300
Oak Tree AoE: 25
AoE II: 20
AoM: 20
X X X AoE: 40 or 75
AoE II: 100
AoM: 150
Orinoco Tree 6 X 300
Ozarks Tree 6 X 300
Painted Desert Tree 6 X 300
Palm Tree AoE: 25
AoE II: 20
AoM: 20
X X X AoE: 40 or 75
AoE II: 100
AoM: 150
Pampas Tree 6 X 300
Patagonia Tree 6 X 300
Pine Tree AoE: 25
AoE II: 20
AoM: 20
X X X AoE: 40 or 75
AoE II: 100
AoM: 150
Rainforest Tree 20 X 100
Rockies Tree 6 X 300
Saguenay Tree 6 X 300
Savannah Tree 20 X 150
Siberia Tree 6 X 300
Sonora Tree 6 X 300
Snow Pine Tree 20 X X AoE II: 100
AoM: 150
Tamarisk Tree 5,000 X 0
Taproot 4,000 X 0
Texas Tree 6 X 300
Tree A 20 X 125
Tree B 20 X 125
Tree C 20 X 125
Tree D 20 X 125
Tree E 20 X 125
Tree F 20 X 125
Tree G 20 X 125
Tree H 20 X 125
Tree I 20 X 125
Tree J 20 X 125
Tree K 20 X 125
Tree L 20 X 125
Tundra Tree 20 X 150
Walking Acacia 300 X 0
Walking Bamboo 300 X 0
Walking Jungle Palm 300 X 0
Walking Jungle Tree 300 X 0
Walking Marsh 300 X 0
Walking Oak 300 X 0
Walking Palm 300 X 0
Walking Pine 300 X 0
Walking Snowy Pine 300 X 0
Walking Tamarack 300 X 0
Yellow River Tree 6 X 300
Yucatan Tree 6 X 300
Yukon Tree 6 X 300

Gallery[]

Resources in the Age of Empires series
CommonFood · Wood · Gold/Coin · Stone*
Age of Mythology Favor
Age of Empires III XP · Export · Influence
Age of Empires IV Bounty · Vizier Point · Olive Oil · Supply
Extractable resource sources in the Age of Empires series
CommonTree · Gold Mine · Stone Mine· Berry Bush · Farm (I · II · M · III · IV) · Animals (Fish · Herdable animal)
Age of Empires II Fish Trap · Oysters
Age of Mythology Dwarven Mine · Jade Mine
Age of Empires III Cherry Orchard · Coal Mine · Copper Mine · Crate · Diamond Mine · Estate · Field · Hacienda · Mango Grove · Mill · Rice Paddy · Rock · Salt Mine · Silver Mine · Tin Mine
Age of Empires IV Olive Grove
* not used in Age of Mythology and Age of Empires III
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