Age of Empires Series Wiki
Advertisement
Age of Empires Series Wiki
Trees aoe2de

Trees are the only natural resource that provides wood in the Age of Empires series, and are often grouped together in large clumps, making a forest. Trees are usually abundant throughout the map and are considered as one of the most common resources in the game.

Overview[]

Due to their abundance, trees can often be utilized as a shield from military invasions unless the enemy performs slash and burn techniques or mows it down with heavy siege weaponry, such as Siege Onagers.

Although trees are the easiest resource to gather, the small amount of wood it generates makes smaller maps susceptible to deforestation over time. This will make them rarer than food or gold since there is no other way to obtain wood apart from trading at the Market.

Depending on the type of map chosen for each game, different types of trees are available.

ReturnRome-AoEIcon Age of Empires[]

Can be chopped for wood.
—In-game description in the Definitive Edition

Regular trees in Age of Empires yield 75 wood per unit, while Forest Trees yield 40 wood per unit. All trees have 25 hit points which must be eliminated to harvest wood. They are revealed in the mini map in a dark green color which is adopted in the later games. There are five different kinds of trees, each corresponding to different types of terrain: Palm Trees are found in the desert, Pine Trees and Forest Trees appear on grassy terrain, and Beech Trees and lone Oak Trees can be found close to coasts, or away from clumped forests.

Trees form an impenetrable natural barrier against most units. Villagers can slowly chop them down, which is the only way to harvest their wood. These late-game units can clear them away instantly using the attack ground command, although no wood is given:

In the original and Definitive versions of the game, it is possible to destroy many individual "straggler" trees by constructing buildings on top of them. Forests are blocks to potential building sites, however, and some Forest Trees occur singly.

Return of Rome uses different tree types imported from Age of Empires II, which always block potential building sites. They have 20 hit points, and typically yield 80 wood, with some exceptions:

  • Acacia: 120 wood
  • Baobab: 160 wood
  • Reeds: 40 wood
  • Unnamed tree (eg. Tree A): 100 wood

AoE2-DLCicon-0 Age of Empires II[]

In Age of Empires II, Trees are more varied, have a more accurate size rendition, and are easier to chop, having only 20 hit points and taking bonus damage from Villagers, which means two chops (one after researching Sappers) are enough to fell a tree. Straggler trees yield 125 wood per unit, whereas most regular forest trees yield 100 wood per unit. Baobab trees, introduced in the The African Kingdoms expansion, contain the most at 200 wood per unit. However, because Baobab forests place a tree in every game tile with a probability of 50%, they end up having similar wood on average compared to other forest terrain. The same is the case with Acacia trees, which yield 150 wood and have a 75% probability of spawning on a tile.

Onagers have the ability to attack specified areas on the ground and cut down trees, making them extremely useful in creating a path to somewhere that was blocked by trees. Onagers can also target specific trees to attack, so the player should be wary when moving troops containing Onagers near a woodline due to accidental attacks on trees near the units. Other units which can cut down trees only cut one tree at a time.

Apart from Villagers, the following units can remove trees by attacking them, however the wood is lost in this case:

If destroyed by the units above or if all wood from a tree has been gathered, buildings can be placed on the tile. For trees placed as single objects (as opposed to trees placed automatically as part of forest terrain), it is enough to just fell them.

Types[]

Quill icon This section needs expansion. You can help by adding to it.

Terrain[]

Forest terrain works by having tree objects automatically spawn when creating the terrain in the editor. These trees can be manually removed or manipulated afterwards. Each forest terrain is listed with the non-forest terrain and trees that have the same appearance.

Forest Name Terrain Trees
Forest, Acacia Dirt, Savannah Tree (Acacia)
Forest, Autumn Underbrush Tree (Oak Autumn)
Forest, Autumn Snow Underbrush, Snow Tree (Oak Autumn Snow)
Forest, Bamboo Underbrush Tree (Bamboo Forest)
Forest, Baobab Dirt 4 Tree (Baobab)
Forest, Birch Underbrush Tree (Birch)
Forest, Bush Underbrush Bush A
Bush B
Forest, Dead Underbrush, Snow Bush C
Tree (Dead)
Forest, Dragon Tree Dirt 1 Tree (Dragon)
Forest, Jungle Underbrush Tree (Jungle)
Forest, Mangrove Shallows, Mangrove Tree (Mangrove)
Forest, Mediterranean Underbrush Tree (Cypress)
Tree (Olive)
Tree (Italian Pine)
Forest, Oak Underbrush Tree (Oak Forest)
Forest, Oak Bush Underbrush Bush A
Bush B
Tree (Oak Forest)
Forest, Palm Desert Desert, Sand Tree (Palm Forest)
Forest, Palm Grass Grass 2 Tree (Palm Forest)
Forest, Pine Underbrush Tree (Pine Forest)
Forest, Pine Snow Underbrush, Snow Tree (Birch)
Forest, Rainforest Underbrush, Jungle Tree (Rainforest)
Forest, Reeds Underbrush Tree (Reeds)
Forest, Reeds (Beach) Beach, Wet Tree (Reeds)
Forest, Reeds (Shallows) Shallows Tree (Reeds)


Aom original icon Age of Mythology[]

Villagers tasked on a tree will gather Wood.
—In-game description

In the mini map in Age of Mythology, trees are shown as dark green in color. All non-Gaia forest trees contain 200 wood. Prior to Retold, felled trees could not be built upon until all of their wood was harvested. Since Retold, felled trees can be built upon, and their wood can still be harvested after the completion of the building, either by destroying the building or by accessing a part of the tree outside of it.

Several god powers are related to trees:

  • AoMR Walking Woods power icon Walking Woods (Njord) god power transforms trees (except Gaia Forest trees) into walking trees that attack any enemy units or buildings near them.
  • AoMR Forest Fire icon Forest Fire (Freyja) sets selected trees on fire and damages nearby enemy units and buildings.
  • AoMR Gaia Forest icon Gaia Forest (Gaia) creates a small forest of 20 special aspen trees called Gaia Trees, each containing 250 wood.
  • AoMR Hesperides icon Hesperides (Theia) spawns a tree that cannot be used as a wood source or destroyed (but can be captured by enemies). It trains up to five Dryads and shields against enemy god powers.

Among tree variants, Bamboo was introduced in Tale of the Dragon. The Cypress Tree, Snow Cypress Tree, Olive Tree, Old Savannah Tree, and Tundra Snow Tree were introduced in Retold.

Tree icons before Retold:

Changelog[]

Aom original icon Age of Mythology[]

  • Trees have 150 wood.

AoM The Titans icon The Titans[]

  • Gaia Trees have 200 wood.

AoMIcon-Retold Retold[]

Description[]

Cypresses are deciduous trees with tiny feather-like leaves and small, scaled, ball-shaped fruit. Their tall, straight trunks are very wide at the base and slim at the crown. Cypress roots will grow up into distinctive rounded knobs called knees, but only when the tree's root system is submerged in water.

Cypress trees are more tolerant to flooding than any other species of tree and, consequently, are commonly found in swamps and wetlands. They prefer a somewhat drier environment, however, and are surprisingly drought tolerant.

Cypress wood is dense and valued for its tolerance to water, especially the heartwood of the tree, and is used in many outdoor applications.

—In-game help section for the Cypress Tree
These withered trees populate Hades' subterranean realm, providing only a grim reminder of the world of the living.
—In-game help section for the Dead Tree

Beech trees thrive across a wide range of habitats, and are especially prevalent on the European continent. The reason for the widespread nature of the tree is debatable, but it is possible that it is due to early humans' consumption of beech nuts.

Beeches grow quite tall and their thick foliage lends a domineering reputation; beech forests tend to be exceptionally dark, and neighboring flora often expire from a lack of sunlight.

Notably, beeches struggle in more arid climates (such as southern Iberia), but can survive in acidic ones, such as marshes. Ancient sources often speak of armies being ambushed and annihilated in dark forests and forbidding marsh terrain by cunning local tribes.

—In-game help section for the Marsh Tree

Oak trees are angiosperms, meaning that their seeds are protected (by acorns in oaks) and distributed by animals. Most oaks lose their leaves in the fall, but there are evergreen oaks as well. Oaks are typically slow-growing, long-lived trees with hard wood.

Oaks are dominant in temperate, deciduous forests where summers are warm and winters are cold (such as most of Europe, western Asia, and eastern North America). Plant and animal diversity is higher than in boreal forests, but lower than in tropical forests.

Oaks were sacred to Zeus, particularly at the sanctuary at Dodona, where an oak tree served as an oracle whose rustlings were interpreted by the priestesses. Nature spirits, such as the Hamadryads, were associated with specific trees, which they would defend from intruders.

—In-game help section for the Oak Tree and Oak Autumn Tree

Olive trees are small shrub-like trees primarily native to the Mediterranean region. They sprout evergreen, elongated leaves, small white flowers, and most famously the olive fruit. While the wood is useful in its own right, the fruit and its oil provided fabulous wealth to ancient civilizations dating as far back as the Minoans of Crete. Olives and their oil have been staples of Mediterranean and Near Eastern cuisine for thousands of years.

Olives were sacred to Athena, who was said to have given the first olive tree as a gift to the city of Athens. The olive tree, with its threefold utility of wood, food, and oil, were deemed more useful than Poseidon's gifts of a salt water spring and a horse, and so Athena won the city's patronage. Local tradition held that Athena's olive tree still stood on the acropolis of Athens for over a thousand years.

—In-game help section for the Olive Tree
Palms are evergreen trees, shrubs, or vines with an unbranched trunk and a crown of round leaves with parallel venation. They are more closely related to grasses than to deciduous trees, even though palms produce flowers, fruit, and seeds like other types of trees. Palms are an ancient group of plants, with fossils dating back at least 85 million years. There are 2,000-3,000 species of palms, but most are not widespread, and propser only in areas with warm temperatures and high rainfall. Humans harvest palms for sugar, oil, fiber, canauba wax, fruits (such as dates), and seeds (such as coconuts).
—In-game help section for the Palm Tree

Pine trees are among the four families of coniferous plants. Most conifers are evergreens, but continually shed needles throughout the year. All conifers are gymnosperms, which means that they produce seeds (like pinecones) that have no fruit and are usually dispersed by wind rather than by animals. Many pinecones have evolved to only sprout following a forest fire, so as to ensure that there will be sufficient light to feed the growing sapling.

Temperate coniferous forests grow in regions with sandy soil, mild winters and warm summers, and plenty of rain. They contain some of the tallest trees on the planet, but have relatively low animal diversity. Conifers growing in these forests include firs and giants such as the sequoia and redwood.

Further towards the poles are the boreal or taiga forests, where winters are very cold and summers are short and cool. Conifers in these forests include firs and spruces. Animal diversity there is even lower than in temperate forests.

—In-game help section for the Pine Tree and Snow Pine Tree

Trees of the African savannah are faced with a number of environmental stresses. Temperatures in sub-Saharan Africa are consistently high and rain is seasonal. Periodic fires, as well as grazing from some of the largest herbivores on the planet, keep tree density low.

Typical trees of the African savannah include the thorny acacia and the Senegal date palm. A few wild fruit trees can be found as well. In areas of deep soil or permanent lakes, trees are more diverse, but grasses otherwise dominate the ecosystem.

Some of the adaptations that these trees have evolved to prosper in a dry environment include segmented leaves to reduce desiccation, and thorns to provide shade and deter grazers.

—In-game help section for the Savannah Tree

The tamarack or black larch is a coniferous tree that loses all of its foliage in the fall. Most conifers are evergreen, dropping foliage throughout the year, but never all at once. The tamarack produces small, handsome cones with rounded scales. In fall, the tree's foliage turns yellow before falling off.

The tree's preferred climate is cool moist mountain slopes, bogs, and swamps.

Native Americans used the roots of the tamarack to sew together birch-bark canoes. The tree's Algonquin name, akemantak, means 'wood used to make snowshoes'. Boat ribs, arrows, medicine and many other things could be made from this tall tree.

—In-game help section for the Tundra Tree

Aspens are deciduous trees, related to willows and poplars. They have round or heart-shaped leaves with long, vertically flattened stems which cause the leaves to tremble in even the slightest breeze, giving rise to the tree's common name: quaking aspen.

Aspen trees grow rather quickly in mid-to-high elevation environments. Stands, or forests, of aspen trees have a strong, well-established root system that make the trees very hardy. They are among the first species to regrow after forest fires.

Native Americans valued many parts of the aspen tree for curative properties; the chief ingredient in modern aspirin is found in aspen bark.

—In-game help section for the Gaia Tree

3Icon48px Age of Empires III[]

In Age of Empires III, trees are found throughout the map and are shown in the mini map as dark green in color. The types of trees in the game depends on the map chosen for each game. The wide variety of maps in Age of Empires III makes the game have the most diverse natural setting in the series, ranging from cold tundras to the desert of the southwest. Each tree has 6 hit points and yields 300 wood.

GameIcon-AoE4 Age of Empires IV[]

Use Villagers to fell trees and gather Wood from this tree.
—In-game description

In Age of Empires IV, all trees yield 150 wood and the differences between them are purely cosmetic. Similar to Age of Empires II, straggler trees may be built over even without being chopped down, although they provide the same amount of wood as forest trees.

Biomes[]

Unlike in previous games, the types of trees that appear do not vary by map, but by Biome, which the player can choose before starting a game. The table below lists all the Biomes available and the types of trees that appear on each one:

Info icon Note: Trees are listed roughly from most common to least
Biome In-game description Trees
Asian Subtropical A representation of the lush subtropical forests found in China, stretching across Asia towards India.
  • AoE4 tree bamboo med wild Wild Bamboo
  • AoE4 tree bamboo med wild Dead Bamboo
  • AoE4 tree dove med wild Wild Dove
  • AoE4 tree larch med wild Wild Larch
  • AoE4 tree elm med wild Wild Elm
  • AoE4 tree gutta med wild Wild Gutta-Percha
  • AoE4 tree gutta vines dead Dead Gutta-Percha
  • AoE4 tree greetingpine med wild Wild Huangshan Pine
  • AoE4 tree saxaul med wild Wild Saxaul
  • AoE4 tree spruce med wild Wild Spruce
  • AoE4 tree willow med dead Dead Willow+
  • AoE4 tree elm med dead Dead Elm+
  • AoE4 tree spruce tall dead Dead Spruce+
Asian Temperate Our representation of a typical temperate forest from eastern China.
  • AoE4 tree dove med wild Wild Dove
  • AoE4 tree larch med wild Wild Larch
  • AoE4 tree elm med wild Wild Elm
  • AoE4 tree gutta med wild Wild Gutta-Percha
  • AoE4 tree gutta vines dead Dead Gutta-Percha
  • AoE4 tree larch med dead Dead Larch
  • AoE4 tree saxaul med wild Wild Saxaul
  • AoE4 tree spruce med wild Wild Spruce
  • AoE4 tree birch med wild Wild Birch
  • AoE4 tree willow med dead Dead Willow+
  • AoE4 tree elm med dead Dead Elm+
  • AoE4 tree spruce tall dead Dead Spruce+
  • AoE4 tree birch med dead Dead Birch+
Chalk Downs Based on the coasts of England and France, featuring the chalk-white cliffs and dirt.
  • AoE4 tree elm med wild Wild Elm
  • AoE4 tree elm med dead Dead Elm
  • AoE4 tree oak med wild Wild Oak
  • AoE4 tree willow med wild Wild Willow
  • AoE4 tree birch med wild Wild Birch
  • AoE4 tree spruce med wild Wild Spruce
  • AoE4 tree willow med dead Dead Willow+
European Temperate Our representation of the typical European temperate grassland.
  • AoE4 tree spruce med wild Wild Spruce
  • AoE4 tree elm med wild Wild Elm
  • AoE4 tree elm med dead Dead Elm
  • AoE4 tree oak med wild Wild Oak
  • AoE4 tree willow med dead Dead Willow+
Gobi Desert Based on the Gobi Desert straddling modern-day northern China and southern Mongolia.
  • AoE4 tree spruce med wild Wild Spruce
  • AoE4 tree larch med wild Wild Larch
  • AoE4 tree larch med dead Dead Larch
  • AoE4 tree saxaul med wild Wild Saxaul
  • AoE4 tree saxaul med dead Dead Saxaul
  • AoE4 tree willow med dead Dead Willow+
  • AoE4 tree elm med dead Dead Elm+
  • AoE4 tree spruce tall dead Dead Spruce+
Japanese Spring
(requires The Sultans Ascend)
A beautiful springtime environment dotted with cherry trees in bloom.
  • AoE4 tree cherry old Cherry (Old)
  • AoE4 tree cherry young Cherry (Young)
  • AoE4 tree larch med dead Dead Larch
  • AoE4 tree elm med wild Wild Elm
  • AoE4 tree oak med wild Wild Oak
  • AoE4 tree elm med dead Dead Elm
  • AoE4 tree birch med dead Dead Birch
  • AoE4 tree birch med wild Wild Birch
  • AoE4 tree willow med dead Dead Willow+
  • AoE4 tree spruce tall dead Dead Spruce+
Mediterranean Based on the Eastern Mediterranean coast.
  • AoE4 tree olive med old Olive (Old)
  • AoE4 tree olive med young Olive (Young)
  • AoE4 tree cypress med wild Cypress
  • AoE4 tree elm med wild Wild Elm
  • AoE4 tree elm med dead Dead Elm
  • AoE4 tree palm doum med Doum Palm
  • AoE4 tree saxaul med wild Wild Saxaul
  • AoE4 tree palm date med Date Palm
  • AoE4 tree birch med wild Wild Birchx
Sahara Desert Based on the semiarid desert of north east Africa.
  • AoE4 tree palm date med Date Palm
  • AoE4 tree palm doum med Doum Palm
  • AoE4 tree tamarisk med wild Tamarisk (Wild)
  • AoE4 tree tamarisk med dead Tamarisk (Dead)
  • AoE4 tree elm med wild Wild Elm
  • AoE4 tree saxaul med wild Wild Saxaul
  • AoE4 tree saxaul med dead Dead Saxaul+
Savanna
(requires The Sultans Ascend)
Based on the grassy plains of Africa and dotted with the iconic Acacia tree.
  • AoE4 tree acacia med wild Acacia
  • AoE4 tree saxaul med wild Wild Saxaul
  • AoE4 tree palm doum med Doum Palm
  • AoE4 tree tamarisk med wild Tamarisk (Wild)
  • AoE4 tree tamarisk med dead Tamarisk (Dead)x
  • AoE4 tree saxaul med dead Dead Saxaul+
  • AoE4 tree elm med dead Dead Elm+
Steppes Based on the great plains of the Mongolian steppe, and other Eurasian steppe landscapes.
  • AoE4 tree spruce med wild Wild Spruce
  • AoE4 tree larch med wild Wild Larch
  • AoE4 tree larch med dead Dead Larch
  • AoE4 tree saxaul med wild Wild Saxaul
  • AoE4 tree willow med dead Dead Willow+
  • AoE4 tree elm med dead Dead Elm+
  • AoE4 tree spruce tall dead Dead Spruce+
Taiga Summer Based on the deep woods that dominate Northern Europe and much of Russia.
  • AoE4 tree spruce med wild Wild Spruce
  • AoE4 tree birch med wild Wild Birch
  • AoE4 tree spruce tall dead Dead Spruce
  • AoE4 tree elm med dead Dead Elm
  • AoE4 tree birch med dead Dead Birch
  • AoE4 tree elm med wild Wild Elm
  • AoE4 tree oak med wild Wild Oak
  • AoE4 tree willow med dead Dead Willow+
Taiga Winter A version of the taiga that represents the period of snow melt in early Spring.
  • AoE4 tree spruce med wild Wild Spruce
  • AoE4 tree spruce tall dead Dead Spruce
  • AoE4 tree elm med dead Dead Elm
  • AoE4 tree elm med wild Wild Elm
  • AoE4 tree birch med wild Wild Birch
  • AoE4 tree birch med dead Dead Birch
  • AoE4 tree willow med dead Dead Willow+
Winter A snowy, northern landscape in the chill of winter.
  • AoE4 tree snow pine med Snowy Pine
  • AoE4 tree snow maple med Snowy Maple
  • AoE4 tree elm med dead Dead Elm
  • AoE4 tree snow cherry med Snowy Cherry
  • AoE4 tree spruce tall dead Dead Spruce
  • AoE4 tree tamarisk med dead Tamarisk (Dead)
+ Means that it appears only on the Black Forest map, in the marshy area which is initially inaccessible to players, and on Marshland.
x Only on Black Forest.

Trivia[]

AoE4 tree

Tree icon

  • There are some unused tree icons in the game files. The "Ghost Pine" might refer to Pinus sabiniana, a type of pine endemic to California, possibly indicating that a North American Biome was being considered for the game at some point.
  • The generic tree icon, which appears in the UI for the Hunting Cabin, is the same as that of the Wild Birch Tree (medium).

List of trees[]

Tree HP AoE AoE II AoM AoE III Wood
Acacia Tree 20 X 150
Amazon Tree 6 X 300
Andes Tree 6 X 300
Araucania Tree 6 X 300
Bamboo 20 X X X AoE II: 100
AoM: 150
AoE III: 150
Baobab 20 X 200
Bayou Tree 6 X 300
Beech Tree 25 X 40 or 75
Borneo Tree 6 X 300
California Tree 6 X 300
Caribbean Tree 6 X 300
Carolina Tree 6 X 300
Ceylon Tree 6 X 300
Dead Pine Tree 20 X 150
Deccan Tree 6 X 300
Dragon Tree 20 X 100
Forest Tree AoE: 25
AoE II: 20
X X AoE: 40
AoE II: 100
Gaia Tree 20 X 200
Great Lakes Tree 6 X 300
Himalayas Tree 6 X 300
Hispaniola Tree 6 X 300
Honshu Tree 6 X 300
Jungle Palm Tree 20 X 150
Jungle Tree 20 X X AoE II: 100
AoM: 150
Mangrove Tree 20 X 100
Marsh Tree 20 X 150
Mongolia Tree 6 X 150
New England Tree 6 X 300
Northwest Territory Tree 6 X 300
Oak Tree AoE: 25
AoE II: 20
AoM: 20
X X X AoE: 40 or 75
AoE II: 100
AoM: 150
Orinoco Tree 6 X 300
Ozarks Tree 6 X 300
Painted Desert Tree 6 X 300
Palm Tree AoE: 25
AoE II: 20
AoM: 20
X X X AoE: 40 or 75
AoE II: 100
AoM: 150
Pampas Tree 6 X 300
Patagonia Tree 6 X 300
Pine Tree AoE: 25
AoE II: 20
AoM: 20
X X X AoE: 40 or 75
AoE II: 100
AoM: 150
Rainforest Tree 20 X 100
Rockies Tree 6 X 300
Saguenay Tree 6 X 300
Savannah Tree 20 X 150
Siberia Tree 6 X 300
Sonora Tree 6 X 300
Snow Pine Tree 20 X X AoE II: 100
AoM: 150
Tamarisk Tree 5,000 X 0
Taproot 4,000 X 0
Texas Tree 6 X 300
Tree A 20 X 125
Tree B 20 X 125
Tree C 20 X 125
Tree D 20 X 125
Tree E 20 X 125
Tree F 20 X 125
Tree G 20 X 125
Tree H 20 X 125
Tree I 20 X 125
Tree J 20 X 125
Tree K 20 X 125
Tree L 20 X 125
Tundra Tree 20 X 150
Walking Acacia 300 X 0
Walking Bamboo 300 X 0
Walking Jungle Palm 300 X 0
Walking Jungle Tree 300 X 0
Walking Marsh 300 X 0
Walking Oak 300 X 0
Walking Palm 300 X 0
Walking Pine 300 X 0
Walking Snowy Pine 300 X 0
Walking Tamarack 300 X 0
Yellow River Tree 6 X 300
Yucatan Tree 6 X 300
Yukon Tree 6 X 300

Gallery[]

Resources in Age of Empires series
CommonFood · Wood · Gold/Coin · Stone*
Age of MythologyFavorAOM Favor
Age of Empires IIIResource xp XP · Aoe3 export Export · Aoe3de influence Influence
Age of Empires IVAoE4 Bounty icon Bounty · AoE4 Vizier Point icon Vizier Point · Resource olive oil Olive Oil
Extractable resource sources in the Age of Empires series
CommonTree · Gold Mine · Stone Mine· Berry Bush · Farm (I · II · M · III · IV) · Animals (Fish · Herdable animal)
Age of Empires IIFish trap aoe2DE Fish Trap · Oysters Chronicles Oysters
Age of MythologyAoMR Dwarven Mine icon Dwarven Mine · AoM Gold Mine icon Jade Mine
Age of Empires IIICherry orchard portrait aoe3de Cherry Orchard · Coal mine portrait Coal Mine · Copper mine portrait Copper Mine · Food crate icon AoE3DE Crate · Gold mine portrait Diamond Mine · Plantation aoe3de Estate · Field portrait aoe3de Field · Hacienda portrait Hacienda · MangoGroveDE Mango Grove · Mill aoe3de Mill · China rice paddy icon aoe3de Rice Paddy · Rock supply icon AoE3DE Rock · Gold mine portrait Salt Mine · Silver Mine icon AoE3DE Silver Mine · Gold mine portrait Tin Mine
Age of Empires IVAoE4 OliveGrove Olive Grove
* not used in Age of Mythology and Age of Empires III
Advertisement